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https://github.com/nzp-team/fteqw.git
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856cad09cc
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5718 fc73d0e0-1445-4013-8a0c-d673dee63da5
2976 lines
85 KiB
C
2976 lines
85 KiB
C
/*
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Copyright (C) 2011 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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this file deals with qc builtins to apply custom skeletal blending (skeletal objects extension), as well as the logic required to perform realtime ragdoll, if I ever implement that.
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*/
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/*
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skeletal objects are just a set of bone poses.
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they are separate from the entity they are attached to, and must be created/destroyed separately.
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typically the bones are all stored relative to their parent.
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qc must use skel_build to copy animation data from the file format into the skeletal object for rendering, but can build different bones using different animations or can override explicit bones.
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ragdoll file is a description of the joints in the ragdoll.
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a skeletal object, built from a doll instead of a model, has a series of physics objects created at key points (ie: not face).
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these objects are absolute
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qc must build the skeletal object still, which fills the skeletal object from the physics objects instead of animation data, for bones that have solid objects.
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*/
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#include "quakedef.h"
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#if defined(RAGDOLL) || defined(SKELETALOBJECTS)
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#include "pr_common.h"
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#include "com_mesh.h"
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#define MAX_SKEL_OBJECTS 1024
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#ifdef RAGDOLL
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/*this is the description of the ragdoll, it is how the doll flops around*/
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typedef struct doll_s
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{
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char *name;
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int uses;
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model_t *model;
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struct doll_s *next;
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qboolean drawn:1;
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int numdefaultanimated;
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int numbodies;
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int numjoints;
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int numbones;
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rbebodyinfo_t *body;
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rbejointinfo_t *joint;
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struct
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{
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//easy lookup table for bone->body.
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//most of these will be -1, which means 'import from animation object'
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int bodyidx;
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} *bone;
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} doll_t;
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typedef struct
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{
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rbebody_t odebody;
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// int ownerent; /*multiple of 12*/
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// int flags;
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// float moment[12];
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float animstrength;
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float animmatrix[12];
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} body_t;
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#endif
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/*this is the skeletal object*/
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typedef struct skelobject_s
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{
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int inuse;
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int modelindex; //for vid_restarts
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model_t *model;
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world_t *world; /*be it ssqc or csqc*/
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skeltype_t type;
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unsigned int numbones;
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float *bonematrix;
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#ifdef RAGDOLL
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int numanimated;
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struct skelobject_s *animsource;
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unsigned int numbodies;
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body_t *body;
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int numjoints;
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rbejoint_t *joint;
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doll_t *doll;
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wedict_t *entity; //only valid for dolls.
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#endif
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} skelobject_t;
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#ifdef RAGDOLL
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static doll_t *dolllist;
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#endif
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static skelobject_t skelobjects[MAX_SKEL_OBJECTS];
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static int numskelobjectsused;
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//copes with src==dst to convert rel->abs
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static void skel_copy_toabs(skelobject_t *skelobjdst, skelobject_t *skelobjsrc, int startbone, int endbone)
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{
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int maxbones;
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galiasbone_t *boneinfo = Mod_GetBoneInfo(skelobjsrc->model, &maxbones);
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if (!boneinfo)
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return;
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endbone = min(endbone, maxbones);
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if (skelobjsrc->type == SKEL_ABSOLUTE)
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{
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if (skelobjsrc != skelobjdst)
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{
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while(startbone < endbone)
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{
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Vector4Copy(skelobjsrc->bonematrix+12*startbone+0, skelobjdst->bonematrix+12*startbone+0);
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Vector4Copy(skelobjsrc->bonematrix+12*startbone+4, skelobjdst->bonematrix+12*startbone+4);
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Vector4Copy(skelobjsrc->bonematrix+12*startbone+8, skelobjdst->bonematrix+12*startbone+8);
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startbone++;
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}
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}
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}
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else
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{
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if (skelobjsrc != skelobjdst)
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{
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while(startbone < endbone)
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{
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if (boneinfo[startbone].parent >= 0)
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{
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Matrix3x4_Multiply(skelobjsrc->bonematrix+12*startbone, skelobjdst->bonematrix+12*boneinfo[startbone].parent, skelobjdst->bonematrix+12*startbone);
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}
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else
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{
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Vector4Copy(skelobjsrc->bonematrix+12*startbone+0, skelobjdst->bonematrix+12*startbone+0);
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Vector4Copy(skelobjsrc->bonematrix+12*startbone+4, skelobjdst->bonematrix+12*startbone+4);
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Vector4Copy(skelobjsrc->bonematrix+12*startbone+8, skelobjdst->bonematrix+12*startbone+8);
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}
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startbone++;
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}
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}
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else
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{
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float tmpmat[12];
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while(startbone < endbone)
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{
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if (boneinfo[startbone].parent >= 0)
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{
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Matrix3x4_Multiply(skelobjsrc->bonematrix+12*startbone, skelobjdst->bonematrix+12*boneinfo[startbone].parent, tmpmat);
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memcpy(skelobjdst->bonematrix+12*startbone, tmpmat, sizeof(tmpmat));
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}
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startbone++;
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}
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}
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}
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skelobjdst->type = SKEL_ABSOLUTE;
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}
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static void bonemat_fromidentity(float *out)
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{
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out[0] = 1;
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out[1] = 0;
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out[2] = 0;
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out[3] = 0;
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out[4] = 0;
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out[5] = 1;
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out[6] = 0;
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out[7] = 0;
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out[8] = 0;
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out[9] = 0;
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out[10] = 1;
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out[11] = 0;
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}
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static void bonemat_fromqcvectors(float *out, const pvec_t vx[3], const pvec_t vy[3], const pvec_t vz[3], const pvec_t t[3])
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{
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out[0] = vx[0];
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out[1] = -vy[0];
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out[2] = vz[0];
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out[3] = t[0];
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out[4] = vx[1];
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out[5] = -vy[1];
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out[6] = vz[1];
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out[7] = t[1];
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out[8] = vx[2];
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out[9] = -vy[2];
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out[10] = vz[2];
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out[11] = t[2];
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}
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static void bonemat_fromaxisorg(float *out, vec3_t axis[3], const float t[3])
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{
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out[0] = axis[0][0];
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out[1] = axis[1][0];
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out[2] = axis[2][0];
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out[3] = t[0];
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out[4] = axis[0][1];
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out[5] = axis[1][1];
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out[6] = axis[2][1];
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out[7] = t[1];
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out[8] = axis[0][2];
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out[9] = axis[1][2];
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out[10]= axis[2][2];
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out[11]= t[2];
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}
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static void bonemat_fromentity(world_t *w, wedict_t *ed, float *trans)
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{
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vec3_t d[3], a;
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model_t *mod;
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mod = w->Get_CModel(w, ed->v->modelindex);
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a[0] = ed->v->angles[0];
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a[1] = ed->v->angles[1];
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a[2] = ed->v->angles[2];
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if (!mod || mod->type == mod_alias)
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a[0] *= r_meshpitch.value;
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AngleVectors(a, d[0], d[1], d[2]);
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bonemat_fromqcvectors(trans, d[0], d[1], d[2], ed->v->origin);
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}
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static void bonemat_toqcvectors(const float *in, pvec_t vx[3], pvec_t vy[3], pvec_t vz[3], pvec_t t[3])
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{
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vx[0] = in[0];
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vx[1] = in[4];
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vx[2] = in[8];
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vy[0] = -in[1];
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vy[1] = -in[5];
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vy[2] = -in[9];
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vz[0] = in[2];
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vz[1] = in[6];
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vz[2] = in[10];
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t [0] = in[3];
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t [1] = in[7];
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t [2] = in[11];
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}
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static void bonemat_toaxisorg(const float *src, vec3_t axis[3], float t[3])
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{
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axis[0][0] = src[0];
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axis[0][1] = src[4];
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axis[0][2] = src[8];
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axis[1][0] = src[1];
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axis[1][1] = src[5];
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axis[1][2] = src[9];
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axis[2][0] = src[2];
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axis[2][1] = src[6];
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axis[2][2] = src[10];
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t[0] = src[3];
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t[1] = src[7];
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t[2] = src[11];
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}
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static void bonematident_toqcvectors(float vx[3], float vy[3], float vz[3], float t[3])
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{
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vx[0] = 1;
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vx[1] = 0;
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vx[2] = 0;
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vy[0] = -0;
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vy[1] = -1;
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vy[2] = -0;
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vz[0] = 0;
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vz[1] = 0;
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vz[2] = 1;
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t [0] = 0;
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t [1] = 0;
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t [2] = 0;
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}
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static qboolean pendingkill; /*states that there is a skel waiting to be killed*/
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#ifdef RAGDOLL
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static void rag_uninstanciate(skelobject_t *sko);
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static int rag_finddollbody(doll_t *d, char *bodyname)
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{
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int i;
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for (i = 0; i < d->numbodies; i++)
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{
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if (!strcmp(d->body[i].name, bodyname))
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return i;
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}
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return -1;
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}
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static int rag_finddolljoint(doll_t *d, char *name)
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{
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int i;
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for (i = 0; i < d->numjoints; i++)
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{
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if (!strcmp(d->joint[i].name, name))
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return i;
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}
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return -1;
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}
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typedef struct {
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qboolean errors;
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doll_t *d;
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int numbones;
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galiasbone_t *bones;
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rbebodyinfo_t *body;
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rbejointinfo_t *joint;
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rbebodyinfo_t defbody;
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rbejointinfo_t defjoint;
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} dollcreatectx_t;
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static dollcreatectx_t *rag_createdoll(model_t *mod, const char *fname, int numbones)
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{
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int i;
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dollcreatectx_t *ctx;
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int nummodbones = Mod_GetNumBones(mod, false);
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if (nummodbones != numbones || !numbones)
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return NULL;
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ctx = malloc(sizeof(*ctx));
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ctx->bones = Mod_GetBoneInfo(mod, &ctx->numbones);
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ctx->errors = 0;
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memset(&ctx->defbody, 0, sizeof(ctx->defbody));
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ctx->defbody.animate = true;
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ctx->defbody.geomshape = GEOMTYPE_BOX;
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ctx->defbody.dimensions[0] = 4;
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ctx->defbody.dimensions[1] = 4;
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ctx->defbody.dimensions[2] = 4;
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ctx->defbody.mass = 1;
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ctx->defbody.orient = false;
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memset(&ctx->defjoint, 0, sizeof(ctx->defjoint));
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ctx->defjoint.startenabled = true;
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ctx->defjoint.axis[1] = 1;
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ctx->defjoint.axis2[2] = 1;
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ctx->defjoint.ERP = 0.2; //use ODE defaults
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ctx->defjoint.ERP2 = 0.2;
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ctx->defjoint.CFM = 1e-5;
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ctx->defjoint.CFM2 = 1e-5;
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ctx->d = BZ_Malloc(sizeof(*ctx->d));
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ctx->d->next = dolllist;
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ctx->d->name = strdup(fname);
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ctx->d->model = mod;
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ctx->d->numbodies = 0;
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ctx->d->body = NULL;
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ctx->d->numjoints = 0;
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ctx->d->uses = 0;
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ctx->d->joint = NULL;
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ctx->d->numbones = min(numbones, ctx->numbones);
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ctx->d->bone = BZ_Malloc(sizeof(*ctx->d->bone) * ctx->d->numbones);
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for (i = 0; i < ctx->d->numbones; i++)
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ctx->d->bone[i].bodyidx = -1;
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return ctx;
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}
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//returns true if the command was recognised. false if the command is for something else.
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static qboolean rag_dollline(dollcreatectx_t *ctx, int linenum)
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{
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int i;
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int argc;
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char *cmd, *val;
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doll_t *d = ctx->d;
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argc = Cmd_Argc();
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cmd = Cmd_Argv(0);
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val = Cmd_Argv(1);
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if (!argc)
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{
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}
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//create a new body
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else if (argc == 3 && !stricmp(cmd, "body"))
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{
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int boneidx = Mod_TagNumForName(d->model, Cmd_Argv(2))-1;
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ctx->joint = NULL;
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ctx->body = NULL;
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if (boneidx >= 0)
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{
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d->body = BZ_Realloc(d->body, sizeof(*d->body)*(d->numbodies+1));
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ctx->body = &d->body[d->numbodies];
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d->bone[boneidx].bodyidx = d->numbodies;
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d->numbodies++;
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*ctx->body = ctx->defbody;
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Q_strncpyz(ctx->body->name, Cmd_Argv(1), sizeof(ctx->body->name));
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ctx->body->bone = boneidx;
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}
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else if (!ctx->errors++)
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Con_Printf("^[Unable to create body \"%s\" because bone \"%s\" does not exist in %s\\edit\\%s:%i^]\n", Cmd_Argv(1), Cmd_Argv(2), d->model?d->model->name:"<NOMODEL>", d->name, linenum);
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}
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//create a new joint
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else if (argc >= 2 && !stricmp(cmd, "joint"))
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{
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char *name;
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ctx->joint = NULL;
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ctx->body = NULL;
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d->joint = BZ_Realloc(d->joint, sizeof(*d->joint)*(d->numjoints+1));
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ctx->joint = &d->joint[d->numjoints];
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*ctx->joint = ctx->defjoint;
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Q_strncpyz(ctx->joint->name, Cmd_Argv(1), sizeof(ctx->joint->name));
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name = Cmd_Argv(2);
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ctx->joint->body1 = *name?rag_finddollbody(d, name):-1;
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if (*name && ctx->joint->body1 < 0)
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{
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if (!ctx->errors++)
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Con_Printf("^[Joint \"%s\" joins invalid body \"%s\"\\edit\\%s:%i^]\n", ctx->joint->name, name, d->name, linenum);
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return true;
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}
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name = Cmd_Argv(3);
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ctx->joint->body2 = *name?rag_finddollbody(d, name):-1;
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if (*name && (ctx->joint->body2 < 0 || ctx->joint->body2 == ctx->joint->body1))
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{
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if (!ctx->errors++)
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{
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if (ctx->joint->body2 == ctx->joint->body1)
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Con_Printf("^[Joint \"%s\" joins body \"%s\" to itself\\edit\\%s:%i^]\n", ctx->joint->name, name, d->name, linenum);
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else
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Con_Printf("^[Joint \"%s\" joins invalid body \"%s\"\\edit\\%s:%i^]\n", ctx->joint->name, name, d->name, linenum);
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}
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return true;
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}
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ctx->joint->bonepivot = d->body[(ctx->joint->body2 >= 0)?ctx->joint->body2:ctx->joint->body1].bone; //default the pivot object to the bone of the second object.
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if (ctx->joint->body1 >= 0 || ctx->joint->body2 >= 0)
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d->numjoints++;
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else if (!ctx->errors++)
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Con_Printf("^[Joint property \"%s\" not recognised\\edit\\%s:%i^]\n", ctx->joint->name, d->name, linenum);
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}
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else if (argc == 2 && !stricmp(cmd, "updatebody"))
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{
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ctx->joint = NULL;
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ctx->body = NULL;
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if (!strcmp(val, "default"))
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ctx->body = &ctx->defbody;
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else
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{
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i = rag_finddollbody(d, val);
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if (i >= 0)
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ctx->body = &d->body[i];
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else if (!ctx->errors++)
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Con_Printf("^[Cannot update body \"%s\"\\edit\\%s:%i^]\n", ctx->body->name, d->name, linenum);
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}
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}
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else if (argc == 2 && !stricmp(cmd, "updatejoint"))
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{
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ctx->joint = NULL;
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ctx->body = NULL;
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if (!strcmp(val, "default"))
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ctx->joint = &ctx->defjoint;
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else
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{
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i = rag_finddolljoint(d, val);
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if (i >= 0)
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ctx->joint = &d->joint[i];
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else if (!ctx->errors++)
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Con_Printf("^[Cannot update joint \"%s\"\\edit\\%s:%i^]\n", ctx->joint->name, d->name, linenum);
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}
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}
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//body properties
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else if (ctx->body && argc == 2 && !stricmp(cmd, "shape"))
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{
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if (!stricmp(val, "box"))
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ctx->body->geomshape = GEOMTYPE_BOX;
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else if (!stricmp(val, "sphere"))
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ctx->body->geomshape = GEOMTYPE_SPHERE;
|
|
else if (!stricmp(val, "cylinder"))
|
|
ctx->body->geomshape = GEOMTYPE_CYLINDER;
|
|
else if (!stricmp(val, "capsule"))
|
|
ctx->body->geomshape = GEOMTYPE_CAPSULE;
|
|
else if (!ctx->errors++)
|
|
Con_Printf("^[Joint shape \"%s\" not recognised\\edit\\%s:%i^]\n", val, d->name, linenum);
|
|
}
|
|
else if (ctx->body && argc == 2 && !stricmp(cmd, "animate"))
|
|
ctx->body->animate = atof(val);
|
|
else if (ctx->body && argc == 2 && !stricmp(cmd, "draw"))
|
|
ctx->body->draw = atoi(val);
|
|
else if (ctx->body && argc == 2 && !stricmp(cmd, "mass"))
|
|
ctx->body->mass = atof(val);
|
|
else if (ctx->body && argc == 2 && (!stricmp(cmd, "dimensions") || !stricmp(cmd, "size")))
|
|
ctx->body->dimensions[0] = ctx->body->dimensions[1] = ctx->body->dimensions[2] = atof(val);
|
|
else if (ctx->body && argc == 3 && (!stricmp(cmd, "dimensions") || !stricmp(cmd, "size")))
|
|
{
|
|
ctx->body->dimensions[0] = ctx->body->dimensions[1] = atof(val);
|
|
ctx->body->dimensions[2] = atoi(Cmd_Argv(2));
|
|
}
|
|
else if (ctx->body && argc == 4 && (!stricmp(cmd, "dimensions") || !stricmp(cmd, "size")))
|
|
{
|
|
ctx->body->dimensions[0] = atof(val);
|
|
ctx->body->dimensions[1] = atof(Cmd_Argv(2));
|
|
ctx->body->dimensions[2] = atof(Cmd_Argv(3));
|
|
}
|
|
else if (ctx->body && argc == 4 && !stricmp(cmd, "offset"))
|
|
{
|
|
vec3_t ang;
|
|
ctx->body->isoffset = true;
|
|
ctx->body->relmatrix[3] = atof(val);
|
|
ctx->body->relmatrix[7] = atof(Cmd_Argv(2));
|
|
ctx->body->relmatrix[11] = atof(Cmd_Argv(3));
|
|
ang[0] = atof(Cmd_Argv(4));
|
|
ang[1] = atof(Cmd_Argv(5));
|
|
ang[2] = atof(Cmd_Argv(6));
|
|
AngleVectorsFLU(ang, &ctx->body->relmatrix[0], &ctx->body->relmatrix[4], &ctx->body->relmatrix[8]);
|
|
Matrix3x4_Invert_Simple(ctx->body->relmatrix, ctx->body->inverserelmatrix);
|
|
}
|
|
|
|
//joint properties
|
|
else if (ctx->joint && argc == 2 && !stricmp(cmd, "type"))
|
|
{
|
|
if (!stricmp(val, "fixed"))
|
|
ctx->joint->type = JOINTTYPE_FIXED;
|
|
else if (!stricmp(val, "point"))
|
|
ctx->joint->type = JOINTTYPE_POINT;
|
|
else if (!stricmp(val, "hinge"))
|
|
ctx->joint->type = JOINTTYPE_HINGE;
|
|
else if (!stricmp(val, "slider"))
|
|
ctx->joint->type = JOINTTYPE_SLIDER;
|
|
else if (!stricmp(val, "universal"))
|
|
ctx->joint->type = JOINTTYPE_UNIVERSAL;
|
|
else if (!stricmp(val, "hinge2"))
|
|
ctx->joint->type = JOINTTYPE_HINGE2;
|
|
}
|
|
else if (ctx->joint && argc == 2 && !stricmp(cmd, "draw"))
|
|
ctx->joint->draw = atoi(val);
|
|
else if (ctx->joint && argc == 2 && !stricmp(cmd, "enabled"))
|
|
ctx->joint->startenabled = atoi(val)?true:false;
|
|
else if (ctx->joint && argc == 2 && !stricmp(cmd, "ERP"))
|
|
ctx->joint->ERP = atof(val);
|
|
else if (ctx->joint && argc == 2 && !stricmp(cmd, "ERP2"))
|
|
ctx->joint->ERP2 = atof(val);
|
|
else if (ctx->joint && argc == 2 && !stricmp(cmd, "CFM"))
|
|
ctx->joint->CFM = atof(val);
|
|
else if (ctx->joint && argc == 2 && !stricmp(cmd, "CFM2"))
|
|
ctx->joint->CFM2 = atof(val);
|
|
else if (ctx->joint && argc == 2 && !stricmp(cmd, "FMax"))
|
|
ctx->joint->FMax = atof(val);
|
|
else if (ctx->joint && argc == 2 && !stricmp(cmd, "FMax2"))
|
|
ctx->joint->FMax2 = atof(val);
|
|
else if (ctx->joint && argc == 2 && !stricmp(cmd, "HiStop"))
|
|
ctx->joint->HiStop = atof(val);
|
|
else if (ctx->joint && argc == 2 && !stricmp(cmd, "HiStop2"))
|
|
ctx->joint->HiStop2 = atof(val);
|
|
else if (ctx->joint && argc == 2 && !stricmp(cmd, "LoStop"))
|
|
ctx->joint->LoStop = atof(val);
|
|
else if (ctx->joint && argc == 2 && !stricmp(cmd, "LoStop2"))
|
|
ctx->joint->LoStop2 = atof(val);
|
|
else if (ctx->joint && argc == 4 && !stricmp(cmd, "axis"))
|
|
{
|
|
ctx->joint->axis[0] = atof(val);
|
|
ctx->joint->axis[1] = atof(Cmd_Argv(2));
|
|
ctx->joint->axis[2] = atof(Cmd_Argv(3));
|
|
}
|
|
else if (ctx->joint && argc == 4 && !stricmp(cmd, "axis2"))
|
|
{
|
|
ctx->joint->axis2[0] = atof(val);
|
|
ctx->joint->axis2[1] = atof(Cmd_Argv(2));
|
|
ctx->joint->axis2[2] = atof(Cmd_Argv(3));
|
|
}
|
|
else if (ctx->joint && argc == 4 && !stricmp(cmd, "offset"))
|
|
{
|
|
ctx->joint->offset[0] = atof(val);
|
|
ctx->joint->offset[1] = atof(Cmd_Argv(2));
|
|
ctx->joint->offset[2] = atof(Cmd_Argv(3));
|
|
}
|
|
else if (ctx->joint && ctx->joint != &ctx->defjoint && (argc == 2 || argc == 5) && !stricmp(cmd, "pivot"))
|
|
{
|
|
//the origin is specified in base-frame model space
|
|
//we need to make it relative to the joint's bodies
|
|
char *bone = val;
|
|
i = Mod_TagNumForName(d->model, bone)-1;
|
|
if (argc > 2)
|
|
{
|
|
ctx->joint->offset[0] = atof(Cmd_Argv(2));
|
|
ctx->joint->offset[1] = atof(Cmd_Argv(3));
|
|
ctx->joint->offset[2] = atof(Cmd_Argv(4));
|
|
}
|
|
if (i >= 0)
|
|
{
|
|
ctx->joint->bonepivot = i;
|
|
//Matrix3x4_Multiply(omat, bones[i].inverse, joint->orgmatrix);
|
|
}
|
|
else if (!ctx->errors++)
|
|
Con_Printf("^[Directive \"%s\" not understood or invalid\\edit\\%s:%i^]\n", cmd, d->name, linenum);
|
|
}
|
|
else
|
|
return false;
|
|
|
|
return true;
|
|
};
|
|
static doll_t *rag_finishdoll(dollcreatectx_t *ctx)
|
|
{
|
|
doll_t *d = ctx->d;
|
|
int i;
|
|
|
|
d->drawn = false;
|
|
for (i = 0; i < d->numbodies; i++)
|
|
{
|
|
if (d->body[i].draw)
|
|
{
|
|
d->drawn = true;
|
|
break;
|
|
}
|
|
}
|
|
if (i == d->numbodies)
|
|
for (i = 0; i < d->numjoints; i++)
|
|
{
|
|
if (d->joint[i].draw)
|
|
{
|
|
d->drawn = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
free(ctx);
|
|
|
|
if (!d->numbodies)
|
|
{
|
|
rag_freedoll(d);
|
|
return NULL;
|
|
}
|
|
return d;
|
|
};
|
|
|
|
doll_t *rag_createdollfromstring(model_t *mod, const char *fname, int numbones, const char *file)
|
|
{
|
|
int linenum = 0;
|
|
dollcreatectx_t *ctx;
|
|
ctx = rag_createdoll(mod, fname, numbones);
|
|
if (!ctx)
|
|
return NULL;
|
|
|
|
while(file && *file)
|
|
{
|
|
linenum++;
|
|
file = Cmd_TokenizeString(file, false, false);
|
|
|
|
if (!rag_dollline(ctx, linenum))
|
|
if (!ctx->errors++)
|
|
Con_Printf("^[Directive \"%s\" not understood or invalid\\edit\\%s:%i^]\n", Cmd_Argv(0), ctx->d->name, linenum);
|
|
}
|
|
return rag_finishdoll(ctx);
|
|
}
|
|
|
|
static doll_t *rag_loaddoll(model_t *mod, char *fname, int numbones)
|
|
{
|
|
doll_t *d;
|
|
void *fptr = NULL;
|
|
|
|
for (d = dolllist; d; d = d->next)
|
|
{
|
|
if (d->model == mod)
|
|
if (!strcmp(d->name, fname))
|
|
return d;
|
|
}
|
|
|
|
FS_LoadFile(fname, &fptr);
|
|
if (!fptr)
|
|
{
|
|
#ifndef SERVERONLY
|
|
CL_CheckOrEnqueDownloadFile(fname, NULL, 0);
|
|
#endif
|
|
return NULL;
|
|
}
|
|
|
|
d = rag_createdollfromstring(mod, fname, numbones, fptr);
|
|
FS_FreeFile(fptr);
|
|
|
|
if (d)
|
|
{
|
|
d->next = dolllist;
|
|
dolllist = d;
|
|
}
|
|
return d;
|
|
}
|
|
void rag_freedoll(doll_t *doll)
|
|
{
|
|
int i;
|
|
if (doll->uses)
|
|
{
|
|
for (i = 0; i < numskelobjectsused; i++)
|
|
{
|
|
if (skelobjects[i].doll == doll)
|
|
{
|
|
rag_uninstanciate(&skelobjects[i]);
|
|
if (!doll->uses)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
BZ_Free(doll->bone);
|
|
BZ_Free(doll->body);
|
|
BZ_Free(doll->joint);
|
|
free(doll->name);
|
|
BZ_Free(doll);
|
|
}
|
|
|
|
void rag_uninstanciateall(void)
|
|
{
|
|
int i;
|
|
for (i = 0; i < numskelobjectsused; i++)
|
|
{
|
|
rag_uninstanciate(&skelobjects[i]);
|
|
}
|
|
}
|
|
void rag_flushdolls(qboolean force)
|
|
{
|
|
doll_t *d, **link;
|
|
if (force)
|
|
rag_uninstanciateall();
|
|
for (link = &dolllist; *link; )
|
|
{
|
|
d = *link;
|
|
if (!d->uses)
|
|
{
|
|
*link = d->next;
|
|
rag_freedoll(d);
|
|
}
|
|
else
|
|
link = &(*link)->next;
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
static void skel_integrate(pubprogfuncs_t *prinst, skelobject_t *sko, skelobject_t *skelobjsrc, float ft, float mmat[12])
|
|
{
|
|
trace_t t;
|
|
vec3_t npos, opos, wnpos, wopos;
|
|
vec3_t move;
|
|
float wantmat[12];
|
|
world_t *w = prinst->parms->user;
|
|
body_t *b;
|
|
float gravity = 800;
|
|
int bone, bno;
|
|
int boffs;
|
|
galiasbone_t *boneinfo = Mod_GetBoneInfo(sko->model);
|
|
if (!boneinfo)
|
|
return;
|
|
|
|
for (bone = 0, bno = 0, b = sko->body; bone < sko->numbones; bone++)
|
|
{
|
|
boffs = bone*12;
|
|
/*if this bone is positioned using a physical body...*/
|
|
if (bno < sko->numbodies && b->jointo == boffs)
|
|
{
|
|
if (skelobjsrc)
|
|
{
|
|
/*attempt to move to target*/
|
|
if (boneinfo[bone].parent >= 0)
|
|
{
|
|
Matrix3x4_Multiply(skelobjsrc->bonematrix+boffs, sko->bonematrix+12*boneinfo[bone].parent, wantmat);
|
|
}
|
|
else
|
|
{
|
|
Vector4Copy(skelobjsrc->bonematrix+boffs+0, wantmat+0);
|
|
Vector4Copy(skelobjsrc->bonematrix+boffs+4, wantmat+4);
|
|
Vector4Copy(skelobjsrc->bonematrix+boffs+8, wantmat+8);
|
|
}
|
|
b->vel[0] = (wantmat[3 ] - sko->bonematrix[b->jointo + 3 ])/ft;
|
|
b->vel[1] = (wantmat[7 ] - sko->bonematrix[b->jointo + 7 ])/ft;
|
|
