fteqw/engine/common/translate.c
Spoike 696c7e8260 playdemo should now play older protocol versions.
some more tweaks for xonotic
rcon-over-xmpp, because I can. Server might see your rcon password, so watch out for that.
qcc tweaks.
updated q1qvm api stuff to api version 15.
android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5153 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-10-12 12:02:25 +00:00

436 lines
8.6 KiB
C

#include "quakedef.h"
//client may remap messages from the server to a regional bit of text.
//server may remap progs messages
//basic language is english (cos that's what (my version of) Quake uses).
//translate is english->lang
//untranslate is lang->english for console commands.
char sys_language[64] = "";
static char langpath[MAX_OSPATH] = "";
struct language_s languages[MAX_LANGUAGES];
static void QDECL TL_LanguageChanged(struct cvar_s *var, char *oldvalue)
{
#ifndef CLIENTONLY
svs.language = TL_FindLanguage(var->string);
#endif
#ifndef SERVERONLY
cls.language = TL_FindLanguage(var->string);
#endif
}
cvar_t language = CVARAFC("lang", sys_language, "prvm_language", CVAR_USERINFO, TL_LanguageChanged);
void TranslateInit(void)
{
Cvar_Register(&language, "International variables");
}
void TL_Shutdown(void)
{
int j;
for (j = 0; j < MAX_LANGUAGES; j++)
{
if (!languages[j].name)
continue;
free(languages[j].name);
languages[j].name = NULL;
PO_Close(languages[j].po);
languages[j].po = NULL;
}
}
static int TL_LoadLanguage(char *lang)
{
vfsfile_t *f;
int j;
char *u;
for (j = 0; j < MAX_LANGUAGES; j++)
{
if (!languages[j].name)
break;
if (!stricmp(languages[j].name, lang))
return j;
}
//err... oops, ran out of languages...
if (j == MAX_LANGUAGES)
return 0;
if (*lang)
f = FS_OpenVFS(va("%sfteqw.%s.po", langpath, lang), "rb", FS_SYSTEM);
else
f = NULL;
if (!f && *lang)
{
//keep truncating until we can find a name that works
u = strrchr(lang, '_');
if (u)
*u = 0;
else
lang = "";
return TL_LoadLanguage(lang);
}
languages[j].name = strdup(lang);
languages[j].po = NULL;
if (f)
{
languages[j].po = PO_Create();
PO_Merge(languages[j].po, f);
}
return j;
}
int TL_FindLanguage(const char *lang)
{
char trimname[64];
Q_strncpyz(trimname, lang, sizeof(trimname));
return TL_LoadLanguage(trimname);
}
//need to set up default languages for any early prints before cvars are inited.
void TL_InitLanguages(const char *newlangpath)
{
int i;
char *lang;
if (!newlangpath)
newlangpath = "";
Q_strncpyz(langpath, newlangpath, sizeof(langpath));
//lang can override any environment or system settings.
if ((i = COM_CheckParm("-lang")))
Q_strncpyz(sys_language, com_argv[i+1], sizeof(sys_language));
else
{
lang = NULL;
if (!lang)
lang = getenv("LANGUAGE");
if (!lang)
lang = getenv("LC_ALL");
if (!lang)
lang = getenv("LC_MESSAGES");
if (!lang)
lang = getenv("LANG");
if (!lang)
lang = "";
if (!strcmp(lang, "C") || !strcmp(lang, "POSIX"))
lang = "";
//windows will have already set the locale from the windows settings, so only replace it if its actually valid.
if (*lang)
Q_strncpyz(sys_language, lang, sizeof(sys_language));
}
//clean it up.
//takes the form: [language[_territory][.codeset][@modifier]]
//we don't understand modifiers
lang = strrchr(sys_language, '@');
if (lang)
*lang = 0;
//we don't understand codesets sadly.
lang = strrchr(sys_language, '.');
if (lang)
*lang = 0;
//we also only support the single primary locale (no fallbacks, we're just using the language[+territory])
lang = strrchr(sys_language, ':');
if (lang)
*lang = 0;
//but we do support territories.
#ifndef CLIENTONLY
svs.language = TL_FindLanguage(sys_language);
#endif
#ifndef SERVERONLY
cls.language = TL_FindLanguage(sys_language);
#endif
//make sure a fallback exists, but not as language 0
TL_FindLanguage("");
}
#ifdef HEXEN2
//this stuff is for hexen2 translation strings.
//(hexen2 is uuuuggllyyyy...)
static char *strings_list;
static char **strings_table;
static int strings_count;
static qboolean strings_loaded;
void T_FreeStrings(void)
{ //on map change, following gamedir change
if (strings_loaded)
{
BZ_Free(strings_list);
BZ_Free(strings_table);
strings_count = 0;
strings_loaded = false;
}
}
void T_LoadString(void)
{
int i;
char *s, *s2;
//count new lines
strings_loaded = true;
strings_count = 0;
strings_list = FS_LoadMallocFile("strings.txt", NULL);
if (!strings_list)
return;
for (s = strings_list; *s; s++)
{
if (*s == '\n')
strings_count++;
}
strings_table = BZ_Malloc(sizeof(char*)*strings_count);
s = strings_list;
for (i = 0; i < strings_count; i++)
{
strings_table[i] = s;
s2 = strchr(s, '\n');
if (!s2)
break;
while (s < s2)
{
if (*s == '\r')
*s = '\0';
else if (*s == '^' || *s == '@') //becomes new line
*s = '\n';
s++;
}
s = s2+1;
*s2 = '\0';
}
}
char *T_GetString(int num)
{
if (!strings_loaded)
{
T_LoadString();
}
if (num<0 || num >= strings_count)
return "BAD STRING";
return strings_table[num];
}
#ifndef SERVERONLY
//for hexen2's objectives and stuff.
