mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-29 23:22:01 +00:00
7c6eb18a76
android gets a couple more gamepad buttons. gamepads now have separate keybindings. I've created some default binds for mods that are unaware of gamepad buttons. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5142 fc73d0e0-1445-4013-8a0c-d673dee63da5
2809 lines
75 KiB
C
2809 lines
75 KiB
C
/*
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Copyright (C) 2011 ezQuake team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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HUD Editor module
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Initial concept code jogihoogi, rewritten by Cokeman, Feb 2007
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*/
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#include "../plugin.h"
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#include "ezquakeisms.h"
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//#include "qsound.h"
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//#include "utils.h"
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//#include "menu.h"
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//#include "keys.h"
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//#include "Ctrl.h"
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//#include "ez_controls.h"
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//#include "ez_button.h"
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//#include "ez_label.h"
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//#include "ez_scrollbar.h"
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//#include "ez_scrollpane.h"
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//#include "ez_slider.h"
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//#include "ez_listview.h"
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//#include "ez_window.h"
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#include "hud.h"
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#include "hud_editor.h"
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extern int keydown[];
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#define isShiftDown() false
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#define isCtrlDown() false
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#define isAltDown() false
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#ifdef HAXX
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ez_tree_t help_control_tree;
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#endif
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extern mpic_t *scr_cursor_icon; // cl_screen.c
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extern cvar_t *hud_planmode; // hud_common.c
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mpic_t *hud_editor_move_icon = NULL;
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mpic_t *hud_editor_resize_icon = NULL;
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mpic_t *hud_editor_align_icon = NULL;
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mpic_t *hud_editor_place_icon = NULL;
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cvar_t *hud_editor_allowresize;// = {"hud_editor_allowresize", "1"}; // Show resize handles / allow resizing.
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cvar_t *hud_editor_allowmove;// = {"hud_editor_allowmove", "1"}; // Allow moving...
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cvar_t *hud_editor_allowplace;// = {"hud_editor_allowplace", "1"}; // Allow placing HUDs.
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cvar_t *hud_editor_allowalign;// = {"hud_editor_allowalign", "1"}; // Allow aligning HUDs.
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extern hud_t *hud_huds; // The list of HUDs..
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hud_t *selected_hud = NULL; // The currently selected HUD.
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qbool hud_editor = false; // If we're in HUD editor mode or not.
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hud_editor_mode_t hud_editor_mode = hud_editmode_off; // The current mode the HUD editor is in.
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hud_editor_mode_t hud_editor_prevmode = hud_editmode_off; // The previous mode the HUD editor was in.
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qbool hud_editor_showhelp = false; // Show the help plaque or not?
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qbool hud_editor_showoutlines = true; // Show guidelines around the HUD elements.
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float hud_mouse_x; // The screen coordinates of the mouse cursor.
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float hud_mouse_y;
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// Macros for what mouse buttons are clicked.
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#define MOUSEDOWN ( keydown[K_MOUSE1] || keydown[K_MOUSE2]|| keydown[K_MOUSE3])
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#define MOUSEDOWN_1_2 ( keydown[K_MOUSE1] && keydown[K_MOUSE2])
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#define MOUSEDOWN_1_3 ( keydown[K_MOUSE1] && keydown[K_MOUSE3])
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#define MOUSEDOWN_1_2_3 ( keydown[K_MOUSE1] && keydown[K_MOUSE2] && keydown[K_MOUSE3])
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#define MOUSEDOWN_1_ONLY ( keydown[K_MOUSE1] && !keydown[K_MOUSE2] && !keydown[K_MOUSE3])
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#define MOUSEDOWN_2_ONLY (!keydown[K_MOUSE1] && keydown[K_MOUSE2] && !keydown[K_MOUSE3])
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#define MOUSEDOWN_3_ONLY (!keydown[K_MOUSE1] && !keydown[K_MOUSE2] && keydown[K_MOUSE3])
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#define MOUSEDOWN_1_2_ONLY ( keydown[K_MOUSE1] && keydown[K_MOUSE2] && !keydown[K_MOUSE3])
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#define MOUSEDOWN_1_3_ONLY ( keydown[K_MOUSE1] && !keydown[K_MOUSE2] && keydown[K_MOUSE3])
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#define MOUSEDOWN_2_3_ONLY (!keydown[K_MOUSE1] && keydown[K_MOUSE2] && keydown[K_MOUSE3])
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#define MOUSEDOWN_NONE (!keydown[K_MOUSE1] && !keydown[K_MOUSE2] && !keydown[K_MOUSE3])
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#define HUD_CENTER_X(h) ((h)->lx + (h)->lw / 2) // Gets the coordinates for the center point of the specified hud.
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#define HUD_CENTER_Y(h) ((h)->ly + (h)->lh / 2)
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//
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// HUD align polygons.
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//
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#define HUD_ALIGN_POLYCOUNT_CORNER 5
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#define HUD_ALIGN_POLYCOUNT_EDGE 4
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#define HUD_ALIGN_POLYCOUNT_CENTER 8
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#define HUD_ALIGN_POLYCOUNT_CONSOLE 4
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vec3_t *hud_align_current_poly = NULL; // The current alignment polygon when in alignment mode.
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int hud_align_current_polycount = 0; // Number of vertices in teh polygon.
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vec3_t hud_align_topright_poly[HUD_ALIGN_POLYCOUNT_CORNER];
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vec3_t hud_align_top_poly[HUD_ALIGN_POLYCOUNT_EDGE];
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vec3_t hud_align_topleft_poly[HUD_ALIGN_POLYCOUNT_CORNER];
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vec3_t hud_align_left_poly[HUD_ALIGN_POLYCOUNT_EDGE];
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vec3_t hud_align_bottomleft_poly[HUD_ALIGN_POLYCOUNT_CORNER];
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vec3_t hud_align_bottom_poly[HUD_ALIGN_POLYCOUNT_EDGE];
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vec3_t hud_align_bottomright_poly[HUD_ALIGN_POLYCOUNT_CORNER];
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vec3_t hud_align_right_poly[HUD_ALIGN_POLYCOUNT_EDGE];
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vec3_t hud_align_center_poly[HUD_ALIGN_POLYCOUNT_CENTER];
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vec3_t hud_align_consoleleft_poly[HUD_ALIGN_POLYCOUNT_CONSOLE];
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vec3_t hud_align_console_poly[HUD_ALIGN_POLYCOUNT_CONSOLE];
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vec3_t hud_align_consoleright_poly[HUD_ALIGN_POLYCOUNT_CONSOLE];
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typedef enum hud_alignmode_s
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{
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hud_align_center,
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hud_align_top,
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hud_align_topleft,
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hud_align_left,
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hud_align_bottomleft,
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hud_align_bottom,
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hud_align_bottomright,
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hud_align_right,
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hud_align_topright,
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hud_align_consoleleft,
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hud_align_consoleright,
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hud_align_console
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// Not including before/after for now.
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} hud_alignmode_t;
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hud_alignmode_t hud_alignmode = hud_align_center;
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// Possible positions for a grep handle.
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typedef enum hud_greppos_s
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{
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pos_visible, // On screen.
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pos_top,
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pos_left,
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pos_bottom,
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pos_right
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} hud_greppos_t;
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// A Grep handle for when a HUD goes offscreen.
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typedef struct hud_grephandle_s
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{
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hud_t *hud; // HUD associated with this grep handle.
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int x; // The position in screen coordinates for the grephandle.
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int y;
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int width;
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int height;
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qbool highlighted; // Should this grephandle be drawn highlighted?
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hud_greppos_t pos; // The offscreen position of the HUD associated with this handle.
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struct hud_grephandle_s *next;
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struct hud_grephandle_s *previous;
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} hud_grephandle_t;
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hud_grephandle_t *hud_greps = NULL; // The list of "grep handles" that are shown if a HUD element is moved offscreen.
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hud_grephandle_t *hud_hoverlist = NULL; // The list of HUDs the mouse is hovering.
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int hud_hoverlist_count = 0; // The number of hovered HUDs...
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qbool hud_hoverlist_pos_is_set = false; // Has the coordinates been set for the hoverlist yet?
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float hud_hoverlist_x; // The x position of the hover list.
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float hud_hoverlist_y; // The y position of the hover list.
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hud_grephandle_t hud_containers[MAX_HUD_ELEMENTS]; // List of HUDs which have been hovered.
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//
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// Adds a new HUD to the list of HUDs that are being hovered.
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//
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static void HUD_Editor_AddHoverHud(hud_grephandle_t *hud_container)
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{
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// Nothing to add.
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if(!hud_container)
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{
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return;
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}
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hud_container->next = hud_hoverlist;
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if(hud_hoverlist)
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{
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hud_hoverlist->previous = hud_container;
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}
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hud_hoverlist = hud_container;
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hud_hoverlist_count++;
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}
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//
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// Associates ("Creates") a HUD with a HUD container.
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//
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static hud_grephandle_t *HUD_Editor_CreateHoverHud(hud_t *hud)
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{
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static int i = 0;
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int j = 0;
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if(i >= MAX_HUD_ELEMENTS - 1)
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{
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return NULL;
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}
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// Check if the HUD already exists and use that one if that's the case...
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for(j = 0; j < MAX_HUD_ELEMENTS && hud_containers[j].hud; j++)
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{
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if(hud_containers[j].hud == hud)
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{
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hud_containers[j].next = NULL;
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hud_containers[j].previous = NULL;
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return &hud_containers[j];
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}
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}
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// The HUD wasn't found so add it to the end of the list.
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hud_containers[i].hud = hud;
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hud_containers[i].next = NULL;
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hud_containers[i].previous = NULL;
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i++;
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return &hud_containers[i - 1];
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}
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//
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// Find the HUD that is being selected in the hover list.
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//
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static hud_t *HUD_Editor_FindHoverListSelection(hud_grephandle_t *list)
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{
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hud_t *match = NULL;
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hud_grephandle_t *hud_iter = list;
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while(hud_iter)
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{
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if(hud_iter->hud
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&& hud_mouse_x > hud_iter->x
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&& hud_mouse_x < (hud_iter->x + hud_iter->width)
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&& hud_mouse_y > hud_iter->y
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&& hud_mouse_y < (hud_iter->y + hud_iter->height))
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{
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hud_iter->highlighted = true;
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match = hud_iter->hud;
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}
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else
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{
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hud_iter->highlighted = false;
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}
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hud_iter = hud_iter->next;
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}
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return match;
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}
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//
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// Draw the hover list...
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//
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static qbool HUD_Editor_DrawHoverList(int x, int y, hud_grephandle_t *list)
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{
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#define PADDING 5
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#define LINEGAP 1
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int width = 0;
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int height = 0;
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int i = 0;
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clrinfo_t color, highlight;
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hud_grephandle_t *hud_iter = list;
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// No point in showing a list if there's only one hud under the cursor
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// or if the user hasn't right-clicked.
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if (hud_hoverlist_count <= 1 || hud_editor_mode != hud_editmode_hoverlist)
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{
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return false;
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}
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// Get the width of to draw with.
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while (hud_iter)
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{
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width = max(width, (PADDING + 2 + strlen(hud_iter->hud->name)) * 8);
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hud_iter = hud_iter->next;
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}
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// Draw the background fill.
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height = ((hud_hoverlist_count - 1) * (8 + LINEGAP)) + (2 * PADDING);
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Draw_AlphaFillRGB(x, y - height, width, height, 0, 0, 0, 255);
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hud_iter = list;
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// Highlight color (yellow)...
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Vector4Set(highlight.c, 0, 255, 0, 255);
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// Orange.
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Vector4Set(color.c, 255, 150, 0, 255);
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// Draw the list items.
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while(hud_iter)
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{
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// Calculate the size and position of the HUD in the list.
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hud_iter->x = x;
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hud_iter->y = y - height + (i * 8) + LINEGAP;
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hud_iter->width = width;
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hud_iter->height = 8;
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// Draw the z-order + name of the HUD.
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Draw_ColoredString3(hud_iter->x, hud_iter->y,
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va("%2d - %s", hud_iter->hud->order->ival, hud_iter->hud->name),
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(hud_iter->highlighted ? &highlight : &color), 1, 0);
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hud_iter = hud_iter->next;
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i++;
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}
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return true;
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}
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//
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// Sets a new HUD Editor mode (and saves the previous one).
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//
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static void HUD_Editor_SetMode(hud_editor_mode_t newmode)
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{
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hud_editor_prevmode = hud_editor_mode;
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hud_editor_mode = newmode;
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}
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//
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// Draws a tool tip with a background next to the cursor.
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//
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static void HUD_Editor_DrawTooltip(int x, int y, char *string, float r, float g, float b, float a)
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{
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int len = strlen(string) * 8;
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y -= 9;
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// Make sure we're drawing within the screen.
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if (x + len > vid.width)
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{
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x -= len;
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}
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if (y + 9 > vid.height)
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{
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y -= 9;
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}
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Draw_AlphaFillRGB(x, y, len, 8, r, g, b, a);
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Draw_String(x, y, string);
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}
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//
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// Gets an alignment string for a specified alignmode enum.
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//
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static char *HUD_Editor_GetAlignmentString(hud_alignmode_t align)
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{
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switch(hud_alignmode)
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{
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case hud_align_center : return "center center";
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case hud_align_top : return "center top";
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case hud_align_topleft : return "left top";
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case hud_align_left : return "left center";
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case hud_align_bottomleft : return "left bottom";
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case hud_align_bottom : return "center bottom";
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case hud_align_bottomright :return "right bottom";
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case hud_align_right : return "right center";
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case hud_align_topright : return "right top";
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case hud_align_consoleleft :return "left console";
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case hud_align_console : return "center console";
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case hud_align_consoleright:return "right console";
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default : return "";
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}
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}
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//
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// Returns an alignment enum based on a specified alignment string.
