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5d25e9991f
r_loadlit 2 will now use a few more cpu cores to get the job done, if it can. Fixes the menu background shader that I broke. Shader parser accepts cvars in more places. d3d+gl now share common conwidth calcs code, fixing d3d issues. d3d supports more backend features (no more gun in walls). show_fps calcs the framerate itself, so is more accurate in regard to frame times, regardless of how much I break other stuff. Now attempts to sleep a little between frames, to reduce cpu load and electricity (important on laptops maybe). cl_netfps will now default to 100.Enabling independant physics by default. The framerate defaults to a max 500, to avoid too many issues with too small time deltas. You can still set it higher if you wish. Enable voice chat by default (sorry moodles!). git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3668 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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d3d_backend.c | ||
d3d_image.c | ||
vid_d3d.c |