..
gl_alias.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
gl_backend.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
gl_bloom.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
gl_draw.c
Rework android code to avoid google's nativeactivity limitations.
2019-06-17 04:21:41 +00:00
gl_draw.h
rework loading screen for legacy mods that don't have their own.
2017-11-05 13:15:08 +00:00
gl_font.c
Rework android code to avoid google's nativeactivity limitations.
2019-06-17 04:21:41 +00:00
gl_heightmap.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
gl_hlmdl.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
gl_model.c
Added support for MST_PATCH_FIXED=256 for fixed-tessellation patches.
2019-05-23 19:06:04 +00:00
gl_model.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
gl_ngraph.c
android/msvc tweaks/fixes.
2019-04-19 23:55:47 +00:00
gl_rlight.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
gl_rmain.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
gl_rmisc.c
lerpfrac3 fixes. unix sockets for the luls (disabled). some misc tweaks for xonotic.
2018-09-23 19:35:24 +00:00
gl_rsurf.c
Fix vulkan lag issue with vk_busywait. Separate lightmap formats, to fix deluxemapping-with-hdr-lightmaps. Fix decals lingering on removed bmodels.
2018-10-27 04:32:18 +00:00
gl_screen.c
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay).
2019-03-01 22:39:30 +00:00
gl_shader.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
gl_shadow.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
gl_terrain.h
Added support for culling csqc entities according to pvs (primarily to fix skyrooms, but can also help other situations too). Requires r_ignoreentpvs 0 (compat builds still use 1).
2019-04-07 16:41:09 +00:00
gl_vidcocoa.m
add support for symlinks in zips.
2014-01-13 02:42:25 +00:00
gl_vidcommon.c
Rework android code to avoid google's nativeactivity limitations.
2019-06-17 04:21:41 +00:00
gl_viddroid.c
Rework android code to avoid google's nativeactivity limitations.
2019-06-17 04:21:41 +00:00
gl_videgl.c
Build config tweaks.
2019-04-16 22:40:05 +00:00
gl_videgl.h
removed old scr_chatmode
2018-03-25 09:36:14 +00:00
gl_vidlinuxglx.c
Rework android code to avoid google's nativeactivity limitations.
2019-06-17 04:21:41 +00:00
gl_vidmacos.c
reworked clipboard handling to avoid stalls when pasting in linux.
2018-10-11 10:31:23 +00:00
gl_vidmorphos.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidnt.c
Made Sys_GetFreeDiskSpace, because it'll probably need to get reused eventually anyway.
2019-04-17 19:57:26 +00:00
gl_vidnull.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidrpi.c
Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
2016-07-28 15:57:22 +00:00
gl_vidsdl.c
Some Android tweaks.
2019-05-10 09:31:21 +00:00
gl_vidtinyglstubs.c
Added copyright header, extended the comment a bit.
2007-09-09 14:33:13 +00:00
gl_vidwayland.c
fix bug reported by ciscon: do not crash when XDG_SESSION_TYPE is unset in linux's environment.
2018-12-02 09:01:51 +00:00
gl_warp.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
gl_warp_sin.h
Initial checkin of OpenGL renderer
2004-08-22 22:29:09 +00:00
glmod_doom.c
centerprints with links now show cursors.
2017-07-28 01:49:25 +00:00
glquake.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
glsupp.h
gles fixes
2019-03-03 02:02:29 +00:00
ltface.c
Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
2017-08-29 02:29:06 +00:00
model_hl.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
r_bishaders.h
Optimised the textures of defaultwall with fast preset.
2019-05-23 15:11:32 +00:00
shader.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00