mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 22:51:57 +00:00
db2c378fa0
q2 temp entity tweaks. still more work to be done. support sRGB (mostly)properly in gl+vk+d3d9+d3d11. vulkan tweaks - multisample works under certain conditions. additional other changes to comply... cvars to enable some other device extensions. removed r_viewleaf. now using clusters for q1 too. improved compat with quakespasm's sky command. Added vid_winthread cvar, to handle window messages on a separate thread. When set this allows the game to keep redrawing when the user is resizing the window etc. Finally added renderers option to menusys. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5130 fc73d0e0-1445-4013-8a0c-d673dee63da5
268 lines
7.2 KiB
C
268 lines
7.2 KiB
C
#ifndef _PARTICLES_H_
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#define _PARTICLES_H_
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extern int
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pt_gunshot,
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ptdp_gunshotquad,
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pt_spike,
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ptdp_spikequad,
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pt_superspike,
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ptdp_superspikequad,
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pt_wizspike,
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pt_knightspike,
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pt_explosion,
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ptdp_explosionquad,
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pt_tarexplosion,
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pt_teleportsplash,
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pt_lavasplash,
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ptdp_smallflash,
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ptdp_flamejet,
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ptdp_flame,
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ptdp_blood,
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ptdp_spark,
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ptdp_plasmaburn,
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ptdp_tei_g3,
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ptdp_tei_smoke,
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ptdp_tei_bigexplosion,
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ptdp_tei_plasmahit,
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ptdp_stardust,
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rt_rocket,
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rt_grenade,
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rt_blood,
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rt_wizspike,
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rt_slightblood,
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rt_knightspike,
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rt_vorespike,
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rtdp_nexuizplasma,
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rtdp_glowtrail,
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ptqw_blood,
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ptqw_lightningblood,
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rtqw_railtrail, //common to zquake/fuhquake/fte
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ptfte_bullet,
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ptfte_superbullet;
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#ifdef Q2CLIENT
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/*WARNING: must match cl_tent.c*/
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typedef enum
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{
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/*MUST start with standard q2 te effects*/
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Q2TE_GUNSHOT = 0, //0
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Q2TE_BLOOD,
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Q2TE_BLASTER,
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Q2TE_RAILTRAIL,
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Q2TE_SHOTGUN,
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Q2TE_EXPLOSION1,
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Q2TE_EXPLOSION2,
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Q2TE_ROCKET_EXPLOSION,
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Q2TE_GRENADE_EXPLOSION,
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Q2TE_SPARKS,
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Q2TE_SPLASH, //10
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Q2TE_BUBBLETRAIL,
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Q2TE_SCREEN_SPARKS,
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Q2TE_SHIELD_SPARKS,
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Q2TE_BULLET_SPARKS,
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Q2TE_LASER_SPARKS,
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Q2TE_PARASITE_ATTACK,
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Q2TE_ROCKET_EXPLOSION_WATER,
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Q2TE_GRENADE_EXPLOSION_WATER,
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Q2TE_MEDIC_CABLE_ATTACK,
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Q2TE_BFG_EXPLOSION, //20
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Q2TE_BFG_BIGEXPLOSION,
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Q2TE_BOSSTPORT, // used as '22' in a map, so DON'T RENUMBER!!!
