mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-22 12:01:25 +00:00
8dadfb4878
Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues). Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos. Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM). fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg). fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes. Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively. Web: Fix support for ogg vorbis. Add support for voip. Web: Added basic support for WebXR. QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set. QTV: add support for some eztv extensions. MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info. qwfwd: hack around a hack in qwfwd, allowing it to work again. recording: favour qwd in single player, instead of mvd. Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl. hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects. in_xflip: restored this setting. fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'. gl_overbright_models: Added cvar to match QS. netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets. Win: try a few other versions of xinput too. CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials. MenuQC: Added support for the skeletal objects API.
10253 lines
289 KiB
C
10253 lines
289 KiB
C
#include "quakedef.h"
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#include "com_bih.h"
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#include "com_mesh.h"
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#ifdef __F16C__
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#ifdef _MSC_VER
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#include <intrin.h>
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#else
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#include <x86intrin.h>
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#endif
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#endif
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//#include <x86intrin.h>
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//small helper to aid compiling.
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#if defined(SKELETALMODELS) || defined(MD3MODELS)
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#define SKELORTAGS
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#endif
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qboolean r_loadbumpmapping;
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extern cvar_t r_noframegrouplerp;
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cvar_t r_lerpmuzzlehack = CVARF ("r_lerpmuzzlehack", "1", CVAR_ARCHIVE);
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#ifdef MD1MODELS
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cvar_t mod_h2holey_bugged = CVARD ("mod_h2holey_bugged", "0", "Hexen2's holey-model flag uses index 0 as transparent (and additionally 255 in gl, due to a bug). GLQuake engines tend to have bugs that use ONLY index 255, resulting in a significant compatibility issue that can be resolved only with this shitty cvar hack.");
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cvar_t mod_halftexel = CVARD ("mod_halftexel", "1", "Offset texture coords by a half-texel, for compatibility with glquake and the majority of engine forks.");
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cvar_t mod_nomipmap = CVARD ("mod_nomipmap", "0", "Disables the use of mipmaps on quake1 mdls, consistent with its original software renderer.");
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#endif
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#ifdef MODELFMT_OBJ
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cvar_t mod_obj_orientation = CVARD("mod_obj_orientation", "1", "Controls how the model's axis are interpreted.\n0: x=forward, z=up (Quake)\n1: x=forward, y=up\n2: z=forward, y=up");
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#endif
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#ifdef MD5MODELS
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cvar_t mod_md5_singleanimation = CVARD("mod_md5_singleanimation", "1", "When loading an md5mesh file, also attempt to load an .md5anim file, and unpack it into individual poses. Use 0 for mods that will be precaching their own md5anims for use with skeletal objects.");
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#endif
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static void QDECL r_meshpitch_callback(cvar_t *var, char *oldvalue)
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{
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if (!strcmp(var->string, "-1") || !strcmp(var->string, "1"))
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return;
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if (var->value <= 0)
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Cvar_ForceSet(var, "-1");
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else
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Cvar_ForceSet(var, "1");
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}
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#ifndef HAVE_LEGACY
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cvar_t r_meshpitch = CVARCD ("r_meshpitch", "1", r_meshpitch_callback, "Specifies the direction of the pitch angle on mesh models formats, also affects gamecode, so do not change from its default.");
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#else
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cvar_t r_meshpitch = CVARCD ("r_meshpitch", "-1", r_meshpitch_callback, "Specifies the direction of the pitch angle on mesh models formats, Quake compatibility requires -1.");
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#endif
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cvar_t r_meshroll = CVARCD ("r_meshroll", "1", r_meshpitch_callback, "Specifies the direction of the roll angle on mesh models formats, also affects gamecode, so do not change from its default.");
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cvar_t dpcompat_skinfiles = CVARD ("dpcompat_skinfiles", "0", "When set, uses a nodraw shader for any unmentioned surfaces.");
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#ifdef HAVE_CLIENT
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static void Mod_UpdateCRC(void *ctx, void *data, size_t a, size_t b)
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{
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char st[40];
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Q_snprintfz(st, sizeof(st), "%d", (int) a);
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if (strcmp(st, InfoBuf_ValueForKey(&cls.userinfo[0], ctx)))
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{
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InfoBuf_SetKey(&cls.userinfo[0], ctx, st);
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if (cls.state >= ca_connected && (cls.protocol == CP_QUAKEWORLD || (cls.fteprotocolextensions2 & PEXT2_PREDINFO)))
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CL_SendClientCommand(true, "setinfo %s %s", (char*)ctx, st);
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}
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}
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#endif
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//Common loader function.
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qboolean Mod_DoCRC(model_t *mod, char *buffer, int buffersize)
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{
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#ifdef HAVE_CLIENT
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//we've got to have this bit
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if (mod->engineflags & MDLF_DOCRC)
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{
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unsigned int crc = CalcHashInt(&hash_crc16, buffer, buffersize);
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if (!(mod->engineflags & MDLF_PLAYER))
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{ //eyes
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mod->tainted = (crc != 6967);
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}
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COM_AddWork(WG_MAIN, Mod_UpdateCRC, (mod->engineflags & MDLF_PLAYER) ? pmodel_name : emodel_name, NULL, crc, 0);
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}
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return Ruleset_FileLoaded(mod->publicname, buffer, buffersize);
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#else
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return true;
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#endif
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}
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extern cvar_t gl_part_flame, r_fullbrightSkins, r_fb_models;
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extern cvar_t r_noaliasshadows;
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//extern cvar_t r_skin_overlays;
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extern cvar_t mod_md3flags;
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#ifdef HAVE_CLIENT
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typedef struct
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{
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char *name;
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float furthestallowedextremety; //this field is the combined max-min square, added together
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//note that while this allows you to move models about a little, you cannot resize the visible part
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} clampedmodel_t;
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//these should be rounded up slightly.
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//really this is only to catch spiked models. This doesn't prevent more visible models, just bigger ones.
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static clampedmodel_t clampedmodel[] = {
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{"maps/b_bh100.bsp", 3440},
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{"progs/player.mdl", 22497},
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{"progs/eyes.mdl", 755},
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{"progs/gib1.mdl", 374},
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{"progs/gib2.mdl", 1779},
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{"progs/gib3.mdl", 2066},
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{"progs/bolt2.mdl", 1160},
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{"progs/end1.mdl", 764},
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{"progs/end2.mdl", 981},
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{"progs/end3.mdl", 851},
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{"progs/end4.mdl", 903},
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{"progs/g_shot.mdl", 3444},
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{"progs/g_nail.mdl", 2234},
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{"progs/g_nail2.mdl", 3660},
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{"progs/g_rock.mdl", 3441},
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{"progs/g_rock2.mdl", 3660},
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{"progs/g_light.mdl", 2698},
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{"progs/invisibl.mdl", 196},
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{"progs/quaddama.mdl", 2353},
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{"progs/invulner.mdl", 2746},
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{"progs/suit.mdl", 3057},
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{"progs/missile.mdl", 416},
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{"progs/grenade.mdl", 473},
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{"progs/spike.mdl", 112},
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{"progs/s_spike.mdl", 112},
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{"progs/backpack.mdl", 1117},
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{"progs/armor.mdl", 2919},
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{"progs/s_bubble.spr", 100},
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{"progs/s_explod.spr", 1000},
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//and now TF models
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#ifdef warningmsg
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#pragma warningmsg("FIXME: these are placeholders")
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#endif
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{"progs/disp.mdl", 3000},
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{"progs/tf_flag.mdl", 3000},
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{"progs/tf_stan.mdl", 3000},
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{"progs/turrbase.mdl", 3000},
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{"progs/turrgun.mdl", 3000}
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};
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#endif
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void QDECL Mod_AccumulateTextureVectors(vecV_t *const vc, vec2_t *const tc, vec3_t *nv, vec3_t *sv, vec3_t *tv, const index_t *idx, int numidx, qboolean calcnorms)
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{
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int i;
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const float *v0, *v1, *v2;
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const float *tc0, *tc1, *tc2;
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vec3_t d1, d2;
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float td1, td2;
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vec3_t norm, t, s;
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vec3_t temp;
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for (i = 0; i < numidx; i += 3)
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{
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//this is the stuff we're working from
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v0 = vc[idx[i+0]];
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v1 = vc[idx[i+1]];
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v2 = vc[idx[i+2]];
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tc0 = tc[idx[i+0]];
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tc1 = tc[idx[i+1]];
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tc2 = tc[idx[i+2]];
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//calc perpendicular directions
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VectorSubtract(v1, v0, d1);
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VectorSubtract(v2, v0, d2);
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//calculate s as the pependicular of the t dir
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td1 = tc1[1] - tc0[1];
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td2 = tc2[1] - tc0[1];
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s[0] = td1 * d2[0] - td2 * d1[0];
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s[1] = td1 * d2[1] - td2 * d1[1];
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s[2] = td1 * d2[2] - td2 * d1[2];
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//calculate t as the pependicular of the s dir
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td1 = tc1[0] - tc0[0];
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td2 = tc2[0] - tc0[0];
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t[0] = td1 * d2[0] - td2 * d1[0];
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t[1] = td1 * d2[1] - td2 * d1[1];
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t[2] = td1 * d2[2] - td2 * d1[2];
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//the surface might be a back face and thus textured backwards
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//calc the normal twice and compare.
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norm[0] = d2[1] * d1[2] - d2[2] * d1[1];
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norm[1] = d2[2] * d1[0] - d2[0] * d1[2];
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norm[2] = d2[0] * d1[1] - d2[1] * d1[0];
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CrossProduct(t, s, temp);
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if (DotProduct(temp, norm) < 0)
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{
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VectorNegate(s, s);
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VectorNegate(t, t);
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}
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//and we're done, accumulate the result
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if (calcnorms)
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{
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VectorAdd(nv[idx[i+0]], norm, nv[idx[i+0]]);
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VectorAdd(nv[idx[i+1]], norm, nv[idx[i+1]]);
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VectorAdd(nv[idx[i+2]], norm, nv[idx[i+2]]);
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}
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VectorAdd(sv[idx[i+0]], s, sv[idx[i+0]]);
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VectorAdd(sv[idx[i+1]], s, sv[idx[i+1]]);
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VectorAdd(sv[idx[i+2]], s, sv[idx[i+2]]);
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VectorAdd(tv[idx[i+0]], t, tv[idx[i+0]]);
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VectorAdd(tv[idx[i+1]], t, tv[idx[i+1]]);
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VectorAdd(tv[idx[i+2]], t, tv[idx[i+2]]);
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}
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}
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void Mod_AccumulateMeshTextureVectors(mesh_t *m)
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{
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Mod_AccumulateTextureVectors(m->xyz_array, m->st_array, m->normals_array, m->snormals_array, m->tnormals_array, m->indexes, m->numindexes, false);
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}
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void QDECL Mod_NormaliseTextureVectors(vec3_t *n, vec3_t *s, vec3_t *t, int v, qboolean calcnorms)
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{
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int i;
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float f;
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vec3_t tmp;
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for (i = 0; i < v; i++)
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{
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if (calcnorms)
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VectorNormalize(n[i]);
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//strip away any variance against the normal to keep it perpendicular, then normalize
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f = -DotProduct(s[i], n[i]);
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VectorMA(s[i], f, n[i], tmp);
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VectorNormalize2(tmp, s[i]);
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f = -DotProduct(t[i], n[i]);
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VectorMA(t[i], f, n[i], tmp);
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VectorNormalize2(tmp, t[i]);
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}
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}
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#ifdef SKELETALMODELS
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/*like GenMatrixPosQuat4Scale, but guess the quat.w*/
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static void GenMatrixPosQuat3Scale(vec3_t const pos, vec3_t const quat3, vec3_t const scale, float result[12])
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{
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vec4_t quat4;
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float term = 1 - DotProduct(quat3, quat3);
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if (term < 0)
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quat4[3] = 0;
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else
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quat4[3] = - (float) sqrt(term);
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VectorCopy(quat3, quat4);
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GenMatrixPosQuat4Scale(pos, quat4, scale, result);
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}
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#ifdef MD5MODELS
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static void GenMatrix(float x, float y, float z, float qx, float qy, float qz, float result[12])
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{
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float qw;
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{ //figure out qw
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float term = 1 - (qx*qx) - (qy*qy) - (qz*qz);
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if (term < 0)
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qw = 0;
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else
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qw = - (float) sqrt(term);
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}
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{ //generate the matrix
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/*
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float xx = qx * qx;
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float xy = qx * qy;
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float xz = qx * qz;
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float xw = qx * qw;
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float yy = qy * qy;
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float yz = qy * qz;
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float yw = qy * qw;
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float zz = qz * qz;
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float zw = qz * qw;
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result[0*4+0] = 1 - 2 * ( yy + zz );
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result[0*4+1] = 2 * ( xy - zw );
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result[0*4+2] = 2 * ( xz + yw );
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result[0*4+3] = x;
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result[1*4+0] = 2 * ( xy + zw );
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result[1*4+1] = 1 - 2 * ( xx + zz );
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result[1*4+2] = 2 * ( yz - xw );
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result[1*4+3] = y;
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result[2*4+0] = 2 * ( xz - yw );
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result[2*4+1] = 2 * ( yz + xw );
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result[2*4+2] = 1 - 2 * ( xx + yy );
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result[2*4+3] = z;
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*/
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float xx, xy, xz, xw, yy, yz, yw, zz, zw;
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float x2, y2, z2;
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x2 = qx + qx;
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y2 = qy + qy;
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z2 = qz + qz;
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xx = qx * x2; xy = qx * y2; xz = qx * z2;
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yy = qy * y2; yz = qy * z2; zz = qz * z2;
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xw = qw * x2; yw = qw * y2; zw = qw * z2;
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result[0*4+0] = 1.0f - (yy + zz);
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result[1*4+0] = xy + zw;
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result[2*4+0] = xz - yw;
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result[0*4+1] = xy - zw;
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result[1*4+1] = 1.0f - (xx + zz);
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result[2*4+1] = yz + xw;
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result[0*4+2] = xz + yw;
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result[1*4+2] = yz - xw;
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result[2*4+2] = 1.0f - (xx + yy);
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result[0*4+3] = x;
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result[1*4+3] = y;
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result[2*4+3] = z;
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}
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}
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#endif
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#ifdef PSKMODELS
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static void PSKGenMatrix(float x, float y, float z, float qx, float qy, float qz, float qw, float result[12])
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{
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float xx, xy, xz, xw, yy, yz, yw, zz, zw;
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float x2, y2, z2;
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x2 = qx + qx;
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y2 = qy + qy;
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z2 = qz + qz;
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xx = qx * x2; xy = qx * y2; xz = qx * z2;
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yy = qy * y2; yz = qy * z2; zz = qz * z2;
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xw = qw * x2; yw = qw * y2; zw = qw * z2;
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result[0*4+0] = 1.0f - (yy + zz);
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result[1*4+0] = xy + zw;
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result[2*4+0] = xz - yw;
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result[0*4+1] = xy - zw;
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result[1*4+1] = 1.0f - (xx + zz);
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result[2*4+1] = yz + xw;
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result[0*4+2] = xz + yw;
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result[1*4+2] = yz - xw;
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result[2*4+2] = 1.0f - (xx + yy);
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result[0*4+3] = x;
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result[1*4+3] = y;
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result[2*4+3] = z;
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}
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#endif
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/*transforms some skeletal vecV_t values*/
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static void Alias_TransformVerticies_V(const float *bonepose, int vertcount, boneidx_t *bidx, float *weights, float *xyzin, float *fte_restrict xyzout)
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{
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#if 1
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int i, j;
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const float *matrix, *matrix1;
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float mat[12];
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for (i = 0; i < vertcount; i++, bidx+=4, weights+=4)
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{
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matrix = &bonepose[12*bidx[0]];
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if (weights[1])
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{
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matrix1 = &bonepose[12*bidx[1]];
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for (j = 0; j < 12; j++)
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mat[j] = (weights[0] * matrix[j]) + (weights[1] * matrix1[j]);
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if (weights[2])
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{
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matrix = &bonepose[12*bidx[2]];
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for (j = 0; j < 12; j++)
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mat[j] += weights[2] * matrix[j];
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if (weights[3])
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{
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matrix = &bonepose[12*bidx[3]];
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for (j = 0; j < 12; j++)
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mat[j] += weights[3] * matrix[j];
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}
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}
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matrix = mat;
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}
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//NOTE: else we assume that weights[0] is 1.
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xyzout[0] = (xyzin[0] * matrix[0] + xyzin[1] * matrix[1] + xyzin[2] * matrix[ 2] + matrix[ 3]);
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xyzout[1] = (xyzin[0] * matrix[4] + xyzin[1] * matrix[5] + xyzin[2] * matrix[ 6] + matrix[ 7]);
|
|
xyzout[2] = (xyzin[0] * matrix[8] + xyzin[1] * matrix[9] + xyzin[2] * matrix[10] + matrix[11]);
|
|
xyzout+=sizeof(vecV_t)/sizeof(vec_t);
|
|
xyzin+=sizeof(vecV_t)/sizeof(vec_t);
|
|
}
|
|
#else
|
|
int i;
|
|
const float *matrix;
|
|
for (i = 0; i < vertcount; i++, bidx+=4, weights+=4)
|
|
{
|
|
matrix = &bonepose[12*bidx[0]];
|
|
xyzout[0] = weights[0] * (xyzin[0] * matrix[0] + xyzin[1] * matrix[1] + xyzin[2] * matrix[ 2] + matrix[ 3]);
|
|
xyzout[1] = weights[0] * (xyzin[0] * matrix[4] + xyzin[1] * matrix[5] + xyzin[2] * matrix[ 6] + matrix[ 7]);
|
|
xyzout[2] = weights[0] * (xyzin[0] * matrix[8] + xyzin[1] * matrix[9] + xyzin[2] * matrix[10] + matrix[11]);
|
|
|
|
if (weights[1])
|
|
{
|
|
matrix = &bonepose[12*bidx[1]];
|
|
xyzout[0] += weights[1] * (xyzin[0] * matrix[0] + xyzin[1] * matrix[1] + xyzin[2] * matrix[ 2] + matrix[ 3]);
|
|
xyzout[1] += weights[1] * (xyzin[0] * matrix[4] + xyzin[1] * matrix[5] + xyzin[2] * matrix[ 6] + matrix[ 7]);
|
|
xyzout[2] += weights[1] * (xyzin[0] * matrix[8] + xyzin[1] * matrix[9] + xyzin[2] * matrix[10] + matrix[11]);
|
|
|
|
if (weights[2])
|
|
{
|
|
matrix = &bonepose[12*bidx[2]];
|
|
xyzout[0] += weights[2] * (xyzin[0] * matrix[0] + xyzin[1] * matrix[1] + xyzin[2] * matrix[ 2] + matrix[ 3]);
|
|
xyzout[1] += weights[2] * (xyzin[0] * matrix[4] + xyzin[1] * matrix[5] + xyzin[2] * matrix[ 6] + matrix[ 7]);
|
|
xyzout[2] += weights[2] * (xyzin[0] * matrix[8] + xyzin[1] * matrix[9] + xyzin[2] * matrix[10] + matrix[11]);
|
|
|
|
if (weights[3])
|
|
{
|
|
matrix = &bonepose[12*bidx[3]];
|
|
xyzout[0] += weights[3] * (xyzin[0] * matrix[0] + xyzin[1] * matrix[1] + xyzin[2] * matrix[ 2] + matrix[ 3]);
|
|
xyzout[1] += weights[3] * (xyzin[0] * matrix[4] + xyzin[1] * matrix[5] + xyzin[2] * matrix[ 6] + matrix[ 7]);
|
|
xyzout[2] += weights[3] * (xyzin[0] * matrix[8] + xyzin[1] * matrix[9] + xyzin[2] * matrix[10] + matrix[11]);
|
|
}
|
|
}
|
|
}
|
|
xyzout+=sizeof(vecV_t)/sizeof(vec_t);
|
|
xyzin+=sizeof(vecV_t)/sizeof(vec_t);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*transforms some skeletal vecV_t values*/
|
|
static void Alias_TransformVerticies_VN(const float *bonepose, int vertcount, const boneidx_t *bidx, float *weights,
|
|
const float *xyzin, float *fte_restrict xyzout,
|
|
const float *normin, float *fte_restrict normout)
|
|
{
|
|
int i, j;
|
|
const float *matrix, *matrix1;
|
|
float mat[12];
|
|
for (i = 0; i < vertcount; i++,
|
|
xyzout+=sizeof(vecV_t)/sizeof(vec_t), xyzin+=sizeof(vecV_t)/sizeof(vec_t),
|
|
normout+=sizeof(vec3_t)/sizeof(vec_t), normin+=sizeof(vec3_t)/sizeof(vec_t),
|
|
bidx+=4, weights+=4)
|
|
{
|
|
matrix = &bonepose[12*bidx[0]];
|
|
if (weights[1])
|
|
{
|
|
matrix1 = &bonepose[12*bidx[1]];
|
|
for (j = 0; j < 12; j++)
|
|
mat[j] = (weights[0] * matrix[j]) + (weights[1] * matrix1[j]);
|
|
if (weights[2])
|
|
{
|
|
matrix = &bonepose[12*bidx[2]];
|
|
for (j = 0; j < 12; j++)
|
|
mat[j] += weights[2] * matrix[j];
|
|
if (weights[3])
|
|
{
|
|
matrix = &bonepose[12*bidx[3]];
|
|
for (j = 0; j < 12; j++)
|
|
mat[j] += weights[3] * matrix[j];
|
|
}
|
|
}
|
|
matrix = mat;
|
|
}
|
|
|
|
xyzout[0] = (xyzin[0] * matrix[0] + xyzin[1] * matrix[1] + xyzin[2] * matrix[ 2] + matrix[ 3]);
|
|
xyzout[1] = (xyzin[0] * matrix[4] + xyzin[1] * matrix[5] + xyzin[2] * matrix[ 6] + matrix[ 7]);
|
|
xyzout[2] = (xyzin[0] * matrix[8] + xyzin[1] * matrix[9] + xyzin[2] * matrix[10] + matrix[11]);
|
|
|
|
normout[0] = (normin[0] * matrix[0] + normin[1] * matrix[1] + normin[2] * matrix[ 2]);
|
|
normout[1] = (normin[0] * matrix[4] + normin[1] * matrix[5] + normin[2] * matrix[ 6]);
|
|
normout[2] = (normin[0] * matrix[8] + normin[1] * matrix[9] + normin[2] * matrix[10]);
|
|
}
|
|
}
|
|
|
|
/*transforms some skeletal vecV_t values*/
|
|
static void Alias_TransformVerticies_VNST(const float *bonepose, int vertcount, const boneidx_t *bidx, const float *weights,
|
|
const float *xyzin, float *fte_restrict xyzout,
|
|
const float *normin, float *fte_restrict normout,
|
|
const float *sdirin, float *fte_restrict sdirout,
|
|
const float *tdirin, float *fte_restrict tdirout)
|
|
{
|
|
int i, j;
|
|
const float *matrix, *matrix1;
|
|
float mat[12];
|
|
for (i = 0; i < vertcount; i++, bidx+=4, weights+=4)
|
|
{
|
|
matrix = &bonepose[12*bidx[0]];
|
|
if (weights[1])
|
|
{
|
|
matrix1 = &bonepose[12*bidx[1]];
|
|
for (j = 0; j < 12; j++)
|
|
mat[j] = (weights[0] * matrix[j]) + (weights[1] * matrix1[j]);
|
|
if (weights[2])
|
|
{
|
|
matrix = &bonepose[12*bidx[2]];
|
|
for (j = 0; j < 12; j++)
|
|
mat[j] += weights[2] * matrix[j];
|
|
if (weights[3])
|
|
{
|
|
matrix = &bonepose[12*bidx[3]];
|
|
for (j = 0; j < 12; j++)
|
|
mat[j] += weights[3] * matrix[j];
|
|
}
|
|
}
|
|
matrix = mat;
|
|
}
|
|
|
|
xyzout[0] = (xyzin[0] * matrix[0] + xyzin[1] * matrix[1] + xyzin[2] * matrix[ 2] + matrix[ 3]);
|
|
xyzout[1] = (xyzin[0] * matrix[4] + xyzin[1] * matrix[5] + xyzin[2] * matrix[ 6] + matrix[ 7]);
|
|
xyzout[2] = (xyzin[0] * matrix[8] + xyzin[1] * matrix[9] + xyzin[2] * matrix[10] + matrix[11]);
|
|
xyzout+=sizeof(vecV_t)/sizeof(vec_t);
|
|
xyzin+=sizeof(vecV_t)/sizeof(vec_t);
|
|
|
|
normout[0] = (normin[0] * matrix[0] + normin[1] * matrix[1] + normin[2] * matrix[ 2]);
|
|
normout[1] = (normin[0] * matrix[4] + normin[1] * matrix[5] + normin[2] * matrix[ 6]);
|
|
normout[2] = (normin[0] * matrix[8] + normin[1] * matrix[9] + normin[2] * matrix[10]);
|
|
normout+=sizeof(vec3_t)/sizeof(vec_t);
|
|
normin+=sizeof(vec3_t)/sizeof(vec_t);
|
|
|
|
sdirout[0] = (sdirin[0] * matrix[0] + sdirin[1] * matrix[1] + sdirin[2] * matrix[ 2]);
|
|
sdirout[1] = (sdirin[0] * matrix[4] + sdirin[1] * matrix[5] + sdirin[2] * matrix[ 6]);
|
|
sdirout[2] = (sdirin[0] * matrix[8] + sdirin[1] * matrix[9] + sdirin[2] * matrix[10]);
|
|
sdirout+=sizeof(vec3_t)/sizeof(vec_t);
|
|
sdirin+=sizeof(vec3_t)/sizeof(vec_t);
|
|
|
|
tdirout[0] = (tdirin[0] * matrix[0] + tdirin[1] * matrix[1] + tdirin[2] * matrix[ 2]);
|
|
tdirout[1] = (tdirin[0] * matrix[4] + tdirin[1] * matrix[5] + tdirin[2] * matrix[ 6]);
|
|
tdirout[2] = (tdirin[0] * matrix[8] + tdirin[1] * matrix[9] + tdirin[2] * matrix[10]);
|
|
tdirout+=sizeof(vec3_t)/sizeof(vec_t);
|
|
tdirin+=sizeof(vec3_t)/sizeof(vec_t);
|
|
}
|
|
}
|
|
|
|
//converts one entire frame to another skeleton type
|
|
//only writes to destbuffer if absolutely needed
|
|
static const float *Alias_ConvertBoneData(skeltype_t sourcetype, const float *sourcedata, size_t bonecount, galiasbone_t *bones, skeltype_t desttype, float *destbuffer, float *destbufferalt, size_t destbonecount)
|
|
{
|
|
int i;
|
|
if (sourcetype == desttype)
|
|
return sourcedata;
|
|
|
|
//everything can be converted up to SKEL_INVERSE_ABSOLUTE and back.
|
|
//this means that everything can be converted to everything else, but it might take lots of individual transforms.
|
|
//a->ia
|
|
//r->a->ia
|
|
//a->r
|
|
//ia->ir
|
|
//ir->ia
|
|
//r->a->ia->ir
|
|
//a->ia->ir
|
|
|
|
if (bonecount > destbonecount || bonecount > MAX_BONES)
|
|
Sys_Error("Alias_ConvertBoneData: too many bones %"PRIuSIZE">%"PRIuSIZE"\n", bonecount, destbonecount);
|
|
|
|
//r(->a)->ia(->ir)
|
|
if (desttype == SKEL_INVERSE_RELATIVE && sourcetype == SKEL_RELATIVE)
|
|
{
|
|
//for this conversion, we need absolute data.
|
|
//this is not an efficient operation.
|
|
sourcedata = Alias_ConvertBoneData(sourcetype, sourcedata, bonecount, bones, SKEL_ABSOLUTE, destbuffer, destbufferalt, destbonecount);
|
|
sourcetype = SKEL_INVERSE_ABSOLUTE;
|
|
}
|
|
//ir->ia(->a->r)
|
|
//ir->ia(->a)
|
|
//a->ia(->ir)
|
|
if ((desttype == SKEL_ABSOLUTE && sourcetype == SKEL_INVERSE_RELATIVE) ||
|
|
(desttype == SKEL_RELATIVE && sourcetype == SKEL_INVERSE_RELATIVE) ||
|
|
(desttype == SKEL_INVERSE_RELATIVE && sourcetype == SKEL_ABSOLUTE))
|
|
{
|
|
//for this conversion, we need absolute data.
|
|
//this is not an efficient operation.
|
|
sourcedata = Alias_ConvertBoneData(sourcetype, sourcedata, bonecount, bones, SKEL_INVERSE_ABSOLUTE, destbuffer, destbufferalt, destbonecount);
|
|
sourcetype = SKEL_INVERSE_ABSOLUTE;
|
|
}
|
|
|
|
//r->a
|
|
//r->a(->ia)
|
|
//ir->ia
|
|
if ((sourcetype == SKEL_RELATIVE && (desttype == SKEL_ABSOLUTE || desttype == SKEL_INVERSE_ABSOLUTE)) ||
|
|
(sourcetype == SKEL_INVERSE_RELATIVE && desttype == SKEL_INVERSE_ABSOLUTE))
|
|
{
|
|
float *dest = (sourcedata == destbuffer)?destbufferalt:destbuffer;
|
|
/*needs to be an absolute skeleton*/
|
|
for (i = 0; i < bonecount; i++)
|
|
{
|
|
if (bones[i].parent >= 0)
|
|
R_ConcatTransforms((const void*)(dest + bones[i].parent*12), (const void*)(sourcedata+i*12), (void*)(dest+i*12));
|
|
else
|
|
{
|
|
Vector4Copy(sourcedata+i*12+0, dest+i*12+0);
|
|
Vector4Copy(sourcedata+i*12+4, dest+i*12+4);
|
|
Vector4Copy(sourcedata+i*12+8, dest+i*12+8);
|
|
}
|
|
}
|
|
sourcedata = dest;
|
|
if (sourcetype == SKEL_INVERSE_RELATIVE)
|
|
sourcetype = SKEL_INVERSE_ABSOLUTE;
|
|
else
|
|
sourcetype = SKEL_ABSOLUTE;
|
|
}
|
|
|
|
//ia->a(->r)
|
|
//ia->a
|
|
if ((desttype == SKEL_RELATIVE || desttype == SKEL_ABSOLUTE) && sourcetype == SKEL_INVERSE_ABSOLUTE)
|
|
{
|
|
float iim[12];
|
|
float *dest = (sourcedata == destbuffer)?destbufferalt:destbuffer;
|
|
for (i = 0; i < bonecount; i++)
|
|
{
|
|
Matrix3x4_Invert_Simple(bones[i].inverse, iim);
|
|
R_ConcatTransforms((const void*)(sourcedata + i*12), (const void*)iim, (void*)(dest + i*12));
|
|
}
|
|
sourcedata = dest;
|
|
sourcetype = SKEL_ABSOLUTE;
|
|
}
|
|
|
|
//ia->ir
|
|
//a->r
|
|
if ((desttype == SKEL_RELATIVE && sourcetype == SKEL_ABSOLUTE) ||
|
|
(desttype == SKEL_INVERSE_RELATIVE && sourcetype == SKEL_INVERSE_ABSOLUTE))
|
|
{
|
|
float ip[12];
|
|
float *dest = (sourcedata == destbuffer)?destbufferalt:destbuffer;
|
|
for (i = 0; i < bonecount; i++)
|
|
{
|
|
if (bones[i].parent >= 0)
|
|
{
|
|
Matrix3x4_Invert_Simple(sourcedata+bones[i].parent*12, ip);
|
|
R_ConcatTransforms((const void*)ip, (const void*)(sourcedata+i*12), (void*)(dest+i*12));
|
|
}
|
|
else
|
|
{
|
|
Vector4Copy(sourcedata+i*12+0, dest+i*12+0);
|
|
Vector4Copy(sourcedata+i*12+4, dest+i*12+4);
|
|
Vector4Copy(sourcedata+i*12+8, dest+i*12+8);
|
|
}
|
|
}
|
|
sourcedata = dest;
|
|
if (sourcetype == SKEL_INVERSE_ABSOLUTE)
|
|
sourcetype = SKEL_INVERSE_RELATIVE;
|
|
else
|
|
sourcetype = SKEL_RELATIVE;
|
|
}
|
|
|
|
//a->ia
|
|
if (desttype == SKEL_INVERSE_ABSOLUTE && sourcetype == SKEL_ABSOLUTE)
|
|
{
|
|
float *dest = (sourcedata == destbuffer)?destbufferalt:destbuffer;
|
|
for (i = 0; i < bonecount; i++)
|
|
R_ConcatTransforms((const void*)(sourcedata + i*12), (const void*)(bones[i].inverse), (void*)(dest + i*12));
|
|
sourcedata = dest;
|
|
sourcetype = SKEL_INVERSE_ABSOLUTE;
|
|
}
|
|
|
|
if (sourcetype == SKEL_IDENTITY)
|
|
{ //we can 'convert' identity matricies to anything. but we only want to do this when everything else is bad, because there really is no info here
|
|
float *dest = (sourcedata == destbuffer)?destbufferalt:destbuffer;
|
|
memset(dest, 0, bonecount*12*sizeof(float));
|
|
for (i = 0; i < bonecount; i++)
|
|
{ //is this right? does it matter?
|
|
dest[i*12+0] = 1;
|
|
dest[i*12+5] = 1;
|
|
dest[i*12+10] = 1;
|
|
}
|
|
sourcedata = dest;
|
|
sourcetype = desttype; //panic
|
|
}
|
|
|
|
if (sourcetype != desttype)
|
|
Sys_Error("Alias_ConvertBoneData: %i->%i not supported\n", (int)sourcetype, (int)desttype);
|
|
|
|
return sourcedata;
|
|
}
|
|
/*
|
|
converts the bone data from source to dest.
|
|
uses parent bone info, so don't try to offset for a first bone.
|
|
ALWAYS writes dest. Don't force it if you don't want to waste cycles when no conversion is actually needed.
|
|
destbonecount is to catch errors, its otherwise ignored for now. no identity padding.
|
|
*/
|
|
void QDECL Alias_ForceConvertBoneData(skeltype_t sourcetype, const float *sourcedata, size_t bonecount, galiasbone_t *bones, skeltype_t desttype, float *destbuffer, size_t destbonecount)
|
|
{
|
|
float altbuffer[MAX_BONES*12];
|
|
const float *buf = Alias_ConvertBoneData(sourcetype, sourcedata, bonecount, bones, desttype, destbuffer, altbuffer, destbonecount);
|
|
if (buf != destbuffer)
|
|
{
|
|
//Alias_ConvertBoneData successfully managed to avoid doing any work. bah.
|
|
memcpy(destbuffer, buf, bonecount*12*sizeof(float));
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
#if 1
|
|
|
|
struct
|
|
{
|
|
int numcoords;
|
|
vecV_t *coords;
|
|
|
|
int numnorm;
|
|
vec3_t *norm;
|
|
|
|
int bonegroup;
|
|
int vertgroup;
|
|
entity_t *ent;
|
|
|
|
#ifdef SKELETALMODELS
|
|
boneidx_t *bonemap; //force the renderer to forget the current entity when this changes
|
|
float gpubones[MAX_BONES*12]; //temp storage for multi-surface models with too many bones.
|
|
float boneposebuffer1[MAX_BONES*12];
|
|
float boneposebuffer2[MAX_BONES*12];
|
|
skeltype_t bonecachetype;
|
|
const float *usebonepose;
|
|
int bonecount;
|
|
#endif
|
|
qboolean usebones;
|
|
|
|
vecV_t *acoords1;
|
|
vecV_t *acoords2;
|
|
vec3_t *anorm;
|
|
vec3_t *anorms;
|
|
vec3_t *anormt;
|
|
float lerp;
|
|
|
|
vbo_t vbo;
|
|
vbo_t *vbop;
|
|
} meshcache;
|
|
|
|
//#define SSE_INTRINSICS
|
|
#ifdef SSE_INTRINSICS
|
|
#include <xmmintrin.h>
|
|
#endif
|
|
|
|
#ifndef SERVERONLY
|
|
#ifdef D3DQUAKE
|
|
void R_LightArraysByte_BGR(const entity_t *entity, vecV_t *coords, byte_vec4_t *colours, int vertcount, vec3_t *normals, qboolean usecolourmod)
|
|
{
|
|
int i;
|
|
int c;
|
|
float l;
|
|
|
|
byte_vec4_t ambientlightb;
|
|
byte_vec4_t shadelightb;
|
|
const float *lightdir = entity->light_dir;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
l = entity->light_avg[2-i]*255;
|
|
ambientlightb[i] = bound(0, l, 255);
|
|
l = entity->light_range[2-i]*255;
|
|
shadelightb[i] = bound(0, l, 255);
|
|
}
|
|
|
|
if (!normals || (ambientlightb[0] == shadelightb[0] && ambientlightb[1] == shadelightb[1] && ambientlightb[2] == shadelightb[2]))
|
|
{
|
|
for (i = vertcount-1; i >= 0; i--)
|
|
{
|
|
*(int*)colours[i] = *(int*)ambientlightb;
|
|
// colours[i][0] = ambientlightb[0];
|
|
// colours[i][1] = ambientlightb[1];
|
|
// colours[i][2] = ambientlightb[2];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = vertcount-1; i >= 0; i--)
|
|
{
|
|
l = DotProduct(normals[i], lightdir);
|
|
c = l*shadelightb[0];
|
|
c += ambientlightb[0];
|
|
colours[i][0] = bound(0, c, 255);
|
|
c = l*shadelightb[1];
|
|
c += ambientlightb[1];
|
|
colours[i][1] = bound(0, c, 255);
|
|
c = l*shadelightb[2];
|
|
c += ambientlightb[2];
|
|
colours[i][2] = bound(0, c, 255);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void R_LightArrays(const entity_t *entity, vecV_t *coords, avec4_t *colours, int vertcount, vec3_t *normals, float scale, qboolean colormod)
|
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{
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extern cvar_t r_vertexdlights;
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int i;
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float l;
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//float *lightdir = currententity->light_dir; //unused variable
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if (!normals || (!entity->light_range[0] && !entity->light_range[1] && !entity->light_range[2]))
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{
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vec3_t val;
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VectorCopy(entity->light_avg, val);
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if (colormod)
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VectorMul(val, entity->shaderRGBAf, val);
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for (i = vertcount-1; i >= 0; i--)
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{
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VectorCopy(val, colours[i]);
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}
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}
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else
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{
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avec3_t la, lr;
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VectorScale(entity->light_avg, scale, la);
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VectorScale(entity->light_range, scale, lr);
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if (colormod)
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{
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VectorMul(la, entity->shaderRGBAf, la);
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VectorMul(lr, entity->shaderRGBAf, lr);
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}
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#ifdef SSE_INTRINSICS
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__m128 va, vs, vl, vr;
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va = _mm_load_ps(ambientlight);
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vs = _mm_load_ps(shadelight);
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va.m128_f32[3] = 0;
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vs.m128_f32[3] = 1;
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#endif
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/*dotproduct will return a value between 1 and -1, so increase the ambient to be correct for normals facing away from the light*/
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for (i = vertcount-1; i >= 0; i--)
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{
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l = DotProduct(normals[i], entity->light_dir);
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#ifdef SSE_INTRINSICS
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if (l < 0)
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{
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_mm_storeu_ps(colours[i], va);
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//stomp on colour[i][3] (will be set to 1)
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}
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else
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{
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vl = _mm_load1_ps(&l);
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vr = _mm_mul_ss(va,vl);
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vr = _mm_add_ss(vr,vs);
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_mm_storeu_ps(colours[i], vr);
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//stomp on colour[i][3] (will be set to 1)
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}
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#else
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if (l < 0)
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{ //don't over-shade the dark side of the mesh.
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colours[i][0] = la[0];
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colours[i][1] = la[1];
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colours[i][2] = la[2];
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}
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else
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{
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colours[i][0] = l*lr[0]+la[0];
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colours[i][1] = l*lr[1]+la[1];
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colours[i][2] = l*lr[2]+la[2];
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}
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#endif
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}
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}
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if (r_vertexdlights.ival && r_dynamic.ival > 0 && normals)
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{
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unsigned int lno, v;
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vec3_t dir, rel;
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float dot, d, a;
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//don't include world lights
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for (lno = rtlights_first; lno < RTL_FIRST; lno++)
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{
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if (cl_dlights[lno].radius && (cl_dlights[lno].flags & LFLAG_LIGHTMAP))
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{
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VectorSubtract (cl_dlights[lno].origin,
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entity->origin,
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dir);
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if (Length(dir)>cl_dlights[lno].radius+256) //far out man!
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continue;
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rel[0] = -DotProduct(dir, entity->axis[0]);
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rel[1] = -DotProduct(dir, entity->axis[1]);
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rel[2] = -DotProduct(dir, entity->axis[2]);
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for (v = 0; v < vertcount; v++)
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{
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VectorSubtract(coords[v], rel, dir);
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dot = DotProduct(dir, normals[v]);
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if (dot>0)
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{
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d = DotProduct(dir, dir);
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a = 1/d;
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if (a>0)
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|
{
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a *= 10000000*dot/sqrt(d);
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colours[v][0] += a*cl_dlights[lno].color[0];
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colours[v][1] += a*cl_dlights[lno].color[1];
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colours[v][2] += a*cl_dlights[lno].color[2];
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|
}
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|
}
|
|
}
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|
}
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|
}
|
|
}
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|
}
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|
#ifdef NONSKELETALMODELS
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static void R_LerpFrames(mesh_t *mesh, galiaspose_t *p1, galiaspose_t *p2, float lerp, float expand, float lerpcutoff)
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|
{
|
|
extern cvar_t r_nolerp; // r_nolightdir is unused
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|
float blerp = 1-lerp;
|
|
int i;
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|
vecV_t *p1v = p1->ofsverts, *p2v = p2->ofsverts;
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|
vec3_t *p1n = p1->ofsnormals, *p2n = p2->ofsnormals;
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|
vec3_t *p1s = p1->ofssvector, *p2s = p2->ofssvector;
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|
vec3_t *p1t = p1->ofstvector, *p2t = p2->ofstvector;
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|
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|
mesh->snormals_array = blerp>0.5?p2s:p1s; //never lerp
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|
mesh->tnormals_array = blerp>0.5?p2t:p1t; //never lerp
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|
mesh->colors4f_array[0] = NULL; //not generated
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|
|
|
if (p1v == p2v || r_nolerp.value || !blerp)
|
|
{
|
|
mesh->normals_array = p1n;
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|
mesh->snormals_array = p1s;
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|
mesh->tnormals_array = p1t;
|
|
|
|
if (expand)
|
|
{
|
|
vecV_t *oxyz = mesh->xyz_array;
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|
for (i = 0; i < mesh->numvertexes; i++)
|
|
{
|
|
oxyz[i][0] = p1v[i][0] + p1n[i][0]*expand;
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|
oxyz[i][1] = p1v[i][1] + p1n[i][1]*expand;
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|
oxyz[i][2] = p1v[i][2] + p1n[i][2]*expand;
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
mesh->xyz_array = p1v;
|
|
}
|
|
else
|
|
{
|
|
vecV_t *oxyz = mesh->xyz_array;
|
|
vec3_t *onorm = mesh->normals_array;
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|
if (lerpcutoff)
|
|
{
|
|
vec3_t d;
|
|
lerpcutoff *= lerpcutoff;
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|
for (i = 0; i < mesh->numvertexes; i++)
|
|
{
|
|
VectorSubtract(p2v[i], p1v[i], d);
|
|
if (DotProduct(d, d) > lerpcutoff)
|
|
{
|
|
//just use the current frame if we're over the lerp threshold.
|
|
//these verts are considered to have teleported.
|
|
onorm[i][0] = p2n[i][0];
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|
onorm[i][1] = p2n[i][1];
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|
onorm[i][2] = p2n[i][2];
|
|
|
|
oxyz[i][0] = p2v[i][0];
|
|
oxyz[i][1] = p2v[i][1];
|
|
oxyz[i][2] = p2v[i][2];
|
|
}
|
|
else
|
|
{
|
|
onorm[i][0] = p1n[i][0]*lerp + p2n[i][0]*blerp;
|
|
onorm[i][1] = p1n[i][1]*lerp + p2n[i][1]*blerp;
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|
onorm[i][2] = p1n[i][2]*lerp + p2n[i][2]*blerp;
|
|
|
|
oxyz[i][0] = p1v[i][0]*lerp + p2v[i][0]*blerp;
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|
oxyz[i][1] = p1v[i][1]*lerp + p2v[i][1]*blerp;
|
|
oxyz[i][2] = p1v[i][2]*lerp + p2v[i][2]*blerp;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < mesh->numvertexes; i++)
|
|
{
|
|
onorm[i][0] = p1n[i][0]*lerp + p2n[i][0]*blerp;
|
|
onorm[i][1] = p1n[i][1]*lerp + p2n[i][1]*blerp;
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|
onorm[i][2] = p1n[i][2]*lerp + p2n[i][2]*blerp;
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|
|
|
oxyz[i][0] = p1v[i][0]*lerp + p2v[i][0]*blerp;
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|
oxyz[i][1] = p1v[i][1]*lerp + p2v[i][1]*blerp;
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|
oxyz[i][2] = p1v[i][2]*lerp + p2v[i][2]*blerp;
|
|
}
|
|
}
|
|
|
|
if (expand)
|
|
{
|
|
for (i = 0; i < mesh->numvertexes; i++)
|
|
{
|
|
oxyz[i][0] += onorm[i][0]*expand;
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|
oxyz[i][1] += onorm[i][1]*expand;
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|
oxyz[i][2] += onorm[i][2]*expand;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef SKELETALMODELS
|
|
/*
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|
returns the up-to-8 skeletal bone poses to blend together.
|
|
return value is the number of blends that are actually live.
|
|
*/
|
|
typedef struct
|
|
{
|
|
skeltype_t skeltype; //the skeletal type of this bone block. all blocks should have the same result or the whole thing is unusable or whatever.
|
|
int firstbone; //first bone of interest
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|
int endbone; //the first bone of the next group (ie: if first is 0, this is the count)
|
|
int lerpcount; //number of pose+frac entries.
|
|
float frac[FRAME_BLENDS*2]; //weight of this animation (1 if lerpcount is 1)
|
|
float *pose[FRAME_BLENDS*2]; //pointer to the raw frame data for bone 0.
