fteqw/engine/server
2006-01-04 00:46:51 +00:00
..
botlib.h This might be handy, 2005-10-04 19:28:31 +00:00
net_preparse.c Fixes the bug with tf2003 2005-12-16 17:11:17 +00:00
pr_cmds.c log builtin now uses vfs. And a newline fix. 2006-01-02 22:39:59 +00:00
progdefs.h UDC_EXTEFFECT sucks 2005-10-05 02:15:33 +00:00
progs.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
q2game.h Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too. 2005-04-17 02:22:51 +00:00
q3g_public.h I wonder how much this will break. Ahh well. It works for me, and I need to go to bed. 2005-11-30 01:20:53 +00:00
qwsvdef.h Removed unused cachedir variable. 2005-08-03 21:48:18 +00:00
savegame.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
server.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sv_ccmds.c Cleared up some fs mode stuff. 2006-01-02 22:33:23 +00:00
sv_chat.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
sv_demo.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sv_ents.c Gibfilter now no longer initialises in q2. This means it no longer crashes q2 servers, but also doesn't filter q2 gibs. 2006-01-01 04:14:41 +00:00
sv_init.c Fixed a new line. 2006-01-02 22:40:40 +00:00
sv_main.c A small bugfix, courtesy of bigfoot. it used to be possible to have two players with the same name, if they joined close enough. 2006-01-04 00:46:51 +00:00
sv_master.c Use netinc.h 2005-11-29 13:22:58 +00:00
sv_move.c Some changes. QC execution has been tweeked a little. It needs further work still. 2005-03-28 00:11:59 +00:00
sv_mvd.c THIS COMMIT MOST LIKELY BREAKS THINGS. 2006-01-01 09:01:15 +00:00
sv_nchan.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
sv_phys.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
sv_rankin.c fix server crash (rid#1258739) 2005-08-14 03:39:49 +00:00
sv_send.c Send the player's datagrams... is this bad? 2006-01-03 21:31:56 +00:00
sv_sys_unix.c THIS COMMIT MOST LIKELY BREAKS THINGS. 2006-01-01 09:01:15 +00:00
sv_sys_win.c Added a -noreset commandline parameter that should help some server admins that have complained. 2006-01-02 22:36:12 +00:00
sv_user.c removed Draw_PicFromWad so we only use the "safe" version 2005-12-21 07:00:33 +00:00
svmodel.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
svq2_ents.c A few tweeks here and there. 2005-10-01 03:09:17 +00:00
svq2_game.c cl_parsewhitetext (rid#1239249) 2005-09-07 14:55:25 +00:00
svq3_game.c Trying to get some sv_pure stuff working, preliminary stuff. 2006-01-02 22:34:25 +00:00
world.c I've been fixing warnings. 2005-10-07 16:27:20 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00