fteqw/engine/client/keys.h

316 lines
6.6 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __CLIENT_KEYS_H__
#define __CLIENT_KEYS_H__
enum
{ //fte's assumed gamepad axis
GPAXIS_LT_RIGHT = 0,
GPAXIS_LT_DOWN = 1,
GPAXIS_LT_AUX = 2,
GPAXIS_RT_RIGHT = 3,
GPAXIS_RT_DOWN = 4,
GPAXIS_RT_AUX = 5,
//gah
#define GPAXIS_LT_TRIGGER GPAXIS_LT_AUX
#define GPAXIS_RT_TRIGGER GPAXIS_RT_AUX
};
//
// these are the key numbers that should be passed to Key_Event
//
enum {
K_TAB = 9,
K_ENTER = 13,
K_ESCAPE = 27,
K_SPACE = 32,
// normal keys should be passed as lowercased ascii
K_BACKSPACE = 127,
K_SCRLCK,
K_CAPSLOCK,
K_POWER,
K_PAUSE,
K_UPARROW,
K_DOWNARROW,
K_LEFTARROW,
K_RIGHTARROW,
K_LALT,
K_LCTRL,
K_LSHIFT,
K_INS,
K_DEL,
K_PGDN,
K_PGUP,
K_HOME,
K_END,
K_F1,
K_F2,
K_F3,
K_F4,
K_F5,
K_F6,
K_F7,
K_F8,
K_F9,
K_F10,
K_F11,
K_F12,
K_F13,
K_F14,
K_F15,
K_KP_HOME,
K_KP_UPARROW,
K_KP_PGUP,
K_KP_LEFTARROW,
K_KP_5,
K_KP_RIGHTARROW,
K_KP_END,
K_KP_DOWNARROW,
K_KP_PGDN,
K_KP_ENTER,
K_KP_INS,
K_KP_DEL,
K_KP_SLASH,
K_KP_MINUS,
K_KP_PLUS,
K_KP_NUMLOCK,
K_KP_STAR,
K_KP_EQUALS,
//
// mouse buttons generate virtual keys
//
K_MOUSE1,
K_MOUSE2,
K_MOUSE3,
K_MOUSE4,
K_MOUSE5,
K_MOUSE6,
K_MOUSE7,
K_MOUSE8,
K_MOUSE9,
K_MOUSE10,
// JACK: Intellimouse(c) Mouse Wheel Support
K_MWHEELUP,
K_MWHEELDOWN, // 189
K_GP_A = 190,
K_GP_B = 191,
K_GP_X = 192,
K_GP_Y = 193,
K_GP_LEFT_SHOULDER = 194,
K_GP_RIGHT_SHOULDER = 195,
K_GP_LEFT_TRIGGER = 196,
K_GP_RIGHT_TRIGGER = 197,
K_GP_BACK = 198,
K_GP_START = 199,
K_GP_LEFT_THUMB = 200,
K_GP_RIGHT_THUMB = 201,
K_GP_GUIDE = 202,
//
// joystick buttons
//
K_JOY1 = 203,
K_JOY2 = 204,
K_JOY3 = 205,
K_JOY4 = 206,
//
// aux keys are for multi-buttoned joysticks to generate so they can use
// the normal binding process
//
K_AUX1 = 207,
K_AUX2 = 208,
K_AUX3 = 209,
K_AUX4 = 210,
K_AUX5 = 211,
K_AUX6 = 212,
K_AUX7 = 213,
K_AUX8 = 214,
K_AUX9 = 215,
K_AUX10 = 216,
K_AUX11 = 217,
K_AUX12 = 218,
K_AUX13 = 219,
K_AUX14 = 220,
K_AUX15 = 221,
K_AUX16 = 222,
K_AUX17 = 223,
K_AUX18 = 224,
K_AUX19 = 225,
K_AUX20 = 226,
K_AUX21 = 227,
K_AUX22 = 228,
K_AUX23 = 229,
K_AUX24 = 230,
K_AUX25 = 231,
K_AUX26 = 232,
K_AUX27 = 233,
K_AUX28 = 234,
K_AUX29 = 235,
K_AUX30 = 236,
K_AUX31 = 237,
K_AUX32 = 238,
K_LWIN = 239,
K_RWIN = 240,
K_APP = 241,
K_SEARCH = 242,
K_VOLUP = 243,
K_VOLDOWN = 244,
K_RALT = 245,
K_RCTRL = 246,
K_RSHIFT = 247,
K_PRINTSCREEN = 248,
//K_UNUSED = 249,
//K_UNUSED = 250,
K_GP_DPAD_UP = 251,
K_GP_DPAD_DOWN = 252,
K_GP_DPAD_LEFT = 253,
K_GP_DPAD_RIGHT = 254,
K_GP_UNKNOWN = 255,
//axis->button emulation. for weird people.
