fteqw/engine/client/keys.h
Spoike 9dbf5b5837 changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
image_width is now only set by a single function.
tweaked scancode inputs slightly. added support for printscreen binds.
changed the way gamma works. glsl gamma now used when running windows, or hardware gamma is not available. removed gl_contrast+gl_brightness.
q2 gamecode support no longer has a system componant. this means that ports only need the generic stuff.
misc tweaks to the d3d11 renderer.
added brief descriptions to many builtins. need to add comments to constants, globals, and fields too, somehow.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4355 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-11 14:02:55 +00:00

196 lines
3.4 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __CLIENT_KEYS_H__
#define __CLIENT_KEYS_H__
//
// these are the key numbers that should be passed to Key_Event
//
enum {
K_TAB = 9,
K_ENTER = 13,
K_ESCAPE = 27,
K_SPACE = 32,
// normal keys should be passed as lowercased ascii
K_BACKSPACE = 127,
K_SCRLCK,
K_CAPSLOCK,
K_POWER,
K_PAUSE,
K_UPARROW,
K_DOWNARROW,
K_LEFTARROW,
K_RIGHTARROW,
K_LALT,
K_LCTRL,
K_LSHIFT,
K_INS,
K_DEL,
K_PGDN,
K_PGUP,
K_HOME,
K_END,
K_F1,
K_F2,
K_F3,
K_F4,
K_F5,
K_F6,
K_F7,
K_F8,
K_F9,
K_F10,
K_F11,
K_F12,
K_F13,
K_F14,
K_F15,
K_KP_HOME,
K_KP_UPARROW,
K_KP_PGUP,
K_KP_LEFTARROW,
K_KP_5,
K_KP_RIGHTARROW,
K_KP_END,
K_KP_DOWNARROW,
K_KP_PGDN,
K_KP_ENTER,
K_KP_INS,
K_KP_DEL,
K_KP_SLASH,
K_KP_MINUS,
K_KP_PLUS,
K_KP_NUMLOCK,
K_KP_STAR,
K_KP_EQUALS,
//
// mouse buttons generate virtual keys
//
K_MOUSE1,
K_MOUSE2,
K_MOUSE3,
K_MOUSE4,
K_MOUSE5,
K_MOUSE6,
K_MOUSE7,
K_MOUSE8,
K_MOUSE9,
K_MOUSE10,
// JACK: Intellimouse(c) Mouse Wheel Support
K_MWHEELUP,
K_MWHEELDOWN, // 189
//
// joystick buttons
//
K_JOY1 = 203,
K_JOY2 = 204,
K_JOY3 = 205,
K_JOY4 = 206,
//
// aux keys are for multi-buttoned joysticks to generate so they can use
// the normal binding process
//
K_AUX1 = 207,
K_AUX2 = 208,
K_AUX3 = 209,
K_AUX4 = 210,
K_AUX5 = 211,
K_AUX6 = 212,
K_AUX7 = 213,
K_AUX8 = 214,
K_AUX9 = 215,
K_AUX10 = 216,
K_AUX11 = 217,
K_AUX12 = 218,
K_AUX13 = 219,
K_AUX14 = 220,
K_AUX15 = 221,
K_AUX16 = 222,
K_AUX17 = 223,
K_AUX18 = 224,
K_AUX19 = 225,
K_AUX20 = 226,
K_AUX21 = 227,
K_AUX22 = 228,
K_AUX23 = 229,
K_AUX24 = 230,
K_AUX25 = 231,
K_AUX26 = 232,
K_AUX27 = 233,
K_AUX28 = 234,
K_AUX29 = 235,
K_AUX30 = 236,
K_AUX31 = 237,
K_AUX32 = 238,
K_LWIN = 239,
K_RWIN = 240,
K_APP = 241,
K_SEARCH = 242,
K_VOLUP = 243,
K_VOLDOWN = 244,
K_RALT = 245,
K_RCTRL = 246,
K_RSHIFT = 247,
K_PRINTSCREEN = 248,
K_MAX = 256
};
#define K_SHIFT K_LSHIFT
#define K_CTRL K_LCTRL
#define K_ALT K_LALT
typedef enum {key_game, key_console, key_message, key_menu, key_editor} keydest_t;
extern keydest_t key_dest;
extern char *keybindings[K_MAX][8];
extern int key_repeats[K_MAX];
extern int key_count; // incremented every key event
extern int key_lastpress;
extern char chat_buffer[];
extern int chat_bufferlen;
extern qboolean chat_team;
void Key_Event (int devid, int key, unsigned int unicode, qboolean down);
void Key_Init (void);
void Key_WriteBindings (vfsfile_t *f);
void Key_SetBinding (int keynum, int modifier, char *binding, int cmdlevel);
void Key_ClearStates (void);
void Key_Unbindall_f (void); //aka: Key_Shutdown
qboolean Key_GetConsoleSelectionBox(int *sx, int *sy, int *ex, int *ey);
qboolean Key_MouseShouldBeFree(void);
#endif