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|
void *needsfree[FRAME_BLENDS*2];
|
|
} skellerps_t;
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|
static qboolean Alias_BuildSkelLerps(skellerps_t *lerps, const struct framestateregion_s *fs, const galiasbone_t *boneinf, int numbones, const galiasinfo_t *inf)
|
|
{
|
|
int frame1; //signed, because frametime might be negative...
|
|
int frame2;
|
|
float mlerp; //minor lerp, poses within a group.
|
|
int l = 0;
|
|
galiasanimation_t *g;
|
|
unsigned int b;
|
|
float totalweight = 0, dropweight = 0;
|
|
#ifndef SERVERONLY
|
|
extern cvar_t r_nolerp;
|
|
#endif
|
|
|
|
lerps->skeltype = SKEL_IDENTITY; //sometimes nothing else is valid.
|
|
|
|
for (b = 0; b < FRAME_BLENDS; b++)
|
|
{
|
|
if (fs->lerpweight[b])
|
|
{
|
|
unsigned int frame = fs->frame[b];
|
|
float time = fs->frametime[b];
|
|
if (frame >= inf->numanimations)
|
|
{
|
|
if (inf->numanimations)
|
|
frame = 0;
|
|
else
|
|
{
|
|
dropweight += fs->lerpweight[b];
|
|
continue;//frame = (unsigned)frame%inf->groups;
|
|
}
|
|
}
|
|
|
|
g = &inf->ofsanimations[frame];
|
|
|
|
if (lerps->skeltype == SKEL_IDENTITY)
|
|
lerps->skeltype = g->skeltype;
|
|
else if (lerps->skeltype != g->skeltype)
|
|
{
|
|
dropweight += fs->lerpweight[b];
|
|
continue; //oops, can't cope with mixed blend types
|
|
}
|
|
|
|
if (g->GetRawBones)
|
|
{
|
|
lerps->frac[l] = fs->lerpweight[b];
|
|
lerps->needsfree[l] = BZ_Malloc(sizeof(float)*12*numbones);
|
|
lerps->pose[l] = g->GetRawBones(inf, g, time, lerps->needsfree[l], boneinf, numbones);
|
|
if (lerps->pose[l])
|
|
l++;
|
|
else
|
|
dropweight += lerps->frac[l];
|
|
continue;
|
|
}
|
|
if (!g->numposes)
|
|
{
|
|
dropweight += fs->lerpweight[b];
|
|
continue; //err...
|
|
}
|
|
|
|
mlerp = time*g->rate;
|
|
frame1=floor(mlerp);
|
|
frame2=frame1+1;
|
|
mlerp-=frame1;
|
|
if (g->loop)
|
|
{ //loop normally.
|
|
frame1=frame1%g->numposes;
|
|
frame2=frame2%g->numposes;
|
|
if (frame1 < 0)
|
|
frame1 += g->numposes;
|
|
if (frame2 < 0)
|
|
frame2 += g->numposes;
|
|
}
|
|
else
|
|
{
|
|
frame1=bound(0, frame1, g->numposes-1);
|
|
frame2=bound(0, frame2, g->numposes-1);
|
|
}
|
|
|
|
if (frame1 == frame2)
|
|
mlerp = 0;
|
|
else if (r_noframegrouplerp.ival)
|
|
mlerp = (mlerp>0.5)?1:0;
|
|
lerps->frac[l] = (1-mlerp)*fs->lerpweight[b];
|
|
if (lerps->frac[l]>0)
|
|
{
|
|
totalweight += lerps->frac[l];
|
|
lerps->needsfree[l] = NULL;
|
|
lerps->pose[l++] = (float*)g->boneofs + inf->numbones*12*frame1;
|
|
}
|
|
lerps->frac[l] = (mlerp)*fs->lerpweight[b];
|
|
if (lerps->frac[l]>0)
|
|
{
|
|
totalweight += lerps->frac[l];
|
|
lerps->needsfree[l] = NULL;
|
|
lerps->pose[l++] = (float*)g->boneofs + inf->numbones*12*frame2;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
if (r_nolerp.ival && l > 1)
|
|
{ //when lerping is completely disabled, find the strongest influence
|
|
frame1 = 0;
|
|
mlerp = lerps->frac[0];
|
|
for (b = 1; b < l; b++)
|
|
{
|
|
if (lerps->frac[b] > mlerp)
|
|
{
|
|
frame1 = b;
|
|
mlerp = lerps->frac[b];
|
|
}
|
|
}
|
|
lerps->frac[0] = totalweight+dropweight;
|
|
lerps->pose[0] = lerps->pose[frame1];
|
|
l = 1;
|
|
}
|
|
else
|
|
#endif
|
|
if (l && totalweight && dropweight)
|
|
{ //don't rescale if some animation got dropped.
|
|
totalweight = (totalweight+dropweight) / totalweight;
|
|
for (b = 0; b < l; b++)
|
|
{
|
|
lerps->frac[b] *= totalweight;
|
|
}
|
|
}
|
|
|
|
lerps->lerpcount = l;
|
|
return l > 0;
|
|
}
|
|
/*
|
|
finds the various blend info. returns number of bone blocks used.
|
|
*/
|
|
static int Alias_FindRawSkelData(galiasinfo_t *inf, const framestate_t *fstate, skellerps_t *lerps, size_t firstbone, size_t lastbone, const galiasbone_t *boneinfo)
|
|
{
|
|
int bonegroup;
|
|
int cbone = 0;
|
|
int endbone;
|
|
int numbonegroups=0;
|
|
|
|
for (bonegroup = 0; bonegroup < FS_COUNT; bonegroup++)
|
|
{
|
|
endbone = fstate->g[bonegroup].endbone;
|
|
if (bonegroup == FS_COUNT-1)
|
|
endbone = MAX_BONES;
|
|
|
|
if (cbone <= firstbone || endbone > lastbone)
|
|
{
|
|
lerps->firstbone = max(cbone, firstbone);
|
|
lerps->endbone = max(lerps->firstbone, min(endbone, lastbone));
|
|
if (lerps->firstbone == lerps->endbone)
|
|
continue;
|
|
|
|
if (!inf->numanimations || !Alias_BuildSkelLerps(lerps, &fstate->g[bonegroup], boneinfo, lerps->endbone, inf)) //if there's no animations in this model, use the base pose instead.
|
|
{
|
|
if (!inf->baseframeofs)
|
|
continue; //nope, not happening.
|
|
lerps->skeltype = SKEL_ABSOLUTE;
|
|
lerps->needsfree[0] = NULL;
|
|
lerps->frac[0] = 1;
|
|
lerps->pose[0] = inf->baseframeofs;
|
|
lerps->lerpcount = 1;
|
|
}
|
|
numbonegroups++;
|
|
lerps++;
|
|
}
|
|
cbone = endbone;
|
|
}
|
|
return numbonegroups;
|
|
}
|
|
/*
|
|
retrieves the raw bone data for a current frame state.
|
|
ignores poses that don't match the desired skeltype
|
|
ignores skeletal objects.
|
|
return value is the lastbone argument, or less if the model simply doesn't have that many bones.
|
|
_always_ writes into result
|
|
*/
|
|
static int Alias_BlendBoneData(galiasinfo_t *inf, const framestate_t *fstate, float *result, skeltype_t skeltype, int firstbone, int lastbone, const galiasbone_t *boneinfo)
|
|
{
|
|
skellerps_t lerps[FS_COUNT], *lerp;
|
|
size_t bone, endbone = 0;
|
|
size_t numgroups = Alias_FindRawSkelData(inf, fstate, lerps, firstbone, lastbone, boneinfo);
|
|
|
|
float *pose, *matrix;
|
|
int k, b;
|
|
|
|
for (lerp = lerps; numgroups--; lerp++)
|
|
{
|
|
if (lerp->skeltype == skeltype)
|
|
{
|
|
bone = lerp->firstbone;
|
|
endbone = lerp->endbone;
|
|
if (lerp->lerpcount == 1 && lerp->frac[0] == 1)
|
|
memcpy(result+bone*12, lerp->pose[0]+bone*12, (endbone-bone)*12*sizeof(float));
|
|
else
|
|
{
|
|
//blend each influence
|
|
for (; bone < endbone; bone++)
|
|
{
|
|
pose = result + 12*bone;
|
|
//set up the per-bone transform matrix
|
|
matrix = lerps->pose[0] + bone*12;
|
|
for (k = 0;k < 12;k++)
|
|
pose[k] = matrix[k] * lerp->frac[0];
|
|
for (b = 1;b < lerp->lerpcount;b++)
|
|
{
|
|
matrix = lerps->pose[b] + bone*12;
|
|
|
|
for (k = 0;k < 12;k++)
|
|
pose[k] += matrix[k] * lerp->frac[b];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (k = 0; k < lerp->lerpcount; k++)
|
|
BZ_Free(lerp->needsfree[k]);
|
|
}
|
|
return endbone;
|
|
}
|
|
|
|
/*retrieves the bone data.
|
|
only writes targetbuffer if needed. the return value is the only real buffer result.
|
|
assumes that all blended types are the same. probably buggy, but meh.
|
|
*/
|
|
static const float *Alias_GetBoneInformation(galiasinfo_t *inf, const framestate_t *framestate, skeltype_t targettype, float *targetbuffer, float *targetbufferalt, size_t numbones, const galiasbone_t *boneinfo)
|
|
{
|
|
skellerps_t lerps[FS_COUNT], *lerp;
|
|
size_t numgroups;
|
|
size_t bone, endbone;
|
|
const float *ret;
|
|
|
|
lerps[0].skeltype = SKEL_IDENTITY; //just in case.
|
|
#ifdef SKELETALOBJECTS
|
|
if (framestate->bonestate && framestate->bonecount >= numbones)
|
|
{
|
|
lerps[0].skeltype = framestate->skeltype;
|
|
lerps[0].firstbone = 0;
|
|
lerps[0].endbone = framestate->bonecount;
|
|
lerps[0].pose[0] = framestate->bonestate;
|
|
lerps[0].frac[0] = 1;
|
|
lerps[0].needsfree[0] = NULL;
|
|
lerps[0].lerpcount = 1;
|
|
numgroups = 1;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
numgroups = Alias_FindRawSkelData(inf, framestate, lerps, 0, numbones, boneinfo);
|
|
}
|
|
|
|
//try to return data in-place.
|
|
if (numgroups==1 && lerps[0].lerpcount == 1)
|
|
{
|
|
ret = Alias_ConvertBoneData(lerps[0].skeltype, lerps[0].pose[0], min(lerps[0].endbone, inf->numbones), inf->ofsbones, targettype, targetbuffer, targetbufferalt, numbones);
|
|
if (ret == lerps[0].needsfree[0])
|
|
{ //bum
|
|
memcpy(targetbuffer, ret, sizeof(float)*min(lerps[0].endbone, numbones)*12);
|
|
ret = targetbuffer;
|
|
}
|
|
BZ_Free(lerps[0].needsfree[0]);
|
|
return ret;
|
|
}
|
|
|
|
for (lerp = lerps; numgroups--; lerp++)
|
|
{
|
|
bone = lerp->firstbone;
|
|
endbone = lerp->endbone;
|
|
switch(lerp->lerpcount)
|
|
{
|
|
case 2:
|
|
{
|
|
int k;
|
|
float *out = targetbuffer + bone*12;
|
|
float *pose1 = lerp->pose[0] + bone*12, *pose2 = lerp->pose[1] + bone*12;
|
|
float frac1 = lerp->frac[0], frac2 = lerp->frac[1];
|
|
for (; bone < endbone; bone++, out+=12, pose1+=12, pose2+=12)
|
|
{
|
|
for (k = 0; k < 12; k++) //please please unroll!
|
|
out[k] = (pose1[k]*frac1) + (frac2*pose2[k]);
|
|
}
|
|
BZ_Free(lerp->needsfree[0]);
|
|
BZ_Free(lerp->needsfree[1]);
|
|
}
|
|
break;
|
|
case 3:
|
|
{
|
|
int k;
|
|
float *out = targetbuffer + bone*12;
|
|
float *pose1 = lerp->pose[0] + bone*12, *pose2 = lerp->pose[1] + bone*12, *pose3 = lerp->pose[2] + bone*12;
|
|
float frac1 = lerp->frac[0], frac2 = lerp->frac[1], frac3 = lerp->frac[2];
|
|
for (; bone < endbone; bone++, out+=12, pose1+=12, pose2+=12, pose3+=12)
|
|
{
|
|
for (k = 0; k < 12; k++) //please please unroll!
|
|
out[k] = (pose1[k]*frac1) + (frac2*pose2[k]) + (pose3[k]*frac3);
|
|
}
|
|
BZ_Free(lerp->needsfree[0]);
|
|
BZ_Free(lerp->needsfree[1]);
|
|
BZ_Free(lerp->needsfree[2]);
|
|
}
|
|
break;
|
|
case 4:
|
|
{
|
|
int k;
|
|
float *out = targetbuffer + bone*12;
|
|
float *pose1 = lerp->pose[0] + bone*12, *pose2 = lerp->pose[1] + bone*12, *pose3 = lerp->pose[2] + bone*12, *pose4 = lerp->pose[3] + bone*12;
|
|
float frac1 = lerp->frac[0], frac2 = lerp->frac[1], frac3 = lerp->frac[2], frac4 = lerp->frac[3];
|
|
for (; bone < endbone; bone++, out+=12, pose1+=12, pose2+=12, pose3+=12, pose4+=12)
|
|
{
|
|
for (k = 0; k < 12; k++) //please please unroll!
|
|
out[k] = (pose1[k]*frac1) + (frac2*pose2[k]) + (pose3[k]*frac3) + (frac4*pose4[k]);
|
|
}
|
|
BZ_Free(lerp->needsfree[0]);
|
|
BZ_Free(lerp->needsfree[1]);
|
|
BZ_Free(lerp->needsfree[2]);
|
|
BZ_Free(lerp->needsfree[3]);
|
|
}
|
|
break;
|
|
case 0:
|
|
case 1: //the weight will usually be 1, which won't take this path.
|
|
default:
|
|
{ //the generic slow path.
|
|
int k, i, b;
|
|
float *out, *pose, frac;
|
|
for (i = 0; i < lerp->lerpcount; i++)
|
|
{
|
|
out = targetbuffer + bone*12;
|
|
pose = lerp->pose[i] + bone*12;
|
|
frac = lerp->frac[i];
|
|
if (!i)
|
|
{ //first influence shouldn't add, saving us a memcpy.
|
|
for (b = bone; b < endbone; b++, out+=12, pose+=12)
|
|
for (k = 0; k < 12; k++)
|
|
out[k] = (pose[k]*frac);
|
|
}
|
|
else
|
|
{
|
|
for (b = bone; b < endbone; b++, out+=12, pose+=12)
|
|
for (k = 0; k < 12; k++)
|
|
out[k] += (pose[k]*frac);
|
|
}
|
|
BZ_Free(lerp->needsfree[i]);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return Alias_ConvertBoneData(lerps[0].skeltype, targetbuffer, inf->numbones, inf->ofsbones, targettype, targetbuffer, targetbufferalt, numbones);
|
|
}
|
|
|
|
static void Alias_BuildSkeletalMesh(mesh_t *mesh, framestate_t *framestate, galiasinfo_t *inf)
|
|
{
|
|
boneidx_t *fte_restrict bidx = inf->ofs_skel_idx[0];
|
|
float *fte_restrict weight = inf->ofs_skel_weight[0];
|
|
const float *morphweights;
|
|
|
|
if (meshcache.bonecachetype != SKEL_INVERSE_ABSOLUTE)
|
|
meshcache.usebonepose = Alias_GetBoneInformation(inf, framestate, meshcache.bonecachetype=SKEL_INVERSE_ABSOLUTE, meshcache.boneposebuffer1, meshcache.boneposebuffer2, inf->numbones, NULL);
|
|
|
|
morphweights = inf->AnimateMorphs?inf->AnimateMorphs(inf, framestate, alloca(sizeof(*morphweights)*inf->nummorphs)):NULL;
|
|
if (morphweights)
|
|
{
|
|
size_t m,v;
|
|
float w;
|
|
vecV_t *xyz = alloca(sizeof(*xyz)*inf->numverts), *inxyz;
|
|
vec3_t *norm = alloca(sizeof(*norm)*inf->numverts), *innorm;
|
|
vec3_t *sdir = alloca(sizeof(*sdir)*inf->numverts), *insdir;
|
|
vec3_t *tdir = alloca(sizeof(*tdir)*inf->numverts), *intdir;
|
|
memcpy(xyz, inf->ofs_skel_xyz, sizeof(*xyz)*inf->numverts);
|
|
memcpy(norm, inf->ofs_skel_norm, sizeof(*norm)*inf->numverts);
|
|
memcpy(sdir, inf->ofs_skel_svect, sizeof(*sdir)*inf->numverts);
|
|
memcpy(tdir, inf->ofs_skel_tvect, sizeof(*tdir)*inf->numverts);
|
|
for (m = 0; m < inf->nummorphs; m++)
|
|
{
|
|
if (morphweights[m] <= 0)
|
|
continue;
|
|
inxyz = inf->ofs_skel_xyz + (m+1)*inf->numverts;
|
|
innorm = inf->ofs_skel_norm + (m+1)*inf->numverts;
|
|
insdir = inf->ofs_skel_svect + (m+1)*inf->numverts;
|
|
intdir = inf->ofs_skel_tvect + (m+1)*inf->numverts;
|
|
w = morphweights[m];
|
|
for (v = 0; v < inf->numverts; v++)
|
|
{
|
|
VectorMA(xyz[v], w, inxyz[v], xyz[v]);
|
|
VectorMA(norm[v], w, innorm[v], norm[v]);
|
|
VectorMA(sdir[v], w, insdir[v], sdir[v]);
|
|
VectorMA(tdir[v], w, intdir[v], tdir[v]);
|
|
}
|
|
}
|
|
|
|
//right, now do the bones thing.
|
|
Alias_TransformVerticies_VNST(meshcache.usebonepose, inf->numverts, bidx, weight,
|
|
xyz[0], mesh->xyz_array[0],
|
|
norm[0], mesh->normals_array[0],
|
|
sdir[0], mesh->snormals_array[0],
|
|
tdir[0], mesh->tnormals_array[0]
|
|
);
|
|
}
|
|
else if ((1))
|
|
Alias_TransformVerticies_VNST(meshcache.usebonepose, inf->numverts, bidx, weight,
|
|
inf->ofs_skel_xyz[0], mesh->xyz_array[0],
|
|
inf->ofs_skel_norm[0], mesh->normals_array[0],
|
|
inf->ofs_skel_svect[0], mesh->snormals_array[0],
|
|
inf->ofs_skel_tvect[0], mesh->tnormals_array[0]
|
|
);
|
|
else
|
|
Alias_TransformVerticies_VN(meshcache.usebonepose, inf->numverts, bidx, weight,
|
|
inf->ofs_skel_xyz[0], mesh->xyz_array[0],
|
|
inf->ofs_skel_norm[0], mesh->normals_array[0]
|
|
);
|
|
}
|
|
|
|
#if defined(MD5MODELS) || defined(ZYMOTICMODELS) || defined(DPMMODELS)
|
|
static int QDECL sortweights(const void *v1, const void *v2) //helper for Alias_BuildGPUWeights
|
|
{
|
|
const galisskeletaltransforms_t *w1=v1, *w2=v2;
|
|
if (w1->vertexindex - w2->vertexindex)
|
|
return w1->vertexindex - w2->vertexindex;
|
|
if (w1->org[3] > w2->org[3])
|
|
return -1;
|
|
if (w1->org[3] < w2->org[3])
|
|
return 1;
|
|
return 0;
|
|
}
|
|
//takes old-style vertex transforms and tries to generate something more friendly for GPUs, limited to only 4 influences per vertex
|
|
static void Alias_BuildGPUWeights(model_t *mod, galiasinfo_t *inf, size_t num_trans, galisskeletaltransforms_t *trans, qboolean calcnorms)
|
|
{
|
|
size_t i, j, v;
|
|
double strength;
|
|
const float *matrix, *basepose;
|
|
const galisskeletaltransforms_t *t;
|
|
|
|
float buffer[MAX_BONES*12];
|
|
float bufferalt[MAX_BONES*12];
|
|
|
|
//first sort the weights by the verticies, then by strength. this is probably already done, but whatever.
|
|
qsort(trans, num_trans, sizeof(*trans), sortweights);
|
|
|
|
inf->ofs_skel_xyz = ZG_Malloc(&mod->memgroup, sizeof(*inf->ofs_skel_xyz) * inf->numverts);
|
|
inf->ofs_skel_norm = ZG_Malloc(&mod->memgroup, sizeof(*inf->ofs_skel_norm) * inf->numverts);
|
|
inf->ofs_skel_svect = ZG_Malloc(&mod->memgroup, sizeof(*inf->ofs_skel_svect) * inf->numverts);
|
|
inf->ofs_skel_tvect = ZG_Malloc(&mod->memgroup, sizeof(*inf->ofs_skel_tvect) * inf->numverts);
|
|
inf->ofs_skel_idx = ZG_Malloc(&mod->memgroup, sizeof(*inf->ofs_skel_idx) * inf->numverts);
|
|
inf->ofs_skel_weight = ZG_Malloc(&mod->memgroup, sizeof(*inf->ofs_skel_weight) * inf->numverts);
|
|
|
|
//make sure we have a base pose for all animations to be relative to. first animation's first pose if there isn't an explicit one
|
|
basepose = inf->baseframeofs;
|
|
if (!basepose)
|
|
{
|
|
if (!inf->numanimations || !inf->ofsanimations[0].boneofs)
|
|
{
|
|
Con_DPrintf("Alias_BuildGPUWeights: no base pose\n");
|
|
return; //its fucked jim
|
|
}
|
|
basepose = Alias_ConvertBoneData(inf->ofsanimations[0].skeltype, inf->ofsanimations[0].boneofs, inf->numbones, inf->ofsbones, SKEL_ABSOLUTE, buffer, bufferalt, MAX_BONES);
|
|
}
|
|
|
|
//make sure we have bone inversions
|
|
for (i = 0; i < inf->numbones; i++)
|
|
{
|
|
Matrix3x4_Invert_Simple(basepose+i*12, inf->ofsbones[i].inverse);
|
|
}
|
|
|
|
//validate the indicies, because we can.
|
|
for (i = 0; i < inf->numindexes; i++)
|
|
{
|
|
if (inf->ofs_indexes[i] >= inf->numverts)
|
|
Con_DPrintf("Alias_BuildGPUWeights: bad index\n");
|
|
}
|
|
|
|
//walk the (sorted) transforms and calculate the proper position for each vert, and the strongest influences too.
|
|
for (i = 0; i < num_trans; i++)
|
|
{
|
|
t = &trans[i];
|
|
v = t->vertexindex;
|
|
if (v >= inf->numverts || t->boneindex >= inf->numbones)
|
|
{
|
|
Con_DPrintf("Alias_BuildGPUWeights: bad vertex\n");
|
|
continue;
|
|
}
|
|
matrix = basepose + t->boneindex*12;
|
|
|
|
//calculate the correct position in the base pose
|
|
inf->ofs_skel_xyz[v][0] += t->org[0] * matrix[0] + t->org[1] * matrix[1] + t->org[2] * matrix[ 2] + t->org[3] * matrix[ 3];
|
|
inf->ofs_skel_xyz[v][1] += t->org[0] * matrix[4] + t->org[1] * matrix[5] + t->org[2] * matrix[ 6] + t->org[3] * matrix[ 7];
|
|
inf->ofs_skel_xyz[v][2] += t->org[0] * matrix[8] + t->org[1] * matrix[9] + t->org[2] * matrix[10] + t->org[3] * matrix[11];
|
|
#ifndef SERVERONLY
|
|
if (!calcnorms)
|
|
{
|
|
inf->ofs_skel_norm[v][0] += t->normal[0] * matrix[0] + t->normal[1] * matrix[1] + t->normal[2] * matrix[ 2];
|
|
inf->ofs_skel_norm[v][1] += t->normal[0] * matrix[4] + t->normal[1] * matrix[5] + t->normal[2] * matrix[ 6];
|
|
inf->ofs_skel_norm[v][2] += t->normal[0] * matrix[8] + t->normal[1] * matrix[9] + t->normal[2] * matrix[10];
|
|
}
|
|
#endif
|
|
|
|
//we sorted them so we're guarenteed to see the highest influences first.
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
if (!inf->ofs_skel_weight[v][j])
|
|
{
|
|
inf->ofs_skel_weight[v][j] = t->org[3];
|
|
for (; j < 4; j++) //be nicer on cache, if necessary
|
|
inf->ofs_skel_idx[v][j] = t->boneindex;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//weights should add up to 1, but might not if we had too many influences. make sure they don't move, at least in their base pose.
|
|
for (v = 0; v < inf->numverts; v++)
|
|
{
|
|
strength = inf->ofs_skel_weight[v][0] + inf->ofs_skel_weight[v][1] + inf->ofs_skel_weight[v][2] + inf->ofs_skel_weight[v][3];
|
|
if (strength && strength != 1)
|
|
{
|
|
strength = 1/strength;
|
|
Vector4Scale(inf->ofs_skel_weight[v], strength, inf->ofs_skel_weight[v]);
|
|
}
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
Mod_AccumulateTextureVectors(inf->ofs_skel_xyz, inf->ofs_st_array, inf->ofs_skel_norm, inf->ofs_skel_svect, inf->ofs_skel_tvect, inf->ofs_indexes, inf->numindexes, calcnorms);
|
|
Mod_NormaliseTextureVectors(inf->ofs_skel_norm, inf->ofs_skel_svect, inf->ofs_skel_tvect, inf->numverts, calcnorms);
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#ifndef SERVERONLY
|
|
static void Alias_DrawSkeletalBones(galiasbone_t *bones, float const*bonepose, int bonecount, int basebone)
|
|
{
|
|
scenetris_t *t;
|
|
int flags = BEF_NODLIGHT|BEF_NOSHADOWS|BEF_LINES;
|
|
shader_t *shader;
|
|
int i, p;
|
|
extern entity_t *currententity;
|
|
index_t *indexes;
|
|
vecV_t *verts;
|
|
vec4_t *colours;
|
|
vec2_t *texcoords;
|
|
int numindexes = 0;
|
|
mesh_t bonemesh, *m;
|
|
batch_t b;
|
|
|
|
//this shader lookup might get pricy.
|
|
shader = R_RegisterShader("shader_draw_line", SUF_NONE,
|
|
"{\n"
|
|
"program defaultfill\n"
|
|
"{\n"
|
|
"map $whiteimage\n"
|
|
"rgbgen exactvertex\n"
|
|
"alphagen vertex\n"
|
|
"blendfunc blend\n"
|
|
"}\n"
|
|
"}\n");
|
|
|
|
if (cl_numstris && cl_stris[cl_numstris-1].shader == shader && cl_stris[cl_numstris-1].flags == flags)
|
|
t = &cl_stris[cl_numstris-1];
|
|
else
|
|
{
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris += 8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
t = &cl_stris[cl_numstris++];
|
|
t->shader = shader;
|
|
t->numidx = 0;
|
|
t->numvert = 0;
|
|
t->firstidx = cl_numstrisidx;
|
|
t->firstvert = cl_numstrisvert;
|
|
t->flags = flags;
|
|
}
|
|
if (cl_numstrisvert + bonecount*2 > cl_maxstrisvert)
|
|
cl_stris_ExpandVerts(cl_numstrisvert + bonecount*2);
|
|
if (cl_maxstrisidx < cl_numstrisidx+bonecount*2)
|
|
{
|
|
cl_maxstrisidx = cl_numstrisidx+bonecount*2;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
|
|
verts = alloca(sizeof(*verts)*bonecount);
|
|
colours = alloca(sizeof(*colours)*bonecount);
|
|
texcoords = alloca(sizeof(*texcoords)*bonecount);
|
|
indexes = alloca(sizeof(*indexes)*bonecount*2);
|
|
numindexes = 0;
|
|
|
|
for (i = 0; i < bonecount; i++)
|
|
{
|
|
//fixme: transform by model matrix
|
|
verts[i][0] = bonepose[i*12+3];
|
|
verts[i][1] = bonepose[i*12+7];
|
|
verts[i][2] = bonepose[i*12+11];
|
|
texcoords[i][0] = 0;
|
|
texcoords[i][1] = 0;
|
|
colours[i][0] = (i < basebone)?0:1;
|
|
colours[i][1] = (i < basebone)?0:0;
|
|
colours[i][2] = (i < basebone)?1:0;
|
|
colours[i][3] = 1;
|
|
|
|
p = bones[i].parent;
|
|
if (p < 0)
|
|
p = i;
|
|
indexes[numindexes++] = i;
|
|
indexes[numindexes++] = p;
|
|
}
|
|
|
|
memset(&bonemesh, 0, sizeof(bonemesh));
|
|
bonemesh.indexes = indexes;
|
|
bonemesh.st_array = texcoords;
|
|
bonemesh.lmst_array[0] = texcoords;
|
|
bonemesh.xyz_array = verts;
|
|
bonemesh.colors4f_array[0] = colours;
|
|
bonemesh.numindexes = numindexes;
|
|
bonemesh.numvertexes = bonecount;
|
|
m = &bonemesh;
|
|
|
|
//FIXME: We should use the skybox clipping code and split the sphere into 6 sides.
|
|
memset(&b, 0, sizeof(b));
|
|
b.flags = flags;
|
|
b.meshes = 1;
|
|
b.firstmesh = 0;
|
|
b.mesh = &m;
|
|
b.ent = currententity;
|
|
b.shader = shader;
|
|
b.skin = NULL;
|
|
b.texture = NULL;
|
|
b.vbo = NULL;
|
|
BE_SubmitBatch(&b);
|
|
}
|
|
#endif //!SERVERONLY
|
|
#endif //SKELETALMODELS
|
|
|
|
void Alias_FlushCache(void)
|
|
{
|
|
meshcache.ent = NULL;
|
|
}
|
|
|
|
void Alias_Shutdown(void)
|
|
{
|
|
if (meshcache.norm)
|
|
BZ_Free(meshcache.norm);
|
|
meshcache.norm = NULL;
|
|
meshcache.numnorm = 0;
|
|
|
|
if (meshcache.coords)
|
|
BZ_Free(meshcache.coords);
|
|
meshcache.coords = NULL;
|
|
meshcache.numcoords = 0;
|
|
}
|
|
|
|
qboolean Alias_GAliasBuildMesh(mesh_t *mesh, vbo_t **vbop, galiasinfo_t *inf, int surfnum, entity_t *e, qboolean usebones)
|
|
{
|
|
#ifndef SERVERONLY
|
|
extern cvar_t r_nolerp;
|
|
#endif
|
|
|
|
#ifdef SKELETALMODELS
|
|
qboolean bytecolours = false;
|
|
#endif
|
|
|
|
if (!inf->numanimations)
|
|
{
|
|
#ifdef SKELETALMODELS
|
|
if (inf->ofs_skel_xyz)
|
|
{}
|
|
else
|
|
#endif
|
|
{
|
|
Con_DPrintf("Model with no frames (%s)\n", e->model->name);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (meshcache.numnorm < inf->numverts)
|
|
{
|
|
if (meshcache.norm)
|
|
BZ_Free(meshcache.norm);
|
|
meshcache.norm = BZ_Malloc(sizeof(*meshcache.norm)*inf->numverts*3);
|
|
meshcache.numnorm = inf->numverts;
|
|
}
|
|
if (meshcache.numcoords < inf->numverts)
|
|
{
|
|
if (meshcache.coords)
|
|
BZ_Free(meshcache.coords);
|
|
meshcache.coords = BZ_Malloc(sizeof(*meshcache.coords)*inf->numverts);
|
|
memset(meshcache.coords, 0, sizeof(*meshcache.coords)*inf->numverts); //vecV_t is often uninitialised.
|
|
meshcache.numcoords = inf->numverts;
|
|
}
|
|
|
|
mesh->numvertexes = inf->numverts;
|
|
mesh->indexes = inf->ofs_indexes;
|
|
mesh->numindexes = inf->numindexes;
|
|
mesh->numbones = 0;
|
|
|
|
#ifndef SERVERONLY
|
|
mesh->colors4f_array[0] = inf->ofs_rgbaf;
|
|
mesh->colors4b_array = inf->ofs_rgbaub;
|
|
#ifdef SKELETALMODELS
|
|
bytecolours = !!inf->ofs_rgbaub;
|
|
#endif
|
|
mesh->st_array = inf->ofs_st_array;
|
|
mesh->lmst_array[0] = inf->ofs_lmst_array; //some formats allow for two.
|
|
#endif
|
|
mesh->trneighbors = inf->ofs_trineighbours;
|
|
|
|
#if defined(SKELETALMODELS) && !defined(SERVERONLY)
|
|
if (!inf->numbones)
|
|
usebones = false;
|
|
else if (inf->ofs_skel_xyz && !inf->ofs_skel_weight)
|
|
usebones = false;
|
|
else if (e->fatness || !inf->ofs_skel_idx || (!inf->mappedbones && inf->numbones > sh_config.max_gpu_bones) || inf->nummorphs)
|
|
#endif
|
|
usebones = false;
|
|
|
|
if (meshcache.ent == e)
|
|
{
|
|
if (meshcache.vertgroup == inf->shares_verts && meshcache.ent == e && usebones == meshcache.usebones)
|
|
{
|
|
mesh->xyz_blendw[0] = meshcache.lerp;
|
|
mesh->xyz_blendw[1] = 1-meshcache.lerp;
|
|
mesh->xyz_array = meshcache.acoords1;
|
|
mesh->xyz2_array = meshcache.acoords2;
|
|
mesh->normals_array = meshcache.anorm;
|
|
mesh->snormals_array = meshcache.anorms;
|
|
mesh->tnormals_array = meshcache.anormt;
|
|
if (vbop)
|
|
{
|
|
*vbop = meshcache.vbop;
|
|
meshcache.vbo.indicies = inf->vboindicies;
|
|
meshcache.vbo.indexcount = inf->numindexes;
|
|
}
|
|
|
|
#ifndef SKELETALMODELS
|
|
return false;
|
|
}
|
|
}
|
|
#else
|
|
if (usebones)
|
|
{
|
|
mesh->bonenums = inf->ofs_skel_idx;
|
|
mesh->boneweights = inf->ofs_skel_weight;
|
|
mesh->bones = meshcache.usebonepose;
|
|
mesh->numbones = inf->numbones;
|
|
}
|
|
#ifndef SERVERONLY
|
|
if (meshcache.bonemap != inf->bonemap)
|
|
{
|
|
meshcache.bonemap = inf->bonemap;
|
|
BE_SelectEntity(e);
|
|
}
|
|
if (inf->mappedbones)
|
|
{
|
|
int i;
|
|
for (i = 0; i < inf->mappedbones; i++)
|
|
memcpy(meshcache.gpubones + i*12, meshcache.usebonepose + inf->bonemap[i]*12, sizeof(float)*12);
|
|
meshcache.vbo.numbones = inf->mappedbones;
|
|
meshcache.vbo.bones = meshcache.gpubones;
|
|
}
|
|
#endif
|
|
return false; //don't generate the new vertex positions. We still have them all.
|
|
}
|
|
if (meshcache.bonegroup != inf->shares_bones)
|
|
{
|
|
meshcache.usebonepose = NULL;
|
|
meshcache.bonecachetype = -1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
meshcache.usebonepose = NULL;
|
|
meshcache.bonecachetype = -1;
|
|
}
|
|
meshcache.bonegroup = inf->shares_bones;
|
|
#endif
|
|
meshcache.vertgroup = inf->shares_verts;
|
|
meshcache.ent = e;
|
|
|
|
|
|
#if defined(_DEBUG) && FRAME_BLENDS == 4
|
|
if (!e->framestate.g[FS_REG].lerpweight[0] && !e->framestate.g[FS_REG].lerpweight[1] && !e->framestate.g[FS_REG].lerpweight[2] && !e->framestate.g[FS_REG].lerpweight[3])
|
|
Con_Printf("Entity with no lerp info\n");
|
|
#endif
|
|
|
|
|
|
#ifndef SERVERONLY
|
|
mesh->trneighbors = inf->ofs_trineighbours;
|
|
mesh->normals_array = meshcache.norm;
|
|
mesh->snormals_array = meshcache.norm+meshcache.numnorm;
|
|
mesh->tnormals_array = meshcache.norm+meshcache.numnorm*2;
|
|
#endif
|
|
mesh->xyz_array = meshcache.coords;
|
|
|
|
//we don't support meshes with one pose skeletal and annother not.
|
|
//we don't support meshes with one group skeletal and annother not.
|
|
|
|
#ifdef SKELETALMODELS
|
|
meshcache.vbop = NULL;
|
|
if (vbop)
|
|
*vbop = NULL;
|
|
if (inf->ofs_skel_xyz && !inf->ofs_skel_weight)
|
|
{
|
|
//if we have skeletal xyz info, but no skeletal weights, then its a partial model that cannot possibly be animated.
|
|
meshcache.usebonepose = NULL;
|
|
meshcache.bonecachetype = -1;
|
|
mesh->xyz_array = inf->ofs_skel_xyz;
|
|
mesh->xyz2_array = NULL;
|
|
mesh->normals_array = inf->ofs_skel_norm;
|
|
mesh->snormals_array = inf->ofs_skel_svect;
|
|
mesh->tnormals_array = inf->ofs_skel_tvect;
|
|
|
|
if (vbop)
|
|
{
|
|
meshcache.vbo.indicies = inf->vboindicies;
|
|
meshcache.vbo.indexcount = inf->numindexes;
|
|
meshcache.vbo.vertcount = inf->numverts;
|
|
meshcache.vbo.texcoord = inf->vbotexcoords;
|
|
meshcache.vbo.lmcoord[0] = inf->vbolmtexcoords;
|
|
meshcache.vbo.coord = inf->vbo_skel_verts;
|
|
memset(&meshcache.vbo.coord2, 0, sizeof(meshcache.vbo.coord2));
|
|
meshcache.vbo.normals = inf->vbo_skel_normals;
|
|
meshcache.vbo.svector = inf->vbo_skel_svector;
|
|
meshcache.vbo.tvector = inf->vbo_skel_tvector;
|
|
meshcache.vbo.colours[0] = inf->vborgba;
|
|
meshcache.vbo.colours_bytes = bytecolours;
|
|
memset(&meshcache.vbo.bonenums, 0, sizeof(meshcache.vbo.bonenums));
|
|
memset(&meshcache.vbo.boneweights, 0, sizeof(meshcache.vbo.boneweights));
|
|
meshcache.vbo.numbones = 0;
|
|
meshcache.vbo.bones = NULL;
|
|
if (meshcache.vbo.indicies.sysptr)
|
|
*vbop = meshcache.vbop = &meshcache.vbo;
|
|
}
|
|
}
|
|
else if (inf->numbones)
|
|
{
|
|
mesh->xyz2_array = NULL; //skeltal animations blend bones, not verticies.
|
|
|
|
if (!usebones)
|
|
{
|
|
if (inf->numindexes)
|
|
{
|
|
//software bone animation
|
|
//there are two ways to animate a skeleton
|
|
Alias_BuildSkeletalMesh(mesh, &e->framestate, inf);
|
|
|
|
#ifdef PEXT_FATNESS
|
|
if (e->fatness)
|
|
{
|
|
int i;
|
|
for (i = 0; i < mesh->numvertexes; i++)
|
|
{
|
|
VectorMA(mesh->xyz_array[i], e->fatness, mesh->normals_array[i], meshcache.coords[i]);
|
|
}
|
|
mesh->xyz_array = meshcache.coords;
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
if (meshcache.bonecachetype != SKEL_ABSOLUTE)
|
|
meshcache.usebonepose = Alias_GetBoneInformation(inf, &e->framestate, meshcache.bonecachetype=SKEL_ABSOLUTE, meshcache.boneposebuffer1, meshcache.boneposebuffer2, MAX_BONES, NULL);
|
|
#ifndef SERVERONLY
|
|
if (inf->shares_bones != surfnum && qrenderer)
|
|
Alias_DrawSkeletalBones(inf->ofsbones, (const float *)meshcache.usebonepose, inf->numbones, e->framestate.g[0].endbone);
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (meshcache.bonecachetype != SKEL_INVERSE_ABSOLUTE)
|
|
meshcache.usebonepose = Alias_GetBoneInformation(inf, &e->framestate, meshcache.bonecachetype=SKEL_INVERSE_ABSOLUTE, meshcache.boneposebuffer1, meshcache.boneposebuffer2, MAX_BONES, NULL);
|
|
|
|
//hardware bone animation
|
|
mesh->xyz_array = inf->ofs_skel_xyz;
|
|
mesh->normals_array = inf->ofs_skel_norm;
|
|
mesh->snormals_array = inf->ofs_skel_svect;
|
|
mesh->tnormals_array = inf->ofs_skel_tvect;
|
|
|
|
if (vbop)
|
|
{
|
|
meshcache.vbo.indicies = inf->vboindicies;
|
|
meshcache.vbo.indexcount = inf->numindexes;
|
|
meshcache.vbo.vertcount = inf->numverts;
|
|
meshcache.vbo.texcoord = inf->vbotexcoords;
|
|
meshcache.vbo.lmcoord[0] = inf->vbolmtexcoords;
|
|
meshcache.vbo.coord = inf->vbo_skel_verts;
|
|
memset(&meshcache.vbo.coord2, 0, sizeof(meshcache.vbo.coord2));
|
|
meshcache.vbo.normals = inf->vbo_skel_normals;
|
|
meshcache.vbo.svector = inf->vbo_skel_svector;
|
|
meshcache.vbo.tvector = inf->vbo_skel_tvector;
|
|
meshcache.vbo.colours[0] = inf->vborgba;
|
|
meshcache.vbo.colours_bytes = bytecolours;
|
|
meshcache.vbo.bonenums = inf->vbo_skel_bonenum;
|
|
meshcache.vbo.boneweights = inf->vbo_skel_bweight;
|
|
meshcache.vbo.numbones = inf->numbones;
|
|
meshcache.vbo.bones = meshcache.usebonepose;
|
|
if (meshcache.vbo.indicies.sysptr)
|
|
*vbop = meshcache.vbop = &meshcache.vbo;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
#ifndef NONSKELETALMODELS
|
|
memset(mesh, 0, sizeof(*mesh));
|
|
*vbop = NULL;
|
|
return false;
|
|
#else
|
|
#ifndef SERVERONLY
|
|
float lerpcutoff;
|
|
#endif
|
|
galiasanimation_t *g1, *g2;
|
|
int frame1;
|
|
int frame2;
|
|
float lerp;
|
|
float fg1time;
|
|
//float fg2time;
|
|
static float printtimer;
|
|
|
|
#if defined(_DEBUG) && FRAME_BLENDS != 2
|
|
if (e->framestate.g[FS_REG].lerpweight[2] || e->framestate.g[FS_REG].lerpweight[3])
|
|
Con_ThrottlePrintf(&printtimer, 1, "Alias_GAliasBuildMesh(%s): non-skeletal animation only supports two animations\n", e->model->name);
|
|
#endif
|
|
|
|
//FIXME: replace most of this logic with Alias_BuildSkelLerps
|
|
|
|
frame1 = e->framestate.g[FS_REG].frame[0];
|
|
frame2 = e->framestate.g[FS_REG].frame[1];
|
|
lerp = e->framestate.g[FS_REG].lerpweight[1]; //FIXME
|
|
fg1time = e->framestate.g[FS_REG].frametime[0];
|
|
//fg2time = e->framestate.g[FS_REG].frametime[1];
|
|
|
|
if (frame1 < 0)
|
|
{
|
|
Con_ThrottlePrintf(&printtimer, 1, "Negative frame (%s)\n", e->model->name);
|
|
frame1 = 0;
|
|
}
|
|
if (frame2 < 0)
|
|
{
|
|
Con_ThrottlePrintf(&printtimer, 1, "Negative frame (%s)\n", e->model->name);
|
|
frame2 = frame1;
|
|
}
|
|
if (frame1 >= inf->numanimations)
|
|
{
|
|
Con_ThrottlePrintf(&printtimer, 1, "Too high frame %i (%s)\n", frame1, e->model->name);
|
|
frame1 %= inf->numanimations;
|
|
}
|
|
if (frame2 >= inf->numanimations)
|
|
{
|
|
Con_ThrottlePrintf(&printtimer, 1, "Too high frame %i (%s)\n", frame2, e->model->name);
|
|
frame2 %= inf->numanimations;
|
|
}
|
|
|
|
if (lerp <= 0)
|
|
frame2 = frame1;
|
|
else if (lerp >= 1)
|
|
frame1 = frame2;
|
|
|
|
g1 = &inf->ofsanimations[frame1];
|
|
g2 = &inf->ofsanimations[frame2];
|
|
|
|
if (!inf->numanimations || !g1->numposes || !g2->numposes)
|
|
{
|
|
Con_ThrottlePrintf(&printtimer, 1, "Invalid animation data on entity with model %s\n", e->model->name);
|
|
//no animation data. panic!
|
|
memset(mesh, 0, sizeof(*mesh));
|
|
*vbop = NULL;
|
|
return false;
|
|
}
|
|
|
|
if (g1 == g2) //lerping within group is only done if not changing group
|
|
{
|
|
lerp = fg1time*g1->rate;
|
|
frame1=floor(lerp);
|
|
frame2=frame1+1;
|
|
lerp-=frame1;
|
|
if (r_noframegrouplerp.ival || (e->model->engineflags&MDLF_NOLERP))
|
|
lerp = 0;
|
|
if (g1->loop)
|
|
{
|
|
frame1=frame1%g1->numposes;if (frame1 < 0)frame1 += g1->numposes;
|
|
frame2=frame2%g1->numposes;if (frame2 < 0)frame2 += g1->numposes;
|
|
}
|
|
else
|
|
{
|
|
frame1=bound(0, frame1, g1->numposes-1);
|
|
frame2=bound(0, frame2, g1->numposes-1);
|
|
}
|
|
}
|
|
else //don't bother with a four way lerp. Yeah, this will produce jerkyness with models with just framegroups.
|
|
{
|
|
if (e->model->engineflags&MDLF_NOLERP)
|
|
{
|
|
if (lerp > 0.5)
|
|
g2 = g1;
|
|
else
|
|
g1 = g2;
|
|
}
|
|
//FIXME: find the two poses with the strongest influence.
|
|
frame1=0;
|
|
frame2=0;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
lerpcutoff = inf->lerpcutoff * r_lerpmuzzlehack.value;
|
|
if (Sh_StencilShadowsActive() || e->fatness || lerpcutoff)
|
|
{
|
|
memset(&meshcache.vbo.coord2, 0, sizeof(meshcache.vbo.coord2));
|
|
mesh->xyz2_array = NULL;
|
|
mesh->xyz_blendw[0] = 1;
|
|
mesh->xyz_blendw[1] = 0;
|
|
R_LerpFrames(mesh, &g1->poseofs[frame1], &g2->poseofs[frame2], 1-lerp, e->fatness, lerpcutoff);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
galiaspose_t *p1 = &g1->poseofs[frame1];
|
|
#ifndef SERVERONLY
|
|
galiaspose_t *p2 = &g2->poseofs[frame2];
|
|
#endif
|
|
|
|
meshcache.vbo.indicies = inf->vboindicies;
|
|
meshcache.vbo.indexcount = inf->numindexes;
|
|
meshcache.vbo.vertcount = inf->numverts;
|
|
meshcache.vbo.texcoord = inf->vbotexcoords;
|
|
meshcache.vbo.lmcoord[0] = inf->vbolmtexcoords;
|
|
|
|
#ifdef SKELETALMODELS
|
|
memset(&meshcache.vbo.bonenums, 0, sizeof(meshcache.vbo.bonenums));
|
|
memset(&meshcache.vbo.boneweights, 0, sizeof(meshcache.vbo.boneweights));
|
|
meshcache.vbo.numbones = 0;
|
|
meshcache.vbo.bones = 0;
|
|
#endif
|
|
|
|
#ifdef SERVERONLY
|
|
mesh->xyz_array = p1->ofsverts;
|
|
mesh->xyz2_array = NULL;
|
|
#else
|
|
mesh->normals_array = p1->ofsnormals;
|
|
mesh->snormals_array = p1->ofssvector;
|
|
mesh->tnormals_array = p1->ofstvector;
|
|
|
|
meshcache.vbo.normals = p1->vbonormals;
|
|
meshcache.vbo.svector = p1->vbosvector;
|
|
meshcache.vbo.tvector = p1->vbotvector;
|
|
memset(&meshcache.vbo.colours[0], 0, sizeof(meshcache.vbo.colours[0]));
|
|
|
|
if (p1 == p2 || r_nolerp.ival)
|
|
{
|
|
meshcache.vbo.coord = p1->vboverts;
|
|
memset(&meshcache.vbo.coord2, 0, sizeof(meshcache.vbo.coord2));
|
|
mesh->xyz_array = p1->ofsverts;
|
|
mesh->xyz2_array = NULL;
|
|
}
|
|
else
|
|
{
|
|
meshcache.vbo.coord = p1->vboverts;
|
|
meshcache.vbo.coord2 = p2->vboverts;
|
|
mesh->xyz_blendw[0] = 1-lerp;
|
|
mesh->xyz_blendw[1] = lerp;
|
|
mesh->xyz_array = p1->ofsverts;
|
|
mesh->xyz2_array = p2->ofsverts;
|
|
}
|
|
#endif
|
|
if (vbop && meshcache.vbo.indicies.sysptr)
|
|
*vbop = meshcache.vbop = &meshcache.vbo;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
meshcache.vbo.vao = 0;
|
|
meshcache.vbo.vaodynamic = ~0;
|
|
meshcache.vbo.vaoenabled = 0;
|
|
meshcache.acoords1 = mesh->xyz_array;
|
|
meshcache.acoords2 = mesh->xyz2_array;
|
|
meshcache.anorm = mesh->normals_array;
|
|
meshcache.anorms = mesh->snormals_array;
|
|
meshcache.anormt = mesh->tnormals_array;
|
|
meshcache.lerp = mesh->xyz_blendw[0];
|
|
if (vbop)
|
|
meshcache.vbop = *vbop;
|
|
|
|
#ifdef SKELETALMODELS
|
|
meshcache.usebones = usebones;
|
|
if (usebones)
|
|
{
|
|
mesh->bonenums = inf->ofs_skel_idx;
|
|
mesh->boneweights = inf->ofs_skel_weight;
|
|
mesh->bones = meshcache.usebonepose;
|
|
mesh->numbones = inf->numbones;
|
|
#ifndef SERVERONLY
|
|
if (meshcache.bonemap != inf->bonemap)
|
|
{
|
|
meshcache.bonemap = inf->bonemap;
|
|
BE_SelectEntity(e);
|
|
}
|
|
if (inf->mappedbones)
|
|
{
|
|
int i;
|
|
for (i = 0; i < inf->mappedbones; i++)
|
|
memcpy(meshcache.gpubones + i*12, meshcache.usebonepose + inf->bonemap[i]*12, sizeof(float)*12);
|
|
meshcache.vbo.numbones = inf->mappedbones;
|
|
meshcache.vbo.bones = meshcache.gpubones;
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
return true; //to allow the mesh to be dlighted.
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
//used by the modelviewer.
|
|
//mode 0: wireframe
|
|
//mode 1: normal pegs
|
|
//mode 2: 2d projection.
|
|
void Mod_AddSingleSurface(entity_t *ent, int surfaceidx, shader_t *shader, int mode)
|
|
{
|
|
scenetris_t *t;
|
|
vecV_t *posedata = NULL;
|
|
vec3_t *normdata = NULL, tmp;
|
|
int i, j;
|
|
|
|
batch_t *batches[SHADER_SORT_COUNT], *b;
|
|
int s;
|
|
mesh_t *m;
|
|
unsigned int meshidx;
|
|
|
|
if (!ent->model || ent->model->loadstate != MLS_LOADED)
|
|
return;
|
|
|
|
memset(batches, 0, sizeof(batches));
|
|
r_refdef.frustum_numplanes = 0;
|
|
switch(ent->model->type)
|
|
{
|
|
case mod_alias:
|
|
R_GAlias_GenerateBatches(ent, batches);
|
|
break;
|
|
|
|
#ifdef HALFLIFEMODELS
|
|
case mod_halflife:
|
|
R_HalfLife_GenerateBatches(ent, batches);
|
|
break;
|
|
#endif
|
|
default:
|
|
return;
|
|
}
|
|
|
|
for (s = 0; s < countof(batches); s++)
|
|
{
|
|
if (!batches[s])
|
|
continue;
|
|
for (b = batches[s]; b; b = b->next)
|
|
{
|
|
if (b->buildmeshes)
|
|
b->buildmeshes(b);
|
|
|
|
for (meshidx = b->firstmesh; meshidx < b->meshes; meshidx++)
|
|
{
|
|
if (surfaceidx < 0)
|
|
{ //only draw meshes that have an actual contents value (collision data)
|
|
//FIXME: implement.
|
|
}
|
|
else
|
|
{ //only draw the mesh that's actually selected.
|
|
if (b->user.alias.surfrefs[meshidx] != surfaceidx)
|
|
continue;
|
|
}
|
|
|
|
m = b->mesh[meshidx];
|
|
|
|
if (mode == 2 && m->st_array)
|
|
{ //2d wireframe (using texture coords instead of modelspace)
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris+=8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
t = &cl_stris[cl_numstris++];
|
|
t->shader = shader;
|
|
t->flags = BEF_LINES;
|
|
t->firstidx = cl_numstrisidx;
|
|
t->firstvert = cl_numstrisvert;
|
|
if (t->flags&BEF_LINES)
|
|
t->numidx = m->numindexes*2;
|
|
else
|
|
t->numidx = m->numindexes;
|
|
t->numvert = m->numvertexes;
|
|
|
|
if (cl_numstrisidx+t->numidx > cl_maxstrisidx)
|
|
{
|
|
cl_maxstrisidx=cl_numstrisidx+t->numidx;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
if (cl_numstrisvert+m->numvertexes > cl_maxstrisvert)
|
|
cl_stris_ExpandVerts(cl_numstrisvert+m->numvertexes);
|
|
for (i = 0; i < m->numvertexes; i++)
|
|
{
|
|
VectorMA(vec3_origin, m->st_array[i][0], ent->axis[0], tmp);
|
|
VectorMA(tmp, m->st_array[i][1], ent->axis[1], tmp);
|
|
VectorMA(tmp, 0, ent->axis[2], tmp);
|
|
VectorMA(ent->origin, ent->scale, tmp, cl_strisvertv[t->firstvert+i]);
|
|
|
|
Vector2Set(cl_strisvertt[t->firstvert+i], 0.5, 0.5);
|
|
Vector4Set(cl_strisvertc[t->firstvert+i], 1, 1, 1, 0.1);
|
|
}
|
|
if (t->flags&BEF_LINES)
|
|
{
|
|
for (i = 0; i < m->numindexes; i+=3)
|
|
{
|
|
cl_strisidx[cl_numstrisidx++] = m->indexes[i+0];
|
|
cl_strisidx[cl_numstrisidx++] = m->indexes[i+1];
|
|
cl_strisidx[cl_numstrisidx++] = m->indexes[i+1];
|
|
cl_strisidx[cl_numstrisidx++] = m->indexes[i+2];
|
|
cl_strisidx[cl_numstrisidx++] = m->indexes[i+2];
|
|
cl_strisidx[cl_numstrisidx++] = m->indexes[i+0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < m->numindexes; i++)
|
|
cl_strisidx[cl_numstrisidx+i] = m->indexes[i];
|
|
cl_numstrisidx += m->numindexes;
|
|
}
|
|
cl_numstrisvert += m->numvertexes;
|
|
continue;
|
|
}
|
|
|
|
posedata = m->xyz_array;
|
|
normdata = (mode==1)?m->normals_array:NULL;
|
|
#ifdef SKELETALMODELS
|
|
if (m->numbones)
|
|
{ //intended shader might have caused it to use skeletal stuff.
|
|
//we're too lame for that though.
|
|
posedata = alloca(m->numvertexes*sizeof(vecV_t));
|
|
if (normdata)
|
|
{
|
|
normdata = alloca(m->numvertexes*sizeof(vec3_t));
|
|
Alias_TransformVerticies_VN(m->bones, m->numvertexes, m->bonenums[0], m->boneweights[0], m->xyz_array[0], posedata[0], m->normals_array[0], normdata[0]);
|
|
}
|
|
else
|
|
Alias_TransformVerticies_V(m->bones, m->numvertexes, m->bonenums[0], m->boneweights[0], m->xyz_array[0], posedata[0]);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if (m->xyz_blendw[1] == 1 && m->xyz2_array)
|
|
posedata = m->xyz2_array;
|
|
else if (m->xyz_blendw[0] != 1 && m->xyz2_array)
|
|
{
|
|
posedata = alloca(m->numvertexes*sizeof(vecV_t));
|
|
for (i = 0; i < m->numvertexes; i++)
|
|
{
|
|
for (j = 0; j < 3; j++)
|
|
posedata[i][j] = m->xyz_array[i][j] * m->xyz_blendw[0] +
|
|
m->xyz2_array[i][j] * m->xyz_blendw[1];
|
|
}
|
|
}
|
|
else
|
|
posedata = m->xyz_array;
|
|
}
|
|
if (normdata)
|
|
{ //show small pegs at each vertex
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris+=8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
t = &cl_stris[cl_numstris++];
|
|
t->shader = shader;
|
|
t->flags = BEF_LINES;
|
|
t->firstidx = cl_numstrisidx;
|
|
t->firstvert = cl_numstrisvert;
|
|
t->numidx = t->numvert = m->numvertexes*2;
|
|
|
|
if (cl_numstrisidx+t->numidx > cl_maxstrisidx)
|
|
{
|
|
cl_maxstrisidx=cl_numstrisidx+t->numidx;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
if (cl_numstrisvert+t->numvert > cl_maxstrisvert)
|
|
cl_stris_ExpandVerts(cl_numstrisvert+t->numvert);
|
|
for (i = 0; i < m->numvertexes; i++)
|
|
{
|
|
VectorMA(vec3_origin, posedata[i][0], ent->axis[0], tmp);
|
|
VectorMA(tmp, posedata[i][1], ent->axis[1], tmp);
|
|
VectorMA(tmp, posedata[i][2], ent->axis[2], tmp);
|
|
VectorMA(ent->origin, ent->scale, tmp, cl_strisvertv[t->firstvert+i*2+0]);
|
|
|
|
VectorMA(tmp, normdata[i][0], ent->axis[0], tmp);
|
|
VectorMA(tmp, normdata[i][1], ent->axis[1], tmp);
|
|
VectorMA(tmp, normdata[i][2], ent->axis[2], tmp);
|
|
VectorMA(ent->origin, ent->scale, tmp, cl_strisvertv[t->firstvert+i*2+1]);
|
|
|
|
Vector2Set(cl_strisvertt[t->firstvert+i*2+0], 0.0, 0.0);
|
|
Vector2Set(cl_strisvertt[t->firstvert+i*2+1], 1.0, 1.0);
|
|
Vector4Set(cl_strisvertc[t->firstvert+i*2+0], 0, 0, 1, 1);
|
|
Vector4Set(cl_strisvertc[t->firstvert+i*2+1], 0, 0, 1, 1);
|
|
|
|
cl_strisidx[cl_numstrisidx+i*2+0] = i*2+0;
|
|
cl_strisidx[cl_numstrisidx+i*2+1] = i*2+1;
|
|
}
|
|
cl_numstrisidx += i*2;
|
|
cl_numstrisvert += i*2;
|
|
}
|
|
else if (mode == 0)
|
|
{ //regular wireframe
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris+=8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
t = &cl_stris[cl_numstris++];
|
|
t->shader = shader;
|
|
t->flags = 0;//BEF_LINES;
|
|
t->firstidx = cl_numstrisidx;
|
|
t->firstvert = cl_numstrisvert;
|
|
if (t->flags&BEF_LINES)
|
|
t->numidx = m->numindexes*2;
|
|
else
|
|
t->numidx = m->numindexes;
|
|
t->numvert = m->numvertexes;
|
|
|
|
if (cl_numstrisidx+t->numidx > cl_maxstrisidx)
|
|
{
|
|
cl_maxstrisidx=cl_numstrisidx+t->numidx;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
if (cl_numstrisvert+m->numvertexes > cl_maxstrisvert)
|
|
cl_stris_ExpandVerts(cl_numstrisvert+m->numvertexes);
|
|
for (i = 0; i < m->numvertexes; i++)
|
|
{
|
|
VectorMA(vec3_origin, posedata[i][0], ent->axis[0], tmp);
|
|
VectorMA(tmp, posedata[i][1], ent->axis[1], tmp);
|
|
VectorMA(tmp, posedata[i][2], ent->axis[2], tmp);
|
|
VectorMA(ent->origin, ent->scale, tmp, cl_strisvertv[t->firstvert+i]);
|
|
|
|
Vector2Set(cl_strisvertt[t->firstvert+i], 0.5, 0.5);
|
|
Vector4Set(cl_strisvertc[t->firstvert+i], 1, 1, 1, 0.1);
|
|
}
|
|
if (t->flags&BEF_LINES)
|
|
{
|
|
for (i = 0; i < m->numindexes; i+=3)
|
|
{
|
|
cl_strisidx[cl_numstrisidx++] = m->indexes[i+0];
|
|
cl_strisidx[cl_numstrisidx++] = m->indexes[i+1];
|
|
cl_strisidx[cl_numstrisidx++] = m->indexes[i+1];
|
|
cl_strisidx[cl_numstrisidx++] = m->indexes[i+2];
|
|
cl_strisidx[cl_numstrisidx++] = m->indexes[i+2];
|
|
cl_strisidx[cl_numstrisidx++] = m->indexes[i+0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < m->numindexes; i++)
|
|
cl_strisidx[cl_numstrisidx+i] = m->indexes[i];
|
|
cl_numstrisidx += m->numindexes;
|
|
}
|
|
cl_numstrisvert += m->numvertexes;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
static float PlaneNearest(const vec3_t normal, const vec3_t mins, const vec3_t maxs)
|
|
{
|
|
float result;
|
|
#if 0
|
|
result = fabs(normal[0] * maxs[0]);
|
|
result += fabs(normal[1] * maxs[1]);
|
|
result += fabs(normal[2] * maxs[2]);
|
|
#elif 0
|
|
result = normal[0] * ((normal[0] > 0)?-16:16);
|
|
result += normal[1] * ((normal[1] > 0)?-16:16);
|
|
result += normal[2] * ((normal[2] > 0)?-24:32);
|
|
#else
|
|
result = normal[0] * ((normal[0] > 0)?mins[0]:maxs[0]);
|
|
result += normal[1] * ((normal[1] > 0)?mins[1]:maxs[1]);
|
|
result += normal[2] * ((normal[2] > 0)?mins[2]:maxs[2]);
|
|
#endif
|
|
return result;
|
|
}
|
|
|
|
void CLQ1_DrawLine(shader_t *shader, vec3_t v1, vec3_t v2, float r, float g, float b, float a);
|
|
static qboolean Mod_Trace_Trisoup(vecV_t *posedata, index_t *indexes, int numindexes, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, trace_t *fte_restrict trace)
|
|
{
|
|
qboolean impacted = false;
|
|
int i, j;
|
|
|
|
float *p1, *p2, *p3;
|
|
vec3_t edge1, edge2, edge3;
|
|
vec3_t normal;
|
|
vec3_t edgenormal;
|
|
|
|
float planedist;
|
|
float diststart, distend;
|
|
float mn,mx;
|
|
float extend;
|
|
|
|
float frac;
|
|
|
|
vec3_t impactpoint;
|
|
|
|
for (i = 0; i < numindexes; i+=3)
|
|
{
|
|
p1 = posedata[indexes[i+0]];
|
|
p2 = posedata[indexes[i+1]];
|
|
p3 = posedata[indexes[i+2]];
|
|
|
|
#if 0
|
|
{
|
|
shader_t *lineshader = R_RegisterShader("lineshader", SUF_NONE,
|
|
"{\n"
|
|
"polygonoffset\n"
|
|
"{\n"
|
|
"map $whiteimage\n"
|
|
"blendfunc add\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"}\n"
|
|
"}\n");
|
|
VectorAdd(p1, r_refdef.pvsorigin, edge1);
|
|
VectorAdd(p2, r_refdef.pvsorigin, edge2);
|
|
VectorAdd(p3, r_refdef.pvsorigin, edge3);
|
|
CLQ1_DrawLine(lineshader, edge1, edge2, 0, 1, 0, 1);
|
|
CLQ1_DrawLine(lineshader, edge2, edge3, 0, 1, 0, 1);
|
|
CLQ1_DrawLine(lineshader, edge3, edge1, 0, 1, 0, 1);
|
|
}
|
|
#endif
|
|
|
|
VectorSubtract(p1, p2, edge1);
|
|
VectorSubtract(p3, p2, edge2);
|
|
CrossProduct(edge1, edge2, normal);
|
|
VectorNormalize(normal);
|
|
|
|
//degenerate triangle
|
|
if (!normal[0] && !normal[1] && !normal[2])
|
|
continue;
|
|
|
|
//debugging
|
|
// if (normal[2] != 1)
|
|
// continue;
|
|
|
|
#define DIST_EPSILON (0.03125)
|
|
#define DIST_SOLID (3/8.0) //the plane must be at least this thick, or player prediction will try jittering through it to correct the player's origin
|
|
extend = PlaneNearest(normal, mins, maxs);
|
|
planedist = DotProduct(p1, normal)-extend;
|
|
diststart = DotProduct(start, normal);
|
|
if (diststart/*+extend+DIST_SOLID*/ < planedist)
|
|
continue; //start on back side (or slightly inside).
|
|
distend = DotProduct(end, normal);
|
|
if (distend > planedist)
|
|
continue; //end on front side.
|
|
|
|
//figure out the precise frac
|
|
if (diststart > planedist)
|
|
{
|
|
//if we're not stuck inside it
|
|
if (distend >= diststart)
|
|
continue; //trace moves away from or along the surface. don't block the trace if we're sliding along the front of it.
|
|
}
|
|
frac = (diststart - planedist) / (diststart-distend);
|
|
if (frac >= trace->truefraction) //already found one closer.
|
|
continue;
|
|
|
|
//an impact outside of the surface's bounding box (expanded by the trace bbox) is not a valid impact.
|
|
//this solves extrusion issues.