b->vel[2] = (wantmat[11] - sko->bonematrix[b->jointo + 11])/ft;
|
|
}
|
|
else
|
|
{
|
|
/*handle gravity*/
|
|
b->vel[2] = b->vel[2] - gravity * ft / 2;
|
|
}
|
|
|
|
VectorScale(b->vel, ft, move);
|
|
|
|
opos[0] = sko->bonematrix[b->jointo + 3 ];
|
|
opos[1] = sko->bonematrix[b->jointo + 7 ];
|
|
opos[2] = sko->bonematrix[b->jointo + 11];
|
|
npos[0] = opos[0] + move[0];
|
|
npos[1] = opos[1] + move[1];
|
|
npos[2] = opos[2] + move[2];
|
|
|
|
Matrix3x4_RM_Transform3(mmat, opos, wopos);
|
|
Matrix3x4_RM_Transform3(mmat, npos, wnpos);
|
|
|
|
t = World_Move(w, wopos, vec3_origin, vec3_origin, wnpos, MOVE_NOMONSTERS, w->edicts);
|
|
if (t.startsolid)
|
|
t.fraction = 1;
|
|
else if (t.fraction < 1)
|
|
{
|
|
/*clip the velocity*/
|
|
float backoff = -DotProduct (b->vel, t.plane.normal) * 1.9; /*teehee, bouncy corpses*/
|
|
VectorMA(b->vel, backoff, t.plane.normal, b->vel);
|
|
}
|
|
if (skelobjsrc)
|
|
{
|
|
VectorCopy(wantmat+0, sko->bonematrix+b->jointo+0);
|
|
VectorCopy(wantmat+4, sko->bonematrix+b->jointo+4);
|
|
VectorCopy(wantmat+8, sko->bonematrix+b->jointo+8);
|
|
}
|
|
|
|
sko->bonematrix[b->jointo + 3 ] += move[0] * t.fraction;
|
|
sko->bonematrix[b->jointo + 7 ] += move[1] * t.fraction;
|
|
sko->bonematrix[b->jointo + 11] += move[2] * t.fraction;
|
|
|
|
if (!skelobjsrc)
|
|
b->vel[2] = b->vel[2] - gravity * ft / 2;
|
|
|
|
b++;
|
|
bno++;
|
|
}
|
|
else if (skelobjsrc)
|
|
{
|
|
/*directly copy animation skeleton*/
|
|
if (boneinfo[bone].parent >= 0)
|
|
{
|
|
Matrix3x4_Multiply(skelobjsrc->bonematrix+boffs, sko->bonematrix+12*boneinfo[bone].parent, sko->bonematrix+boffs);
|
|
}
|
|
else
|
|
{
|
|
Vector4Copy(skelobjsrc->bonematrix+boffs+0, sko->bonematrix+boffs+0);
|
|
Vector4Copy(skelobjsrc->bonematrix+boffs+4, sko->bonematrix+boffs+4);
|
|
Vector4Copy(skelobjsrc->bonematrix+boffs+8, sko->bonematrix+boffs+8);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/*retain the old relation*/
|
|
/*FIXME*/
|
|
}
|
|
}
|
|
/*debugging*/
|
|
#if 0
|
|
/*draw points*/
|
|
for (bone = 0; p < sko->numbones; bone++)
|
|
{
|
|
opos[0] = sko->bonematrix[bone*12 + 3 ];
|
|
opos[1] = sko->bonematrix[bone*12 + 7 ];
|
|
opos[2] = sko->bonematrix[bone*12 + 11];
|
|
Matrix3x4_RM_Transform3(mmat, opos, wopos);
|
|
P_RunParticleEffectTypeString(wopos, vec3_origin, 1, "ragdolltest");
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
static void skel_generateragdoll_f_bones(vfsfile_t *f, galiasbone_t *bones, int numbones, int parent, int indent)
|
|
{
|
|
int i, j;
|
|
for (i = 0; i < numbones; i++)
|
|
{
|
|
if (bones[i].parent == parent)
|
|
{
|
|
VFS_PUTS(f, "//");
|
|
for (j = 0; j < indent; j++)
|
|
VFS_PUTS(f, "\t");
|
|
VFS_PUTS(f, va("%i %s\n", i, bones[i].name));
|
|
skel_generateragdoll_f_bones(f, bones, numbones, i, indent+1);
|
|
}
|
|
}
|
|
}
|
|
void skel_generateragdoll_f(void)
|
|
{
|
|
char *modname = Cmd_Argv(1);
|
|
char *outname;
|
|
model_t *mod = Mod_ForName(modname, MLV_SILENT);
|
|
galiasbone_t *bones;
|
|
vfsfile_t *f;
|
|
int i;
|
|
int numbones;
|
|
if (!mod)
|
|
{
|
|
Con_Printf("Cannot open %s\n", modname);
|
|
return;
|
|
}
|
|
bones = Mod_GetBoneInfo(mod, &numbones);
|
|
if (!bones || numbones < 1)
|
|
{
|
|
Con_Printf("Model %s has no bones\n", modname);
|
|
return;
|
|
}
|
|
outname = va("%s.doll", mod->name);
|
|
|
|
f = FS_OpenVFS(outname, "wb", FS_GAMEONLY);
|
|
VFS_PUTS(f, va("//basic ragdoll info for model %s\n", mod->name));
|
|
VFS_PUTS(f, va("//generated with: %s %s\n", Cmd_Argv(0), Cmd_Args()));
|
|
VFS_PUTS(f, "//this file will need editing by hand\n");
|
|
VFS_PUTS(f, "//use the flush command to reload this file\n");
|
|
|
|
//print background bone info.
|
|
VFS_PUTS(f, "\n//bones are as follows:\n");
|
|
skel_generateragdoll_f_bones(f, bones, numbones, -1, 0);
|
|
|
|
//print background frame info.
|
|
VFS_PUTS(f, "\n//frames are as follows:\n");
|
|
for (i = 0; i < 32768; i++)
|
|
{
|
|
char *fname;
|
|
int numframes;
|
|
float duration;
|
|
qboolean loop;
|
|
if (!Mod_FrameInfoForNum(mod, 0, i, &fname, &numframes, &duration, &loop))
|
|
break;
|
|
VFS_PUTS(f, va("//%i %s (%i frames) (%f secs)%s", i, fname, numframes, duration, loop?" (loop)":""));
|
|
}
|
|
if (i == 0)
|
|
VFS_PUTS(f, "//NO FRAME INFO\n");
|
|
|
|
//print background frame info.
|
|
VFS_PUTS(f, "\n//skins are as follows:\n");
|
|
for (i = 0; i < 32768; i++)
|
|
{
|
|
const char *sname;
|
|
sname = Mod_SkinNameForNum(mod, 0, i);
|
|
if (!sname)
|
|
break;
|
|
VFS_PUTS(f, va("//%i %s", i, sname));
|
|
}
|
|
if (i == 0)
|
|
VFS_PUTS(f, "//NO SKIN INFO\n");
|
|
|
|
VFS_PUTS(f, "\nupdatebody default\n");
|
|
VFS_PUTS(f, "\tshape box //one of box, sphere, cylinder, capsule\n");
|
|
VFS_PUTS(f, "\tdimensions 8 8 8\n");
|
|
VFS_PUTS(f, "\tdraw 1 //1 for visualising debug, 0 for release\n");
|
|
VFS_PUTS(f, "\tanimate 1 //0 will always be limp\n");
|
|
VFS_PUTS(f, "\n");
|
|
|
|
//FIXME: only write out the bodies specified as arguments, and with no //
|
|
for (i = 0; i < numbones; i++)
|
|
VFS_PUTS(f, va("//body \"b_%s\" \"%s\"\n", bones[i].name, bones[i].name));
|
|
VFS_PUTS(f, "\n");
|
|
|
|
VFS_PUTS(f, "updatejoint default\n");
|
|
VFS_PUTS(f, "\ttype hinge //one of fixed, point, hinge, slider, universal, hinge2\n");
|
|
VFS_PUTS(f, "\t//histop 1\n");
|
|
VFS_PUTS(f, "\t//lostop -1\n");
|
|
VFS_PUTS(f, "\t//histop2 1\n");
|
|
VFS_PUTS(f, "\t//lostop2 -1\n");
|
|
VFS_PUTS(f, "\t//erp\n");
|
|
VFS_PUTS(f, "\t//erp2\n");
|
|
VFS_PUTS(f, "\t//cfm\n");
|
|
VFS_PUTS(f, "\t//cfm2\n");
|
|
VFS_PUTS(f, "\t//fmax\n");
|
|
VFS_PUTS(f, "\t//fmax2\n");
|
|
VFS_PUTS(f, "\n");
|
|
|
|
for (i = 0; i < numbones; i++)
|
|
{
|
|
if (bones[i].parent >= 0) //don't generate joints for root bones. FIXME: also skip omitted bodies from argument list.
|
|
{
|
|
VFS_PUTS(f, va("//joint j_%s b_%s b_%s\n", bones[i].name, bones[bones[i].parent].name, bones[i].name));
|
|
//FIXME: calc the extents in each pose and set the hi/lo stops.
|
|
}
|
|
}
|
|
VFS_PUTS(f, "\n");
|
|
|
|
VFS_CLOSE(f);
|
|
}
|
|
void skel_info_f(void)
|
|
{
|
|
int i;
|
|
for (i = 0; i < numskelobjectsused; i++)
|
|
{
|
|
if (skelobjects[i].world)
|
|
{
|
|
#if defined(HAVE_CLIENT) && defined(CSQC_DAT)
|
|
extern world_t csqc_world;
|
|
#endif
|
|
Con_Printf("doll %i:\n", i);
|
|
#ifndef CLIENTONLY
|
|
if (skelobjects[i].world == &sv.world)
|
|
Con_Printf(" SSQC\n");
|
|
#endif
|
|
#if defined(HAVE_CLIENT) && defined(CSQC_DAT)
|
|
if (skelobjects[i].world == &csqc_world)
|
|
Con_Printf(" CSQC\n");
|
|
#endif
|
|
Con_Printf(" type: %s\n", (skelobjects[i].type == SKEL_RELATIVE)?"parentspace":"modelspace");
|
|
if (skelobjects[i].model)
|
|
Con_Printf(" model: %s\n", skelobjects[i].model->name);
|
|
Con_Printf(" bone count: %i\n", skelobjects[i].numbones);
|
|
#ifdef RAGDOLL
|
|
if (skelobjects[i].doll)
|
|
{
|
|
Con_Printf(" ragdoll: %s%s\n", skelobjects[i].doll->name, ((skelobjects[i].doll == skelobjects[i].model->dollinfo)?" (model default)":""));
|
|
Con_Printf(" phys bodies: %i\n", skelobjects[i].doll->numbodies);
|
|
}
|
|
if (skelobjects[i].entity)
|
|
Con_Printf(" entity: %i (%s)\n", skelobjects[i].entity->entnum, skelobjects[i].world->progs->StringToNative(skelobjects[i].world->progs, skelobjects[i].entity->v->classname));
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
/*models were purged. reset any pointers to them*/
|
|
void skel_reload(void)
|
|
{
|
|
int i;
|
|
for (i = 0; i < countof(skelobjects); i++)
|
|
{
|
|
if (!skelobjects[i].model)
|
|
continue;
|
|
if (skelobjects[i].modelindex && skelobjects[i].world)
|
|
skelobjects[i].model = skelobjects[i].world->Get_CModel(skelobjects[i].world, skelobjects[i].modelindex);
|
|
else
|
|
skelobjects[i].model = NULL;
|
|
}
|
|
}
|
|
|
|
/*destroys all skeletons*/
|
|
void skel_reset(world_t *world)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < countof(skelobjects); i++)
|
|
{
|
|
if (skelobjects[i].world == world)
|
|
{
|
|
#ifdef RAGDOLL
|
|
rag_uninstanciate(&skelobjects[i]);
|
|
#endif
|
|
skelobjects[i].numbones = 0;
|
|
skelobjects[i].inuse = false;
|
|
skelobjects[i].bonematrix = NULL;
|
|
skelobjects[i].world = NULL;
|
|
}
|
|
}
|
|
|
|
while (numskelobjectsused && !skelobjects[numskelobjectsused-1].inuse)
|
|
numskelobjectsused--;
|
|
#ifdef RAGDOLL
|
|
rag_flushdolls(false);
|
|
#endif
|
|
}
|
|
|
|
/*deletes any skeletons marked for deletion*/
|
|
void skel_dodelete(world_t *world)
|
|
{
|
|
int skelidx;
|
|
if (!pendingkill)
|
|
return;
|
|
|
|
pendingkill = false;
|
|
for (skelidx = 0; skelidx < numskelobjectsused; skelidx++)
|
|
{
|
|
if (skelobjects[skelidx].inuse == 2)
|
|
{
|
|
#ifdef RAGDOLL
|
|
rag_uninstanciate(&skelobjects[skelidx]);
|
|
#endif
|
|
skelobjects[skelidx].inuse = 0;
|
|
}
|
|
}
|
|
|
|
while (numskelobjectsused && !skelobjects[numskelobjectsused-1].inuse)
|
|
numskelobjectsused--;
|
|
}
|
|
|
|
static skelobject_t *skel_create(world_t *world, int bonecount)
|
|
{
|
|
unsigned int skelidx;
|
|
//invalid if the bonecount is not set...
|
|
if (bonecount <= 0 || bonecount > MAX_BONES)
|
|
return NULL;
|
|
|
|
for (skelidx = 0; skelidx < numskelobjectsused; skelidx++)
|
|
{
|
|
if (!skelobjects[skelidx].inuse && skelobjects[skelidx].numbones == bonecount && skelobjects[skelidx].world == world)
|
|
{
|
|
skelobjects[skelidx].inuse = 1;
|
|
return &skelobjects[skelidx];
|
|
}
|
|
}
|
|
|
|
for (skelidx = 0; skelidx <= MAX_SKEL_OBJECTS; skelidx++)
|
|
{
|
|
if (!skelobjects[skelidx].inuse &&
|
|
(!skelobjects[skelidx].numbones || skelobjects[skelidx].numbones == bonecount) &&
|
|
(!skelobjects[skelidx].world || skelobjects[skelidx].world == world))
|
|
{
|
|
if (!skelobjects[skelidx].numbones)
|
|
{
|
|
skelobjects[skelidx].numbones = bonecount;
|
|
skelobjects[skelidx].bonematrix = (float*)PR_AddString(world->progs, "", sizeof(float)*12*bonecount, false);
|
|
}
|
|
skelobjects[skelidx].world = world;
|
|
if (numskelobjectsused <= skelidx)
|
|
numskelobjectsused = skelidx + 1;
|
|
skelobjects[skelidx].modelindex = 0;
|
|
skelobjects[skelidx].model = NULL;
|
|
skelobjects[skelidx].inuse = 1;
|
|
return &skelobjects[skelidx];
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
static skelobject_t *skel_get(world_t *world, int skelidx)
|
|
{
|
|
skelidx--;
|
|
if ((unsigned int)skelidx >= numskelobjectsused)
|
|
return NULL;
|
|
if (skelobjects[skelidx].inuse != 1)
|
|
return NULL;
|
|
return &skelobjects[skelidx];
|
|
}
|
|
|
|
void skel_lookup(world_t *world, int skelidx, framestate_t *fte_restrict out)
|
|
{
|
|
skelobject_t *sko = skel_get(world, skelidx);
|
|
if (sko && sko->inuse)
|
|
{
|
|
out->skeltype = sko->type;
|
|
out->bonecount = sko->numbones;
|
|
out->bonestate = sko->bonematrix;
|
|
}
|
|
}
|
|
|
|
|
|
void skel_updateentbounds(world_t *w, wedict_t *ent)
|
|
{/*
|
|
float radius[MAX_BONES];
|
|
float maxr = 0;
|
|
size_t i, numbones;
|
|
skelobject_t *skel = skel_get(w, ent->xv->skeletonindex);
|
|
galiasbone_t *bones;
|
|
if (!skel)
|
|
return;
|
|
bones = Mod_GetBoneInfo(skel->model, &numbones);
|
|
if (!skel || numbones != skel->numbones)
|
|
return;
|
|
if (skel->type == SKEL_RELATIVE)
|
|
{
|
|
for (i = 0; i < skel->numbones; i++)
|
|
{
|
|
radius[i] = skel->bonematrix[i*12+3]*skel->bonematrix[i*12+3]+skel->bonematrix[i*12+7]*skel->bonematrix[i*12+7]+skel->bonematrix[i*12+11]*skel->bonematrix[i*12+11];
|
|
if (bones[i].parent >= 0)
|
|
radius[i] += radius[bones[i].parent];
|
|
if (maxr < radius[i] + bones[i].radius)
|
|
maxr = radius[i] + bones[i].radius;
|
|
}
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (ent->v->absmin[i] > env->v->origin-maxr)
|
|
ent->v->absmin[i] = env->v->origin-maxr;
|
|
if (ent->v->absmax[i] < env->v->origin+maxr)
|
|
ent->v->absmax[i] = env->v->origin+maxr;
|
|
}
|
|
}*/
|
|
}
|
|
|
|
void QCBUILTIN PF_skel_mmap(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *world = prinst->parms->user;
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
skelobject_t *sko = skel_get(world, skelidx);
|
|
if (!sko || sko->world != world)
|
|
G_INT(OFS_RETURN) = 0;
|
|
else
|
|
G_INT(OFS_RETURN) = (char*)sko->bonematrix - prinst->stringtable;
|
|
}
|
|
|
|
#ifdef RAGDOLL
|
|
//may not poke the skeletal object bone data.