static char *info_strings_list;
static char **info_strings_table;
static int info_strings_count;
static qboolean info_strings_loaded;
void T_FreeInfoStrings(void)
{ //on map change, following gamedir change
if (info_strings_loaded)
{
BZ_Free(info_strings_list);
BZ_Free(info_strings_table);
info_strings_count = 0;
info_strings_loaded = false;
}
}
void T_LoadInfoString(void)
{
int i;
char *s, *s2;
//count new lines
info_strings_loaded = true;
info_strings_count = 0;
info_strings_list = FS_LoadMallocFile("infolist.txt", NULL);
if (!info_strings_list)
return;
for (s = info_strings_list; *s; s++)
{
if (*s == '\n')
info_strings_count++;
}
info_strings_table = BZ_Malloc(sizeof(char*)*info_strings_count);
s = info_strings_list;
for (i = 0; i < info_strings_count; i++)
{
info_strings_table[i] = s;
s2 = strchr(s, '\n');
if (!s2)
break;
while (s < s2)
{
if (*s == '\r')
*s = '\0';
else if (*s == '^' || *s == '@') //becomes new line
*s = '\n';
s++;
}
s = s2+1;
*s2 = '\0';
}
}
char *T_GetInfoString(int num)
{
if (!info_strings_loaded)
{
T_LoadInfoString();
}
if (num<0 || num >= info_strings_count)
return "BAD STRING";
return info_strings_table[num];
}
#endif
#endif
struct poline_s
{
bucket_t buck;
struct poline_s *next;
char *orig;
char *translated;
};
struct po_s
{
hashtable_t hash;
struct poline_s *lines;
};
const char *PO_GetText(struct po_s *po, const char *msg)
{
struct poline_s *line;
if (!po)
return msg;
line = Hash_Get(&po->hash, msg);
if (line)
return line->translated;
return msg;
}
static void PO_AddText(struct po_s *po, const char *orig, const char *trans)
{
size_t olen = strlen(orig)+1;
size_t tlen = strlen(trans)+1;
struct poline_s *line = Z_Malloc(sizeof(*line)+olen+tlen);
memcpy(line+1, orig, olen);
orig = (const char*)(line+1);
line->translated = (char*)(line+1)+olen;
memcpy(line->translated, trans, tlen);
trans = (const char*)(line->translated);
Hash_Add(&po->hash, orig, line, &line->buck);
line->next = po->lines;
po->lines = line;
}
void PO_Merge(struct po_s *po, vfsfile_t *file)
{
char *instart, *in, *end;
int inlen;
char msgid[32768];
char msgstr[32768];
qboolean allowblanks = !!COM_CheckParm("-translatetoblank");
if (!file)
return;
inlen = file?VFS_GETLEN(file):0;
instart = in = BZ_Malloc(inlen+1);
if (file)
VFS_READ(file, in, inlen);
in[inlen] = 0;
if (file)
VFS_CLOSE(file);
end = in + inlen;
while(in < end)
{
while(*in == ' ' || *in == '\n' || *in == '\r' || *in == '\t')
in++;
if (*in == '#')
{
while (*in && *in != '\n')
in++;
}
else if (!strncmp(in, "msgid", 5) && (in[5] == ' ' || in[5] == '\t' || in[5] == '\r' || in[5] == '\n'))
{
size_t start = 0;
size_t ofs = 0;
in += 5;
while(1)
{
while(*in == ' ' || *in == '\n' || *in == '\r' || *in == '\t')
in++;
if (*in == '\"')
{
in = COM_ParseCString(in, msgid+start, sizeof(msgid) - start, &ofs);
start += ofs;
}
else
break;
}
}
else if (!strncmp(in, "msgstr", 6) && (in[6] == ' ' || in[6] == '\t' || in[6] == '\r' || in[6] == '\n'))
{
size_t start = 0;
size_t ofs = 0;
in += 6;
while(1)
{
while(*in == ' ' || *in == '\n' || *in == '\r' || *in == '\t')
in++;
if (*in == '\"')
{
in = COM_ParseCString(in, msgstr+start, sizeof(msgstr) - start, &ofs);
start += ofs;
}
else
break;
}
if ((*msgid && start) || allowblanks)
PO_AddText(po, msgid, msgstr);
}
else
{
//some sort of junk?
in++;
while (*in && *in != '\n')
in++;
}
}
BZ_Free(instart);
}
struct po_s *PO_Create(void)
{
struct po_s *po;
unsigned int buckets = 1024;
po = Z_Malloc(sizeof(*po) + Hash_BytesForBuckets(buckets));
Hash_InitTable(&po->hash, buckets, po+1);
return po;
}
void PO_Close(struct po_s *po)
{
if (!po)
return;
while(po->lines)
{
struct poline_s *r = po->lines;
po->lines = r->next;
Z_Free(r);
}
Z_Free(po);
}