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
impactpoint[j] = start[j] + frac*(end[j] - start[j]);
|
|
//make sure the impact point is within the triangle's bbox.
|
|
//primarily, this serves to prevent the edge extruding off to infinity or so
|
|
mx = mn = p1[j];
|
|
if (mn > p2[j])
|
|
mn = p2[j];
|
|
if (mx < p2[j])
|
|
mx = p2[j];
|
|
if (mn > p3[j])
|
|
mn = p3[j];
|
|
if (mx < p3[j])
|
|
mx = p3[j];
|
|
mx-=mins[j]-DIST_EPSILON;
|
|
mn-=maxs[j]+DIST_EPSILON;
|
|
if (impactpoint[j] > mx)
|
|
break;
|
|
if (impactpoint[j] < mn)
|
|
break;
|
|
}
|
|
if (j < 3)
|
|
continue;
|
|
|
|
|
|
//make sure the impact point is actually within the triangle
|
|
CrossProduct(edge1, normal, edgenormal);
|
|
VectorNormalize(edgenormal);
|
|
if (DotProduct(impactpoint, edgenormal) > DotProduct(p2, edgenormal)-PlaneNearest(edgenormal, mins, maxs)+DIST_EPSILON)
|
|
continue;
|
|
|
|
CrossProduct(normal, edge2, edgenormal);
|
|
VectorNormalize(edgenormal);
|
|
if (DotProduct(impactpoint, edgenormal) > DotProduct(p3, edgenormal)-PlaneNearest(edgenormal, mins, maxs)+DIST_EPSILON)
|
|
continue;
|
|
|
|
VectorSubtract(p1, p3, edge3);
|
|
CrossProduct(normal, edge3, edgenormal);
|
|
VectorNormalize(edgenormal);
|
|
if (DotProduct(impactpoint, edgenormal) > DotProduct(p1, edgenormal)-PlaneNearest(edgenormal, mins, maxs)+DIST_EPSILON)
|
|
continue;
|
|
|
|
//okay, its a valid impact
|
|
trace->truefraction = frac;
|
|
|
|
//move back from the impact point. this should keep the point slightly outside of the solid triangle.
|
|
frac = (diststart - (planedist+DIST_EPSILON)) / (diststart-distend);
|
|
if (frac < 0)
|
|
{ //we're inside, apparently
|
|
trace->startsolid = trace->allsolid = (diststart < planedist);
|
|
trace->fraction = 0;
|
|
VectorCopy(start, trace->endpos);
|
|
}
|
|
else
|
|
{
|
|
//we made progress
|
|
trace->fraction = frac;
|
|
trace->endpos[0] = start[0] + frac*(end[0] - start[0]);
|
|
trace->endpos[1] = start[1] + frac*(end[1] - start[1]);
|
|
trace->endpos[2] = start[2] + frac*(end[2] - start[2]);
|
|
}
|
|
VectorCopy(normal, trace->plane.normal);
|
|
trace->plane.dist = planedist;
|
|
trace->triangle_id = 1+i/3;
|
|
impacted = true;
|
|
|
|
// if (fabs(normal[0]) != 1 && fabs(normal[1]) != 1 && fabs(normal[2]) != 1)
|
|
// Con_Printf("Non-axial impact\n");
|
|
|
|
#if 0
|
|
{
|
|
shader_t *lineshader = R_RegisterShader("lineshader", SUF_NONE,
|
|
"{\n"
|
|
"polygonoffset\n"
|
|
"{\n"
|
|
"map $whiteimage\n"
|
|
"blendfunc add\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"}\n"
|
|
"}\n");
|
|
VectorAdd(p1, r_refdef.pvsorigin, edge1);
|
|
VectorAdd(p2, r_refdef.pvsorigin, edge2);
|
|
VectorAdd(p3, r_refdef.pvsorigin, edge3);
|
|
CLQ1_DrawLine(lineshader, edge1, edge2, 0, 1, 0, 1);
|
|
CLQ1_DrawLine(lineshader, edge2, edge3, 0, 1, 0, 1);
|
|
CLQ1_DrawLine(lineshader, edge3, edge1, 0, 1, 0, 1);
|
|
}
|
|
#endif
|
|
}
|
|
return impacted;
|
|
}
|
|
|
|
//The whole reason why model loading is supported in the server.
|
|
static qboolean Mod_Trace(model_t *model, int forcehullnum, const framestate_t *framestate, const vec3_t axis[3], const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, qboolean capsule, unsigned int contentsmask, trace_t *trace)
|
|
{
|
|
galiasinfo_t *mod = Mod_Extradata(model);
|
|
|
|
// float temp;
|
|
|
|
vecV_t *posedata = NULL;
|
|
index_t *indexes;
|
|
int surfnum = 0;
|
|
#ifdef SKELETALMODELS
|
|
int cursurfnum = -1, curbonesurf = -1;
|
|
float buffer[MAX_BONES*12];
|
|
float bufferalt[MAX_BONES*12];
|
|
const float *bonepose = NULL;
|
|
#endif
|
|
|
|
vec3_t start_l, end_l;
|
|
|
|
if (axis)
|
|
{
|
|
start_l[0] = DotProduct(start, axis[0]);
|
|
start_l[1] = DotProduct(start, axis[1]);
|
|
start_l[2] = DotProduct(start, axis[2]);
|
|
end_l[0] = DotProduct(end, axis[0]);
|
|
end_l[1] = DotProduct(end, axis[1]);
|
|
end_l[2] = DotProduct(end, axis[2]);
|
|
}
|
|
else
|
|
{
|
|
VectorCopy(start, start_l);
|
|
VectorCopy(end, end_l);
|
|
}
|
|
|
|
trace->fraction = trace->truefraction = 1;
|
|
|
|
for(; mod; mod = mod->nextsurf, surfnum++)
|
|
{
|
|
if (!(mod->contents & contentsmask))
|
|
continue; //this mesh isn't solid to the trace
|
|
|
|
indexes = mod->ofs_indexes;
|
|
#ifdef SKELETALMODELS
|
|
if (mod->ofs_skel_xyz)
|
|
{
|
|
if (!mod->ofs_skel_idx || !framestate || !mod->numbones)
|
|
posedata = mod->ofs_skel_xyz; //if there's no weights, don't try animating anything.
|
|
else if (mod->shares_verts != cursurfnum || !posedata)
|
|
{
|
|
cursurfnum = mod->shares_verts;
|
|
if (curbonesurf != mod->shares_bones)
|
|
{
|
|
curbonesurf = mod->shares_bones;
|
|
bonepose = Alias_GetBoneInformation(mod, framestate, SKEL_INVERSE_ABSOLUTE, buffer, bufferalt, MAX_BONES, NULL);
|
|
}
|
|
posedata = alloca(mod->numverts*sizeof(vecV_t));
|
|
Alias_TransformVerticies_V(bonepose, mod->numverts, mod->ofs_skel_idx[0], mod->ofs_skel_weight[0], mod->ofs_skel_xyz[0], posedata[0]);
|
|
}
|
|
//else posedata = posedata;
|
|
}
|
|
else
|
|
#endif
|
|
#ifndef NONSKELETALMODELS
|
|
continue;
|
|
#else
|
|
if (!mod->numanimations)
|
|
continue;
|
|
else
|
|
{
|
|
galiaspose_t *pose;
|
|
galiasanimation_t *group = mod->ofsanimations;
|
|
if (framestate)
|
|
group += framestate->g[FS_REG].frame[0] % mod->numanimations;
|
|
//FIXME: no support for frame blending.
|
|
if (!group->numposes)
|
|
continue;
|
|
pose = group->poseofs;
|
|
if (!pose)
|
|
continue; //error...
|
|
if (framestate)
|
|
pose += (int)(framestate->g[FS_REG].frametime[0] * group->rate)%group->numposes;
|
|
posedata = pose->ofsverts;
|
|
}
|
|
#endif
|
|
|
|
if (Mod_Trace_Trisoup(posedata, indexes, mod->numindexes, start_l, end_l, mins, maxs, trace))
|
|
{
|
|
trace->contents = mod->contents;
|
|
trace->surface = &mod->csurface;
|
|
trace->surface_id = mod->surfaceid;
|
|
trace->bone_id = 0;
|
|
#ifdef SKELETALMODELS
|
|
if (mod->ofs_skel_weight)
|
|
{ //fixme: would be better to consider the distance to the vertex too. cartesian coord stuff etc.
|
|
unsigned int v, w, i;
|
|
float bw = 0;
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
for (v = indexes[(trace->triangle_id-1)*3+i], w = 0; w < 4; w++)
|
|
{
|
|
if (bw < mod->ofs_skel_weight[v][w])
|
|
{
|
|
bw = mod->ofs_skel_weight[v][w];
|
|
trace->bone_id = 1 + mod->ofs_skel_idx[v][w];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
if (axis)
|
|
{
|
|
vec3_t iaxis[3];
|
|
vec3_t norm;
|
|
Matrix3x3_RM_Invert_Simple((const void *)axis, iaxis);
|
|
VectorCopy(trace->plane.normal, norm);
|
|
trace->plane.normal[0] = DotProduct(norm, iaxis[0]);
|
|
trace->plane.normal[1] = DotProduct(norm, iaxis[1]);
|
|
trace->plane.normal[2] = DotProduct(norm, iaxis[2]);
|
|
|
|
// frac = traceinfo.truefraction;
|
|
/*
|
|
diststart = DotProduct(traceinfo.start, trace->plane.normal);
|
|
distend = DotProduct(traceinfo.end, trace->plane.normal);
|
|
if (diststart == distend)
|
|
frac = 0;
|
|
else
|
|
{
|
|
frac = (diststart - trace->plane.dist) / (diststart-distend);
|
|
if (frac < 0)
|
|
frac = 0;
|
|
else if (frac > 1)
|
|
frac = 1;
|
|
}*/
|
|
|
|
/*okay, this is where it hits this plane*/
|
|
trace->endpos[0] = start[0] + trace->fraction*(end[0] - start[0]);
|
|
trace->endpos[1] = start[1] + trace->fraction*(end[1] - start[1]);
|
|
trace->endpos[2] = start[2] + trace->fraction*(end[2] - start[2]);
|
|
}
|
|
}
|
|
}
|
|
|
|
trace->allsolid = false;
|
|
|
|
return trace->fraction != 1;
|
|
}
|
|
|
|
static unsigned int Mod_Mesh_PointContents(struct model_s *model, const vec3_t axis[3], const vec3_t p)
|
|
{ //trisoup doesn't have any actual volumes, thus we can't report anything...
|
|
return 0;
|
|
}
|
|
static int Mod_Mesh_ClusterForPoint(struct model_s *model, const vec3_t point, int *areaout)
|
|
{ //trisoup doesn't have any actual pvs, thus we can't report anything...
|
|
if (areaout)
|
|
*areaout = 0;
|
|
return -1;
|
|
}
|
|
static qbyte *Mod_Mesh_ClusterPVS(struct model_s *model, int cluster, pvsbuffer_t *pvsbuffer, pvsmerge_t merge)
|
|
{ //trisoup doesn't have any actual pvs, thus we can't report anything...
|
|
return NULL;
|
|
}
|
|
static unsigned int Mod_Mesh_FatPVS(struct model_s *model, const vec3_t org, pvsbuffer_t *pvsbuffer, qboolean merge)
|
|
{ //trisoup doesn't have any actual pvs, thus we can't report anything...
|
|
return 0;
|
|
}
|
|
qboolean Mod_Mesh_EdictInFatPVS(struct model_s *model, const struct pvscache_s *edict, const qbyte *pvs, const int *areas)
|
|
{ //trisoup doesn't have any actual pvs, thus we always report visible
|
|
return true;
|
|
}
|
|
void Mod_Mesh_FindTouchedLeafs(struct model_s *model, struct pvscache_s *ent, const vec3_t cullmins, const vec3_t cullmaxs)
|
|
{
|
|
}
|
|
static void Mod_Mesh_LightPointValues(struct model_s *model, const vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir)
|
|
{ //trisoup doesn't have any actual pvs, thus we can't report anything...
|
|
VectorSet(res_diffuse, 255,255,255);
|
|
VectorSet(res_ambient, 128,128,128);
|
|
VectorSet(res_dir, 0,0,1);
|
|
}
|
|
static void Mod_SetMeshModelFuncs(model_t *mod, qboolean isstatic)
|
|
{
|
|
if (!isstatic)
|
|
{
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
return;
|
|
}
|
|
|
|
// void (*PurgeModel) (struct model_s *mod);
|
|
|
|
mod->funcs.PointContents = Mod_Mesh_PointContents;
|
|
// unsigned int (*BoxContents) (struct model_s *model, int hulloverride, const framestate_t *framestate, const vec3_t axis[3], const vec3_t p, const vec3_t mins, const vec3_t maxs);
|
|
|
|
//deals with whatever is native for the bsp (gamecode is expected to distinguish this).
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
// unsigned int (*NativeContents)(struct model_s *model, int hulloverride, const framestate_t *framestate, const vec3_t axis[3], const vec3_t p, const vec3_t mins, const vec3_t maxs);
|
|
|
|
mod->funcs.FatPVS = Mod_Mesh_FatPVS;
|
|
mod->funcs.EdictInFatPVS = Mod_Mesh_EdictInFatPVS;
|
|
mod->funcs.FindTouchedLeafs = Mod_Mesh_FindTouchedLeafs;
|
|
|
|
mod->funcs.LightPointValues = Mod_Mesh_LightPointValues;
|
|
// void (*StainNode) (struct mnode_s *node, float *parms);
|
|
// void (*MarkLights) (struct dlight_s *light, dlightbitmask_t bit, struct mnode_s *node);
|
|
|
|
mod->funcs.ClusterForPoint = Mod_Mesh_ClusterForPoint;
|
|
mod->funcs.ClusterPVS = Mod_Mesh_ClusterPVS;
|
|
// qbyte *(*ClustersInSphere) (struct model_s *model, const vec3_t point, float radius, pvsbuffer_t *pvsbuffer, const qbyte *fte_restrict unionwith);
|
|
|
|
BIH_BuildAlias(mod, mod->meshinfo);
|
|
}
|
|
|
|
|
|
static void Mod_ClampModelSize(model_t *mod)
|
|
{
|
|
#ifndef SERVERONLY
|
|
int i;
|
|
|
|
float rad=0, axis;
|
|
axis = (mod->maxs[0] - mod->mins[0]);
|
|
rad += axis*axis;
|
|
axis = (mod->maxs[1] - mod->mins[1]);
|
|
rad += axis*axis;
|
|
axis = (mod->maxs[2] - mod->mins[2]);
|
|
rad += axis*axis;
|
|
|
|
mod->tainted = false;
|
|
if (mod->engineflags & MDLF_DOCRC)
|
|
{
|
|
if (!strcmp(mod->name, "progs/eyes.mdl"))
|
|
{ //this is checked elsewhere to make sure the crc matches (this is to make sure the crc check was actually called)
|
|
if (mod->type != mod_alias || mod->fromgame != fg_quake || mod->flags)
|
|
mod->tainted = true;
|
|
}
|
|
}
|
|
|
|
mod->clampscale = 1;
|
|
for (i = 0; i < sizeof(clampedmodel)/sizeof(clampedmodel[0]); i++)
|
|
{
|
|
if (!strcmp(mod->name, clampedmodel[i].name))
|
|
{
|
|
if (rad > clampedmodel[i].furthestallowedextremety)
|
|
{
|
|
axis = clampedmodel[i].furthestallowedextremety;
|
|
mod->clampscale = axis/rad;
|
|
Con_DPrintf("\"%s\" will be clamped.\n", mod->name);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Con_DPrintf("Don't know what size to clamp \"%s\" to (size:%f).\n", mod->name, rad);
|
|
#endif
|
|
}
|
|
|
|
#ifdef NONSKELETALMODELS
|
|
#ifndef SERVERONLY
|
|
static int R_FindTriangleWithEdge (index_t *indexes, int numtris, int start, int end, int ignore)
|
|
{
|
|
int i;
|
|
int match, count;
|
|
|
|
count = 0;
|
|
match = -1;
|
|
|
|
for (i = 0; i < numtris; i++, indexes += 3)
|
|
{
|
|
if ( (indexes[0] == start && indexes[1] == end)
|
|
|| (indexes[1] == start && indexes[2] == end)
|
|
|| (indexes[2] == start && indexes[0] == end) ) {
|
|
if (i != ignore)
|
|
match = i;
|
|
count++;
|
|
} else if ( (indexes[1] == start && indexes[0] == end)
|
|
|| (indexes[2] == start && indexes[1] == end)
|
|
|| (indexes[0] == start && indexes[2] == end) ) {
|
|
count++;
|
|
}
|
|
}
|
|
|
|
// detect edges shared by three triangles and make them seams
|
|
if (count > 2)
|
|
match = -1;
|
|
|
|
return match;
|
|
}
|
|
#endif
|
|
|
|
static void Mod_CompileTriangleNeighbours(model_t *loadmodel, galiasinfo_t *galias)
|
|
{
|
|
#ifndef SERVERONLY
|
|
if (Sh_StencilShadowsActive())
|
|
{
|
|
int i, *n;
|
|
index_t *index;
|
|
index_t *indexes = galias->ofs_indexes;
|
|
int numtris = galias->numindexes/3;
|
|
int *neighbours;
|
|
neighbours = ZG_Malloc(&loadmodel->memgroup, sizeof(int)*numtris*3);
|
|
galias->ofs_trineighbours = neighbours;
|
|
|
|
for (i = 0, index = indexes, n = neighbours; i < numtris; i++, index += 3, n += 3)
|
|
{
|
|
n[0] = R_FindTriangleWithEdge (indexes, numtris, index[1], index[0], i);
|
|
n[1] = R_FindTriangleWithEdge (indexes, numtris, index[2], index[1], i);
|
|
n[2] = R_FindTriangleWithEdge (indexes, numtris, index[0], index[2], i);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#define MAX_FRAMEINFO_POSES 256
|
|
|
|
typedef struct
|
|
{
|
|
unsigned int poses[MAX_FRAMEINFO_POSES];
|
|
qboolean posesarray;
|
|
unsigned int firstpose;
|
|
unsigned int posecount;
|
|
float fps;
|
|
qboolean loop;
|
|
int action;
|
|
int actionweight;
|
|
char name[MAX_QPATH];
|
|
} frameinfo_t;
|
|
static frameinfo_t *ParseFrameInfo(char *modelname, int *numgroups)
|
|
{
|
|
int count = 0;
|
|
int maxcount = 0;
|
|
char *line, *eol;
|
|
char *file;
|
|
frameinfo_t *frames = NULL;
|
|
char fname[MAX_QPATH];
|
|
char tok[MAX_FRAMEINFO_POSES * 4];
|
|
size_t fsize;
|
|
com_tokentype_t ttype;
|
|
Q_snprintfz(fname, sizeof(fname), "%s.framegroups", modelname);
|
|
line = file = FS_LoadMallocFile(fname, &fsize);
|
|
if (!file)
|
|
return NULL;
|
|
while(line && *line)
|
|
{
|
|
unsigned int posecount = 0;
|
|
|
|
eol = strchr(line, '\n');
|
|
if (eol)
|
|
*eol = 0;
|
|
|
|
if (count == maxcount)
|
|
{
|
|
maxcount += 32;
|
|
frames = realloc(frames, sizeof(*frames)*maxcount);
|
|
}
|
|
|
|
line = COM_ParseOut(line, tok, sizeof(tok));
|
|
// Check if firstpose is actually a sequence of comma separated poses, e.g.: 42,43,44,43,42
|
|
if (strchr(tok, ','))
|
|
{
|
|
char pose[64], *ptok = tok;
|
|
|
|
for (; posecount < MAX_FRAMEINFO_POSES; posecount++)
|
|
{
|
|
ptok = COM_ParseStringSetSep(ptok, ',', pose, sizeof(pose));
|
|
if (!pose[0])
|
|
break;
|
|
frames[count].poses[posecount] = atoi(pose);
|
|
}
|
|
}
|
|
frames[count].posesarray = !!posecount;
|
|
frames[count].firstpose = posecount ? 0 : atoi(tok);
|
|
line = COM_ParseOut(line, tok, sizeof(tok));
|
|
frames[count].posecount = posecount ? posecount : atoi(tok);
|
|
line = COM_ParseOut(line, tok, sizeof(tok));
|
|
frames[count].fps = atof(tok);
|
|
line = COM_ParseOut(line, tok, sizeof(tok));
|
|
if (!strcmp(tok, "true") || !strcmp(tok, "yes") || !strcmp(tok, "on"))
|
|
frames[count].loop = true;
|
|
else
|
|
frames[count].loop = !!atoi(tok);
|
|
|
|
frames[count].action = -1;
|
|
frames[count].actionweight = 0;
|
|
Q_snprintfz(frames[count].name, sizeof(frames[count].name), "groupified_%d_anim", count); //to match DP. frameforname cares.
|
|
|
|
line = COM_ParseType(line, tok, sizeof(tok), &ttype);
|
|
if (ttype != TTP_EOF)
|
|
{
|
|
Q_strncpyz(frames[count].name, tok, sizeof(frames[count].name));
|
|
line = COM_ParseType(line, tok, sizeof(tok), &ttype);
|
|
}
|
|
if (ttype != TTP_EOF)
|
|
{
|
|
frames[count].action = atoi(tok);
|
|
line = COM_ParseType(line, tok, sizeof(tok), &ttype);
|
|
}
|
|
if (ttype != TTP_EOF)
|
|
frames[count].actionweight = atoi(tok);
|
|
|
|
if (frames[count].posecount>0 && frames[count].fps)
|
|
count++;
|
|
|
|
if (eol)
|
|
line = eol+1;
|
|
else
|
|
break;
|
|
}
|
|
BZ_Free(file);
|
|
|
|
*numgroups = count;
|
|
return frames;
|
|
}
|
|
|
|
//parses a foo.mdl.events file and inserts the events into the relevant animations
|
|
static void Mod_InsertEvent(zonegroup_t *mem, galiasanimation_t *anims, unsigned int numanimations, unsigned int eventanimation, float eventpose, int eventcode, const char *eventdata)
|
|
{
|
|
galiasevent_t *ev, **link;
|
|
if (eventanimation >= numanimations)
|
|
{
|
|
Con_Printf("Mod_InsertEvent: invalid frame index\n");
|
|
return;
|
|
}
|
|
ev = ZG_Malloc(mem, sizeof(*ev) + strlen(eventdata)+1);
|
|
ev->data = (char*)(ev+1);
|
|
|
|
ev->timestamp = eventpose;
|
|
ev->timestamp /= anims[eventanimation].rate;
|
|
ev->code = eventcode;
|
|
strcpy(ev->data, eventdata);
|
|
link = &anims[eventanimation].events;
|
|
while (*link && (*link)->timestamp <= ev->timestamp)
|
|
link = &(*link)->next;
|
|
ev->next = *link;
|
|
*link = ev;
|
|
}
|
|
static qboolean Mod_ParseModelEvents(model_t *mod, galiasanimation_t *anims, unsigned int numanimations)
|
|
{
|
|
unsigned int anim;
|
|
float pose;
|
|
int eventcode;
|
|
|
|
const char *modelname = mod->name;
|
|
zonegroup_t *mem = &mod->memgroup;
|
|
char fname[MAX_QPATH], tok[2048];
|
|
size_t fsize;
|
|
char *line, *file, *eol;
|
|
Q_snprintfz(fname, sizeof(fname), "%s.events", modelname);
|
|
line = file = FS_LoadMallocFile(fname, &fsize);
|
|
if (!file)
|
|
return false;
|
|
while(line && *line)
|
|
{
|
|
eol = strchr(line, '\n');
|
|
if (eol)
|
|
*eol = 0;
|
|
|
|
line = COM_ParseOut(line, tok, sizeof(tok));
|
|
anim = strtoul(tok, NULL, 0);
|
|
line = COM_ParseOut(line, tok, sizeof(tok));
|
|
pose = strtod(tok, NULL);
|
|
line = COM_ParseOut(line, tok, sizeof(tok));
|
|
eventcode = (long)strtol(tok, NULL, 0);
|
|
line = COM_ParseOut(line, tok, sizeof(tok));
|
|
Mod_InsertEvent(mem, anims, numanimations, anim, pose, eventcode, tok);
|
|
|
|
if (eol)
|
|
line = eol+1;
|
|
else
|
|
break;
|
|
}
|
|
BZ_Free(file);
|
|
return true;
|
|
}
|
|
|
|
static void Mod_DefaultMesh(galiasinfo_t *galias, const char *name, unsigned int index)
|
|
{
|
|
Q_strncpyz(galias->surfacename, name, sizeof(galias->surfacename));
|
|
Q_strncpyz(galias->csurface.name, COM_SkipPath(name), sizeof(galias->csurface.name));
|
|
galias->contents = FTECONTENTS_BODY;
|
|
galias->geomset = ~0; //invalid set = always visible
|
|
galias->geomid = 0;
|
|
galias->mindist = 0;
|
|
galias->maxdist = 0;
|
|
galias->surfaceid = index+1;
|
|
}
|
|
|
|
void Mod_DestroyMesh(galiasinfo_t *galias)
|
|
{
|
|
#ifndef SERVERONLY
|
|
if (!qrenderer || !BE_VBO_Destroy)
|
|
return;
|
|
while(galias)
|
|
{
|
|
BE_VBO_Destroy(&galias->vbotexcoords, galias->vbomem);
|
|
BE_VBO_Destroy(&galias->vboindicies, galias->ebomem);
|
|
galias = galias->nextsurf;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
static void Mod_GenerateMeshVBO(model_t *mod, galiasinfo_t *galias)
|
|
//vec3_t *vc, vec2_t *tc, vec3_t *nv, vec3_t *sv, vec3_t *tv, index_t *idx, int numidx, int numverts)
|
|
{
|
|
#ifdef NONSKELETALMODELS
|
|
int i, p;
|
|
galiasanimation_t *group = galias->ofsanimations;
|
|
#endif
|
|
int vbospace = 0;
|
|
vbobctx_t vboctx;
|
|
|
|
//don't fail on dedicated servers
|
|
if (!BE_VBO_Begin || !galias->numverts)
|
|
return;
|
|
|
|
//determine the amount of space we need for our vbos.
|
|
if (galias->ofs_st_array)
|
|
vbospace += sizeof(*galias->ofs_st_array) * galias->numverts;
|
|
if (galias->ofs_lmst_array)
|
|
vbospace += sizeof(*galias->ofs_lmst_array) * galias->numverts;
|
|
if (galias->ofs_rgbaf)
|
|
vbospace += sizeof(*galias->ofs_rgbaf) * galias->numverts;
|
|
else if (galias->ofs_rgbaub)
|
|
vbospace += sizeof(*galias->ofs_rgbaub) * galias->numverts;
|
|
#ifdef SKELETALMODELS
|
|
if (galias->ofs_skel_xyz)
|
|
vbospace += sizeof(*galias->ofs_skel_xyz) * galias->numverts;
|
|
if (galias->ofs_skel_norm)
|
|
vbospace += sizeof(*galias->ofs_skel_norm) * galias->numverts;
|
|
if (galias->ofs_skel_svect)
|
|
vbospace += sizeof(*galias->ofs_skel_svect) * galias->numverts;
|
|
if (galias->ofs_skel_tvect)
|
|
vbospace += sizeof(*galias->ofs_skel_tvect) * galias->numverts;
|
|
if (galias->ofs_skel_idx)
|
|
vbospace += sizeof(*galias->ofs_skel_idx) * galias->numverts;
|
|
if (galias->ofs_skel_weight)
|
|
vbospace += sizeof(*galias->ofs_skel_weight) * galias->numverts;
|
|
#endif
|
|
#ifdef NONSKELETALMODELS
|
|
for (i = 0; i < galias->numanimations; i++)
|
|
{
|
|
if (group[i].poseofs)
|
|
vbospace += group[i].numposes * galias->numverts * (sizeof(vecV_t)+sizeof(vec3_t)*3);
|
|
}
|
|
#endif
|
|
|
|
BE_VBO_Begin(&vboctx, vbospace);
|
|
if (galias->ofs_st_array)
|
|
BE_VBO_Data(&vboctx, galias->ofs_st_array, sizeof(*galias->ofs_st_array) * galias->numverts, &galias->vbotexcoords);
|
|
if (galias->ofs_lmst_array)
|
|
BE_VBO_Data(&vboctx, galias->ofs_lmst_array, sizeof(*galias->ofs_lmst_array) * galias->numverts, &galias->vbolmtexcoords);
|
|
if (galias->ofs_rgbaf)
|
|
BE_VBO_Data(&vboctx, galias->ofs_rgbaf, sizeof(*galias->ofs_rgbaf) * galias->numverts, &galias->vborgba);
|
|
else if (galias->ofs_rgbaub)
|
|
BE_VBO_Data(&vboctx, galias->ofs_rgbaub, sizeof(*galias->ofs_rgbaub) * galias->numverts, &galias->vborgba);
|
|
#ifdef SKELETALMODELS
|
|
if (galias->ofs_skel_xyz)
|
|
BE_VBO_Data(&vboctx, galias->ofs_skel_xyz, sizeof(*galias->ofs_skel_xyz) * galias->numverts, &galias->vbo_skel_verts);
|
|
if (galias->ofs_skel_norm)
|
|
BE_VBO_Data(&vboctx, galias->ofs_skel_norm, sizeof(*galias->ofs_skel_norm) * galias->numverts, &galias->vbo_skel_normals);
|
|
if (galias->ofs_skel_svect)
|
|
BE_VBO_Data(&vboctx, galias->ofs_skel_svect, sizeof(*galias->ofs_skel_svect) * galias->numverts, &galias->vbo_skel_svector);
|
|
if (galias->ofs_skel_tvect)
|
|
BE_VBO_Data(&vboctx, galias->ofs_skel_tvect, sizeof(*galias->ofs_skel_tvect) * galias->numverts, &galias->vbo_skel_tvector);
|
|
if (!galias->mappedbones && galias->numbones > sh_config.max_gpu_bones && galias->ofs_skel_idx && sh_config.max_gpu_bones)
|
|
{ //if we're using gpu bones, then its possible that we're trying to load a model with more bones than the gpu supports
|
|
//to work around this (and get performance back), each surface has a gpu->cpu table so that bones not used on a mesh don't cause it to need to use a software fallback
|
|
qboolean *seen = alloca(sizeof(*seen) * galias->numbones);
|
|
int j, k;
|
|
memset(seen, 0, sizeof(*seen) * galias->numbones);
|
|
for (j = 0; j < galias->numverts; j++)
|
|
for (k = 0; k < 4; k++)
|
|
{
|
|
if (galias->ofs_skel_weight[j][k])
|
|
seen[galias->ofs_skel_idx[j][k]] = true;
|
|
}
|
|
|
|
for (j = 0, k = 0; j < galias->numbones; j++)
|
|
{
|
|
if (seen[j])
|
|
k++;
|
|
}
|
|
if (k < sh_config.max_gpu_bones)
|
|
{ //okay, we can hardware accelerate that.
|
|
galias->bonemap = ZG_Malloc(&mod->memgroup, sizeof(*galias->bonemap)*sh_config.max_gpu_bones);
|
|
galias->mappedbones = 0;
|
|
for (j = 0; j < galias->numbones; j++)
|
|
{
|
|
if (seen[j])
|
|
galias->bonemap[galias->mappedbones++] = j;
|
|
}
|
|
}
|
|
else
|
|
Con_DPrintf(CON_WARNING"PERF: \"%s\":\"%s\" exceeds gpu bone limit and will be software-skinned - %i > %i\n", mod->name, galias->surfacename, k, sh_config.max_gpu_bones);
|
|
}
|
|
if (galias->mappedbones)
|
|
{
|
|
boneidx_t *remaps = alloca(sizeof(*remaps) * galias->numbones);
|
|
bone_vec4_t *bones = alloca(sizeof(*bones) * galias->numverts);
|
|
int j, k;
|
|
|
|
//our remap table is gpu->cpu, but we need cpu->gpu here
|
|
for (j = 0; j < galias->numbones; j++)
|
|
remaps[j] = 0; //errors.
|
|
for (j = 0; j < galias->mappedbones; j++)
|
|
remaps[galias->bonemap[j]] = j;
|
|
//now remap them all
|
|
for (j = 0; j < galias->numverts; j++)
|
|
for (k = 0; k < 4; k++)
|
|
bones[j][k] = remaps[galias->ofs_skel_idx[j][k]];
|
|
|
|
//and we can upload
|
|
if (galias->ofs_skel_idx)
|
|
BE_VBO_Data(&vboctx, bones, sizeof(*bones) * galias->numverts, &galias->vbo_skel_bonenum);
|
|
if (galias->ofs_skel_weight)
|
|
BE_VBO_Data(&vboctx, galias->ofs_skel_weight, sizeof(*galias->ofs_skel_weight) * galias->numverts, &galias->vbo_skel_bweight);
|
|
}
|
|
else
|
|
{
|
|
if (galias->ofs_skel_idx)
|
|
BE_VBO_Data(&vboctx, galias->ofs_skel_idx, sizeof(*galias->ofs_skel_idx) * galias->numverts, &galias->vbo_skel_bonenum);
|
|
if (galias->ofs_skel_weight)
|
|
BE_VBO_Data(&vboctx, galias->ofs_skel_weight, sizeof(*galias->ofs_skel_weight) * galias->numverts, &galias->vbo_skel_bweight);
|
|
}
|
|
#endif
|
|
#ifdef NONSKELETALMODELS
|
|
for (i = 0; i < galias->numanimations; i++)
|
|
{
|
|
galiaspose_t *pose = group[i].poseofs;
|
|
if (pose)
|
|
for (p = 0; p < group[i].numposes; p++, pose++)
|
|
{
|
|
BE_VBO_Data(&vboctx, pose->ofsverts, sizeof(*pose->ofsverts) * galias->numverts, &pose->vboverts);
|
|
BE_VBO_Data(&vboctx, pose->ofsnormals, sizeof(*pose->ofsnormals) * galias->numverts, &pose->vbonormals);
|
|
if (pose->ofssvector)
|
|
BE_VBO_Data(&vboctx, pose->ofssvector, sizeof(*pose->ofssvector) * galias->numverts, &pose->vbosvector);
|
|
if (pose->ofstvector)
|
|
BE_VBO_Data(&vboctx, pose->ofstvector, sizeof(*pose->ofstvector) * galias->numverts, &pose->vbotvector);
|
|
}
|
|
}
|
|
#endif
|
|
BE_VBO_Finish(&vboctx, galias->ofs_indexes, sizeof(*galias->ofs_indexes) * galias->numindexes, &galias->vboindicies, &galias->vbomem, &galias->ebomem);
|
|
}
|
|
#endif
|
|
|
|
|
|
#ifdef NONSKELETALMODELS
|
|
//called for non-skeletal model formats.
|
|
static void Mod_BuildTextureVectors(galiasinfo_t *galias)
|
|
//vec3_t *vc, vec2_t *tc, vec3_t *nv, vec3_t *sv, vec3_t *tv, index_t *idx, int numidx, int numverts)
|
|
{
|
|
#ifndef SERVERONLY
|
|
int i, p;
|
|
galiasanimation_t *group;
|
|
galiaspose_t *pose;
|
|
vecV_t *vc;
|
|
vec3_t *nv, *sv, *tv;
|
|
vec2_t *tc;
|
|
index_t *idx;
|
|
|
|
//don't fail on dedicated servers
|
|
if (!qrenderer || !BE_VBO_Begin)
|
|
return;
|
|
|
|
idx = galias->ofs_indexes;
|
|
tc = galias->ofs_st_array;
|
|
group = galias->ofsanimations;
|
|
|
|
for (i = 0; i < galias->numanimations; i++, group++)
|
|
{
|
|
pose = group->poseofs;
|
|
for (p = 0; p < group->numposes; p++, pose++)
|
|
{
|
|
vc = pose->ofsverts;
|
|
nv = pose->ofsnormals;
|
|
if (pose->ofssvector != 0 && pose->ofstvector != 0)
|
|
{
|
|
sv = pose->ofssvector;
|
|
tv = pose->ofstvector;
|
|
|
|
Mod_AccumulateTextureVectors(vc, tc, nv, sv, tv, idx, galias->numindexes, false);
|
|
Mod_NormaliseTextureVectors(nv, sv, tv, galias->numverts, false);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#ifndef SERVERONLY
|
|
//looks for foo.md3_0.skin files, for dp compat
|
|
//also try foo_0.skin, because people appear to use that too. *sigh*.
|
|
static int Mod_CountSkinFiles(model_t *mod)
|
|
{
|
|
int i;
|
|
char skinfilename[MAX_QPATH];
|
|
char *modelname = mod->name;
|
|
//try and add numbered skins, and then try fixed names.
|
|
for (i = 0; ; i++)
|
|
{
|
|
Q_snprintfz(skinfilename, sizeof(skinfilename), "%s_%i.skin", modelname, i);
|
|
if (!COM_FCheckExists(skinfilename))
|
|
{
|
|
COM_StripExtension(modelname, skinfilename, sizeof(skinfilename));
|
|
Q_snprintfz(skinfilename+strlen(skinfilename), sizeof(skinfilename)-strlen(skinfilename), "_%i.skin", i);
|
|
if (!COM_FCheckExists(skinfilename))
|
|
break;
|
|
}
|
|
}
|
|
return i;
|
|
}
|
|
|
|
void Mod_LoadAliasShaders(model_t *mod)
|
|
{
|
|
galiasinfo_t *ai = mod->meshinfo;
|
|
galiasskin_t *s;
|
|
skinframe_t *f;
|
|
int i, j, k;
|
|
int numskins;
|
|
|
|
unsigned int loadflags;
|
|
unsigned int imageflags;
|
|
char basename[32];
|
|
char alttexpath[MAX_QPATH];
|
|
uploadfmt_t skintranstype;
|
|
char *slash;
|
|
#ifdef MD1MODELS
|
|
#ifdef HEXEN2
|
|
if (mod->flags & MFH2_TRANSPARENT)
|
|
skintranstype = TF_H2_T7G1; //hexen2
|
|
else
|
|
#endif
|
|
if (mod->flags & MFH2_HOLEY)
|
|
{
|
|
//in hexen2, the official value is 0.
|
|
//hexen2's GL renderer ONLY also has a bug that ADDITIONALLY translates index 255. this is the 'normal' behaviour.
|
|
//quakespasm has a bug that translates ONLY 255 and ignores 0. massive fuckup, when index 0 is more commonly used (and is also a dupe anyway, with q1's palette).
|
|
skintranstype = mod_h2holey_bugged.ival?TF_TRANS8:TF_H2_TRANS8_0; //hexen2
|
|
}
|
|
#ifdef HEXEN2
|
|
else if (mod->flags & MFH2_SPECIAL_TRANS)
|
|
skintranstype = TF_H2_T4A4; //hexen2
|
|
#endif
|
|
else
|
|
#endif
|
|
skintranstype = TF_SOLID8;
|
|
|
|
COM_FileBase(mod->name, basename, sizeof(basename));
|
|
|
|
imageflags = 0;
|
|
if (mod->engineflags & MDLF_NOTREPLACEMENTS)
|
|
{
|
|
ruleset_allow_sensitive_texture_replacements.flags |= CVAR_RENDERERLATCH;
|
|
if (!ruleset_allow_sensitive_texture_replacements.ival)
|
|
imageflags |= IF_NOREPLACE;
|
|
}
|
|
#ifdef MD1MODELS
|
|
if (mod->fromgame == fg_quake && mod_nomipmap.ival)
|
|
imageflags |= IF_NOMIPMAP;
|
|
#endif
|
|
|
|
slash = COM_SkipPath(mod->name);
|
|
if (slash != mod->name && slash-mod->name < sizeof(alttexpath))
|
|
{
|
|
slash--;
|
|
memcpy(alttexpath, mod->name, slash-mod->name);
|
|
Q_strncpyz(alttexpath+(slash-mod->name), ":models", sizeof(alttexpath)-(slash-mod->name)); //fuhquake compat
|
|
slash++;
|
|
}
|
|
else
|
|
{
|
|
slash = mod->name;
|
|
strcpy(alttexpath, "models"); //fuhquake compat
|
|
}
|
|
|
|
|
|
|
|
for (ai = mod->meshinfo, numskins = 0; ai; ai = ai->nextsurf)
|
|
{
|
|
if (numskins < ai->numskins)
|
|
numskins = ai->numskins;
|
|
Mod_GenerateMeshVBO(mod, ai); //FIXME: shares verts
|
|
}
|
|
for (i = 0; i < numskins; i++)
|
|
{
|
|
skinid_t skinid;
|
|
skinfile_t *skinfile;
|
|
char *filedata;
|
|
char skinfilename[MAX_QPATH];
|
|
char *modelname = mod->name;
|
|
|
|
skinid = 0;
|
|
skinfile = NULL;
|
|
if (qrenderer != QR_NONE)
|
|
{
|
|
Q_snprintfz(skinfilename, sizeof(skinfilename), "%s_%i.skin", modelname, i);
|
|
filedata = FS_LoadMallocFile(skinfilename, NULL);
|
|
if (!filedata)
|
|
{
|
|
COM_StripExtension(modelname, skinfilename, sizeof(skinfilename));
|
|
Q_snprintfz(skinfilename+strlen(skinfilename), sizeof(skinfilename)-strlen(skinfilename), "_%i.skin", i);
|
|
filedata = FS_LoadMallocFile(skinfilename, NULL);
|
|
}
|
|
if (filedata)
|
|
{
|
|
skinid = Mod_ReadSkinFile(skinfilename, filedata);
|
|
Z_Free(filedata);
|
|
skinfile = Mod_LookupSkin(skinid);
|
|
}
|
|
}
|
|
|
|
for (ai = mod->meshinfo; ai; ai = ai->nextsurf)
|
|
{
|
|
if (i >= ai->numskins)
|
|
continue;
|
|
|
|
s = ai->ofsskins+i;
|
|
for (j = 0, f = s->frame; j < s->numframes; j++, f++)
|
|
{
|
|
if (j == 0 && skinfile)
|
|
{
|
|
//check if this skinfile has a mapping.
|
|
for (k = 0; k < skinfile->nummappings; k++)
|
|
{
|
|
if (!strcmp(ai->surfacename, skinfile->mappings[k].surface))
|
|
{
|
|
skinfile->mappings[k].shader->uses++; //so it doesn't blow up when the skin gets freed.
|
|
f->shader = skinfile->mappings[k].shader;
|
|
f->texnums = skinfile->mappings[k].texnums;
|
|
skinfile->mappings[k].needsfree = 0; //don't free any composed texture. it'll live on as part of the model.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
f->shader = NULL;
|
|
if (!f->shader)
|
|
{
|
|
if (!f->defaultshader)
|
|
{
|
|
if ((ai->csurface.flags & 0x80) || dpcompat_skinfiles.ival) //nodraw
|
|
f->shader = R_RegisterShader(f->shadername, SUF_NONE, "{\nsurfaceparm nodraw\nsurfaceparm nodlight\nsurfaceparm nomarks\nsurfaceparm noshadows\n}\n");
|
|
else
|
|
f->shader = R_RegisterSkin(mod, f->shadername);
|
|
}
|
|
else
|
|
f->shader = R_RegisterShader(f->shadername, SUF_NONE, f->defaultshader);
|
|
}
|
|
|
|
if (f->texels)
|
|
{
|
|
loadflags = SHADER_HASPALETTED | SHADER_HASDIFFUSE | SHADER_HASGLOSS | SHADER_HASTOPBOTTOM;
|
|
if (r_fb_models.ival)
|
|
loadflags |= SHADER_HASFULLBRIGHT;
|
|
if (r_loadbumpmapping)
|
|
loadflags |= SHADER_HASNORMALMAP;
|
|
R_BuildLegacyTexnums(f->shader, basename, alttexpath, loadflags, imageflags, skintranstype, s->skinwidth, s->skinheight, f->texels, host_basepal);
|
|
}
|
|
else
|
|
R_BuildDefaultTexnums(&f->texnums, f->shader, 0);
|
|
}
|
|
}
|
|
Mod_WipeSkin(skinid, false);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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//Q1 model loading
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#ifdef MD1MODELS
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#define NUMVERTEXNORMALS 162
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extern float r_avertexnormals[NUMVERTEXNORMALS][3];
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// mdltype 0 = q1, 1 = qtest, 2 = rapo/h2
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static void Q1MDL_LoadPose(galiasinfo_t *galias, dmdl_t *pq1inmodel, vecV_t *verts, vec3_t *normals, vec3_t *svec, vec3_t *tvec, dtrivertx_t *pinframe, int *seamremaps, int mdltype, unsigned int bbox[6])
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{
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int j;
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#ifdef _DEBUG
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bbox[0] = bbox[1] = bbox[2] = ~0;
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bbox[3] = bbox[4] = bbox[5] = 0;
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#endif
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#ifdef HEXEN2
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if (mdltype == 2)
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{
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for (j = 0; j < galias->numverts; j++)
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{
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verts[j][0] = pinframe[seamremaps[j]].v[0]*pq1inmodel->scale[0]+pq1inmodel->scale_origin[0];
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verts[j][1] = pinframe[seamremaps[j]].v[1]*pq1inmodel->scale[1]+pq1inmodel->scale_origin[1];
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verts[j][2] = pinframe[seamremaps[j]].v[2]*pq1inmodel->scale[2]+pq1inmodel->scale_origin[2];
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#ifndef SERVERONLY
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VectorCopy(r_avertexnormals[pinframe[seamremaps[j]].lightnormalindex], normals[j]);
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#endif
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}
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}
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else
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#endif
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{
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for (j = 0; j < pq1inmodel->numverts; j++)
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{
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#ifdef _DEBUG
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bbox[0] = min(bbox[0], pinframe[j].v[0]);
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bbox[1] = min(bbox[1], pinframe[j].v[1]);
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bbox[2] = min(bbox[2], pinframe[j].v[2]);
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bbox[3] = max(bbox[3], pinframe[j].v[0]);
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bbox[4] = max(bbox[4], pinframe[j].v[1]);
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bbox[5] = max(bbox[5], pinframe[j].v[2]);
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#endif
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verts[j][0] = pinframe[j].v[0]*pq1inmodel->scale[0]+pq1inmodel->scale_origin[0];
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verts[j][1] = pinframe[j].v[1]*pq1inmodel->scale[1]+pq1inmodel->scale_origin[1];
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verts[j][2] = pinframe[j].v[2]*pq1inmodel->scale[2]+pq1inmodel->scale_origin[2];
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#ifndef SERVERONLY
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VectorCopy(r_avertexnormals[pinframe[j].lightnormalindex], normals[j]);
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#endif
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if (seamremaps[j] != j)
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{
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VectorCopy(verts[j], verts[seamremaps[j]]);
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#ifndef SERVERONLY
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VectorCopy(normals[j], normals[seamremaps[j]]);
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#endif
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}
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}
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}
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}
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static void Q1MDL_LoadPoseQF16(galiasinfo_t *galias, dmdl_t *pq1inmodel, vecV_t *verts, vec3_t *normals, vec3_t *svec, vec3_t *tvec, dtrivertx_t *pinframe, int *seamremaps, int mdltype)
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{
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//quakeforge's MD16 format has regular 8bit stuff, trailed by an extra low-order set of the verts providing the extra 8bits of precision.
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//its worth noting that the model could be rendered using the high-order parts only, if your software renderer only supports that or whatever.
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dtrivertx_t *pinframelow = pinframe + pq1inmodel->numverts;
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int j;
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vec3_t exscale;
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VectorScale(pq1inmodel->scale, 1.0/256, exscale);
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for (j = 0; j < pq1inmodel->numverts; j++)
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{
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verts[j][0] = pinframe[j].v[0]*pq1inmodel->scale[0] + pinframelow[j].v[0]*exscale[0] + pq1inmodel->scale_origin[0];
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verts[j][1] = pinframe[j].v[1]*pq1inmodel->scale[1] + pinframelow[j].v[1]*exscale[1] + pq1inmodel->scale_origin[1];
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verts[j][2] = pinframe[j].v[2]*pq1inmodel->scale[2] + pinframelow[j].v[2]*exscale[2] + pq1inmodel->scale_origin[2];
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#ifndef SERVERONLY
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VectorCopy(r_avertexnormals[pinframe[j].lightnormalindex], normals[j]);
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#endif
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if (seamremaps[j] != j)
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{
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VectorCopy(verts[j], verts[seamremaps[j]]);
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#ifndef SERVERONLY
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VectorCopy(normals[j], normals[seamremaps[j]]);
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#endif
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}
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}
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}
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static void *Q1MDL_LoadFrameGroup (galiasinfo_t *galias, dmdl_t *pq1inmodel, model_t *loadmodel, daliasframetype_t *pframetype, int *seamremaps, int mdltype)
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{
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galiaspose_t *pose;
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galiasanimation_t *frame = galias->ofsanimations;
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dtrivertx_t *pinframe;
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daliasframe_t *frameinfo;
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int i, k;
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daliasgroup_t *ingroup;
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daliasinterval_t *intervals;
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float sinter;
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vec3_t *normals, *svec, *tvec;
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vecV_t *verts;
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int aliasframesize = (mdltype == 1) ? sizeof(daliasframe_t)-16 : sizeof(daliasframe_t);
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unsigned int bbox[6];
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#ifdef SERVERONLY
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normals = NULL;
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svec = NULL;
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tvec = NULL;
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#endif
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for (i = 0; i < pq1inmodel->numframes; i++)
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{
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frame->action = -1;
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frame->actionweight = 0;
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switch(LittleLong(pframetype->type))
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{
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case ALIAS_SINGLE:
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frameinfo = (daliasframe_t*)((char *)(pframetype+1)); // qtest aliasframe is a subset
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pinframe = (dtrivertx_t*)((char*)frameinfo+aliasframesize);
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#ifndef SERVERONLY
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pose = (galiaspose_t *)ZG_Malloc(&loadmodel->memgroup, sizeof(galiaspose_t) + (sizeof(vecV_t)+sizeof(vec3_t)*3)*galias->numverts);
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#else
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pose = (galiaspose_t *)ZG_Malloc(&loadmodel->memgroup, sizeof(galiaspose_t) + (sizeof(vecV_t))*galias->numverts);
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#endif
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frame->poseofs = pose;
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frame->numposes = 1;
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galias->numanimations++;
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if (mdltype == 1)
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frame->name[0] = '\0';
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else
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Q_strncpyz(frame->name, frameinfo->name, sizeof(frame->name));
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verts = (vecV_t *)(pose+1);
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pose->ofsverts = verts;
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#ifndef SERVERONLY
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normals = (vec3_t*)&verts[galias->numverts];
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svec = &normals[galias->numverts];
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tvec = &svec[galias->numverts];
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pose->ofsnormals = normals;
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pose->ofssvector = svec;
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pose->ofstvector = tvec;
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#endif
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if (mdltype & 16)
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{
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Q1MDL_LoadPoseQF16(galias, pq1inmodel, verts, normals, svec, tvec, pinframe, seamremaps, mdltype);
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pframetype = (daliasframetype_t *)&pinframe[pq1inmodel->numverts*2];
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}
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else
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{
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Q1MDL_LoadPose(galias, pq1inmodel, verts, normals, svec, tvec, pinframe, seamremaps, mdltype, bbox);
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pframetype = (daliasframetype_t *)&pinframe[pq1inmodel->numverts];
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#ifdef _DEBUG
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if ((bbox[3] > frameinfo->bboxmax.v[0] || bbox[4] > frameinfo->bboxmax.v[1] || bbox[5] > frameinfo->bboxmax.v[2] ||
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bbox[0] < frameinfo->bboxmin.v[0] || bbox[1] < frameinfo->bboxmin.v[1] || bbox[2] < frameinfo->bboxmin.v[2]) && !galias->warned)
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#else
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if (galias->numverts && pinframe[0].v[2] > frameinfo->bboxmax.v[2] && !galias->warned)
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#endif
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{
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Con_DPrintf(CON_WARNING"%s has incorrect frame bounds\n", loadmodel->name);
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galias->warned = true;
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}
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}
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// GL_GenerateNormals((float*)verts, (float*)normals, (int *)((char *)galias + galias->ofs_indexes), galias->numindexes/3, galias->numverts);
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break;
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case ALIAS_GROUP:
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case ALIAS_GROUP_SWAPPED: // prerelease
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ingroup = (daliasgroup_t *)(pframetype+1);
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frame->numposes = LittleLong(ingroup->numframes);
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#ifdef SERVERONLY
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pose = (galiaspose_t *)ZG_Malloc(&loadmodel->memgroup, frame->numposes*(sizeof(galiaspose_t) + sizeof(vecV_t)*galias->numverts));
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verts = (vecV_t *)(pose+frame->numposes);
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#else
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pose = (galiaspose_t *)ZG_Malloc(&loadmodel->memgroup, frame->numposes*(sizeof(galiaspose_t) + (sizeof(vecV_t)+sizeof(vec3_t)*3)*galias->numverts));
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verts = (vecV_t *)(pose+frame->numposes);
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normals = (vec3_t*)&verts[galias->numverts];
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svec = &normals[galias->numverts];
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tvec = &svec[galias->numverts];
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#endif
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frame->poseofs = pose;
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frame->loop = true;
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galias->numanimations++;
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intervals = (daliasinterval_t *)(ingroup+1);
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if (frame->numposes == 0)
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frame->rate = 10;
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else
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{
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sinter = LittleFloat(intervals->interval);
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if (sinter <= 0)
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sinter = 0.1;
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frame->rate = 1/sinter;
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}
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pinframe = (dtrivertx_t *)(intervals+frame->numposes);
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for (k = 0; k < frame->numposes; k++)
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{
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pose->ofsverts = verts;
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#ifndef SERVERONLY
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pose->ofsnormals = normals;
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pose->ofssvector = svec;
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pose->ofstvector = tvec;
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#endif
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frameinfo = (daliasframe_t*)pinframe;
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pinframe = (dtrivertx_t *)((char *)frameinfo + aliasframesize);
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if (k == 0)
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{
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if (mdltype == 1)
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frame->name[0] = '\0';
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else
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Q_strncpyz(frame->name, frameinfo->name, sizeof(frame->name));
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}
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if (mdltype & 16)
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{
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Q1MDL_LoadPoseQF16(galias, pq1inmodel, verts, normals, svec, tvec, pinframe, seamremaps, mdltype);
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pinframe += pq1inmodel->numverts*2;
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}
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else
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{
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Q1MDL_LoadPose(galias, pq1inmodel, verts, normals, svec, tvec, pinframe, seamremaps, mdltype, bbox);
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#ifdef _DEBUG
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if ((bbox[3] > frameinfo->bboxmax.v[0] || bbox[4] > frameinfo->bboxmax.v[1] || bbox[5] > frameinfo->bboxmax.v[2] ||
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bbox[0] < frameinfo->bboxmin.v[0] || bbox[1] < frameinfo->bboxmin.v[1] || bbox[2] < frameinfo->bboxmin.v[2] ||
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#else
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if (galias->numverts && (pinframe[0].v[2] > frameinfo->bboxmax.v[2] ||
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#endif
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frameinfo->bboxmin.v[0] < ingroup->bboxmin.v[0] || frameinfo->bboxmin.v[1] < ingroup->bboxmin.v[1] || frameinfo->bboxmin.v[2] < ingroup->bboxmin.v[2] ||
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frameinfo->bboxmax.v[0] > ingroup->bboxmax.v[0] || frameinfo->bboxmax.v[1] > ingroup->bboxmax.v[1] || frameinfo->bboxmax.v[2] > ingroup->bboxmax.v[2]) && !galias->warned)
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{
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Con_DPrintf(CON_WARNING"%s has incorrect frame bounds\n", loadmodel->name);
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galias->warned = true;
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}
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pinframe += pq1inmodel->numverts;
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}
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#ifndef SERVERONLY
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verts = (vecV_t*)&tvec[galias->numverts];
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normals = (vec3_t*)&verts[galias->numverts];
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svec = &normals[galias->numverts];
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tvec = &svec[galias->numverts];
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#else
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verts = &verts[galias->numverts];
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#endif
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pose++;
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}
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// GL_GenerateNormals((float*)verts, (float*)normals, (int *)((char *)galias + galias->ofs_indexes), galias->numindexes/3, galias->numverts);
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pframetype = (daliasframetype_t *)pinframe;
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break;
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default:
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Con_Printf(CON_ERROR "Bad frame type in %s\n", loadmodel->name);
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return NULL;
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}
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frame++;
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}
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return pframetype;
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}
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//greatly reduced version of Q1_LoadSkins
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//just skips over the data
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static void *Q1MDL_LoadSkins_SV (galiasinfo_t *galias, dmdl_t *pq1inmodel, daliasskintype_t *pskintype, unsigned int skintranstype)
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{
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int i;
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int s;
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int *count;
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float *intervals;
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qbyte *data;
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s = pq1inmodel->skinwidth*pq1inmodel->skinheight;
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for (i = 0; i < pq1inmodel->numskins; i++)
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{
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switch(LittleLong(pskintype->type))
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{
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case ALIAS_SKIN_SINGLE:
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pskintype = (daliasskintype_t *)((char *)(pskintype+1)+s);
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break;
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default:
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count = (int *)(pskintype+1);
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intervals = (float *)(count+1);
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data = (qbyte *)(intervals + LittleLong(*count));
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data += s*LittleLong(*count);
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pskintype = (daliasskintype_t *)data;
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break;
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}
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}
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galias->numskins=pq1inmodel->numskins;
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return pskintype;
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}
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#ifndef SERVERONLY
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static cvar_t dpcompat_nofloodfill = CVARD("dpcompat_nofloodfill", "0", "Disables the q1mdl floodfill. Setting this to 1 may result in blue seams on the vanilla quake models.");
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/*
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=================
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Mod_FloodFillSkin
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Fill background pixels so mipmapping doesn't have haloes - Ed
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=================
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*/
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typedef struct
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{
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short x, y;
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} floodfill_t;
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// must be a power of 2
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#define FLOODFILL_FIFO_SIZE 0x1000
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#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
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#define FLOODFILL_STEP( off, dx, dy ) \
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do{ \
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if (pos[off] == fillcolor) \
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{ \
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pos[off] = 255; \
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fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
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inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
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} \
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else if (pos[off] != 255) fdc = pos[off]; \
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}while(0)
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|
|
static void Mod_FloodFillSkin( qbyte *skin, int skinwidth, int skinheight )
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{
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|
qbyte fillcolor = *skin; // assume this is the pixel to fill
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floodfill_t fifo[FLOODFILL_FIFO_SIZE];
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|
int inpt = 0, outpt = 0;
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|
int filledcolor = -1;
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|
int i;
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|
|
if (dpcompat_nofloodfill.ival || skinwidth > 0x7fffu || skinheight > 0x7fffu)
|
|
return;
|
|
|
|
if (filledcolor == -1)
|
|
{
|
|
filledcolor = 0;
|
|
// attempt to find opaque black
|
|
for (i = 0; i < 256; ++i)
|
|
if (d_8to24rgbtable[i] == (255 << 0)) // alpha 1.0
|
|
{
|
|
filledcolor = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// can't fill to filled color or to transparent color (used as visited marker)
|
|
if ((fillcolor == filledcolor) || (fillcolor == 255))
|
|
{
|
|
//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
|
|
return;
|
|
}
|
|
|
|
fifo[inpt].x = 0, fifo[inpt].y = 0;
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
while (outpt != inpt)
|
|
{
|
|
int x = fifo[outpt].x, y = fifo[outpt].y;
|
|
int fdc = filledcolor;
|
|
qbyte *pos = &skin[x + skinwidth * y];
|
|
|
|
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
|
|
if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
|
|
if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
|
|
if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
|
|
skin[x + skinwidth * y] = fdc;
|
|
}
|
|
}
|
|
|
|
static void *Q1MDL_LoadSkins_GL (galiasinfo_t *galias, dmdl_t *pq1inmodel, model_t *loadmodel, daliasskintype_t *pskintype, uploadfmt_t skintranstype)
|
|
{
|
|
skinframe_t *frames;
|
|
int i;
|
|
int s, t;
|
|
float sinter;
|
|
daliasskingroup_t *count;
|
|
daliasskininterval_t *intervals;
|
|
qbyte *data, *saved;
|
|
galiasskin_t *outskin = galias->ofsskins;
|
|
|
|
s = pq1inmodel->skinwidth*pq1inmodel->skinheight;
|
|
for (i = 0; i < pq1inmodel->numskins; i++)
|
|
{
|
|
switch(LittleLong(pskintype->type))
|
|
{
|
|
case ALIAS_SKIN_SINGLE:
|
|
outskin->skinwidth = pq1inmodel->skinwidth;
|
|
outskin->skinheight = pq1inmodel->skinheight;
|
|
|
|
//but only preload it if we have no replacement.
|
|
outskin->numframes=1;
|
|
|
|
//the actual texture gets loaded after the shader.
|
|
frames = ZG_Malloc(&loadmodel->memgroup, sizeof(*frames)+s);
|
|
saved = (qbyte*)(frames+1);
|
|
frames[0].texels = saved;
|
|
memcpy(saved, pskintype+1, s);
|
|
if (i == 0) //Vanilla bug: ONLY skin 0 is flood-filled (the vanilla code operates on a cached 'skin' variable that does NOT get updated between skins reflooding skin 0). We still don't like flood fills either. Hexen2 has the same issue.
|
|
Mod_FloodFillSkin(saved, outskin->skinwidth, outskin->skinheight);
|
|
|
|
Q_snprintfz(frames[0].shadername, sizeof(frames[0].shadername), "%s_%i.lmp", loadmodel->name, i);
|
|
frames[0].shader = NULL;
|
|
frames[0].defaultshader = NULL;
|
|
outskin->frame = frames;
|
|
|
|
switch(skintranstype)
|
|
{
|
|
default: //urk
|
|
case TF_SOLID8:
|
|
frames[0].defaultshader = NULL; //default skin...
|
|
break;
|
|
case TF_H2_T7G1:
|
|
frames[0].defaultshader =
|
|
"{\n"
|
|
// "program defaultskin\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc gl_src_alpha gl_one_minus_src_alpha\n"
|
|
"alphagen entity\n"
|
|
"rgbgen lightingDiffuse\n"
|
|
"depthwrite\n"
|
|
"}\n"
|
|
"}\n";
|
|
break;
|
|
case TF_H2_TRANS8_0:
|
|
frames[0].defaultshader =
|
|
"{\n"
|
|
"glslprogram defaultskin#MASK=0.5#MASKLT\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc gl_src_alpha gl_one_minus_src_alpha\n"
|
|
"alphafunc ge128\n"
|
|
"rgbgen lightingDiffuse\n"
|
|
"alphagen entity\n"
|
|
"depthwrite\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $loweroverlay\n"
|
|
"rgbgen bottomcolor\n"
|
|
"blendfunc gl_src_alpha gl_one\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $upperoverlay\n"
|
|
"rgbgen topcolor\n"
|
|
"blendfunc gl_src_alpha gl_one\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $fullbright\n"
|
|
"blendfunc add\n"
|
|
"}\n"
|
|
"}\n";
|
|
break;
|
|
case TF_H2_T4A4:
|
|
frames[0].defaultshader =
|
|
"{\n"
|
|
// "program defaultskin\n"
|
|
"cull disable\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc gl_one_minus_src_alpha gl_src_alpha\n"
|
|
"alphagen entity\n"
|
|
"rgbgen lightingDiffuse\n"
|
|
"depthwrite\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $loweroverlay\n"
|
|
"rgbgen bottomcolor\n"
|
|
"blendfunc gl_src_alpha gl_one\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $upperoverlay\n"
|
|
"rgbgen topcolor\n"
|
|
"blendfunc gl_src_alpha gl_one\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $fullbright\n"
|
|
"blendfunc add\n"
|
|
"}\n"
|
|
"}\n";
|
|
break;
|
|
}
|
|
|
|
pskintype = (daliasskintype_t *)((char *)(pskintype+1)+s);
|
|
break;
|
|
|
|
default:
|
|
outskin->skinwidth = pq1inmodel->skinwidth;
|
|
outskin->skinheight = pq1inmodel->skinheight;
|
|
count = (daliasskingroup_t*)(pskintype+1);
|
|
intervals = (daliasskininterval_t *)(count+1);
|
|
outskin->numframes = LittleLong(count->numskins);
|
|
data = (qbyte *)(intervals + outskin->numframes);
|
|
frames = ZG_Malloc(&loadmodel->memgroup, sizeof(*frames)*outskin->numframes);
|
|
outskin->frame = frames;
|
|
sinter = LittleFloat(intervals[0].interval);
|
|
if (sinter <= 0)
|
|
sinter = 0.1;
|
|
outskin->skinspeed = 1/sinter;
|
|
|
|
for (t = 0; t < outskin->numframes; t++,data+=s)
|
|
{
|
|
frames[t].texels = ZG_Malloc(&loadmodel->memgroup, s);
|
|
memcpy(frames[t].texels, data, s);
|
|
//other engines apparently don't flood fill. because flood filling is horrible, we won't either.
|
|
//Mod_FloodFillSkin(frames[t].texels, outskin->skinwidth, outskin->skinheight);
|
|
|
|
Q_snprintfz(frames[t].shadername, sizeof(frames[t].shadername), "%s_%i_%i.lmp", loadmodel->name, i, t);
|
|
frames[t].defaultshader = NULL;
|
|
}
|
|
pskintype = (daliasskintype_t *)data;
|
|
break;
|
|
}
|
|
outskin++;
|
|
}
|
|
galias->numskins=pq1inmodel->numskins;
|
|
return pskintype;
|
|
}
|
|
#endif
|
|
|
|
static void Mesh_HandleFramegroupsFile(model_t *mod, galiasinfo_t *galias)
|
|
{
|
|
unsigned int numanims, a, p, g, oldnumanims = galias->numanimations, targpose;
|
|
galiasanimation_t *o, *oldanims = galias->ofsanimations, *frame;
|
|
frameinfo_t *framegroups = ParseFrameInfo(mod->name, &numanims);
|
|
if (framegroups)
|
|
{
|
|
galias->ofsanimations = o = ZG_Malloc(&mod->memgroup, sizeof(*galias->ofsanimations) * numanims);
|
|
for (a = 0; a < numanims; a++, o++)
|
|
{
|
|
o->poseofs = ZG_Malloc(&mod->memgroup, sizeof(*o->poseofs) * framegroups[a].posecount);
|
|
for (p = 0; p < framegroups[a].posecount; p++)
|
|
{
|
|
if (framegroups[a].posesarray)
|
|
targpose = framegroups[a].poses[p];
|
|
else
|
|
targpose = framegroups[a].firstpose + p;
|
|
for (g = 0, frame = oldanims; g < oldnumanims; g++, frame++)
|
|
{
|
|
if (targpose < frame->numposes)
|
|
break;
|
|
targpose -= frame->numposes;
|
|
}
|
|
if (g == oldnumanims)
|
|
break;
|
|
o->poseofs[p] = frame->poseofs[targpose];
|
|
}
|
|
o->numposes = p;
|
|
o->rate = framegroups[a].fps;
|
|
o->loop = framegroups[a].loop;
|
|
o->action = -1;
|
|
o->actionweight = 0;
|
|
Q_strncpyz(o->name, framegroups[a].name, sizeof(o->name));
|
|
}
|
|
galias->numanimations = numanims;
|
|
free(framegroups);
|
|
}
|
|
}
|
|
|
|
static qboolean QDECL Mod_LoadQ1Model (model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
#ifndef SERVERONLY
|
|
vec2_t *st_array;
|
|
int j;
|
|
float halftexel = mod_halftexel.ival?0.5:0;
|
|
#endif
|
|
int version;
|
|
int i, onseams;
|
|
dstvert_t *pinstverts;
|
|
dtriangle_t *pinq1triangles;
|
|
int *seamremap;
|
|
index_t *indexes;
|
|
daliasskintype_t *skinstart;
|
|
uploadfmt_t skintranstype;
|
|
qboolean sixteenbit;
|
|
|
|
int size;
|
|
unsigned int hdrsize;
|
|
void *end;
|
|
qboolean qtest = false;
|
|
#ifdef HEXEN2
|
|
dh2triangle_t *pinh2triangles;
|
|
qboolean rapo = false;
|
|
#endif
|
|
galiasinfo_t *galias;
|
|
dmdl_t *pq1inmodel = (dmdl_t *)buffer;
|
|
|
|
hdrsize = sizeof(dmdl_t) - sizeof(int);
|
|
|
|
mod->engineflags |= MDLF_NEEDOVERBRIGHT;
|
|
|
|
sixteenbit = pq1inmodel->ident == LittleLong(('6'<<24)+('1'<<16)+('D'<<8)+'M'); //quakeforge's 16bit mdls
|
|
|
|
version = LittleLong(pq1inmodel->version);
|
|
if (version == QTESTALIAS_VERSION && !sixteenbit)
|
|
{
|
|
hdrsize = (size_t)&((dmdl_t*)NULL)->flags;
|
|
qtest = true;
|
|
}
|
|
#ifdef HEXEN2
|
|
else if (version == 50 && !sixteenbit)
|
|
{
|
|
hdrsize = sizeof(dmdl_t);
|
|
rapo = true;
|
|
}
|
|
#endif
|
|
else if (version != ALIAS_VERSION)
|
|
{
|
|
Con_Printf (CON_ERROR "%s has wrong version number (%i should be %i)\n",
|
|
mod->name, version, ALIAS_VERSION);
|
|
return false;
|
|
}
|
|
|
|
seamremap = (int*)pq1inmodel; //I like overloading locals.
|
|
|
|
i = hdrsize/4 - 1;
|
|
|
|
for (; i >= 0; i--)
|
|
seamremap[i] = LittleLong(seamremap[i]);
|
|
|
|
if (pq1inmodel->numframes < 1 ||
|
|
pq1inmodel->numskins < 1 ||
|
|
pq1inmodel->numtris < 1 ||
|
|
pq1inmodel->numverts < 3 ||
|
|
pq1inmodel->skinheight < 1 ||
|
|
pq1inmodel->skinwidth < 1)
|
|
{
|
|
Con_Printf(CON_ERROR "Model %s has an invalid quantity\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
if (qtest)
|
|
mod->flags = 0; // Qtest has no flags in header
|
|
else
|
|
mod->flags = pq1inmodel->flags;
|
|
|
|
size = sizeof(galiasinfo_t)
|
|
#ifndef SERVERONLY
|
|
+ pq1inmodel->numskins*sizeof(galiasskin_t)
|
|
#endif
|
|
+ pq1inmodel->numframes*sizeof(galiasanimation_t);
|
|
|
|
galias = ZG_Malloc(&mod->memgroup, size);
|
|
Mod_DefaultMesh(galias, mod->name, 0);
|
|
galias->ofsanimations = (galiasanimation_t*)(galias+1);
|
|
#ifndef SERVERONLY
|
|
galias->ofsskins = (galiasskin_t*)(galias->ofsanimations+pq1inmodel->numframes);
|
|
#endif
|
|
galias->nextsurf = 0;
|
|
|
|
mod->numframes = pq1inmodel->numframes;
|
|
|
|
//skins
|
|
skinstart = (daliasskintype_t *)((char*)pq1inmodel+hdrsize);
|
|
|
|
#ifdef HEXEN2
|
|
if( mod->flags & MFH2_TRANSPARENT )
|
|
skintranstype = TF_H2_T7G1; //hexen2
|
|
else
|
|
#endif
|
|
if( mod->flags & MFH2_HOLEY )
|
|
skintranstype = TF_H2_TRANS8_0; //hexen2
|
|
#ifdef HEXEN2
|
|
else if( mod->flags & MFH2_SPECIAL_TRANS )
|
|
skintranstype = TF_H2_T4A4; //hexen2
|
|
#endif
|
|
else
|
|
skintranstype = TF_SOLID8;
|
|
|
|
switch(qrenderer)
|
|
{
|
|
default:
|
|
#ifndef SERVERONLY
|
|
pinstverts = (dstvert_t *)Q1MDL_LoadSkins_GL(galias, pq1inmodel, mod, skinstart, skintranstype);
|
|
break;
|
|
#endif
|
|
case QR_NONE:
|
|
pinstverts = (dstvert_t *)Q1MDL_LoadSkins_SV(galias, pq1inmodel, skinstart, skintranstype);
|
|
break;
|
|
}
|
|
|
|
#ifdef HEXEN2
|
|
if (rapo)
|
|
{
|
|
/*each triangle can use one coord and one st, for each vert, that's a lot of combinations*/
|
|
#ifdef SERVERONLY
|
|
/*separate st + vert lists*/
|
|
pinh2triangles = (dh2triangle_t *)&pinstverts[pq1inmodel->num_st];
|
|
|
|
seamremap = BZ_Malloc(sizeof(*seamremap)*pq1inmodel->numtris*3);
|
|
|
|
galias->numverts = pq1inmodel->numverts;
|
|
galias->numindexes = pq1inmodel->numtris*3;
|
|
indexes = ZG_Malloc(&mod->memgroup, galias->numindexes*sizeof(*indexes));
|
|
galias->ofs_indexes = indexes;
|
|
for (i = 0; i < pq1inmodel->numverts; i++)
|
|
seamremap[i] = i;
|
|
for (i = 0; i < pq1inmodel->numtris; i++)
|
|
{
|
|
indexes[i*3+0] = LittleShort(pinh2triangles[i].vertindex[0]);
|
|
indexes[i*3+1] = LittleShort(pinh2triangles[i].vertindex[1]);
|
|
indexes[i*3+2] = LittleShort(pinh2triangles[i].vertindex[2]);
|
|
}
|
|
#else
|
|
int t, v, k;
|
|
int *stremap;
|
|
/*separate st + vert lists*/
|
|
pinh2triangles = (dh2triangle_t *)&pinstverts[pq1inmodel->num_st];
|
|
|
|
seamremap = BZ_Malloc(sizeof(int)*pq1inmodel->numtris*6);
|
|
stremap = seamremap + pq1inmodel->numtris*3;
|
|
|
|
/*output the indicies as we figure out which verts we want*/
|
|
galias->numindexes = pq1inmodel->numtris*3;
|
|
indexes = ZG_Malloc(&mod->memgroup, galias->numindexes*sizeof(*indexes));
|
|
galias->ofs_indexes = indexes;
|
|
for (i = 0; i < pq1inmodel->numtris; i++)
|
|
{
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
v = LittleShort(pinh2triangles[i].vertindex[j]);
|
|
t = LittleShort(pinh2triangles[i].stindex[j]);
|
|
if (pinstverts[t].onseam && !pinh2triangles[i].facesfront)
|
|
t += pq1inmodel->num_st;
|
|
for (k = 0; k < galias->numverts; k++) /*big fatoff slow loop*/
|
|
{
|
|
if (stremap[k] == t && seamremap[k] == v)
|
|
break;
|
|
}
|
|
if (k == galias->numverts)
|
|
{
|
|
galias->numverts++;
|
|
stremap[k] = t;
|
|
seamremap[k] = v;
|
|
}
|
|
indexes[i*3+j] = k;
|
|
}
|
|
}
|
|
|
|
st_array = ZG_Malloc(&mod->memgroup, sizeof(*st_array)*(galias->numverts));
|
|
galias->ofs_st_array = st_array;
|
|
/*generate our st_array now we know which vertexes we want*/
|
|
for (k = 0; k < galias->numverts; k++)
|
|
{
|
|
if (stremap[k] > pq1inmodel->num_st)
|
|
{ /*onseam verts? shrink the index, and add half a texture width to the s coord*/
|
|
st_array[k][0] = 0.5+(LittleLong(pinstverts[stremap[k]-pq1inmodel->num_st].s)+halftexel)/(float)pq1inmodel->skinwidth;
|
|
st_array[k][1] = (LittleLong(pinstverts[stremap[k]-pq1inmodel->num_st].t)+halftexel)/(float)pq1inmodel->skinheight;
|
|
}
|
|
else
|
|
{
|
|
st_array[k][0] = (LittleLong(pinstverts[stremap[k]].s)+halftexel)/(float)pq1inmodel->skinwidth;
|
|
st_array[k][1] = (LittleLong(pinstverts[stremap[k]].t)+halftexel)/(float)pq1inmodel->skinheight;
|
|
}
|
|
}
|
|
#endif
|
|
end = &pinh2triangles[pq1inmodel->numtris];
|
|
|
|
if (Q1MDL_LoadFrameGroup(galias, pq1inmodel, mod, (daliasframetype_t *)end, seamremap, 2) == NULL)
|
|
{
|
|
BZ_Free(seamremap);
|
|
ZG_FreeGroup(&mod->memgroup);
|
|
return false;
|
|
}
|
|
|
|
BZ_Free(seamremap);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
/*onseam means +=skinwidth/2
|
|
verticies that are marked as onseam potentially generate two output verticies.
|
|
the triangle chooses which side based upon its 'onseam' field.
|
|
*/
|
|
|
|
//count number of verts that are onseam.
|
|
for (onseams=0,i = 0; i < pq1inmodel->numverts; i++)
|
|
{
|
|
if (pinstverts[i].onseam)
|
|
onseams++;
|
|
}
|
|
seamremap = BZ_Malloc(sizeof(*seamremap)*pq1inmodel->numverts);
|
|
|
|
galias->numverts = pq1inmodel->numverts+onseams;
|
|
|
|
//st
|
|
#ifndef SERVERONLY
|
|
st_array = ZG_Malloc(&mod->memgroup, sizeof(*st_array)*(pq1inmodel->numverts+onseams));
|
|
galias->ofs_st_array = st_array;
|
|
for (j=pq1inmodel->numverts,i = 0; i < pq1inmodel->numverts; i++)
|
|
{
|
|
st_array[i][0] = (LittleLong(pinstverts[i].s)+halftexel)/(float)pq1inmodel->skinwidth;
|
|
st_array[i][1] = (LittleLong(pinstverts[i].t)+halftexel)/(float)pq1inmodel->skinheight;
|
|
|
|
if (pinstverts[i].onseam)
|
|
{
|
|
if (pinstverts[i].onseam != 0x20 && !galias->warned)
|
|
{
|
|
Con_DPrintf(CON_WARNING "Model %s has an invalid seam flag, which may crash software-rendered engines\n", mod->name);
|
|
//1 == ALIAS_LEFT_CLIP
|
|
galias->warned = true;
|
|
}
|
|
st_array[j][0] = st_array[i][0]+0.5;
|
|
st_array[j][1] = st_array[i][1];
|
|
seamremap[i] = j;
|
|
j++;
|
|
}
|
|
else
|
|
seamremap[i] = i;
|
|
}
|
|
#else
|
|
for (i = 0; i < pq1inmodel->numverts; i++)
|
|
{
|
|
seamremap[i] = i;
|
|
}
|
|
#endif
|
|
|
|
//trianglelists;
|
|
pinq1triangles = (dtriangle_t *)&pinstverts[pq1inmodel->numverts];
|
|
|
|
galias->numindexes = pq1inmodel->numtris*3;
|
|
indexes = ZG_Malloc(&mod->memgroup, galias->numindexes*sizeof(*indexes));
|
|
galias->ofs_indexes = indexes;
|
|
for (i=0 ; i<pq1inmodel->numtris ; i++)
|
|
{
|
|
unsigned int v1 = LittleLong(pinq1triangles[i].vertindex[0]);
|
|
unsigned int v2 = LittleLong(pinq1triangles[i].vertindex[1]);
|
|
unsigned int v3 = LittleLong(pinq1triangles[i].vertindex[2]);
|
|
if (v1 >= pq1inmodel->numverts || v2 >= pq1inmodel->numverts || v3 >= pq1inmodel->numverts)
|
|
{
|
|
Con_DPrintf(CON_ERROR"%s has invalid triangle (%u %u %u > %u)\n", mod->name, v1, v2, v3, pq1inmodel->numverts);
|
|
v1 = v2 = v3 = 0;
|
|
}
|
|
if (!pinq1triangles[i].facesfront)
|
|
{
|
|
indexes[i*3+0] = seamremap[v1];
|
|
indexes[i*3+1] = seamremap[v2];
|
|
indexes[i*3+2] = seamremap[v3];
|
|
}
|
|
else
|
|
{
|
|
indexes[i*3+0] = v1;
|
|
indexes[i*3+1] = v2;
|
|
indexes[i*3+2] = v3;
|
|
}
|
|
}
|
|
end = &pinq1triangles[pq1inmodel->numtris];
|
|
|
|
//frames
|
|
if (Q1MDL_LoadFrameGroup(galias, pq1inmodel, mod, (daliasframetype_t *)end, seamremap, (sixteenbit?16:0) | (qtest?1:0)) == NULL)
|
|
{
|
|
BZ_Free(seamremap);
|
|
ZG_FreeGroup(&mod->memgroup);
|
|
return false;
|
|
}
|
|
BZ_Free(seamremap);
|
|
}
|
|
|
|
|
|
Mod_CompileTriangleNeighbours(mod, galias);
|
|
Mod_BuildTextureVectors(galias);
|
|
|
|
#if 0 //fast (somewhat inaccurate) way. some exporters will bias all geometry weirdly (often ensuring 0 0 0 is in the bounds, resulting in unfortunate biases.)
|
|
VectorCopy (pq1inmodel->scale_origin, mod->mins);
|
|
VectorMA (mod->mins, 255, pq1inmodel->scale, mod->maxs);
|
|
#else
|
|
ClearBounds(mod->mins, mod->maxs);
|
|
for (i = 0; i < galias->numanimations; i++)
|
|
{
|
|
galiasanimation_t *a = galias->ofsanimations;
|
|
vecV_t *v;
|
|
size_t j, k;
|
|
for (j = 0; j < a->numposes; j++)
|
|
{
|
|
v = a->poseofs[j].ofsverts;
|
|
for (k = 0; k < galias->numverts; k++)
|
|
AddPointToBounds(v[k], mod->mins, mod->maxs);
|
|
}
|
|
}
|
|
if (mod->maxs[0] < mod->mins[0]) //no points? o.O
|
|
AddPointToBounds(vec3_origin, mod->mins, mod->maxs);
|
|
#endif
|
|
|
|
mod->type = mod_alias;
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, galias->ofsanimations, galias->numanimations);
|
|
|
|
Mesh_HandleFramegroupsFile(mod, galias);
|
|
|
|
mod->numframes = galias->numanimations;
|
|
mod->meshinfo = galias;
|
|
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
|
|
if (!strcmp(mod->name, "progs/v_shot.mdl"))
|
|
galias->lerpcutoff = 20;
|
|
else if (!strcmp(mod->name, "progs/v_shot2.mdl"))
|
|
galias->lerpcutoff = 20;
|
|
else if (!strcmp(mod->name, "progs/v_nail.mdl"))
|
|
galias->lerpcutoff = 7;
|
|
else if (!strcmp(mod->name, "progs/v_nail2.mdl"))
|
|
galias->lerpcutoff = 6;
|
|
else if (!strcmp(mod->name, "progs/v_rock.mdl"))
|
|
galias->lerpcutoff = 30;
|
|
else if (!strcmp(mod->name, "progs/v_rock2.mdl"))
|
|
galias->lerpcutoff = 30;
|
|
else if (!strcmp(mod->name, "progs/v_light.mdl"))
|
|
galias->lerpcutoff = 30;
|
|
#ifdef HEXEN2
|
|
if ((mod->flags == MF_ROCKET) && !strncmp(mod->name, "models/sflesh", 13))
|
|
mod->flags = MFH2_SPIDERBLOOD;
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
static int Mod_ReadFlagsFromMD1(char *name, int md3version)
|
|
{
|
|
int result = 0;
|
|
size_t fsize;
|
|
dmdl_t *pinmodel;
|
|
char fname[MAX_QPATH];
|
|
COM_StripExtension(name, fname, sizeof(fname));
|
|
COM_DefaultExtension(fname, ".mdl", sizeof(fname));
|
|
|
|
if (!strcmp(name, fname)) //md3 renamed as mdl
|
|
{
|
|
COM_StripExtension(name, fname, sizeof(fname)); //seeing as the md3 is named over the mdl,
|
|
COM_DefaultExtension(fname, ".md1", sizeof(fname));//read from a file with md1 (one, not an ell)
|
|
}
|
|
|
|
pinmodel = (dmdl_t *)FS_LoadMallocFile(fname, &fsize);
|
|
if (pinmodel)
|
|
{
|
|
if (fsize >= sizeof(dmdl_t) && !memcmp(&pinmodel->ident, IDPOLYHEADER))
|
|
if (LittleLong(pinmodel->version) == ALIAS_VERSION)
|
|
result = LittleLong(pinmodel->flags);
|
|
BZ_Free(pinmodel);
|
|
}
|
|
return result;
|
|
}
|
|
#else
|
|
int Mod_ReadFlagsFromMD1(char *name, int md3version)
|
|
{
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
#ifdef MD2MODELS
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//Q2 model loading
|
|
|
|
typedef struct
|
|
{
|
|
float scale[3]; // multiply qbyte verts by this
|
|
float translate[3]; // then add this
|
|
char name[16]; // frame name from grabbing
|
|
dtrivertx_t verts[1]; // variable sized
|
|
} dmd2aliasframe_t;
|
|
|
|
//static galiasinfo_t *galias;
|
|
//static md2_t *pq2inmodel;
|
|
#define Q2NUMVERTEXNORMALS 162
|
|
extern vec3_t bytedirs[Q2NUMVERTEXNORMALS];
|
|
|
|
static void Q2MD2_LoadSkins(galiasinfo_t *galias, model_t *mod, md2_t *pq2inmodel, char *skins)
|
|
{
|
|
#ifndef SERVERONLY
|
|
int i;
|
|
skinframe_t *frames;
|
|
galiasskin_t *outskin = galias->ofsskins;
|
|
|
|
for (i = 0; i < LittleLong(pq2inmodel->num_skins); i++, outskin++)
|
|
{
|
|
frames = ZG_Malloc(&mod->memgroup, sizeof(*frames));
|
|
outskin->frame = frames;
|
|
outskin->numframes=1;
|
|
|
|
COM_CleanUpPath(skins); //blooming tanks.
|
|
Q_strncpyz(frames->shadername, skins, sizeof(frames->shadername));
|
|
|
|
outskin->skinwidth = 0;
|
|
outskin->skinheight = 0;
|
|
outskin->skinspeed = 0;
|
|
|
|
skins += MD2MAX_SKINNAME;
|
|
}
|
|
#endif
|
|
galias->numskins = LittleLong(pq2inmodel->num_skins);
|
|
|
|
/*
|
|
#ifndef SERVERONLY
|
|
outskin = (galiasskin_t *)((char *)galias + galias->ofsskins);
|
|
outskin += galias->numskins - 1;
|
|
if (galias->numskins)
|
|
{
|
|
if (*(shader_t**)((char *)outskin + outskin->ofstexnums))
|
|
return;
|
|
|
|
galias->numskins--;
|
|
}
|
|
#endif
|
|
*/
|
|
}
|
|
|
|
#define MD2_MAX_TRIANGLES 4096
|
|
static qboolean QDECL Mod_LoadQ2Model (model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
#ifndef SERVERONLY
|
|
dmd2stvert_t *pinstverts;
|
|
vec2_t *st_array;
|
|
vec3_t *normals;
|
|
#endif
|
|
md2_t *pq2inmodel;
|
|
|
|
int version;
|
|
int i, j;
|
|
dmd2triangle_t *pintri;
|
|
index_t *indexes;
|
|
int numindexes;
|
|
|
|
vec3_t min;
|
|
vec3_t max;
|
|
|
|
galiaspose_t *pose;
|
|
galiasanimation_t *poutframe;
|
|
dmd2aliasframe_t *pinframe;
|
|
int framesize;
|
|
vecV_t *verts;
|
|
|
|
int indremap[MD2_MAX_TRIANGLES*3];
|
|
unsigned short ptempindex[MD2_MAX_TRIANGLES*3], ptempstindex[MD2_MAX_TRIANGLES*3];
|
|
|
|
int numverts;
|
|
|
|
int size;
|
|
galiasinfo_t *galias;
|
|
|
|
mod->engineflags |= MDLF_NEEDOVERBRIGHT;
|
|
|
|
pq2inmodel = (md2_t *)buffer;
|
|
|
|
version = LittleLong (pq2inmodel->version);
|
|
if (version != MD2ALIAS_VERSION)
|
|
{
|
|
Con_Printf (CON_ERROR "%s has wrong version number (%i should be %i)\n",
|
|
mod->name, version, MD2ALIAS_VERSION);
|
|
return false;
|
|
}
|
|
|
|
if (LittleLong(pq2inmodel->num_frames) < 1 ||
|
|
LittleLong(pq2inmodel->num_skins) < 0 ||
|
|
LittleLong(pq2inmodel->num_tris) < 1 ||
|
|
LittleLong(pq2inmodel->num_xyz) < 3 ||
|
|
LittleLong(pq2inmodel->num_st) < 3 ||
|
|
LittleLong(pq2inmodel->skinheight) < 1 ||
|
|
LittleLong(pq2inmodel->skinwidth) < 1)
|
|
{
|
|
Con_Printf(CON_ERROR "Model %s has an invalid quantity\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
mod->flags = 0;
|
|
|
|
mod->numframes = LittleLong(pq2inmodel->num_frames);
|
|
|
|
size = sizeof(galiasinfo_t)
|
|
#ifndef SERVERONLY
|
|
+ LittleLong(pq2inmodel->num_skins)*sizeof(galiasskin_t)
|
|
#endif
|
|
+ LittleLong(pq2inmodel->num_frames)*sizeof(galiasanimation_t);
|
|
|
|
galias = ZG_Malloc(&mod->memgroup, size);
|
|
Mod_DefaultMesh(galias, mod->name, 0);
|
|
galias->ofsanimations = (galiasanimation_t*)(galias+1);
|
|
#ifndef SERVERONLY
|
|
galias->ofsskins = (galiasskin_t*)(galias->ofsanimations + LittleLong(pq2inmodel->num_frames));
|
|
#endif
|
|
galias->nextsurf = 0;
|
|
|
|
//skins
|
|
Q2MD2_LoadSkins(galias, mod, pq2inmodel, ((char *)pq2inmodel+LittleLong(pq2inmodel->ofs_skins)));
|
|
|
|
//trianglelists;
|
|
pintri = (dmd2triangle_t *)((char *)pq2inmodel + LittleLong(pq2inmodel->ofs_tris));
|
|
|
|
|
|
for (i=0 ; i<LittleLong(pq2inmodel->num_tris) ; i++, pintri++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
ptempindex[i*3+j] = ( unsigned short )LittleShort ( pintri->xyz_index[j] );
|
|
ptempstindex[i*3+j] = ( unsigned short )LittleShort ( pintri->st_index[j] );
|
|
}
|
|
}
|
|
|
|
numindexes = galias->numindexes = LittleLong(pq2inmodel->num_tris)*3;
|
|
indexes = ZG_Malloc(&mod->memgroup, galias->numindexes*sizeof(*indexes));
|
|
galias->ofs_indexes = indexes;
|
|
memset ( indremap, -1, sizeof(indremap) );
|
|
numverts=0;
|
|
|
|
for ( i = 0; i < numindexes; i++ )
|
|
{
|
|
if ( indremap[i] != -1 ) {
|
|
continue;
|
|
}
|
|
|
|
for ( j = 0; j < numindexes; j++ )
|
|
{
|
|
if ( j == i ) {
|
|
continue;
|
|
}
|
|
|
|
if ( (ptempindex[i] == ptempindex[j]) && (ptempstindex[i] == ptempstindex[j]) ) {
|
|
indremap[j] = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
// count unique vertexes
|
|
for ( i = 0; i < numindexes; i++ )
|
|
{
|
|
if ( indremap[i] != -1 ) {
|
|
continue;
|
|
}
|
|
|
|
indexes[i] = numverts++;
|
|
indremap[i] = i;
|
|
}
|
|
|
|
// Con_DPrintf ( "%s: remapped %i verts to %i\n", mod->name, LittleLong(pq2inmodel->num_xyz), numverts );
|
|
|
|
galias->numverts = numverts;
|
|
|
|
// remap remaining indexes
|
|
for ( i = 0; i < numindexes; i++ )
|
|
{
|
|
if ( indremap[i] != i ) {
|
|
indexes[i] = indexes[indremap[i]];
|
|
}
|
|
}
|
|
|
|
// s and t vertices
|
|
#ifndef SERVERONLY
|
|
pinstverts = ( dmd2stvert_t * ) ( ( qbyte * )pq2inmodel + LittleLong (pq2inmodel->ofs_st) );
|
|
st_array = ZG_Malloc(&mod->memgroup, sizeof(*st_array)*(numverts));
|
|
galias->ofs_st_array = st_array;
|
|
|
|
for (j=0 ; j<numindexes; j++)
|
|
{
|
|
st_array[indexes[j]][0] = (float)(((double)LittleShort (pinstverts[ptempstindex[indremap[j]]].s) + 0.5f) /LittleLong(pq2inmodel->skinwidth));
|
|
st_array[indexes[j]][1] = (float)(((double)LittleShort (pinstverts[ptempstindex[indremap[j]]].t) + 0.5f) /LittleLong(pq2inmodel->skinheight));
|
|
}
|
|
#endif
|
|
|
|
//frames
|
|
ClearBounds ( mod->mins, mod->maxs );
|
|
|
|
poutframe = galias->ofsanimations;
|
|
framesize = LittleLong (pq2inmodel->framesize);
|
|
for (i=0 ; i<LittleLong(pq2inmodel->num_frames) ; i++)
|
|
{
|
|
size = sizeof(galiaspose_t) + sizeof(vecV_t)*numverts;
|
|
#ifndef SERVERONLY
|
|
size += 3*sizeof(vec3_t)*numverts;
|
|
#endif
|
|
pose = (galiaspose_t *)ZG_Malloc(&mod->memgroup, size);
|
|
poutframe->poseofs = pose;
|
|
poutframe->numposes = 1;
|
|
galias->numanimations++;
|
|
|
|
verts = (vecV_t *)(pose+1);
|
|
pose->ofsverts = verts;
|
|
#ifndef SERVERONLY
|
|
normals = (vec3_t*)&verts[galias->numverts];
|
|
pose->ofsnormals = normals;
|
|
|
|
pose->ofssvector = &normals[galias->numverts];
|
|
pose->ofstvector = &normals[galias->numverts*2];
|
|
#endif
|
|
|
|
|
|
pinframe = ( dmd2aliasframe_t * )( ( qbyte * )pq2inmodel + LittleLong (pq2inmodel->ofs_frames) + i * framesize );
|
|
Q_strncpyz(poutframe->name, pinframe->name, sizeof(poutframe->name));
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
pose->scale[j] = LittleFloat (pinframe->scale[j]);
|
|
pose->scale_origin[j] = LittleFloat (pinframe->translate[j]);
|
|
}
|
|
|
|
for (j=0 ; j<numindexes; j++)
|
|
{
|
|
// verts are all 8 bit, so no swapping needed
|
|
verts[indexes[j]][0] = pose->scale_origin[0]+pose->scale[0]*pinframe->verts[ptempindex[indremap[j]]].v[0];
|
|
verts[indexes[j]][1] = pose->scale_origin[1]+pose->scale[1]*pinframe->verts[ptempindex[indremap[j]]].v[1];
|
|
verts[indexes[j]][2] = pose->scale_origin[2]+pose->scale[2]*pinframe->verts[ptempindex[indremap[j]]].v[2];
|
|
#ifndef SERVERONLY
|
|
VectorCopy(bytedirs[pinframe->verts[ptempindex[indremap[j]]].lightnormalindex], normals[indexes[j]]);
|
|
#endif
|
|
}
|
|
|
|
// Mod_AliasCalculateVertexNormals ( numindexes, poutindex, numverts, poutvertex, qfalse );
|
|
|
|
VectorCopy ( pose->scale_origin, min );
|
|
VectorMA ( pose->scale_origin, 255, pose->scale, max );
|
|
|
|
// poutframe->radius = RadiusFromBounds ( min, max );
|
|
|
|
// mod->radius = max ( mod->radius, poutframe->radius );
|
|
AddPointToBounds ( min, mod->mins, mod->maxs );
|
|
AddPointToBounds ( max, mod->mins, mod->maxs );
|
|
|
|
// GL_GenerateNormals((float*)verts, (float*)normals, indexes, numindexes/3, numverts);
|
|
|
|
poutframe++;
|
|
}
|
|
|
|
|
|
|
|
Mod_CompileTriangleNeighbours(mod, galias);
|
|
Mod_BuildTextureVectors(galias);
|
|
/*
|
|
VectorCopy (pq2inmodel->scale_origin, mod->mins);
|
|
VectorMA (mod->mins, 255, pq2inmodel->scale, mod->maxs);
|
|
*/
|
|
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, galias->ofsanimations, galias->numanimations);
|
|
|
|
mod->meshinfo = galias;
|
|
mod->numframes = galias->numanimations;
|
|
mod->type = mod_alias;
|
|
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
|
|
return true;
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef MODELFMT_MDX
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//Kingpin model loading
|
|
//basically md2, but with toggleable subobjects and object bounding boxes (fixme: use those for hitmesh instead of the mesh itself)
|
|
|
|
typedef struct
|
|
{
|
|
float scale[3]; // multiply qbyte verts by this
|
|
float translate[3]; // then add this
|
|
char name[16]; // frame name from grabbing
|
|
dtrivertx_t verts[1]; // variable sized
|
|
} dmdxframe_t;
|
|
|
|
typedef struct
|
|
{
|
|
int cmd;
|
|
int obj;
|
|
struct dmdxcommandvert_s
|
|
{
|
|
float s, t;
|
|
int origvert;
|
|
} vert[1];
|
|
} dmdxcommand_t;
|
|
|
|
typedef struct
|
|
{
|
|
int magic;
|
|
int version;
|
|
int skinWidth;
|
|
int skinHeight;
|
|
int frameSize;
|
|
int numSkins;
|
|
int numVertices;
|
|
int numTriangles_Unusable;
|
|
int numGlCommands;
|
|
int numFrames;
|
|
int numSfxDefines_Unsupported;
|
|
int numSfxEntries_Unsupported;
|
|
int numSubObjects;
|
|
int offsetSkins;
|
|
int offsetTriangles_Unusable;
|
|
int offsetFrames;
|
|
int offsetGlCommands;
|
|
int offsetVertexInfo_Whatever;
|
|
int offsetSfxDefines_Unsupported;
|
|
int offsetSfxEntries_Unsupported;
|
|
int offsetBBoxFrames_HitmeshInstead;
|
|
int offsetMaybeST_Bugged;
|
|
int offsetEnd;
|
|
} dmdxheader_t;
|
|
|
|
#define MDX_IDENT "IDPX",4
|
|
#define MDX_VERSION 4
|
|
|
|
#define Q2NUMVERTEXNORMALS 162
|
|
extern vec3_t bytedirs[Q2NUMVERTEXNORMALS];
|
|
|
|
#ifndef SERVERONLY
|
|
static void MDX_LoadSkins(galiasinfo_t *galias, model_t *mod, dmdxheader_t *pinmodel, char *skins)
|
|
{
|
|
int i;
|
|
skinframe_t *frames;
|
|
galiasskin_t *outskin = galias->ofsskins;
|
|
|
|
for (i = 0; i < LittleLong(pinmodel->numSkins); i++, outskin++)
|
|
{
|
|
frames = ZG_Malloc(&mod->memgroup, sizeof(*frames));
|
|
outskin->frame = frames;
|
|
outskin->numframes=1;
|
|
|
|
COM_CleanUpPath(skins); //blooming tanks.
|
|
Q_strncpyz(frames->shadername, skins, sizeof(frames->shadername));
|
|
|
|
outskin->skinwidth = 0;
|
|
outskin->skinheight = 0;
|
|
outskin->skinspeed = 0;
|
|
|
|
skins += MD2MAX_SKINNAME;
|
|
}
|
|
galias->numskins = LittleLong(pinmodel->numSkins);
|
|
}
|
|
#endif
|
|
|
|
#define MDX_MAX_TRIANGLES 4096
|
|
#define MDX_MAX_VERTS MDX_MAX_TRIANGLES*3
|
|
static int MDX_MatchVert(struct dmdxcommandvert_s *list, int *count, struct dmdxcommandvert_s *newvert)
|
|
{
|
|
int i;
|
|
for (i = 0; i < *count; i++)
|
|
{
|
|
if (list[i].origvert == newvert->origvert &&
|
|
list[i].s == newvert->s &&
|
|
list[i].t == newvert->t)
|
|
return i; //its a dupe!