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Q2TE_BFG_LASER,
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Q2TE_GRAPPLE_CABLE,
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Q2TE_WELDING_SPARKS,
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Q2TE_GREENBLOOD,
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Q2TE_BLUEHYPERBLASTER,
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Q2TE_PLASMA_EXPLOSION,
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Q2TE_TUNNEL_SPARKS,
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//ROGUE
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Q2TE_BLASTER2, //30
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Q2TE_RAILTRAIL2,
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Q2TE_FLAME,
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Q2TE_LIGHTNING,
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Q2TE_DEBUGTRAIL,
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Q2TE_PLAIN_EXPLOSION,
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Q2TE_FLASHLIGHT,
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Q2TE_FORCEWALL,
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Q2TE_HEATBEAM,
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Q2TE_MONSTER_HEATBEAM,
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Q2TE_STEAM, //40
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Q2TE_BUBBLETRAIL2,
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Q2TE_MOREBLOOD,
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Q2TE_HEATBEAM_SPARKS,
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Q2TE_HEATBEAM_STEAM,
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Q2TE_CHAINFIST_SMOKE,
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Q2TE_ELECTRIC_SPARKS,
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Q2TE_TRACKER_EXPLOSION,
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Q2TE_TELEPORT_EFFECT,
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Q2TE_DBALL_GOAL,
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Q2TE_WIDOWBEAMOUT, //50
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Q2TE_NUKEBLAST,
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Q2TE_WIDOWSPLASH,
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Q2TE_EXPLOSION1_BIG,
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Q2TE_EXPLOSION1_NP,
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Q2TE_FLECHETTE,
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//ROGUE
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//CODERED
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CRTE_LEADERBLASTER, //56
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CRTE_BLASTER_MUZZLEFLASH,
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CRTE_BLUE_MUZZLEFLASH,
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CRTE_SMART_MUZZLEFLASH,
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CRTE_LEADERFIELD, //60
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CRTE_DEATHFIELD,
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CRTE_BLASTERBEAM,
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CRTE_STAIN,
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CRTE_FIRE,
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CRTE_CABLEGUT,
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CRTE_SMOKE,
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//CODERED
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#define Q2TE_MAX CRTE_SMOKE
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/*splashes are somewhat special, but are dynamically indexed*/
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Q2SPLASH_UNKNOWN, //0
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Q2SPLASH_SPARKS, //1
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Q2SPLASH_BLUE_WATER, //2
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Q2SPLASH_BROWN_WATER, //3
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Q2SPLASH_SLIME, //4
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Q2SPLASH_LAVA, //5
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Q2SPLASH_BLOOD, //6
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#define Q2SPLASH_MAX Q2SPLASH_BLOOD
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/*free form*/
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/*WARNING: must match cl_tent.c*/
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Q2RT_BLASTERTRAIL,
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Q2RT_BLASTERTRAIL2,
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Q2RT_GIB,
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Q2RT_GREENGIB,
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Q2RT_ROCKET,
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Q2RT_GRENADE,
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Q2RT_TRAP,
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Q2RT_FLAG1,
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Q2RT_FLAG2,
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Q2RT_TAGTRAIL,
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Q2RT_TRACKER,
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Q2RT_IONRIPPER,
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Q2RT_PLASMA,
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Q2PT_BFGPARTICLES,
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Q2PT_FLIES,
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Q2PT_TRAP,
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Q2PT_TRACKERSHELL,
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Q2PT_RESPAWN,
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Q2PT_PLAYER_TELEPORT,
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Q2PT_FOOTSTEP,
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Q2PT_MAX
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} q2particleeffects_t;
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extern int pt_q2[];
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#endif
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struct beamseg_s;
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typedef struct trailstate_s {
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struct trailstate_s **key; // key to check if ts has been overwriten
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struct trailstate_s *assoc; // assoc linked trail
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struct beamseg_s *lastbeam; // last beam pointer (flagged with BS_LASTSEG)
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union {
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float lastdist; // last distance used with particle effect
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float statetime; // time to emit effect again (used by spawntime field)
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} state1;
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union {
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float laststop; // last stopping point for particle effect
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float emittime; // used by r_effect emitters
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} state2;
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} trailstate_t;
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#define PARTICLE_Z_CLIP 8.0
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typedef enum {