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//
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static hud_alignmode_t HUD_Editor_GetAlignmentFromString(char *alignstr)
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{
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if(!strcmp(alignstr, "center center"))
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{
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return hud_align_center;
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}
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else if(!strcmp(alignstr, "center top"))
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{
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return hud_align_top;
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}
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else if(!strcmp(alignstr, "left top"))
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{
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return hud_align_topleft;
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}
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else if(!strcmp(alignstr, "left center"))
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{
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return hud_align_left;
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}
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else if(!strcmp(alignstr, "left bottom"))
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{
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return hud_align_bottomleft;
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}
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else if(!strcmp(alignstr, "center bottom"))
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{
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return hud_align_bottom;
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}
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else if(!strcmp(alignstr, "right bottom"))
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{
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return hud_align_bottomright;
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}
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else if(!strcmp(alignstr, "right center"))
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{
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return hud_align_right;
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}
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else if(!strcmp(alignstr, "right top"))
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{
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return hud_align_topright;
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}
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else if(!strcmp(alignstr, "left console"))
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{
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return hud_align_consoleleft;
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}
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else if(!strcmp(alignstr, "center console"))
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{
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return hud_align_console;
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}
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else if(!strcmp(alignstr, "right console"))
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{
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return hud_align_consoleright;
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}
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return hud_align_center;
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}
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qbool IsPointInPolygon(int points, vec3_t planes[], float x, float y)
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{
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return false;
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}
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//
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// Returns the alignment we are trying to align the selected HUD to at it's placement
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// when in alignment mode.
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//
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static hud_alignmode_t HUD_Editor_GetAlignment(int x, int y, hud_t *hud_element)
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{
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// For less clutter.
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float mid_x = 0.0;
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float mid_y = 0.0;
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int offset_x = 0;
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int offset_y = 0;
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if(hud_element)
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{
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// Aligns for HUD elements.
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offset_x = hud_element->lx;
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offset_y = hud_element->ly;
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mid_x = hud_element->lw / 2.0;
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mid_y = hud_element->lh / 2.0;
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}
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else
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{
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// Aligns for Screen.
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offset_x = 0;
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offset_y = (int)(vid.height * 0.05);
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mid_x = vid.width / 2.0;
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mid_y = (vid.height + offset_y) / 2.0;
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}
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if(!hud_element)
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{
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// Console left.
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{
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hud_align_consoleleft_poly[0][0] = 0;
|
|
hud_align_consoleleft_poly[0][1] = 0;
|
|
hud_align_consoleleft_poly[0][2] = 0;
|
|
|
|
hud_align_consoleleft_poly[1][0] = 0;
|
|
hud_align_consoleleft_poly[1][1] = offset_y;
|
|
hud_align_consoleleft_poly[1][2] = 0;
|
|
|
|
hud_align_consoleleft_poly[2][0] = mid_x / 2.0;
|
|
hud_align_consoleleft_poly[2][1] = offset_y;
|
|
hud_align_consoleleft_poly[2][2] = 0;
|
|
|
|
hud_align_consoleleft_poly[3][0] = mid_x / 2.0;
|
|
hud_align_consoleleft_poly[3][1] = 0;
|
|
hud_align_consoleleft_poly[3][2] = 0;
|
|
|
|
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_CONSOLE, hud_align_consoleleft_poly, x, y))
|
|
{
|
|
hud_align_current_poly = hud_align_consoleleft_poly;
|
|
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_CONSOLE;
|
|
return hud_align_consoleleft;
|
|
}
|
|
}
|
|
|
|
// Console.
|
|
{
|
|
hud_align_console_poly[0][0] = mid_x / 2.0;
|
|
hud_align_console_poly[0][1] = 0;
|
|
hud_align_console_poly[0][2] = 0;
|
|
|
|
hud_align_console_poly[1][0] = mid_x / 2.0;
|
|
hud_align_console_poly[1][1] = offset_y;
|
|
hud_align_console_poly[1][2] = 0;
|
|
|
|
hud_align_console_poly[2][0] = mid_x + (mid_x / 2.0);
|
|
hud_align_console_poly[2][1] = offset_y;
|
|
hud_align_console_poly[2][2] = 0;
|
|
|
|
hud_align_console_poly[3][0] = mid_x + (mid_x / 2.0);
|
|
hud_align_console_poly[3][1] = 0;
|
|
hud_align_console_poly[3][2] = 0;
|
|
|
|
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_CONSOLE, hud_align_console_poly, x, y))
|
|
{
|
|
hud_align_current_poly = hud_align_console_poly;
|
|
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_CONSOLE;
|
|
return hud_align_console;
|
|
}
|
|
}
|
|
|
|
// Console right.
|
|
{
|
|
hud_align_consoleright_poly[0][0] = mid_x + (mid_x / 2.0);
|
|
hud_align_consoleright_poly[0][1] = 0;
|
|
hud_align_consoleright_poly[0][2] = 0;
|
|
|
|
hud_align_consoleright_poly[1][0] = mid_x + (mid_x / 2.0);
|
|
hud_align_consoleright_poly[1][1] = offset_y;
|
|
hud_align_consoleright_poly[1][2] = 0;
|
|
|
|
hud_align_consoleright_poly[2][0] = 2 * mid_x;
|
|
hud_align_consoleright_poly[2][1] = offset_y;
|
|
hud_align_consoleright_poly[2][2] = 0;
|
|
|
|
hud_align_consoleright_poly[3][0] = 2 * mid_x;
|
|
hud_align_consoleright_poly[3][1] = 0;
|
|
hud_align_consoleright_poly[3][2] = 0;
|
|
|
|
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_CONSOLE, hud_align_consoleright_poly, x, y))
|
|
{
|
|
hud_align_current_poly = hud_align_consoleright_poly;
|
|
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_CONSOLE;
|
|
return hud_align_consoleright;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Top right.
|
|
{
|
|
hud_align_topright_poly[0][0] = mid_x + (mid_x / 2.0);
|
|
hud_align_topright_poly[0][1] = 0;
|
|
hud_align_topright_poly[0][2] = 0;
|
|
|
|
hud_align_topright_poly[1][0] = mid_x + (mid_x / 4.0);
|
|
hud_align_topright_poly[1][1] = mid_y - (mid_y / 2.0);
|
|
hud_align_topright_poly[1][2] = 0;
|
|
|
|
hud_align_topright_poly[2][0] = mid_x + (mid_x / 2.0);
|
|
hud_align_topright_poly[2][1] = mid_y - (mid_y / 4.0);
|
|
hud_align_topright_poly[2][2] = 0;
|
|
|
|
hud_align_topright_poly[3][0] = 2 * mid_x;
|
|
hud_align_topright_poly[3][1] = mid_y - (mid_y / 2.0);
|
|
hud_align_topright_poly[3][2] = 0;
|
|
|
|
hud_align_topright_poly[4][0] = 2 * mid_x;
|
|
hud_align_topright_poly[4][1] = 0;
|
|
hud_align_topright_poly[4][2] = 0;
|
|
|
|
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_CORNER, hud_align_topright_poly, x - offset_x, y - offset_y))
|
|
{
|
|
hud_align_current_poly = hud_align_topright_poly;
|
|
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_CORNER;
|
|
return hud_align_topright;
|
|
}
|
|
}
|
|
|
|
// Top.
|
|
{
|
|
hud_align_top_poly[0][0] = mid_x / 2.0;
|
|
hud_align_top_poly[0][1] = 0;
|
|
hud_align_top_poly[0][2] = 0;
|
|
|
|
hud_align_top_poly[1][0] = mid_x - (mid_x / 4.0);
|
|
hud_align_top_poly[1][1] = mid_y - (mid_y / 2.0);
|
|
hud_align_top_poly[1][2] = 0;
|
|
|
|
hud_align_top_poly[2][0] = mid_x + (mid_x / 4.0);
|
|
hud_align_top_poly[2][1] = mid_y - (mid_y / 2.0);
|
|
hud_align_top_poly[2][2] = 0;
|
|
|
|
hud_align_top_poly[3][0] = mid_x + (mid_x / 2.0);
|
|
hud_align_top_poly[3][1] = 0;
|
|
hud_align_top_poly[3][2] = 0;
|
|
|
|
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_EDGE, hud_align_top_poly, x - offset_x, y - offset_y))
|
|
{
|
|
hud_align_current_poly = hud_align_top_poly;
|
|
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_EDGE;
|
|
return hud_align_top;
|
|
}
|
|
}
|
|
|
|
// Top Left.
|
|
{
|
|
hud_align_topleft_poly[0][0] = 0;
|
|
hud_align_topleft_poly[0][1] = 0;
|
|
hud_align_topleft_poly[0][2] = 0;
|
|
|
|
hud_align_topleft_poly[1][0] = 0;
|
|
hud_align_topleft_poly[1][1] = mid_y - (mid_y / 2.0);
|
|
hud_align_topleft_poly[1][2] = 0;
|
|
|
|
hud_align_topleft_poly[2][0] = mid_x - (mid_x / 2.0);
|
|
hud_align_topleft_poly[2][1] = mid_y - (mid_y / 4.0);
|
|
hud_align_topleft_poly[2][2] = 0;
|
|
|
|
hud_align_topleft_poly[3][0] = mid_x - (mid_x / 4.0);
|
|
hud_align_topleft_poly[3][1] = mid_y - (mid_y / 2.0);
|
|
hud_align_topleft_poly[3][2] = 0;
|
|
|
|
hud_align_topleft_poly[4][0] = mid_x - (mid_x / 2.0);
|
|
hud_align_topleft_poly[4][1] = 0;
|
|
hud_align_topleft_poly[4][2] = 0;
|
|
|
|
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_CORNER, hud_align_topleft_poly, x - offset_x, y - offset_y))
|
|
{
|
|
hud_align_current_poly = hud_align_topleft_poly;
|
|
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_CORNER;
|
|
return hud_align_topleft;
|
|
}
|
|
}
|
|
|
|
// Left.
|
|
{
|
|
hud_align_left_poly[0][0] = 0;
|
|
hud_align_left_poly[0][1] = mid_y / 2.0;
|
|
hud_align_left_poly[0][2] = 0;
|
|
|
|
hud_align_left_poly[1][0] = 0;
|
|
hud_align_left_poly[1][1] = mid_y + (mid_y / 2.0);
|
|
hud_align_left_poly[1][2] = 0;
|
|
|
|
hud_align_left_poly[2][0] = mid_x / 2.0;
|
|
hud_align_left_poly[2][1] = mid_y + (mid_y / 4.0);
|
|
hud_align_left_poly[2][2] = 0;
|
|
|
|
hud_align_left_poly[3][0] = mid_x / 2.0;
|
|
hud_align_left_poly[3][1] = mid_y - (mid_y / 4.0);
|
|
hud_align_left_poly[3][2] = 0;
|
|
|
|
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_EDGE, hud_align_left_poly, x - offset_x, y - offset_y))
|
|
{
|
|
hud_align_current_poly = hud_align_left_poly;
|
|
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_EDGE;
|
|
return hud_align_left;
|
|
}
|
|
}
|
|
|
|
// Bottom Left.
|
|
{
|
|
hud_align_bottomleft_poly[0][0] = 0;
|
|
hud_align_bottomleft_poly[0][1] = mid_y + (mid_y / 2.0);
|
|
hud_align_bottomleft_poly[0][2] = 0;
|
|
|
|
hud_align_bottomleft_poly[1][0] = 0;
|
|
hud_align_bottomleft_poly[1][1] = 2 * mid_y;
|
|
hud_align_bottomleft_poly[1][2] = 0;
|
|
|
|
hud_align_bottomleft_poly[2][0] = mid_x / 2.0;
|
|
hud_align_bottomleft_poly[2][1] = 2 * mid_y;
|
|
hud_align_bottomleft_poly[2][2] = 0;
|
|
|
|
hud_align_bottomleft_poly[3][0] = mid_x - (mid_x / 4.0);
|
|
hud_align_bottomleft_poly[3][1] = mid_y + (mid_y / 2.0);
|
|
hud_align_bottomleft_poly[3][2] = 0;
|
|
|
|
hud_align_bottomleft_poly[4][0] = mid_x / 2.0;
|
|
hud_align_bottomleft_poly[4][1] = mid_y + (mid_y / 4.0);
|
|
hud_align_bottomleft_poly[4][2] = 0;
|
|
|
|
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_CORNER, hud_align_bottomleft_poly, x - offset_x, y - offset_y))
|
|
{
|
|
hud_align_current_poly = hud_align_bottomleft_poly;
|
|
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_CORNER;
|
|
return hud_align_bottomleft;
|
|
}
|
|
}
|
|
|
|
// Bottom.
|
|
{
|
|
hud_align_bottom_poly[0][0] = mid_x - (mid_x / 2.0);
|
|
hud_align_bottom_poly[0][1] = 2 * mid_y;
|
|
hud_align_bottom_poly[0][2] = 0;
|
|
|
|
hud_align_bottom_poly[1][0] = mid_x + (mid_x / 2.0);
|
|
hud_align_bottom_poly[1][1] = 2 * mid_y;
|
|
hud_align_bottom_poly[1][2] = 0;
|
|
|
|
hud_align_bottom_poly[2][0] = mid_x + (mid_x / 4.0);
|
|
hud_align_bottom_poly[2][1] = mid_y + (mid_y / 2.0);
|
|
hud_align_bottom_poly[2][2] = 0;
|
|
|
|
hud_align_bottom_poly[3][0] = mid_x - (mid_x / 4.0);
|
|
hud_align_bottom_poly[3][1] = mid_y + (mid_y / 2.0);
|
|
hud_align_bottom_poly[3][2] = 0;
|
|
|
|
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_EDGE, hud_align_bottom_poly, x - offset_x, y - offset_y))
|
|
{
|
|
hud_align_current_poly = hud_align_bottom_poly;
|
|
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_EDGE;
|
|
return hud_align_bottom;
|
|
}
|
|
}
|
|
|
|
// Bottom Right.
