mirror of
https://github.com/nzp-team/fteqw.git
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230ce4e0a0
added option for softer/wider lines. attempt to use hardware cursors in windows. provide api for csqc to specify its own. cl_downloads cvar blocks all automatic downloads. QUAKETC: new compile-time setting. if defined lots of stuff will be disabled including built in menus. remove spam from log files. try to get the webgl port to complain a bit more reliably when webgl is not usable. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4738 fc73d0e0-1445-4013-8a0c-d673dee63da5
356 lines
9.2 KiB
C
356 lines
9.2 KiB
C
// log.c: handles console logging functions and cvars
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#include "quakedef.h"
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// cvar callbacks
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void Log_Dir_Callback (struct cvar_s *var, char *oldvalue);
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void Log_Name_Callback (struct cvar_s *var, char *oldvalue);
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// cvars
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#define CONLOGGROUP "Console logging"
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cvar_t log_enable[LOG_TYPES] = { CVARF("log_enable", "0", CVAR_NOTFROMSERVER),
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CVARF("log_enable_players", "0", CVAR_NOTFROMSERVER),
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CVARF("log_enable_rcon", "1", CVAR_NOTFROMSERVER)
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};
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cvar_t log_name[LOG_TYPES] = { CVARFC("log_name", "", CVAR_NOTFROMSERVER, Log_Name_Callback),
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CVARFC("log_name_players", "players", CVAR_NOTFROMSERVER, Log_Name_Callback),
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CVARFC("log_name_rcon", "rcon", CVAR_NOTFROMSERVER, Log_Name_Callback)};
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cvar_t log_dir = CVARFC("log_dir", "", CVAR_NOTFROMSERVER, Log_Dir_Callback);
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cvar_t log_readable = CVARFD("log_readable", "7", CVAR_NOTFROMSERVER, "Bitfield describing what to convert/strip. If 0, exact byte representation will be used.\n&1: Dequakify text.\n&2: Strip special markup.\n&4: Strip ansi control codes.");
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cvar_t log_developer = CVARF("log_developer", "0", CVAR_NOTFROMSERVER);
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cvar_t log_rotate_files = CVARF("log_rotate_files", "0", CVAR_NOTFROMSERVER);
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cvar_t log_rotate_size = CVARF("log_rotate_size", "131072", CVAR_NOTFROMSERVER);
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cvar_t log_timestamps = CVARF("log_timestamps", "1", CVAR_NOTFROMSERVER);
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#ifdef _WIN32
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cvar_t log_dosformat = CVARF("log_dosformat", "1", CVAR_NOTFROMSERVER);
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#else
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cvar_t log_dosformat = CVARF("log_dosformat", "0", CVAR_NOTFROMSERVER);
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#endif
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qboolean log_newline[LOG_TYPES];
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// externals
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extern char gamedirfile[];
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// Log_Dir_Callback: called when a log_dir is changed
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void Log_Dir_Callback (struct cvar_s *var, char *oldvalue)
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{
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char *t = var->string;
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char *e = t + (*t?strlen(t):0);
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// sanity check for directory. // is equivelent to /../ on some systems, so make sure that can't be used either. : is for drives on windows or amiga, or alternative thingies on windows, so block thoses completely.
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if (strstr(t, "..") || strstr(t, ":") || *t == '/' || *t == '\\' || *e == '/' || *e == '\\' || strstr(t, "//") || strstr(t, "\\\\"))
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{
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Con_Printf(CON_NOTICE "%s forced to default due to invalid characters.\n", var->name);
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// recursion is avoided by assuming the default value is sane
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Cvar_ForceSet(var, var->defaultstr);
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}
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}
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// Log_Name_Callback: called when a log_name is changed
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void Log_Name_Callback (struct cvar_s *var, char *oldvalue)
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{
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char *t = var->string;
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// sanity check for directory
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if (strstr(t, "..") || strstr(t, ":") || strstr(t, "/") || strstr(t, "\\"))
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{
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Con_Printf(CON_NOTICE "%s forced to default due to invalid characters.\n", var->name);
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// recursion is avoided by assuming the default value is sane
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Cvar_ForceSet(var, var->defaultstr);
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}
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}
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// Con_Log: log string to console log
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void Log_String (logtype_t lognum, char *s)
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{
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vfsfile_t *fi;
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char *d; // directory
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char *f; // filename
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char *t;
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char utf8[2048];
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int i;
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char fname[MAX_QPATH];
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conchar_t cline[2048], *c;
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unsigned int u;
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f = NULL;
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switch(lognum)
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{
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case LOG_CONSOLE:
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f = "qconsole";
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break;
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case LOG_PLAYER:
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f = "players";
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break;
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case LOG_RCON:
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f = "rcon";
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break;
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default:
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return;
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}
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if (!log_enable[lognum].value)
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return;
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// get directory/filename
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if (log_dir.string[0])
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d = log_dir.string;
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else
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d = "";//gamedirfile;
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if (log_name[lognum].string[0])
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f = log_name[lognum].string;
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if (!f)
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return;
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COM_ParseFunString(CON_WHITEMASK, s, cline, sizeof(cline), !(log_readable.ival & 2));
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t = utf8;
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for (c = cline; *c; c++)
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{
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if ((*c & CON_HIDDEN) && (log_readable.ival & 2))
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continue;
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if (log_readable.ival&1)
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u = COM_DeQuake(*c);
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else
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u = *c&CON_CHARMASK;
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//at the start of a new line, we might want a timestamp (so timestamps are correct for the first char of the line, instead of the preceeding \n)
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if (log_newline[lognum])
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{
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if (log_timestamps.ival)
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{
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time_t unixtime = time(NULL);
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int bufferspace = utf8+sizeof(utf8)-1-t;
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if (bufferspace > 0)
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{
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strftime(t, bufferspace, "%Y-%m-%d %H:%M:%S ", localtime(&unixtime));
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t += strlen(t);
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}
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}
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log_newline[lognum] = false;
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}
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//make sure control codes are stripped. no exploiting xterm bugs please.
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if ((log_readable.ival & 4) && ((u < 32 && u != '\t' && u != '\n') || u == 127 || (u >= 128 && u < 128+32))) //\r is stripped too
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u = '?';
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//if dos format logs, we insert a \r before every \n (also flag next char as the start of a new line)
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if (u == '\n')
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{
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log_newline[lognum] = true;
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if (log_dosformat.ival)
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t += utf8_encode(t, '\r', utf8+sizeof(utf8)-1-t);
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}
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t += utf8_encode(t, u, utf8+sizeof(utf8)-1-t);
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}
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*t = 0;
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if (*d)
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Q_snprintfz(fname, sizeof(fname), "%s/%s.log", d, f);
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else
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Q_snprintfz(fname, sizeof(fname), "%s.log", f);
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// file rotation
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if (log_rotate_size.value >= 4096 && log_rotate_files.value >= 1)
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{
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int x;
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vfsfile_t *fi;
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// check file size, use x as temp
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if ((fi = FS_OpenVFS(fname, "rb", FS_GAMEONLY)))
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{
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x = VFS_GETLEN(fi);
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VFS_CLOSE(fi);
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x += strlen(utf8); // add string size to file size to never go over
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}
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else
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x = 0;
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if (x > (int)log_rotate_size.value)
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{
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char newf[MAX_OSPATH];
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char oldf[MAX_OSPATH];
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i = log_rotate_files.value;
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// unlink file at the top of the chain
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Q_snprintfz(oldf, sizeof(oldf), "%s.%i", fname, i);
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FS_Remove(oldf, FS_GAMEONLY);
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// rename files through chain
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for (x = i-1; x > 0; x--)
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{
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strcpy(newf, oldf);
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Q_snprintfz(oldf, sizeof(oldf), "%s.%i", fname, x);
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// check if file exists, otherwise skip
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if ((fi = FS_OpenVFS(oldf, "rb", FS_GAMEONLY)))
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VFS_CLOSE(fi);
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else
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continue; // skip nonexistant files
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if (!FS_Rename(oldf, newf, FS_GAMEONLY))
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{
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// rename failed, disable log and bug out
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Cvar_ForceSet(&log_enable[lognum], "0");
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Con_Printf("Unable to rotate log files. Logging disabled.\n");
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return;
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}
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}
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// TODO: option to compress file somewhere in here?
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// rename our base file, which had better exist...
