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anorms.h
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api_menu.h
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Fix screenshot_cubemap command.
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2022-03-28 10:31:07 +00:00 |
bymorphed.h
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bymorphed.ico
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cd_linux.c
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qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm.
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2020-09-29 07:09:01 +00:00 |
cd_null.c
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cd_sdl.c
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cd_win.c
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cdaudio.h
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cl_cam.c
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Tweak splitscreen a little to work around a KTX issue.
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2021-07-17 15:10:10 +00:00 |
cl_demo.c
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Fix msg_readcount issues.
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2022-03-08 05:34:26 +00:00 |
cl_ents.c
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Make sure getmodelindex/modelnameforindex and sound equivelents are available in both ssqc and csqc.
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2022-06-19 15:17:41 +00:00 |
cl_ignore.c
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Fix ignore command.
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2019-09-17 19:49:39 +00:00 |
cl_ignore.h
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cl_input.c
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First weapon wheel implementation.
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2022-06-19 15:18:08 +00:00 |
cl_main.c
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Make the various build config defines a little more robust.
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2022-06-26 08:08:43 +00:00 |
cl_master.h
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
cl_parse.c
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Make sure that either f_playmapend or f_specmapend work when f_mapend does, for people that want more specific behaviours. spec is ALWAYS used for demo playback too.
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2022-05-28 17:59:51 +00:00 |
cl_plugin.inc
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Fix fixes.
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2022-06-20 04:54:54 +00:00 |
cl_pred.c
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Remove Q2 hacks from the usercmd_t type. Just translate them without trying to be clever.
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2022-02-19 20:49:42 +00:00 |
cl_screen.c
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First weapon wheel implementation.
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2022-06-19 15:18:08 +00:00 |
cl_tent.c
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Fix msg_readcount issues.
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2022-03-08 05:34:26 +00:00 |
clhl_game.c
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Try to fix up FTE's android port.
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2019-04-15 18:43:42 +00:00 |
client.h
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First weapon wheel implementation.
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2022-06-19 15:18:08 +00:00 |
clq2_cin.c
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Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff.
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2021-10-22 22:27:58 +00:00 |
clq2_ents.c
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Fix msg_readcount issues.
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2022-03-08 05:34:26 +00:00 |
console.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
fragstats.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
freecs.ico
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FreeCS icon added.
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2018-06-10 00:38:39 +00:00 |
fte_eukara.ico
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Updated the fallback icon for FTE
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2019-01-27 03:52:14 +00:00 |
fte_eukara64.h
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Updated the fallback icon for FTE
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2019-01-27 03:52:14 +00:00 |
fte_eukaranopng.ico
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Updated the fallback icon for FTE
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2019-01-27 03:52:14 +00:00 |
image.c
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.ktx 2darray textures were being written incorrectly.
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2022-06-06 02:20:55 +00:00 |
image_astc.h
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Some compile fixes.
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2020-04-29 15:07:25 +00:00 |
in_generic.c
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First weapon wheel implementation.
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2022-06-19 15:18:08 +00:00 |
in_morphos.c
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Try to fix up FTE's android port.
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2019-04-15 18:43:42 +00:00 |
in_morphos.h
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in_raw.h
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in_sdl.c
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Stub INS_KeyToLocalName for SDL so we can build SDL2 again and ship a build out today.
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2022-06-10 17:52:56 +00:00 |
in_win.c
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Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support).
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2022-05-28 17:59:01 +00:00 |
input.h
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Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support).
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2022-05-28 17:59:01 +00:00 |
keys.c
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Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support).
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2022-05-28 17:59:01 +00:00 |
keys.h
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Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support).
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2022-05-28 17:59:01 +00:00 |
lhfont.h
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m_download.c
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Fix fixes.
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2022-06-20 04:54:54 +00:00 |
m_items.c
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Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support).
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2022-05-28 17:59:01 +00:00 |
m_master.c
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Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support).
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2022-05-28 17:59:01 +00:00 |
m_mp3.c
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Fix up some stubs in the q3 plugin.
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2022-03-08 05:32:15 +00:00 |
m_multi.c
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A few minor tweaks.