|
|
{
|
|
hud_align_bottomright_poly[0][0] = mid_x + (mid_x / 2.0);
|
|
hud_align_bottomright_poly[0][1] = 2 * mid_y;
|
|
hud_align_bottomright_poly[0][2] = 0;
|
|
|
|
hud_align_bottomright_poly[1][0] = 2 * mid_x;
|
|
hud_align_bottomright_poly[1][1] = 2 * mid_y;
|
|
hud_align_bottomright_poly[1][2] = 0;
|
|
|
|
hud_align_bottomright_poly[2][0] = 2 * mid_x;
|
|
hud_align_bottomright_poly[2][1] = mid_y + (mid_y / 2.0);
|
|
hud_align_bottomright_poly[2][2] = 0;
|
|
|
|
hud_align_bottomright_poly[3][0] = mid_x + (mid_x / 2.0);
|
|
hud_align_bottomright_poly[3][1] = mid_y + (mid_y / 4.0);
|
|
hud_align_bottomright_poly[3][2] = 0;
|
|
|
|
hud_align_bottomright_poly[4][0] = mid_x + (mid_x / 4.0);
|
|
hud_align_bottomright_poly[4][1] = mid_y + (mid_y / 2.0);
|
|
hud_align_bottomright_poly[4][2] = 0;
|
|
|
|
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_CORNER, hud_align_bottomright_poly, x - offset_x, y - offset_y))
|
|
{
|
|
hud_align_current_poly = hud_align_bottomright_poly;
|
|
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_CORNER;
|
|
return hud_align_bottomright;
|
|
}
|
|
}
|
|
|
|
// Right.
|
|
{
|
|
hud_align_right_poly[0][0] = 2 * mid_x;
|
|
hud_align_right_poly[0][1] = mid_y + (mid_y / 2.0);
|
|
hud_align_right_poly[0][2] = 0;
|
|
|
|
hud_align_right_poly[1][0] = 2 * mid_x;
|
|
hud_align_right_poly[1][1] = mid_y / 2.0;
|
|
hud_align_right_poly[1][2] = 0;
|
|
|
|
hud_align_right_poly[2][0] = mid_x + (mid_x / 2.0);
|
|
hud_align_right_poly[2][1] = mid_y - (mid_y / 4.0);
|
|
hud_align_right_poly[2][2] = 0;
|
|
|
|
hud_align_right_poly[3][0] = mid_x + (mid_x / 2.0);
|
|
hud_align_right_poly[3][1] = mid_y + (mid_y / 4.0);
|
|
hud_align_right_poly[3][2] = 0;
|
|
|
|
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_EDGE, hud_align_right_poly, x - offset_x, y - offset_y))
|
|
{
|
|
hud_align_current_poly = hud_align_right_poly;
|
|
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_EDGE;
|
|
return hud_align_right;
|
|
}
|
|
}
|
|
|
|
// Center.
|
|
{
|
|
hud_align_center_poly[0][0] = mid_x - (mid_x / 4.0);
|
|
hud_align_center_poly[0][1] = mid_y / 2.0;
|
|
hud_align_center_poly[0][2] = 0;
|
|
|
|
hud_align_center_poly[1][0] = mid_x / 2.0;
|
|
hud_align_center_poly[1][1] = mid_y - (mid_y / 4.0);
|
|
hud_align_center_poly[1][2] = 0;
|
|
|
|
hud_align_center_poly[2][0] = mid_x / 2.0;
|
|
hud_align_center_poly[2][1] = mid_y + (mid_y / 4.0);
|
|
hud_align_center_poly[2][2] = 0;
|
|
|
|
hud_align_center_poly[3][0] = mid_x - (mid_x / 4.0);
|
|
hud_align_center_poly[3][1] = mid_y + (mid_y / 2.0);
|
|
hud_align_center_poly[3][2] = 0;
|
|
|
|
hud_align_center_poly[4][0] = mid_x + (mid_x / 4.0);
|
|
hud_align_center_poly[4][1] = mid_y + (mid_y / 2.0);
|
|
hud_align_center_poly[4][2] = 0;
|
|
|
|
hud_align_center_poly[5][0] = mid_x + (mid_x / 2.0);
|
|
hud_align_center_poly[5][1] = mid_y + (mid_y / 4.0);
|
|
hud_align_center_poly[5][2] = 0;
|
|
|
|
hud_align_center_poly[6][0] = mid_x + (mid_x / 2.0);
|
|
hud_align_center_poly[6][1] = mid_y - (mid_y / 4.0);
|
|
hud_align_center_poly[6][2] = 0;
|
|
|
|
hud_align_center_poly[7][0] = mid_x + (mid_x / 4.0);
|
|
hud_align_center_poly[7][1] = mid_y / 2.0;
|
|
hud_align_center_poly[7][2] = 0;
|
|
|
|
if (IsPointInPolygon(HUD_ALIGN_POLYCOUNT_CENTER, hud_align_center_poly, x - offset_x, y - offset_y))
|
|
{
|
|
hud_align_current_poly = hud_align_center_poly;
|
|
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_CENTER;
|
|
return hud_align_center;
|
|
}
|
|
}
|
|
|
|
// Default to center.
|
|
hud_align_current_poly = hud_align_center_poly;
|
|
hud_align_current_polycount = HUD_ALIGN_POLYCOUNT_CENTER;
|
|
return hud_align_center;
|
|
}
|
|
|
|
//
|
|
// Finds the next child of the specified HUD element.
|
|
//
|
|
static hud_t *HUD_Editor_FindNextChild(hud_t *hud_element)
|
|
{
|
|
static hud_t *hud_it = NULL;
|
|
static hud_t *parent = NULL;
|
|
hud_t *hud_result = NULL;
|
|
|
|
// Reset everything if we're given a NULL argument.
|
|
if(!hud_element)
|
|
{
|
|
hud_it = NULL;
|
|
parent = NULL;
|
|
return NULL;
|
|
}
|
|
|
|
// There's a new parent so start searching from the beginning.
|
|
if(!parent || strcmp(parent->name, hud_element->name))
|
|
{
|
|
parent = hud_element;
|
|
hud_it = hud_huds;
|
|
}
|
|
|
|
while(hud_it)
|
|
{
|
|
// Check if this HUD is placed at the parent, if so we've found a child.
|
|
if(hud_it->place_hud && !strcmp(hud_it->place_hud->name, parent->name))
|
|
{
|
|
hud_result = hud_it;
|
|
hud_it = hud_it->next;
|
|
return hud_result;
|
|
}
|
|
|
|
hud_it = hud_it->next;
|
|
}
|
|
|
|
parent = NULL;
|
|
|
|
// No children found.
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
// Moves a HUD element.
|
|
//
|
|
static void HUD_Editor_Move(float dx, float dy, hud_t *hud_element)
|
|
{
|
|
if(!hud_element)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Cvar_SetValue(hud_element->pos_x, hud_element->pos_x->value + dx);
|
|
Cvar_SetValue(hud_element->pos_y, hud_element->pos_y->value + dy);
|
|
}
|
|
|
|
//
|
|
// Draw the current alignment.
|
|
//
|
|
static void HUD_Editor_DrawAlignment(hud_t *hud_parent)
|
|
{
|
|
if(hud_parent)
|
|
{
|
|
//Draw_Polygon(hud_parent->lx, hud_parent->ly, hud_align_current_poly, hud_align_current_polycount, true, RGBA_TO_COLOR(255, 255, 0, 50));
|
|
Draw_Polygon(hud_parent->lx, hud_parent->ly, hud_align_current_poly, hud_align_current_polycount, true, 255, 255, 0, 50);
|
|
}
|
|
else
|
|
{
|
|
//Draw_Polygon(0, 0, hud_align_current_poly, hud_align_current_polycount, true, RGBA_TO_COLOR(255, 255, 0, 50));
|
|
Draw_Polygon(0, 0, hud_align_current_poly, hud_align_current_polycount, true, 255, 255, 0, 50);
|
|
}
|
|
}
|
|
|
|
typedef struct hud_resize_handle_s
|
|
{
|
|
int x;
|
|
int y;
|
|
int width;
|
|
int height;
|
|
} hud_resize_handle_t;
|
|
|
|
#define HUD_RESIZEHANDLE_THICKNESS 5
|
|
#define HUD_RESIZEHANDLE_SIZEFACTOR 0.3
|
|
#define HUD_RESIZEHANDLE_COUNT 8
|
|
#define HUD_RESIZE_MAGICSCALE 200 // HACK : This seems to work nice though...
|
|
|
|
#define HUD_RESIZEHANDLE_NONE -1
|
|
#define HUD_RESIZEHANDLE_TOPLEFT 0
|
|
#define HUD_RESIZEHANDLE_TOP 1
|
|
#define HUD_RESIZEHANDLE_TOPRIGHT 2
|
|
#define HUD_RESIZEHANDLE_RIGHT 3
|
|
#define HUD_RESIZEHANDLE_BOTTOMRIGHT 4
|
|
#define HUD_RESIZEHANDLE_BOTTOM 5
|
|
#define HUD_RESIZEHANDLE_BOTTOMLEFT 6
|
|
#define HUD_RESIZEHANDLE_LEFT 7
|
|
|
|
//
|
|
// Resizes the height/width of a HUD element by a delta size and alignment.
|
|
//
|
|
static void HUD_Editor_ResizeDelta(cvar_t *size, float delta_size, hud_alignmode_t alignment)
|
|
{
|
|
if(!size)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch(alignment)
|
|
{
|
|
case hud_align_right :
|
|
case hud_align_bottom :
|
|
Cvar_SetValue(size, size->value + delta_size);
|
|
break;
|
|
case hud_align_left :
|
|
case hud_align_top :
|
|
Cvar_SetValue(size, size->value - delta_size);
|
|
break;
|
|
// unhandled
|
|
case hud_align_center:
|
|
case hud_align_topleft:
|
|
case hud_align_bottomleft:
|
|
case hud_align_bottomright:
|
|
case hud_align_topright:
|
|
case hud_align_consoleleft:
|
|
case hud_align_consoleright:
|
|
case hud_align_console:
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Scales a HUD element.
|
|
//
|
|
static void HUD_EditorScaleDelta(cvar_t *scale, float delta_scale, hud_alignmode_t alignment)
|
|
{
|
|
if(!scale)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch(alignment)
|
|
{
|
|
case hud_align_topleft :
|
|
case hud_align_bottomleft :
|
|
Cvar_SetValue(scale, scale->value - delta_scale);
|
|
break;
|
|
case hud_align_topright :
|
|
case hud_align_bottomright :
|
|
Cvar_SetValue(scale, scale->value + delta_scale);
|
|
break;
|
|
// unhandled
|
|
case hud_align_center:
|
|
case hud_align_top:
|
|
case hud_align_left:
|
|
case hud_align_bottom:
|
|
case hud_align_right:
|
|
case hud_align_consoleleft:
|
|
case hud_align_consoleright:
|
|
case hud_align_console:
|
|
break;
|
|
}
|
|
|
|
if(scale->value < 0)
|
|
{
|
|
Cvar_SetValue(scale, 0);
|
|
}
|
|
}
|
|
|
|
//
|
|
// Checks if the HUD element we're hovering has any dimension variables
|
|
// and handles resizing for it if it does by drawing resize handles
|
|
// that the user can click.
|
|
//
|
|
static qbool HUD_Editor_Resizing(hud_t *hud_hover)
|
|
{
|
|
extern float mouse_x, mouse_y; // in_win.c, delta mouse.
|
|
int i = 0;
|
|
qbool found_handle = false; // Did we find any handle under the cursor?
|
|
static cvar_t *width = NULL;
|
|
static cvar_t *height = NULL;
|
|
static cvar_t *scale = NULL;
|
|
hud_resize_handle_t *resize_handles[HUD_RESIZEHANDLE_COUNT];
|
|
static int last_resize_handle = HUD_RESIZEHANDLE_NONE;
|
|
|
|
// Is this mode turned on?
|
|
if(!hud_editor_allowresize->value)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Select a HUD if it hasn't already been done.
|
|
if(hud_hover && hud_editor_mode == hud_editmode_move_resize
|
|
&& !selected_hud && hud_hover)
|
|
{
|
|
selected_hud = hud_hover;
|
|
return true;
|
|
}
|
|
|
|
memset(resize_handles, 0, sizeof(resize_handles));
|
|
|
|
// Try getting any available dimension variables
|
|
// that are available for this HUD element, these
|
|
// aren't mandatory for all HUD elements, so only
|
|
// some will have them.
|
|
if(hud_hover)
|
|
{
|
|
width = HUD_FindVar(hud_hover, "width");
|
|
height = HUD_FindVar(hud_hover, "height");
|
|
scale = HUD_FindVar(hud_hover, "scale");
|
|
|
|
if(width)
|
|
{
|
|
// Right & left.
|
|
static hud_resize_handle_t right;
|
|
static hud_resize_handle_t left;
|
|
|
|
right.width = HUD_RESIZEHANDLE_THICKNESS;
|
|
right.height = hud_hover->lh * HUD_RESIZEHANDLE_SIZEFACTOR;
|
|
right.x = hud_hover->lw - right.width;
|
|
right.y = (hud_hover->lh - right.height) / 2;
|
|
resize_handles[HUD_RESIZEHANDLE_RIGHT] = &right;
|
|
|
|
left.width = HUD_RESIZEHANDLE_THICKNESS;
|
|
left.height = hud_hover->lh * HUD_RESIZEHANDLE_SIZEFACTOR;
|
|
left.x = 0;
|
|
left.y = (hud_hover->lh - left.height) / 2;
|
|
resize_handles[HUD_RESIZEHANDLE_LEFT] = &left;
|
|
}
|
|
|
|
if(height)
|
|
{
|
|
// Top & bottom
|
|
static hud_resize_handle_t top;
|
|
static hud_resize_handle_t bottom;
|
|
|
|
top.width = hud_hover->lw * HUD_RESIZEHANDLE_SIZEFACTOR;
|
|
top.height = HUD_RESIZEHANDLE_THICKNESS;
|
|
top.x = (hud_hover->lw - top.width) / 2;
|
|
top.y = 0;
|
|
resize_handles[HUD_RESIZEHANDLE_TOP] = ⊤
|
|
|
|
bottom.width = hud_hover->lw * HUD_RESIZEHANDLE_SIZEFACTOR;
|
|
bottom.height = HUD_RESIZEHANDLE_THICKNESS;
|
|
bottom.x = (hud_hover->lw - bottom.width) / 2;
|
|
bottom.y = hud_hover->lh - bottom.height;
|
|
resize_handles[HUD_RESIZEHANDLE_BOTTOM] = ⊥
|
|
}
|
|
|
|
if(scale)
|
|
{
|
|
// Top left, top right, bottom left & bottom right.
|
|
static hud_resize_handle_t topleft;
|
|
static hud_resize_handle_t bottomleft;
|
|
static hud_resize_handle_t topright;
|
|
static hud_resize_handle_t bottomright;
|
|
|
|
topleft.width = HUD_RESIZEHANDLE_THICKNESS;
|
|
topleft.height = HUD_RESIZEHANDLE_THICKNESS;
|
|
topleft.x = 0;
|
|
topleft.y = 0;
|
|
resize_handles[HUD_RESIZEHANDLE_TOPLEFT] = &topleft;
|
|
|
|
bottomleft.width = HUD_RESIZEHANDLE_THICKNESS;
|
|
bottomleft.height = HUD_RESIZEHANDLE_THICKNESS;
|
|
bottomleft.x = 0;
|
|
bottomleft.y = hud_hover->lh - bottomleft.height;
|
|
resize_handles[HUD_RESIZEHANDLE_BOTTOMLEFT] = &bottomleft;
|
|
|
|
topright.width = HUD_RESIZEHANDLE_THICKNESS;
|
|
topright.height = HUD_RESIZEHANDLE_THICKNESS;
|
|
topright.x = hud_hover->lw - topright.width;
|
|
topright.y = 0;
|
|
resize_handles[HUD_RESIZEHANDLE_TOPRIGHT] = &topright;
|
|
|
|
bottomright.width = HUD_RESIZEHANDLE_THICKNESS;
|
|
bottomright.height = HUD_RESIZEHANDLE_THICKNESS;
|
|
bottomright.x = hud_hover->lw - bottomright.width;
|
|
bottomright.y = hud_hover->lh - bottomright.height;
|
|
resize_handles[HUD_RESIZEHANDLE_BOTTOMRIGHT] = &bottomright;
|
|
}
|
|
}
|
|
|
|
for(i = 0; i < HUD_RESIZEHANDLE_COUNT; i++)
|
|
{
|
|
// Non existant for this HUD element.
|
|
if(!resize_handles[i])
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(hud_editor_mode == hud_editmode_move_resize)
|
|
{
|
|
// We're in resize mode, so check if we're clicking any of the
|
|
// resize handles.
|
|
|
|
if((selected_hud && (last_resize_handle == i)) ||
|
|
(hud_mouse_x >= (selected_hud->lx + resize_handles[i]->x)
|
|
&& (hud_mouse_x <= (selected_hud->lx + resize_handles[i]->x + resize_handles[i]->width))
|
|
&& (hud_mouse_y >= (selected_hud->ly + resize_handles[i]->y))
|
|
&& (hud_mouse_y <= (selected_hud->ly + resize_handles[i]->y + resize_handles[i]->height))))
|
|
{
|
|
// Keep track of which resize handle we're grabbing
|
|
// so that it doesn't matter if the mouse "slips" outside
|
|
// it's bounding box as long as the mouse is still pressed.
|
|
if(last_resize_handle < 0 || last_resize_handle != i)
|
|
{
|
|
last_resize_handle = i;
|
|
}
|
|
|
|
found_handle = true;
|
|
|
|
// Draw the resize handle highlighted.
|
|
Draw_AlphaFillRGB(
|
|
selected_hud->lx + resize_handles[last_resize_handle]->x,
|
|
selected_hud->ly + resize_handles[last_resize_handle]->y,
|
|
resize_handles[last_resize_handle]->width,
|
|
resize_handles[last_resize_handle]->height,
|
|
255, 255, 0, 125);
|
|
|
|
// Check which resize handle that has been selected
|
|
// and resize the HUD element accordingly.
|
|
switch(i)
|
|
{
|
|
case HUD_RESIZEHANDLE_RIGHT :
|
|
HUD_Editor_ResizeDelta(width, mouse_x, hud_align_right);
|
|
break;
|
|
case HUD_RESIZEHANDLE_LEFT :
|
|
HUD_Editor_ResizeDelta(width, mouse_x, hud_align_left);
|
|
break;
|
|
case HUD_RESIZEHANDLE_TOP :
|
|
HUD_Editor_ResizeDelta(height, mouse_y, hud_align_top);
|
|
break;
|
|
case HUD_RESIZEHANDLE_BOTTOM :
|
|
HUD_Editor_ResizeDelta(height, mouse_y, hud_align_bottom);
|
|
break;
|
|
case HUD_RESIZEHANDLE_TOPRIGHT :
|
|
// HACK : Dividing by 200 seems to work fine, but this could probably be done a lot nicer.
|
|
HUD_EditorScaleDelta(scale, (mouse_x - mouse_y) / HUD_RESIZE_MAGICSCALE, hud_align_topright);
|
|
break;
|
|
case HUD_RESIZEHANDLE_BOTTOMRIGHT :
|
|
HUD_EditorScaleDelta(scale, (mouse_x + mouse_y) / HUD_RESIZE_MAGICSCALE, hud_align_bottomright);
|
|
break;
|
|
case HUD_RESIZEHANDLE_TOPLEFT :
|
|
HUD_EditorScaleDelta(scale, (mouse_x + mouse_y) / HUD_RESIZE_MAGICSCALE, hud_align_topleft);
|
|
break;
|
|
case HUD_RESIZEHANDLE_BOTTOMLEFT :
|
|
HUD_EditorScaleDelta(scale, (mouse_x - mouse_y) / HUD_RESIZE_MAGICSCALE, hud_align_bottomleft);
|
|
break;
|
|
}
|
|
|
|
// Recalculate all HUD elements.
|
|
HUD_Recalculate();
|
|
return true;
|
|
}
|
|
}
|
|
else if(hud_editor_prevmode == hud_editmode_move_resize)
|
|
{
|
|
// We left resize mode.
|
|
selected_hud = NULL;
|
|
last_resize_handle = HUD_RESIZEHANDLE_NONE;
|
|
}
|
|
else if(hud_hover)
|
|
{
|
|
// If we're hovering a HUD, always draw all it's resize handles.
|
|
if((hud_mouse_x >= (hud_hover->lx + resize_handles[i]->x)
|
|
&& hud_mouse_x <= (hud_hover->lx + resize_handles[i]->x + resize_handles[i]->width)
|
|
&& hud_mouse_y >= (hud_hover->ly + resize_handles[i]->y)
|
|
&& hud_mouse_y <= (hud_hover->ly + resize_handles[i]->y + resize_handles[i]->height)))
|
|
{
|
|
// Highlight the resize handle under the cursor.
|
|
Draw_AlphaFillRGB(hud_hover->lx + resize_handles[i]->x, hud_hover->ly + resize_handles[i]->y,
|
|
resize_handles[i]->width, resize_handles[i]->height,
|
|
255, 255, 0, 125);
|
|
|
|
// Set the resize cursor icon since we're hovering a resize handle.
|
|
scr_cursor_icon = hud_editor_resize_icon;
|
|
found_handle = true;
|
|
}
|
|
else
|
|
{
|
|
// Normal resize handle.
|
|
Draw_AlphaFillRGB(hud_hover->lx + resize_handles[i]->x, hud_hover->ly + resize_handles[i]->y,
|
|
resize_handles[i]->width, resize_handles[i]->height,
|
|
255, 255, 0, 50);
|
|
}
|
|
}
|
|
}
|
|
|
|
// We didn't hover any resize handle so show no icon.
|
|
if(!found_handle)
|
|
{
|
|
scr_cursor_icon = NULL;
|
|
}
|
|
|
|
// We didn't perform any action, so let others try.
|
|
return false;
|
|
}
|
|
|
|
static qbool hud_editor_locked_axis_is_x = true; // Are we locking X- or Y-axis movement?
|
|
static qbool hud_editor_lockaxis_found= false; // Have we found what axist to lock on to?
|
|
static qbool hud_editor_finding_lockaxis = false; // Are we in the process of finding the lock axis?
|
|
|
|
//
|
|
// Check if we're supposed to be moving anything.
|
|
//
|
|
static qbool HUD_Editor_Moving(hud_t *hud_hover)
|
|
{
|
|
// Mouse delta (in_win.c)
|
|
extern float mouse_x, mouse_y;
|
|
|
|
// Is this mode allowed?
|
|
if(!hud_editor_allowmove->value)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Set the move cursor icon if we're hovering a HUD element
|
|
// unless it's not already set (resize may have set it if
|
|
// a resize handle is being hovered).
|
|
if(hud_hover && !scr_cursor_icon)
|
|
{
|
|
scr_cursor_icon = hud_editor_move_icon;
|
|
}
|
|
else if(!hud_hover)
|
|
{
|
|
// Not hovering anything so show no cursor.
|
|
scr_cursor_icon = NULL;
|
|
}
|
|
|
|
// Left mousebutton down = lets move it !
|
|
if (hud_editor_mode == hud_editmode_move_resize || hud_editor_mode == hud_editmode_move_lockedaxis)
|
|
{
|
|
// If we just entered movement mode, nothing is selected
|
|
// so select the hud we're hovering to start with.
|
|
if(!selected_hud && hud_hover)
|
|
{
|
|
selected_hud = hud_hover;
|
|
return true;
|
|
}
|
|
|
|
if(selected_hud)
|
|
{
|
|
// Move using the mouse delta instead of the absolute
|
|
// mouse cursor coordinates on the screen.
|
|
|
|
// Lock the movement to the axis that the user starts
|
|
// dragging the HUD element along if we're in locked-axis mode.
|
|
if(hud_editor_mode == hud_editmode_move_lockedaxis)
|
|
{
|
|
// We haven't found the axis.
|
|
if(!hud_editor_lockaxis_found)
|
|
{
|
|
static float last_mouse_x = 0.0;
|
|
static float last_mouse_y = 0.0;
|
|
|
|
if(!hud_editor_finding_lockaxis)
|
|
{
|
|
// Start trying to find the lock axis.
|
|
hud_editor_finding_lockaxis = true;
|
|
last_mouse_x = 0;
|
|
last_mouse_y = 0;
|
|
}
|
|
else
|
|
{
|
|
// Get the delta of the mouse movement from when the
|
|
// user clicked the mouse button and started dragging.
|
|
float mouse_delta_x = fabs(last_mouse_x - mouse_x);
|
|
float mouse_delta_y = fabs(last_mouse_y - mouse_y);
|
|
|
|
// Increment the mouse movement since last frame.
|
|
last_mouse_x += mouse_x;
|
|
last_mouse_y += mouse_y;
|
|
|
|
// If the mouse has moved more than 5 pixels in any
|
|
// direction we decide to lock onto that axis.
|
|
if(mouse_delta_x > 5 || mouse_delta_y > 5)
|
|
{
|
|
hud_editor_locked_axis_is_x = (mouse_delta_x > mouse_delta_y);
|
|
hud_editor_lockaxis_found = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Move while locked to the axis.
|
|
if(hud_editor_locked_axis_is_x)
|
|
{
|
|
// Move only along X-axis.
|
|
HUD_Editor_Move(mouse_x, 0, hud_hover);
|
|
}
|
|
else
|
|
{
|
|
// Move only along Y-axis.
|
|
HUD_Editor_Move(0, mouse_y, hud_hover);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Ordinary move.
|
|
HUD_Editor_Move(mouse_x, mouse_y, hud_hover);
|
|
}
|
|
|
|
HUD_Recalculate();
|
|
return true;
|
|
}
|
|
}
|
|
else if((hud_editor_prevmode == hud_editmode_move_resize && hud_editor_mode != hud_editmode_move_lockedaxis)
|
|
|| (hud_editor_prevmode == hud_editmode_move_lockedaxis && hud_editor_mode != hud_editmode_move_resize))
|
|
{
|
|
// Only deselect if we're going from a move mode to a non-move mode (Such as align/place).
|
|
|
|
// We've left move mode, so deselect.
|
|
selected_hud = NULL;
|
|
hud_editor_lockaxis_found = false;
|
|
hud_editor_finding_lockaxis = false;
|
|
}
|
|
|
|
// We haven't handled the input.
|
|
return false;
|
|
}
|
|
|
|
//
|
|
// Handles input from mouse if in alignment mode.
|
|
//
|
|
static qbool HUD_Editor_Aligning(hud_t *hud_hover)
|
|
{
|
|
// Is this mode allowed?
|
|
if(!hud_editor_allowalign->value)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if(hud_editor_mode == hud_editmode_align)
|
|
{
|
|
// If we just entered alignment mode, nothing is selected
|
|
// so select the hud we're hovering to start with.
|
|
if(!selected_hud && hud_hover)
|
|
{
|
|
selected_hud = hud_hover;
|
|
return true;
|
|
}
|
|
|
|
// Set the align icon for the cursor.
|
|
scr_cursor_icon = hud_editor_align_icon;
|
|
|
|
// We have something selected so show some visual
|
|
// feedback for when aligning to the user.
|
|
if(selected_hud)
|
|
{
|
|
if(selected_hud->place_hud)
|
|
{
|
|
// Placed at another HUD, so align onto that.