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BM_BLEND/*SRC_ALPHA ONE_MINUS_SRC_ALPHA*/,
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BM_BLENDCOLOUR/*SRC_COLOR ONE_MINUS_SRC_COLOR*/,
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BM_ADDA/*SRC_ALPHA ONE*/,
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BM_ADDC/*GL_SRC_COLOR GL_ONE*/,
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BM_SUBTRACT/*SRC_ALPHA ONE_MINUS_SRC_COLOR*/,
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BM_INVMODA/*ZERO ONE_MINUS_SRC_ALPHA*/,
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BM_INVMODC/*ZERO ONE_MINUS_SRC_COLOR*/,
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BM_PREMUL/*ONE ONE_MINUS_SRC_ALPHA*/,
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BM_RTSMOKE /*special shader generation that causes these particles to be lit up by nearby rtlights, instead of just being fullbright junk*/
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} blendmode_t;
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#define frandom() (rand()*(1.0f/RAND_MAX))
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#define crandom() (rand()*(2.0f/RAND_MAX)-1.0f)
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#define hrandom() (rand()*(1.0f/RAND_MAX)-0.5f)
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#define P_INVALID -1
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#define P_RunParticleEffectType(a,b,c,d) P_RunParticleEffectState(a,b,c,d,NULL)
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// used for callback
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extern cvar_t r_particlesdesc;
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extern cvar_t r_particlesystem;
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struct model_s;
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struct msurface_s;
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void P_InitParticleSystem(void);
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void P_ShutdownParticleSystem(void);
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void P_Shutdown(void);
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void P_LoadedModel(struct model_s *mod); /*checks a model's various effects*/
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void P_DefaultTrail (unsigned int entityeffects, unsigned int modelflags, int *trailid, int *trailpalidx);
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void P_EmitEffect (vec3_t pos, vec3_t orientation[3], unsigned int modeleflags, int type, trailstate_t **tsk);//this is just a wrapper
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int P_FindParticleType(const char *efname);
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#ifdef PSET_SCRIPT
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void PScript_ClearSurfaceParticles(struct model_s *mod);
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#endif
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#define P_RunParticleEffectTypeString pe->RunParticleEffectTypeString
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#define P_ParticleTrail pe->ParticleTrail
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#define P_RunParticleEffectState pe->RunParticleEffectState
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#define P_RunParticleWeather pe->RunParticleWeather
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#define P_RunParticleCube pe->RunParticleCube
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#define P_RunParticleEffect pe->RunParticleEffect
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#define P_RunParticleEffect2 pe->RunParticleEffect2
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#define P_RunParticleEffect3 pe->RunParticleEffect3
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#define P_RunParticleEffect4 pe->RunParticleEffect4
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#define P_RunParticleEffectPalette pe->RunParticleEffectPalette
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#define P_ParticleTrailIndex pe->ParticleTrailIndex
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#define P_InitParticles pe->InitParticles
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#define P_DelinkTrailstate pe->DelinkTrailstate
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#define P_ClearParticles pe->ClearParticles
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#define P_DrawParticles pe->DrawParticles
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typedef struct {
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char *name1;
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char *name2;
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int (*FindParticleType) (const char *name);
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qboolean (*ParticleQuery) (int type, int body, char *outstr, int outstrlen);
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int (*RunParticleEffectTypeString) (vec3_t org, vec3_t dir, float count, char *name);
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int (*ParticleTrail) (vec3_t startpos, vec3_t end, int type, int dlkey, vec3_t dlaxis[3], trailstate_t **tsk);
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int (*RunParticleEffectState) (vec3_t org, vec3_t dir, float count, int typenum, trailstate_t **tsk);
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void (*RunParticleWeather) (vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, char *efname);
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void (*RunParticleCube) (int typenum, vec3_t minb, vec3_t maxb, vec3_t dir_min, vec3_t dir_max, float count, int colour, qboolean gravity, float jitter); //typenum may be P_INVALID
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void (*RunParticleEffect) (vec3_t org, vec3_t dir, int color, int count);
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void (*RunParticleEffect2) (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count);
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void (*RunParticleEffect3) (vec3_t org, vec3_t box, int color, int effect, int count);
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void (*RunParticleEffect4) (vec3_t org, float radius, int color, int effect, int count);
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void (*RunParticleEffectPalette) (const char *nameprefix, vec3_t org, vec3_t dir, int color, int count);
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void (*ParticleTrailIndex) (vec3_t start, vec3_t end, int type, int color, int crnd, trailstate_t **tsk); //P_INVALID is fine for the type here, you'll get a default trail.
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qboolean (*InitParticles) (void);
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void (*ShutdownParticles) (void);
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void (*DelinkTrailstate) (trailstate_t **tsk);
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void (*ClearParticles) (void);
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void (*DrawParticles) (void);
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} particleengine_t;
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extern particleengine_t *pe;
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#endif
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