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2022-02-07 14:34:11 +00:00 |
m_native.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
m_options.c
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Modelviewer should cope with more bones now.
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2022-05-28 17:59:39 +00:00 |
m_script.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
m_single.c
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Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen.
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2021-07-17 15:10:22 +00:00 |
menu.c
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Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support).
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2022-05-28 17:59:01 +00:00 |
menu.h
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Fix ezhud images not loading.
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2022-06-19 15:18:23 +00:00 |
merged.h
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
modelgen.h
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Move model loaders over to variable-length file-magics.
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2021-11-03 20:31:32 +00:00 |
net_master.c
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Fix a typo and therefore make a crash with QC server lists disappear
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2022-06-10 17:10:51 +00:00 |
p_classic.c
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pass integer key reference instead of pointer reference to particle systems, remove switch fallthrough on q64 bsp switch
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2021-08-23 22:14:34 +00:00 |
p_null.c
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pass integer key reference instead of pointer reference to particle systems, remove switch fallthrough on q64 bsp switch
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2021-08-23 22:14:34 +00:00 |
p_script.c
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Attempt to support more of QuakeEx's network protocol changes, including a 'connectqe host' command to connect to QEx servers with the appropriate handshakes (requires manual PSK setup).
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2022-01-16 18:41:44 +00:00 |
pr_clcmd.c
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Fix up SDL build to enable our multithread stuff.
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2021-07-25 22:55:17 +00:00 |
pr_csqc.c
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Make sure getmodelindex/modelnameforindex and sound equivelents are available in both ssqc and csqc.
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2022-06-19 15:17:41 +00:00 |
pr_menu.c
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wither reported that findkeysforcommandex wasn't present in menuqc. Fix that.
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2022-06-19 15:17:35 +00:00 |
pr_skelobj.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
q2.ico
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q2anorms.h
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q2m_flash.c
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quake.manifest
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quakedef.h
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Move the q3 files into the plugins subdir.
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2022-03-08 05:33:52 +00:00 |
r_2d.c
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Fix ezhud images not loading.
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2022-06-19 15:18:23 +00:00 |
r_d3.c
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Fix problems with last commit.
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2020-01-10 12:23:25 +00:00 |
r_part.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
r_partset.c
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Try to fix up FTE's android port.
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2019-04-15 18:43:42 +00:00 |
r_partset.h
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cmake now builds botlib (as a shared object)
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2019-01-29 07:18:07 +00:00 |
r_surf.c
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Fix compiles without RTLIGHT. Update config_wastes.h
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2022-04-23 20:10:18 +00:00 |
render.h
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Fix up statically linking the ODE plugin into the engine (eukara wanted me to fix this up).
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2022-05-28 17:58:53 +00:00 |
renderer.c
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Fix ezhud images not loading.
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2022-06-19 15:18:23 +00:00 |
renderque.c
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renderque.h
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resource.h
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roq.h
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
roq_read.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
sbar.c
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Fix graphical glitch on the sbar when cl_sbar is 0 and viewsize < 100.
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2022-03-07 04:18:00 +00:00 |
sbar.h
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qccgui: add custom right-click menu. move buttons for more screen space.
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2017-06-05 15:20:57 +00:00 |
screen.h
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Basic menu hack for vr.
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2021-12-20 10:06:43 +00:00 |
skin.c
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Skinobjects now attempt to cache qwskins. This can be used as a precache for fortressone.
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2021-05-19 04:49:24 +00:00 |
snd_al.c
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OpenAL: Crush that annoying bug where volume changes creates clicks in the sound.
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2022-05-05 23:28:33 +00:00 |
snd_alsa.c
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big commit. :(
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2020-10-26 06:30:35 +00:00 |
snd_directx.c
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Many general cleaups and warning fixes.
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2018-11-19 06:37:25 +00:00 |
snd_dma.c
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Improve robustness with weird build configs.
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2022-05-28 17:58:27 +00:00 |
snd_droid.c
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Fix various compiler warnings.
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2017-09-20 11:27:13 +00:00 |
snd_linux.c
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Many general cleaups and warning fixes.
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2018-11-19 06:37:25 +00:00 |
snd_macos.c
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Fix various compiler warnings.
