mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-29 23:22:01 +00:00
27831f7265
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5911 fc73d0e0-1445-4013-8a0c-d673dee63da5
262 lines
6 KiB
Text
262 lines
6 KiB
Text
dnl
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dnl This file will be processed to provide relevant package lists for the various packages built from FTE's source.
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dnl The output will need to be combined with any other packages, and then signed for these packages to be considered valid.
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dnl Users can add extra sources with the `pkg addsource URL' console command (will show a prompt, to try to avoid exploits).
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dnl
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define(`DATE',FTE_DATE)dnl
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define(`REVISION',FTE_REVISION)dnl
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define(`DLSIZE',`esyscmd(`stat --printf="%s" $1')')dnl
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define(`SHA512',`esyscmd(`fteqw -sha512 $1')')dnl
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define(`URL',`url "$1"
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dlsize "DLSIZE($1)"
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sha512 "SHA512($1)" ')dnl
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define(`CAT',`$1$2$3$4$5$6$7$8$9')dnl
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define(`ZIP',`unzipfile "$2"
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URL($1$3)')dnl
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define(`FILE',`file "$1$2$3$4$5$6$7$8$9"')dnl
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define(`WINENGINE',`category "Engine"
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ver "REVISION"
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gamedir ""
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license "GPLv2"
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{
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arch "win_x86-FTE$1"
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FILE(fteqw_,REVISION,_32.exe)
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ZIP(win32/,CAT($2,.exe),CAT($2,_win32.zip))
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}
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{
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arch "win_x64-FTE$1"
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FILE(fteqw_,REVISION,_64.exe)
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ZIP(win64/,CAT($2,64.exe),CAT($2,_win64.zip))
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}')dnl
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define(`LINENGINE2',`{
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arch "linux_amd64-FTE$1"
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FILE(fteqw_,REVISION,_64.bin)
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ZIP(linux_amd64/,CAT($2,64),$3)
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}')dnl
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define(`LINENGINE',`LINENGINE2($1,$2,CAT($2_lin64.zip))')dnl
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define(`HIDE',)dnl
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define(`GAME',`ifelse(FTE_GAME,`$1',`$2'
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,)')dnl
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define(`TEST',`ifelse(FTE_TEST,`1',` test "1"
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',` test "0"
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')')dnl
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{
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package "fte_cl"
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WINENGINE(-m,fteqw)
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LINENGINE(-m,fteqw)
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title "CAT(`FTE Engine ',DATE)"
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desc "The awesome FTE engine (multi-renderer build)"
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TEST()dnl
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}
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HIDE(`
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{
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package "fte_cl_gl"
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dnl WINENGINE(-gl,fteglqw)
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dnl //don't bother advertising it on linux
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dnl title "CAT(`FTE Engine ',DATE,` - OpenGL'")
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desc "The awesome FTE engine (OpenGL-only build)"
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TEST()dnl
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}
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{
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package "fte_cl_vk"
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dnl WINENGINE(-vk,ftevkqw)
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dnl //don't bother advertising it on linux
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dnl title "CAT(`FTE Engine ',DATE,` - Vulkan')"
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desc "The awesome FTE engine (Vulkan-only build)"
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TEST()dnl
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}
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{
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package "fte_cl_d3d"
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dnl WINENGINE(-d3d,fted3dqw)
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//no d3d on linux
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dnl title "CAT(`FTE Engine ',DATE,` - Direct3D')"
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desc "The awesome FTE engine (Direct3D-only build)"
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TEST()dnl
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}')dnl
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{
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package "fte_sv"
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WINENGINE(-sv,fteqwsv)
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LINENGINE2(-sv,fteqw-sv,fteqwsv_lin64.zip)
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title "CAT(`FTE Engine ',DATE,` - Server')"
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desc "The awesome FTE engine (server-only build)"
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TEST()dnl
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}
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define(`WINPLUG',`category "Plugins"
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ver "REVISION"
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gamedir ""
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license "GPLv2"
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{
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arch "win_x86"
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FILE(fteplug_$1_x86.REVISION.dll)
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URL(win32/fteplug_$1_x86.dll)
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}
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{
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arch "win_x64"
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FILE(fteplug_$1_x64.REVISION.dll)
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URL(win64/fteplug_$1_x64.dll)
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}')dnl
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define(`LINPLUG',`{
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arch "linux_amd64"
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FILE(fteplug_$1_amd64.REVISION,.so)
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URL(linux_amd64/fteplug_$1_amd64.so)
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}')dnl
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GAME(quake,
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`{
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package "fteplug_ezhud"
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WINPLUG(ezhud)
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LINPLUG(ezhud)
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title "EzHud Plugin"
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replace "ezhud"
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desc "Some lame alternative configurable hud."