|
|
static void rag_uninstanciate(skelobject_t *sko)
|
|
{
|
|
int i;
|
|
if (!sko->doll)
|
|
return;
|
|
|
|
if (!sko->world || !sko->world->rbe)
|
|
{
|
|
sko->numbodies = sko->numjoints = 0;
|
|
Con_Printf(CON_ERROR "ERROR: Uninstanciating ragdoll from invalid world\n");
|
|
}
|
|
|
|
for (i = 0; i < sko->numbodies; i++)
|
|
{
|
|
sko->world->rbe->RagDestroyBody(sko->world, &sko->body[i].odebody);
|
|
}
|
|
BZ_Free(sko->body);
|
|
sko->body = NULL;
|
|
sko->numbodies = 0;
|
|
|
|
for (i = 0; i < sko->numjoints; i++)
|
|
{
|
|
sko->world->rbe->RagDestroyJoint(sko->world, &sko->joint[i]);
|
|
}
|
|
BZ_Free(sko->joint);
|
|
sko->joint = NULL;
|
|
sko->numjoints = 0;
|
|
|
|
sko->doll->uses--;
|
|
sko->doll = NULL;
|
|
}
|
|
static void rag_genbodymatrix(skelobject_t *sko, rbebodyinfo_t *dollbody, float *emat, float *result)
|
|
{
|
|
float tmp[12];
|
|
float *bmat;
|
|
int bone = dollbody->bone;
|
|
bmat = sko->bonematrix + bone*12;
|
|
|
|
if (dollbody->isoffset)
|
|
{
|
|
R_ConcatTransforms((void*)dollbody->relmatrix, (void*)bmat, (void*)tmp);
|
|
bmat = tmp;
|
|
}
|
|
|
|
R_ConcatTransforms((void*)emat, (void*)bmat, (void*)result);
|
|
|
|
if (dollbody->orient)
|
|
{
|
|
float peer[12];
|
|
bone = dollbody->orientpeer;
|
|
bmat = sko->bonematrix + bone*12;
|
|
|
|
R_ConcatTransforms((void*)emat, (void*)bmat, (void*)peer);
|
|
}
|
|
|
|
//FIXME: handle biasing it to point away from the parent bone towards an orientation bone
|
|
}
|
|
static qboolean rag_animate(skelobject_t *sko, doll_t *doll, float *emat)
|
|
{
|
|
//drive the various animated bodies to their updated positions
|
|
int i;
|
|
for (i = 0; i < sko->numbodies; i++)
|
|
{
|
|
if (!sko->body[i].animstrength)
|
|
continue;
|
|
rag_genbodymatrix(sko, &doll->body[i], emat, sko->body[i].animmatrix);
|
|
}
|
|
return true;
|
|
}
|
|
static qboolean rag_instanciate(skelobject_t *sko, doll_t *doll, float *emat, wedict_t *ent)
|
|
{
|
|
int i;
|
|
float *bmat;
|
|
float bodymat[12], worldmat[12];
|
|
vec3_t aaa2[3];
|
|
int numbones;
|
|
galiasbone_t *bones = Mod_GetBoneInfo(sko->model, &numbones);
|
|
int bone;
|
|
rbebody_t *body1, *body2;
|
|
rbejointinfo_t *j;
|
|
sko->numbodies = doll->numbodies;
|
|
sko->body = BZ_Malloc(sizeof(*sko->body) * sko->numbodies);
|
|
sko->doll = doll;
|
|
doll->uses++;
|
|
sko->numanimated = 0;
|
|
for (i = 0; i < sko->numbodies; i++)
|
|
{
|
|
memset(&sko->body[i], 0, sizeof(sko->body[i]));
|
|
|
|
sko->body[i].animstrength = doll->body[i].animate;
|
|
if (sko->body[i].animstrength)
|
|
sko->numanimated++;
|
|
|
|
//spawn the body in the base pose, so we can add joints etc (also ignoring the entity matrix, we'll fix all that up later).
|
|
if (1)
|
|
Matrix3x4_Invert_Simple(bones[doll->body[i].bone].inverse, bodymat);
|
|
else
|
|
rag_genbodymatrix(sko, &doll->body[i], emat, bodymat);
|
|
if (!sko->world->rbe->RagCreateBody(sko->world, &sko->body[i].odebody, &doll->body[i], bodymat, ent))
|
|
return false;
|
|
}
|
|
sko->numjoints = doll->numjoints;
|
|
sko->joint = BZ_Malloc(sizeof(*sko->joint) * sko->numjoints);
|
|
memset(sko->joint, 0, sizeof(*sko->joint) * sko->numjoints);
|
|
for(i = 0; i < sko->numjoints; i++)
|
|
{
|
|
j = &doll->joint[i];
|
|
body1 = j->body1>=0?&sko->body[j->body1].odebody:NULL;
|
|
body2 = j->body2>=0?&sko->body[j->body2].odebody:NULL;
|
|
|
|
bone = j->bonepivot;
|
|
bmat = sko->bonematrix + bone*12;
|
|
|
|
if (1)
|
|
{
|
|
Matrix3x4_Invert_Simple(bones[j->bonepivot].inverse, worldmat);
|
|
}
|
|
else
|
|
{
|
|
memcpy(bodymat, bmat, sizeof(bodymat));
|
|
bodymat[3] += j->offset[0];
|
|
bodymat[3+4] += j->offset[1];
|
|
bodymat[3+8] += j->offset[2];
|
|
R_ConcatTransforms((void*)emat, (void*)bodymat, (void*)worldmat);
|
|
}
|
|
aaa2[0][0] = worldmat[3];
|
|
aaa2[0][1] = worldmat[3+4];
|
|
aaa2[0][2] = worldmat[3+8];
|
|
VectorNormalize2(j->axis, aaa2[1]);
|
|
VectorNormalize2(j->axis2, aaa2[2]);
|
|
|
|
sko->world->rbe->RagCreateJoint(sko->world, &sko->joint[i], j, body1, body2, aaa2);
|
|
|
|
sko->world->rbe->RagEnableJoint(&sko->joint[i], j->startenabled);
|
|
}
|
|
|
|
//now the joints have all their various properties, move the bones to their real positions.
|
|
//this might result in the body flying across the room...
|
|
for (i = 0; i < sko->numbodies; i++)
|
|
{
|
|
rag_genbodymatrix(sko, &doll->body[i], emat, bodymat);
|
|
sko->world->rbe->RagMatrixToBody(&sko->body[i].odebody, bodymat);
|
|
}
|
|
|
|
sko->doll->numdefaultanimated = sko->numanimated;
|
|
return true;
|
|
}
|
|
|
|
void CLQ1_AddOrientedCube(shader_t *shader, vec3_t mins, vec3_t maxs, float *matrix, float r, float g, float b, float a);
|
|
void CLQ1_AddOrientedCylinder(shader_t *shader, float radius, float height, qboolean capsule, float *matrix, float r, float g, float b, float a);
|
|
void CLQ1_DrawLine(shader_t *shader, vec3_t v1, vec3_t v2, float r, float g, float b, float a);
|
|
static void rag_derive(skelobject_t *sko, skelobject_t *asko, float *emat)
|
|
{
|
|
doll_t *doll = sko->doll;
|
|
float *bmat = sko->bonematrix;
|
|
float *amat = asko?asko->bonematrix:NULL;
|
|
int numbones;
|
|
galiasbone_t *bones = Mod_GetBoneInfo(sko->model, &numbones);
|
|
int i;
|
|
float invemat[12];
|
|
float bodymat[12], rel[12];
|
|
|
|
Matrix3x4_Invert(emat, invemat);
|
|
|
|
#ifndef SERVERONLY
|
|
if (doll->drawn)
|
|
{
|
|
float rad;
|
|
vec3_t mins, maxs;
|
|
shader_t *debugshader = NULL;
|
|
shader_t *lineshader = NULL;
|
|
vec3_t start, end;
|
|
for (i = 0; i < sko->numbodies; i++)
|
|
{
|
|
if (!doll->body[i].draw)
|
|
continue;
|
|
|
|
if (!debugshader)
|
|
debugshader = R_RegisterShader("boneshader", SUF_NONE,
|
|
"{\n"
|
|
"polygonoffset\n"
|
|
"{\n"
|
|
"map $whiteimage\n"
|
|
"blendfunc add\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"}\n"
|
|
"}\n");
|
|
|
|
sko->world->rbe->RagMatrixFromBody(sko->world, &sko->body[i].odebody, bodymat);
|
|
|
|
switch(doll->body[i].geomshape)
|
|
{
|
|
default:
|
|
case GEOMTYPE_BOX:
|
|
VectorScale(doll->body[i].dimensions, -0.5, mins);
|
|
VectorScale(doll->body[i].dimensions, 0.5, maxs);
|
|
CLQ1_AddOrientedCube(debugshader, mins, maxs, bodymat, 0.2, 0.2, 0.2, 1);
|
|
break;
|
|
case GEOMTYPE_CYLINDER:
|
|
rad = (doll->body[i].dimensions[0] + doll->body[i].dimensions[1])*0.5;
|
|
CLQ1_AddOrientedCylinder(debugshader, rad, doll->body[i].dimensions[2], false, bodymat, 0.2, 0.2, 0.2, 1);
|
|
break;
|
|
case GEOMTYPE_CAPSULE:
|
|
rad = (doll->body[i].dimensions[0] + doll->body[i].dimensions[1])*0.5;
|
|
CLQ1_AddOrientedCylinder(debugshader, rad, doll->body[i].dimensions[2], true, bodymat, 0.2, 0.2, 0.2, 1);
|
|
break;
|
|
case GEOMTYPE_SPHERE:
|
|
rad = (doll->body[i].dimensions[0] + doll->body[i].dimensions[1] + doll->body[i].dimensions[2])/3;
|
|
CLQ1_AddOrientedCylinder(debugshader, rad, rad, true, bodymat, 0.2, 0.2, 0.2, 1);
|
|
break;
|
|
}
|
|
}
|
|
mins[0] = mins[1] = mins[2] = -1;
|
|
maxs[0] = maxs[1] = maxs[2] = 1;
|
|
for (i = 0; i < doll->numjoints; i++)
|
|
{
|
|
if (!doll->joint[i].draw)
|
|
continue;
|
|
sko->world->rbe->RagMatrixFromJoint(&sko->joint[i], &doll->joint[i], bodymat);
|
|
// CLQ1_AddOrientedCube(debugshader, mins, maxs, bodymat, 0, 0.2, 0, 1);
|
|
|
|
if (!lineshader)
|
|
lineshader = R_RegisterShader("lineshader", SUF_NONE,
|
|
"{\n"
|
|
"polygonoffset\n"
|
|
"{\n"
|
|
"map $whiteimage\n"
|
|
"blendfunc add\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"}\n"
|
|
"}\n");
|
|
start[0] = bodymat[3];
|
|
start[1] = bodymat[7];
|
|
start[2] = bodymat[11];
|
|
end[0] = bodymat[3] + bodymat[8]*4;
|
|
end[1] = bodymat[7] + bodymat[9]*4;
|
|
end[2] = bodymat[11] + bodymat[10]*4;
|
|
CLQ1_DrawLine(lineshader, start, end, 0, 1, 1, 1);
|
|
start[0] = bodymat[3] + bodymat[4]*-2;
|
|
start[1] = bodymat[7] + bodymat[5]*-2;
|
|
start[2] = bodymat[11] + bodymat[6]*-2;
|
|
end[0] = bodymat[3] + bodymat[4]*2;
|
|
end[1] = bodymat[7] + bodymat[5]*2;
|
|
end[2] = bodymat[11] + bodymat[6]*2;
|
|
CLQ1_DrawLine(lineshader, start, end, 1, 1, 0, 1);
|
|
}
|
|
}
|
|
#endif
|
|
for (i = 0; i < doll->numbones; i++)
|
|
{
|
|
if (doll->bone[i].bodyidx >= 0)
|
|
{
|
|
//bones with a body are given an absolute pose matching that body.
|
|
sko->world->rbe->RagMatrixFromBody(sko->world, &sko->body[doll->bone[i].bodyidx].odebody, bodymat);
|
|
if (doll->body[doll->bone[i].bodyidx].isoffset)
|
|
{
|
|
float tmp[12];
|
|
R_ConcatTransforms((void*)doll->body[doll->bone[i].bodyidx].inverserelmatrix, (void*)bodymat, (void*)tmp);
|
|
R_ConcatTransforms((void*)invemat, (void*)tmp, (void*)((float*)bmat+i*12));
|
|
}
|
|
else
|
|
//that body matrix is in world space, so transform to model space for our result
|
|
R_ConcatTransforms((void*)invemat, (void*)bodymat, (void*)((float*)bmat+i*12));
|
|
}
|
|
else if (amat) //FIXME: don't do this when the bone has an unanimated child body.
|
|
{
|
|
//this bone has no joint object, use the anim sko's relative pose info instead
|
|
if (bones[i].parent >= 0)
|
|
R_ConcatTransforms((void*)(bmat + bones[i].parent*12), (void*)((float*)amat+i*12), (void*)((float*)bmat+i*12));
|
|
else
|
|
memcpy((void*)((float*)bmat+i*12), (void*)((float*)amat+i*12), sizeof(float)*12);
|
|
}
|
|
else
|
|
{
|
|
//copy from the base pose
|
|
Matrix3x4_Invert_Simple(bones[i].inverse, bodymat);
|
|
//that's the absolute pose...
|
|
if (bones[i].parent >= 0)
|
|
{
|
|
R_ConcatTransforms((void*)(bones[bones[i].parent].inverse), (void*)bodymat, (void*)rel);
|
|
R_ConcatTransforms((void*)(bmat + bones[i].parent*12), (void*)rel, (void*)((float*)bmat+i*12));
|
|
}
|
|
else
|
|
{
|
|
//its all absolute when its the root.