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if (!FS_Rename(fname, oldf, FS_GAMEONLY))
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{
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// rename failed, disable log and bug out
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Cvar_ForceSet(&log_enable[lognum], "0");
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Con_Printf("Unable to rename base log file. Logging disabled.\n");
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return;
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}
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}
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}
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FS_CreatePath(fname, FS_GAMEONLY);
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if ((fi = FS_OpenVFS(fname, "ab", FS_GAMEONLY)))
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{
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VFS_WRITE(fi, utf8, strlen(utf8));
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VFS_CLOSE(fi);
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}
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else
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{
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// write failed, bug out
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Cvar_ForceSet(&log_enable[lognum], "0");
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Con_Printf("Unable to write to log file. Logging disabled.\n");
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return;
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}
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}
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void Con_Log (char *s)
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{
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Log_String(LOG_CONSOLE, s);
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}
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#ifndef CLIENTONLY
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//still to add stuff at:
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//connects
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//disconnects
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//kicked
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void SV_LogPlayer(client_t *cl, char *msg)
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{
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char line[2048];
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char remote_adr[MAX_ADR_SIZE];
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char realip_adr[MAX_ADR_SIZE];
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if (cl->protocol == SCP_BAD)
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return; //don't log botclients
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snprintf(line, sizeof(line),
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"%s\\%s\\%i\\%s\\%s\\%i\\guid\\%s%s\n",
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msg, cl->name, cl->userid,
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NET_BaseAdrToString(remote_adr, sizeof(remote_adr), &cl->netchan.remote_address), (cl->realip_status > 0 ? NET_BaseAdrToString(realip_adr, sizeof(realip_adr), &cl->realip) : "??"),
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cl->netchan.remote_address.port, cl->guid, cl->userinfo);
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Log_String(LOG_PLAYER, line);
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}
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#endif
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void Log_Logfile_f (void)
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{
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extern char gamedirfile[];
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if (log_enable[LOG_CONSOLE].value)
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{
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Cvar_SetValue(&log_enable[LOG_CONSOLE], 0);
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Con_Printf("Logging disabled.\n");
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}
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else
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{
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char *d, *f;
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d = gamedirfile;
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if (log_dir.string[0])
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d = log_dir.string;
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f = "qconsole";
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if (log_name[LOG_CONSOLE].string[0])
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f = log_name[LOG_CONSOLE].string;
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Con_Printf("%s", va("Logging to %s/%s.log.\n", d, f));
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Cvar_SetValue(&log_enable[LOG_CONSOLE], 1);
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}
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}
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/*
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void SV_Fraglogfile_f (void)
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{
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char name[MAX_OSPATH];
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int i;
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if (sv_fraglogfile)
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{
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Con_TPrintf ("Frag file logging off.\n");
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VFS_CLOSE (sv_fraglogfile);
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sv_fraglogfile = NULL;
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return;
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}
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// find an unused name
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for (i=0 ; i<1000 ; i++)
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{
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sprintf (name, "frag_%i.log", i);
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sv_fraglogfile = FS_OpenVFS(name, "rb", FS_GAME);
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if (!sv_fraglogfile)
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{ // can't read it, so create this one
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sv_fraglogfile = FS_OpenVFS (name, "wb", FS_GAME);
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if (!sv_fraglogfile)
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i=1000; // give error
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break;
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}
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VFS_CLOSE (sv_fraglogfile);
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}
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if (i==1000)
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{
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Con_TPrintf ("Can't open any logfiles.\n");
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sv_fraglogfile = NULL;
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return;
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}
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Con_TPrintf ("Logging frags to %s.\n", name);
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}
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*/
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void Log_Init(void)
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{
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int i;
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// register cvars
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for (i = 0; i < LOG_TYPES; i++)
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{
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Cvar_Register (&log_enable[i], CONLOGGROUP);
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Cvar_Register (&log_name[i], CONLOGGROUP);
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log_newline[i] = true;
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}
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Cvar_Register (&log_dir, CONLOGGROUP);
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Cvar_Register (&log_readable, CONLOGGROUP);
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Cvar_Register (&log_developer, CONLOGGROUP);
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Cvar_Register (&log_rotate_size, CONLOGGROUP);
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Cvar_Register (&log_rotate_files, CONLOGGROUP);
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Cvar_Register (&log_dosformat, CONLOGGROUP);
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Cvar_Register (&log_timestamps, CONLOGGROUP);
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Cmd_AddCommand("logfile", Log_Logfile_f);
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// cmd line options, debug options
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#ifdef CRAZYDEBUGGING
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Cvar_ForceSet(&log_enable[LOG_CONSOLE], "1");
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TRACE(("dbg: Con_Init: log_enable forced\n"));
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#endif
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if (COM_CheckParm("-condebug"))
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Cvar_ForceSet(&log_enable[LOG_CONSOLE], "1");
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}
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