|
|
hud_alignmode = HUD_Editor_GetAlignment(hud_mouse_x, hud_mouse_y, selected_hud->place_hud);
|
|
HUD_Editor_DrawAlignment(selected_hud->place_hud);
|
|
}
|
|
else
|
|
{
|
|
// Placed on the screen.
|
|
hud_alignmode = HUD_Editor_GetAlignment(hud_mouse_x, hud_mouse_y, NULL);
|
|
HUD_Editor_DrawAlignment(NULL);
|
|
}
|
|
}
|
|
}
|
|
else if(hud_editor_prevmode == hud_editmode_align && isAltDown())
|
|
{
|
|
// The user just released the mousebutton but is still holding
|
|
// down ALT. If the user releases ALT before the mouse button
|
|
// the operation will be cancelled. So commit the users actions.
|
|
|
|
// We must have something to align.
|
|
if(selected_hud)
|
|
{
|
|
// Reset position.
|
|
Cvar_Set(selected_hud->pos_x, "0");
|
|
Cvar_Set(selected_hud->pos_y, "0");
|
|
|
|
// Align to the area the mouse is placed over (previously set in hud_alignmode).
|
|
Cbuf_AddText(va("align %s %s\n", selected_hud->name, HUD_Editor_GetAlignmentString(hud_alignmode)));
|
|
HUD_Recalculate();
|
|
|
|
// Free selection.
|
|
selected_hud = NULL;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//
|
|
// Handles feedback/commiting of actions when in placement mode.
|
|
//
|
|
static qbool HUD_Editor_Placing(hud_t *hud_hover)
|
|
{
|
|
// Is this mode allowed?
|
|
if(!hud_editor_allowplace->value)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Show the place icon at the cursor if ctrl is pressed
|
|
// while hovering a HUD element.
|
|
if(hud_hover && isCtrlDown())
|
|
{
|
|
// Set the place cursor icon.
|
|
scr_cursor_icon = hud_editor_place_icon;
|
|
}
|
|
else if(!hud_hover)
|
|
{
|
|
scr_cursor_icon = NULL;
|
|
}
|
|
|
|
if(hud_editor_mode == hud_editmode_place)
|
|
{
|
|
// If we just entered placement mode, nothing is selected
|
|
// so select the hud we're hovering to start with.
|
|
if(!selected_hud && hud_hover)
|
|
{
|
|
selected_hud = hud_hover;
|
|
return true;
|
|
}
|
|
|
|
// Set the place cursor icon.
|
|
scr_cursor_icon = hud_editor_place_icon;
|
|
|
|
if(selected_hud)
|
|
{
|
|
// Find the center of the selected HUD so we know where
|
|
// to draw the line from.
|
|
|
|
if(hud_hover)
|
|
{
|
|
// We're trying to place the HUD on itself or on the HUD it's already placed at.
|
|
if(hud_hover == selected_hud || (selected_hud->place_hud && selected_hud->place_hud == hud_hover))
|
|
{
|
|
// Red "not allowed".
|
|
Draw_AlphaRectangleRGB(hud_hover->lx, hud_hover->ly, hud_hover->lw, hud_hover->lh, 1, true, 255, 0, 0, 25);
|
|
Draw_AlphaRectangleRGB(hud_hover->lx, hud_hover->ly, hud_hover->lw, hud_hover->lh, 1, false, 255, 0, 0, 255);
|
|
}
|
|
else
|
|
{
|
|
// Green "allowed" placement.
|
|
Draw_AlphaRectangleRGB(hud_hover->lx, hud_hover->ly, hud_hover->lw, hud_hover->lh, 1, true, 0, 255, 0, 25);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Placement at the screen (We don't care about stuff like IFREE, HBAR, SBAR and so on).
|
|
if(!strcmp(selected_hud->place->string, "screen"))
|
|
{
|
|
// Not allowed, already placed there.
|
|
Draw_AlphaRectangleRGB(0, 0, vid.width, vid.height, 1, true, 255, 0, 0, 25);
|
|
}
|
|
else
|
|
{
|
|
// Allowed.
|
|
Draw_AlphaRectangleRGB(0, 0, vid.width, vid.height, 1, true, 0, 255, 0, 25);
|
|
}
|
|
}
|
|
}
|
|
else if(hud_editor_prevmode == hud_editmode_place && isCtrlDown())
|
|
{
|
|
// We've just exited placement mode, but control is still pressed,
|
|
// that means we should place the selected_hud.
|
|
// (If you release ctrl before you release Mouse 1, you cancel the place operation).
|
|
|
|
if(selected_hud)
|
|
{
|
|
// If we're hovering a HUD place it there.
|
|
if(hud_hover)
|
|
{
|
|
// We're trying to place the HUD on itself or on the HUD it's already placed at so do nothing.
|
|
if(hud_hover == selected_hud || (selected_hud->place_hud && selected_hud->place_hud == hud_hover))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Place at other HUD.
|
|
Cvar_Set(selected_hud->align_x, "center");
|
|
Cvar_Set(selected_hud->align_y, "center");
|
|
Cvar_Set(selected_hud->pos_x, "0");
|
|
Cvar_Set(selected_hud->pos_y, "0");
|
|
Cvar_Set(selected_hud->place, hud_hover->name);
|
|
|
|
// Make sure the child has a higher order.
|
|
if((int)selected_hud->order->value <= (int)hud_hover->order->value)
|
|
{
|
|
Cvar_SetValue(selected_hud->order, hud_hover->order->value + 1);
|
|
}
|
|
|
|
HUD_Recalculate();
|
|
|
|
// Free selection.
|
|
selected_hud = NULL;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// Mouse button was released on on the "screen".
|
|
|
|
if(!strcmp(selected_hud->place->string, "screen"))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Place at other HUD.
|
|
Cvar_Set(selected_hud->align_x, "center");
|
|
Cvar_Set(selected_hud->align_y, "center");
|
|
Cvar_Set(selected_hud->pos_x, "0");
|
|
Cvar_Set(selected_hud->pos_y, "0");
|
|
Cvar_Set(selected_hud->place, "screen");
|
|
HUD_Recalculate();
|
|
|
|
// Free selection.
|
|
selected_hud = NULL;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// We weren't placing something so check other states also.
|
|
return false;
|
|
}
|
|
|
|
// =============================================================================
|
|
// HUD Editor Grep Handles.
|
|
// =============================================================================
|
|
// These show up when a HUD element is moved completly offscreen (by accident
|
|
// most likely), so that the user can still grab it and move it back onto the
|
|
// screen again.
|
|
// =============================================================================
|
|
|
|
//
|
|
// Finds a HUD grephandle (if the hud element has gone offscreen).
|
|
//
|
|
static hud_grephandle_t *HUD_Editor_FindGrep(hud_t *hud_element)
|
|
{
|
|
hud_grephandle_t *greps_it = NULL;
|
|
greps_it = hud_greps;
|
|
|
|
while(greps_it)
|
|
{
|
|
if(!strcmp(greps_it->hud->name, hud_element->name))
|
|
{
|
|
return greps_it;
|
|
}
|
|
|
|
greps_it = greps_it->next;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
// Returns an "offscreen" arrow in the correct direction based on where
|
|
// offscreen the HUD element is located.
|
|
//
|
|
static char *HUD_Editor_GetGrepArrow(hud_grephandle_t *grep)
|
|
{
|
|
switch(grep->pos)
|
|
{
|
|
case pos_top : return "/\\";
|
|
case pos_bottom : return "\\/";
|
|
case pos_left : return "<<<";
|
|
case pos_right : return ">>>";
|
|
default : return "";
|
|
}
|
|
}
|
|
|
|
//
|
|
// Draws the grephandles.
|
|
//
|
|
static void HUD_Editor_DrawGreps()
|
|
{
|
|
clrinfo_t color, highlight;
|
|
hud_grephandle_t *greps_it = NULL;
|
|
greps_it = hud_greps;
|
|
|
|
// Highlight color (yellow).
|
|
Vector4Set(highlight.c, 0, 255, 0, 255);
|
|
|
|
// Orange.
|
|
Vector4Set(color.c, 255, 150, 0, 255);
|
|
|
|
while(greps_it)
|
|
{
|
|
Draw_ColoredString3(greps_it->x, greps_it->y,
|
|
va("%s %s", HUD_Editor_GetGrepArrow(greps_it), greps_it->hud->name),
|
|
(greps_it->highlighted ? &highlight : &color), 1, 0);
|
|
|
|
greps_it = greps_it->next;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Get's the position offscreen for a HUD element
|
|
// left/right/top/bottom or visible if it's not offscreen.
|
|
//
|
|
static hud_greppos_t HUD_Editor_GetHudGrepPosition(hud_t *hud)
|
|
{
|
|
if(hud->lx + hud->lw <= 0)
|
|
{
|
|
return pos_left;
|
|
}
|
|
else if(hud->lx >= (signed)vid.width)
|
|
{
|
|
return pos_right;
|
|
}
|
|
else if(hud->ly + hud->lh <= 0)
|
|
{
|
|
return pos_top;
|
|
}
|
|
else if(hud->ly >= (signed)vid.height)
|
|
{
|
|
return pos_bottom;
|
|
}
|
|
|
|
return pos_visible;
|
|
}
|
|
|
|
//
|
|
// Positions a grephandle based on it's position and where the HUD element
|
|
// it's associated with is located.
|
|
//
|
|
static void HUD_Editor_PositionGrep(hud_t *hud_element, hud_grephandle_t *grep)
|
|
{
|
|
// Get the position of the grephandle.
|
|
grep->pos = HUD_Editor_GetHudGrepPosition(hud_element);
|
|
|
|
// Position the grephandle on screen.
|
|
switch(grep->pos)
|
|
{
|
|
case pos_top :
|
|
grep->x = hud_element->lx;
|
|
grep->y = 5;
|
|
break;
|
|
case pos_bottom :
|
|
grep->x = hud_element->lx;
|
|
grep->y = vid.height - grep->height - 5;
|
|
break;
|
|
case pos_left :
|
|
grep->x = 5;
|
|
grep->y = hud_element->ly;
|
|
break;
|
|
case pos_right :
|
|
grep->x = vid.width - grep->width - 5;
|
|
grep->y = hud_element->ly;
|
|
break;
|
|
default :
|
|
grep->x = hud_element->lx;
|
|
grep->y = hud_element->ly;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Creates a new grephandle and associates it with a HUD element that is offscreen.
|
|
//
|
|
static hud_grephandle_t *HUD_Editor_CreateGrep(hud_t *hud_element)
|
|
{
|
|
hud_grephandle_t *grep = NULL;
|
|
|
|
grep = Q_malloc(sizeof(hud_grephandle_t));
|
|
memset(grep, 0, sizeof(*grep));
|
|
|
|
grep->width = 8 * (4 + strlen(hud_element->name));
|
|
grep->height = 8;
|
|
grep->hud = hud_element;
|
|
grep->previous = NULL;
|
|
grep->next = hud_greps;
|
|
if(hud_greps)
|
|
{
|
|
hud_greps->previous = grep;
|
|
}
|
|
|
|
hud_greps = grep;
|
|
|
|
HUD_Editor_PositionGrep(hud_element, grep);
|
|
|
|
return grep;
|
|
}
|
|
|
|
//
|
|
// Destroys a grephandle (called if it's no longer offscreen).
|
|
//
|
|
static void HUD_Editor_DestroyGrep(hud_grephandle_t *grep)
|
|
{
|
|
// Already destroyed.
|
|
if(!grep)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Relink any neighbours in the list.
|
|
if(grep->next && grep->previous)
|
|
{
|
|
grep->previous->next = grep->next;
|
|
grep->next->previous = grep->previous;
|
|
}
|
|
else if(grep->next)
|
|
{
|
|
grep->next->previous = NULL;
|
|
hud_greps = grep->next;
|
|
}
|
|
else if(grep->previous)
|
|
{
|
|
grep->previous->next = NULL;
|
|
}
|
|
else
|
|
{
|
|
hud_greps = NULL;
|
|
}
|
|
|
|
memset(grep, 0, sizeof(*grep));
|
|
|
|
Q_free(grep);
|
|
}
|
|
|
|
//
|
|
// Finds a HUD element associated with the grephandle under the mouse cursor.
|
|
//
|
|
static hud_t *HUD_Editor_FindHudByGrep()
|
|
{
|
|
hud_grephandle_t *greps_it = NULL;
|
|
greps_it = hud_greps;
|
|
|
|
while(greps_it)
|
|
{
|
|
if (greps_it->hud
|
|
&& hud_mouse_x >= greps_it->x
|
|
&& hud_mouse_x <= (greps_it->x + greps_it->width)
|
|
&& hud_mouse_y >= greps_it->y
|
|
&& hud_mouse_y <= (greps_it->y + greps_it->height))
|
|
{
|
|
greps_it->highlighted = true;
|
|
return greps_it->hud;
|
|
}
|
|
|
|
greps_it->highlighted = false;
|
|
|
|
greps_it = greps_it->next;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
// Draws the outline of the visible HUD elements.
|
|
//
|
|
static void HUD_Editor_DrawOutlines(void)
|
|
{
|
|
hud_t *temp_hud = hud_huds;
|
|
|
|
if(!temp_hud || !hud_editor_showoutlines)
|
|
{
|
|
return;
|
|
}
|
|
|
|
while(temp_hud->next)
|
|
{
|
|
// Check if the item is visible.
|
|
if (!temp_hud->show->value || (temp_hud->place_hud && !temp_hud->place_hud->show->value))
|
|
{
|
|
temp_hud = temp_hud->next;
|
|
continue;
|
|
}
|
|
|
|
// Draw an outline for all hud elements (faint).
|
|
Draw_AlphaRectangleRGB(temp_hud->lx, temp_hud->ly, temp_hud->lw, temp_hud->lh, 1, false, 0, 255, 0, 25);
|
|
|
|
temp_hud = temp_hud->next;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Finds if there's any HUD under the cursor and draws outlines for all HUD elements.