K_GP_LEFT_THUMB_UP,
K_GP_LEFT_THUMB_DOWN,
K_GP_LEFT_THUMB_LEFT,
K_GP_LEFT_THUMB_RIGHT,
K_GP_RIGHT_THUMB_UP,
K_GP_RIGHT_THUMB_DOWN,
K_GP_RIGHT_THUMB_LEFT,
K_GP_RIGHT_THUMB_RIGHT,
K_JOY_UP,
K_JOY_DOWN,
K_JOY_LEFT,
K_JOY_RIGHT,
K_MM_BROWSER_BACK,
K_MM_BROWSER_FAVORITES,
K_MM_BROWSER_FORWARD,
K_MM_BROWSER_HOME,
K_MM_BROWSER_REFRESH,
K_MM_BROWSER_STOP,
K_MM_VOLUME_MUTE,
K_MM_TRACK_NEXT,
K_MM_TRACK_PREV,
K_MM_TRACK_STOP,
K_MM_TRACK_PLAYPAUSE,
K_MAX
};
#define KEY_MODIFIER_SHIFT (1<<0)
#define KEY_MODIFIER_ALT (1<<1)
#define KEY_MODIFIER_CTRL (1<<2)
//#define KEY_MODIFIER_META (1<<?) do we want?
#define KEY_MODIFIER_ALTBINDMAP (1<<3)
#define KEY_MODIFIERSTATES (1<<4)
//legacy aliases, lest we ever forget!
#define K_SHIFT K_LSHIFT
#define K_CTRL K_LCTRL
#define K_ALT K_LALT
#define K_WIN K_LWIN
#ifdef __QUAKEDEF_H__
typedef enum //highest has priority
{
kdm_game = 1u<<0, //should always be set
kdm_centerprint = 1u<<1, //enabled when there's a centerprint menu with clickable things.
kdm_message = 1u<<2,
kdm_menu = 1u<<3, //layered menus (engine menus, qc menus, or plugins/etc)
kdm_console = 1u<<4,
kdm_cwindows = 1u<<5,
kdm_prompt = 1u<<6, //highest priority - popups that require user interaction (eg: confirmation from untrusted console commands)
} keydestmask_t;
//unsigned int Key_Dest_Get(void); //returns highest priority destination
#define Key_Dest_Add(kdm) (key_dest_mask |= (kdm))
#define Key_Dest_Remove(kdm) (key_dest_mask &= ~(kdm))
#define Key_Dest_Has(kdm) (key_dest_mask & (kdm))
#define Key_Dest_Has_Higher(kdm) (key_dest_mask & (~0&~((kdm)|((kdm)-1)))) //must be a single bit
#define Key_Dest_Toggle(kdm) do {if (key_dest_mask & kdm) Key_Dest_Remove(kdm); else Key_Dest_Add(kdm);}while(0)
extern unsigned int key_dest_absolutemouse; //if the active key dest bit is set, the mouse is absolute.
extern unsigned int key_dest_mask;
extern char *keybindings[K_MAX][KEY_MODIFIERSTATES];
extern unsigned int keydown[K_MAX]; //bitmask of devices.
enum
{
kc_game, //csprogs.dat
kc_menuqc, //
kc_nativemenu, //
kc_plugin, //for plugins
kc_console, //generic engine-defined cursor
kc_max
};
extern struct key_cursor_s
{
char name[MAX_QPATH];
float hotspot[2];
float scale;
qboolean dirty;
void *handle;
} key_customcursor[kc_max];
extern unsigned char *chat_buffer;
extern int chat_bufferpos;
extern qboolean chat_team;
void Key_Event (unsigned int devid, int key, unsigned int unicode, qboolean down);
void Key_Init (void);
void IN_WriteButtons(vfsfile_t *f, qboolean all);
void Key_WriteBindings (struct vfsfile_s *f);
void Key_SetBinding (int keynum, int modifier, const char *binding, int cmdlevel);
void Key_ClearStates (void);
qboolean Key_Centerprint(int key, int unicode, unsigned int devid);
void Key_Unbindall_f (void); //aka: Key_Shutdown
void Key_ConsoleReplace(const char *instext);
void Key_DefaultLinkClicked(console_t *con, char *text, char *info);
qboolean Key_Console (console_t *con, int key, unsigned int unicode);
void Key_ConsoleRelease(console_t *con, int key, unsigned int unicode);
struct console_s;
qboolean Key_GetConsoleSelectionBox(struct console_s *con, int *sx, int *sy, int *ex, int *ey);
qboolean Key_MouseShouldBeFree(void);
const char *Key_Demoji(char *buffer, size_t buffersize, const char *in); //strips out :smile: stuff.
void Key_EmojiCompletion_c(int argn, const char *partial, struct xcommandargcompletioncb_s *ctx);
#endif
#endif