|
|
memcpy((void*)((float*)bmat+i*12), bodymat, sizeof(float)*12);
|
|
}
|
|
}
|
|
}
|
|
|
|
//if it wasn't before, it definitely is now.
|
|
sko->type = SKEL_ABSOLUTE;
|
|
}
|
|
|
|
//called each physics frame to update the body velocities for animation
|
|
void rag_doallanimations(world_t *world)
|
|
{
|
|
int i, j;
|
|
doll_t *doll;
|
|
skelobject_t *sko;
|
|
for (i = 0; i < numskelobjectsused; i++)
|
|
{
|
|
sko = &skelobjects[i];
|
|
if (sko->world != world)
|
|
continue;
|
|
doll = sko->doll;
|
|
if (!doll || !sko->numanimated)
|
|
continue;
|
|
|
|
for (j = 0; j < sko->numbodies; j++)
|
|
{
|
|
if (!sko->body[j].animstrength)
|
|
continue;
|
|
sko->world->rbe->RagMatrixToBody(&sko->body[j].odebody, sko->body[j].animmatrix);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
void rag_removedeltaent(lerpents_t *le)
|
|
{
|
|
extern world_t csqc_world;
|
|
int skelidx = le->skeletalobject;
|
|
skelobject_t *skelobj;
|
|
|
|
if (!skelidx)
|
|
return;
|
|
le->skeletalobject = 0;
|
|
|
|
skelobj = skel_get(&csqc_world, skelidx);
|
|
if (skelobj)
|
|
{
|
|
skelobj->inuse = 2; //2 means don't reuse yet.
|
|
skelobj->modelindex = 0;
|
|
skelobj->model = NULL;
|
|
pendingkill = true;
|
|
}
|
|
}
|
|
|
|
//we received some pos+quat data from the network
|
|
//store it into some skeletal object associated with the entity for the renderer to use as needed
|
|
void rag_lerpdeltaent(lerpents_t *le, unsigned int bonecount, short *newstate, float frac, short *oldstate)
|
|
{
|
|
extern world_t csqc_world;
|
|
int i;
|
|
float sc;
|
|
vec3_t pos;
|
|
vec4_t quat, quat1, quat2;
|
|
vec3_t scale = {1,1,1};
|
|
skelobject_t *sko;
|
|
if (le->skeletalobject)
|
|
{
|
|
sko = skel_get(&csqc_world, le->skeletalobject);
|
|
if (sko->numbones != bonecount)
|
|
{ //unusable, discard it and create a new one.
|
|
sko->inuse = 2; //2 means don't reuse yet.
|
|
sko->modelindex = 0;
|
|
sko->model = NULL;
|
|
pendingkill = true;
|
|
sko = NULL;
|
|
}
|
|
}
|
|
else
|
|
sko = NULL;
|
|
|
|
if (!sko || sko->inuse != 1)
|
|
{
|
|
sko = skel_create(&csqc_world, bonecount);
|
|
if (!sko)
|
|
return; //couldn't get one, ran out of memory or something?
|
|
sko->modelindex = 0;
|
|
sko->model = NULL;
|
|
sko->type = SKEL_RELATIVE;
|
|
le->skeletalobject = (sko - skelobjects) + 1;
|
|
}
|
|
|
|
if (!newstate)
|
|
{ //shouldn't happen
|
|
Con_Printf("invalid networked bone state\n");
|
|
rag_removedeltaent(le);
|
|
return;
|
|
}
|
|
if (frac == 1 || !oldstate)
|
|
{
|
|
for (i = 0; i < bonecount; i++, newstate += 7)
|
|
{
|
|
sc = (newstate[6] > 0)?-1.0/32767:1.0/32767;
|
|
VectorScale(newstate, 1.0/64, pos);
|
|
Vector4Scale(newstate+3, sc, quat);
|
|
GenMatrixPosQuat4Scale(pos, quat, scale, sko->bonematrix+i*12);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < bonecount; i++, oldstate += 7, newstate += 7)
|
|
{ //this is annoying because of the quat sign
|
|
sc = 1.0/64 * (1-frac);
|
|
VectorScale(oldstate, sc, pos);
|
|
sc = (oldstate[6] > 0)?-1.0/32767:1.0/32767;
|
|
Vector4Scale(oldstate+3, sc, quat1);
|
|
|
|
sc = 1.0/64 * frac;
|
|
VectorMA(pos, sc, newstate, pos);
|
|
sc = (newstate[6] > 0)?-1.0/32767:1.0/32767;
|
|
Vector4Scale(newstate+3, sc, quat2);
|
|
|
|
QuaternionSlerp(quat1, quat2, frac, quat);
|
|
|
|
GenMatrixPosQuat4Scale(pos, quat, scale, sko->bonematrix+i*12);
|
|
}
|
|
}
|
|
}
|
|
|
|
void rag_updatedeltaent(world_t *w, entity_t *ent, lerpents_t *le)
|
|
{
|
|
model_t *mod = ent->model;
|
|
skelobject_t *sko;
|
|
float emat[12];
|
|
skelobject_t skorel = {0};
|
|
float relmat[MAX_BONES*12];
|
|
skorel.bonematrix = relmat;
|
|
skorel.type = SKEL_RELATIVE;
|
|
|
|
if (mod->dollinfo)
|
|
{
|
|
if (!w->rbe)
|
|
return;
|
|
|
|
if (!le->skeletalobject)
|
|
{
|
|
sko = skel_create(w, Mod_GetNumBones(mod, false));
|
|
if (!sko)
|
|
return; //couldn't get one, ran out of memory or something?
|
|
sko->modelindex = 0;
|
|
sko->model = mod;
|
|
sko->type = SKEL_RELATIVE;
|
|
le->skeletalobject = (sko - skelobjects) + 1;
|
|
}
|
|
else
|
|
{
|
|
sko = skel_get(w, le->skeletalobject);
|
|
if (!sko)
|
|
{
|
|
le->skeletalobject = 0;
|
|
return; //couldn't get one, ran out of memory or something?
|
|
}
|
|
}
|
|
|
|
skorel.numbones = sko->numbones;
|
|
|
|
//FIXME: provide some way for the animation to auto-trigger ragdoll (so framegroups can work automagically)
|
|
if ((ent->framestate.g[FS_REG].frame[0] & 0x8000) || (ent->framestate.g[FS_REG].frame[1] & 0x8000))
|
|
sko->numanimated = 0;
|
|
else if (sko->doll)
|
|
sko->numanimated = sko->doll->numdefaultanimated;
|
|
Mod_GetBoneRelations(mod, 0, skorel.numbones, &ent->framestate, skorel.bonematrix);
|
|
skorel.modelindex = sko->modelindex;
|
|
skorel.model = sko->model;
|
|
if (sko->numanimated || sko->doll != mod->dollinfo)
|
|
{
|
|
// sko->type = SKEL_ABSOLUTE;
|
|
// Alias_ForceConvertBoneData(skorel.type, skorel.bonematrix, skorel.numbones, bones, sko->type, sko->bonematrix, sko->numbones);
|
|
skel_copy_toabs(sko, &skorel, 0, sko->numbones);
|
|
}
|
|
|
|
bonemat_fromaxisorg(emat, ent->axis, ent->origin);
|
|
|
|
if (sko->doll != mod->dollinfo)
|
|
{
|
|
rag_uninstanciate(sko);
|
|
rag_instanciate(sko, mod->dollinfo, emat, NULL);
|
|
}
|
|
if (sko->numanimated)
|
|
rag_animate(sko, sko->doll, emat);
|
|
|
|
rag_derive(sko, sko->numanimated?&skorel:NULL, emat);
|
|
|
|
ent->framestate.bonestate = sko->bonematrix;
|
|
ent->framestate.bonecount = sko->numbones;
|
|
ent->framestate.skeltype = sko->type;
|
|
}
|
|
else if (le->skeletalobject)
|
|
{
|
|
sko = skel_get(w, le->skeletalobject);
|
|
if (!sko)
|
|
{
|
|
le->skeletalobject = 0;
|
|
return; //couldn't get one, ran out of memory or something?
|
|
}
|
|
|
|
ent->framestate.bonestate = sko->bonematrix;
|
|
ent->framestate.bonecount = sko->numbones;
|
|
ent->framestate.skeltype = sko->type;
|
|
}
|
|
}
|
|
#endif
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef SKELETALOBJECTS
|
|
//update a skeletal object to track its ragdoll/apply a ragdoll to a skeletal object.
|
|
void QCBUILTIN PF_skel_ragedit(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
//do we want to be able to generate a ragdoll object with this function too?
|
|
#ifdef RAGDOLL
|
|
world_t *w = prinst->parms->user;
|
|
wedict_t *wed = (wedict_t*)G_EDICT(prinst, OFS_PARM0);
|
|
const char *ragname = PR_GetStringOfs(prinst, OFS_PARM1);
|
|
int parentskel = G_FLOAT(OFS_PARM2);
|
|
int skelidx;
|
|
skelobject_t *sko, *psko;
|
|
doll_t *doll;
|
|
float emat[12];
|
|
|
|
pvec3_t d[3], a;
|
|
//fixme: respond to renderflags&USEAXIS? scale?
|
|
a[0] = wed->v->angles[0] * r_meshpitch.value; /*mod_alias bug*/
|
|
a[1] = wed->v->angles[1];
|
|
a[2] = wed->v->angles[2];
|
|
AngleVectors(a, d[0], d[1], d[2]);
|
|
bonemat_fromqcvectors(emat, d[0], d[1], d[2], wed->v->origin);
|
|
skelidx = wed->xv->skeletonindex;
|
|
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
|
|
//the parent skeletal object must be relative, if specified.
|
|
psko = skel_get(w, parentskel);
|
|
if (psko && psko->type != SKEL_RELATIVE)
|
|
return;
|
|
|
|
sko = skel_get(w, skelidx);
|
|
if (!sko)
|
|
{
|
|
Con_DPrintf("PF_skel_ragedit: invalid skeletal object\n");
|
|
return;
|
|
}
|
|
|
|
if (!sko->world->rbe)
|
|
{
|
|
Con_DPrintf("PF_skel_ragedit: rigid body system not enabled\n");
|
|
return;
|
|
}
|
|
|
|
if (sko->doll) //use the current doll
|
|
doll = sko->doll;
|
|
else if (sko->model) //
|
|
doll = sko->model->dollinfo;
|
|
else
|
|
doll = NULL;
|
|
|
|
if (*ragname)
|
|
{
|
|
char *cmd;
|
|
|
|
ragname = Cmd_TokenizeString(ragname, false, false);
|
|
cmd = Cmd_Argv(0);
|
|
if (!stricmp(cmd, "enablejoint"))
|
|
{
|
|
int idx;
|
|
int enable = atoi(Cmd_Argv(2));
|
|
if (!sko->doll)
|
|
{
|
|
skel_copy_toabs(sko, psko?psko:sko, 0, sko->numbones);
|
|
if (!doll || !rag_instanciate(sko, doll, emat, wed))
|
|
{
|
|
Con_Printf("enablejoint: doll not instanciated yet\n");
|
|
return;
|
|
}
|
|
}
|
|
idx = rag_finddolljoint(sko->doll, Cmd_Argv(1));
|
|
|
|
if (idx >= 0)
|
|
{
|
|
sko->world->rbe->RagEnableJoint(&sko->joint[idx], enable);
|
|
G_FLOAT(OFS_RETURN) = 1;
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("enablejoint: %s is not defined as a ragdoll joint\n", Cmd_Argv(1));
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
}
|
|
return;
|
|
}
|
|
else if (!stricmp(cmd, "animatebody"))
|
|
{
|
|
int body;
|
|
float strength = atof(Cmd_Argv(2));
|
|
if (!sko->doll)
|
|
{
|
|
skel_copy_toabs(sko, psko?psko:sko, 0, sko->numbones);
|
|
if (!doll || !rag_instanciate(sko, doll, emat, wed))
|
|
{
|
|
Con_Printf("animatebody: doll not instanciated yet\n");
|
|
return;
|
|
}
|
|
}
|
|
body = rag_finddollbody(sko->doll, Cmd_Argv(1));
|
|
if (body >= 0)
|
|
{
|
|
if (sko->body[body].animstrength)
|
|
sko->numanimated--;
|
|
sko->body[body].animstrength = strength;
|
|
if (sko->body[body].animstrength)
|
|
sko->numanimated++;
|
|
}
|
|
else
|
|
Con_Printf("animatebody: %s is not defined as a ragdoll body\n", Cmd_Argv(1));
|
|
G_FLOAT(OFS_RETURN) = sko->numanimated;
|
|
return;
|
|
}
|
|
else if (!stricmp(cmd, "animate"))
|
|
{
|
|
float strength = atof(Cmd_Argv(1));
|
|
int i;
|
|
if (!sko->doll)
|
|
{
|
|
skel_copy_toabs(sko, psko?psko:sko, 0, sko->numbones);
|
|
if (!doll || !rag_instanciate(sko, doll, emat, wed))
|
|
{
|
|
Con_Printf("animate: doll not instanciated yet\n");
|
|
return;
|
|
}
|
|
}
|
|
sko->numanimated = 0;
|
|
|
|
for (i = 0; i < sko->numbodies; i++)
|
|
{
|
|
sko->body[i].animstrength = sko->doll->body[i].animate * strength;
|
|
if (sko->body[i].animstrength)
|
|
sko->numanimated++;
|
|
}
|
|
|
|
if (sko->numanimated)
|
|
{
|
|
//make sure the animation target is valid.
|
|
skel_copy_toabs(sko, psko?psko:sko, 0, sko->numbones);
|
|
rag_animate(sko, sko->doll, emat);
|
|
}
|
|
G_FLOAT(OFS_RETURN) = 1;
|
|
return;
|
|
}
|
|
else if (!stricmp(cmd, "doll"))
|
|
doll = sko->model?rag_loaddoll(sko->model, Cmd_Argv(1), sko->numbones):NULL;
|
|
else if (!stricmp(cmd, "dollstring"))
|
|
doll = sko->model?rag_createdollfromstring(sko->model, "", sko->numbones, ragname):NULL;
|
|
else if (!stricmp(cmd, "cleardoll"))
|
|
doll = NULL;
|
|
else
|
|
{
|
|
Con_Printf("PF_skel_ragedit: Unsupported command.\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (sko->doll != doll)
|
|
{
|
|
rag_uninstanciate(sko);
|
|
if (!doll)
|
|
{
|
|
G_FLOAT(OFS_RETURN) = 1; //technically success.
|
|
return;
|
|
}
|
|
skel_copy_toabs(sko, psko?psko:sko, 0, sko->numbones);
|
|
if (!rag_instanciate(sko, doll, emat, wed))
|
|
{
|
|
rag_uninstanciate(sko);
|
|
Con_DPrintf("PF_skel_ragedit: unable to instanciate objects\n");
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
return;
|
|
}
|
|
if (sko->numanimated)
|
|
rag_animate(sko, doll, emat);
|
|
}
|
|
else if (!doll)
|
|
{
|
|
G_FLOAT(OFS_RETURN) = !!*ragname; //technically success.