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2017-09-20 11:27:13 +00:00 |
snd_mem.c
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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
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2021-04-14 05:21:04 +00:00 |
snd_mix.c
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Add support for AL_SOFT_loop_points. Implement quake-mixer-over-openal as a workaround for weird performance issues in Chromium.
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2021-10-22 22:27:21 +00:00 |
snd_morphos.c
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Fix various compiler warnings.
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2017-09-20 11:27:13 +00:00 |
snd_mp3.c
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snd_opensl.c
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Try to fix up FTE's android port.
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2019-04-15 18:43:42 +00:00 |
snd_ov.c
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Support connecting subnodes to servers over tcp (instead of depending on fork).
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2020-04-29 10:43:22 +00:00 |
snd_pulse.c
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Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues.
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2020-07-14 00:48:56 +00:00 |
snd_sblaster.c
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Fix various compiler warnings.
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2017-09-20 11:27:13 +00:00 |
snd_sdl.c
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try to fix vulkan validation warnings (and maybe some crashes on amd gpus)
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2020-11-04 10:19:30 +00:00 |
snd_sndio.c
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Fix various compiler warnings.
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2017-09-20 11:27:13 +00:00 |
snd_wasapi.c
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Fix various compiler warnings.
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2017-09-20 11:27:13 +00:00 |
snd_win.c
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basementApe reported segfaults in the audio init logic.
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2022-06-19 15:17:29 +00:00 |
snd_xaudio.c
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Fix various compiler warnings.
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2017-09-20 11:27:13 +00:00 |
sound.h
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OpenAL: Crush that annoying bug where volume changes creates clicks in the sound.
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2022-05-05 23:28:33 +00:00 |
spritegn.h
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Move model loaders over to variable-length file-magics.
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2021-11-03 20:31:32 +00:00 |
sys_axfte.cpp
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sys_dos.c
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sys_droid.c
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Fix fixes.
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2022-06-20 04:54:54 +00:00 |
sys_linux.c
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Try and be a bit more portable; allow .map support in browser ports.
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2022-02-07 14:34:36 +00:00 |
sys_morphos.c
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Add 'schemes' value to fmf files, for games to list (multiple) uri schemes with which to easily start the engine and connect to a specified server. Also add cl_verify_urischeme, a bit like ezquake has.
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2021-08-19 06:01:42 +00:00 |
sys_npfte.c
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sys_plugfte.c
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sys_plugfte.h
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sys_sdl.c
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SDL builds are unable to guarentee stdin works, so don't depend on it (eg: when setrenderer fails completely due to no display server).
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2021-11-14 00:35:18 +00:00 |
sys_win.c
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Lets just default this cvar to 1, in the hopes that it'll force windows' timers to not be quite so lame.
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2022-02-07 14:33:49 +00:00 |
sys_xdk.c
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Fix a stupid bug with allow_download cvar.
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2019-03-12 06:41:52 +00:00 |
teamplay.c
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added cmake file.
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2018-03-04 14:41:16 +00:00 |
textedit.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
valid.c
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Fix some misc memory leaks and a few other minor issues.
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2022-01-30 05:55:01 +00:00 |
vid.h
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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
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2021-04-14 05:21:04 +00:00 |
vid_headless.c
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'+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can.
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2020-09-15 08:54:10 +00:00 |
view.c
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Make the various build config defines a little more robust.
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2022-06-26 08:08:43 +00:00 |
view.h
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More toys for map-loading plugins.
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2021-11-03 20:31:52 +00:00 |
vr.h
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OpenXR stuff should be a little more usable now.
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2021-05-09 13:02:49 +00:00 |
wad.c
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OpenXR stuff should be a little more usable now.
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2021-05-09 13:02:49 +00:00 |
wad.h
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Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords).
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2018-09-29 17:31:58 +00:00 |
wastes.ico
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Update wastes icon/config
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2018-06-21 13:14:53 +00:00 |
winamp.h
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winquake.h
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Misc tweaks.
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2018-10-23 07:09:06 +00:00 |
winquake.rc
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Fixed some bugs with servers using gnutls.
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2018-03-24 04:02:09 +00:00 |
zqtp.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |