mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-25 13:21:36 +00:00
685404250f
reduced input latency. reworked how internal texture formats work,. added support for LIGHTING_E5BGR9 bspx lump for HDR lighting. updated support for srgb, no longer looks quite so weird. works on glx vid_srgb 3 attempts to use half-float swapchains, where possible. gl: use glTextureStorage where available. d3d11: gave up on using dxgi for fullscreen, was just too buggy. glx: updated gl context creation on linux. server: fix svc_updatefrags not being passed though (fixes frikbot scores) fs: spanned pk3s now work (fragmented files/directory will fail to open, so this needs a custom tool to be fully useful). fixed restart_ents command (restarts the map, but preserving the players as they are) tw: removed 'QWSKINS' featureset from tw config git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5217 fc73d0e0-1445-4013-8a0c-d673dee63da5
107 lines
3.2 KiB
XML
107 lines
3.2 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Name="droid"
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ProjectGUID="{4735677B-6D5A-4BE6-A945-CB32DEADBEEF}"
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RootNamespace="droid"
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Keyword="MakeFileProj"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="0"
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>
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<Tool
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Name="VCNMakeTool"
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BuildCommandLine="cd $(InputDir)\.. && vcify make droid-dbg ANDROID_HOME=C:/Games/tools/android-sdk ANDROID_NDK_ROOT=C:/Games/tools/android-ndk-r8e ANT=C:/Games/tools/apache-ant-1.8.2/bin/ant JAVATOOL="C:/Program\ Files/Java/jdk1.7.0_02/bin/" -j8 DROID_ARCH="armeabi x86 armeabi-v7a" ZIPALIGN=C:/Games/tools/android-sdk/build-tools/23.0.3/zipalign DROID_ABI_VER=4.6"
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ReBuildCommandLine=""
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CleanCommandLine="cd $(InputDir)\.. && vcify make clean -j8"
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Output=""
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PreprocessorDefinitions="ANDROID"
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IncludeSearchPath=""
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ForcedIncludes=""
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AssemblySearchPath=""
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ForcedUsingAssemblies=""
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CompileAsManaged=""
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="0"
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>
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<Tool
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Name="VCNMakeTool"
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BuildCommandLine="cd $(InputDir)\.. && vcify make droid-rel ANDROID_HOME=C:/Games/tools/android-sdk ANDROID_NDK_ROOT=C:/Games/tools/android-ndk-r8e ANT=C:/Games/tools/apache-ant-1.8.2/bin/ant JAVATOOL="C:/Program\ Files/Java/jdk1.7.0_02/bin/" -j8 DROID_ARCH="armeabi x86" ZIPALIGN=C:/Games/tools/android-sdk/build-tools/23.0.3/zipalign CFLAGS=-ggdb DROID_ABI_VER=4.6 LDFLAGS=-ggdb"
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ReBuildCommandLine=""
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CleanCommandLine=""
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Output="$(TargetDir)\FTEDroid.apk"
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PreprocessorDefinitions="ANDROID;NDEBUG"
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IncludeSearchPath=""
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ForcedIncludes=""
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AssemblySearchPath=""
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ForcedUsingAssemblies=""
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CompileAsManaged=""
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/>
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</Configuration>
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<References>
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Name="Source Files"
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<File
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RelativePath="..\droid\src\com\fteqw\FTEDroidActivity.java"
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</File>
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<File
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RelativePath="..\droid\src\com\fteqw\FTEDroidEngine.java"
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</File>
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<File
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RelativePath="..\gl\gl_viddroid.c"
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<File
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Name="Resource Files"
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