fteqw/engine/gl
2024-07-14 19:58:24 +01:00
..
gl_alias.c Add r_nolerp_list (matching QS) for people who insist on breaking lerping on eg wall torches. Also add a dupe cvar name to provide compat with QS's r_noshadow_list. 2023-08-12 14:04:01 +01:00
gl_backend.c Avoid dangling &m pointer warning in BE_GenTempMeshVBO. 2023-12-25 11:07:30 +01:00
gl_bloom.c Fix issue with r_keepimages 0. 2021-07-04 03:58:19 +00:00
gl_draw.c Disable r_dynamic when r_shadow_realtime_dlight is active (both at the same time is a waste of processing time). Also treat the rerelease's world lights as dlights instead of just world lights, which should give behaviour closer to what's expected. 2022-02-19 20:48:59 +00:00
gl_draw.h rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
gl_font.c Fix up PACKAGE_DOOMWAD 2024-07-14 19:58:23 +01:00
gl_heightmap.c Incorrect surf_styles param size for LightPlane. 2023-12-25 11:07:30 +01:00
gl_hlmdl.c Handle masked textures from post-release Half-Life MDL files. (#243) 2024-03-08 11:45:21 -08:00
gl_model.c Add the n64 texinfo flags from the q2 remaster. 2024-07-14 19:58:24 +01:00
gl_model.h Support for ericw-tools' lightgrid stuff. 2023-08-12 14:04:01 +01:00
gl_ngraph.c Make the frametime graph a bit more pretty. 2022-07-28 02:17:45 +00:00
gl_rlight.c Support for ericw-tools' lightgrid stuff. 2023-08-12 14:04:01 +01:00
gl_rmain.c Remove NaCl code (#190) 2023-07-01 15:20:13 -07:00
gl_rmisc.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_rsurf.c Fix a gl buffer handle leak. 2022-07-28 02:16:59 +00:00
gl_screen.c Be more verbose in the case of hardware errors, in case OMC has that issue again. 2023-01-09 05:11:45 +00:00
gl_shader.c Include audio mixer timings in r_speeds 2. 2023-04-17 03:58:21 +01:00
gl_shadow.c Fix rtlights with decoupled lightmaps. 2024-07-14 19:58:24 +01:00
gl_terrain.h csaddon can now create/edit patches. 2023-04-17 03:58:21 +01:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c Remove NaCl code (#190) 2023-07-01 15:20:13 -07:00
gl_viddroid.c Fix web+android targets. Fix some relatively recent quake2 bugs. 2020-05-16 13:12:58 +00:00
gl_videgl.c Fix up some minor portability issues. 2023-04-17 03:58:20 +01:00
gl_videgl.h '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
gl_vidlinuxglx.c Tweaks for the flatpak builds. 2023-08-12 13:59:54 +01:00
gl_vidmacos.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c Remove NPFTE preprocessor stuff 2023-07-09 20:41:24 +02:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidsdl.c Messing around with flatpak. 2023-04-17 03:58:21 +01:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c Basic menu hack for vr. 2021-12-20 10:06:43 +00:00
gl_warp.c Handle skyautorotate so the q2 remaster's skies do not spin constantly in a really annoying way. 2024-07-14 19:58:24 +01:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
glquake.h Remove NaCl code (#190) 2023-07-01 15:20:13 -07:00
glsupp.h Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
ltface.c Show relight times, cos why not. Fix hdr pre-relight levels. 2021-08-09 23:06:23 +00:00
model_hl.h Handle masked textures from post-release Half-Life MDL files. (#243) 2024-03-08 11:45:21 -08:00
r_bishaders.h Fix vulkan renderer's rt spotlights (both shadows and spinning). 2023-01-09 05:14:09 +00:00
shader.h Handle skyautorotate so the q2 remaster's skies do not spin constantly in a really annoying way. 2024-07-14 19:58:24 +01:00