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TEST()dnl
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}')dnl
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GAME(quake,
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`{
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package "fteplug_qi"
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WINPLUG(qi)
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LINPLUG(qi)
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category "Plugins"
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title "Quake Injector Plugin"
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replace "Quake Injector Plugin"
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author "Spike"
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website "https://www.quaddicted.com/reviews/"
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desc "Provides a way to quickly list+install+load numerous different maps and mods. Some better than others."
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desc "If youre a single-player fan then these will keep you going for quite some time."
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desc "The database used is from quaddicted.com."
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TEST()dnl
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}')dnl
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{
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package "fteplug_irc"
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WINPLUG(irc)
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LINPLUG(irc)
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title "IRC Plugin"
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replace "IRC Plugin"
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desc "Allows you to converse on IRC servers in-game."
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TEST()dnl
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}
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{
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package "fteplug_xmpp"
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WINPLUG(xmpp)
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LINPLUG(xmpp)
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title "XMPP Plugin"
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desc "Allows you to converse on XMPP servers. This also includes a method for NAT holepunching between contacts."
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TEST()dnl
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}
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HIDE(`
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{
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package "fteplug_models"
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WINPLUG(models)
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LINPLUG(models)
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title "Model exporter plugin"
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desc ""
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TEST()dnl
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}
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{
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package fteplug_ode
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TEST()dnl
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}
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{
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package fteplug_cef
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TEST()dnl
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}
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{
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package "fteplug_ffmpeg"
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{
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arch "win_x86"
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file "fteplug_ffmpeg_x86."#REVISION#".dll"
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url "win32/fteplug_ffmpeg_x86.dll"
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}
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{
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arch "win_x64"
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file "fteplug_ffmpeg_x64."#REVISION#".dll"
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url "win64/fteplug_ffmpeg_x64.dll"
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}
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// {
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// arch "linux_x64"
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// file "fteplug_ffmpeg_amd64."#REVISION#".so"
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// url "linux_amd64/fteplug_ffmpeg_amd64.so"
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// }
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ver REVISION
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category "Plugins"
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title "FFmpeg Plugin"
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file "fteplug_ffmpeg"
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gamedir ""
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TEST()dnl
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}
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{
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package "libffmpeg"
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{
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arch "win_x86"
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url "win32/ffmpeg-4.0-x86.zip"
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}
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{
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arch "win_x64"
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url "win64/ffmpeg-4.0-x64.zip"
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}
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// {
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// arch "linux_x64"
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// url "linux_amd64/ffmpeg-4.0-fteplug_ezhud_amd64.so"
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// }
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ver "4.0"
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category "Plugins"
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title "FFmpeg Library"
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extract "zip"
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gamedir ""
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}
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')dnl
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GAME(quake2,
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`{
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package "q2game_baseq2"
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{
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arch "win_x86"
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FILE(q2gamex86_baseq2.dll)
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URL(win32/q2gamex86_baseq2.dll)
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}
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{
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arch "win_x64"
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FILE(q2gamex64_baseq2.dll)
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URL(win64/q2gamex64_baseq2.dll)
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}
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{
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arch "linux_amd64"
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FILE(q2gameamd64_baseq2.so)
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URL(linux_amd64/q2gameamd64_baseq2.so)
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}
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ver "20190606"
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category "Mods"
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title "Gamecode: Base Game"
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license "GPLv2"
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website "https://github.com/yquake2/yquake2"
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desc "Quake2 Gamecode (from yamagiq2). Required for single player or servers."
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TEST()dnl
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}')dnl
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GAME(quake,
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`{
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package "fte_csaddon"
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category "Plugins"
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title "Ingame Map Editor"
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ver REVISION
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gamedir "fte"
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FILE(csaddon.dat)
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URL(csaddon/csaddon.dat)
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desc "This is Spikes map editing user interface. It is only active while running singleplayer (or sv_cheats is enabled)."
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desc "To activate, set the ca_show cvar to 1 (suggestion: ^abind c toggle ca_show^a)."
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license "GPLv2, source on the fte svn"
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author "Spike"
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TEST()dnl
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}')dnl
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GAME(quake,
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`{
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package "fte_menusys"
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category "AfterQuake"
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title "Replacement Menus"
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ver REVISION
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gamedir "fte"
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FILE(menu.dat)
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URL(csaddon/menu.dat)
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desc "This provides a more modern mouse-first menu system."
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license "GPLv2, source on the fte svn"
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author "Spike"
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TEST()dnl
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}')dnl
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