|
|
return;
|
|
}
|
|
else if (sko->numanimated)
|
|
{
|
|
skel_copy_toabs(sko, psko?psko:sko, 0, sko->numbones);
|
|
rag_animate(sko, doll, emat);
|
|
}
|
|
|
|
if (psko == sko)
|
|
{
|
|
Con_Printf("PF_skel_ragedit: cannot use the same skeleton for animation source\n");
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
return;
|
|
}
|
|
rag_derive(sko, psko, emat);
|
|
G_FLOAT(OFS_RETURN) = 1;
|
|
#endif
|
|
}
|
|
|
|
//float(float modelindex) skel_create (FTE_CSQC_SKELETONOBJECTS)
|
|
void QCBUILTIN PF_skel_create (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
|
|
int numbones;
|
|
skelobject_t *skelobj;
|
|
model_t *model;
|
|
int midx;
|
|
int type;
|
|
|
|
midx = G_FLOAT(OFS_PARM0);
|
|
type = (prinst->callargc > 1)?G_FLOAT(OFS_PARM1):SKEL_RELATIVE;
|
|
|
|
//default to failure
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
|
|
model = w->Get_CModel(w, midx);
|
|
if (!model)
|
|
return; //no model set, can't get a skeleton
|
|
|
|
numbones = Mod_GetNumBones(model, type != SKEL_RELATIVE);
|
|
if (!numbones)
|
|
{
|
|
// isabs = true;
|
|
// numbones = Mod_GetNumBones(model, isabs);
|
|
// if (!numbones)
|
|
return; //this isn't a skeletal model.
|
|
}
|
|
|
|
skelobj = skel_create(w, numbones);
|
|
if (!skelobj)
|
|
return; //couldn't get one, ran out of memory or something?
|
|
|
|
skelobj->modelindex = midx;
|
|
skelobj->model = model;
|
|
skelobj->type = type;
|
|
|
|
/*
|
|
for (i = 0; i < numbones; i++)
|
|
{
|
|
galiasbone_t *bones = Mod_GetBoneInfo(skelobj->model);
|
|
Matrix3x4_Invert_Simple(bones[i].inverse, skelobj->bonematrix + i*12);
|
|
}
|
|
skelobj->type = SKOT_ABSOLUTE;
|
|
*/
|
|
|
|
G_FLOAT(OFS_RETURN) = (skelobj - skelobjects) + 1;
|
|
}
|
|
|
|
//float(float skel, entity ent, float modelindex, float retainfrac, float firstbone, float lastbone) skel_build (FTE_CSQC_SKELETONOBJECTS)
|
|
void QCBUILTIN PF_skel_build(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
wedict_t *ent = (wedict_t*)G_EDICT(prinst, OFS_PARM1);
|
|
int midx = G_FLOAT(OFS_PARM2);
|
|
float retainfrac = G_FLOAT(OFS_PARM3);
|
|
int firstbone = G_FLOAT(OFS_PARM4)-1;
|
|
int lastbone = G_FLOAT(OFS_PARM5)-1;
|
|
float addition = (prinst->callargc>6)?G_FLOAT(OFS_PARM6):1-retainfrac;
|
|
|
|
int i, j;
|
|
int numbones;
|
|
framestate_t fstate;
|
|
skelobject_t *skelobj;
|
|
model_t *model;
|
|
|
|
//default to failure
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
|
|
model = w->Get_CModel(w, midx);
|
|
if (!model)
|
|
return; //invalid model, can't get a skeleton
|
|
|
|
w->Get_FrameState(w, ent, &fstate);
|
|
|
|
//heh... don't copy.
|
|
fstate.bonecount = 0;
|
|
fstate.bonestate = NULL;
|
|
|
|
numbones = Mod_GetNumBones(model, false);
|
|
if (!numbones)
|
|
{
|
|
return; //this isn't a skeletal model.
|
|
}
|
|
|
|
if (!skelidx)
|
|
skelobj = skel_create(w, numbones);
|
|
else
|
|
skelobj = skel_get(w, skelidx);
|
|
if (!skelobj)
|
|
return; //couldn't get one, ran out of memory or something?
|
|
|
|
if (lastbone < 0)
|
|
lastbone = numbones;
|
|
if (lastbone > numbones)
|
|
lastbone = numbones;
|
|
if (firstbone < 0)
|
|
firstbone = 0;
|
|
if (lastbone < firstbone)
|
|
lastbone = firstbone;
|
|
|
|
if (skelobj->type != SKEL_RELATIVE)
|
|
{
|
|
if (firstbone > 0 || lastbone < skelobj->numbones || retainfrac)
|
|
{
|
|
Con_Printf("skel_build on non-relative skeleton\n");
|
|
return;
|
|
}
|
|
skelobj->type = SKEL_RELATIVE; //entire model will get replaced, convert it.
|
|
}
|
|
|
|
if (retainfrac == 0)
|
|
{
|
|
if (addition == 1) /*replace everything*/
|
|
Mod_GetBoneRelations(model, firstbone, lastbone, &fstate, skelobj->bonematrix);
|
|
else if (addition == 0) /*wipe it*/
|
|
memset(skelobj->bonematrix + firstbone*12, 0, sizeof(float)*12*(lastbone-firstbone));
|
|
else
|
|
{
|
|
//scale new
|
|
float relationsbuf[MAX_BONES*12];
|
|
Mod_GetBoneRelations(model, firstbone, lastbone, &fstate, relationsbuf);
|
|
for (i = firstbone; i < lastbone; i++)
|
|
{
|
|
for (j = 0; j < 12; j++)
|
|
skelobj->bonematrix[i*12+j] = addition*relationsbuf[i*12+j];
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (retainfrac != 1)
|
|
{
|
|
//rescale the existing bones
|
|
for (i = firstbone; i < lastbone; i++)
|
|
{
|
|
for (j = 0; j < 12; j++)
|
|
skelobj->bonematrix[i*12+j] *= retainfrac;
|
|
}
|
|
}
|
|
if (addition == 1)
|
|
{
|
|
//just add
|
|
float relationsbuf[MAX_BONES*12];
|
|
Mod_GetBoneRelations(model, firstbone, lastbone, &fstate, relationsbuf);
|
|
for (i = firstbone; i < lastbone; i++)
|
|
{
|
|
for (j = 0; j < 12; j++)
|
|
skelobj->bonematrix[i*12+j] += relationsbuf[i*12+j];
|
|
}
|
|
}
|
|
else if (addition)
|
|
{
|
|
//add+scale
|
|
float relationsbuf[MAX_BONES*12];
|
|
Mod_GetBoneRelations(model, firstbone, lastbone, &fstate, relationsbuf);
|
|
for (i = firstbone; i < lastbone; i++)
|
|
{
|
|
for (j = 0; j < 12; j++)
|
|
skelobj->bonematrix[i*12+j] += addition*relationsbuf[i*12+j];
|
|
}
|
|
}
|
|
}
|
|
|
|
G_FLOAT(OFS_RETURN) = (skelobj - skelobjects) + 1;
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
int sourcemodelindex;
|
|
int sourceskel;
|
|
int firstbone;
|
|
int lastbone;
|
|
float prescale; //0 destroys existing data, 1 retains it.
|
|
float scale[4];
|
|
int animation[4];
|
|
float animationtime[4];
|
|
|
|
//halflife models
|
|
float subblend[2];
|
|
float controllers[5];
|
|
} skelblend_t;
|
|
//float(float skel, int numblends, skelblend_t *blenddata, int structsize) skel_build_ptr
|
|
void QCBUILTIN PF_skel_build_ptr(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
int numblends = G_INT(OFS_PARM1);
|
|
int blends_qcptr = G_INT(OFS_PARM2);
|
|
int structsize = G_INT(OFS_PARM3);
|
|
|
|
skelblend_t *fte_restrict blends = (skelblend_t*)(prinst->stringtable+blends_qcptr);
|
|
int i, j;
|
|
framestate_t fstate;
|
|
skelobject_t *skelobj;
|
|
|
|
float relationsbuf[MAX_BONES*12];
|
|
float scale;
|
|
int numbones, firstbone, lastbone;
|
|
model_t *model;
|
|
qboolean noadd;
|
|
|
|
//default to failure
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
|
|
memset(&fstate, 0, sizeof(fstate));
|
|
|
|
skelobj = skel_get(w, skelidx);
|
|
if (!skelobj)
|
|
return; //couldn't get one, ran out of memory or something?
|
|
|
|
if (structsize < sizeof(skelblend_t))
|
|
return; //enforce a minimum size...
|
|
|
|
for(; numblends --> 0; blends = (skelblend_t*)((char*)blends + structsize))
|
|
{
|
|
noadd = blends->scale[0] == 0 && blends->scale[1] == 0 && blends->scale[2] == 0 && blends->scale[3] == 0;
|
|
if (blends->prescale == 1 && noadd)
|
|
continue; //does nothing to the model, skip it before wasting too much time.
|
|
|
|
if (blends->sourceskel)
|
|
{
|
|
skelobject_t *srcskel = skel_get(w, blends->sourceskel);
|
|
if (!srcskel)
|
|
continue;
|
|
model = srcskel->model;
|
|
if (!model)
|
|
continue; //invalid model, can't get a skeleton
|
|
fstate.bonecount = numbones = srcskel->numbones;
|
|
fstate.bonestate = srcskel->bonematrix;
|
|
fstate.skeltype = srcskel->type;
|
|
}
|
|
else
|
|
{
|
|
fstate.bonecount = 0;
|
|
fstate.bonestate = NULL;
|
|
fstate.skeltype = SKEL_RELATIVE;
|
|
|
|
if (blends->sourcemodelindex)
|
|
model = w->Get_CModel(w, blends->sourcemodelindex);
|
|
else
|
|
model = w->Get_CModel(w, skelobj->modelindex);
|
|
if (!model)
|
|
continue; //invalid model, can't get a skeleton
|
|
|
|
numbones = Mod_GetNumBones(model, false);
|
|
if (!numbones)
|
|
continue; //this isn't a skeletal model.
|
|
}
|
|
|
|
firstbone = blends->firstbone-1;
|
|
lastbone = blends->lastbone-1;
|
|
|
|
if (lastbone < 0)
|
|
lastbone = numbones;
|
|
if (lastbone > numbones)
|
|
lastbone = numbones;
|
|
if (firstbone < 0)
|
|
firstbone = 0;
|
|
if (lastbone < firstbone)
|
|
lastbone = firstbone;
|
|
|
|
fstate.g[FS_REG].endbone = 0x7fffffff;
|
|
for (i = 0; i < FRAME_BLENDS; i++)
|
|
{
|
|
fstate.g[FS_REG].frame[i] = blends->animation[i];
|
|
fstate.g[FS_REG].frametime[i] = blends->animationtime[i];
|
|
fstate.g[FS_REG].lerpweight[i] = blends->scale[i];
|
|
}
|
|
#ifdef HALFLIFEMODELS
|
|
fstate.g[FS_REG].subblendfrac = blends->subblend[0];
|
|
fstate.g[FS_REG].subblend2frac = blends->subblend[1];
|
|
fstate.bonecontrols[0] = blends->controllers[0];
|
|
fstate.bonecontrols[1] = blends->controllers[1];
|
|
fstate.bonecontrols[2] = blends->controllers[2];
|
|
fstate.bonecontrols[3] = blends->controllers[3];
|
|
fstate.bonecontrols[4] = blends->controllers[4];
|
|
#endif
|
|
|
|
if (skelobj->type != SKEL_RELATIVE)
|
|
{
|
|
if (firstbone > 0 || lastbone < skelobj->numbones || blends->prescale)
|
|
{
|
|
Con_Printf("skel_build on non-relative skeleton\n");
|
|
return;
|
|
}
|
|
skelobj->type = SKEL_RELATIVE; //entire model will get replaced, convert it.
|
|
}
|
|
if (noadd)
|
|
{
|
|
if (blends->prescale == 0)
|
|
memset(skelobj->bonematrix+firstbone*12, 0, sizeof(float)*12);
|
|
else
|
|
{ //just rescale the existing bones
|
|
scale = blends->prescale;
|
|
for (i = firstbone; i < lastbone; i++)
|
|
{
|
|
for (j = 0; j < 12; j++)
|
|
skelobj->bonematrix[i*12+j] *= scale;
|
|
}
|
|
}
|
|
}
|
|
else if (blends->prescale == 0) //new data only. directly replace the existing data
|
|
Mod_GetBoneRelations(model, firstbone, lastbone, &fstate, skelobj->bonematrix);
|
|
else
|
|
{
|
|
if (blends->prescale != 1)
|
|
{ //rescale the existing bones
|
|
scale = blends->prescale;
|
|
for (i = firstbone; i < lastbone; i++)
|
|
{
|
|
for (j = 0; j < 12; j++)
|
|
skelobj->bonematrix[i*12+j] *= scale;
|
|
}
|
|
}
|
|
|
|
Mod_GetBoneRelations(model, firstbone, lastbone, &fstate, relationsbuf);
|
|
for (i = firstbone; i < lastbone; i++)
|
|
{
|
|
for (j = 0; j < 12; j++)
|
|
skelobj->bonematrix[i*12+j] += relationsbuf[i*12+j];
|
|
}
|
|
}
|
|
}
|
|
|
|
G_FLOAT(OFS_RETURN) = (skelobj - skelobjects) + 1;
|
|
}
|
|
|
|
//float(float skel) skel_get_numbones (FTE_CSQC_SKELETONOBJECTS)
|
|
void QCBUILTIN PF_skel_get_numbones (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
skelobject_t *skelobj;
|
|
|
|
skelobj = skel_get(w, skelidx);
|
|
|
|
if (!skelobj)
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
else
|
|
G_FLOAT(OFS_RETURN) = skelobj->numbones;
|
|
}
|
|
|
|
//string(float skel, float bonenum) skel_get_bonename (FTE_CSQC_SKELETONOBJECTS) (returns tempstring)
|
|
void QCBUILTIN PF_skel_get_bonename (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
int boneidx = G_FLOAT(OFS_PARM1);
|
|
skelobject_t *skelobj;
|
|
|
|
skelobj = skel_get(w, skelidx);
|
|
|
|
if (!skelobj)
|
|
G_INT(OFS_RETURN) = 0;
|
|
else
|
|
{
|
|
RETURN_TSTRING(Mod_GetBoneName(skelobj->model, boneidx));
|
|
}
|
|
}
|
|
|
|
//float(float skel, float bonenum) skel_get_boneparent (FTE_CSQC_SKELETONOBJECTS)
|
|
void QCBUILTIN PF_skel_get_boneparent (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
int boneidx = G_FLOAT(OFS_PARM1);
|
|
skelobject_t *skelobj;
|
|
|
|
skelobj = skel_get(w, skelidx);
|
|
|
|
if (!skelobj)
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
else
|
|
G_FLOAT(OFS_RETURN) = Mod_GetBoneParent(skelobj->model, boneidx);
|
|
}
|
|
|
|
//float(float skel, string tagname) skel_find_bone (FTE_CSQC_SKELETONOBJECTS)
|
|
void QCBUILTIN PF_skel_find_bone (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
const char *bname = PR_GetStringOfs(prinst, OFS_PARM1);
|
|
skelobject_t *skelobj;
|
|
|
|
skelobj = skel_get(w, skelidx);
|
|
if (!skelobj)
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
else
|
|
G_FLOAT(OFS_RETURN) = Mod_TagNumForName(skelobj->model, bname);
|
|
}
|
|
|
|
//vector(float skel, float bonenum) skel_get_bonerel (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc)
|
|
void QCBUILTIN PF_skel_get_bonerel (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
int boneidx = G_FLOAT(OFS_PARM1)-1;
|
|
skelobject_t *skelobj = skel_get(w, skelidx);
|
|
if (!skelobj || (unsigned int)boneidx >= skelobj->numbones)
|
|
bonematident_toqcvectors(w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_RETURN));
|
|
else if (skelobj->type!=SKEL_RELATIVE)
|
|
{
|
|
float tmp[12];
|
|
float invparent[12];
|
|
int parent;
|
|
/*invert the parent, multiply that against the child, we now know the transform required to go from parent to child. woo.*/
|
|
parent = Mod_GetBoneParent(skelobj->model, boneidx+1)-1;
|
|
Matrix3x4_Invert(skelobj->bonematrix+12*parent, invparent);
|
|
Matrix3x4_Multiply(invparent, skelobj->bonematrix+12*boneidx, tmp);
|
|
bonemat_toqcvectors(tmp, w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_RETURN));
|
|
}
|
|
else
|
|
bonemat_toqcvectors(skelobj->bonematrix+12*boneidx, w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_RETURN));
|
|
}
|
|
|
|
//vector(float skel, float bonenum) skel_get_boneabs (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc)
|
|
void QCBUILTIN PF_skel_get_boneabs (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
int boneidx = G_FLOAT(OFS_PARM1)-1;
|
|
float workingm[12], tempmatrix[3][4];
|
|
int i;
|
|
skelobject_t *skelobj = skel_get(w, skelidx);
|
|
|
|
if (!skelobj || (unsigned int)boneidx >= skelobj->numbones)
|
|
bonematident_toqcvectors(w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_RETURN));
|
|
else if (skelobj->type != SKEL_RELATIVE)
|
|
{
|
|
//can just copy it out
|
|
bonemat_toqcvectors(skelobj->bonematrix + boneidx*12, w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_RETURN));
|
|
}
|
|
else
|
|
{
|
|
//we need to work out the abs position
|
|
|
|
//testme
|
|
|
|
//set up an identity matrix
|
|
for (i = 0;i < 12;i++)
|
|
workingm[i] = 0;
|
|
workingm[0] = 1;
|
|
workingm[5] = 1;
|
|
workingm[10] = 1;
|
|
|
|
while(boneidx >= 0)
|
|
{
|
|
//copy out the previous working matrix, so we don't stomp on it
|
|
memcpy(tempmatrix, workingm, sizeof(tempmatrix));
|
|
R_ConcatTransforms((void*)(skelobj->bonematrix + boneidx*12), (void*)tempmatrix, (void*)workingm);
|
|
|
|
boneidx = Mod_GetBoneParent(skelobj->model, boneidx+1)-1;
|
|
}
|
|
bonemat_toqcvectors(workingm, w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_RETURN));
|
|
}
|
|
}
|
|
|
|
//void(entity ent, float bonenum, vector org, optional fwd, right, up) skel_set_bone_world (FTE_CSQC_SKELETONOBJECTS2) (reads v_forward etc)
|
|
void QCBUILTIN PF_skel_set_bone_world (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
wedict_t *ent = G_WEDICT(prinst, OFS_PARM0);
|
|
unsigned int boneidx = G_FLOAT(OFS_PARM1)-1;
|
|
pvec_t *matrix[3];
|
|
skelobject_t *skelobj;
|
|
float *bone;
|
|
float childworld[12], parentinv[12];
|
|
|
|
/*sort out the parameters*/
|
|
if (prinst->callargc == 4)
|
|
{
|
|
pvec3_t d[3], a;
|
|
a[0] = G_VECTOR(OFS_PARM3)[0] * r_meshpitch.value; /*mod_alias bug*/
|
|
a[1] = G_VECTOR(OFS_PARM3)[1];
|
|
a[2] = G_VECTOR(OFS_PARM3)[2];
|
|
AngleVectors(a, d[0], d[1], d[2]);
|
|
bonemat_fromqcvectors(childworld, d[0], d[1], d[2], G_VECTOR(OFS_PARM2));
|
|
}
|
|
else
|
|
{
|
|
if (prinst->callargc > 5)
|
|
{
|
|
matrix[0] = G_VECTOR(OFS_PARM3);
|
|
matrix[1] = G_VECTOR(OFS_PARM4);
|
|
matrix[2] = G_VECTOR(OFS_PARM5);
|
|
}
|
|
else
|
|
{
|
|
matrix[0] = w->g.v_forward;
|
|
matrix[1] = w->g.v_right;
|
|
matrix[2] = w->g.v_up;
|
|
}
|
|
bonemat_fromqcvectors(childworld, matrix[0], matrix[1], matrix[2], G_VECTOR(OFS_PARM2));
|
|
}
|
|
|
|
/*make sure the skeletal object is correct*/
|
|
skelobj = skel_get(w, ent->xv->skeletonindex);
|
|
if (!skelobj || boneidx >= skelobj->numbones)
|
|
return;
|
|
|
|
/*get the inverse of the parent matrix*/
|
|
{
|
|
float parentabs[12];
|
|
float parentw[12];
|
|
float parentent[12];
|
|
framestate_t fstate;
|
|
w->Get_FrameState(w, ent, &fstate);
|
|
if (skelobj->type == SKEL_ABSOLUTE || !Mod_GetTag(skelobj->model, Mod_GetBoneParent(skelobj->model, boneidx+1), &fstate, parentabs))
|
|
{
|
|
bonemat_fromentity(w, ent, parentw);
|
|
}
|
|
else
|
|
{
|
|
bonemat_fromentity(w, ent, parentent);
|
|
Matrix3x4_Multiply(parentabs, parentent, parentw);
|
|
}
|
|
Matrix3x4_Invert(parentw, parentinv);
|
|
}
|
|
|
|
/*calc the result*/
|
|
bone = skelobj->bonematrix+12*boneidx;
|
|
Matrix3x4_Multiply(childworld, parentinv, bone);
|
|
}
|
|
|
|
//void(float skel, float bonenum, vector org) skel_set_bone (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
|
|
void QCBUILTIN PF_skel_set_bone (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
unsigned int boneidx = G_FLOAT(OFS_PARM1)-1;
|
|
float *matrix[3];
|
|
skelobject_t *skelobj;
|
|
float *bone;
|
|
|
|
if (prinst->callargc > 5)
|
|
{
|
|
matrix[0] = G_VECTOR(OFS_PARM3);
|
|
matrix[1] = G_VECTOR(OFS_PARM4);
|
|
matrix[2] = G_VECTOR(OFS_PARM5);
|
|
}
|
|
else
|
|
{
|
|
matrix[0] = w->g.v_forward;
|
|
matrix[1] = w->g.v_right;
|
|
matrix[2] = w->g.v_up;
|
|
}
|
|
|
|
skelobj = skel_get(w, skelidx);
|
|
if (!skelobj || boneidx >= skelobj->numbones)
|
|
return;
|
|
|
|
bone = skelobj->bonematrix+12*boneidx;
|
|
bonemat_fromqcvectors(bone, matrix[0], matrix[1], matrix[2], G_VECTOR(OFS_PARM2));
|
|
}
|
|
|
|
//void(float skel, float bonenum, vector org [, vector fwd, vector right, vector up]) skel_mul_bone (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
|
|
void QCBUILTIN PF_skel_premul_bone (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
int boneidx = G_FLOAT(OFS_PARM1)-1;
|
|
float temp[3][4];
|
|
float mult[3][4];
|
|
skelobject_t *skelobj;
|
|
if (prinst->callargc > 5)
|
|
bonemat_fromqcvectors((float*)mult, G_VECTOR(OFS_PARM3), G_VECTOR(OFS_PARM4), G_VECTOR(OFS_PARM5), G_VECTOR(OFS_PARM2));
|
|
else
|
|
bonemat_fromqcvectors((float*)mult, w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_PARM2));
|
|
|
|
skelobj = skel_get(w, skelidx);
|
|
if (!skelobj || boneidx >= skelobj->numbones)
|
|
return;
|
|
|
|
//this is backwards. it rotates the EXISTING position around the passed position. this makes it hard to work with bones that have existing animation data (even if its a static transform).
|
|
Vector4Copy(skelobj->bonematrix+12*boneidx+0, temp[0]);
|
|
Vector4Copy(skelobj->bonematrix+12*boneidx+4, temp[1]);
|
|
Vector4Copy(skelobj->bonematrix+12*boneidx+8, temp[2]);
|
|
R_ConcatTransforms((void*)mult, (void*)temp, (float(*)[4])(skelobj->bonematrix+12*boneidx));
|
|
}
|
|
void QCBUILTIN PF_skel_postmul_bone (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
int boneidx = G_FLOAT(OFS_PARM1)-1;
|
|
float temp[3][4];
|
|
float mult[3][4];
|
|
skelobject_t *skelobj;
|
|
if (prinst->callargc > 5)
|
|
bonemat_fromqcvectors((float*)mult, G_VECTOR(OFS_PARM3), G_VECTOR(OFS_PARM4), G_VECTOR(OFS_PARM5), G_VECTOR(OFS_PARM2));
|
|
else
|
|
bonemat_fromqcvectors((float*)mult, w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_PARM2));
|
|
|
|
skelobj = skel_get(w, skelidx);
|
|
if (!skelobj || boneidx >= skelobj->numbones)
|
|
return;
|
|
|
|
Vector4Copy(skelobj->bonematrix+12*boneidx+0, temp[0]);
|
|
Vector4Copy(skelobj->bonematrix+12*boneidx+4, temp[1]);
|
|
Vector4Copy(skelobj->bonematrix+12*boneidx+8, temp[2]);
|
|
R_ConcatTransforms((void*)temp, (void*)mult, (float(*)[4])(skelobj->bonematrix+12*boneidx));
|
|
}
|
|
|
|
//void(float skel, float startbone, float endbone, vector org) skel_mul_bone (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
|
|
void QCBUILTIN PF_skel_premul_bones (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
unsigned int startbone = G_FLOAT(OFS_PARM1)-1;
|
|
unsigned int endbone = G_FLOAT(OFS_PARM2)-1;
|
|
float temp[3][4];
|
|
float mult[3][4];
|
|
skelobject_t *skelobj;
|
|
if (prinst->callargc > 6)
|
|
bonemat_fromqcvectors((float*)mult, G_VECTOR(OFS_PARM4), G_VECTOR(OFS_PARM5), G_VECTOR(OFS_PARM6), G_VECTOR(OFS_PARM3));
|
|
else
|
|
bonemat_fromqcvectors((float*)mult, w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_PARM3));
|
|
|
|
skelobj = skel_get(w, skelidx);
|
|
if (!skelobj)
|
|
return;
|
|
|
|
if (startbone == -1)
|
|
startbone = 0;
|
|
if (endbone == -1)
|
|
endbone = skelobj->numbones;
|
|
else if (endbone > skelobj->numbones)
|
|
endbone = skelobj->numbones;
|
|
|
|
while(startbone < endbone)
|
|
{
|
|
Vector4Copy(skelobj->bonematrix+12*startbone+0, temp[0]);
|
|
Vector4Copy(skelobj->bonematrix+12*startbone+4, temp[1]);
|
|
Vector4Copy(skelobj->bonematrix+12*startbone+8, temp[2]);
|
|
R_ConcatTransforms((void*)mult, (void*)temp, (float(*)[4])(skelobj->bonematrix+12*startbone));
|
|
|
|
startbone++;
|
|
}
|
|
}
|
|
|
|
//void(float skeldst, float skelsrc, float startbone, float entbone) skel_copybones (FTE_CSQC_SKELETONOBJECTS)
|
|
void QCBUILTIN PF_skel_copybones (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
int skeldst = G_FLOAT(OFS_PARM0);
|
|
int skelsrc = G_FLOAT(OFS_PARM1);
|
|
int startbone = G_FLOAT(OFS_PARM2)-1;
|
|
int endbone = G_FLOAT(OFS_PARM3)-1;
|
|
|
|
skelobject_t *skelobjdst;
|
|
skelobject_t *skelobjsrc;
|
|
|
|
skelobjdst = skel_get(w, skeldst);
|
|
skelobjsrc = skel_get(w, skelsrc);
|
|
if (!skelobjdst || !skelobjsrc)
|
|
return;
|
|
if (startbone == -1)
|
|
startbone = 0;
|
|
if (endbone == -1)
|
|
endbone = skelobjdst->numbones;
|
|
if (endbone > skelobjdst->numbones)
|
|
endbone = skelobjdst->numbones;
|
|
if (endbone > skelobjsrc->numbones)
|
|
endbone = skelobjsrc->numbones;
|
|
|
|
if (skelobjsrc->type == skelobjdst->type)
|
|
{
|
|
while(startbone < endbone)
|
|
{
|
|
Vector4Copy(skelobjsrc->bonematrix+12*startbone+0, skelobjdst->bonematrix+12*startbone+0);
|
|
Vector4Copy(skelobjsrc->bonematrix+12*startbone+4, skelobjdst->bonematrix+12*startbone+4);
|
|
Vector4Copy(skelobjsrc->bonematrix+12*startbone+8, skelobjdst->bonematrix+12*startbone+8);
|
|
|
|
startbone++;
|
|
}
|
|
}
|
|
else if (skelobjsrc->type == SKEL_RELATIVE && skelobjdst->type == SKEL_ABSOLUTE)
|
|
{
|
|
/*copy from relative to absolute*/
|
|
skel_copy_toabs(skelobjdst, skelobjsrc, startbone, endbone);
|
|
}
|
|
else
|
|
{
|
|
/*copy from absolute to relative*/
|
|
//FIXME
|
|
}
|
|
}
|
|
|
|
//void(float skel) skel_delete (FTE_CSQC_SKELETONOBJECTS)
|
|
void QCBUILTIN PF_skel_delete (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
skelobject_t *skelobj;
|
|
|
|
skelobj = skel_get(w, skelidx);
|
|
if (skelobj)
|
|
{
|
|
skelobj->inuse = 2; //2 means don't reuse yet.
|
|
skelobj->modelindex = 0;
|
|
skelobj->model = NULL;
|
|
pendingkill = true;
|
|
}
|
|
}
|
|
|
|
//vector(entity ent, float tag) gettaginfo (DP_MD3_TAGSINFO)
|
|
void QCBUILTIN PF_gettaginfo (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
wedict_t *ent = G_WEDICT(prinst, OFS_PARM0);
|
|
int tagnum = G_FLOAT(OFS_PARM1);
|
|
int tagent = ent->xv->tag_entity;
|
|
int chain = 10;
|
|
|
|
float transent[12];
|
|
float transforms[12];
|
|
float result[12];
|
|
float result2[12];
|
|
|
|
framestate_t fstate;
|
|
|
|
w->Get_FrameState(w, ent, &fstate);
|
|
if (!Mod_GetTag(w->Get_CModel(w, ent->v->modelindex), tagnum, &fstate, transforms))
|
|
bonemat_fromidentity(transforms);
|
|
|
|
bonemat_fromentity(w, ent, transent);
|
|
R_ConcatTransforms((void*)transent, (void*)transforms, (void*)result);
|
|
|
|
while (tagent && chain --> 0)
|
|
{
|
|
ent = PROG_TO_WEDICT(prinst, tagent);
|
|
w->Get_FrameState(w, ent, &fstate);
|
|
if (!Mod_GetTag(w->Get_CModel(w, ent->v->modelindex), tagnum, &fstate, transforms))
|
|
bonemat_fromidentity(transforms);
|
|
|
|
bonemat_fromentity(w, ent, transent);
|
|
R_ConcatTransforms((void*)transforms, (void*)result, (void*)result2);
|
|
R_ConcatTransforms((void*)transent, (void*)result2, (void*)result);
|
|
|
|
tagent = ent->xv->tag_entity;
|
|
tagnum = ent->xv->tag_index;
|
|
}
|
|
|
|
bonemat_toqcvectors(result, w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_RETURN));
|
|
}
|
|
|
|
//writes to axis+origin. returns root entity.
|
|
wedict_t *skel_gettaginfo_args (pubprogfuncs_t *prinst, vec3_t axis[3], vec3_t origin, int tagent, int tagnum)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
wedict_t *ent = NULL;
|
|
int chain = 10;
|
|
|
|
float transent[12];
|
|
float transforms[12];
|
|
float result[12];
|
|
float result2[12];
|
|
framestate_t fstate;
|
|
|
|
bonemat_fromaxisorg(result, axis, origin);
|
|
|
|
while (tagent && chain --> 0)
|
|
{
|
|
ent = PROG_TO_WEDICT(prinst, tagent);
|
|
w->Get_FrameState(w, ent, &fstate);
|
|
if (!Mod_GetTag(w->Get_CModel(w, ent->v->modelindex), tagnum, &fstate, transforms))
|
|
bonemat_fromidentity(transforms);
|
|
|
|
bonemat_fromentity(w, ent, transent);
|
|
R_ConcatTransforms((void*)transforms, (void*)result, (void*)result2);
|
|
R_ConcatTransforms((void*)transent, (void*)result2, (void*)result);
|
|
|
|
tagent = ent->xv->tag_entity;
|
|
tagnum = ent->xv->tag_index;
|
|
}
|
|
|
|
bonemat_toaxisorg(result, axis, origin);
|
|
return ent;
|
|
}
|
|
|
|
//vector(entity ent, string tagname) gettagindex (DP_MD3_TAGSINFO)
|
|
void QCBUILTIN PF_gettagindex (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
wedict_t *ent = G_WEDICT(prinst, OFS_PARM0);
|
|
const char *tagname = PR_GetStringOfs(prinst, OFS_PARM1);
|
|
model_t *mod = *tagname?w->Get_CModel(w, ent->v->modelindex):NULL;
|
|
if (mod)
|
|
G_FLOAT(OFS_RETURN) = Mod_TagNumForName(mod, tagname);
|
|
else
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
}
|
|
|
|
//string(float modidx, float framenum) frametoname
|
|
void QCBUILTIN PF_frametoname (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
unsigned int modelindex = G_FLOAT(OFS_PARM0);
|
|
unsigned int skinnum = G_FLOAT(OFS_PARM1);
|
|
int surfaceidx = 0;
|
|
model_t *mod = w->Get_CModel(w, modelindex);
|
|
const char *n = Mod_FrameNameForNum(mod, surfaceidx, skinnum);
|
|
|
|
if (n)
|
|
RETURN_TSTRING(n);
|
|
else
|
|
G_INT(OFS_RETURN) = 0; //null string (which is also empty in qc)
|
|
}
|
|
|
|
void QCBUILTIN PF_frameforname (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
unsigned int modelindex = G_FLOAT(OFS_PARM0);
|
|
int surfaceidx = 0;
|
|
const char *str = PF_VarString(prinst, 1, pr_globals);
|
|
model_t *mod = w->Get_CModel(w, modelindex);
|
|
|
|
if (mod)
|
|
G_FLOAT(OFS_RETURN) = Mod_FrameNumForName(mod, surfaceidx, str);
|
|
else
|
|
G_FLOAT(OFS_RETURN) = -1;
|
|
}
|
|
void QCBUILTIN PF_frameduration (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
unsigned int modelindex = G_FLOAT(OFS_PARM0);
|
|
unsigned int framenum = G_FLOAT(OFS_PARM1);
|
|
int surfaceidx = 0;
|
|
model_t *mod = w->Get_CModel(w, modelindex);
|
|
|
|
if (mod)
|
|
G_FLOAT(OFS_RETURN) = Mod_GetFrameDuration(mod, surfaceidx, framenum);
|
|
else
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
}
|
|
void QCBUILTIN PF_modelframecount (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
unsigned int modelindex = G_FLOAT(OFS_PARM0);
|
|
model_t *mod = w->Get_CModel(w, modelindex);
|
|
|
|
if (mod)
|
|
G_FLOAT(OFS_RETURN) = Mod_GetFrameCount(mod);
|
|
else
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
}
|
|
|
|
//void(float modidx, float framenum, __inout float basetime, float targettime, void(float timestamp, int code, string data) callback)
|
|
void QCBUILTIN PF_processmodelevents (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
unsigned int modelindex = G_FLOAT(OFS_PARM0);
|
|
unsigned int frame = G_FLOAT(OFS_PARM1);
|
|
float basetime = G_FLOAT(OFS_PARM2);
|
|
float targettime = G_FLOAT(OFS_PARM3);
|
|
func_t callback = G_INT(OFS_PARM4);
|
|
model_t *mod = w->Get_CModel(w, modelindex);
|
|
float starttime, timestamp;
|
|
|
|
if (targettime == basetime)
|
|
return; //don't refire the same event multiple times.
|
|
|
|
//returns all basetime <= eventtime < targettime
|
|
|
|
if (mod)
|
|
{
|
|
if (mod->type == mod_alias)
|
|
{ //slightly more optimised path that is kinda redundant, but w/e
|
|
galiasinfo_t *ga = Mod_Extradata(mod);
|
|
galiasanimation_t *anim = ga->ofsanimations + frame;
|
|
galiasevent_t *ev;
|
|
float loopduration;
|
|
if (frame < (unsigned int)ga->numanimations && anim->events)
|
|
{
|
|
if (anim->loop)
|
|
{
|
|
loopduration = anim->rate * anim->numposes;
|
|
starttime = loopduration*(unsigned int)(basetime/loopduration);
|
|
}
|
|
else
|
|
starttime = loopduration = 0;
|
|
for (ev = anim->events; ; )
|
|
{
|
|
//be careful to use as consistent timings as we can
|
|
timestamp = starttime + ev->timestamp;
|
|
if (timestamp >= targettime)
|
|
break; //this is in the future.
|
|
if (timestamp >= basetime)
|
|
{
|
|
G_FLOAT(OFS_PARM0) = timestamp;
|
|
G_INT(OFS_PARM1) = ev->code;
|
|
G_INT(OFS_PARM2) = PR_TempString(prinst, ev->data);
|
|
PR_ExecuteProgram(prinst, callback);
|
|
}
|
|
|
|
ev = ev->next;
|
|
if (!ev)
|
|
{
|
|
if (loopduration)
|
|
ev = anim->events;
|
|
else
|
|
break; //animation ends here, so no more events possible
|
|
starttime += loopduration;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#ifdef HALFLIFEMODELS
|
|
else //actually this is a generic version that would work for iqm etc too, but is less efficient due to repeated lookups. oh well.
|
|
{
|
|
int ev, code;
|
|
char *data;
|
|
float loopduration;
|
|
qboolean looping;
|
|
|
|
if (Mod_FrameInfoForNum(mod, 0, frame, &data, &code, &loopduration, &looping))
|
|
{
|
|
if (looping && loopduration)
|
|
starttime = loopduration*(unsigned int)(basetime/loopduration);
|
|
else
|
|
starttime = loopduration = 0;
|
|
for (ev = 0; ; ev++)
|
|
{
|
|
if (!Mod_GetModelEvent(mod, frame, ev, ×tamp, &code, &data))
|
|
{
|
|
if (looping && Mod_GetModelEvent(mod, frame, 0, ×tamp, &code, &data))
|
|
{
|
|
ev = 0;
|
|
starttime += loopduration;
|
|
}
|
|
else
|
|
break; //end of anim
|
|
}
|
|
|
|
//be careful to use as consistent timings as we can...
|
|
timestamp += starttime;
|
|
if (timestamp >= targettime)
|
|
break; //this is in the future.
|
|
if (timestamp >= basetime)
|
|
{
|
|
G_FLOAT(OFS_PARM0) = timestamp;
|
|
G_INT(OFS_PARM1) = code;
|
|
G_INT(OFS_PARM2) = PR_TempString(prinst, data);
|
|
PR_ExecuteProgram(prinst, callback);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
G_FLOAT(OFS_PARM2) = targettime;
|
|
}
|
|
|
|
//float(float modidx, float framenum, __inout float basetime, float targettime, __out int code, __out string data)
|
|
void QCBUILTIN PF_getnextmodelevent (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
unsigned int modelindex = G_FLOAT(OFS_PARM0);
|
|
unsigned int frame = G_FLOAT(OFS_PARM1);
|
|
float basetime = G_FLOAT(OFS_PARM2);
|
|
float targettime = G_FLOAT(OFS_PARM3);
|
|
model_t *mod = w->Get_CModel(w, modelindex);
|
|
float starttime, timestamp;
|
|
//default return values
|
|
G_FLOAT(OFS_RETURN) = false;
|
|
G_FLOAT(OFS_PARM2) = targettime;
|
|
G_INT(OFS_PARM4) = 0;
|
|
G_INT(OFS_PARM5) = 0;
|
|
|
|
if (mod)
|
|
{
|
|
if (mod->type == mod_alias)
|
|
{ //slightly more optimised path that is kinda redundant, but w/e
|
|
galiasinfo_t *ga = Mod_Extradata(mod);
|
|
galiasanimation_t *anim = ga->ofsanimations + frame;
|
|
galiasevent_t *ev;
|
|
float loopduration;
|
|
if (frame >= (unsigned int)ga->numanimations || !anim->events)
|
|
return;
|
|
if (anim->loop)
|
|
{
|
|
loopduration = anim->rate * anim->numposes;
|
|
starttime = loopduration*(unsigned int)(basetime/loopduration);
|
|
}
|
|
else
|
|
starttime = loopduration = 0;
|
|
for (ev = anim->events; ; )
|
|
{
|
|
//be careful to use as consistent timings as we can
|
|
timestamp = starttime + ev->timestamp;
|
|
if (timestamp > targettime)
|
|
break; //this is in the future.
|
|
if (timestamp > basetime)
|
|
{
|
|
G_FLOAT(OFS_RETURN) = true;
|
|
G_FLOAT(OFS_PARM2) = timestamp;
|
|
G_INT(OFS_PARM4) = ev->code;
|
|
G_INT(OFS_PARM5) = PR_TempString(prinst, ev->data);
|
|
return;
|
|
}
|
|
|
|
ev = ev->next;
|
|
if (!ev)
|
|
{
|
|
if (loopduration)
|
|
ev = anim->events;
|
|
else
|
|
return; //animation ended here, so no more events
|
|
starttime += loopduration;
|
|
}
|
|
}
|
|
}
|
|
#ifdef HALFLIFEMODELS
|
|
else //actually this is a generic version that would work for iqm etc too, but is less efficient due to repeated lookups. oh well.
|
|
{
|
|
int ev, code;
|
|
char *data;
|
|
float loopduration;
|
|
qboolean looping;
|
|
|
|
if (!Mod_FrameInfoForNum(mod, 0, frame, &data, &code, &loopduration, &looping))
|
|
return; //invalid frame
|
|
|
|
if (looping && loopduration)
|
|
starttime = loopduration*(unsigned int)(basetime/loopduration);
|
|
else
|
|
starttime = loopduration = 0;
|
|
for (ev = 0; ; ev++)
|
|
{
|
|
if (!Mod_GetModelEvent(mod, frame, ev, ×tamp, &code, &data))
|
|
{
|
|
if (looping && Mod_GetModelEvent(mod, frame, 0, ×tamp, &code, &data))
|
|
{
|
|
ev = 0;
|
|
starttime += loopduration;
|
|
}
|
|
else
|
|
break; //end of anim
|
|
}
|
|
|
|
//be careful to use as consistent timings as we can...
|
|
timestamp += starttime;
|
|
if (timestamp > targettime)
|
|
break; //this is in the future.
|
|
if (timestamp > basetime)
|
|
{
|
|
G_FLOAT(OFS_RETURN) = true;
|
|
G_FLOAT(OFS_PARM2) = timestamp;
|
|
G_INT(OFS_PARM4) = code;
|
|
G_INT(OFS_PARM5) = PR_TempString(prinst, data);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
//float(float modidx, float framenum, int idx, __out float timestamp, __out int code, __out string data)
|
|
void QCBUILTIN PF_getmodeleventidx (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
unsigned int modelindex = G_FLOAT(OFS_PARM0);
|
|
unsigned int frame = G_FLOAT(OFS_PARM1);
|
|
int eventindex = G_INT(OFS_PARM2);
|
|
model_t *mod = w->Get_CModel(w, modelindex);
|
|
//default return values
|
|
float timestamp = 0;
|
|
int code = 0;
|
|
char *data = NULL;
|
|
|
|
G_FLOAT(OFS_RETURN) = Mod_GetModelEvent(mod, frame, eventindex, ×tamp, &code, &data);
|
|
G_FLOAT(OFS_PARM3) = timestamp;
|
|
G_INT(OFS_PARM4) = code;
|
|
if (data)
|
|
G_INT(OFS_PARM5) = PR_TempString(prinst, data);
|
|
else
|
|
G_INT(OFS_PARM5) = 0;
|
|
}
|
|
|
|
//string(float modidx, float skinnum) skintoname
|
|
void QCBUILTIN PF_skintoname (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
unsigned int modelindex = G_FLOAT(OFS_PARM0);
|
|
unsigned int skinnum = G_FLOAT(OFS_PARM1);
|
|
int surfaceidx = 0;
|
|
model_t *mod = w->Get_CModel(w, modelindex);
|
|
const char *n = Mod_SkinNameForNum(mod, surfaceidx, skinnum);
|
|
|
|
if (n)
|
|
RETURN_TSTRING(n);
|
|
else
|
|
G_INT(OFS_RETURN) = 0; //null string (which is also empty in qc)
|
|
}
|
|
void QCBUILTIN PF_skinforname (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
#ifndef SERVERONLY
|
|
world_t *w = prinst->parms->user;
|
|
unsigned int modelindex = G_FLOAT(OFS_PARM0);
|
|
const char *str = PF_VarString(prinst, 1, pr_globals);
|
|
int surfaceidx = 0;
|
|
model_t *mod = w->Get_CModel(w, modelindex);
|
|
|
|
if (mod)
|
|
G_FLOAT(OFS_RETURN) = Mod_SkinNumForName(mod, surfaceidx, str);
|
|
else
|
|
#endif
|
|
G_FLOAT(OFS_RETURN) = -1;
|
|
}
|
|
#endif
|
|
|