|
|
//
|
|
static qbool HUD_Editor_FindHudUnderCursor(hud_t **hud)
|
|
{
|
|
hud_grephandle_t *grep = NULL;
|
|
hud_greppos_t pos = pos_visible;
|
|
hud_t *temp_hud = hud_huds;
|
|
qbool found = false;
|
|
|
|
if(!temp_hud)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Check if we already had something selected since last time and was moving.
|
|
if(selected_hud && (hud_editor_mode == hud_editmode_move_resize || hud_editor_mode == hud_editmode_move_lockedaxis))
|
|
{
|
|
found = true;
|
|
(*hud) = selected_hud;
|
|
}
|
|
|
|
// If the hover list is being showed, only look for HUDs in that
|
|
// not the HUD's that are below the cursor.
|
|
if(hud_editor_mode == hud_editmode_hoverlist && hud_hoverlist_count > 0)
|
|
{
|
|
(*hud) = HUD_Editor_FindHoverListSelection(hud_hoverlist);
|
|
return (hud != NULL);
|
|
}
|
|
|
|
// Reset the hoverlist since we might be hovering something new.
|
|
hud_hoverlist_count = 0;
|
|
hud_hoverlist = NULL;
|
|
|
|
while(temp_hud)
|
|
{
|
|
// Not visible.
|
|
if (!temp_hud->show->value || (temp_hud->place_hud && !temp_hud->place_hud->show->value))
|
|
{
|
|
temp_hud = temp_hud->next;
|
|
continue;
|
|
}
|
|
|
|
// We found one.
|
|
if (hud_mouse_x >= temp_hud->lx
|
|
&& hud_mouse_x <= (temp_hud->lx + temp_hud->lw)
|
|
&& hud_mouse_y >= temp_hud->ly
|
|
&& hud_mouse_y <= (temp_hud->ly + temp_hud->lh))
|
|
{
|
|
// If we're moving/resizing something only continue checking for
|
|
// more HUD elements we have the mouse over if we haven't already
|
|
// found one. If we don't do this when you drag a HUD element
|
|
// over another HUD element that has a greater Z-order the selection
|
|
// will jump to that HUD element, and you'll start moving that instead.
|
|
//
|
|
// Vice versa if we would skip any HUD item after we've found one
|
|
// when not already moving an item, it would mean that we could only
|
|
// select HUD elements that are topmost in the Z-order, so an item
|
|
// placed within another item would not be selectable.
|
|
if(((hud_editor_mode == hud_editmode_move_resize || hud_editor_mode == hud_editmode_move_lockedaxis) && !found)
|
|
|| (hud_editor_mode != hud_editmode_move_resize && hud_editor_mode != hud_editmode_move_lockedaxis))
|
|
{
|
|
found = true;
|
|
(*hud) = temp_hud;
|
|
|
|
// Add this HUD to the list of HUDs under the cursor.
|
|
HUD_Editor_AddHoverHud(HUD_Editor_CreateHoverHud(temp_hud));
|
|
}
|
|
}
|
|
|
|
// Check if the hud element is offscreen and
|
|
// if there's any grep handle for this hud element
|
|
{
|
|
pos = HUD_Editor_GetHudGrepPosition(temp_hud);
|
|
grep = HUD_Editor_FindGrep(temp_hud);
|
|
|
|
if(pos != pos_visible)
|
|
{
|
|
// We didn't find any grep handle so create one.
|
|
if(!grep)
|
|
{
|
|
grep = HUD_Editor_CreateGrep(temp_hud);
|
|
}
|
|
|
|
// Position the grep if we got one.
|
|
if(grep)
|
|
{
|
|
HUD_Editor_PositionGrep(temp_hud, grep);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// The HUD element is visbile, so no need for a grep handle for it.
|
|
HUD_Editor_DestroyGrep(grep);
|
|
}
|
|
}
|
|
|
|
temp_hud = temp_hud->next;
|
|
}
|
|
|
|
// We didn't find any HUD's under the cursor, but
|
|
// what about "grep handles" (for offscreen HUDs).
|
|
if(!found)
|
|
{
|
|
temp_hud = HUD_Editor_FindHudByGrep();
|
|
|
|
if(temp_hud)
|
|
{
|
|
found = true;
|
|
(*hud) = temp_hud;
|
|
}
|
|
}
|
|
|
|
// Nothing found, make sure result is NULL.
|
|
if (!found)
|
|
{
|
|
(*hud) = NULL;
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
//
|
|
// Returns the point a HUD is aligned to on it's parent in screen coordinates.
|
|
//
|
|
static void HUD_Editor_GetAlignmentPoint(hud_t *hud, int *x, int *y)
|
|
{
|
|
extern float scr_con_current; // Console height. console.c
|
|
int parent_x = 0;
|
|
int parent_y = 0;
|
|
int parent_w = 0;
|
|
int parent_h = 0;
|
|
hud_alignmode_t alignmode = HUD_Editor_GetAlignmentFromString(va("%s %s", hud->align_x->string, hud->align_y->string));
|
|
|
|
if(hud->place_hud)
|
|
{
|
|
// Placed at another HUD.
|
|
parent_x = hud->place_hud->lx;
|
|
parent_y = hud->place_hud->ly;
|
|
parent_w = hud->place_hud->lw;
|
|
parent_h = hud->place_hud->lh;
|
|
|
|
(*x) = HUD_CENTER_X(hud->place_hud);
|
|
(*y) = HUD_CENTER_Y(hud->place_hud);
|
|
}
|
|
else
|
|
{
|
|
// Placed at "screen".
|
|
parent_x = 0;
|
|
parent_y = 0;
|
|
parent_w = vid.width;
|
|
parent_h = vid.height;
|
|
|
|
(*x) = vid.width / 2;
|
|
(*y) = vid.height / 2;
|
|
}
|
|
|
|
switch(alignmode)
|
|
{
|
|
default:
|
|
case hud_align_center:
|
|
// Already set.
|
|
break;
|
|
case hud_align_right:
|
|
(*x) = parent_x + parent_w;
|
|
(*y) = parent_y + (parent_h / 2);
|
|
break;
|
|
case hud_align_topright:
|
|
(*x) = parent_x + parent_w;
|
|
(*y) = parent_y;
|
|
break;
|
|
case hud_align_top:
|
|
(*x) = parent_x + (parent_w / 2);
|
|
(*y) = parent_y;
|
|
break;
|
|
case hud_align_topleft:
|
|
(*x) = parent_x;
|
|
(*y) = parent_y;
|
|
break;
|
|
case hud_align_left:
|
|
(*x) = parent_x;
|
|
(*y) = parent_y + (parent_h / 2);
|
|
break;
|
|
case hud_align_bottomleft:
|
|
(*x) = parent_x;
|
|
(*y) = parent_y + parent_h;
|
|
break;
|
|
case hud_align_bottom:
|
|
(*x) = parent_x + (parent_w / 2);
|
|
(*y) = parent_y + parent_h;
|
|
break;
|
|
case hud_align_bottomright:
|
|
(*x) = parent_x + parent_w;
|
|
(*y) = parent_y + parent_h;
|
|
break;
|
|
case hud_align_consoleleft:
|
|
(*x) = parent_x;
|
|
(*y) = scr_con_current;
|
|
break;
|
|
case hud_align_console:
|
|
(*x) = parent_x + (parent_w / 2);
|
|
(*y) = scr_con_current;
|
|
break;
|
|
case hud_align_consoleright:
|
|
(*x) = parent_x + parent_w;
|
|
(*y) = scr_con_current;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Draws a green line to each corner of a HUD element from a specified point.
|
|
//
|
|
/*
|
|
static void HUD_Editor_DrawLinesToEachCorner(hud_t *hud, int x, int y)
|
|
{
|
|
Draw_AlphaLineRGB(hud->lx, hud->ly, x, y, 1, RGBA_TO_COLOR(0, 255, 0, 25));
|
|
Draw_AlphaLineRGB(hud->lx, hud->ly + hud->lh, x, y, 1, RGBA_TO_COLOR(0, 255, 0, 25));
|
|
Draw_AlphaLineRGB(hud->lx + hud->lw, hud->ly, x, y, 1, RGBA_TO_COLOR(0, 255, 0, 25));
|
|
Draw_AlphaLineRGB(hud->lx + hud->lw, hud->ly + hud->lh, x, y, 1, RGBA_TO_COLOR(0, 255, 0, 25));
|
|
}
|
|
*/
|
|
|
|
//
|
|
// Draws connections to/from a HUD element.
|
|
//
|
|
static void HUD_Editor_DrawConnections(hud_t *hud_hover)
|
|
{
|
|
hud_t *child = NULL;
|
|
int align_x = 0.0;
|
|
int align_y = 0.0;
|
|
|
|
if (!hud_hover || !hud_editor_showoutlines)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Get the alignment point at the parent in screen coordinates.
|
|
HUD_Editor_GetAlignmentPoint(hud_hover, &align_x, &align_y);
|
|
|
|
// Draw a line to the parent of the HUD we're hovering.
|
|
Draw_AlphaLineRGB(HUD_CENTER_X(hud_hover), HUD_CENTER_Y(hud_hover), align_x, align_y, 1, 0, 255, 0, 25);
|
|
|
|
// Draw a line to all children of the HUD we're hovering.
|
|
while((child = HUD_Editor_FindNextChild(hud_hover)))
|
|
{
|
|
// Don't bother with hidden children.
|
|
if(!child->show->value)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Draw a line from the alignment point on the parent to the child.
|
|
HUD_Editor_GetAlignmentPoint(child, &align_x, &align_y);
|
|
Draw_AlphaLineRGB(align_x, align_y, HUD_CENTER_X(child), HUD_CENTER_Y(child), 1, 0, 255, 0, 25);
|
|
}
|
|
}
|
|
|
|
//
|
|
// Evaluates the current mouse/keyboard state and sets the appropriate mode.
|
|
//
|
|
static void HUD_Editor_EvaluateState(hud_t *hud_hover)
|
|
{
|
|
// Mouse 1 = Move + Resize
|
|
// Mouse 2 = Toggle menu
|
|
// Ctrl + Mouse 1 = Place
|
|
// Alt + Mouse 1 = Align
|
|
// Shift + Mouse 1 = Lock moving to one axis (If you start dragging along x-axis, it will stick to that)
|
|
|
|
if (MOUSEDOWN)
|
|
{
|
|
// Turn of help on mouse click.
|
|
hud_editor_showhelp = false;
|
|
}
|
|
|
|
if (hud_editor_mode == hud_editmode_hoverlist)
|
|
{
|
|
if (!MOUSEDOWN)
|
|
{
|
|
// Stay in hoverlist mode until the user clicks something.
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (hud_hover && MOUSEDOWN_1_ONLY && isShiftDown())
|
|
{
|
|
// Move (Locked to an axis).
|
|
HUD_Editor_SetMode(hud_editmode_move_lockedaxis);
|
|
}
|
|
else if ((hud_hover || hud_editor_prevmode == hud_editmode_place) && MOUSEDOWN_1_ONLY && isCtrlDown())
|
|
{
|
|
// Place.
|
|
HUD_Editor_SetMode(hud_editmode_place);
|
|
}
|
|
else if ((hud_hover || hud_editor_prevmode == hud_editmode_align) && MOUSEDOWN_1_ONLY && isAltDown())
|
|
{
|
|
// Align.
|
|
HUD_Editor_SetMode(hud_editmode_align);
|
|
}
|
|
else if ((hud_hover || selected_hud) && MOUSEDOWN_1_ONLY)
|
|
{
|
|
// Move + resize.
|
|
HUD_Editor_SetMode(hud_editmode_move_resize);
|
|
}
|
|
else if (hud_hoverlist_count > 1 && MOUSEDOWN_2_ONLY)
|
|
{
|
|
// Hover list for when hovering more than one HUD.
|
|
HUD_Editor_SetMode(hud_editmode_hoverlist);
|
|
}
|
|
else if (hud_hover && MOUSEDOWN_2_ONLY)
|
|
{
|
|
// HUD element menu for the HUD element we have the mouse over.
|
|
HUD_Editor_SetMode(hud_editmode_hudmenu);
|
|
}
|
|
else if (MOUSEDOWN_2_ONLY)
|
|
{
|
|
// Main menu for adding HUDs if we right click non-occupied space.
|
|
HUD_Editor_SetMode(hud_editmode_menu);
|
|
}
|
|
else
|
|
{
|
|
// Nothing special happening.
|
|
HUD_Editor_SetMode(hud_editmode_normal);
|
|
}
|
|
}
|
|
|
|
//
|
|
// Draws the tooltips for a HUD element based on the state we're in.
|
|
//
|
|
static void HUD_Editor_DrawTooltips(hud_t *hud_hover)
|
|
{
|
|
char *message = NULL;
|
|
byte color[4] = {0, 0, 0, 0};
|
|
|
|
if(!hud_hover)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (selected_hud)
|
|
{
|
|
switch(hud_editor_mode)
|
|
{
|
|
case hud_editmode_move_lockedaxis :
|
|
case hud_editmode_move_resize :
|
|
{
|
|
message = va("(%d, %d) moving %s", (int)selected_hud->pos_x->value, (int)selected_hud->pos_y->value, selected_hud->name);
|
|
color[0] = 255;
|
|
color[3] = 125;
|
|
break;
|
|
}
|
|
case hud_editmode_align :
|
|
{
|
|
char *align = NULL;
|
|
|
|
align = HUD_Editor_GetAlignmentString(hud_alignmode);
|
|
|
|
message = va("align %s to %s", selected_hud->name, align);
|
|
color[1] = 255;
|
|
color[2] = 255;
|
|
color[3] = 125;
|
|
|
|
break;
|
|
}
|
|
case hud_editmode_place :
|
|
{
|
|
message = va("placing %s", selected_hud->name);
|
|
color[0] = 255;
|
|
color[3] = 125;
|
|
break;
|
|
}
|
|
case hud_editmode_normal :
|
|
{
|
|
message = hud_hover->name;
|
|
color[2] = 255;
|
|
color[3] = 125;
|
|
break;
|
|
}
|
|
// unhandled
|
|
case hud_editmode_off:
|
|
case hud_editmode_resize:
|
|
case hud_editmode_hudmenu:
|
|
case hud_editmode_menu:
|
|
case hud_editmode_hoverlist:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!message)
|
|
{
|
|
message = hud_hover->name;
|
|
color[2] = 255;
|
|
color[3] = 125;
|
|
}
|
|
|
|
HUD_Editor_DrawTooltip(hud_mouse_x, hud_mouse_y, message, color[0], color[1], color[2], color[3]);
|
|
}
|
|
|
|
//
|
|
// Draws a help window.
