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https://github.com/nzp-team/fteqw.git
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33a540806e
Added $reflection texture map for (water) shaders. Just renders the screen to an fbo before rendering the surface. hub/savegame fixes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4034 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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.. | ||
bigreqstr.h | ||
keysymdef.h | ||
m_x.c | ||
qux.h | ||
x.h | ||
x_reqs.c | ||
x_res.c | ||
Xmd.h | ||
Xproto.h | ||
Xprotostr.h | ||
xsv.dsp |