|
|
}
|
|
if (i == MDX_MAX_VERTS)
|
|
return 0;
|
|
list[i] = *newvert;
|
|
*count+=1;
|
|
return i;
|
|
}
|
|
|
|
static qboolean QDECL Mod_LoadKingpinModel (model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
#ifndef SERVERONLY
|
|
vec2_t *st_array;
|
|
vec3_t *normals;
|
|
#endif
|
|
dmdxheader_t *pinmodel;
|
|
|
|
int version;
|
|
int i, j, subobj;
|
|
index_t *indexes;
|
|
|
|
vec3_t min;
|
|
vec3_t max;
|
|
|
|
galiaspose_t *pose;
|
|
galiasanimation_t *poutframe;
|
|
dmdxframe_t *pinframe;
|
|
int framesize;
|
|
vecV_t *verts;
|
|
dmdxcommand_t *pincmd, *pincmdend;
|
|
|
|
struct dmdxcommandvert_s tmpvert[MDX_MAX_VERTS];
|
|
int numverts;
|
|
struct
|
|
{
|
|
int newidx[3];
|
|
} tri[MDX_MAX_TRIANGLES];
|
|
int numtri;
|
|
|
|
int size;
|
|
galiasinfo_t *galias, *root;
|
|
|
|
mod->engineflags |= MDLF_NEEDOVERBRIGHT;
|
|
|
|
pinmodel = (dmdxheader_t *)buffer;
|
|
|
|
if (fsize < sizeof(*pinmodel))
|
|
{
|
|
Con_Printf (CON_ERROR "%s is truncated\n", mod->name);
|
|
return false;
|
|
}
|
|
version = LittleLong (pinmodel->version);
|
|
if (version != MDX_VERSION)
|
|
{
|
|
Con_Printf (CON_ERROR "%s has wrong version number (%i should be %i)\n",
|
|
mod->name, version, MDX_VERSION);
|
|
return false;
|
|
}
|
|
if (LittleLong(pinmodel->offsetEnd) != fsize)
|
|
{
|
|
Con_Printf (CON_ERROR "%s is truncated\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
if (LittleLong(pinmodel->numFrames) < 1 ||
|
|
LittleLong(pinmodel->numSkins) < 0 ||
|
|
LittleLong(pinmodel->numTriangles_Unusable) < 1 ||
|
|
LittleLong(pinmodel->numVertices) < 3 ||
|
|
LittleLong(pinmodel->skinHeight) < 1 ||
|
|
LittleLong(pinmodel->skinWidth) < 1 ||
|
|
LittleLong(pinmodel->numSubObjects) < 1)
|
|
{
|
|
Con_Printf(CON_ERROR "Model %s has an invalid quantity\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
mod->flags = 0;
|
|
|
|
mod->numframes = LittleLong(pinmodel->numFrames);
|
|
|
|
size = sizeof(galiasinfo_t)*pinmodel->numSubObjects
|
|
+ LittleLong(pinmodel->numFrames)*sizeof(galiasanimation_t)*pinmodel->numSubObjects
|
|
#ifndef SERVERONLY
|
|
+ LittleLong(pinmodel->numSkins)*sizeof(galiasskin_t)
|
|
#endif
|
|
;
|
|
|
|
root = galias = ZG_Malloc(&mod->memgroup, size);
|
|
|
|
#ifndef SERVERONLY
|
|
//skins
|
|
galias->ofsskins = (galiasskin_t*)((galiasanimation_t*)(galias+pinmodel->numSubObjects) + LittleLong(pinmodel->numFrames)*pinmodel->numSubObjects);
|
|
MDX_LoadSkins(galias, mod, pinmodel, ((char *)pinmodel+LittleLong(pinmodel->offsetSkins)));
|
|
#else
|
|
galias->numskins = LittleLong(pinmodel->numSkins);
|
|
#endif
|
|
|
|
ClearBounds (mod->mins, mod->maxs);
|
|
for (subobj = 0; subobj < pinmodel->numSubObjects; subobj++)
|
|
{
|
|
galias = &root[subobj];
|
|
Mod_DefaultMesh(galias, mod->name, subobj);
|
|
galias->ofsanimations = (galiasanimation_t*)(root+pinmodel->numSubObjects) + subobj*pinmodel->numFrames;
|
|
galias->ofsskins = root->ofsskins;
|
|
galias->numskins = root->numskins;
|
|
galias->shares_verts = subobj;
|
|
if (subobj > 0)
|
|
root[subobj-1].nextsurf = galias;
|
|
|
|
//process the strips+fans, and split the verts into the appropriate submesh
|
|
pincmd = (dmdxcommand_t *)((char *)pinmodel + LittleLong(pinmodel->offsetGlCommands));
|
|
pincmdend = (dmdxcommand_t *)((char *)pinmodel + LittleLong(pinmodel->offsetGlCommands) + LittleLong(pinmodel->numGlCommands)*4);
|
|
numverts = 0;
|
|
numtri = 0;
|
|
while (pincmd < pincmdend)
|
|
{
|
|
int n = LittleLong(pincmd->cmd);
|
|
if (!n)
|
|
break; //no more commands
|
|
if (n < 0)
|
|
{ //fan club
|
|
n = -n;
|
|
if (n > 2 && LittleLong(pincmd->obj) == subobj)
|
|
{
|
|
int first = MDX_MatchVert(tmpvert, &numverts, &pincmd->vert[0]);
|
|
int prev = MDX_MatchVert(tmpvert, &numverts, &pincmd->vert[1]);
|
|
for (i = 2; i < n && numtri < countof(tri); i++)
|
|
{
|
|
tri[numtri].newidx[0] = first;
|
|
tri[numtri].newidx[1] = prev;
|
|
tri[numtri].newidx[2] = prev = MDX_MatchVert(tmpvert, &numverts, &pincmd->vert[i]);
|
|
numtri++;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{ //stripper
|
|
if (n > 2 && LittleLong(pincmd->obj) == subobj)
|
|
{
|
|
int first = MDX_MatchVert(tmpvert, &numverts, &pincmd->vert[0]);
|
|
int prev = MDX_MatchVert(tmpvert, &numverts, &pincmd->vert[1]);
|
|
for (i = 2; i < n && numtri < countof(tri); i++)
|
|
{
|
|
tri[numtri].newidx[2] = MDX_MatchVert(tmpvert, &numverts, &pincmd->vert[i]);
|
|
if (i&1)
|
|
{
|
|
tri[numtri].newidx[0] = prev;
|
|
tri[numtri].newidx[1] = first;
|
|
}
|
|
else
|
|
{
|
|
tri[numtri].newidx[0] = first;
|
|
tri[numtri].newidx[1] = prev;
|
|
}
|
|
first = prev;
|
|
prev = tri[numtri].newidx[2];
|
|
|
|
if (tri[numtri].newidx[0] == tri[numtri].newidx[1] ||
|
|
tri[numtri].newidx[0] == tri[numtri].newidx[2] ||
|
|
tri[numtri].newidx[1] == tri[numtri].newidx[2])
|
|
continue; //degenerate... I doubt we'll see any though.
|
|
numtri++;
|
|
}
|
|
}
|
|
}
|
|
pincmd = (dmdxcommand_t*)&pincmd->vert[n];
|
|
}
|
|
for (i = 0; i < numverts; i++)
|
|
{ //might as well byteswap that stuff now...
|
|
tmpvert[i].origvert = LittleLong(tmpvert[i].origvert);
|
|
tmpvert[i].s = LittleFloat(tmpvert[i].s);
|
|
tmpvert[i].t = LittleFloat(tmpvert[i].t);
|
|
}
|
|
|
|
galias->numverts = numverts;
|
|
galias->numindexes = numtri*3;
|
|
indexes = ZG_Malloc(&mod->memgroup, galias->numindexes*sizeof(*indexes));
|
|
galias->ofs_indexes = indexes;
|
|
|
|
for (i = 0; i < numtri; i++, indexes+=3)
|
|
{
|
|
indexes[0] = tri[i].newidx[0];
|
|
indexes[1] = tri[i].newidx[1];
|
|
indexes[2] = tri[i].newidx[2];
|
|
}
|
|
|
|
// s and t vertices
|
|
#ifndef SERVERONLY
|
|
st_array = ZG_Malloc(&mod->memgroup, sizeof(*st_array)*(numverts));
|
|
galias->ofs_st_array = st_array;
|
|
|
|
for (j=0 ; j<numverts; j++)
|
|
{
|
|
st_array[j][0] = tmpvert[j].s;
|
|
st_array[j][1] = tmpvert[j].t;
|
|
}
|
|
#endif
|
|
|
|
//frames
|
|
poutframe = galias->ofsanimations;
|
|
framesize = LittleLong (pinmodel->frameSize);
|
|
|
|
size = sizeof(galiaspose_t) + sizeof(vecV_t)*numverts;
|
|
#ifndef SERVERONLY
|
|
size += 3*sizeof(vec3_t)*numverts;
|
|
#endif
|
|
size *= pinmodel->numFrames;
|
|
pose = (galiaspose_t *)ZG_Malloc(&mod->memgroup, size);
|
|
verts = (vecV_t*)(pose+pinmodel->numFrames);
|
|
#ifndef SERVERONLY
|
|
normals = (vec3_t*)(verts+pinmodel->numFrames*numverts);
|
|
#endif
|
|
|
|
for (i=0 ; i<LittleLong(pinmodel->numFrames) ; i++)
|
|
{
|
|
poutframe->poseofs = pose;
|
|
poutframe->numposes = 1;
|
|
poutframe->action = -1;
|
|
poutframe->actionweight = 0;
|
|
galias->numanimations++;
|
|
|
|
#ifndef SERVERONLY
|
|
pose->ofsnormals = normals;
|
|
pose->ofssvector = &normals[galias->numverts];
|
|
pose->ofstvector = &normals[galias->numverts*2];
|
|
#endif
|
|
|
|
pinframe = ( dmdxframe_t * )( ( qbyte * )pinmodel + LittleLong (pinmodel->offsetFrames) + i * framesize );
|
|
Q_strncpyz(poutframe->name, pinframe->name, sizeof(poutframe->name));
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
pose->scale[j] = LittleFloat (pinframe->scale[j]);
|
|
pose->scale_origin[j] = LittleFloat (pinframe->translate[j]);
|
|
}
|
|
|
|
pose->ofsverts = verts;
|
|
for (j=0 ; j<numverts; j++)
|
|
{
|
|
// verts are all 8 bit, so no swapping needed
|
|
verts[j][0] = pose->scale_origin[0]+pose->scale[0]*pinframe->verts[tmpvert[j].origvert].v[0];
|
|
verts[j][1] = pose->scale_origin[1]+pose->scale[1]*pinframe->verts[tmpvert[j].origvert].v[1];
|
|
verts[j][2] = pose->scale_origin[2]+pose->scale[2]*pinframe->verts[tmpvert[j].origvert].v[2];
|
|
#ifndef SERVERONLY
|
|
VectorCopy(bytedirs[pinframe->verts[tmpvert[j].origvert].lightnormalindex], normals[j]);
|
|
#endif
|
|
}
|
|
|
|
VectorCopy ( pose->scale_origin, min );
|
|
VectorMA ( pose->scale_origin, 255, pose->scale, max );
|
|
|
|
AddPointToBounds ( min, mod->mins, mod->maxs );
|
|
AddPointToBounds ( max, mod->mins, mod->maxs );
|
|
|
|
poutframe++;
|
|
pose++;
|
|
verts += numverts;
|
|
#ifndef SERVERONLY
|
|
normals += numverts*3;
|
|
#endif
|
|
}
|
|
|
|
Mod_CompileTriangleNeighbours(mod, galias);
|
|
Mod_BuildTextureVectors(galias);
|
|
}
|
|
|
|
mod->radius = RadiusFromBounds(mod->mins, mod->maxs);
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, root->ofsanimations, root->numanimations);
|
|
|
|
mod->meshinfo = root;
|
|
mod->numframes = root->numanimations;
|
|
mod->type = mod_alias;
|
|
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int Mod_GetNumBones(model_t *model, qboolean allowtags)
|
|
{
|
|
#ifdef SKELORTAGS
|
|
if (model && model->type == mod_alias)
|
|
{
|
|
galiasinfo_t *inf = Mod_Extradata(model);
|
|
#ifdef SKELETALMODELS
|
|
if (inf->numbones)
|
|
return inf->numbones;
|
|
else
|
|
#endif
|
|
#ifdef MD3MODELS
|
|
if (allowtags)
|
|
return inf->numtags;
|
|
#endif
|
|
return 0;
|
|
}
|
|
#endif
|
|
#ifdef HALFLIFEMODELS
|
|
if (model && model->type == mod_halflife)
|
|
return HLMDL_GetNumBones(model, allowtags);
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
int Mod_GetBoneRelations(model_t *model, int firstbone, int lastbone, const galiasbone_t *boneinfo, const framestate_t *fstate, float *result)
|
|
{
|
|
#ifdef SKELETALMODELS
|
|
if (model && model->type == mod_alias)
|
|
return Alias_BlendBoneData(Mod_Extradata(model), fstate, result, SKEL_RELATIVE, firstbone, lastbone, boneinfo);
|
|
#endif
|
|
#ifdef HALFLIFEMODELS
|
|
if (model && model->type == mod_halflife)
|
|
return HLMDL_GetBoneData(model, firstbone, lastbone, fstate, result);
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
galiasbone_t *Mod_GetBoneInfo(model_t *model, int *numbones)
|
|
{
|
|
#ifdef SKELETALMODELS
|
|
galiasbone_t *bone;
|
|
galiasinfo_t *inf;
|
|
|
|
|
|
if (!model || model->type != mod_alias)
|
|
{
|
|
*numbones = 0;
|
|
return NULL;
|
|
}
|
|
|
|
inf = Mod_Extradata(model);
|
|
|
|
bone = inf->ofsbones;
|
|
*numbones = inf->numbones;
|
|
return bone;
|
|
#else
|
|
*numbones = 0;
|
|
return NULL;
|
|
#endif
|
|
}
|
|
|
|
int Mod_GetBoneParent(model_t *model, int bonenum)
|
|
{
|
|
#ifdef SKELETALMODELS
|
|
if (model && model->type == mod_alias)
|
|
{
|
|
galiasbone_t *bone;
|
|
galiasinfo_t *inf;
|
|
inf = Mod_Extradata(model);
|
|
|
|
|
|
bonenum--;
|
|
if ((unsigned int)bonenum >= inf->numbones)
|
|
return 0; //no parent
|
|
bone = inf->ofsbones;
|
|
return bone[bonenum].parent+1;
|
|
}
|
|
#endif
|
|
#ifdef HALFLIFEMODELS
|
|
if (model && model->type == mod_halflife)
|
|
return HLMDL_GetBoneParent(model, bonenum-1)+1;
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
const char *Mod_GetBoneName(model_t *model, int bonenum)
|
|
{
|
|
#ifdef SKELETALMODELS
|
|
if (model && model->type == mod_alias)
|
|
{
|
|
galiasbone_t *bone;
|
|
galiasinfo_t *inf;
|
|
inf = Mod_Extradata(model);
|
|
|
|
|
|
bonenum--;
|
|
if ((unsigned int)bonenum >= inf->numbones)
|
|
return 0; //no parent
|
|
bone = inf->ofsbones;
|
|
return bone[bonenum].name;
|
|
}
|
|
#endif
|
|
#ifdef HALFLIFEMODELS
|
|
if (model && model->type == mod_halflife)
|
|
return HLMDL_GetBoneName(model, bonenum-1);
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
qboolean Mod_GetTag(model_t *model, int tagnum, framestate_t *fstate, float *result)
|
|
{
|
|
#ifdef HALFLIFEMODELS
|
|
if (model && model->type == mod_halflife)
|
|
{
|
|
int numbones = Mod_GetNumBones(model, true);
|
|
if (tagnum > 0 && tagnum <= numbones)
|
|
{
|
|
float relatives[MAX_BONES*12];
|
|
float tempmatrix[12]; //flipped between this and bonematrix
|
|
float *matrix; //the matrix for a single bone in a single pose.
|
|
float *lerps = relatives;
|
|
int k;
|
|
|
|
if (tagnum <= 0 || tagnum > numbones)
|
|
return false;
|
|
tagnum--; //tagnum 0 is 'use my angles/org'
|
|
|
|
//data comes from skeletal object, if possible
|
|
if (fstate->bonestate)
|
|
{
|
|
numbones = fstate->bonecount;
|
|
lerps = fstate->bonestate;
|
|
|
|
if (tagnum >= numbones)
|
|
return false;
|
|
|
|
if (fstate->skeltype == SKEL_ABSOLUTE)
|
|
{ //can just directly read it, woo.
|
|
memcpy(result, fstate->bonestate + 12 * tagnum, 12*sizeof(*result));
|
|
return true;
|
|
}
|
|
}
|
|
else //try getting the data from the frame state
|
|
{
|
|
numbones = Mod_GetBoneRelations(model, 0, tagnum+1, NULL, fstate, relatives);
|
|
lerps = relatives;
|
|
}
|
|
|
|
//set up the identity matrix
|
|
for (k = 0;k < 12;k++)
|
|
result[k] = 0;
|
|
result[0] = 1;
|
|
result[5] = 1;
|
|
result[10] = 1;
|
|
if (tagnum >= numbones)
|
|
tagnum = HLMDL_GetAttachment(model, tagnum-numbones, result);
|
|
while(tagnum >= 0)
|
|
{
|
|
//set up the per-bone transform matrix
|
|
matrix = lerps + tagnum*12;
|
|
memcpy(tempmatrix, result, sizeof(tempmatrix));
|
|
R_ConcatTransforms((void*)matrix, (void*)tempmatrix, (void*)result);
|
|
tagnum = Mod_GetBoneParent(model, tagnum+1)-1;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef SKELORTAGS
|
|
if (model && model->type == mod_alias)
|
|
{
|
|
galiasinfo_t *inf = Mod_Extradata(model);
|
|
#ifdef SKELETALMODELS
|
|
if (inf->numbones)
|
|
{
|
|
galiasbone_t *bone = inf->ofsbones;
|
|
|
|
float tempmatrix[12]; //flipped between this and bonematrix
|
|
float *matrix; //the matrix for a single bone in a single pose.
|
|
float m[12]; //combined interpolated version of 'matrix'.
|
|
int b, k; //counters
|
|
|
|
int numbonegroups = 0;
|
|
skellerps_t lerps[FS_COUNT], *lerp;
|
|
|
|
if (tagnum <= 0 || tagnum > inf->numbones)
|
|
return false;
|
|
tagnum--; //tagnum 0 is 'use my angles/org'
|
|
|
|
//data comes from skeletal object, if possible
|
|
if (!numbonegroups && fstate->bonestate)
|
|
{
|
|
if (tagnum >= fstate->bonecount)
|
|
return false;
|
|
|
|
if (fstate->skeltype == SKEL_ABSOLUTE)
|
|
{ //can just directly read it, woo.
|
|
memcpy(result, fstate->bonestate + 12 * tagnum, 12*sizeof(*result));
|
|
return true;
|
|
}
|
|
|
|
lerps[0].pose[0] = fstate->bonestate;
|
|
lerps[0].frac[0] = 1;
|
|
lerps[0].needsfree[0] = 0;
|
|
lerps[0].lerpcount = 1;
|
|
lerps[0].firstbone = 0;
|
|
lerps[0].endbone = fstate->bonecount;
|
|
lerps[0].skeltype = fstate->skeltype;
|
|
numbonegroups = 1;
|
|
}
|
|
|
|
//try getting the data from the frame state
|
|
if (!numbonegroups)
|
|
numbonegroups = Alias_FindRawSkelData(inf, fstate, lerps, 0, inf->numbones, NULL);
|
|
|
|
//try base pose?
|
|
if (!numbonegroups && inf->baseframeofs)
|
|
{
|
|
lerps[0].pose[0] = inf->baseframeofs;
|
|
lerps[0].frac[0] = 1;
|
|
lerps[0].needsfree[0] = 0;
|
|
lerps[0].lerpcount = 1;
|
|
lerps[0].firstbone = 0;
|
|
lerps[0].endbone = inf->numbones;
|
|
lerps[0].skeltype = SKEL_ABSOLUTE;
|
|
numbonegroups = 1;
|
|
}
|
|
|
|
//make sure it was all okay.
|
|
if (!numbonegroups || tagnum >= lerps[numbonegroups-1].endbone)
|
|
return false;
|
|
|
|
//set up the identity matrix
|
|
for (k = 0;k < 12;k++)
|
|
result[k] = 0;
|
|
result[0] = 1;
|
|
result[5] = 1;
|
|
result[10] = 1;
|
|
while(tagnum >= 0)
|
|
{
|
|
for (lerp = lerps; tagnum < lerp->firstbone; lerp++)
|
|
;
|
|
//set up the per-bone transform matrix
|
|
matrix = lerp->pose[0] + tagnum*12;
|
|
for (k = 0;k < 12;k++)
|
|
m[k] = matrix[k] * lerp->frac[0];
|
|
for (b = 1;b < lerp->lerpcount;b++)
|
|
{
|
|
matrix = lerp->pose[b] + tagnum*12;
|
|
for (k = 0;k < 12;k++)
|
|
m[k] += matrix[k] * lerp->frac[b];
|
|
}
|
|
|
|
if (lerp->skeltype == SKEL_ABSOLUTE)
|
|
{
|
|
memcpy(result, m, sizeof(tempmatrix));
|
|
break;
|
|
}
|
|
|
|
memcpy(tempmatrix, result, sizeof(tempmatrix));
|
|
R_ConcatTransforms((void*)m, (void*)tempmatrix, (void*)result);
|
|
|
|
tagnum = bone[tagnum].parent;
|
|
}
|
|
|
|
for (b = 0; b < numbonegroups; b++)
|
|
for (k = 0; k < lerps[b].lerpcount; k++)
|
|
BZ_Free(lerps[b].needsfree[k]);
|
|
return true;
|
|
}
|
|
#endif
|
|
#ifdef MD3MODELS
|
|
if (inf->numtags)
|
|
{
|
|
md3tag_t *t1, *t2;
|
|
|
|
int frame1, frame2;
|
|
//float f1time, f2time; //tags/md3s don't support framegroups.
|
|
float f2ness;
|
|
|
|
#if FRAME_BLENDS != 2
|
|
if (fstate->g[FS_REG].lerpweight[2] || fstate->g[FS_REG].lerpweight[3])
|
|
{
|
|
static float printtimer;
|
|
Con_ThrottlePrintf(&printtimer, 1, "Mod_GetTag(%s): non-skeletal animation only supports two animations\n", model->name);
|
|
}
|
|
#endif
|
|
|
|
frame1 = fstate->g[FS_REG].frame[0];
|
|
frame2 = fstate->g[FS_REG].frame[1];
|
|
//f1time = fstate->g[FS_REG].frametime[0];
|
|
//f2time = fstate->g[FS_REG].frametime[1];
|
|
f2ness = fstate->g[FS_REG].lerpweight[1];
|
|
|
|
if (tagnum <= 0 || tagnum > inf->numtags)
|
|
return false;
|
|
if (frame1 < 0)
|
|
return false;
|
|
if (frame1 >= inf->numtagframes)
|
|
frame1 = inf->numtagframes - 1;
|
|
if (frame2 < 0 || frame2 >= inf->numtagframes)
|
|
frame2 = frame1;
|
|
tagnum--; //tagnum 0 is 'use my angles/org'
|
|
|
|
t1 = inf->ofstags;
|
|
t1 += tagnum;
|
|
t1 += inf->numtags*frame1;
|
|
|
|
t2 = inf->ofstags;
|
|
t2 += tagnum;
|
|
t2 += inf->numtags*frame2;
|
|
|
|
if (t1 == t2)
|
|
{
|
|
result[0] = t1->ang[0][0];
|
|
result[1] = t1->ang[0][1];
|
|
result[2] = t1->ang[0][2];
|
|
result[3] = t1->org[0];
|
|
result[4] = t1->ang[1][0];
|
|
result[5] = t1->ang[1][1];
|
|
result[6] = t1->ang[1][2];
|
|
result[7] = t1->org[1];
|
|
result[8] = t1->ang[2][0];
|
|
result[9] = t1->ang[2][1];
|
|
result[10] = t1->ang[2][2];
|
|
result[11] = t1->org[2];
|
|
}
|
|
else
|
|
{
|
|
float f1ness = 1-f2ness;
|
|
result[0] = t1->ang[0][0]*f1ness + t2->ang[0][0]*f2ness;
|
|
result[1] = t1->ang[0][1]*f1ness + t2->ang[0][1]*f2ness;
|
|
result[2] = t1->ang[0][2]*f1ness + t2->ang[0][2]*f2ness;
|
|
result[3] = t1->org[0]*f1ness + t2->org[0]*f2ness;
|
|
result[4] = t1->ang[1][0]*f1ness + t2->ang[1][0]*f2ness;
|
|
result[5] = t1->ang[1][1]*f1ness + t2->ang[1][1]*f2ness;
|
|
result[6] = t1->ang[1][2]*f1ness + t2->ang[1][2]*f2ness;
|
|
result[7] = t1->org[1]*f1ness + t2->org[1]*f2ness;
|
|
result[8] = t1->ang[2][0]*f1ness + t2->ang[2][0]*f2ness;
|
|
result[9] = t1->ang[2][1]*f1ness + t2->ang[2][1]*f2ness;
|
|
result[10] = t1->ang[2][2]*f1ness + t2->ang[2][2]*f2ness;
|
|
result[11] = t1->org[2]*f1ness + t2->org[2]*f2ness;
|
|
}
|
|
|
|
VectorNormalize(result);
|
|
VectorNormalize(result+4);
|
|
VectorNormalize(result+8);
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
int Mod_TagNumForName(model_t *model, const char *name, int firsttag)
|
|
{
|
|
#ifdef SKELORTAGS
|
|
int i;
|
|
galiasinfo_t *inf;
|
|
|
|
if (!model)
|
|
return 0;
|
|
if (model->loadstate != MLS_LOADED)
|
|
{
|
|
if (model->loadstate == MLS_NOTLOADED)
|
|
Mod_LoadModel(model, MLV_SILENT);
|
|
if (model->loadstate == MLS_LOADING)
|
|
COM_WorkerPartialSync(model, &model->loadstate, MLS_LOADING);
|
|
if (model->loadstate != MLS_LOADED)
|
|
return 0;
|
|
}
|
|
|
|
#ifdef HALFLIFEMODELS
|
|
if (model->type == mod_halflife)
|
|
return HLMDL_BoneForName(model, name);
|
|
#endif
|
|
if (model->type == mod_alias)
|
|
{
|
|
inf = Mod_Extradata(model);
|
|
|
|
#ifdef SKELETALMODELS
|
|
if (inf->numbones)
|
|
{
|
|
galiasbone_t *b;
|
|
b = inf->ofsbones;
|
|
for (i = firsttag; i < inf->numbones; i++)
|
|
{
|
|
if (!strcmp(b[i].name, name))
|
|
return i+1;
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef MD3MODELS
|
|
if (inf->numtags)
|
|
{
|
|
md3tag_t *t = inf->ofstags;
|
|
for (i = firsttag; i < inf->numtags; i++)
|
|
{
|
|
if (!strcmp(t[i].name, name))
|
|
return i+1;
|
|
}
|
|
}
|
|
#endif
|
|
return 0;
|
|
}
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
int Mod_FrameNumForName(model_t *model, int surfaceidx, const char *name)
|
|
{
|
|
galiasanimation_t *group;
|
|
galiasinfo_t *inf;
|
|
int i;
|
|
|
|
if (!model)
|
|
return -1;
|
|
#ifdef HALFLIFEMODELS
|
|
if (model->type == mod_halflife)
|
|
return HLMDL_FrameForName(model, name);
|
|
#endif
|
|
if (model->type != mod_alias)
|
|
return 0;
|
|
|
|
inf = Mod_Extradata(model);
|
|
|
|
while(surfaceidx-->0 && inf)
|
|
inf = inf->nextsurf;
|
|
if (inf)
|
|
{
|
|
group = inf->ofsanimations;
|
|
for (i = 0; i < inf->numanimations; i++, group++)
|
|
{
|
|
if (!strcmp(group->name, name))
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int Mod_FrameNumForAction(model_t *model, int surfaceidx, int actionid)
|
|
{
|
|
galiasanimation_t *group;
|
|
galiasinfo_t *inf;
|
|
int i;
|
|
float weight;
|
|
|
|
if (!model)
|
|
return -1;
|
|
#ifdef HALFLIFEMODELS
|
|
if (model->type == mod_halflife)
|
|
return HLMDL_FrameForAction(model, actionid);
|
|
#endif
|
|
if (model->type != mod_alias)
|
|
return -1;
|
|
|
|
inf = Mod_Extradata(model);
|
|
|
|
while(surfaceidx-->0 && inf)
|
|
inf = inf->nextsurf;
|
|
if (inf)
|
|
{
|
|
for (i = 0, weight = 0, group = inf->ofsanimations; i < inf->numanimations; i++, group++)
|
|
{
|
|
if (group->action == actionid)
|
|
weight += group->actionweight;
|
|
}
|
|
weight *= frandom();
|
|
for (i = 0, group = inf->ofsanimations; i < inf->numanimations; i++, group++)
|
|
{
|
|
if (group->action == actionid)
|
|
{
|
|
if (weight <= group->actionweight)
|
|
return i;
|
|
weight -= group->actionweight;
|
|
}
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
|
|
qboolean Mod_GetModelEvent(model_t *model, int animation, int eventidx, float *timestamp, int *eventcode, char **eventdata)
|
|
{
|
|
if (!model)
|
|
return false;
|
|
if (model->type == mod_alias)
|
|
{
|
|
galiasinfo_t *inf = Mod_Extradata(model);
|
|
if (inf && animation >= 0 && animation < inf->numanimations)
|
|
{
|
|
galiasanimation_t *anim = inf->ofsanimations + animation;
|
|
galiasevent_t *ev = anim->events;
|
|
while (eventidx-->0 && ev)
|
|
ev = ev->next;
|
|
if (ev)
|
|
{
|
|
*timestamp = ev->timestamp;
|
|
*eventcode = ev->code;
|
|
*eventdata = ev->data;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
#ifdef HALFLIFEMODELS
|
|
if (model->type == mod_halflife)
|
|
return HLMDL_GetModelEvent(model, animation, eventidx, timestamp, eventcode, eventdata);
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
int Mod_SkinNumForName(model_t *model, int surfaceidx, const char *name)
|
|
{
|
|
int i;
|
|
galiasinfo_t *inf;
|
|
galiasskin_t *skin;
|
|
|
|
if (!model || model->loadstate != MLS_LOADED)
|
|
{
|
|
if (model && model->loadstate == MLS_NOTLOADED)
|
|
Mod_LoadModel(model, MLV_SILENT);
|
|
if (model && model->loadstate == MLS_LOADING)
|
|
COM_WorkerPartialSync(model, &model->loadstate, MLS_LOADING);
|
|
if (!model || model->loadstate != MLS_LOADED || model->type != mod_alias)
|
|
return -1;
|
|
}
|
|
inf = Mod_Extradata(model);
|
|
|
|
while(surfaceidx-->0 && inf)
|
|
inf = inf->nextsurf;
|
|
if (inf)
|
|
{
|
|
skin = inf->ofsskins;
|
|
for (i = 0; i < inf->numskins; i++, skin++)
|
|
{
|
|
if (!strcmp(skin->name, name))
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
#endif
|
|
|
|
const char *Mod_FrameNameForNum(model_t *model, int surfaceidx, int num)
|
|
{
|
|
galiasanimation_t *group;
|
|
galiasinfo_t *inf;
|
|
|
|
if (!model || model->loadstate != MLS_LOADED)
|
|
{
|
|
if (model && model->loadstate == MLS_NOTLOADED)
|
|
Mod_LoadModel(model, MLV_SILENT);
|
|
if (model && model->loadstate == MLS_LOADING)
|
|
COM_WorkerPartialSync(model, &model->loadstate, MLS_LOADING);
|
|
if (!model || model->loadstate != MLS_LOADED)
|
|
return NULL;
|
|
}
|
|
if (model->type == mod_alias)
|
|
{
|
|
inf = Mod_Extradata(model);
|
|
|
|
while(surfaceidx-->0 && inf)
|
|
inf = inf->nextsurf;
|
|
|
|
if (!inf || (unsigned)num >= (unsigned)inf->numanimations)
|
|
return NULL;
|
|
group = inf->ofsanimations;
|
|
return group[num].name;
|
|
}
|
|
#ifdef HALFLIFEMODELS
|
|
if (model->type == mod_halflife)
|
|
return HLMDL_FrameNameForNum(model, surfaceidx, num);
|
|
#endif
|
|
return NULL;
|
|
}
|
|
|
|
qboolean Mod_FrameInfoForNum(model_t *model, int surfaceidx, int num, char **name, int *numframes, float *duration, qboolean *loop, int *act)
|
|
{
|
|
galiasanimation_t *group;
|
|
galiasinfo_t *inf;
|
|
|
|
if (!model || model->loadstate != MLS_LOADED)
|
|
{
|
|
if (model && model->loadstate == MLS_NOTLOADED)
|
|
Mod_LoadModel(model, MLV_SILENT);
|
|
if (model && model->loadstate == MLS_LOADING)
|
|
COM_WorkerPartialSync(model, &model->loadstate, MLS_LOADING);
|
|
if (!model || model->loadstate != MLS_LOADED)
|
|
return false;
|
|
}
|
|
if (model->type == mod_alias)
|
|
{
|
|
inf = Mod_Extradata(model);
|
|
|
|
while(surfaceidx-->0 && inf)
|
|
inf = inf->nextsurf;
|
|
|
|
if (!inf || num >= inf->numanimations)
|
|
return false;
|
|
group = inf->ofsanimations;
|
|
group += num;
|
|
|
|
*name = group->name;
|
|
*numframes = group->numposes;
|
|
*loop = group->loop;
|
|
*duration = group->numposes/group->rate;
|
|
*act = group->action;
|
|
return true;
|
|
}
|
|
#ifdef HALFLIFEMODELS
|
|
if (model->type == mod_halflife)
|
|
return HLMDL_FrameInfoForNum(model, surfaceidx, num, name, numframes, duration, loop, act);
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
shader_t *Mod_ShaderForSkin(model_t *model, int surfaceidx, int num, float time, texnums_t **out_texnums)
|
|
{
|
|
galiasinfo_t *inf;
|
|
galiasskin_t *skin;
|
|
skinframe_t *skinframe;
|
|
|
|
*out_texnums = NULL;
|
|
|
|
if (!model || model->loadstate != MLS_LOADED)
|
|
{
|
|
if (model && model->loadstate == MLS_NOTLOADED)
|
|
Mod_LoadModel(model, MLV_SILENT);
|
|
if (model && model->loadstate == MLS_LOADING)
|
|
COM_WorkerPartialSync(model, &model->loadstate, MLS_LOADING);
|
|
if (!model || model->loadstate != MLS_LOADED)
|
|
return NULL;
|
|
}
|
|
|
|
switch(model->type)
|
|
{
|
|
case mod_brush:
|
|
if (surfaceidx < model->numtextures && !num)
|
|
return model->textures[surfaceidx]->shader;
|
|
return NULL;
|
|
|
|
case mod_alias:
|
|
inf = Mod_Extradata(model);
|
|
|
|
while(surfaceidx-->0 && inf)
|
|
inf = inf->nextsurf;
|
|
|
|
if (!inf || num >= inf->numskins)
|
|
return NULL;
|
|
skin = inf->ofsskins;
|
|
skin += num;
|
|
skinframe = skin->frame;
|
|
if (skin->numframes)
|
|
skinframe += (int)(time*skin->skinspeed)%skin->numframes;
|
|
*out_texnums = &skinframe->texnums;
|
|
return skinframe->shader;
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
#endif
|
|
const char *Mod_SkinNameForNum(model_t *model, int surfaceidx, int num)
|
|
{
|
|
#ifdef SERVERONLY
|
|
return NULL;
|
|
#else
|
|
galiasinfo_t *inf;
|
|
galiasskin_t *skin;
|
|
|
|
if (!model || model->loadstate != MLS_LOADED)
|
|
{
|
|
if (model && model->loadstate == MLS_NOTLOADED)
|
|
Mod_LoadModel(model, MLV_SILENT);
|
|
if (model && model->loadstate == MLS_LOADING)
|
|
COM_WorkerPartialSync(model, &model->loadstate, MLS_LOADING);
|
|
if (!model || model->loadstate != MLS_LOADED)
|
|
return NULL;
|
|
}
|
|
|
|
switch(model->type)
|
|
{
|
|
case mod_brush:
|
|
if (surfaceidx < model->numtextures && !num)
|
|
return "";
|
|
return NULL;
|
|
case mod_alias:
|
|
inf = Mod_Extradata(model);
|
|
|
|
while(surfaceidx-->0 && inf)
|
|
inf = inf->nextsurf;
|
|
if (!inf || num >= inf->numskins)
|
|
return NULL;
|
|
skin = inf->ofsskins;
|
|
// if (!*skin[num].name)
|
|
// return skin[num].frame[0].shadername;
|
|
// else
|
|
return skin[num].name;
|
|
default:
|
|
return NULL;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
const char *Mod_SurfaceNameForNum(model_t *model, int num)
|
|
{
|
|
#ifdef SERVERONLY
|
|
return NULL;
|
|
#else
|
|
galiasinfo_t *inf;
|
|
|
|
if (!model || model->loadstate != MLS_LOADED)
|
|
{
|
|
if (model && model->loadstate == MLS_NOTLOADED)
|
|
Mod_LoadModel(model, MLV_SILENT);
|
|
if (model && model->loadstate == MLS_LOADING)
|
|
COM_WorkerPartialSync(model, &model->loadstate, MLS_LOADING);
|
|
if (!model || model->loadstate != MLS_LOADED)
|
|
return NULL;
|
|
}
|
|
|
|
switch(model->type)
|
|
{
|
|
case mod_brush:
|
|
if (model->type == mod_brush && num < model->numtextures)
|
|
return model->textures[num]->name;
|
|
return NULL;
|
|
case mod_halflife:
|
|
return NULL;
|
|
case mod_alias:
|
|
inf = Mod_Extradata(model);
|
|
|
|
while(num-->0 && inf)
|
|
inf = inf->nextsurf;
|
|
if (inf)
|
|
return inf->surfacename;
|
|
else
|
|
return NULL;
|
|
case mod_sprite:
|
|
case mod_dummy:
|
|
case mod_heightmap:
|
|
default:
|
|
return NULL;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
float Mod_GetFrameDuration(model_t *model, int surfaceidx, int frameno)
|
|
{
|
|
galiasinfo_t *inf;
|
|
galiasanimation_t *group;
|
|
|
|
#ifdef HALFLIFEMODELS
|
|
if (model && model->type == mod_halflife) {
|
|
int unused;
|
|
float duration;
|
|
char *name;
|
|
qboolean loop;
|
|
int act;
|
|
HLMDL_FrameInfoForNum(model, surfaceidx, frameno, &name, &unused, &duration, &loop, &act);
|
|
return duration;
|
|
}
|
|
#endif
|
|
|
|
if (!model || model->type != mod_alias)
|
|
return 0;
|
|
|
|
inf = Mod_Extradata(model);
|
|
|
|
while(surfaceidx-->0 && inf)
|
|
inf = inf->nextsurf;
|
|
|
|
if (inf)
|
|
{
|
|
group = inf->ofsanimations;
|
|
if (frameno >= 0 && frameno < inf->numanimations)
|
|
{
|
|
group += frameno;
|
|
return group->numposes/group->rate;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int Mod_GetFrameCount(struct model_s *model)
|
|
{
|
|
if (!model)
|
|
return 0;
|
|
return model->numframes;
|
|
}
|
|
|
|
|
|
#ifdef MD3MODELS
|
|
|
|
//structures from Tenebrae
|
|
typedef struct {
|
|
int ident;
|
|
int version;
|
|
|
|
char name[64];
|
|
|
|
int flags; //Does anyone know what these are?
|
|
|
|
int numFrames;
|
|
int numTags;
|
|
int numSurfaces;
|
|
|
|
int numSkins;
|
|
|
|
int ofsFrames;
|
|
int ofsTags;
|
|
int ofsSurfaces;
|
|
int ofsEnd;
|
|
} md3Header_t;
|
|
|
|
//then has header->numFrames of these at header->ofs_Frames
|
|
typedef struct md3Frame_s {
|
|
vec3_t bounds[2];
|
|
vec3_t localOrigin;
|
|
float radius;
|
|
char name[16];
|
|
} md3Frame_t;
|
|
|
|
//there are header->numSurfaces of these at header->ofsSurfaces, following from ofsEnd
|
|
typedef struct {
|
|
int ident; //
|
|
|
|
char name[64]; // polyset name
|
|
|
|
int flags;
|
|
int numFrames; // all surfaces in a model should have the same
|
|
|
|
int numShaders; // all surfaces in a model should have the same
|
|
int numVerts;
|
|
|
|
int numTriangles;
|
|
int ofsTriangles;
|
|
|
|
int ofsShaders; // offset from start of md3Surface_t
|
|
int ofsSt; // texture coords are common for all frames
|
|
int ofsXyzNormals; // numVerts * numFrames
|
|
|
|
int ofsEnd; // next surface follows
|
|
} md3Surface_t;
|
|
|
|
//at surf+surf->ofsXyzNormals
|
|
typedef struct {
|
|
short xyz[3];
|
|
qbyte latlong[2];
|
|
} md3XyzNormal_t;
|
|
|
|
//surf->numTriangles at surf+surf->ofsTriangles
|
|
typedef struct {
|
|
int indexes[3];
|
|
} md3Triangle_t;
|
|
|
|
//surf->numVerts at surf+surf->ofsSt
|
|
typedef struct {
|
|
float s;
|
|
float t;
|
|
} md3St_t;
|
|
|
|
typedef struct {
|
|
char name[64];
|
|
int shaderIndex;
|
|
} md3Shader_t;
|
|
//End of Tenebrae 'assistance'
|
|
|
|
//q3 loads foo.md3, foo_1.md3, foo_2.md3 etc
|
|
static galiasinfo_t *Mod_LoadQ3ModelLod(model_t *mod, int *surfcount, void *buffer, size_t fsize)
|
|
{
|
|
#ifndef SERVERONLY
|
|
galiasskin_t *skin;
|
|
skinframe_t *frames;
|
|
float lat, lng;
|
|
md3St_t *inst;
|
|
vec3_t *normals;
|
|
vec3_t *svector;
|
|
vec3_t *tvector;
|
|
vec2_t *st_array;
|
|
md3Shader_t *inshader;
|
|
int externalskins;
|
|
#endif
|
|
// int version;
|
|
int s, i, j, d;
|
|
|
|
index_t *indexes;
|
|
|
|
vec3_t min;
|
|
vec3_t max;
|
|
|
|
galiaspose_t *pose;
|
|
galiasanimation_t *group;
|
|
|
|
vecV_t *verts;
|
|
|
|
md3Triangle_t *intris;
|
|
md3XyzNormal_t *invert;
|
|
galiasinfo_t *first = NULL;
|
|
galiasinfo_t **surflink = &first;
|
|
|
|
|
|
int size;
|
|
|
|
md3Header_t *header;
|
|
md3Surface_t *surf;
|
|
galiasinfo_t *galias;
|
|
unsigned int numposes, numverts;
|
|
|
|
frameinfo_t *framegroups;
|
|
unsigned int numgroups;
|
|
|
|
header = buffer;
|
|
|
|
// if (header->version != sdfs)
|
|
// Sys_Error("GL_LoadQ3Model: Bad version\n");
|
|
|
|
#ifndef SERVERONLY
|
|
externalskins = Mod_CountSkinFiles(mod);
|
|
#endif
|
|
|
|
framegroups = ParseFrameInfo(mod->name, &numgroups);
|
|
|
|
ClearBounds(min, max);
|
|
|
|
surf = (md3Surface_t *)((qbyte *)header + LittleLong(header->ofsSurfaces));
|
|
for (s = 0; s < LittleLong(header->numSurfaces); s++, *surfcount+=1)
|
|
{
|
|
if (memcmp(&surf->ident, MD3_IDENT))
|
|
Con_Printf(CON_WARNING "Warning: md3 sub-surface doesn't match ident\n");
|
|
|
|
if (!framegroups)
|
|
numgroups = LittleLong(header->numFrames);
|
|
numposes = LittleLong(surf->numFrames);
|
|
numverts = LittleLong(surf->numVerts);
|
|
|
|
size = sizeof(galiasinfo_t) + sizeof(galiasanimation_t)*numgroups;
|
|
galias = ZG_Malloc(&mod->memgroup, size);
|
|
Mod_DefaultMesh(galias, surf->name, s);
|
|
galias->ofsanimations = group = (galiasanimation_t*)(galias+1); //frame groups
|
|
galias->numanimations = numgroups;
|
|
galias->numverts = numverts;
|
|
galias->numindexes = LittleLong(surf->numTriangles)*3;
|
|
galias->shares_verts = *surfcount; //with itself, so no sharing.
|
|
|
|
if (!first)
|
|
first = galias;
|
|
*surflink = galias;
|
|
surflink = &galias->nextsurf;
|
|
galias->nextsurf = NULL;
|
|
|
|
//load the texcoords
|
|
#ifndef SERVERONLY
|
|
st_array = ZG_Malloc(&mod->memgroup, sizeof(vec2_t)*galias->numindexes);
|
|
galias->ofs_st_array = st_array;
|
|
inst = (md3St_t*)((qbyte*)surf + LittleLong(surf->ofsSt));
|
|
for (i = 0; i < galias->numverts; i++)
|
|
{
|
|
st_array[i][0] = LittleFloat(inst[i].s);
|
|
st_array[i][1] = LittleFloat(inst[i].t);
|
|
}
|
|
#endif
|
|
|
|
//load the index data
|
|
indexes = ZG_Malloc(&mod->memgroup, sizeof(*indexes)*galias->numindexes);
|
|
galias->ofs_indexes = indexes;
|
|
intris = (md3Triangle_t *)((qbyte*)surf + LittleLong(surf->ofsTriangles));
|
|
for (i = 0; i < LittleLong(surf->numTriangles); i++)
|
|
{
|
|
indexes[i*3+0] = LittleLong(intris[i].indexes[0]);
|
|
indexes[i*3+1] = LittleLong(intris[i].indexes[1]);
|
|
indexes[i*3+2] = LittleLong(intris[i].indexes[2]);
|
|
|
|
if (indexes[i*3+0] >= numverts || indexes[i*3+1] >= numverts || indexes[i*3+2] >= numverts)
|
|
{
|
|
Con_Printf(CON_WARNING "Warning: surface %s has invalid vertex indexes\n", galias->surfacename);
|
|
indexes[i*3+0] = indexes[i*3+1] = indexes[i*3+2] = 0;
|
|
}
|
|
}
|
|
|
|
//figure out where we're putting the pose data
|
|
size = sizeof(galiaspose_t) + sizeof(vecV_t)*numverts;
|
|
#ifndef SERVERONLY
|
|
size += 3*sizeof(vec3_t)*numverts;
|
|
#endif
|
|
size *= numposes;
|
|
pose = (galiaspose_t *)ZG_Malloc(&mod->memgroup, size);
|
|
verts = (vecV_t*)(pose+numposes);
|
|
#ifndef SERVERONLY
|
|
normals = (vec3_t*)(verts + numverts*numposes);
|
|
svector = (vec3_t*)(normals + numverts*numposes);
|
|
tvector = (vec3_t*)(svector + numverts*numposes);
|
|
#endif
|
|
|
|
if (framegroups)
|
|
{ //group the poses into animations.
|
|
for (i = 0; i < numgroups; i++)
|
|
{
|
|
int first = framegroups[i].firstpose, count = framegroups[i].posecount;
|
|
if (first >= numposes) //bound the numbers.
|
|
first = numposes-1;
|
|
if (first < 0)
|
|
first = 0;
|
|
if (count > numposes-first)
|
|
count = numposes-first;
|
|
if (count < 0)
|
|
count = 0;
|
|
Q_snprintfz(group->name, sizeof(group->name), "%s", framegroups[i].name);
|
|
group->numposes = count;
|
|
group->rate = framegroups[i].fps;
|
|
group->poseofs = pose + first;
|
|
group->loop = framegroups[i].loop;
|
|
group->events = NULL;
|
|
group->action = -1;
|
|
group->actionweight = 0;
|
|
group++;
|
|
}
|
|
}
|
|
else
|
|
{ //raw poses, no animations.
|
|
for (i = 0; i < numgroups; i++)
|
|
{
|
|
Q_snprintfz(group->name, sizeof(group->name), "frame%i", i);
|
|
group->numposes = 1;
|
|
group->rate = 1;
|
|
group->poseofs = pose + i;
|
|
group->loop = false;
|
|
group->events = NULL;
|
|
group->action = -1;
|
|
group->actionweight = 0;
|
|
group++;
|
|
}
|
|
}
|
|
|
|
//load in that per-pose data
|
|
invert = (md3XyzNormal_t *)((qbyte*)surf + LittleLong(surf->ofsXyzNormals));
|
|
for (i = 0; i < numposes; i++)
|
|
{
|
|
for (j = 0; j < numverts; j++)
|
|
{
|
|
#ifndef SERVERONLY
|
|
lat = (float)invert[j].latlong[0] * (2 * M_PI)*(1.0 / 255.0);
|
|
lng = (float)invert[j].latlong[1] * (2 * M_PI)*(1.0 / 255.0);
|
|
normals[j][0] = cos ( lng ) * sin ( lat );
|
|
normals[j][1] = sin ( lng ) * sin ( lat );
|
|
normals[j][2] = cos ( lat );
|
|
#endif
|
|
for (d = 0; d < 3; d++)
|
|
{
|
|
verts[j][d] = LittleShort(invert[j].xyz[d])/64.0f;
|
|
if (verts[j][d]<min[d])
|
|
min[d] = verts[j][d];
|
|
if (verts[j][d]>max[d])
|
|
max[d] = verts[j][d];
|
|
}
|
|
}
|
|
|
|
pose->scale[0] = 1;
|
|
pose->scale[1] = 1;
|
|
pose->scale[2] = 1;
|
|
|
|
pose->scale_origin[0] = 0;
|
|
pose->scale_origin[1] = 0;
|
|
pose->scale_origin[2] = 0;
|
|
|
|
invert += LittleLong(surf->numVerts);
|
|
|
|
pose->ofsverts = verts;
|
|
verts += numverts;
|
|
#ifndef SERVERONLY
|
|
pose->ofsnormals = normals;
|
|
normals += numverts;
|
|
pose->ofssvector = svector;
|
|
svector += numverts;
|
|
pose->ofstvector = tvector;
|
|
tvector += numverts;
|
|
#endif
|
|
pose++;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
if (externalskins<LittleLong(surf->numShaders))
|
|
externalskins = LittleLong(surf->numShaders);
|
|
if (externalskins)
|
|
{
|
|
skin = ZG_Malloc(&mod->memgroup, (externalskins)*((sizeof(galiasskin_t)+sizeof(skinframe_t))));
|
|
galias->ofsskins = skin;
|
|
frames = (skinframe_t *)(skin + externalskins);
|
|
inshader = (md3Shader_t *)((qbyte *)surf + LittleLong(surf->ofsShaders));
|
|
for (i = 0; i < externalskins; i++)
|
|
{
|
|
skin->numframes = 1;
|
|
skin->frame = &frames[i];
|
|
skin->skinwidth = 0;
|
|
skin->skinheight = 0;
|
|
skin->skinspeed = 0;
|
|
|
|
if (i >= LittleLong(surf->numShaders))
|
|
Q_strncpyz(frames->shadername, "", sizeof(frames->shadername)); //this shouldn't be possible
|
|
else
|
|
{
|
|
Q_strncpyz(frames->shadername, inshader->name, sizeof(frames->shadername));
|
|
Q_strncpyz(skin->name, inshader->name, sizeof(frames->shadername));
|
|
}
|
|
|
|
inshader++;
|
|
skin++;
|
|
}
|
|
galias->numskins = i;
|
|
}
|
|
#endif
|
|
|
|
Mod_CompileTriangleNeighbours (mod, galias);
|
|
Mod_BuildTextureVectors(galias);
|
|
|
|
//if the surfacename is eg _1 then strip that off.
|
|
//this works around q3data requiring different surface names in higher lod levels (and matches q3).
