fteqw/engine/server
Spoike 8641ac86f5 64bit should compile properly now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1038 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-20 03:32:53 +00:00
..
net_preparse.c qc string_t is now an int instead of char *, stringtable is char * instead of int. 2005-05-15 18:49:04 +00:00
pr_cmds.c 64bit should compile properly now. 2005-05-20 03:32:53 +00:00
progdefs.h q2/q3 clipping fixed (hopefully finally except for bsp objects, that is) 2005-05-19 02:53:03 +00:00
progs.h prerelease support. Because we can. 2005-05-08 17:01:48 +00:00
q2game.h Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too. 2005-04-17 02:22:51 +00:00
qwsvdef.h Initial Checkin 2004-08-23 00:15:46 +00:00
savegame.c Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
server.h Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
sv_ccmds.c Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sv_chat.c Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
sv_demo.c mvdplay should be run fine now, once in. You can still hijack scoreboards though. 2005-01-26 03:39:47 +00:00
sv_ents.c 64bit should compile properly now. 2005-05-20 03:32:53 +00:00
sv_init.c q2/q3 clipping fixed (hopefully finally except for bsp objects, that is) 2005-05-19 02:53:03 +00:00
sv_main.c q2/q3 clipping fixed (hopefully finally except for bsp objects, that is) 2005-05-19 02:53:03 +00:00
sv_master.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_move.c Some changes. QC execution has been tweeked a little. It needs further work still. 2005-03-28 00:11:59 +00:00
sv_mvd.c Don't provide the mvd streaming port by default. 2005-05-08 16:43:15 +00:00
sv_nchan.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
sv_phys.c q2/q3 clipping fixed (hopefully finally except for bsp objects, that is) 2005-05-19 02:53:03 +00:00
sv_rankin.c *** empty log message *** 2005-03-12 23:40:42 +00:00
sv_send.c q2/q3 clipping fixed (hopefully finally except for bsp objects, that is) 2005-05-19 02:53:03 +00:00
sv_sys_unix.c Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too. 2005-04-17 02:22:51 +00:00
sv_sys_win.c Changed spikeset. 2005-04-26 16:04:12 +00:00
sv_user.c q2/q3 clipping fixed (hopefully finally except for bsp objects, that is) 2005-05-19 02:53:03 +00:00
svmodel.c Do the map model checksum byteswapping during the check, don't store it byteswapped, as this breaks a local client. 2005-05-19 01:40:14 +00:00
svq2_ents.c CSQC support changes and some small bugfixes. 2005-02-12 18:56:04 +00:00
svq2_game.c *** empty log message *** 2005-03-23 22:14:08 +00:00
world.c Some changes. QC execution has been tweeked a little. It needs further work still. 2005-03-28 00:11:59 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00