|
|
//
|
|
static void HUD_Editor_DrawHelp()
|
|
{
|
|
#define HUD_EDITOR_HELP_BORDER 32
|
|
#define HUD_EDITOR_HELP_WIDTH min(vid.width - (2 * HUD_EDITOR_HELP_BORDER), 500)
|
|
#define HUD_EDITOR_HELP_HEIGHT (vid.height - (2 * HUD_EDITOR_HELP_BORDER))
|
|
#define HUD_EDITOR_HELP_X ((vid.width - HUD_EDITOR_HELP_WIDTH) / 2)
|
|
#define HUD_EDITOR_HELP_Y HUD_EDITOR_HELP_BORDER
|
|
#define HUD_EDITOR_HELP_TITLE "&cfd0HUD EDITOR HELP"
|
|
|
|
Draw_TextBox(HUD_EDITOR_HELP_X, HUD_EDITOR_HELP_Y, HUD_EDITOR_HELP_WIDTH / 8, HUD_EDITOR_HELP_HEIGHT / 8);
|
|
|
|
Draw_ColoredString(
|
|
HUD_EDITOR_HELP_X + ((HUD_EDITOR_HELP_WIDTH - strlen(HUD_EDITOR_HELP_TITLE) * 8) / 2),
|
|
HUD_EDITOR_HELP_Y + 10,
|
|
HUD_EDITOR_HELP_TITLE, 1);
|
|
|
|
UI_PrintTextBlock(
|
|
HUD_EDITOR_HELP_X + 10,
|
|
HUD_EDITOR_HELP_Y + 30,
|
|
HUD_EDITOR_HELP_WIDTH,
|
|
HUD_EDITOR_HELP_HEIGHT - 30,
|
|
"The HUD Editor helps you to customize your Heads Up Display. "
|
|
"When you move the cursor over a HUD element it will be "
|
|
"highlighted and it's name will be shown. When hovering a HUD "
|
|
"you can perform the following actions:\n"
|
|
"\n"
|
|
"&cfd0MOVE&r relative to the HUD elements parent/alignment by "
|
|
"holding down &c0dfMOUSE 1&r and &c0dfdragging&r.\n"
|
|
"(Lock movement to a specific axis by holding down &c0dfSHIFT&r).\n"
|
|
"\n"
|
|
"&cfd0RESIZE&r the HUD element by clicking on one of the "
|
|
"&c0dfresize handles&r that appears when hovering and item and "
|
|
"&c0dfdragging&r. (Not all HUD elements are resizeable/scaleable).\n"
|
|
"\n"
|
|
"&cfd0PLACE&r the HUD element at another HUD element or a location "
|
|
"such as the screen/console by holding down &c0dfCTRL&r when "
|
|
"dragging. The target that the element will be placed in "
|
|
"will turn green if you can place it there, red otherwise.\n"
|
|
"\n"
|
|
"&cfd0ALIGN&r the HUD element in different ways to it's parent by "
|
|
"holding down &c0dfALT&r when dragging. Doing this will show "
|
|
"yellow highlights at the position you're about to align to.\n"
|
|
"\n"
|
|
" &cfd0Keyboard shortcuts:\n"
|
|
" &c0dfP&r Toggle HUD planmode on/off (default on).\n"
|
|
" &c0dfH&r Toggle this help.\n"
|
|
" &c0dfF1&r Toggle if moving should be allowed.\n"
|
|
" &c0dfF2&r Toggle resizing.\n"
|
|
" &c0dfF3&r Toggle aligning.\n"
|
|
" &c0dfF4&r Toggle placing.\n"
|
|
" &c0dfSPACE&r Toggle outlines/guidelines.\n",
|
|
0);
|
|
}
|
|
|
|
#ifdef HAXX
|
|
int Test_OnGotFocus(ez_control_t *self, void *payload, void *ext_event_info)
|
|
{
|
|
EZ_control_SetBackgroundColor(self, self->background_color[0], self->background_color[1], self->background_color[2], 200);
|
|
return 0;
|
|
}
|
|
|
|
int Test_OnLostFocus(ez_control_t *self, void *payload, void *ext_event_info)
|
|
{
|
|
EZ_control_SetBackgroundColor(self, self->background_color[0], self->background_color[1], self->background_color[2], 100);
|
|
return 0;
|
|
}
|
|
|
|
ez_control_t *root = NULL;
|
|
ez_control_t *child1 = NULL;
|
|
ez_control_t *child2 = NULL;
|
|
ez_button_t *button = NULL;
|
|
ez_label_t *label = NULL;
|
|
ez_label_t *label2 = NULL;
|
|
ez_slider_t *slider = NULL;
|
|
ez_scrollbar_t *scrollbar = NULL;
|
|
ez_scrollpane_t *scrollpane = NULL;
|
|
ez_listview_t *listview = NULL;
|
|
ez_window_t *window = NULL;
|
|
|
|
int Test_OnButtonDraw(ez_control_t *self, void *payload, void *ext_event_info)
|
|
{
|
|
int x, y;
|
|
EZ_control_GetDrawingPosition(self, &x, &y);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Test_OnSliderPositionChanged(ez_control_t *self, void *payload, void *ext_event_info)
|
|
{
|
|
ez_slider_t *slider = (ez_slider_t *)self;
|
|
|
|
int slider_pos = EZ_slider_GetPosition(slider);
|
|
|
|
EZ_label_SetText(label2, va("%i", slider_pos));
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Test_OnControlDraw(ez_control_t *self, void *payload, void *ext_event_info)
|
|
{
|
|
int x, y; //, i;
|
|
EZ_control_GetDrawingPosition(self, &x, &y);
|
|
|
|
/*for (i = 0; i < 30; i++)
|
|
{
|
|
Draw_String(x, y + i*8, va("%d%d%d%d", i, i, i, i));
|
|
}*/
|
|
|
|
/*
|
|
{
|
|
char str[] = "Hello this is a sentence that's supposed to fit within a box of stuff, I hope this works...";
|
|
char line[1024];
|
|
int last_index = 0;
|
|
int i = 0;
|
|
|
|
while (Util_GetNextWordwrapString(str, line, last_index, &last_index, sizeof(str) / sizeof(char), self->width, 8))
|
|
{
|
|
Draw_String(x, y + i*8, line);
|
|
i++;
|
|
}
|
|
}
|
|
*/
|
|
|
|
/*{
|
|
clrinfo_t color;
|
|
color.i = 0;
|
|
color.c = RGBA_TO_COLOR(0, 255, 0, 255);
|
|
Draw_BigString(x, y, "Hej", &color, 1, 1, 1, 0);
|
|
}*/
|
|
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
static hud_t *hud_hover = NULL;
|
|
|
|
//
|
|
// Main HUD Editor function.
|
|
//
|
|
static void HUD_Editor(void)
|
|
{
|
|
qbool found = false;
|
|
|
|
// If we just entered hoverlist mode we want to keep the mouse coordinates
|
|
// so we know where to draw the list until the user has picked a HUD.
|
|
if (!hud_hoverlist_pos_is_set
|
|
&& hud_editor_mode == hud_editmode_hoverlist
|
|
&& hud_editor_prevmode != hud_editmode_hoverlist)
|
|
{
|
|
hud_hoverlist_x = cursor_x;
|
|
hud_hoverlist_y = cursor_y;
|
|
hud_hoverlist_pos_is_set = true;
|
|
}
|
|
else if (hud_editor_mode != hud_editmode_hoverlist)
|
|
{
|
|
hud_hoverlist_pos_is_set = false;
|
|
}
|
|
|
|
// Find the HUD we're moving or have the cursor over.
|
|
found = HUD_Editor_FindHudUnderCursor(&hud_hover);
|
|
|
|
// Draw faint outlines for all visible hud elements.
|
|
HUD_Editor_DrawOutlines();
|
|
|
|
// Draw the "grep handles" for offscreen HUDs.
|
|
HUD_Editor_DrawGreps();
|
|
|
|
// Draw a rectangle around the currently active HUD element.
|
|
if(found && hud_hover)
|
|
{
|
|
Draw_AlphaRectangleRGB(hud_hover->lx, hud_hover->ly, hud_hover->lw, hud_hover->lh, 1, false, 0, 255, 0, 255);
|
|
}
|
|
|
|
// If we are realigning draw a green outline for the selected hud element.
|
|
if (selected_hud)
|
|
{
|
|
Draw_AlphaRectangleRGB(selected_hud->lx, selected_hud->ly, selected_hud->lw, selected_hud->lh, 2, false, 0, 255, 0, 255);
|
|
}
|
|
|
|
// Check the mouse/keyboard states and if we're hovering above a hud or not.
|
|
HUD_Editor_EvaluateState(hud_hover);
|
|
|
|
// Draw the child/parent connections the hud we're hovering has.
|
|
HUD_Editor_DrawConnections(hud_hover);
|
|
|
|
// Draw a red line from selected hud to cursor.
|
|
if (selected_hud)
|
|
{
|
|
Draw_AlphaLineRGB(hud_mouse_x, hud_mouse_y, HUD_CENTER_X(selected_hud), HUD_CENTER_Y(selected_hud), 1, 255, 0, 0, 255);
|
|
}
|
|
|
|
// Check if we're performing any action.
|
|
// (Only perform one at any given time).
|
|
(void)
|
|
(HUD_Editor_DrawHoverList(hud_hoverlist_x, hud_hoverlist_y, hud_hoverlist)
|
|
|| HUD_Editor_Resizing(hud_hover)
|
|
|| HUD_Editor_Moving(hud_hover)
|
|
|| HUD_Editor_Placing(hud_hover)
|
|
|| HUD_Editor_Aligning(hud_hover));
|
|
|
|
// Draw tooltips for the HUD.
|
|
HUD_Editor_DrawTooltips(hud_hover);
|
|
|
|
// Show the help window?
|
|
if(hud_editor_showhelp)
|
|
{
|
|
HUD_Editor_DrawHelp();
|
|
}
|
|
|
|
#ifdef HAXX
|
|
EZ_tree_EventLoop(&help_control_tree);
|
|
#endif
|
|
}
|
|
|
|
//
|
|
// Toggles the HUD Editor on or off.
|
|
//
|
|
void HUD_Editor_Toggle_f(void)
|
|
{
|
|
// static keydest_t key_dest_prev = key_game;
|
|
static int old_hud_planmode = 0;
|
|
|
|
if (cls.state != ca_active)
|
|
{
|
|
// We can't turn on the hud editor when disconnected.
|
|
if(!hud_editor)
|
|
{
|
|
Com_Printf("You need to be in game to use the HUD editor.\n");
|
|
}
|
|
|
|
// If the hud editor managed to still be on while disconnected.
|
|
hud_editor = false;
|
|
}
|
|
#ifdef HAXX
|
|
else if (!scr_newHud->value)
|
|
{
|
|
Com_Printf("You have to have scr_newHud turned on to use the HUD editor.\n");
|
|
hud_editor = false;
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
// Toggle.
|
|
hud_editor = !hud_editor;
|
|
// S_LocalSound("misc/basekey.wav");
|
|
}
|
|
|
|
if (hud_editor)
|
|
{
|
|
// Start HUD Editor.
|
|
|
|
pMenu_Control(MENU_GRAB);
|
|
HUD_Editor_SetMode(hud_editmode_normal);
|
|
|
|
// Set planmode by default.
|
|
old_hud_planmode = hud_planmode->value;
|
|
Cvar_SetValue(hud_planmode, 1.0);
|
|
|
|
// Start showing the help plaque so the user learns the controls.
|
|
hud_editor_showhelp = true;
|
|
}
|
|
else
|
|
{
|
|
// Exit the HUD Editor.
|
|
|
|
pMenu_Control(MENU_CLEAR);
|
|
HUD_Editor_SetMode(hud_editmode_off);
|
|
scr_cursor_icon = NULL;
|
|
|
|
// Reset to the old value for HUD planmode.
|
|
Cvar_SetValue(hud_planmode, old_hud_planmode);
|
|
}
|
|
}
|
|
|
|
//
|
|
// Handles mouse events sent to the HUD editor.
|
|
//
|
|
qbool HUD_Editor_MouseEvent(float x, float y)
|
|
{
|
|
// Updating cursor location.
|
|
if(hud_editor_mode == hud_editmode_move_lockedaxis)
|
|
{
|
|
// Don't update the HUD Editor cursor if the axis is locked
|
|
// so that we avoid explicit checks for that.
|
|
// The cursor will still move around the screen properly.
|
|
if(hud_editor_locked_axis_is_x)
|
|
{
|
|
hud_mouse_x = x;
|
|
|
|
// Draw a line that indicates that the movement is locked to the X-axis.
|
|
if (selected_hud)
|
|
{
|
|
Draw_AlphaLineRGB(0, HUD_CENTER_Y(selected_hud), vid.width, HUD_CENTER_Y(selected_hud), 1, 255, 0, 0, 75);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
hud_mouse_y = y;
|
|
|
|
if (selected_hud)
|
|
{
|
|
Draw_AlphaLineRGB(HUD_CENTER_X(selected_hud), 0, HUD_CENTER_X(selected_hud), vid.height, 1, 255, 0, 0, 75);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Normal operation, always update cursor.