|
|
size = strlen(galias->surfacename);
|
|
if (size>2 && galias->surfacename[size-2] == '_')
|
|
galias->surfacename[size-2] = 0;
|
|
|
|
surf = (md3Surface_t *)((qbyte *)surf + LittleLong(surf->ofsEnd));
|
|
}
|
|
|
|
AddPointToBounds(min, mod->mins, mod->maxs);
|
|
AddPointToBounds(max, mod->mins, mod->maxs);
|
|
free(framegroups);
|
|
return first;
|
|
}
|
|
static qboolean QDECL Mod_LoadQ3Model(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
// int version;
|
|
|
|
galiasinfo_t *root;
|
|
md3Header_t *header;
|
|
|
|
int lod;
|
|
int surfcount = 0;
|
|
|
|
header = buffer;
|
|
|
|
// if (header->version != sdfs)
|
|
// Sys_Error("GL_LoadQ3Model: Bad version\n");
|
|
|
|
root = NULL;
|
|
|
|
ClearBounds(mod->mins, mod->maxs);
|
|
|
|
mod->meshinfo = Mod_LoadQ3ModelLod(mod, &surfcount, buffer, fsize);
|
|
if (mod->meshinfo)
|
|
{
|
|
const char *ext = COM_GetFileExtension(mod->name, NULL);
|
|
if (*ext == '.' && ext-mod->name < MAX_QPATH)
|
|
{
|
|
galiasinfo_t *sublod;
|
|
sublod = mod->meshinfo;
|
|
for(lod = 1; lod > 0; lod++)
|
|
{
|
|
size_t s;
|
|
char *f;
|
|
char basename[MAX_QPATH];
|
|
char lodname[MAX_QPATH];
|
|
memcpy(basename, mod->name, ext-mod->name);
|
|
basename[ext-mod->name] = 0;
|
|
Q_snprintfz(lodname, sizeof(lodname), "%s_%i%s", basename, lod, ext);
|
|
f = FS_LoadMallocFile(lodname, &s);
|
|
if (!f)
|
|
break;
|
|
root = sublod;
|
|
sublod = Mod_LoadQ3ModelLod(mod, &surfcount, f, s);
|
|
if (sublod)
|
|
{
|
|
for(;;)
|
|
{
|
|
root->maxdist = lod;
|
|
if (!root->nextsurf)
|
|
break;
|
|
root = root->nextsurf;
|
|
}
|
|
root->nextsurf = sublod;
|
|
for (root = sublod; root; root = root->nextsurf)
|
|
root->mindist = lod;
|
|
mod->maxlod = lod+1;
|
|
}
|
|
else
|
|
lod = -1;
|
|
FS_FreeFile(f);
|
|
}
|
|
}
|
|
}
|
|
|
|
root = mod->meshinfo;
|
|
if (!root)
|
|
{
|
|
root = ZG_Malloc(&mod->memgroup, sizeof(galiasinfo_t));
|
|
Mod_DefaultMesh(root, mod->name, 0);
|
|
}
|
|
|
|
root->numtagframes = LittleLong(header->numFrames);
|
|
root->numtags = LittleLong(header->numTags);
|
|
root->ofstags = ZG_Malloc(&mod->memgroup, LittleLong(header->numTags)*sizeof(md3tag_t)*LittleLong(header->numFrames));
|
|
|
|
{
|
|
md3tag_t *src;
|
|
md3tag_t *dst;
|
|
int s, i, j;
|
|
|
|
src = (md3tag_t *)((char*)header+LittleLong(header->ofsTags));
|
|
dst = root->ofstags;
|
|
for(i=0;i<LittleLong(header->numTags)*LittleLong(header->numFrames);i++)
|
|
{
|
|
memcpy(dst->name, src->name, sizeof(dst->name));
|
|
for(j=0;j<3;j++)
|
|
{
|
|
dst->org[j] = LittleFloat(src->org[j]);
|
|
}
|
|
|
|
for(j=0;j<3;j++)
|
|
{
|
|
for(s=0;s<3;s++)
|
|
{
|
|
dst->ang[j][s] = LittleFloat(src->ang[j][s]);
|
|
}
|
|
}
|
|
|
|
src++;
|
|
dst++;
|
|
}
|
|
}
|
|
|
|
mod->radius = RadiusFromBounds(mod->mins, mod->maxs);
|
|
|
|
#ifndef SERVERONLY
|
|
if (mod_md3flags.value)
|
|
mod->flags = LittleLong(header->flags);
|
|
else
|
|
#endif
|
|
mod->flags = 0;
|
|
if (!mod->flags)
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0);
|
|
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, root->ofsanimations, root->numanimations);
|
|
|
|
mod->type = mod_alias;
|
|
mod->numframes = root->numanimations;
|
|
mod->meshinfo = root;
|
|
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef ZYMOTICMODELS
|
|
|
|
|
|
typedef struct zymlump_s
|
|
{
|
|
int start;
|
|
int length;
|
|
} zymlump_t;
|
|
|
|
typedef struct zymtype1header_s
|
|
{
|
|
char id[12]; // "ZYMOTICMODEL", length 12, no termination
|
|
int type; // 0 (vertex morph) 1 (skeletal pose) or 2 (skeletal scripted)
|
|
int filesize; // size of entire model file
|
|
float mins[3], maxs[3], radius; // for clipping uses
|
|
int numverts;
|
|
int numtris;
|
|
int numsurfaces;
|
|
int numbones; // this may be zero in the vertex morph format (undecided)
|
|
int numscenes; // 0 in skeletal scripted models
|
|
|
|
// skeletal pose header
|
|
// lump offsets are relative to the file
|
|
zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
|
|
zymlump_t lump_poses; // float pose[numposes][numbones][6]; // animation data
|
|
zymlump_t lump_bones; // zymbone_t bone[numbones];
|
|
zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
|
|
zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
|
|
zymlump_t lump_texcoords; // float texcoords[numvertices][2];
|
|
zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
|
|
zymlump_t lump_surfnames; // char shadername[numsurfaces][32]; // shaders used on this model
|
|
zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
|
|
} zymtype1header_t;
|
|
|
|
typedef struct zymbone_s
|
|
{
|
|
char name[32];
|
|
int flags;
|
|
int parent; // parent bone number
|
|
} zymbone_t;
|
|
|
|
typedef struct zymscene_s
|
|
{
|
|
char name[32];
|
|
float mins[3], maxs[3], radius; // for clipping
|
|
float framerate; // the scene will animate at this framerate (in frames per second)
|
|
int flags;
|
|
int start, length; // range of poses
|
|
} zymscene_t;
|
|
#define ZYMSCENEFLAG_NOLOOP 1
|
|
|
|
typedef struct zymvertex_s
|
|
{
|
|
int bonenum;
|
|
float origin[3];
|
|
} zymvertex_t;
|
|
|
|
//this can generate multiple meshes (one for each shader).
|
|
//but only one set of transforms are ever generated.
|
|
static qboolean QDECL Mod_LoadZymoticModel(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
#ifndef SERVERONLY
|
|
galiasskin_t *skin;
|
|
skinframe_t *skinframe;
|
|
int skinfiles;
|
|
int j;
|
|
#endif
|
|
|
|
int i;
|
|
|
|
zymtype1header_t *header;
|
|
galiasinfo_t *root;
|
|
|
|
size_t numtransforms;
|
|
galisskeletaltransforms_t *transforms;
|
|
zymvertex_t *intrans;
|
|
|
|
galiasbone_t *bone;
|
|
zymbone_t *inbone;
|
|
int v;
|
|
float multiplier;
|
|
float *matrix, *inmatrix;
|
|
|
|
vec2_t *stcoords;
|
|
vec2_t *inst;
|
|
|
|
int *vertbonecounts;
|
|
|
|
galiasanimation_t *grp;
|
|
zymscene_t *inscene;
|
|
|
|
int *renderlist, count;
|
|
index_t *indexes;
|
|
|
|
char *surfname;
|
|
|
|
header = buffer;
|
|
|
|
if (memcmp(header->id, "ZYMOTICMODEL", 12))
|
|
{
|
|
Con_Printf("Mod_LoadZymoticModel: %s, doesn't appear to BE a zymotic!\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
if (BigLong(header->type) != 1)
|
|
{
|
|
Con_Printf("Mod_LoadZymoticModel: %s, only type 1 is supported\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
for (i = 0; i < sizeof(zymtype1header_t)/4; i++)
|
|
((int*)header)[i] = BigLong(((int*)header)[i]);
|
|
|
|
if (!header->numverts)
|
|
{
|
|
Con_Printf("Mod_LoadZymoticModel: %s, no vertexes\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
if (!header->numsurfaces)
|
|
{
|
|
Con_Printf("Mod_LoadZymoticModel: %s, no surfaces\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
VectorCopy(header->mins, mod->mins);
|
|
VectorCopy(header->maxs, mod->maxs);
|
|
|
|
root = ZG_Malloc(&mod->memgroup, sizeof(galiasinfo_t)*header->numsurfaces);
|
|
|
|
numtransforms = header->lump_verts.length/sizeof(zymvertex_t);
|
|
transforms = Z_Malloc(numtransforms*sizeof(*transforms));
|
|
|
|
vertbonecounts = (int *)((char*)header + header->lump_vertbonecounts.start);
|
|
intrans = (zymvertex_t *)((char*)header + header->lump_verts.start);
|
|
|
|
vertbonecounts[0] = BigLong(vertbonecounts[0]);
|
|
multiplier = 1.0f / vertbonecounts[0];
|
|
for (i = 0, v=0; i < numtransforms; i++)
|
|
{
|
|
while(!vertbonecounts[v])
|
|
{
|
|
v++;
|
|
if (v == header->numverts)
|
|
{
|
|
Con_Printf("Mod_LoadZymoticModel: %s, too many transformations\n", mod->name);
|
|
return false;
|
|
}
|
|
vertbonecounts[v] = BigLong(vertbonecounts[v]);
|
|
multiplier = 1.0f / vertbonecounts[v];
|
|
}
|
|
transforms[i].vertexindex = v;
|
|
transforms[i].boneindex = BigLong(intrans[i].bonenum);
|
|
transforms[i].org[0] = multiplier*BigFloat(intrans[i].origin[0]);
|
|
transforms[i].org[1] = multiplier*BigFloat(intrans[i].origin[1]);
|
|
transforms[i].org[2] = multiplier*BigFloat(intrans[i].origin[2]);
|
|
transforms[i].org[3] = multiplier*1;
|
|
vertbonecounts[v]--;
|
|
}
|
|
if (intrans != (zymvertex_t *)((char*)header + header->lump_verts.start))
|
|
{
|
|
Con_Printf(CON_ERROR "%s, Vertex transforms list appears corrupt.\n", mod->name);
|
|
return false;
|
|
}
|
|
if (vertbonecounts != (int *)((char*)header + header->lump_vertbonecounts.start))
|
|
{
|
|
Con_Printf(CON_ERROR "%s, Vertex bone counts list appears corrupt.\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
root->numverts = v+1;
|
|
|
|
root->numbones = header->numbones;
|
|
bone = ZG_Malloc(&mod->memgroup, numtransforms*sizeof(*transforms));
|
|
inbone = (zymbone_t*)((char*)header + header->lump_bones.start);
|
|
for (i = 0; i < root->numbones; i++)
|
|
{
|
|
Q_strncpyz(bone[i].name, inbone[i].name, sizeof(bone[i].name));
|
|
bone[i].parent = BigLong(inbone[i].parent);
|
|
}
|
|
root->ofsbones = bone;
|
|
|
|
renderlist = (int*)((char*)header + header->lump_render.start);
|
|
for (i = 0;i < header->numsurfaces; i++)
|
|
{
|
|
count = BigLong(*renderlist++);
|
|
count *= 3;
|
|
indexes = ZG_Malloc(&mod->memgroup, count*sizeof(*indexes));
|
|
root[i].ofs_indexes = indexes;
|
|
root[i].numindexes = count;
|
|
while(count)
|
|
{ //invert
|
|
indexes[count-1] = BigLong(renderlist[count-3]);
|
|
indexes[count-2] = BigLong(renderlist[count-2]);
|
|
indexes[count-3] = BigLong(renderlist[count-1]);
|
|
count-=3;
|
|
}
|
|
renderlist += root[i].numindexes;
|
|
}
|
|
if (renderlist != (int*)((char*)header + header->lump_render.start + header->lump_render.length))
|
|
{
|
|
Con_Printf(CON_ERROR "%s, render list appears corrupt.\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
grp = ZG_Malloc(&mod->memgroup, sizeof(*grp)*header->numscenes*header->numsurfaces);
|
|
matrix = ZG_Malloc(&mod->memgroup, header->lump_poses.length);
|
|
inmatrix = (float*)((char*)header + header->lump_poses.start);
|
|
for (i = 0; i < header->lump_poses.length/4; i++)
|
|
matrix[i] = BigFloat(inmatrix[i]);
|
|
inscene = (zymscene_t*)((char*)header + header->lump_scenes.start);
|
|
surfname = ((char*)header + header->lump_surfnames.start);
|
|
|
|
stcoords = ZG_Malloc(&mod->memgroup, root[0].numverts*sizeof(vec2_t));
|
|
inst = (vec2_t *)((char *)header + header->lump_texcoords.start);
|
|
for (i = 0; i < header->lump_texcoords.length/8; i++)
|
|
{
|
|
stcoords[i][0] = BigFloat(inst[i][0]);
|
|
stcoords[i][1] = 1-BigFloat(inst[i][1]); //hmm. upside down skin coords?
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
skinfiles = Mod_CountSkinFiles(mod);
|
|
if (skinfiles < 1)
|
|
skinfiles = 1;
|
|
|
|
skin = ZG_Malloc(&mod->memgroup, (sizeof(galiasskin_t)+sizeof(skinframe_t))*skinfiles*header->numsurfaces);
|
|
skinframe = (skinframe_t*)(skin+skinfiles*header->numsurfaces);
|
|
#endif
|
|
|
|
for (i = 0; i < header->numsurfaces; i++, surfname+=32)
|
|
{
|
|
Mod_DefaultMesh(&root[i], surfname, i);
|
|
root[i].numanimations = header->numscenes;
|
|
root[i].ofsanimations = grp;
|
|
|
|
#ifdef SERVERONLY
|
|
root[i].numskins = 1;
|
|
#else
|
|
root[i].ofs_st_array = stcoords;
|
|
root[i].numskins = skinfiles;
|
|
root[i].ofsskins = skin;
|
|
|
|
for (j = 0; j < skinfiles; j++)
|
|
{
|
|
skin->skinwidth = 1;
|
|
skin->skinheight = 1;
|
|
skin->skinspeed = 10; /*something to avoid div-by-0*/
|
|
skin->numframes = 1; //non-sequenced skins.
|
|
skin->frame = skinframe;
|
|
skin++;
|
|
|
|
Q_strncpyz(skinframe->shadername, surfname, sizeof(skinframe->shadername));
|
|
skinframe++;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
for (i = 0; i < header->numscenes; i++, grp++, inscene++)
|
|
{
|
|
Q_strncpyz(grp->name, inscene->name, sizeof(grp->name));
|
|
|
|
grp->skeltype = SKEL_RELATIVE;
|
|
grp->rate = BigFloat(inscene->framerate);
|
|
grp->loop = !(BigLong(inscene->flags) & ZYMSCENEFLAG_NOLOOP);
|
|
grp->numposes = BigLong(inscene->length);
|
|
grp->boneofs = matrix + BigLong(inscene->start)*12*root->numbones;
|
|
grp->action = -1;
|
|
grp->actionweight = 0;
|
|
}
|
|
|
|
if (inscene != (zymscene_t*)((char*)header + header->lump_scenes.start+header->lump_scenes.length))
|
|
{
|
|
Con_Printf(CON_ERROR "%s, scene list appears corrupt.\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
Alias_BuildGPUWeights(mod, root, numtransforms, transforms, true);
|
|
|
|
for (i = 0; i < header->numsurfaces-1; i++)
|
|
root[i].nextsurf = &root[i+1];
|
|
for (i = 1; i < header->numsurfaces; i++)
|
|
{
|
|
root[i].ofs_skel_xyz = root[0].ofs_skel_xyz;
|
|
root[i].ofs_skel_norm = root[0].ofs_skel_norm;
|
|
root[i].ofs_skel_svect = root[0].ofs_skel_svect;
|
|
root[i].ofs_skel_tvect = root[0].ofs_skel_tvect;
|
|
root[i].ofs_skel_idx = root[0].ofs_skel_idx;
|
|
root[i].ofs_skel_weight = root[0].ofs_skel_weight;
|
|
|
|
root[i].shares_verts = 0;
|
|
root[i].numbones = root[0].numbones;
|
|
root[i].numverts = root[0].numverts;
|
|
|
|
root[i].ofsbones = root[0].ofsbones;
|
|
}
|
|
|
|
Z_Free(transforms);
|
|
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
|
|
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, root->ofsanimations, root->numanimations);
|
|
|
|
|
|
mod->meshinfo = root;
|
|
mod->numframes = root->numanimations;
|
|
mod->type = mod_alias;
|
|
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
|
|
return true;
|
|
}
|
|
#endif //ZYMOTICMODELS
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
//psk
|
|
#ifdef PSKMODELS
|
|
/*Typedefs copied from DarkPlaces*/
|
|
extern cvar_t dpcompat_psa_ungroup;
|
|
|
|
typedef struct pskchunk_s
|
|
{
|
|
// id is one of the following:
|
|
// .psk:
|
|
// ACTRHEAD (recordsize = 0, numrecords = 0)
|
|
// PNTS0000 (recordsize = 12, pskpnts_t)
|
|
// VTXW0000 (recordsize = 16, pskvtxw_t)
|
|
// FACE0000 (recordsize = 12, pskface_t)
|
|
// MATT0000 (recordsize = 88, pskmatt_t)
|
|
// REFSKELT (recordsize = 120, pskboneinfo_t)
|
|
// RAWWEIGHTS (recordsize = 12, pskrawweights_t)
|
|
// .psa:
|
|
// ANIMHEAD (recordsize = 0, numrecords = 0)
|
|
// BONENAMES (recordsize = 120, pskboneinfo_t)
|
|
// ANIMINFO (recordsize = 168, pskaniminfo_t)
|
|
// ANIMKEYS (recordsize = 32, pskanimkeys_t)
|
|
char id[20];
|
|
// in .psk always 0x1e83b9
|
|
// in .psa always 0x2e
|
|
int version;
|
|
int recordsize;
|
|
int numrecords;
|
|
} pskchunk_t;
|
|
|
|
typedef struct pskpnts_s
|
|
{
|
|
float origin[3];
|
|
} pskpnts_t;
|
|
|
|
typedef struct pskvtxw_s
|
|
{
|
|
unsigned short pntsindex; // index into PNTS0000 chunk
|
|
unsigned char unknown1[2]; // seems to be garbage
|
|
float texcoord[2];
|
|
unsigned char mattindex; // index into MATT0000 chunk
|
|
unsigned char unknown2; // always 0?
|
|
unsigned char unknown3[2]; // seems to be garbage
|
|
} pskvtxw_t;
|
|
|
|
typedef struct pskface_s
|
|
{
|
|
unsigned short vtxwindex[3]; // triangle
|
|
unsigned char mattindex; // index into MATT0000 chunk
|
|
unsigned char unknown; // seems to be garbage
|
|
unsigned int group; // faces seem to be grouped, possibly for smoothing?
|
|
} pskface_t;
|
|
|
|
typedef struct pskmatt_s
|
|
{
|
|
char name[64];
|
|
int unknown[6]; // observed 0 0 0 0 5 0
|
|
} pskmatt_t;
|
|
|
|
typedef struct pskpose_s
|
|
{
|
|
float quat[4];
|
|
float origin[3];
|
|
float unknown; // probably a float, always seems to be 0
|
|
float size[3];
|
|
} pskpose_t;
|
|
|
|
typedef struct pskboneinfo_s
|
|
{
|
|
char name[64];
|
|
int unknown1;
|
|
int numchildren;
|
|
int parent; // root bones have 0 here
|
|
pskpose_t basepose;
|
|
} pskboneinfo_t;
|
|
|
|
typedef struct pskrawweights_s
|
|
{
|
|
float weight;
|
|
int pntsindex;
|
|
int boneindex;
|
|
} pskrawweights_t;
|
|
|
|
typedef struct pskaniminfo_s
|
|
{
|
|
char name[64];
|
|
char group[64];
|
|
int numbones;
|
|
int unknown1;
|
|
int unknown2;
|
|
int unknown3;
|
|
float unknown4;
|
|
float playtime; // not really needed
|
|
float fps; // frames per second
|
|
int unknown5;
|
|
int firstframe;
|
|
int numframes;
|
|
// firstanimkeys = (firstframe + frameindex) * numbones
|
|
} pskaniminfo_t;
|
|
|
|
typedef struct pskanimkeys_s
|
|
{
|
|
float origin[3];
|
|
float quat[4];
|
|
float frametime;
|
|
} pskanimkeys_t;
|
|
|
|
|
|
static qboolean QDECL Mod_LoadPSKModel(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
pskchunk_t *chunk;
|
|
unsigned int pos = 0;
|
|
unsigned int i, j;
|
|
qboolean fail = false;
|
|
char basename[MAX_QPATH];
|
|
char psaname[MAX_QPATH];
|
|
|
|
galiasinfo_t *gmdl;
|
|
#ifndef SERVERONLY
|
|
vec2_t *stcoord;
|
|
galiasskin_t *skin;
|
|
skinframe_t *sframes;
|
|
#endif
|
|
galiasbone_t *bones;
|
|
galiasanimation_t *group;
|
|
float *animmatrix, *basematrix;
|
|
index_t *indexes;
|
|
int bonemap[MAX_BONES];
|
|
char *e;
|
|
size_t psasize;
|
|
void *psabuffer;
|
|
|
|
pskpnts_t *pnts = NULL;
|
|
pskvtxw_t *vtxw = NULL;
|
|
pskface_t *face = NULL;
|
|
pskmatt_t *matt = NULL;
|
|
pskboneinfo_t *boneinfo = NULL;
|
|
pskrawweights_t *rawweights = NULL;
|
|
unsigned int num_pnts, num_vtxw=0, num_face=0, num_matt = 0, num_boneinfo=0, num_rawweights=0;
|
|
|
|
pskaniminfo_t *animinfo = NULL;
|
|
pskanimkeys_t *animkeys = NULL;
|
|
unsigned int num_animinfo=0, num_animkeys=0;
|
|
|
|
vecV_t *skel_xyz;
|
|
vec3_t *skel_norm, *skel_svect, *skel_tvect;
|
|
bone_vec4_t *skel_idx;
|
|
vec4_t *skel_weights;
|
|
|
|
/*load the psk*/
|
|
while (pos < fsize && !fail)
|
|
{
|
|
chunk = (pskchunk_t*)((char*)buffer + pos);
|
|
chunk->version = LittleLong(chunk->version);
|
|
chunk->recordsize = LittleLong(chunk->recordsize);
|
|
chunk->numrecords = LittleLong(chunk->numrecords);
|
|
|
|
pos += sizeof(*chunk);
|
|
|
|
if (!strcmp("ACTRHEAD", chunk->id) && chunk->recordsize == 0 && chunk->numrecords == 0)
|
|
{
|
|
}
|
|
else if (!strcmp("PNTS0000", chunk->id) && chunk->recordsize == sizeof(pskpnts_t))
|
|
{
|
|
num_pnts = chunk->numrecords;
|
|
pnts = (pskpnts_t*)((char*)buffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
|
|
for (i = 0; i < num_pnts; i++)
|
|
{
|
|
pnts[i].origin[0] = LittleFloat(pnts[i].origin[0]);
|
|
pnts[i].origin[1] = LittleFloat(pnts[i].origin[1]);
|
|
pnts[i].origin[2] = LittleFloat(pnts[i].origin[2]);
|
|
}
|
|
}
|
|
else if (!strcmp("VTXW0000", chunk->id) && chunk->recordsize == sizeof(pskvtxw_t))
|
|
{
|
|
num_vtxw = chunk->numrecords;
|
|
vtxw = (pskvtxw_t*)((char*)buffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
|
|
for (i = 0; i < num_vtxw; i++)
|
|
{
|
|
vtxw[i].pntsindex = LittleShort(vtxw[i].pntsindex);
|
|
vtxw[i].texcoord[0] = LittleFloat(vtxw[i].texcoord[0]);
|
|
vtxw[i].texcoord[1] = LittleFloat(vtxw[i].texcoord[1]);
|
|
}
|
|
}
|
|
else if (!strcmp("FACE0000", chunk->id) && chunk->recordsize == sizeof(pskface_t))
|
|
{
|
|
num_face = chunk->numrecords;
|
|
face = (pskface_t*)((char*)buffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
|
|
for (i = 0; i < num_face; i++)
|
|
{
|
|
face[i].vtxwindex[0] = LittleShort(face[i].vtxwindex[0]);
|
|
face[i].vtxwindex[1] = LittleShort(face[i].vtxwindex[1]);
|
|
face[i].vtxwindex[2] = LittleShort(face[i].vtxwindex[2]);
|
|
}
|
|
}
|
|
else if (!strcmp("MATT0000", chunk->id) && chunk->recordsize == sizeof(pskmatt_t))
|
|
{
|
|
num_matt = chunk->numrecords;
|
|
matt = (pskmatt_t*)((char*)buffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
}
|
|
else if (!strcmp("REFSKELT", chunk->id) && chunk->recordsize == sizeof(pskboneinfo_t))
|
|
{
|
|
num_boneinfo = chunk->numrecords;
|
|
boneinfo = (pskboneinfo_t*)((char*)buffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
|
|
for (i = 0; i < num_boneinfo; i++)
|
|
{
|
|
boneinfo[i].parent = LittleLong(boneinfo[i].parent);
|
|
boneinfo[i].basepose.origin[0] = LittleFloat(boneinfo[i].basepose.origin[0]);
|
|
boneinfo[i].basepose.origin[1] = LittleFloat(boneinfo[i].basepose.origin[1]);
|
|
boneinfo[i].basepose.origin[2] = LittleFloat(boneinfo[i].basepose.origin[2]);
|
|
boneinfo[i].basepose.quat[0] = LittleFloat(boneinfo[i].basepose.quat[0]);
|
|
boneinfo[i].basepose.quat[1] = LittleFloat(boneinfo[i].basepose.quat[1]);
|
|
boneinfo[i].basepose.quat[2] = LittleFloat(boneinfo[i].basepose.quat[2]);
|
|
boneinfo[i].basepose.quat[3] = LittleFloat(boneinfo[i].basepose.quat[3]);
|
|
boneinfo[i].basepose.size[0] = LittleFloat(boneinfo[i].basepose.size[0]);
|
|
boneinfo[i].basepose.size[1] = LittleFloat(boneinfo[i].basepose.size[1]);
|
|
boneinfo[i].basepose.size[2] = LittleFloat(boneinfo[i].basepose.size[2]);
|
|
|
|
/*not sure if this is needed, but mimic DP*/
|
|
if (i)
|
|
{
|
|
boneinfo[i].basepose.quat[0] *= -1;
|
|
boneinfo[i].basepose.quat[2] *= -1;
|
|
}
|
|
boneinfo[i].basepose.quat[1] *= -1;
|
|
}
|
|
}
|
|
else if (!strcmp("RAWWEIGHTS", chunk->id) && chunk->recordsize == sizeof(pskrawweights_t))
|
|
{
|
|
num_rawweights = chunk->numrecords;
|
|
rawweights = (pskrawweights_t*)((char*)buffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
|
|
for (i = 0; i < num_rawweights; i++)
|
|
{
|
|
rawweights[i].boneindex = LittleLong(rawweights[i].boneindex);
|
|
rawweights[i].pntsindex = LittleLong(rawweights[i].pntsindex);
|
|
rawweights[i].weight = LittleFloat(rawweights[i].weight);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_Printf(CON_ERROR "%s has unsupported chunk %s of %i size with version %i.\n", mod->name, chunk->id, chunk->recordsize, chunk->version);
|
|
fail = true;
|
|
}
|
|
}
|
|
|
|
if (!num_matt)
|
|
fail = true;
|
|
|
|
if (!pnts || !vtxw || !face || !matt || !boneinfo || !rawweights)
|
|
fail = true;
|
|
|
|
/*attempt to load a psa file. don't die if we can't find one*/
|
|
COM_StripExtension(mod->name, psaname, sizeof(psaname));
|
|
Q_strncatz(psaname, ".psa", sizeof(psaname));
|
|
buffer = NULL;//test
|
|
psabuffer = FS_LoadMallocFile(psaname, &psasize);
|
|
if (psabuffer)
|
|
{
|
|
pos = 0;
|
|
while (pos < psasize && !fail)
|
|
{
|
|
chunk = (pskchunk_t*)((char*)psabuffer + pos);
|
|
chunk->version = LittleLong(chunk->version);
|
|
chunk->recordsize = LittleLong(chunk->recordsize);
|
|
chunk->numrecords = LittleLong(chunk->numrecords);
|
|
|
|
pos += sizeof(*chunk);
|
|
|
|
if (!strcmp("ANIMHEAD", chunk->id) && chunk->recordsize == 0 && chunk->numrecords == 0)
|
|
{
|
|
}
|
|
else if (!strcmp("BONENAMES", chunk->id) && chunk->recordsize == sizeof(pskboneinfo_t))
|
|
{
|
|
/*parsed purely to ensure that the bones match the main model*/
|
|
pskboneinfo_t *animbones = (pskboneinfo_t*)((char*)psabuffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
if (num_boneinfo != chunk->numrecords)
|
|
{
|
|
fail = true;
|
|
Con_Printf("PSK/PSA bone counts do not match\n");
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < num_boneinfo; i++)
|
|
{
|
|
/*assumption: 1:1 mapping will be common*/
|
|
if (!strcmp(boneinfo[i].name, animbones[i].name))
|
|
bonemap[i] = i;
|
|
else
|
|
{
|
|
/*non 1:1 mapping*/
|
|
for (j = 0; j < chunk->numrecords; j++)
|
|
{
|
|
if (!strcmp(boneinfo[i].name, animbones[j].name))
|
|
{
|
|
bonemap[i] = j;
|
|
break;
|
|
}
|
|
}
|
|
if (j == chunk->numrecords)
|
|
{
|
|
fail = true;
|
|
Con_Printf("PSK bone %s does not exist in PSA %s\n", boneinfo[i].name, basename);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (!strcmp("ANIMINFO", chunk->id) && chunk->recordsize == sizeof(pskaniminfo_t))
|
|
{
|
|
num_animinfo = chunk->numrecords;
|
|
animinfo = (pskaniminfo_t*)((char*)psabuffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
|
|
for (i = 0; i < num_animinfo; i++)
|
|
{
|
|
animinfo[i].firstframe = LittleLong(animinfo[i].firstframe);
|
|
animinfo[i].numframes = LittleLong(animinfo[i].numframes);
|
|
animinfo[i].numbones = LittleLong(animinfo[i].numbones);
|
|
animinfo[i].fps = LittleFloat(animinfo[i].fps);
|
|
animinfo[i].playtime = LittleFloat(animinfo[i].playtime);
|
|
}
|
|
}
|
|
else if (!strcmp("ANIMKEYS", chunk->id) && chunk->recordsize == sizeof(pskanimkeys_t))
|
|
{
|
|
num_animkeys = chunk->numrecords;
|
|
animkeys = (pskanimkeys_t*)((char*)psabuffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
|
|
for (i = 0; i < num_animkeys; i++)
|
|
{
|
|
animkeys[i].origin[0] = LittleFloat(animkeys[i].origin[0]);
|
|
animkeys[i].origin[1] = LittleFloat(animkeys[i].origin[1]);
|
|
animkeys[i].origin[2] = LittleFloat(animkeys[i].origin[2]);
|
|
animkeys[i].quat[0] = LittleFloat(animkeys[i].quat[0]);
|
|
animkeys[i].quat[1] = LittleFloat(animkeys[i].quat[1]);
|
|
animkeys[i].quat[2] = LittleFloat(animkeys[i].quat[2]);
|
|
animkeys[i].quat[3] = LittleFloat(animkeys[i].quat[3]);
|
|
|
|
/*not sure if this is needed, but mimic DP*/
|
|
if (i%num_boneinfo)
|
|
{
|
|
animkeys[i].quat[0] *= -1;
|
|
animkeys[i].quat[2] *= -1;
|
|
}
|
|
animkeys[i].quat[1] *= -1;
|
|
}
|
|
}
|
|
else if (!strcmp("SCALEKEYS", chunk->id) && chunk->recordsize == 16)
|
|
{
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
}
|
|
else
|
|
{
|
|
Con_Printf(CON_ERROR "%s has unsupported chunk %s of %i size with version %i.\n", va("%s.psa", basename), chunk->id, chunk->recordsize, chunk->version);
|
|
fail = true;
|
|
}
|
|
}
|
|
if (fail)
|
|
{
|
|
animinfo = NULL;
|
|
num_animinfo = 0;
|
|
animkeys = NULL;
|
|
num_animkeys = 0;
|
|
fail = false;
|
|
}
|
|
}
|
|
|
|
if (fail)
|
|
{
|
|
BZ_Free(psabuffer);
|
|
return false;
|
|
}
|
|
|
|
gmdl = ZG_Malloc(&mod->memgroup, sizeof(*gmdl)*num_matt);
|
|
|
|
/*bones!*/
|
|
bones = ZG_Malloc(&mod->memgroup, sizeof(galiasbone_t) * num_boneinfo);
|
|
for (i = 0; i < num_boneinfo; i++)
|
|
{
|
|
Q_strncpyz(bones[i].name, boneinfo[i].name, sizeof(bones[i].name));
|
|
e = bones[i].name + strlen(bones[i].name);
|
|
while(e > bones[i].name && e[-1] == ' ')
|
|
*--e = 0;
|
|
bones[i].parent = boneinfo[i].parent;
|
|
if (i == 0 && bones[i].parent == 0)
|
|
bones[i].parent = -1;
|
|
else if (bones[i].parent >= i || bones[i].parent < -1)
|
|
{
|
|
Con_Printf("Invalid bones\n");
|
|
break;
|
|
}
|
|
}
|
|
|
|
basematrix = ZG_Malloc(&mod->memgroup, num_boneinfo*sizeof(float)*12);
|
|
for (i = 0; i < num_boneinfo; i++)
|
|
{
|
|
float tmp[12];
|
|
PSKGenMatrix(
|
|
boneinfo[i].basepose.origin[0], boneinfo[i].basepose.origin[1], boneinfo[i].basepose.origin[2],
|
|
boneinfo[i].basepose.quat[0], boneinfo[i].basepose.quat[1], boneinfo[i].basepose.quat[2], boneinfo[i].basepose.quat[3],
|
|
tmp);
|
|
if (bones[i].parent < 0)
|
|
memcpy(basematrix + i*12, tmp, sizeof(float)*12);
|
|
else
|
|
R_ConcatTransforms((void*)(basematrix + bones[i].parent*12), (void*)tmp, (void*)(basematrix+i*12));
|
|
}
|
|
|
|
for (i = 0; i < num_boneinfo; i++)
|
|
{
|
|
Matrix3x4_Invert_Simple(basematrix+i*12, bones[i].inverse);
|
|
}
|
|
|
|
skel_xyz = ZG_Malloc(&mod->memgroup, sizeof(*skel_xyz) * num_vtxw);
|
|
skel_norm = ZG_Malloc(&mod->memgroup, sizeof(*skel_norm) * num_vtxw);
|
|
skel_svect = ZG_Malloc(&mod->memgroup, sizeof(*skel_svect) * num_vtxw);
|
|
skel_tvect = ZG_Malloc(&mod->memgroup, sizeof(*skel_tvect) * num_vtxw);
|
|
skel_idx = ZG_Malloc(&mod->memgroup, sizeof(*skel_idx) * num_vtxw);
|
|
skel_weights = ZG_Malloc(&mod->memgroup, sizeof(*skel_weights) * num_vtxw);
|
|
for (j = 0; j < 4; j++)
|
|
skel_idx[i][j] = ~0;
|
|
for (i = 0; i < num_vtxw; i++)
|
|
{
|
|
float t;
|
|
for (j = 0; j < num_rawweights; j++)
|
|
{
|
|
if (rawweights[j].pntsindex == vtxw[i].pntsindex)
|
|
{
|
|
int in, lin = -1;
|
|
float liv = rawweights[j].weight;
|
|
for (in = 0; in < 4; in++)
|
|
{
|
|
if (liv > skel_weights[i][in])
|
|
{
|
|
liv = skel_weights[i][in];
|
|
lin = in;
|
|
if (!liv)
|
|
break;
|
|
}
|
|
}
|
|
if (lin >= 0)
|
|
{
|
|
skel_idx[i][lin] = rawweights[j].boneindex;
|
|
skel_weights[i][lin] = rawweights[j].weight;
|
|
}
|
|
}
|
|
}
|
|
t = 0;
|
|
for (j = 0; j < 4; j++)
|
|
t += skel_weights[i][j];
|
|
if (t != 1)
|
|
for (j = 0; j < 4; j++)
|
|
skel_weights[i][j] *= 1/t;
|
|
|
|
skel_xyz[i][0] = pnts[vtxw[i].pntsindex].origin[0];
|
|
skel_xyz[i][1] = pnts[vtxw[i].pntsindex].origin[1];
|
|
skel_xyz[i][2] = pnts[vtxw[i].pntsindex].origin[2];
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
/*st coords, all share the same list*/
|
|
stcoord = ZG_Malloc(&mod->memgroup, sizeof(vec2_t)*num_vtxw);
|
|
for (i = 0; i < num_vtxw; i++)
|
|
{
|
|
stcoord[i][0] = vtxw[i].texcoord[0];
|
|
stcoord[i][1] = vtxw[i].texcoord[1];
|
|
}
|
|
#endif
|
|
|
|
/*allocate faces in a single block, as we at least know an upper bound*/
|
|
indexes = ZG_Malloc(&mod->memgroup, sizeof(index_t)*num_face*3);
|
|
|
|
if (animinfo && animkeys)
|
|
{
|
|
int numgroups = 0;
|
|
frameinfo_t *frameinfo = ParseFrameInfo(mod->name, &numgroups);
|
|
if (numgroups)
|
|
{
|
|
/*externally supplied listing of frames. ignore all framegroups in the model and use only the pose info*/
|
|
group = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t)*numgroups + num_animkeys*sizeof(float)*12);
|
|
animmatrix = (float*)(group+numgroups);
|
|
for (j = 0; j < numgroups; j++)
|
|
{
|
|
/*bound check*/
|
|
if (frameinfo[j].firstpose+frameinfo[j].posecount > num_animkeys)
|
|
frameinfo[j].posecount = num_animkeys - frameinfo[j].firstpose;
|
|
if (frameinfo[j].firstpose >= num_animkeys)
|
|
{
|
|
frameinfo[j].firstpose = 0;
|
|
frameinfo[j].posecount = 1;
|
|
}
|
|
|
|
group[j].boneofs = animmatrix + 12*num_boneinfo*frameinfo[j].firstpose;
|
|
group[j].numposes = frameinfo[j].posecount;
|
|
if (*frameinfo[j].name)
|
|
Q_snprintfz(group[j].name, sizeof(group[j].name), "%s", frameinfo[j].name);
|
|
else
|
|
Q_snprintfz(group[j].name, sizeof(group[j].name), "frame_%i", j);
|
|
group[j].loop = frameinfo[j].loop;
|
|
group[j].rate = frameinfo[j].fps;
|
|
group[j].skeltype = SKEL_RELATIVE;
|
|
group[j].action = -1;
|
|
group[j].actionweight = 0;
|
|
}
|
|
num_animinfo = numgroups;
|
|
}
|
|
#ifndef HAVE_LEGACY
|
|
else if (dpcompat_psa_ungroup.ival)
|
|
{
|
|
/*unpack each frame of each animation to be a separate framegroup*/
|
|
unsigned int iframe; /*individual frame count*/
|
|
iframe = 0;
|
|
for (i = 0; i < num_animinfo; i++)
|
|
iframe += animinfo[i].numframes;
|
|
group = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t)*iframe + num_animkeys*sizeof(float)*12);
|
|
animmatrix = (float*)(group+iframe);
|
|
iframe = 0;
|
|
for (j = 0; j < num_animinfo; j++)
|
|
{
|
|
for (i = 0; i < animinfo[j].numframes; i++)
|
|
{
|
|
group[iframe].boneofs = animmatrix + 12*num_boneinfo*(animinfo[j].firstframe+i);
|
|
group[iframe].numposes = 1;
|
|
Q_snprintfz(group[iframe].name, sizeof(group[iframe].name), "%s_%i", animinfo[j].name, i);
|
|
group[iframe].loop = true;
|
|
group[iframe].rate = animinfo[j].fps;
|
|
group[iframe].skeltype = SKEL_RELATIVE;
|
|
group[iframe].action = -1;
|
|
group[iframe].actionweight = 0;
|
|
iframe++;
|
|
}
|
|
}
|
|
num_animinfo = iframe;
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
/*keep each framegroup as a group*/
|
|
group = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t)*num_animinfo + num_animkeys*sizeof(float)*12);
|
|
animmatrix = (float*)(group+num_animinfo);
|
|
for (i = 0; i < num_animinfo; i++)
|
|
{
|
|
group[i].boneofs = animmatrix + 12*num_boneinfo*animinfo[i].firstframe;
|
|
group[i].numposes = animinfo[i].numframes;
|
|
Q_strncpyz(group[i].name, animinfo[i].name, sizeof(group[i].name));
|
|
group[i].loop = true;
|
|
group[i].rate = animinfo[i].fps;
|
|
group[i].skeltype = SKEL_RELATIVE;
|
|
group[i].action = -1;
|
|
group[i].actionweight = 0;
|
|
}
|
|
}
|
|
for (j = 0; j < num_animkeys; j += num_boneinfo)
|
|
{
|
|
pskanimkeys_t *sb;
|
|
for (i = 0; i < num_boneinfo; i++)
|
|
{
|
|
sb = &animkeys[j + bonemap[i]];
|
|
PSKGenMatrix(
|
|
sb->origin[0], sb->origin[1], sb->origin[2],
|
|
sb->quat[0], sb->quat[1], sb->quat[2], sb->quat[3],
|
|
animmatrix + (j+i)*12);
|
|
}
|
|
}
|
|
free(frameinfo);
|
|
}
|
|
else
|
|
{
|
|
num_animinfo = 1;
|
|
/*build a base pose*/
|
|
group = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t) + num_boneinfo*sizeof(float)*12);
|
|
animmatrix = basematrix;
|
|
group->boneofs = animmatrix;
|
|
group->numposes = 1;
|
|
strcpy(group->name, "base");
|
|
group->loop = true;
|
|
group->rate = 10;
|
|
group->skeltype = SKEL_ABSOLUTE;
|
|
group->action = -1;
|
|
group->actionweight = 0;
|
|
}
|
|
|
|
|
|
#ifndef SERVERONLY
|
|
//client builds need skin info
|
|
skin = ZG_Malloc(&mod->memgroup, num_matt * (sizeof(galiasskin_t) + sizeof(skinframe_t)));
|
|
sframes = (skinframe_t*)(skin + num_matt);
|
|
for (i = 0; i < num_matt; i++, skin++)
|
|
{
|
|
skin->frame = &sframes[i];
|
|
skin->numframes = 1;
|
|
skin->skinspeed = 10;
|
|
Q_strncpyz(skin->name, matt[i].name, sizeof(skin->name));
|
|
Q_strncpyz(sframes[i].shadername, matt[i].name, sizeof(sframes[i].shadername));
|
|
sframes[i].shader = NULL;
|
|
|
|
gmdl[i].ofsskins = skin;
|
|
gmdl[i].numskins = 1;
|
|
|
|
gmdl[i].ofs_st_array = stcoord;
|
|
gmdl[i].numverts = num_vtxw;
|
|
#else
|
|
//server-only builds
|
|
for (i = 0; i < num_matt; i++)
|
|
{
|
|
#endif
|
|
//common to all builds
|
|
Mod_DefaultMesh(&gmdl[i], mod->name, i);
|
|
|
|
gmdl[i].ofsanimations = group;
|
|
gmdl[i].numanimations = num_animinfo;
|
|
|
|
gmdl[i].numindexes = 0;
|
|
for (j = 0; j < num_face; j++)
|
|
{
|
|
if (face[j].mattindex%num_matt == i)
|
|
{
|
|
indexes[gmdl[i].numindexes+0] = face[j].vtxwindex[0];
|
|
indexes[gmdl[i].numindexes+1] = face[j].vtxwindex[1];
|
|
indexes[gmdl[i].numindexes+2] = face[j].vtxwindex[2];
|
|
gmdl[i].numindexes += 3;
|
|
}
|
|
}
|
|
gmdl[i].ofs_indexes = indexes;
|
|
indexes += gmdl[i].numindexes;
|
|
|
|
//all surfaces share bones
|
|
gmdl[i].baseframeofs = basematrix;
|
|
gmdl[i].ofsbones = bones;
|
|
gmdl[i].numbones = num_boneinfo;
|
|
gmdl[i].shares_bones = 0;
|
|
|
|
//all surfaces share verts, but not indexes.
|
|
gmdl[i].ofs_skel_idx = skel_idx;
|
|
gmdl[i].ofs_skel_weight = skel_weights;
|
|
gmdl[i].ofs_skel_xyz = skel_xyz;
|
|
gmdl[i].ofs_skel_norm = skel_norm;
|
|
gmdl[i].ofs_skel_svect = skel_svect;
|
|
gmdl[i].ofs_skel_tvect = skel_tvect;
|
|
gmdl[i].shares_verts = 0;
|
|
|
|
gmdl[i].nextsurf = (i != num_matt-1)?&gmdl[i+1]:NULL;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
Mod_AccumulateTextureVectors(skel_xyz, stcoord, skel_norm, skel_svect, skel_tvect, gmdl[0].ofs_indexes, indexes-gmdl[0].ofs_indexes, true);
|
|
Mod_NormaliseTextureVectors(skel_norm, skel_svect, skel_tvect, num_vtxw, true);
|
|
#endif
|
|
|
|
BZ_Free(psabuffer);
|
|
if (fail)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
// mod->radius = Alias_CalculateSkeletalNormals(gmdl);
|
|
|
|
mod->mins[0] = mod->mins[1] = mod->mins[2] = -mod->radius;
|
|
mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = mod->radius;
|
|
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
|
|
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, gmdl->ofsanimations, gmdl->numanimations);
|
|
|
|
|
|
mod->meshinfo = gmdl;
|
|
mod->numframes = gmdl->numanimations;
|
|
mod->type = mod_alias;
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
return true;
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
//dpm
|
|
#ifdef DPMMODELS
|
|
|
|
// header for the entire file
|
|
typedef struct dpmheader_s
|
|
{
|
|
char id[16]; // "DARKPLACESMODEL\0", length 16
|
|
unsigned int type; // 2 (hierarchical skeletal pose)
|
|
unsigned int filesize; // size of entire model file
|
|
float mins[3], maxs[3], yawradius, allradius; // for clipping uses
|
|
|
|
// these offsets are relative to the file
|
|
unsigned int num_bones;
|
|
unsigned int num_meshs;
|
|
unsigned int num_frames;
|
|
unsigned int ofs_bones; // dpmbone_t bone[num_bones];
|
|
unsigned int ofs_meshs; // dpmmesh_t mesh[num_meshs];
|
|
unsigned int ofs_frames; // dpmframe_t frame[num_frames];
|
|
} dpmheader_t;
|
|
|
|
// there may be more than one of these
|
|
typedef struct dpmmesh_s
|
|
{
|
|
// these offsets are relative to the file
|
|
char shadername[32]; // name of the shader to use
|
|
unsigned int num_verts;
|
|
unsigned int num_tris;
|
|
unsigned int ofs_verts; // dpmvertex_t vert[numvertices]; // see vertex struct
|
|
unsigned int ofs_texcoords; // float texcoords[numvertices][2];
|
|
unsigned int ofs_indices; // unsigned int indices[numtris*3]; // designed for glDrawElements (each triangle is 3 unsigned int indices)
|
|
unsigned int ofs_groupids; // unsigned int groupids[numtris]; // the meaning of these values is entirely up to the gamecode and modeler
|
|
} dpmmesh_t;
|
|
|
|
// if set on a bone, it must be protected from removal
|
|
#define DPMBONEFLAG_ATTACHMENT 1
|
|
|
|
// one per bone
|
|
typedef struct dpmbone_s
|
|
{
|
|
// name examples: upperleftarm leftfinger1 leftfinger2 hand, etc
|
|
char name[32];
|
|
// parent bone number
|
|
signed int parent;
|
|
// flags for the bone
|
|
unsigned int flags;
|
|
} dpmbone_t;
|
|
|
|
// a bonepose matrix is intended to be used like this:
|
|
// (n = output vertex, v = input vertex, m = matrix, f = influence)
|
|
// n[0] = v[0] * m[0][0] + v[1] * m[0][1] + v[2] * m[0][2] + f * m[0][3];
|
|
// n[1] = v[0] * m[1][0] + v[1] * m[1][1] + v[2] * m[1][2] + f * m[1][3];
|
|
// n[2] = v[0] * m[2][0] + v[1] * m[2][1] + v[2] * m[2][2] + f * m[2][3];
|
|
typedef struct dpmbonepose_s
|
|
{
|
|
float matrix[3][4];
|
|
} dpmbonepose_t;
|
|
|
|
// immediately followed by bone positions for the frame
|
|
typedef struct dpmframe_s
|
|
{
|
|
// name examples: idle_1 idle_2 idle_3 shoot_1 shoot_2 shoot_3, etc
|
|
char name[32];
|
|
float mins[3], maxs[3], yawradius, allradius;
|
|
int ofs_bonepositions; // dpmbonepose_t bonepositions[bones];
|
|
} dpmframe_t;
|
|
|
|
// one or more of these per vertex
|
|
typedef struct dpmbonevert_s
|
|
{
|
|
float origin[3]; // vertex location (these blend)
|
|
float influence; // influence fraction (these must add up to 1)
|
|
float normal[3]; // surface normal (these blend)
|
|
unsigned int bonenum; // number of the bone
|
|
} dpmbonevert_t;
|
|
|
|
// variable size, parsed sequentially
|
|
typedef struct dpmvertex_s
|
|
{
|
|
unsigned int numbones;
|
|
// immediately followed by 1 or more dpmbonevert_t structures
|
|
} dpmvertex_t;
|
|
|
|
static qboolean QDECL Mod_LoadDarkPlacesModel(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
#ifndef SERVERONLY
|
|
galiasskin_t *skin;
|
|
skinframe_t *skinframe;
|
|
int skinfiles;
|
|
float *inst;
|
|
float *outst;
|
|
#endif
|
|
|
|
int i, j, k;
|
|
|
|
dpmheader_t *header;
|
|
galiasinfo_t *root, *m;
|
|
dpmmesh_t *mesh;
|
|
dpmvertex_t *vert;
|
|
dpmbonevert_t *bonevert;
|
|
|
|
galisskeletaltransforms_t *transforms, *firsttransform;
|
|
|
|
galiasbone_t *outbone;
|
|
dpmbone_t *inbone;
|
|
|
|
float *outposedata;
|
|
galiasanimation_t *outgroups;
|
|
float *inposedata;
|
|
dpmframe_t *inframes;
|
|
|
|
unsigned int *index; index_t *outdex; // groan...
|
|
|
|
int numtransforms;
|
|
|
|
int numgroups;
|
|
frameinfo_t *framegroups;
|
|
|
|
header = buffer;
|
|
|
|
if (memcmp(header->id, "DARKPLACESMODEL\0", 16))
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, doesn't appear to be a darkplaces model!\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
if (BigLong(header->type) != 2)
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, only type 2 is supported\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
for (i = 0; i < sizeof(dpmheader_t)/4; i++)
|
|
((int*)header)[i] = BigLong(((int*)header)[i]);
|
|
|
|
if (!header->num_bones)
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, no bones\n", mod->name);
|
|
return false;
|
|
}
|
|
if (!header->num_frames)
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, no frames\n", mod->name);
|
|
return false;
|
|
}
|
|
if (!header->num_meshs)
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, no surfaces\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
|
|
VectorCopy(header->mins, mod->mins);
|
|
VectorCopy(header->maxs, mod->maxs);
|
|
|
|
root = ZG_Malloc(&mod->memgroup, sizeof(galiasinfo_t)*header->num_meshs);
|
|
|
|
outbone = ZG_Malloc(&mod->memgroup, sizeof(galiasbone_t)*header->num_bones);
|
|
inbone = (dpmbone_t*)((char*)buffer + header->ofs_bones);
|
|
for (i = 0; i < header->num_bones; i++)
|
|
{
|
|
outbone[i].parent = BigLong(inbone[i].parent);
|
|
if (outbone[i].parent >= i || outbone[i].parent < -1)
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: bad bone index in %s\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
Q_strncpyz(outbone[i].name, inbone[i].name, sizeof(outbone[i].name));
|
|
//throw away the flags.
|
|
}
|
|
|
|
framegroups = ParseFrameInfo(mod->name, &numgroups);
|
|
if (!framegroups)
|
|
{ //use the dpm's poses directly.
|
|
numgroups = header->num_frames;
|
|
outgroups = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t)*numgroups + sizeof(float)*header->num_frames*header->num_bones*12);
|
|
outposedata = (float*)(outgroups+numgroups);
|
|
|
|
inframes = (dpmframe_t*)((char*)buffer + header->ofs_frames);
|
|
for (i = 0; i < numgroups; i++)
|
|
{
|
|
inframes[i].ofs_bonepositions = BigLong(inframes[i].ofs_bonepositions);
|
|
inframes[i].allradius = BigLong(inframes[i].allradius);
|
|
inframes[i].yawradius = BigLong(inframes[i].yawradius);
|
|
inframes[i].mins[0] = BigLong(inframes[i].mins[0]);
|
|
inframes[i].mins[1] = BigLong(inframes[i].mins[1]);
|
|
inframes[i].mins[2] = BigLong(inframes[i].mins[2]);
|
|
inframes[i].maxs[0] = BigLong(inframes[i].maxs[0]);
|
|
inframes[i].maxs[1] = BigLong(inframes[i].maxs[1]);
|
|
inframes[i].maxs[2] = BigLong(inframes[i].maxs[2]);
|
|
|
|
Q_strncpyz(outgroups[i].name, inframes[i].name, sizeof(outgroups[i].name));
|
|
|
|
outgroups[i].rate = 10;
|
|
outgroups[i].numposes = 1;
|
|
outgroups[i].skeltype = SKEL_RELATIVE;
|
|
outgroups[i].boneofs = outposedata;
|
|
outgroups[i].action = -1;
|
|
outgroups[i].actionweight = 0;
|
|
|
|
inposedata = (float*)((char*)buffer + inframes[i].ofs_bonepositions);
|
|
for (j = 0; j < header->num_bones*12; j++)
|
|
*outposedata++ = BigFloat(*inposedata++);
|
|
}
|
|
}
|
|
else
|
|
{ //we read a .framegroups file to remap everything.
|
|
outgroups = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t)*numgroups + sizeof(float)*header->num_frames*header->num_bones*12);
|
|
outposedata = (float*)(outgroups+numgroups);
|
|
|
|
inframes = (dpmframe_t*)((char*)buffer + header->ofs_frames);
|
|
for (i = 0; i < header->num_frames; i++)
|
|
{
|
|
inposedata = (float*)((char*)buffer + BigLong(inframes[i].ofs_bonepositions));
|
|
for (j = 0; j < header->num_bones*12; j++)
|
|
*outposedata++ = BigFloat(*inposedata++);
|
|
}
|
|
outposedata -= header->num_frames*header->num_bones*12;
|
|
|
|
for (i = 0; i < numgroups; i++)
|
|
{
|
|
int firstpose = framegroups[i].firstpose, numposes = framegroups[i].posecount;
|
|
if (firstpose >= header->num_frames)
|
|
firstpose = header->num_frames-1;
|
|
if (firstpose < 0)
|
|
firstpose = 0;
|
|
if (numposes < 0)
|
|
numposes = 0;
|
|
if (firstpose + numposes > header->num_frames)
|
|
numposes = header->num_frames - firstpose;
|
|
outgroups[i].skeltype = SKEL_RELATIVE;
|
|
outgroups[i].boneofs = outposedata + firstpose*header->num_bones*12;
|
|
outgroups[i].numposes = numposes;
|
|
outgroups[i].loop = framegroups[i].loop;
|
|
outgroups[i].rate = framegroups[i].fps;
|
|
outgroups[i].events = NULL;
|
|
outgroups[i].action = -1;
|
|
outgroups[i].actionweight = 0;
|
|
Q_strncpyz(outgroups[i].name, framegroups[i].name, sizeof(outgroups[i].name));
|
|
}
|
|
}
|
|
|
|
|
|
#ifndef SERVERONLY
|
|
skinfiles = Mod_CountSkinFiles(mod);
|
|
if (skinfiles < 1)
|
|
skinfiles = 1;
|
|
#endif
|
|
|
|
mesh = (dpmmesh_t*)((char*)buffer + header->ofs_meshs);
|
|
for (i = 0; i < header->num_meshs; i++, mesh++)
|
|
{
|
|
m = &root[i];
|
|
Mod_DefaultMesh(m, mesh->shadername, i);
|
|
if (i < header->num_meshs-1)
|
|
m->nextsurf = &root[i+1];
|
|
m->shares_bones = 0;
|
|
|
|
m->ofsbones = outbone;
|
|
m->numbones = header->num_bones;
|
|
|
|
m->numanimations = numgroups;
|
|
m->ofsanimations = outgroups;
|
|
|
|
#ifdef SERVERONLY
|
|
m->numskins = 1;
|
|
#else
|
|
m->numskins = skinfiles;
|
|
|
|
skin = ZG_Malloc(&mod->memgroup, (sizeof(galiasskin_t)+sizeof(skinframe_t))*skinfiles);
|
|
skinframe = (skinframe_t*)(skin+skinfiles);
|
|
for (j = 0; j < skinfiles; j++, skinframe++)
|
|
{
|
|
skin[j].numframes = 1; //non-sequenced skins.
|
|
skin[j].frame = skinframe;
|
|
skin[j].skinwidth = 1;
|
|
skin[j].skinheight = 1;
|
|
skin[j].skinspeed = 10; /*something to avoid div by 0*/
|
|
|
|
if (!j)
|
|
{
|
|
Q_strncpyz(skin[j].name, mesh->shadername, sizeof(skin[j].name));
|
|
Q_strncpyz(skinframe->shadername, mesh->shadername, sizeof(skin[j].name));
|
|
}
|
|
else
|
|
{
|
|
Q_strncpyz(skin[j].name, "", sizeof(skin[j].name));
|
|
Q_strncpyz(skinframe->shadername, "", sizeof(skin[j].name));
|
|
}
|
|
|
|
}
|
|
|
|
m->ofsskins = skin;
|
|
#endif
|
|
|
|
|
|
mesh->num_verts = BigLong(mesh->num_verts);
|
|
mesh->num_tris = BigLong(mesh->num_tris);
|
|
mesh->ofs_verts = BigLong(mesh->ofs_verts);
|
|
mesh->ofs_texcoords = BigLong(mesh->ofs_texcoords);
|
|
mesh->ofs_indices = BigLong(mesh->ofs_indices);
|
|
mesh->ofs_groupids = BigLong(mesh->ofs_groupids);
|
|
|
|
index = (unsigned int*)((char*)buffer + mesh->ofs_indices);
|
|
outdex = ZG_Malloc(&mod->memgroup, mesh->num_tris*3*sizeof(index_t));
|
|
m->ofs_indexes = outdex;
|
|
m->numindexes = mesh->num_tris*3;
|
|
for (j = 0; j < mesh->num_tris; j++, index += 3, outdex += 3)
|
|
{
|
|
outdex[0] = BigLong(index[2]);
|
|
outdex[1] = BigLong(index[1]);
|
|
outdex[2] = BigLong(index[0]);
|
|
}
|
|
|
|
|
|
numtransforms = 0;
|
|
//count and byteswap the transformations
|
|
vert = (dpmvertex_t*)((char *)buffer+mesh->ofs_verts);
|
|
for (j = 0; j < mesh->num_verts; j++)
|
|
{
|
|
vert->numbones = BigLong(vert->numbones);
|
|
numtransforms += vert->numbones;
|
|
bonevert = (dpmbonevert_t*)(vert+1);
|
|
vert = (dpmvertex_t*)(bonevert+vert->numbones);
|
|
}
|
|
|
|
m = &root[i];
|
|
m->shares_verts = i;
|
|
m->shares_bones = 0;
|
|
#ifndef SERVERONLY
|
|
outst = ZG_Malloc(&mod->memgroup, mesh->num_verts*sizeof(vec2_t));
|
|
m->ofs_st_array = (vec2_t*)outst;
|
|
m->numverts = mesh->num_verts;
|
|
inst = (float*)((char*)buffer + mesh->ofs_texcoords);
|
|
for (j = 0; j < mesh->num_verts; j++, outst+=2, inst+=2)
|
|
{
|
|
outst[0] = BigFloat(inst[0]);
|
|
outst[1] = BigFloat(inst[1]);
|
|
}
|
|
#endif
|
|
|
|
|
|
firsttransform = transforms = Z_Malloc(numtransforms*sizeof(galisskeletaltransforms_t));
|
|
//build the transform list.
|
|
vert = (dpmvertex_t*)((char *)buffer+mesh->ofs_verts);
|
|
for (j = 0; j < mesh->num_verts; j++)
|
|
{
|
|
bonevert = (dpmbonevert_t*)(vert+1);
|
|
for (k = 0; k < vert->numbones; k++, bonevert++, transforms++)
|
|
{
|
|
transforms->boneindex = BigLong(bonevert->bonenum);
|
|
transforms->vertexindex = j;
|
|
transforms->org[0] = BigFloat(bonevert->origin[0]);
|
|
transforms->org[1] = BigFloat(bonevert->origin[1]);
|
|
transforms->org[2] = BigFloat(bonevert->origin[2]);
|
|
transforms->org[3] = BigFloat(bonevert->influence);
|
|
#ifndef SERVERONLY
|
|
transforms->normal[0] = BigFloat(bonevert->normal[0]);
|
|
transforms->normal[1] = BigFloat(bonevert->normal[1]);
|
|
transforms->normal[2] = BigFloat(bonevert->normal[2]);
|
|
#endif
|
|
}
|
|
vert = (dpmvertex_t*)bonevert;
|
|
}
|
|
Alias_BuildGPUWeights(mod, m, numtransforms, firsttransform, false);
|
|
Z_Free(firsttransform);
|
|
}
|
|
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
|
|
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, root->ofsanimations, root->numanimations);
|
|
|
|
mod->meshinfo = root;
|
|
mod->numframes = root->numanimations;
|
|
mod->type = mod_alias;
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
|
|
free(framegroups);
|
|
|
|
return true;
|
|
}
|
|
#endif //DPMMODELS
|
|
|
|
|
|
#ifdef INTERQUAKEMODELS
|
|
#define IQM_MAGIC "INTERQUAKEMODEL"
|
|
#define IQM_VERSION1 1
|
|
#define IQM_VERSION2 2
|
|
|
|
struct iqmheader
|
|
{
|
|
char magic[16];
|
|
unsigned int version;
|
|
unsigned int filesize;
|
|
unsigned int flags;
|
|
unsigned int num_text, ofs_text;
|
|
unsigned int num_meshes, ofs_meshes;
|
|
unsigned int num_vertexarrays, num_vertexes, ofs_vertexarrays;
|
|
unsigned int num_triangles, ofs_triangles, ofs_adjacency;
|
|
unsigned int num_joints, ofs_joints;
|
|
unsigned int num_poses, ofs_poses;
|
|
unsigned int num_anims, ofs_anims;
|
|
unsigned int num_frames, num_framechannels, ofs_frames, ofs_bounds;
|
|
unsigned int num_comment, ofs_comment;
|
|
unsigned int num_extensions, ofs_extensions;
|
|
};
|
|
|
|
struct iqmmesh
|
|
{
|
|
unsigned int name;
|
|
unsigned int material;
|
|
unsigned int first_vertex, num_vertexes;
|
|
unsigned int first_triangle, num_triangles;
|
|
};
|
|
|
|
enum
|
|
{
|
|
IQM_POSITION = 0,
|
|
IQM_TEXCOORD = 1,
|
|
IQM_NORMAL = 2,
|
|
IQM_TANGENT = 3,
|
|
IQM_BLENDINDEXES = 4,
|
|
IQM_BLENDWEIGHTS = 5,
|
|
IQM_COLOR = 6,
|
|
IQM_CUSTOM = 0x10
|
|
};
|
|
|
|
enum
|
|
{
|
|
IQM_BYTE = 0,
|
|
IQM_UBYTE = 1,
|
|
IQM_SHORT = 2,
|
|
IQM_USHORT = 3,
|
|
IQM_INT = 4,
|
|
IQM_UINT = 5,
|
|
IQM_HALF = 6,
|
|
IQM_FLOAT = 7,
|
|
IQM_DOUBLE = 8,
|
|
};
|
|
|
|
struct iqmtriangle
|
|
{
|
|
unsigned int vertex[3];
|
|
};
|
|
|
|
struct iqmjoint1
|
|
{
|
|
unsigned int name;
|
|
int parent;
|
|
float translate[3], rotate[3], scale[3];
|
|
};
|
|
struct iqmjoint2
|
|
{
|
|
unsigned int name;
|
|
int parent;
|
|
float translate[3], rotate[4], scale[3];
|
|
};
|
|
|
|
struct iqmpose1
|
|
{
|
|
int parent;
|
|
unsigned int mask;
|
|
float channeloffset[9];
|
|
float channelscale[9];
|
|
};
|
|
struct iqmpose2
|
|
{
|
|
int parent;
|
|
unsigned int mask;
|
|
float channeloffset[10];
|
|
float channelscale[10];
|
|
};
|
|
|
|
struct iqmanim
|
|
{
|
|
unsigned int name;
|
|
unsigned int first_frame, num_frames;
|
|
float framerate;
|
|
unsigned int flags;
|
|
};
|
|
|
|
enum
|
|
{
|
|
IQM_LOOP = 1<<0
|
|
};
|
|
|
|
struct iqmvertexarray
|
|
{
|
|
unsigned int type;
|
|
unsigned int flags;
|
|
unsigned int format;
|
|
unsigned int size;
|
|
unsigned int offset;
|
|
};
|
|
|
|
struct iqmbounds
|
|
{
|
|
float bbmin[3], bbmax[3];
|
|
float xyradius, radius;
|
|
};
|
|
|
|
struct iqmextension
|
|
{
|
|
unsigned int name;
|
|
unsigned int num_data, ofs_data;
|
|
unsigned int ofs_extensions; // pointer to next extension. wtf is up with this? how is this not redundant due to ofs_data?
|
|
};
|
|
|
|
|
|
struct iqmext_fte_mesh
|
|
{
|
|
unsigned int contents; //default CONTENTS_BODY
|
|
unsigned int surfaceflags; //propagates to trace_surfaceflags
|
|
unsigned int surfaceid; //the body reported to qc via trace_surface
|
|
unsigned int geomset;
|
|
unsigned int geomid;
|
|
float mindist;
|
|
float maxdist;
|
|
};
|
|
struct iqmext_fte_event
|
|
{
|
|
unsigned int anim;
|
|
float timestamp;
|
|
unsigned int evcode;
|
|
unsigned int evdata_str; //stringtable
|
|
};
|
|
//skin lump is made of 3 parts
|
|
struct iqmext_fte_skin
|
|
{
|
|
unsigned int numskinframes;
|
|
unsigned int nummeshskins;
|
|
//unsigned int numskins[nummeshes];
|
|
//iqmext_fte_skin_skinframe[numskinframes];
|
|
//iqmext_fte_skin_meshskin mesh0[numskins[0]];
|
|
//iqmext_fte_skin_meshskin mesh1[numskins[1]]; etc
|
|
};
|
|
struct iqmext_fte_skin_skinframe
|
|
{ //as many as needed
|
|
unsigned int material_idx;
|
|
unsigned int shadertext_idx;
|
|
};
|
|
struct iqmext_fte_skin_meshskin
|
|
{
|
|
unsigned int firstframe; //index into skinframes
|
|
unsigned int countframes; //skinframes
|
|
float interval;
|
|
};
|
|
/*struct iqmext_fte_shader
|
|
{
|
|
unsigned int material;
|
|
unsigned int defaultshaderbody;
|
|
unsigned int ofs_data; //rgba or 8bit, depending on whether a palette is specified
|
|
unsigned int width; //if ofs_data
|
|
unsigned int height; //if ofs_data
|
|
unsigned int ofs_palette; //rgba*256. colourmapped if exactly matches quake's palette
|
|
};
|
|
//struct iqmext_fte_ragdoll; // pure text
|
|
struct iqmext_fte_bone
|
|
{
|
|
unsigned int bonegroup;
|
|
};*/
|
|
|
|
/*
|
|
galisskeletaltransforms_t *IQM_ImportTransforms(int *resultcount, int inverts, float *vpos, float *tcoord, float *vnorm, float *vtang, unsigned char *vbone, unsigned char *vweight)
|
|
{
|
|
galisskeletaltransforms_t *t, *r;
|
|
unsigned int num_t = 0;
|
|
unsigned int v, j;
|
|
for (v = 0; v < inverts*4; v++)
|
|
{
|
|
if (vweight[v])
|
|
num_t++;
|
|
}
|
|
t = r = Hunk_Alloc(sizeof(*r)*num_t);
|
|
for (v = 0; v < inverts; v++)
|
|
{
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
if (vweight[(v<<2)+j])
|
|
{
|
|
t->boneindex = vbone[(v<<2)+j];
|
|
t->vertexindex = v;
|
|
VectorScale(vpos, vweight[(v<<2)+j]/255.0, t->org);
|
|
VectorScale(vnorm, vweight[(v<<2)+j]/255.0, t->normal);
|
|
t++;
|
|
}
|
|
}
|
|
}
|
|
return r;
|
|
}
|
|
*/
|
|
|
|
static qboolean IQM_ImportArray4Bone(const qbyte *fte_restrict base, const struct iqmvertexarray *fte_restrict src, bone_vec4_t *fte_restrict out, size_t count, unsigned int maxval)
|
|
{
|
|
size_t i;
|
|
unsigned int j;
|
|
unsigned int sz = LittleLong(src->size);
|
|
unsigned int fmt = LittleLong(src->format);
|
|
unsigned int offset = LittleLong(src->offset);
|
|
qboolean invalid = false;
|
|
maxval = min(MAX_BONES,maxval); //output is bytes.
|
|
if (!offset)
|
|
{
|
|
sz = 0;
|
|
fmt = IQM_UBYTE;
|
|
}
|
|
switch(fmt)
|
|
{
|
|
default:
|
|
sz = 0;
|
|
invalid = true;
|
|
break;
|
|
case IQM_BYTE: //FIXME: should be signed, but this makes no sense for our uses
|
|
case IQM_UBYTE:
|
|
{
|
|
const qbyte *in = (const qbyte*)(base+offset);
|
|
/*if (sz == 4)
|
|
memcpy(out, in, count * sizeof(*out)); //the fast path.
|
|
else*/ for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < 4 && j < sz; j++)
|
|
{
|
|
if (in[i*sz+j] >= maxval)
|
|
{
|
|
out[i][j] = 0;
|
|
invalid = true;
|
|
}
|
|
else
|
|
out[i][j] = in[i*sz+j];
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case IQM_SHORT://FIXME: should be signed, but this makes no sense for our uses
|
|
case IQM_USHORT:
|
|
{
|
|
const unsigned short *in = (const unsigned short*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < 4 && j < sz; j++)
|
|
{
|
|
if (in[i*sz+j] >= maxval)
|
|
{
|
|
out[i][j] = 0;
|
|
invalid = true;
|
|
}
|
|
else
|
|
out[i][j] = in[i*sz+j];
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case IQM_INT://FIXME: should be signed, but this makes no sense for our uses
|
|
case IQM_UINT:
|
|
{
|
|
const unsigned int *in = (const unsigned int*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < 4 && j < sz; j++)
|
|
{
|
|
if (in[i*sz+j] >= maxval)
|
|
{
|
|
out[i][j] = 0;
|
|
invalid = true;
|
|
}
|
|
else
|
|
out[i][j] = in[i*sz+j];
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
//float types don't really make sense
|
|
}
|
|
|
|
//if there were not enough elements, pad it.
|
|
if (sz < 4)
|
|
{
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = sz; j < 4; j++)
|
|
out[i][j] = 0;
|
|
}
|
|
}
|
|
|
|
return !invalid;
|
|
}
|
|
static void IQM_ImportArrayF(const qbyte *fte_restrict base, const struct iqmvertexarray *fte_restrict src, float *fte_restrict out, size_t e, size_t count, float *def)
|
|
{
|
|
size_t i;
|
|
unsigned int j;
|
|
unsigned int sz = LittleLong(src->size);
|
|
unsigned int fmt = LittleLong(src->format);
|
|
unsigned int offset = LittleLong(src->offset);
|
|
if (!offset)
|
|
{
|
|
sz = 0;
|
|
fmt = IQM_FLOAT;
|
|
}
|
|
switch(fmt)
|
|
{
|
|
default:
|
|
sz = 0;
|
|
break;
|
|
case IQM_BYTE: //negatives not handled properly
|
|
{
|
|
const signed char *in = (const signed char*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < e && j < sz; j++)
|
|
out[i*e+j] = in[i*sz+j] * (1.0/127);
|
|
}
|
|
}
|
|
break;
|
|
case IQM_UBYTE:
|
|
{
|
|
const qbyte *in = (const qbyte*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < e && j < sz; j++)
|
|
out[i*e+j] = in[i*sz+j] * (1.0/255);
|
|
}
|
|
}
|
|
break;
|
|
case IQM_SHORT: //negatives not handled properly
|
|
{
|
|
const signed short *in = (const signed short*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < e && j < sz; j++)
|
|
out[i*e+j] = in[i*sz+j] * (1.0/32767);
|
|
}
|
|
}
|
|
break;
|
|
case IQM_USHORT:
|
|
{
|
|
const unsigned short *in = (const unsigned short*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < e && j < sz; j++)
|
|
out[i*e+j] = in[i*sz+j] * (1.0/65535);
|
|
}
|
|
}
|
|
break;
|
|
case IQM_INT: //negatives not handled properly
|
|
{
|
|
const signed int *in = (const signed int*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < e && j < sz; j++)
|
|
out[i*e+j] = in[i*sz+j]/(float)0x7fffffff;
|
|
}
|
|
}
|
|
break;
|
|
case IQM_UINT:
|
|
{
|
|
const unsigned int *in = (const unsigned int*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < e && j < sz; j++)
|
|
out[i*e+j] = in[i*sz+j]/(float)0xffffffffu;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case IQM_HALF:
|
|
#ifdef __F16C__
|
|
{ //x86 intrinsics
|
|
const unsigned short *in = (const unsigned short*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < e && j < sz; j++)
|
|
out[i*e+j] = _cvtsh_ss(in[i*sz+j]);
|
|
}
|
|
}
|
|
#elif 0
|
|
{
|
|
const _Float16 *in = (const _Float16*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < e && j < sz; j++)
|
|
out[i*e+j] = in[i*sz+j];
|
|
}
|
|
}
|
|
#else
|
|
sz = 0;
|
|
#endif
|
|
break;
|
|
case IQM_FLOAT:
|
|
{
|
|
const float *in = (const float*)(base+offset);
|
|
if (e == sz)
|
|
memcpy(out, in, e * sizeof(float) * count);
|
|
else for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < e && j < sz; j++)
|
|
out[i*e+j] = in[i*sz+j];
|
|
}
|
|
}
|
|
break;
|
|
case IQM_DOUBLE:
|
|
{
|
|
const double *in = (const double*)(base+offset);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < e && j < sz; j++)
|
|
out[i*e+j] = in[i*sz+j];
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
//if there were not enough elements, pad it.
|
|
if (sz < e)
|
|
{
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = sz; j < e; j++)
|
|
out[i*e+j] = def[j];
|
|
}
|
|
}
|
|
}
|
|
|
|
static const void *IQM_FindExtension(const char *buffer, size_t buffersize, const char *extname, int index, size_t *extsize)
|
|
{
|
|
const struct iqmheader *h = (const struct iqmheader *)buffer;
|
|
const char *strings = buffer + h->ofs_text;
|
|
const struct iqmextension *ext;
|
|
int i;
|
|
for (i = 0, ext = (const struct iqmextension*)(buffer + h->ofs_extensions); i < h->num_extensions; i++, ext = (const struct iqmextension*)(buffer + ext->ofs_extensions))
|
|
{
|
|
if ((const char*)ext > buffer+buffersize || ext->name > h->num_text || ext->ofs_data+ext->num_data>buffersize)
|
|
break;
|
|
if (!Q_strcasecmp(strings + ext->name, extname) && index-->=0)
|
|
{
|
|
*extsize = ext->num_data;
|
|
return buffer + ext->ofs_data;
|
|
}
|
|
}
|
|
*extsize = 0;
|
|
return NULL;
|
|
}
|
|
|
|
static void Mod_CleanWeights(const char *modelname, size_t numverts, vec4_t *oweight, bone_vec4_t *oindex)
|
|
{ //some IQMs lack weight values, apparently.
|
|
int j, v;
|
|
qboolean problemfound = false;
|
|
for (v = 0; v < numverts; v++)
|
|
{
|
|
float t = oweight[v][0]+oweight[v][1]+oweight[v][2]+oweight[v][3];
|
|
if (!t)
|
|
{
|
|
problemfound = true;
|
|
Vector4Set(oweight[v], 1, 0, 0, 0);
|
|
}
|
|
else if (t < 0.99 || t > 1.01)
|
|
Vector4Scale(oweight[v], 1/t, oweight[v]);
|
|
|
|
//compact any omitted weights...
|
|
for(j = 3; j > 0; )
|
|
{
|
|
if (oweight[v][j] && !oweight[v][j-1])
|
|
{
|
|
problemfound = true;
|
|
oweight[v][j-1] = oweight[v][j];
|
|
oindex[v][j-1] = oindex[v][j];
|
|
oweight[v][j] = 0;
|
|
j++; //bubble back up
|
|
}
|
|
else
|
|
j--;
|
|
}
|
|
}
|
|
if (problemfound)
|
|
Con_DPrintf(CON_ERROR"%s has invalid vertex weights. Verticies will probably be attached to the wrong bones\n", modelname);
|
|
}
|
|
|
|
struct iqmstrings_s
|
|
{
|
|
const char *base;
|
|
size_t size;
|
|
};
|
|
static const char *Mod_IQMString(struct iqmstrings_s *strings, int offset)
|
|
{
|
|
if (offset < 0 || offset >= strings->size)
|
|
return "<BADSTRING>";
|
|
return strings->base + offset;
|
|
}
|
|
static galiasinfo_t *Mod_ParseIQMMeshModel(model_t *mod, const char *buffer, size_t fsize)
|
|
{
|
|
const struct iqmheader *h = (const struct iqmheader *)buffer;
|
|
const struct iqmmesh *mesh;
|
|
const struct iqmvertexarray *varray;
|
|
const struct iqmtriangle *tris;
|
|
const struct iqmanim *anim;
|
|
const struct iqmext_fte_mesh *ftemesh;
|
|
const struct iqmext_fte_event *fteevents;
|
|
struct iqmstrings_s strings;
|
|
|
|
const unsigned int *fteskincount;
|
|
const struct iqmext_fte_skin_meshskin *fteskins;
|
|
const struct iqmext_fte_skin_skinframe *fteskinframes;
|
|
|
|
unsigned int i, j, t, numtris, numverts, firstvert, firsttri;
|
|
size_t extsize;
|
|
|
|
const float *vtang = NULL;
|
|
struct iqmvertexarray vpos = {0}, vnorm = {0}, vtcoord = {0}, vbone = {0}, vweight = {0}, vrgba = {0};
|
|
unsigned int type, fmt, size, offset;
|
|
const unsigned short *framedata;
|
|
vec4_t defaultcolour = {1,1,1,1};
|
|
vec4_t defaultweight = {0,0,0,0};
|
|
vec4_t defaultvert = {0,0,0,1};
|
|
|
|
const struct iqmbounds *inbounds;
|
|
|
|
int memsize;
|
|
qbyte *obase=NULL;
|
|
vecV_t *opos=NULL;
|
|
vec3_t *onorm1=NULL, *onorm2=NULL, *onorm3=NULL;
|
|
vec4_t *oweight=NULL;
|
|
bone_vec4_t *oindex=NULL;
|
|
float *opose=NULL,*oposebase=NULL;
|
|
vec2_t *otcoords = NULL;
|
|
vec4_t *orgbaf = NULL;
|
|
|
|
|
|
galiasinfo_t *gai=NULL;
|
|
#ifndef SERVERONLY
|
|
int skinfiles;
|
|
#endif
|
|
galiasanimation_t *fgroup=NULL;
|
|
galiasbone_t *bones = NULL;
|
|
index_t *idx;
|
|
qboolean noweights;
|
|
frameinfo_t *framegroups;
|
|
int numgroups;
|
|
qboolean fuckedevents = false;
|
|
|
|
if (memcmp(h->magic, IQM_MAGIC, sizeof(h->magic)))
|
|
{
|
|
Con_Printf("%s: format not recognised\n", mod->name);
|
|
return NULL;
|
|
}
|
|
if (h->version != IQM_VERSION1 && h->version != IQM_VERSION2)
|
|
{
|
|
Con_Printf("%s: unsupported IQM version\n", mod->name);
|
|
return NULL;
|
|
}
|
|
if (h->filesize != fsize)
|
|
{
|
|
Con_Printf("%s: size (%u != %"PRIuSIZE")\n", mod->name, h->filesize, fsize);
|
|
return NULL;
|
|
}
|
|
|
|
varray = (const struct iqmvertexarray*)(buffer + h->ofs_vertexarrays);
|
|
for (i = 0; i < h->num_vertexarrays; i++)
|
|
{
|
|
type = LittleLong(varray[i].type);
|
|
fmt = LittleLong(varray[i].format);
|
|
size = LittleLong(varray[i].size);
|
|
offset = LittleLong(varray[i].offset);
|
|
if (type == IQM_POSITION)
|
|
vpos = varray[i];
|
|
else if (type == IQM_TEXCOORD)
|
|
vtcoord = varray[i];
|
|
else if (type == IQM_NORMAL)
|
|
vnorm = varray[i];
|
|
else if (type == IQM_TANGENT && fmt == IQM_FLOAT && size == 4) /*yup, 4, extra is side, for the bitangent*/
|
|
vtang = (const float*)(buffer + offset);
|
|
else if (type == IQM_BLENDINDEXES)
|
|
vbone = varray[i];
|
|
else if (type == IQM_BLENDWEIGHTS)
|
|
vweight = varray[i];
|
|
else if (type == IQM_COLOR)
|
|
vrgba = varray[i];
|
|
else
|
|
Con_Printf("Unrecognised iqm info (type=%i, fmt=%i, size=%i)\n", type, fmt, size);
|
|
}
|
|
|
|
/*if (!h->num_meshes)
|
|
{
|
|
Con_Printf("%s: IQM has no meshes\n", mod->name);
|
|
return NULL;
|
|
}*/
|
|
|
|
//a mesh must contain vertex coords or its not much of a mesh.
|
|
//we also require texcoords because we can.
|
|
//we don't require normals
|
|
//we don't require weights, but such models won't animate.
|
|
if (h->num_vertexes > 0 && (!vpos.offset || !vtcoord.offset))
|
|
{
|
|
Con_Printf("%s is missing vertex array data\n", mod->name);
|
|
return NULL;
|
|
}
|
|
noweights = !vbone.offset || !vweight.offset;
|
|
if (!h->num_meshes)
|
|
noweights = true;
|
|
else if (noweights)
|
|
{
|
|
if (h->num_frames || h->num_anims || h->num_joints)
|
|
{
|
|
Con_Printf("%s: animated IQM lacks bone weights\n", mod->name);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
if (h->num_joints > MAX_BONES)
|
|
{
|
|
Con_Printf("%s: IQM has %u joints, max supported is %u.\n", mod->name, h->num_joints, MAX_BONES);
|
|
return NULL;
|
|
}
|
|
if (h->num_poses > MAX_BONES)
|
|
{
|
|
Con_Printf("%s: IQM has %u bones, max supported is %u.\n", mod->name, h->num_joints, MAX_BONES);
|
|
return NULL;
|
|
}
|
|
if (h->num_joints && h->num_poses && h->num_joints != h->num_poses)
|
|
{
|
|
Con_Printf("%s: IQM has mismatched joints (%i vs %i).\n", mod->name, h->num_joints, h->num_poses);
|
|
return NULL;
|
|
}
|
|
if (h->num_meshes && !noweights && !h->num_joints)
|
|
{
|
|
Con_Printf("%s: mesh IQM has no joints.\n", mod->name);
|
|
return NULL;
|
|
}
|
|
if (h->num_frames && !h->num_poses)
|
|
{
|
|
Con_Printf("%s: animated IQM has no poses.\n", mod->name);
|
|
return NULL;
|
|
}
|
|
|
|
strings.base = buffer + h->ofs_text;
|
|
strings.size = h->num_text;
|
|
|
|
/*try to completely disregard all the info the creator carefully added to their model...*/
|
|
numgroups = 0;
|
|
framegroups = NULL;
|
|
if (!numgroups)
|
|
framegroups = ParseFrameInfo(mod->name, &numgroups);
|
|
if (!numgroups && h->num_anims)
|
|
{
|
|
/*use the model's framegroups*/
|
|
numgroups = h->num_anims;
|
|
framegroups = malloc(sizeof(*framegroups)*numgroups);
|
|
|
|
anim = (const struct iqmanim*)(buffer + h->ofs_anims);
|
|
for (i = 0; i < numgroups; i++)
|
|
{
|
|
framegroups[i].posesarray = false;
|
|
framegroups[i].firstpose = LittleLong(anim[i].first_frame);
|
|
framegroups[i].posecount = LittleLong(anim[i].num_frames);
|
|
framegroups[i].fps = LittleFloat(anim[i].framerate);
|
|
framegroups[i].loop = !!(LittleLong(anim[i].flags) & IQM_LOOP);
|
|
framegroups[i].action = -1;
|
|
framegroups[i].actionweight = 0;
|
|
Q_strncpyz(framegroups[i].name, Mod_IQMString(&strings, anim[i].name), sizeof(fgroup[i].name));
|
|
}
|
|
}
|
|
else
|
|
fuckedevents = true; //we're not using the animation data from the model, so ignore any events because they won't make sense any more.
|
|
if (!numgroups && !noweights && h->num_joints)
|
|
{ /*base frame only*/
|
|
numgroups = 1;
|
|
framegroups = malloc(sizeof(*framegroups));
|
|
framegroups->posesarray = false;
|
|
framegroups->firstpose = -1;
|
|
framegroups->posecount = 1;
|
|
framegroups->fps = 10;
|
|
framegroups->loop = 1;
|
|
framegroups->action = -1;
|
|
framegroups->actionweight = 0;
|
|
strcpy(framegroups->name, "base");
|
|
}
|
|
|
|
mesh = (const struct iqmmesh*)(buffer + h->ofs_meshes);
|
|
|
|
#ifndef SERVERONLY
|
|
skinfiles = Mod_CountSkinFiles(mod);
|
|
if (skinfiles < 1)
|
|
skinfiles = 1; //iqms have 1 skin and one skin only and always. make sure its loaded.
|
|
#endif
|
|
|
|
/*allocate a nice big block of memory and figure out where stuff is*/
|
|
/*run through twice, so things are consistant*/
|
|
#define dalloc(o,count) do{o = (void*)(obase+memsize); memsize += sizeof(*o)*(count);}while(0)
|
|
for (i = 0, memsize = 0, obase = NULL; i < 2; i++)
|
|
{
|
|
if (i)
|
|
obase = ZG_Malloc(&mod->memgroup, memsize);
|
|
memsize = 0;
|
|
dalloc(gai, max(1,h->num_meshes));
|
|
dalloc(bones, h->num_joints);
|
|
dalloc(opos, h->num_vertexes);
|
|
dalloc(onorm1, h->num_vertexes);
|
|
dalloc(onorm2, h->num_vertexes);
|
|
dalloc(onorm3, h->num_vertexes);
|
|
if (!noweights)
|
|
{
|
|
dalloc(oindex, h->num_vertexes);
|
|
dalloc(oweight, h->num_vertexes);
|
|
}
|
|
else
|
|
{
|
|
oindex = NULL;
|
|
oweight = NULL;
|
|
}
|
|
#ifndef SERVERONLY
|
|
if (vtcoord.offset)
|
|
dalloc(otcoords, h->num_vertexes);
|
|
else
|
|
otcoords = NULL;
|
|
if (vrgba.offset)
|
|
dalloc(orgbaf, h->num_vertexes);
|
|
else
|
|
orgbaf = NULL;
|
|
#endif
|
|
dalloc(fgroup, numgroups);
|
|
dalloc(oposebase, 12*h->num_joints);
|
|
dalloc(opose, 12*(h->num_poses*h->num_frames));
|
|
}
|
|
#undef dalloc
|
|
|
|
//no code to load animations or bones
|
|
framedata = (const unsigned short*)(buffer + h->ofs_frames);
|
|
|
|
/*Version 1 supports only normalized quaternions, version 2 uses complete quaternions. Some struct sizes change for this, otherwise functionally identical.*/
|
|
if (h->version == IQM_VERSION1)
|
|
{
|
|
const struct iqmpose1 *p, *ipose = (const struct iqmpose1*)(buffer + h->ofs_poses);
|
|
const struct iqmjoint1 *ijoint = (const struct iqmjoint1*)(buffer + h->ofs_joints);
|
|
vec3_t pos;
|
|
vec4_t quat;
|
|
vec3_t scale;
|
|
float mat[12];
|
|
|
|
//joint info (mesh)
|
|
for (i = 0; i < h->num_joints; i++)
|
|
{
|
|
Q_strncpyz(bones[i].name, Mod_IQMString(&strings, ijoint[i].name), sizeof(bones[i].name));
|
|
bones[i].parent = ijoint[i].parent;
|
|
|
|
GenMatrixPosQuat3Scale(ijoint[i].translate, ijoint[i].rotate, ijoint[i].scale, mat);
|
|
|
|
if (ijoint[i].parent >= 0)
|
|
Matrix3x4_Multiply(mat, &oposebase[ijoint[i].parent*12], &oposebase[i*12]);
|
|
else
|
|
memcpy(&oposebase[i*12], mat, sizeof(mat));
|
|
Matrix3x4_Invert_Simple(&oposebase[i*12], bones[i].inverse);
|
|
}
|
|
|
|
//pose info (anim)
|
|
for (i = 0; i < h->num_frames; i++)
|
|
{
|
|
for (j = 0, p = ipose; j < h->num_poses; j++, p++)
|
|
{
|
|
pos[0] = p->channeloffset[0]; if (p->mask & 1) pos[0] += *framedata++ * p->channelscale[0];
|
|
pos[1] = p->channeloffset[1]; if (p->mask & 2) pos[1] += *framedata++ * p->channelscale[1];
|
|
pos[2] = p->channeloffset[2]; if (p->mask & 4) pos[2] += *framedata++ * p->channelscale[2];
|
|
quat[0] = p->channeloffset[3]; if (p->mask & 8) quat[0] += *framedata++ * p->channelscale[3];
|
|
quat[1] = p->channeloffset[4]; if (p->mask & 16) quat[1] += *framedata++ * p->channelscale[4];
|
|
quat[2] = p->channeloffset[5]; if (p->mask & 32) quat[2] += *framedata++ * p->channelscale[5];
|
|
scale[0] = p->channeloffset[6]; if (p->mask & 64) scale[0] += *framedata++ * p->channelscale[6];
|
|
scale[1] = p->channeloffset[7]; if (p->mask & 128) scale[1] += *framedata++ * p->channelscale[7];
|
|
scale[2] = p->channeloffset[8]; if (p->mask & 256) scale[2] += *framedata++ * p->channelscale[8];
|
|
|
|
quat[3] = -sqrt(max(1.0 - pow(VectorLength(quat),2), 0.0));
|
|
|
|
GenMatrixPosQuat3Scale(pos, quat, scale, &opose[(i*h->num_poses+j)*12]);
|
|
}
|
|
}
|
|
|
|
if (framedata != (const unsigned short*)(buffer + h->ofs_frames) + h->num_framechannels*h->num_frames)
|
|
Con_Printf("%s: Incorrect number of framechannels found\n", mod->name);
|
|
}
|
|
else
|
|
{
|
|
const struct iqmpose2 *p, *ipose = (const struct iqmpose2*)(buffer + h->ofs_poses);
|
|
const struct iqmjoint2 *ijoint = (const struct iqmjoint2*)(buffer + h->ofs_joints);
|
|
vec3_t pos;
|
|
vec4_t quat;
|
|
vec3_t scale;
|
|
float mat[12];
|
|
int fc;
|
|
|
|
//joint info (mesh)
|
|
for (i = 0; i < h->num_joints; i++)
|
|
{
|
|
Q_strncpyz(bones[i].name, Mod_IQMString(&strings, ijoint[i].name), sizeof(bones[i].name));
|
|
|
|
GenMatrixPosQuat4Scale(ijoint[i].translate, ijoint[i].rotate, ijoint[i].scale, mat);
|
|
|
|
if (ijoint[i].parent >= 0 && ijoint[i].parent < i)
|
|
{
|
|
bones[i].parent = ijoint[i].parent;
|
|
Matrix3x4_Multiply(mat, &oposebase[ijoint[i].parent*12], &oposebase[i*12]);
|
|
}
|
|
else
|
|
{
|
|
memcpy(&oposebase[i*12], mat, sizeof(mat));
|
|
bones[i].parent = -1;
|
|
}
|
|
Matrix3x4_Invert_Simple(&oposebase[i*12], bones[i].inverse);
|
|
}
|
|
|
|
for (fc = 0, j = 0, p = ipose; j < h->num_poses; j++, p++)
|
|
{
|
|
for (i = 0; i < 10; i++)
|
|
if (p->mask & (1<<i))
|
|
fc++;
|
|
}
|
|
if (fc != h->num_framechannels)
|
|
Con_Printf("%s: Incorrect number of framechannels found (%i, expected %i)\n", mod->name, h->num_framechannels, fc);
|
|
else
|
|
|
|
//pose info (anim)
|
|
for (i = 0; i < h->num_frames; i++)
|
|
{
|
|
for (j = 0, p = ipose; j < h->num_poses; j++, p++)
|
|
{
|
|
pos[0] = p->channeloffset[0]; if (p->mask & 1) pos[0] += *framedata++ * p->channelscale[0];
|
|
pos[1] = p->channeloffset[1]; if (p->mask & 2) pos[1] += *framedata++ * p->channelscale[1];
|
|
pos[2] = p->channeloffset[2]; if (p->mask & 4) pos[2] += *framedata++ * p->channelscale[2];
|
|
quat[0] = p->channeloffset[3]; if (p->mask & 8) quat[0] += *framedata++ * p->channelscale[3];
|
|
quat[1] = p->channeloffset[4]; if (p->mask & 16) quat[1] += *framedata++ * p->channelscale[4];
|
|
quat[2] = p->channeloffset[5]; if (p->mask & 32) quat[2] += *framedata++ * p->channelscale[5];
|
|
quat[3] = p->channeloffset[6]; if (p->mask & 64) quat[3] += *framedata++ * p->channelscale[6];
|
|
scale[0] = p->channeloffset[7]; if (p->mask & 128) scale[0] += *framedata++ * p->channelscale[7];
|
|
scale[1] = p->channeloffset[8]; if (p->mask & 256) scale[1] += *framedata++ * p->channelscale[8];
|
|
scale[2] = p->channeloffset[9]; if (p->mask & 512) scale[2] += *framedata++ * p->channelscale[9];
|
|
|
|
GenMatrixPosQuat4Scale(pos, quat, scale, &opose[(i*h->num_poses+j)*12]);
|
|
}
|
|
}
|
|
}
|
|
|
|
//now generate the animations.
|
|
for (i = 0; i < numgroups; i++)
|
|
{
|
|
if (framegroups[i].firstpose + framegroups[i].posecount > h->num_frames)
|
|
framegroups[i].posecount = h->num_frames - framegroups[i].firstpose;
|
|
if (framegroups[i].firstpose >= h->num_frames)
|
|
{
|
|
//invalid/basepose.
|
|
fgroup[i].skeltype = SKEL_ABSOLUTE;
|
|
fgroup[i].boneofs = oposebase;
|
|
fgroup[i].numposes = 1;
|
|
}
|
|
else
|
|
{
|
|
fgroup[i].skeltype = SKEL_RELATIVE;
|
|
fgroup[i].boneofs = opose + framegroups[i].firstpose*12*h->num_poses;
|
|
fgroup[i].numposes = framegroups[i].posecount;
|
|
}
|
|
|
|
fgroup[i].loop = framegroups[i].loop;
|
|
fgroup[i].rate = framegroups[i].fps;
|
|
Q_strncpyz(fgroup[i].name, framegroups[i].name, sizeof(fgroup[i].name));
|
|
|
|
if (fgroup[i].rate <= 0)
|
|
fgroup[i].rate = 10;
|
|
|
|
fgroup[i].action = framegroups[i].action;
|
|
fgroup[i].actionweight = framegroups[i].actionweight;
|
|
}
|
|
free(framegroups);
|
|
|
|
if (fuckedevents)
|
|
{
|
|
fteevents = NULL;
|
|
extsize = 0;
|
|
}
|
|
else
|
|
fteevents = IQM_FindExtension(buffer, fsize, "FTE_EVENT", 0, &extsize);
|
|
if (fteevents && !(extsize % sizeof(*fteevents)))
|
|
{
|
|
galiasevent_t *oevent, **link;
|
|
extsize /= sizeof(*fteevents);
|
|
oevent = ZG_Malloc(&mod->memgroup, sizeof(*oevent)*extsize);
|
|
for (; extsize>0; extsize--, fteevents++,oevent++)
|
|
{
|
|
oevent->timestamp = fteevents->timestamp;
|
|
oevent->code = fteevents->evcode;
|
|
oevent->data = ZG_Malloc(&mod->memgroup, strlen(Mod_IQMString(&strings, fteevents->evdata_str))+1);
|
|
strcpy(oevent->data, Mod_IQMString(&strings, fteevents->evdata_str));
|
|
link = &fgroup[fteevents->anim].events;
|
|
while (*link && (*link)->timestamp <= oevent->timestamp)
|
|
link = &(*link)->next;
|
|
oevent->next = *link;
|
|
*link = oevent;
|
|
}
|
|
}
|
|
|
|
//determine the bounds
|
|
inbounds = (const struct iqmbounds*)(buffer + h->ofs_bounds);
|
|
if (h->ofs_bounds)
|
|
{
|
|
for (i = 0; i < h->num_frames; i++)
|
|
{
|
|
vec3_t mins, maxs;
|
|
mins[0] = LittleFloat(inbounds[i].bbmin[0]);
|
|
mins[1] = LittleFloat(inbounds[i].bbmin[1]);
|
|
mins[2] = LittleFloat(inbounds[i].bbmin[2]);
|
|
AddPointToBounds(mins, mod->mins, mod->maxs);
|
|
maxs[0] = LittleFloat(inbounds[i].bbmax[0]);
|
|
maxs[1] = LittleFloat(inbounds[i].bbmax[1]);
|
|
maxs[2] = LittleFloat(inbounds[i].bbmax[2]);
|
|
AddPointToBounds(maxs, mod->mins, mod->maxs);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
ftemesh = IQM_FindExtension(buffer, fsize, "FTE_MESH", 0, &extsize);
|
|
if (!extsize || extsize != sizeof(*ftemesh)*h->num_meshes)
|
|
ftemesh = NULL; //erk.
|
|
|
|
fteskincount = IQM_FindExtension(buffer, fsize, "FTE_SKINS", 0, &extsize);
|
|
if (extsize >= sizeof(unsigned int)*(2+h->num_meshes) && extsize == sizeof(struct iqmext_fte_skin) + sizeof(unsigned int)*h->num_meshes + LittleLong(fteskincount[0])*sizeof(*fteskinframes) + LittleLong(fteskincount[1])*sizeof(*fteskins))
|
|
{
|
|
unsigned int numskinframes = LittleLong(*fteskincount++);
|
|
/*unsigned int numskins = LittleLong(* */fteskincount++;
|
|
|
|
fteskinframes = (const struct iqmext_fte_skin_skinframe*)(fteskincount+h->num_meshes);
|
|
fteskins = (const struct iqmext_fte_skin_meshskin*)(fteskinframes+numskinframes);
|
|
}
|
|
else fteskincount = NULL, fteskins = NULL, fteskinframes = NULL;
|
|
|
|
for (i = 0; i < max(1, h->num_meshes); i++)
|
|
{
|
|
if (h->num_meshes)
|
|
{
|
|
Mod_DefaultMesh(&gai[i], Mod_IQMString(&strings, mesh[i].name), i);
|
|
firstvert = LittleLong(mesh[i].first_vertex);
|
|
numverts = LittleLong(mesh[i].num_vertexes);
|
|
numtris = LittleLong(mesh[i].num_triangles);
|
|
firsttri = LittleLong(mesh[i].first_triangle);
|
|
}
|
|
else
|
|
{ //animation-only models still need a place-holder mesh.
|
|
firstvert = 0;
|
|
numverts = 0;
|
|
numtris = 0;
|
|
firsttri = 0;
|
|
}
|
|
|
|
gai[i].nextsurf = &gai[i+1];
|
|
|
|
/*animation info*/
|
|
gai[i].shares_bones = 0;
|
|
gai[i].numbones = h->num_joints?h->num_joints:h->num_poses;
|
|
gai[i].ofsbones = bones;
|
|
gai[i].numanimations = numgroups;
|
|
gai[i].ofsanimations = fgroup;
|
|
|
|
#ifndef SERVERONLY
|
|
/*colours*/
|
|
gai[i].ofs_rgbaf = orgbaf?(orgbaf+firstvert):NULL;
|
|
gai[i].ofs_rgbaub = NULL;
|
|
/*texture coords*/
|
|
gai[i].ofs_st_array = (otcoords+firstvert);
|
|
/*skins*/
|
|
if (h->num_meshes)
|
|
{
|
|
galiasskin_t *skin;
|
|
skinframe_t *skinframe;
|
|
unsigned int iqmskins = fteskincount?LittleLong(*fteskincount++):0;
|
|
gai[i].numskins = max(iqmskins,skinfiles);
|
|
gai[i].ofsskins = skin = ZG_Malloc(&mod->memgroup, sizeof(*gai[i].ofsskins)*gai[i].numskins);
|
|
|
|
for (j = 0; j < gai[i].numskins; j++, skin++)
|
|
{
|
|
const struct iqmext_fte_skin_skinframe *sf;
|
|
if (j < iqmskins)
|
|
{
|
|
sf = fteskinframes + LittleLong(fteskins->firstframe);
|
|
fteskins++;
|
|
}
|
|
else
|
|
sf = NULL;
|
|
|
|
skin->skinwidth = 1;
|
|
skin->skinheight = 1;
|
|
Q_snprintfz(gai[i].ofsskins[j].name, sizeof(gai[i].ofsskins[j].name), "%i", j);
|
|
if (sf)
|
|
{
|
|
skin->skinspeed = 1.0/LittleFloat(fteskins[-1].interval); /*something to avoid div by 0*/
|
|
skin->numframes = LittleLong(fteskins[-1].countframes); //non-sequenced skins.
|
|
|
|
if (!skin->numframes)
|
|
continue;
|
|
|
|
skin->frame = ZG_Malloc(&mod->memgroup, sizeof(*skin->frame)*skin->numframes);
|
|
for (t = 0; t < skin->numframes; t++, sf++)
|
|
{
|
|
Q_strncpyz(skin->frame[t].shadername, Mod_IQMString(&strings, sf->material_idx), sizeof(skin->frame[t].shadername));
|
|
if (sf->shadertext_idx && sf->shadertext_idx<h->num_text)
|
|
{
|
|
const char *stxt = Mod_IQMString(&strings, sf->shadertext_idx);
|
|
skin->frame[t].defaultshader = strcpy(ZG_Malloc(&mod->memgroup, strlen(stxt)+1), stxt);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
skin->skinspeed = 10; //something to avoid div by 0
|
|
skin->numframes = 1; //non-sequenced skins.
|
|
|
|
skin->frame = skinframe = ZG_Malloc(&mod->memgroup, sizeof(*skin->frame)*skin->numframes);
|
|
Q_strncpyz(skinframe->shadername, Mod_IQMString(&strings, mesh[i].material), sizeof(skinframe->shadername));
|
|
}
|
|
}
|
|
gai[i].numskins = skin-gai[i].ofsskins;
|
|
}
|
|
#endif
|
|
|
|
tris = (const struct iqmtriangle*)(buffer + LittleLong(h->ofs_triangles));
|
|
tris += firsttri;
|
|
idx = ZG_Malloc(&mod->memgroup, sizeof(*idx)*numtris*3);
|
|
gai[i].ofs_indexes = idx;
|
|
for (t = 0; t < numtris; t++)
|
|
{
|
|
unsigned int a,b,c;
|
|
a = LittleLong(tris[t].vertex[0]) - firstvert;
|
|
b = LittleLong(tris[t].vertex[1]) - firstvert;
|
|
c = LittleLong(tris[t].vertex[2]) - firstvert;
|
|
if (a > MAX_INDICIES || b > MAX_INDICIES || c > MAX_INDICIES)
|
|
continue; //we can't handle this triangle properly.
|
|
*idx++ = a;
|
|
*idx++ = b;
|
|
*idx++ = c;
|
|
}
|
|
gai[i].numindexes = idx - gai[i].ofs_indexes;
|
|
if (gai[i].numindexes != numtris*3)
|
|
Con_Printf("%s(%s|%s): Dropped %u of %u triangles due to index size limit\n", mod->name, gai[i].surfacename,Mod_IQMString(&strings, mesh[i].material), numtris-gai[i].numindexes/3, numtris);
|
|
|
|
/*verts*/
|
|
gai[i].shares_verts = i;
|
|
gai[i].numverts = numverts;
|
|
gai[i].ofs_skel_xyz = (opos+firstvert);
|
|
gai[i].ofs_skel_norm = (onorm1+firstvert);
|
|
gai[i].ofs_skel_svect = (onorm2+firstvert);
|
|
gai[i].ofs_skel_tvect = (onorm3+firstvert);
|
|
gai[i].ofs_skel_idx = oindex?(oindex+firstvert):NULL;
|
|
gai[i].ofs_skel_weight = oweight?(oweight+firstvert):NULL;
|
|
|
|
if (ftemesh)
|
|
{ //if we have extensions, then lets use them!
|
|
gai[i].geomset = ftemesh[i].geomset;
|
|
gai[i].geomid = ftemesh[i].geomid;
|
|
gai[i].contents = ftemesh[i].contents;
|
|
gai[i].csurface.flags = ftemesh[i].surfaceflags;
|
|
gai[i].surfaceid = ftemesh[i].surfaceid;
|
|
gai[i].mindist = ftemesh[i].mindist;
|
|
gai[i].maxdist = ftemesh[i].maxdist;
|
|
|
|
mod->maxlod = max(mod->maxlod, gai[i].mindist);
|
|
mod->maxlod = max(mod->maxlod, gai[i].maxdist);
|
|
}
|
|
}
|
|
gai[i-1].nextsurf = NULL;
|
|
if (!noweights)
|
|
{
|
|
if (!IQM_ImportArray4Bone(buffer, &vbone, oindex, h->num_vertexes, h->num_joints))
|
|
Con_DPrintf(CON_WARNING "Invalid bone indexes detected inside %s\n", mod->name);
|
|
IQM_ImportArrayF(buffer, &vweight, (float*)oweight, 4, h->num_vertexes, defaultweight);
|
|
Mod_CleanWeights(mod->name, h->num_vertexes, oweight, oindex);
|
|
}
|
|
|
|
if (otcoords)
|
|
IQM_ImportArrayF(buffer, &vtcoord, (float*)otcoords, 2, h->num_vertexes, defaultweight);
|
|
if (orgbaf)
|
|
IQM_ImportArrayF(buffer, &vrgba, (float*)orgbaf, 4, h->num_vertexes, defaultcolour);
|
|
|
|
IQM_ImportArrayF(buffer, &vnorm, (float*)onorm1, 3, h->num_vertexes, defaultcolour);
|
|
IQM_ImportArrayF(buffer, &vpos, (float*)opos, sizeof(opos[0])/sizeof(float), h->num_vertexes, defaultvert);
|
|
|
|
if (!h->ofs_bounds || !h->num_frames)
|
|
for (i = 0; i < h->num_vertexes; i++)
|
|
AddPointToBounds(opos[i], mod->mins, mod->maxs);
|
|
|
|
if (vnorm.offset && vtang)
|
|
{
|
|
for (i = 0; i < h->num_vertexes; i++)
|
|
{
|
|
VectorCopy(vtang+i*4, onorm2[i]);
|
|
if(LittleFloat(vtang[i*4 + 3]) < 0)
|
|
CrossProduct(onorm2[i], onorm1[i], onorm3[i]);
|
|
else
|
|
CrossProduct(onorm1[i], onorm2[i], onorm3[i]);
|
|
}
|
|
}
|
|
#ifndef SERVERONLY //hopefully dedicated servers won't need this too often...