|
|
hud_mouse_x = x;
|
|
hud_mouse_y = y;
|
|
}
|
|
|
|
#ifdef HAXX
|
|
return EZ_tree_MouseEvent(&help_control_tree, ms);
|
|
#else
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
//
|
|
// Handles key events sent to the HUD editor.
|
|
//
|
|
void HUD_Editor_Key(int key, int unichar, qbool down)
|
|
{
|
|
static int planmode = 1;
|
|
#ifdef HAXX
|
|
int togglekeys[2];
|
|
|
|
EZ_tree_KeyEvent(&help_control_tree, key, unichar, down);
|
|
|
|
M_FindKeysForCommand("toggleconsole", togglekeys);
|
|
if ((key == togglekeys[0]) || (key == togglekeys[1]))
|
|
{
|
|
Con_ToggleConsole_f();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (down)
|
|
{
|
|
switch (key)
|
|
{
|
|
case K_ESCAPE:
|
|
case K_GP_BACK:
|
|
HUD_Editor_Toggle_f();
|
|
break;
|
|
case 'p' :
|
|
// Toggle HUD plan mode.
|
|
planmode = !planmode;
|
|
Cvar_SetValue(hud_planmode, planmode);
|
|
break;
|
|
case 'h' :
|
|
// Toggle the help window.
|
|
hud_editor_showhelp = !hud_editor_showhelp;
|
|
break;
|
|
case K_SPACE :
|
|
// Toggle hud element outlines.
|
|
hud_editor_showoutlines = !hud_editor_showoutlines;
|
|
break;
|
|
case K_F1 :
|
|
// Toggle moving.
|
|
Cvar_SetValue(hud_editor_allowmove, !hud_editor_allowmove->value);
|
|
break;
|
|
case K_F2 :
|
|
// Toggle resizing.
|
|
Cvar_SetValue(hud_editor_allowresize, !hud_editor_allowresize->value);
|
|
break;
|
|
case K_F3 :
|
|
// Toggle aligning.
|
|
Cvar_SetValue(hud_editor_allowalign, !hud_editor_allowalign->value);
|
|
break;
|
|
case K_F4 :
|
|
// Toggle placing.
|
|
Cvar_SetValue(hud_editor_allowplace, !hud_editor_allowplace->value);
|
|
break;
|
|
case K_UPARROW :
|
|
case K_KP_UPARROW:
|
|
case K_GP_DPAD_UP:
|
|
// TODO : Add "nudging" in hud editor.
|
|
break;
|
|
case K_DOWNARROW :
|
|
case K_KP_DOWNARROW:
|
|
case K_GP_DPAD_DOWN:
|
|
// TODO : Add "nudging" in hud editor.
|
|
break;
|
|
case K_LEFTARROW :
|
|
case K_KP_LEFTARROW:
|
|
case K_GP_DPAD_LEFT:
|
|
// TODO : Add "nudging" in hud editor.
|
|
break;
|
|
case K_RIGHTARROW :
|
|
case K_KP_RIGHTARROW:
|
|
case K_GP_DPAD_RIGHT:
|
|
// TODO : Add "nudging" in hud editor.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Inits HUD Editor.
|
|
//
|
|
void HUD_Editor_Init(void)
|
|
{
|
|
extern mpic_t *SCR_LoadCursorImage(char *cursorimage);
|
|
|
|
#if 0
|
|
clrinfo_t color;
|
|
|
|
color.c = RGBA_TO_COLOR(255, 255, 255, 255);
|
|
color.i = 0;
|
|
|
|
// Root
|
|
{
|
|
root = EZ_control_Create(&help_control_tree, NULL, "Test window", "Test", 50, 50, 400, 400, control_focusable | control_movable | control_resize_h | control_resize_v);
|
|
EZ_control_SetBackgroundColor(root, 0, 0, 0, 100);
|
|
EZ_control_SetSize(root, 400, 400);
|
|
}
|
|
|
|
// Child 1
|
|
{
|
|
child1 = EZ_control_Create(&help_control_tree, root, "Child 1", "Test", 10, 10, 50, 50, control_focusable | control_movable | control_contained | control_scrollable | control_resizeable);
|
|
|
|
EZ_control_AddOnGotFocus(child1, Test_OnGotFocus, NULL);
|
|
EZ_control_AddOnLostFocus(child1, Test_OnLostFocus, NULL);
|
|
EZ_control_AddOnDraw(child1, Test_OnControlDraw, NULL);
|
|
|
|
EZ_control_SetMinVirtualSize(child1, child1->width * 3, child1->height * 3);
|
|
//EZ_control_SetVirtualSize(child1, child1->width * 4, child1->height * 2);
|
|
|
|
EZ_control_SetBackgroundColor(child1, 150, 150, 0, 100);
|
|
}
|
|
|
|
// Child 2
|
|
{
|
|
child2 = EZ_control_Create(&help_control_tree, root, "Child 2", "Test", 30, 50, 50, 20, control_focusable | control_contained);
|
|
|
|
EZ_control_AddOnGotFocus(child2, Test_OnGotFocus, NULL);
|
|
EZ_control_AddOnLostFocus(child2, Test_OnLostFocus, NULL);
|
|
|
|
EZ_control_SetBackgroundColor(child2, 150, 150, 200, 100);
|
|
}
|
|
|
|
// Button.
|
|
{
|
|
button = EZ_button_Create(&help_control_tree, child1, "button", "A crazy button!", 15, -15, 80, 60, control_contained | control_resizeable);
|
|
EZ_control_AddOnDraw((ez_control_t *)button, Test_OnButtonDraw, NULL);
|
|
|
|
EZ_button_SetFocusedColor(button, 255, 0, 0, 255);
|
|
EZ_button_SetNormalColor(button, 255, 255, 0, 100);
|
|
EZ_button_SetPressedColor(button, 255, 255, 0, 255);
|
|
EZ_button_SetHoverColor(button, 255, 0, 0, 150);
|
|
|
|
EZ_button_SetToggleable(button, true);
|
|
|
|
EZ_button_SetText(button, "Button");
|
|
EZ_button_SetTextAlignment(button, middle_center);
|
|
|
|
EZ_control_SetAnchor((ez_control_t *)button, (anchor_left | anchor_right | anchor_bottom));
|
|
}
|
|
|
|
// Label.
|
|
{
|
|
label = EZ_label_Create(&help_control_tree, root,
|
|
"label", "A crazy label!", 200, 200, 250, 80,
|
|
control_focusable | control_contained | control_resizeable | control_scrollable /*| control_movable */ | control_resize_h | control_resize_v,
|
|
label_wraptext | label_autosize,
|
|
"Hello\nthis is a test are you fine because I am bla bla bla this is a very long string and it's plenty of fun haha!");
|
|
|
|
EZ_label_SetTextScale(label, 2.0);
|
|
//EZ_label_SetTextFlags(label, LABEL_READONLY);
|
|
|
|
EZ_control_SetBackgroundColor((ez_control_t *)label, 150, 150, 0, 50);
|
|
//EZ_control_SetAnchor((ez_control_t *)label, anchor_top | anchor_right | anchor_bottom);
|
|
}
|
|
|
|
// Label 2.
|
|
{
|
|
label2 = EZ_label_Create(&help_control_tree, root,
|
|
"label2", "A crazy label!", 100, 50, 32, 16,
|
|
control_focusable | control_contained | control_resizeable,
|
|
0, "");
|
|
}
|
|
|
|
// Slider.
|
|
{
|
|
slider = EZ_slider_Create(&help_control_tree, root,
|
|
"slider", "Slider omg", 50, 100, 150, 8, control_focusable | control_contained | control_resizeable);
|
|
|
|
EZ_control_SetAnchor((ez_control_t *)slider, anchor_left | anchor_right);
|
|
|
|
EZ_slider_SetMax(slider, 100);
|
|
EZ_slider_SetMin(slider, 50);
|
|
EZ_slider_SetPosition(slider, 5);
|
|
EZ_slider_SetScale(slider, 1.0);
|
|
|
|
EZ_slider_AddOnSliderPositionChanged(slider, Test_OnSliderPositionChanged, NULL);
|
|
}
|
|
|
|
/*
|
|
// Scrollbar.
|
|
{
|
|
ez_control_t *label_ctrl = (ez_control_t *)label;
|
|
|
|
scrollbar = EZ_scrollbar_Create(&help_control_tree, root, "Scrollbar", "",
|
|
30, 150, 10, 150, control_anchor_viewport);
|
|
|
|
EZ_scrollbar_SetTargetParent(scrollbar, false);
|
|
//EZ_control_SetContained((ez_control_t *)scrollbar, false);
|
|
EZ_control_SetAnchor((ez_control_t *)scrollbar, anchor_right | anchor_top | anchor_bottom);
|
|
EZ_control_SetMovable((ez_control_t *)scrollbar, false);
|
|
}
|
|
*/
|
|
|
|
// Listview
|
|
{
|
|
listview = EZ_listview_Create(&help_control_tree, root, "Listview", "", 50, 50, 200, 200,
|
|
control_resize_h | control_resize_v | control_resizeable);
|
|
|
|
EZ_listview_SetHeaderText(listview, 0, "Hej");
|
|
EZ_listview_SetHeaderText(listview, 1, "Hej 2");
|
|
|
|
EZ_listview_SetColumnWidth(listview, 0, 80);
|
|
EZ_listview_SetColumnWidth(listview, 1, 50);
|
|
}
|
|
|
|
// Scrollpane
|
|
{
|
|
scrollpane = EZ_scrollpane_Create(&help_control_tree, root, "Scrollpane", "", -10, -20, 150, 150,
|
|
control_resize_h | control_resize_v | control_resizeable);
|
|
|
|
EZ_control_SetBackgroundColor((ez_control_t *)scrollpane, 255, 0, 0, 100);
|
|
|
|
//EZ_scrollpane_SetTarget(scrollpane, child1);
|
|
EZ_scrollpane_SetTarget(scrollpane, (ez_control_t *)listview);
|
|
}
|
|
|
|
// Window.
|
|
{
|
|
window = EZ_window_Create(&help_control_tree, root, "Window", NULL, 20, 20, 150, 150,
|
|
control_movable | control_focusable | control_resize_h | control_resize_v | control_contained);
|
|
|
|
EZ_control_SetBackgroundColor((ez_control_t *)window, 0, 100, 0, 100);
|
|
|
|
EZ_window_SetWindowAreaMinVirtualSize(window, 200, 200);
|
|
|
|
//EZ_window_AddChild(window, (ez_control_t *)scrollpane);
|
|
}
|
|
|
|
/*
|
|
// Test.
|
|
{
|
|
ez_control_t *c = EZ_control_Create(&help_control_tree, root, "C test 1", "Test", 10, 10, 150, 150,
|
|
control_resize_h | control_focusable | control_movable | control_contained | control_scrollable | control_resizeable);
|
|
|
|
ez_control_t *c2 = EZ_control_Create(&help_control_tree, c, "C test 1", "Test", 0, 10, 30, 10,
|
|
control_focusable | control_movable | control_contained | control_scrollable | control_resizeable);
|
|
|
|
EZ_control_SetAnchor(c2, anchor_top | anchor_right);
|
|
EZ_control_SetBackgroundColor(c2, 150, 0, 20, 100);
|
|
|
|
EZ_control_SetBackgroundColor(c, 50, 40, 50, 100);
|
|
}
|
|
*/
|
|
|
|
EZ_tree_Refresh(&help_control_tree);
|
|
|
|
#endif
|
|
|
|
// Register commands.
|
|
Cmd_AddCommand("hud_editor", HUD_Editor_Toggle_f);
|
|
|
|
// Register variables.
|
|
hud_editor_allowresize = pCvar_GetNVFDG("hud_editor_allowresize", "1", 0, NULL, "hud");
|
|
hud_editor_allowmove = pCvar_GetNVFDG("hud_editor_allowmove", "1", 0, NULL, "hud");
|
|
hud_editor_allowplace = pCvar_GetNVFDG("hud_editor_allowplace", "1", 0, NULL, "hud");
|
|
hud_editor_allowalign = pCvar_GetNVFDG("hud_editor_allowalign", "1", 0, NULL, "hud");
|
|
|
|
// Load HUD editor cursor icons.
|
|
hud_editor_move_icon = SCR_LoadCursorImage("gfx/hud_move_icon");
|
|
hud_editor_resize_icon = SCR_LoadCursorImage("gfx/hud_resize_icon");
|
|
hud_editor_align_icon = SCR_LoadCursorImage("gfx/hud_align_icon");
|
|
hud_editor_place_icon = SCR_LoadCursorImage("gfx/hud_place_icon");
|
|
|
|
hud_editor = false;
|
|
HUD_Editor_SetMode(hud_editmode_off);
|
|
}
|
|
|
|
//
|
|
// Draws the HUD Editor if it's on.
|
|
//
|
|
void HUD_Editor_Draw(void)
|
|
{
|
|
if (!hud_editor)
|
|
return;
|
|
|
|
HUD_Editor();
|
|
}
|
|
|
|
//
|
|
// Should this HUD element be fully drawn or not when in align mode
|
|
// when using the HUD editor?
|
|
//
|
|
qbool HUD_Editor_ConfirmDraw(hud_t *hud)
|
|
{
|
|
if(hud_editor_mode == hud_editmode_align || hud_editor_mode == hud_editmode_place)
|
|
{
|
|
// If this is the selected hud, or the parent of the selected hud then draw it.
|
|
if((selected_hud && !strcmp(selected_hud->name, hud->name))
|
|
|| (selected_hud && hud->place_hud && !strcmp(selected_hud->name, hud->place_hud->name)))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|