|
|
else if (h->num_vertexes)
|
|
{ //make something up
|
|
for (i = 0; i < h->num_meshes; i++)
|
|
{
|
|
Mod_AccumulateTextureVectors(gai[i].ofs_skel_xyz, gai[i].ofs_st_array, gai[i].ofs_skel_norm, gai[i].ofs_skel_svect, gai[i].ofs_skel_tvect, gai[i].ofs_indexes, gai[i].numindexes, false);
|
|
}
|
|
for (i = 0; i < h->num_meshes; i++)
|
|
{
|
|
Mod_NormaliseTextureVectors(gai[i].ofs_skel_norm, gai[i].ofs_skel_svect, gai[i].ofs_skel_tvect, gai[i].numverts, false);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return gai;
|
|
}
|
|
|
|
static qboolean QDECL Mod_LoadInterQuakeModel(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
galiasinfo_t *root;
|
|
struct iqmheader *h = (struct iqmheader *)buffer;
|
|
|
|
ClearBounds(mod->mins, mod->maxs);
|
|
|
|
root = Mod_ParseIQMMeshModel(mod, buffer, fsize);
|
|
if (!root)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
mod->flags = h->flags;
|
|
|
|
mod->radius = RadiusFromBounds(mod->mins, mod->maxs);
|
|
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, root->ofsanimations, root->numanimations);
|
|
|
|
mod->numframes = root->numanimations;
|
|
mod->meshinfo = root;
|
|
mod->type = mod_alias;
|
|
Mod_SetMeshModelFuncs(mod, !root->ofs_skel_idx&&!root->ofs_skel_weight);
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef MD5MODELS
|
|
|
|
static qboolean Mod_ParseMD5Anim(model_t *mod, char *buffer, galiasinfo_t *prototype, void**poseofs, galiasanimation_t *gat)
|
|
{
|
|
#define MD5ERROR0PARAM(x) do{ Con_Printf(CON_ERROR x "\n"); return false; }while(0)
|
|
#define MD5ERROR1PARAM(x, y) do{ Con_Printf(CON_ERROR x "\n", y); return false; }while(0)
|
|
#define EXPECT(x) do{buffer = COM_ParseOut(buffer, token, sizeof(token)); if (strcmp(token, x)) MD5ERROR1PARAM("MD5ANIM: expected %s", x);}while(0)
|
|
unsigned int i, j;
|
|
|
|
galiasanimation_t grp;
|
|
|
|
unsigned int parent;
|
|
unsigned int numframes;
|
|
unsigned int numjoints;
|
|
float framespersecond;
|
|
unsigned int numanimatedparts;
|
|
galiasbone_t *bonelist;
|
|
|
|
unsigned char *boneflags;
|
|
unsigned int *firstanimatedcomponents;
|
|
|
|
float *animatedcomponents;
|
|
float *baseframe; //6 components.
|
|
float *posedata;
|
|
float tx, ty, tz, qx, qy, qz;
|
|
int fac, flags;
|
|
float f;
|
|
char token[8192];
|
|
|
|
EXPECT("MD5Version");
|
|
EXPECT("10");
|
|
|
|
EXPECT("commandline");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
|
|
EXPECT("numFrames");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
numframes = atoi(token);
|
|
|
|
EXPECT("numJoints");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
numjoints = atoi(token);
|
|
|
|
EXPECT("frameRate");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
framespersecond = atof(token);
|
|
|
|
EXPECT("numAnimatedComponents");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
numanimatedparts = atoi(token);
|
|
|
|
firstanimatedcomponents = BZ_Malloc(sizeof(int)*numjoints);
|
|
animatedcomponents = BZ_Malloc(sizeof(float)*numanimatedparts);
|
|
boneflags = BZ_Malloc(sizeof(unsigned char)*numjoints);
|
|
baseframe = BZ_Malloc(sizeof(float)*12*numjoints);
|
|
|
|
*poseofs = posedata = ZG_Malloc(&mod->memgroup, sizeof(float)*12*numjoints*numframes);
|
|
|
|
if (!prototype->baseframeofs)
|
|
prototype->baseframeofs = posedata;
|
|
|
|
if (prototype->numbones)
|
|
{
|
|
if (prototype->numbones != numjoints)
|
|
MD5ERROR0PARAM("MD5ANIM: number of bones doesn't match");
|
|
bonelist = prototype->ofsbones;
|
|
}
|
|
else
|
|
{
|
|
bonelist = ZG_Malloc(&mod->memgroup, sizeof(galiasbone_t)*numjoints);
|
|
prototype->ofsbones = bonelist;
|
|
}
|
|
|
|
EXPECT("hierarchy");
|
|
EXPECT("{");
|
|
for (i = 0; i < numjoints; i++, bonelist++)
|
|
{
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
if (prototype->numbones)
|
|
{
|
|
if (strcmp(bonelist->name, token))
|
|
MD5ERROR1PARAM("MD5ANIM: bone name doesn't match (%s)", token);
|
|
}
|
|
else
|
|
Q_strncpyz(bonelist->name, token, sizeof(bonelist->name));
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
parent = atoi(token);
|
|
if (prototype->numbones)
|
|
{
|
|
if (bonelist->parent != parent)
|
|
MD5ERROR1PARAM("MD5ANIM: bone name doesn't match (%s)", token);
|
|
}
|
|
else
|
|
bonelist->parent = parent;
|
|
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
boneflags[i] = atoi(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
firstanimatedcomponents[i] = atoi(token);
|
|
}
|
|
EXPECT("}");
|
|
|
|
if (!prototype->numbones)
|
|
prototype->numbones = numjoints;
|
|
|
|
EXPECT("bounds");
|
|
EXPECT("{");
|
|
for (i = 0; i < numframes; i++)
|
|
{
|
|
EXPECT("(");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));f=atoi(token);
|
|
if (f < mod->mins[0]) mod->mins[0] = f;
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));f=atoi(token);
|
|
if (f < mod->mins[1]) mod->mins[1] = f;
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));f=atoi(token);
|
|
if (f < mod->mins[2]) mod->mins[2] = f;
|
|
EXPECT(")");
|
|
EXPECT("(");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));f=atoi(token);
|
|
if (f > mod->maxs[0]) mod->maxs[0] = f;
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));f=atoi(token);
|
|
if (f > mod->maxs[1]) mod->maxs[1] = f;
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));f=atoi(token);
|
|
if (f > mod->maxs[2]) mod->maxs[2] = f;
|
|
EXPECT(")");
|
|
}
|
|
EXPECT("}");
|
|
|
|
EXPECT("baseframe");
|
|
EXPECT("{");
|
|
for (i = 0; i < numjoints; i++)
|
|
{
|
|
EXPECT("(");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
baseframe[i*6+0] = atof(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
baseframe[i*6+1] = atof(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
baseframe[i*6+2] = atof(token);
|
|
EXPECT(")");
|
|
EXPECT("(");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
baseframe[i*6+3] = atof(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
baseframe[i*6+4] = atof(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
baseframe[i*6+5] = atof(token);
|
|
EXPECT(")");
|
|
}
|
|
EXPECT("}");
|
|
|
|
for (i = 0; i < numframes; i++)
|
|
{
|
|
EXPECT("frame");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
if (atoi(token) != i)
|
|
MD5ERROR1PARAM("MD5ANIM: expected frame %i", i);
|
|
EXPECT("{");
|
|
for (j = 0; j < numanimatedparts; j++)
|
|
{
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
animatedcomponents[j] = atof(token);
|
|
}
|
|
EXPECT("}");
|
|
|
|
for (j = 0; j < numjoints; j++)
|
|
{
|
|
fac = firstanimatedcomponents[j];
|
|
flags = boneflags[j];
|
|
|
|
if (flags&1)
|
|
tx = animatedcomponents[fac++];
|
|
else
|
|
tx = baseframe[j*6+0];
|
|
if (flags&2)
|
|
ty = animatedcomponents[fac++];
|
|
else
|
|
ty = baseframe[j*6+1];
|
|
if (flags&4)
|
|
tz = animatedcomponents[fac++];
|
|
else
|
|
tz = baseframe[j*6+2];
|
|
if (flags&8)
|
|
qx = animatedcomponents[fac++];
|
|
else
|
|
qx = baseframe[j*6+3];
|
|
if (flags&16)
|
|
qy = animatedcomponents[fac++];
|
|
else
|
|
qy = baseframe[j*6+4];
|
|
if (flags&32)
|
|
qz = animatedcomponents[fac++];
|
|
else
|
|
qz = baseframe[j*6+5];
|
|
|
|
GenMatrix(tx, ty, tz, qx, qy, qz, posedata+12*(j+numjoints*i));
|
|
}
|
|
}
|
|
|
|
BZ_Free(firstanimatedcomponents);
|
|
BZ_Free(animatedcomponents);
|
|
BZ_Free(boneflags);
|
|
BZ_Free(baseframe);
|
|
|
|
memset(&grp, 0, sizeof(grp));
|
|
Q_strncpyz(grp.name, "", sizeof(grp.name));
|
|
grp.skeltype = SKEL_RELATIVE;
|
|
grp.numposes = numframes;
|
|
grp.rate = framespersecond;
|
|
grp.loop = true;
|
|
grp.boneofs = *poseofs;
|
|
|
|
*gat = grp;
|
|
return true;
|
|
#undef MD5ERROR0PARAM
|
|
#undef MD5ERROR1PARAM
|
|
#undef EXPECT
|
|
}
|
|
|
|
static galiasinfo_t *Mod_ParseMD5MeshModel(model_t *mod, char *buffer, char *modname)
|
|
{
|
|
#define MD5ERROR0PARAM(x) do{ Con_Printf(CON_ERROR x "\n"); return NULL; }while(0)
|
|
#define MD5ERROR1PARAM(x, y) do{ Con_Printf(CON_ERROR x "\n", y); return NULL; }while(0)
|
|
#define EXPECT(x) do{buffer = COM_ParseOut(buffer, token, sizeof(token)); if (strcmp(token, x)) Sys_Error("MD5MESH: expected %s", x);}while(0)
|
|
int numjoints = 0;
|
|
int nummeshes = 0;
|
|
qboolean foundjoints = false;
|
|
int i;
|
|
|
|
galiasbone_t *bones = NULL;
|
|
galiasanimation_t *pose = NULL;
|
|
galiasinfo_t *inf, *root, *lastsurf;
|
|
float *posedata;
|
|
#ifndef SERVERONLY
|
|
galiasskin_t *skin;
|
|
skinframe_t *frames;
|
|
#endif
|
|
char *filestart = buffer;
|
|
char token[1024];
|
|
|
|
float x, y, z, qx, qy, qz;
|
|
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
if (strcmp(token, "MD5Version"))
|
|
MD5ERROR0PARAM("MD5 model without MD5Version identifier first");
|
|
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
if (atoi(token) != 10)
|
|
MD5ERROR0PARAM("MD5 model with unsupported MD5Version");
|
|
|
|
|
|
root = ZG_Malloc(&mod->memgroup, sizeof(galiasinfo_t));
|
|
lastsurf = NULL;
|
|
|
|
for(;;)
|
|
{
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
if (!buffer)
|
|
break;
|
|
|
|
if (!strcmp(token, "numFrames"))
|
|
{
|
|
void *poseofs;
|
|
galiasanimation_t *grp = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t));
|
|
Mod_ParseMD5Anim(mod, filestart, root, &poseofs, grp);
|
|
root->ofsanimations = grp;
|
|
root->numanimations = 1;
|
|
grp->poseofs = poseofs;
|
|
return root;
|
|
}
|
|
else if (!strcmp(token, "commandline"))
|
|
{ //we don't need this
|
|
buffer = strchr(buffer, '\"');
|
|
buffer = strchr((char*)buffer+1, '\"')+1;
|
|
// buffer = COM_Parse(buffer);
|
|
}
|
|
else if (!strcmp(token, "numJoints"))
|
|
{
|
|
if (numjoints)
|
|
MD5ERROR0PARAM("MD5MESH: numJoints was already declared");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
numjoints = atoi(token);
|
|
if (numjoints <= 0)
|
|
MD5ERROR0PARAM("MD5MESH: Needs some joints");
|
|
}
|
|
else if (!strcmp(token, "numMeshes"))
|
|
{
|
|
if (nummeshes)
|
|
MD5ERROR0PARAM("MD5MESH: numMeshes was already declared");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
nummeshes = atoi(token);
|
|
if (nummeshes <= 0)
|
|
MD5ERROR0PARAM("MD5MESH: Needs some meshes");
|
|
}
|
|
else if (!strcmp(token, "joints"))
|
|
{
|
|
if (foundjoints)
|
|
MD5ERROR0PARAM("MD5MESH: Duplicate joints section");
|
|
foundjoints=true;
|
|
if (!numjoints)
|
|
MD5ERROR0PARAM("MD5MESH: joints section before (or without) numjoints");
|
|
|
|
bones = ZG_Malloc(&mod->memgroup, sizeof(*bones) * numjoints);
|
|
pose = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t));
|
|
posedata = ZG_Malloc(&mod->memgroup, sizeof(float)*12 * numjoints);
|
|
pose->skeltype = SKEL_ABSOLUTE;
|
|
pose->rate = 1;
|
|
pose->numposes = 1;
|
|
pose->boneofs = posedata;
|
|
|
|
root->baseframeofs = posedata;
|
|
|
|
Q_strncpyz(pose->name, "base", sizeof(pose->name));
|
|
|
|
EXPECT("{");
|
|
//"name" parent (x y z) (s t u)
|
|
//stu are a normalized quaternion, which we will convert to a 3*4 matrix for no apparent reason
|
|
|
|
for (i = 0; i < numjoints; i++)
|
|
{
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
Q_strncpyz(bones[i].name, token, sizeof(bones[i].name));
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
bones[i].parent = atoi(token);
|
|
if (bones[i].parent >= i)
|
|
MD5ERROR0PARAM("MD5MESH: joints parent's must be lower");
|
|
if ((bones[i].parent < 0 && i) || (!i && bones[i].parent!=-1))
|
|
MD5ERROR0PARAM("MD5MESH: Only the root joint may have a negative parent");
|
|
|
|
EXPECT("(");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
x = atof(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
y = atof(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
z = atof(token);
|
|
EXPECT(")");
|
|
EXPECT("(");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
qx = atof(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
qy = atof(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
qz = atof(token);
|
|
EXPECT(")");
|
|
GenMatrix(x, y, z, qx, qy, qz, posedata+i*12);
|
|
}
|
|
EXPECT("}");
|
|
}
|
|
else if (!strcmp(token, "mesh"))
|
|
{
|
|
int numverts = 0;
|
|
int numweights = 0;
|
|
int numtris = 0;
|
|
|
|
int num;
|
|
int vnum;
|
|
|
|
int numusableweights = 0;
|
|
int *firstweightlist = NULL;
|
|
int *numweightslist = NULL;
|
|
|
|
galisskeletaltransforms_t *trans;
|
|
#ifdef HAVE_CLIENT
|
|
float *stcoord = NULL;
|
|
unsigned int numskins;
|
|
#endif
|
|
index_t *indexes = NULL;
|
|
float w;
|
|
|
|
vec4_t *rawweight = NULL;
|
|
int *rawweightbone = NULL;
|
|
|
|
|
|
if (!nummeshes)
|
|
MD5ERROR0PARAM("MD5MESH: mesh section before (or without) nummeshes");
|
|
if (!foundjoints || !bones || !pose)
|
|
MD5ERROR0PARAM("MD5MESH: mesh must come after joints");
|
|
|
|
if (!lastsurf)
|
|
{
|
|
lastsurf = root;
|
|
inf = root;
|
|
}
|
|
else
|
|
{
|
|
inf = ZG_Malloc(&mod->memgroup, sizeof(*inf));
|
|
inf->shares_verts = lastsurf->shares_verts+1;
|
|
lastsurf->nextsurf = inf;
|
|
lastsurf = inf;
|
|
}
|
|
Mod_DefaultMesh(inf, COM_SkipPath(mod->name), 0);
|
|
|
|
inf->shares_bones = 0;
|
|
inf->ofsbones = bones;
|
|
inf->numbones = numjoints;
|
|
inf->numanimations = 1;
|
|
inf->ofsanimations = pose;
|
|
inf->baseframeofs = pose->boneofs;
|
|
|
|
#ifdef HAVE_CLIENT
|
|
skin = ZG_Malloc(&mod->memgroup, sizeof(*skin));
|
|
frames = ZG_Malloc(&mod->memgroup, sizeof(*frames));
|
|
inf->numskins = 1;
|
|
inf->ofsskins = skin;
|
|
skin->numframes = 1;
|
|
skin->skinspeed = 1;
|
|
skin->frame = frames;
|
|
numskins = 0;
|
|
#endif
|
|
EXPECT("{");
|
|
for(;;)
|
|
{
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
if (!buffer)
|
|
MD5ERROR0PARAM("MD5MESH: unexpected eof");
|
|
|
|
if (!strcmp(token, "shader"))
|
|
{
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
#ifdef HAVE_CLIENT
|
|
if (!strchr(token, '/'))
|
|
{ //hack to try to deal with the rerelease using md5s for things that don't actually support skins properly.
|
|
char texbase[MAX_QPATH];
|
|
char texname[MAX_QPATH];
|
|
Q_strncpyz(texbase, mod->name, sizeof(frames[0].shadername));
|
|
*COM_SkipPath(texbase) = 0;
|
|
Q_strncatz(texbase, token, sizeof(texbase));
|
|
for (numskins = 0; ; numskins++)
|
|
{
|
|
Q_snprintfz(texname, sizeof(texname), "%s_%02d_%02d.lmp", texbase, numskins, 0);
|
|
if (!COM_FCheckExists(texname))
|
|
break;
|
|
}
|
|
if (numskins)
|
|
{
|
|
skin = ZG_Malloc(&mod->memgroup, sizeof(*skin)*numskins);
|
|
inf->numskins = numskins;
|
|
inf->ofsskins = skin;
|
|
for (num = 0; num < numskins; num++, skin++)
|
|
{
|
|
skin->skinspeed = 5; //match bsp anim speed.
|
|
for (skin->numframes = 1; ; skin->numframes++)
|
|
{
|
|
Q_snprintfz(texname, sizeof(texname), "%s_%02d_%02d.lmp", texbase, num, skin->numframes);
|
|
if (!COM_FCheckExists(texname))
|
|
break;
|
|
}
|
|
|
|
frames = ZG_Malloc(&mod->memgroup, sizeof(*frames)*skin->numframes);
|
|
skin->frame = frames;
|
|
for (vnum = 0; vnum < skin->numframes; vnum++)
|
|
{
|
|
size_t fsize=0, w, h;
|
|
qbyte *img;
|
|
Q_snprintfz(frames[vnum].shadername, sizeof(frames[vnum].shadername), "%s_%02d_%02d.lmp", texbase, num, vnum);
|
|
|
|
//extra stuff to make sure we can colourmap the 8bit data without needing _upper etc images.
|
|
img = FS_LoadMallocGroupFile(&mod->memgroup, frames[vnum].shadername, &fsize, false);
|
|
if (img && fsize >= 8)
|
|
{
|
|
w = (img[0]<<0)|(img[1]<<8)|(img[2]<<16)|(img[3]<<24);
|
|
h = (img[4]<<0)|(img[5]<<8)|(img[6]<<16)|(img[7]<<24);
|
|
if (fsize == 8+w*h && (vnum == 0 || (w==skin->skinwidth&&h==skin->skinheight)))
|
|
{
|
|
skin->skinwidth = w;
|
|
skin->skinheight = h;
|
|
frames[vnum].texels = img+8;
|
|
}
|
|
else
|
|
ZG_Free(&mod->memgroup, img); //something's screwy, don't leave the wasted memory lying around.
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#ifdef MD2MODELS
|
|
if (!numskins && strcmp(mod->publicname, mod->name))
|
|
{ //try grabbing the names from an original md2 file.
|
|
size_t sz;
|
|
md2_t *md2 = FS_LoadMallocFile(mod->publicname, &sz);
|
|
if (md2)
|
|
{
|
|
if (!memcmp(md2, MD2IDALIASHEADER) && md2->version == LittleLong(MD2ALIAS_VERSION))
|
|
{
|
|
char *p;
|
|
const char *str = (const char*)md2 + LittleLong(md2->ofs_skins);
|
|
numskins = LittleLong(md2->num_skins);
|
|
if (str + numskins*MD2MAX_SKINNAME>(char*)md2+sz)
|
|
numskins = 0;
|
|
|
|
skin = ZG_Malloc(&mod->memgroup, sizeof(*skin)*numskins);
|
|
inf->numskins = numskins;
|
|
inf->ofsskins = skin;
|
|
for (num = 0; num < numskins; num++, skin++, str += MD2MAX_SKINNAME)
|
|
{
|
|
skin->skinspeed = 5; //match bsp anim speed.
|
|
skin->numframes = 1;
|
|
|
|
frames = ZG_Malloc(&mod->memgroup, sizeof(*frames)*skin->numframes);
|
|
skin->frame = frames;
|
|
|
|
p = COM_SkipPath(mod->publicname);
|
|
if (!strncmp(str, mod->publicname, p-mod->publicname))
|
|
{
|
|
Q_snprintfz(frames[0].shadername, sizeof(frames[0].shadername), "%s", mod->name);
|
|
*COM_SkipPath(frames[0].shadername) = 0;
|
|
Q_strncatz(frames[0].shadername, str+(p-mod->publicname), sizeof(frames[0].shadername));
|
|
}
|
|
else
|
|
Q_snprintfz(frames[0].shadername, sizeof(frames[0].shadername), "%s", str);
|
|
}
|
|
}
|
|
FS_FreeFile(md2);
|
|
}
|
|
}
|
|
#endif
|
|
if (!numskins)
|
|
//FIXME: we probably want to support multiple skins some time
|
|
Q_strncpyz(frames[0].shadername, token, sizeof(frames[0].shadername));
|
|
#endif
|
|
}
|
|
else if (!strcmp(token, "numverts"))
|
|
{
|
|
if (numverts)
|
|
MD5ERROR0PARAM("MD5MESH: numverts was already specified");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
numverts = atoi(token);
|
|
if (numverts < 0)
|
|
MD5ERROR0PARAM("MD5MESH: numverts cannot be negative");
|
|
|
|
firstweightlist = Z_Malloc(sizeof(*firstweightlist) * numverts);
|
|
numweightslist = Z_Malloc(sizeof(*numweightslist) * numverts);
|
|
#ifdef HAVE_CLIENT
|
|
stcoord = ZG_Malloc(&mod->memgroup, sizeof(float)*2*numverts);
|
|
inf->ofs_st_array = (vec2_t*)stcoord;
|
|
inf->numverts = numverts;
|
|
#endif
|
|
}
|
|
else if (!strcmp(token, "vert"))
|
|
{ //vert num ( s t ) firstweight numweights
|
|
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
num = atoi(token);
|
|
if (num < 0 || num >= numverts)
|
|
MD5ERROR0PARAM("MD5MESH: vertex out of range");
|
|
|
|
EXPECT("(");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
#ifdef HAVE_CLIENT
|
|
if (!stcoord)
|
|
MD5ERROR0PARAM("MD5MESH: vertex out of range");
|
|
stcoord[num*2+0] = atof(token);
|
|
#endif
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
#ifdef HAVE_CLIENT
|
|
stcoord[num*2+1] = atof(token);
|
|
#endif
|
|
EXPECT(")");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
firstweightlist[num] = atoi(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
numweightslist[num] = atoi(token);
|
|
|
|
numusableweights += numweightslist[num];
|
|
}
|
|
else if (!strcmp(token, "numtris"))
|
|
{
|
|
if (numtris)
|
|
MD5ERROR0PARAM("MD5MESH: numtris was already specified");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
numtris = atoi(token);
|
|
if (numtris < 0)
|
|
MD5ERROR0PARAM("MD5MESH: numverts cannot be negative");
|
|
|
|
indexes = ZG_Malloc(&mod->memgroup, sizeof(int)*3*numtris);
|
|
inf->ofs_indexes = indexes;
|
|
inf->numindexes = numtris*3;
|
|
}
|
|
else if (!strcmp(token, "tri"))
|
|
{
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
num = atoi(token);
|
|
if (num < 0 || num >= numtris)
|
|
MD5ERROR0PARAM("MD5MESH: vertex out of range");
|
|
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
indexes[num*3+0] = atoi(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
indexes[num*3+1] = atoi(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
indexes[num*3+2] = atoi(token);
|
|
}
|
|
else if (!strcmp(token, "numweights"))
|
|
{
|
|
if (numweights)
|
|
MD5ERROR0PARAM("MD5MESH: numweights was already specified");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
numweights = atoi(token);
|
|
|
|
rawweight = Z_Malloc(sizeof(*rawweight)*numweights);
|
|
rawweightbone = Z_Malloc(sizeof(*rawweightbone)*numweights);
|
|
}
|
|
else if (!strcmp(token, "weight"))
|
|
{
|
|
//weight num bone scale ( x y z )
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
num = atoi(token);
|
|
if (num < 0 || num >= numweights)
|
|
MD5ERROR0PARAM("MD5MESH: weight out of range");
|
|
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
rawweightbone[num] = atoi(token);
|
|
if (rawweightbone[num] < 0 || rawweightbone[num] >= numjoints)
|
|
MD5ERROR0PARAM("MD5MESH: weight specifies bad bone");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
w = atof(token);
|
|
|
|
EXPECT("(");
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
rawweight[num][0] = w*atof(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
rawweight[num][1] = w*atof(token);
|
|
buffer = COM_ParseOut(buffer, token, sizeof(token));
|
|
rawweight[num][2] = w*atof(token);
|
|
EXPECT(")");
|
|
rawweight[num][3] = w;
|
|
}
|
|
else if (!strcmp(token, "}"))
|
|
break;
|
|
else
|
|
MD5ERROR1PARAM("MD5MESH: Unrecognised token inside mesh (%s)", token);
|
|
|
|
}
|
|
|
|
trans = Z_Malloc(sizeof(*trans)*numusableweights);
|
|
|
|
for (num = 0, vnum = 0; num < numverts; num++)
|
|
{
|
|
if (numweightslist[num] <= 0)
|
|
MD5ERROR0PARAM("MD5MESH: weights not set on vertex");
|
|
while(numweightslist[num])
|
|
{
|
|
trans[vnum].vertexindex = num;
|
|
trans[vnum].boneindex = rawweightbone[firstweightlist[num]];
|
|
trans[vnum].org[0] = rawweight[firstweightlist[num]][0];
|
|
trans[vnum].org[1] = rawweight[firstweightlist[num]][1];
|
|
trans[vnum].org[2] = rawweight[firstweightlist[num]][2];
|
|
trans[vnum].org[3] = rawweight[firstweightlist[num]][3];
|
|
vnum++;
|
|
firstweightlist[num]++;
|
|
numweightslist[num]--;
|
|
}
|
|
}
|
|
|
|
Alias_BuildGPUWeights(mod, inf, vnum, trans, true);
|
|
Z_Free(trans);
|
|
|
|
|
|
for (i = 0; i < inf->numverts; i++)
|
|
AddPointToBounds(inf->ofs_skel_xyz[i], mod->mins, mod->maxs);
|
|
|
|
if (firstweightlist)
|
|
Z_Free(firstweightlist);
|
|
if (numweightslist)
|
|
Z_Free(numweightslist);
|
|
if (rawweight)
|
|
Z_Free(rawweight);
|
|
if (rawweightbone)
|
|
Z_Free(rawweightbone);
|
|
}
|
|
else
|
|
MD5ERROR1PARAM("Unrecognised token in MD5 model (%s)", token);
|
|
}
|
|
|
|
if (!lastsurf)
|
|
MD5ERROR0PARAM("MD5MESH: No meshes");
|
|
|
|
// Alias_CalculateSkeletalNormals(root);
|
|
|
|
return root;
|
|
#undef MD5ERROR0PARAM
|
|
#undef MD5ERROR1PARAM
|
|
#undef EXPECT
|
|
}
|
|
|
|
static qboolean QDECL Mod_LoadMD5MeshModel(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
galiasinfo_t *root;
|
|
char animname[MAX_QPATH];
|
|
void *animfile;
|
|
|
|
root = Mod_ParseMD5MeshModel(mod, buffer, mod->name);
|
|
if (root == NULL)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (mod_md5_singleanimation.ival && root->numanimations==1 && root->ofsanimations[0].skeltype==SKEL_ABSOLUTE) //make sure there's only the base pose...
|
|
{
|
|
COM_StripAllExtensions(mod->name, animname, sizeof(animname));
|
|
Q_strncatz(animname, ".md5anim", sizeof(animname));
|
|
animfile = FS_LoadMallocFile(animname, NULL);
|
|
if (animfile) //FIXME: make non fatal somehow..
|
|
{
|
|
galiasinfo_t *surf;
|
|
void *np = NULL;
|
|
galiasanimation_t ng;
|
|
if (Mod_ParseMD5Anim(mod, animfile, root, &np, &ng) && ng.numposes>0)
|
|
{
|
|
galiasanimation_t *a;
|
|
int i;
|
|
root->numanimations = ng.numposes;
|
|
root->ofsanimations = ZG_Malloc(&mod->memgroup, ng.numposes*sizeof(*root->ofsanimations));
|
|
|
|
//pull out each frame individually
|
|
for (i = 0; i < ng.numposes; i++)
|
|
{
|
|
a = &root->ofsanimations[i];
|
|
a->skeltype = ng.skeltype;
|
|
a->loop = false;
|
|
a->numposes = 1;
|
|
a->rate = 10;
|
|
a->boneofs = (float*)np + i*12*root->numbones;
|
|
Q_snprintfz(a->name, sizeof(a->name), "%s_%i", animname, i);
|
|
}
|
|
|
|
for(surf = root;(surf = surf->nextsurf);)
|
|
{
|
|
surf->ofsanimations = root->ofsanimations;
|
|
surf->numanimations = root->numanimations;
|
|
}
|
|
}
|
|
|
|
Z_Free(animfile);
|
|
}
|
|
}
|
|
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
|
|
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, root->ofsanimations, root->numanimations);
|
|
|
|
mod->type = mod_alias;
|
|
mod->numframes = root->numanimations;
|
|
mod->meshinfo = root;
|
|
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
EXTERNALANIM
|
|
|
|
//File that specifies md5 model/anim stuff.
|
|
|
|
model test/imp.md5mesh
|
|
|
|
group test/idle1.md5anim
|
|
clampgroup test/idle1.md5anim
|
|
frames test/idle1.md5anim
|
|
|
|
*/
|
|
static qboolean QDECL Mod_LoadCompositeAnim(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
int i;
|
|
|
|
char *file;
|
|
galiasinfo_t *root = NULL, *surf;
|
|
int numgroups = 0;
|
|
galiasanimation_t *grouplist = NULL;
|
|
galiasanimation_t *newgroup = NULL;
|
|
float **poseofs;
|
|
char com_token[8192];
|
|
|
|
buffer = COM_Parse(buffer);
|
|
if (strcmp(com_token, "EXTERNALANIM"))
|
|
{
|
|
Con_Printf (CON_ERROR "EXTERNALANIM: header is not compleate (%s)\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
buffer = COM_Parse(buffer);
|
|
if (!strcmp(com_token, "model"))
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
file = COM_LoadTempMoreFile(com_token, NULL);
|
|
|
|
if (!file) //FIXME: make non fatal somehow..
|
|
{
|
|
Con_Printf(CON_ERROR "Couldn't open %s (from %s)\n", com_token, mod->name);
|
|
return false;
|
|
}
|
|
|
|
root = Mod_ParseMD5MeshModel(mod, file, mod->name);
|
|
if (root == NULL)
|
|
{
|
|
return false;
|
|
}
|
|
newgroup = root->ofsanimations;
|
|
|
|
grouplist = BZ_Malloc(sizeof(galiasanimation_t)*(numgroups+root->numanimations));
|
|
memcpy(grouplist, newgroup, sizeof(galiasanimation_t)*(numgroups+root->numanimations));
|
|
poseofs = BZ_Malloc(sizeof(galiasanimation_t)*(numgroups+root->numanimations));
|
|
for (i = 0; i < root->numanimations; i++)
|
|
{
|
|
grouplist[numgroups] = newgroup[i];
|
|
poseofs[numgroups] = newgroup[i].boneofs;
|
|
numgroups++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_Printf (CON_ERROR "EXTERNALANIM: model must be defined immediatly after the header\n");
|
|
return false;
|
|
}
|
|
|
|
for (;;)
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
if (!buffer)
|
|
break;
|
|
|
|
if (!strcmp(com_token, "group"))
|
|
{
|
|
grouplist = BZ_Realloc(grouplist, sizeof(galiasanimation_t)*(numgroups+1));
|
|
poseofs = BZ_Realloc(poseofs, sizeof(*poseofs)*(numgroups+1));
|
|
buffer = COM_Parse(buffer);
|
|
file = COM_LoadTempMoreFile(com_token, NULL);
|
|
if (file) //FIXME: make non fatal somehow..
|
|
{
|
|
char namebkup[MAX_QPATH];
|
|
Q_strncpyz(namebkup, com_token, sizeof(namebkup));
|
|
if (!Mod_ParseMD5Anim(mod, file, root, (void**)&poseofs[numgroups], &grouplist[numgroups]))
|
|
{
|
|
return false;
|
|
}
|
|
Q_strncpyz(grouplist[numgroups].name, namebkup, sizeof(grouplist[numgroups].name));
|
|
numgroups++;
|
|
}
|
|
}
|
|
else if (!strcmp(com_token, "clampgroup"))
|
|
{
|
|
grouplist = BZ_Realloc(grouplist, sizeof(galiasanimation_t)*(numgroups+1));
|
|
poseofs = BZ_Realloc(poseofs, sizeof(*poseofs)*(numgroups+1));
|
|
buffer = COM_Parse(buffer);
|
|
file = COM_LoadTempMoreFile(com_token, NULL);
|
|
if (file) //FIXME: make non fatal somehow..
|
|
{
|
|
char namebkup[MAX_QPATH];
|
|
Q_strncpyz(namebkup, com_token, sizeof(namebkup));
|
|
if (!Mod_ParseMD5Anim(mod, file, root, (void**)&poseofs[numgroups], &grouplist[numgroups]))
|
|
{
|
|
return false;
|
|
}
|
|
Q_strncpyz(grouplist[numgroups].name, namebkup, sizeof(grouplist[numgroups].name));
|
|
grouplist[numgroups].loop = false;
|
|
numgroups++;
|
|
}
|
|
}
|
|
else if (!strcmp(com_token, "frames"))
|
|
{
|
|
galiasanimation_t ng;
|
|
void *np;
|
|
|
|
buffer = COM_Parse(buffer);
|
|
file = COM_LoadTempMoreFile(com_token, NULL);
|
|
if (file) //FIXME: make non fatal somehow..
|
|
{
|
|
char namebkup[MAX_QPATH];
|
|
Q_strncpyz(namebkup, com_token, sizeof(namebkup));
|
|
if (!Mod_ParseMD5Anim(mod, file, root, &np, &ng))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
grouplist = BZ_Realloc(grouplist, sizeof(galiasanimation_t)*(numgroups+ng.numposes));
|
|
poseofs = BZ_Realloc(poseofs, sizeof(*poseofs)*(numgroups+ng.numposes));
|
|
|
|
//pull out each frame individually
|
|
for (i = 0; i < ng.numposes; i++)
|
|
{
|
|
grouplist[numgroups].skeltype = ng.skeltype;
|
|
grouplist[numgroups].loop = false;
|
|
grouplist[numgroups].numposes = 1;
|
|
grouplist[numgroups].rate = 24;
|
|
poseofs[numgroups] = (float*)np + i*12*root->numbones;
|
|
Q_snprintfz(grouplist[numgroups].name, sizeof(grouplist[numgroups].name), "%s%i", namebkup, i);
|
|
Q_strncpyz(grouplist[numgroups].name, namebkup, sizeof(grouplist[numgroups].name));
|
|
grouplist[numgroups].loop = false;
|
|
numgroups++;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_Printf(CON_ERROR "EXTERNALANIM: unrecognised token (%s)\n", mod->name);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
newgroup = grouplist;
|
|
grouplist = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t)*numgroups);
|
|
for(surf = root;;)
|
|
{
|
|
surf->ofsanimations = grouplist;
|
|
surf->numanimations = numgroups;
|
|
if (!surf->nextsurf)
|
|
break;
|
|
surf = surf->nextsurf;
|
|
}
|
|
for (i = 0; i < numgroups; i++)
|
|
{
|
|
grouplist[i] = newgroup[i];
|
|
grouplist[i].boneofs = poseofs[i];
|
|
}
|
|
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
|
|
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, root->ofsanimations, root->numanimations);
|
|
|
|
mod->type = mod_alias;
|
|
mod->numframes = root->numanimations;
|
|
mod->meshinfo = root;
|
|
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
return true;
|
|
}
|
|
|
|
#endif //MD5MODELS
|
|
|
|
#ifdef MODELFMT_OBJ
|
|
#include <ctype.h>
|
|
struct objvert { size_t attrib[3]; };
|
|
|
|
struct objbuf_s { char *ptr; char *end; };
|
|
static char *obj_getline(struct objbuf_s *vf, char *buffer, size_t buflen)
|
|
{
|
|
char in;
|
|
char *out = buffer;
|
|
size_t len;
|
|
if (buflen <= 1)
|
|
return NULL;
|
|
len = buflen-1;
|
|
while (len > 0)
|
|
{
|
|
if (vf->ptr == vf->end)
|
|
{
|
|
if (len == buflen-1)
|
|
return NULL;
|
|
*out = '\0';
|
|
return buffer;
|
|
}
|
|
in = *vf->ptr++;
|
|
if (in == '\n')
|
|
break;
|
|
*out++ = in;
|
|
len--;
|
|
}
|
|
*out = '\0';
|
|
|
|
//if there's a trailing \r, strip it.
|
|
if (out > buffer)
|
|
if (out[-1] == '\r')
|
|
out[-1] = 0;
|
|
|
|
return buffer;
|
|
}
|
|
|
|
struct objattrib_s {
|
|
size_t length;
|
|
size_t maxlength;
|
|
float *data;
|
|
};
|
|
static qboolean parseobjvert(char *s, struct objattrib_s *out, int reorient)
|
|
{
|
|
int i;
|
|
float *v;
|
|
char *n;
|
|
if (out->length == out->maxlength)
|
|
Z_ReallocElements((void**)&out->data,&out->maxlength,out->length+1024,3*sizeof(float));
|
|
v = out->data+out->length*3;
|
|
out->length++;
|
|
while(isalpha(*s)) s++;
|
|
for (i = 0; i < 3;)
|
|
{
|
|
v[i] = strtod(s, &n);
|
|
if (n==s)
|
|
return false;
|
|
s = n;
|
|
while(isspace(*s)) s++;
|
|
i++;
|
|
if(!*s) break;
|
|
}
|
|
for (; i < 3; i++)
|
|
v[i] = 0;
|
|
|
|
if (reorient)
|
|
{
|
|
if (reorient == 1)
|
|
{ //xzy - DP's orientation.
|
|
float z = v[2];
|
|
v[2] = v[1];
|
|
v[1] = z;
|
|
}
|
|
else
|
|
{ //zxy - match iqmtool (doesn't need negative scaling)
|
|
float z = v[2];
|
|
v[2] = v[1];
|
|
v[1] = v[0];
|
|
v[0] = z;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static galiasinfo_t *Obj_FinishFace(model_t *mod, galiasinfo_t *m, struct objattrib_s *attribs, struct objvert *vert, size_t numverts, index_t *indexes, size_t *numelements)
|
|
{ //this is really lame. not optimised and I don't care.
|
|
qboolean calcnorms = false;
|
|
size_t i;
|
|
if (m && numverts < MAX_INDICIES)
|
|
{
|
|
m->ofs_skel_xyz = ZG_Malloc(&mod->memgroup, sizeof(*m->ofs_skel_xyz)*numverts);
|
|
m->ofs_st_array = ZG_Malloc(&mod->memgroup, sizeof(*m->ofs_st_array)*numverts);
|
|
m->ofs_skel_norm = ZG_Malloc(&mod->memgroup, sizeof(*m->ofs_skel_norm)*numverts);
|
|
m->ofs_skel_svect = ZG_Malloc(&mod->memgroup, sizeof(*m->ofs_skel_svect)*numverts);
|
|
m->ofs_skel_tvect = ZG_Malloc(&mod->memgroup, sizeof(*m->ofs_skel_tvect)*numverts);
|
|
|
|
for (i = 0; i < numverts; i++)
|
|
{
|
|
if (vert[i].attrib[0] >= attribs[0].length)
|
|
VectorClear(m->ofs_skel_xyz[i]);
|
|
else
|
|
VectorCopy(attribs[0].data+3*vert[i].attrib[0], m->ofs_skel_xyz[i]);
|
|
AddPointToBounds(m->ofs_skel_xyz[i], mod->mins, mod->maxs);
|
|
|
|
if (vert[i].attrib[1] >= attribs[1].length)
|
|
Vector2Clear(m->ofs_st_array[i]);
|
|
else
|
|
Vector2Copy(attribs[1].data+3*vert[i].attrib[1], m->ofs_st_array[i]);
|
|
m->ofs_st_array[i][1] = 1-m->ofs_st_array[i][1]; //flip y coords.
|
|
|
|
if (vert[i].attrib[2] >= attribs[2].length)
|
|
{
|
|
VectorClear(m->ofs_skel_norm[i]);
|
|
calcnorms = true;
|
|
}
|
|
else
|
|
VectorCopy(attribs[2].data+3*vert[i].attrib[2], m->ofs_skel_norm[i]);
|
|
}
|
|
m->numverts = i;
|
|
|
|
m->ofs_indexes = ZG_Malloc(&mod->memgroup, sizeof(*m->ofs_indexes)**numelements);
|
|
memcpy(m->ofs_indexes, indexes, sizeof(*m->ofs_indexes)**numelements);
|
|
m->numindexes = *numelements;
|
|
|
|
//calc tangents.
|
|
Mod_AccumulateTextureVectors(m->ofs_skel_xyz, m->ofs_st_array, m->ofs_skel_norm, m->ofs_skel_svect, m->ofs_skel_tvect, m->ofs_indexes, m->numindexes, calcnorms);
|
|
Mod_NormaliseTextureVectors(m->ofs_skel_norm, m->ofs_skel_svect, m->ofs_skel_tvect, m->numverts, calcnorms);
|
|
|
|
*numelements = 0;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static qboolean QDECL Mod_LoadObjModel(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
struct objbuf_s f = {buffer, (qbyte*)buffer+fsize};
|
|
struct objattrib_s attrib[3] = {{0},{0},{0}};
|
|
char buf[512];
|
|
char *meshname = NULL, *matname = NULL;
|
|
galiasinfo_t *m = NULL, **link = (galiasinfo_t**)&mod->meshinfo;
|
|
|
|
size_t numverts = 0;
|
|
size_t maxverts = 0;
|
|
struct objvert *vert = NULL, defaultvert={{-1,-1,-2}};
|
|
|
|
size_t numelems = 0;
|
|
size_t maxelems = 0;
|
|
index_t *elem = NULL;
|
|
|
|
qboolean badinput = false;
|
|
int meshidx = 0;
|
|
int reorient = mod_obj_orientation.ival;
|
|
|
|
ClearBounds(mod->mins, mod->maxs);
|
|
|
|
while(!badinput && obj_getline(&f, buf, sizeof(buf)))
|
|
{
|
|
char *c = buf;
|
|
while(isspace(*c)) c++;
|
|
switch(*c)
|
|
{
|
|
case '#': continue;
|
|
case 'v':
|
|
if(isspace(c[1])) badinput |= !parseobjvert(c, &attrib[0], reorient);
|
|
else if(c[1]=='t') badinput |= !parseobjvert(c, &attrib[1], false);
|
|
else if(c[1]=='n') badinput |= !parseobjvert(c, &attrib[2], reorient);
|
|
break;
|
|
case 'g':
|
|
{
|
|
char *name;
|
|
size_t namelen;
|
|
while(isalpha(*c)) c++;
|
|
while(isspace(*c)) c++;
|
|
name = c;
|
|
namelen = strlen(name);
|
|
while(namelen > 0 && isspace(name[namelen-1])) namelen--;
|
|
Z_Free(meshname);
|
|
meshname = Z_Malloc(namelen+1);
|
|
memcpy(meshname, name, namelen);
|
|
meshname[namelen] = 0;
|
|
|
|
m = Obj_FinishFace(mod, m, attrib, vert, numverts, elem, &numelems);
|
|
break;
|
|
}
|
|
case 'u':
|
|
{
|
|
char *name;
|
|
size_t namelen;
|
|
if(strncmp(c, "usemtl", 6)) continue;
|
|
while(isalpha(*c)) c++;
|
|
while(isspace(*c)) c++;
|
|
name = c;
|
|
namelen = strlen(name);
|
|
while(namelen > 0 && isspace(name[namelen-1])) namelen--;
|
|
|
|
if (!matname || strncmp(matname, name, namelen)||matname[namelen])
|
|
{
|
|
Z_Free(matname);
|
|
matname = Z_Malloc(namelen+1);
|
|
memcpy(matname, name, namelen);
|
|
matname[namelen] = 0;
|
|
|
|
m = Obj_FinishFace(mod, m, attrib, vert, numverts, elem, &numelems);
|
|
}
|
|
break;
|
|
}
|
|
case 's':
|
|
{
|
|
if(!isspace(c[1])) continue;
|
|
while(isalpha(*c)) c++;
|
|
while(isspace(*c)) c++;
|
|
|
|
//make sure that these verts are not merged, ensuring that they get smoothed.
|
|
//different texture coords will still have discontinuities though.
|
|
defaultvert.attrib[2] = -1-strtol(c, &c, 10);
|
|
break;
|
|
}
|
|
case 'f':
|
|
{
|
|
size_t i, v = 0;
|
|
struct objvert vkey={0};
|
|
index_t first=0, prev=0, cur=0;
|
|
|
|
//only generate a new mesh if something actually changed.
|
|
if (!m)
|
|
{
|
|
#ifdef HAVE_CLIENT
|
|
galiasskin_t *skin;
|
|
skinframe_t *sframe;
|
|
m = ZG_Malloc(&mod->memgroup, sizeof(*m)+sizeof(*skin)+sizeof(*sframe));
|
|
#else
|
|
m = ZG_Malloc(&mod->memgroup, sizeof(*m));
|
|
#endif
|
|
*link = m;
|
|
link = &m->nextsurf;
|
|
m->shares_verts = meshidx;
|
|
Mod_DefaultMesh(m, COM_SkipPath(mod->name), meshidx++);
|
|
|
|
Q_strncpyz(m->surfacename, meshname?meshname:"", sizeof(m->surfacename));
|
|
|
|
#ifdef HAVE_CLIENT
|
|
skin = (void*)(m+1);
|
|
sframe = (void*)(skin+1);
|
|
skin->frame = sframe;
|
|
skin->numframes = 1;
|
|
skin->skinspeed = 10;
|
|
Q_strncpyz(skin->name, matname?matname:"", sizeof(skin->name));
|
|
Q_strncpyz(sframe->shadername, matname?matname:"", sizeof(sframe->shadername));
|
|
sframe->shader = NULL;
|
|
|
|
m->ofsskins = skin;
|
|
m->numskins = 1;
|
|
#endif
|
|
}
|
|
|
|
while(isalpha(*c)) c++;
|
|
for(;;)
|
|
{
|
|
while(isspace(*c)) c++;
|
|
if(!*c) break;
|
|
|
|
for (i = 0; i < countof(vkey.attrib); )
|
|
{
|
|
char *n;
|
|
long v;
|
|
v = strtol(c, &n, 10);
|
|
if (c == n) {badinput = true; break;} //not a number if we read nothing!
|
|
if (v < 0)
|
|
vkey.attrib[i] = attrib[i].length + v;
|
|
else
|
|
vkey.attrib[i] = v - 1; //0 is index-not-specified.
|
|
i++;
|
|
c = n;
|
|
if(*c!='/') break;
|
|
c++;
|
|
}
|
|
for (; i < countof(vkey.attrib); i++)
|
|
vkey.attrib[i] = defaultvert.attrib[i];
|
|
|
|
//figure out the verts, to avoid dupes
|
|
for (cur = 0; cur < numverts; cur++)
|
|
{
|
|
if (vert[cur].attrib[0] == vkey.attrib[0] &&
|
|
vert[cur].attrib[1] == vkey.attrib[1] &&
|
|
vert[cur].attrib[2] == vkey.attrib[2] && vkey.attrib[2]!=-1)
|
|
break;
|
|
}
|
|
if (cur == numverts)
|
|
{
|
|
if (numverts == maxverts)
|
|
Z_ReallocElements((void**)&vert,&maxverts,numverts+1024,sizeof(*vert));
|
|
vert[numverts++] = vkey;
|
|
}
|
|
|
|
//spew out the trifan
|
|
if (v == 0)
|
|
first = cur;
|
|
else if (v > 1)
|
|
{
|
|
if (numelems+3 >= maxelems)
|
|
{
|
|
if (numelems >= 65535)
|
|
{
|
|
badinput = true;
|
|
break; //don't depend upon the OOM killer... it kills everything else too
|
|
}
|
|
Z_ReallocElements((void**)&elem,&maxelems,numelems+1024,sizeof(*elem));
|
|
}
|
|
if (reorient == 1)
|
|
{
|
|
elem[numelems++] = first;
|
|
elem[numelems++] = prev;
|
|
elem[numelems++] = cur;
|
|
}
|
|
else
|
|
{
|
|
elem[numelems++] = cur;
|
|
elem[numelems++] = prev;
|
|
elem[numelems++] = first;
|
|
}
|
|
}
|
|
prev = cur;
|
|
v++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
m = Obj_FinishFace(mod, m, attrib, vert, numverts, elem, &numelems);
|
|
|
|
Z_Free(vert);
|
|
Z_Free(elem);
|
|
Z_Free(attrib[0].data);
|
|
Z_Free(attrib[1].data);
|
|
Z_Free(attrib[2].data);
|
|
|
|
if (badinput)
|
|
{ //fail the load.
|
|
Con_Printf(CON_WARNING "File \"%s\" with .obj extension does not appear to be an .obj file\n", mod->name);
|
|
mod->meshinfo = NULL;
|
|
return false;
|
|
}
|
|
|
|
Mod_ClampModelSize(mod);
|
|
Mod_ParseModelEvents(mod, NULL, 0);
|
|
mod->flags = 0;
|
|
mod->type = mod_alias;
|
|
mod->numframes = 0;
|
|
Mod_SetMeshModelFuncs(mod, true);
|
|
|
|
// Con_Printf(CON_WARNING "%s: multi-surface obj files are unoptimised\n", mod->name);
|
|
return !!mod->meshinfo;
|
|
}
|
|
#endif
|
|
|
|
|
|
void Alias_Register(void)
|
|
{
|
|
#ifdef MD1MODELS
|
|
#ifndef SERVERONLY
|
|
Cvar_Register(&dpcompat_nofloodfill, NULL);
|
|
#endif
|
|
Mod_RegisterModelFormatMagic(NULL, "Quake1 Model (mdl)", IDPOLYHEADER, Mod_LoadQ1Model);
|
|
Mod_RegisterModelFormatMagic(NULL, "QuakeForge 16bit Model", "MD16",4, Mod_LoadQ1Model);
|
|
#ifdef HEXEN2
|
|
Mod_RegisterModelFormatMagic(NULL, "Hexen2 Model (mdl)", RAPOLYHEADER, Mod_LoadQ1Model);
|
|
#endif
|
|
#endif
|
|
#ifdef MD2MODELS
|
|
Mod_RegisterModelFormatMagic(NULL, "Quake2 Model (md2)", MD2IDALIASHEADER, Mod_LoadQ2Model);
|
|
#endif
|
|
#ifdef MODELFMT_MDX
|
|
Mod_RegisterModelFormatMagic(NULL, "Kingpin Model (mdx)", MDX_IDENT, Mod_LoadKingpinModel);
|
|
#endif
|
|
#ifdef MD3MODELS
|
|
Mod_RegisterModelFormatMagic(NULL, "Quake3 Model (md3)", MD3_IDENT, Mod_LoadQ3Model);
|
|
#endif
|
|
#ifdef HALFLIFEMODELS
|
|
Mod_RegisterModelFormatMagic(NULL, "Half-Life Model (mdl)", "IDST\x0a\0\0\0",8, Mod_LoadHLModel);
|
|
#endif
|
|
|
|
#ifdef ZYMOTICMODELS
|
|
Mod_RegisterModelFormatMagic(NULL, "Zymotic Model (zym)", "ZYMOTICMODEL",12, Mod_LoadZymoticModel);
|
|
#endif
|
|
#ifdef DPMMODELS
|
|
Mod_RegisterModelFormatMagic(NULL, "DarkPlaces Model (dpm)", "DARKPLACESMODEL\0",16, Mod_LoadDarkPlacesModel);
|
|
#endif
|
|
#ifdef PSKMODELS
|
|
Mod_RegisterModelFormatMagic(NULL, "Unreal Interchange Model (psk)", "ACTR",4, Mod_LoadPSKModel);
|
|
#endif
|
|
#ifdef INTERQUAKEMODELS
|
|
Mod_RegisterModelFormatMagic(NULL, "Inter-Quake Model (iqm)", "INTERQUAKEMODEL\0",16, Mod_LoadInterQuakeModel);
|
|
#endif
|
|
#ifdef MD5MODELS
|
|
Cvar_Register(&mod_md5_singleanimation, NULL);
|
|
Mod_RegisterModelFormatText(NULL, "MD5 Mesh/Anim (md5mesh)", "MD5Version", Mod_LoadMD5MeshModel);
|
|
Mod_RegisterModelFormatText(NULL, "External Anim", "EXTERNALANIM", Mod_LoadCompositeAnim);
|
|
#endif
|
|
|
|
|
|
#ifdef MODELFMT_OBJ
|
|
Mod_RegisterModelFormatText(NULL, "Wavefront Object (obj)", ".obj", Mod_LoadObjModel);
|
|
Cvar_Register(&mod_obj_orientation, NULL);
|
|
#endif
|
|
|
|
#ifndef SERVERONLY
|
|
Cvar_Register(&dpcompat_skinfiles, NULL);
|
|
#endif
|
|
}
|