mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 16:31:38 +00:00
dcec305bd9
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2519 fc73d0e0-1445-4013-8a0c-d673dee63da5
937 lines
22 KiB
C
937 lines
22 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
#include "quakedef.h"
|
|
#include "winquake.h"
|
|
|
|
cvar_t cl_nopred = SCVAR("cl_nopred","0");
|
|
cvar_t cl_pushlatency = SCVAR("pushlatency","-999");
|
|
|
|
extern frame_t *view_frame;
|
|
|
|
#define MAX_PARSE_ENTITIES 1024
|
|
extern entity_state_t cl_parse_entities[MAX_PARSE_ENTITIES];
|
|
|
|
extern float pm_airaccelerate;
|
|
|
|
extern usercmd_t independantphysics[MAX_SPLITS];
|
|
|
|
#ifdef Q2CLIENT
|
|
char *Get_Q2ConfigString(int i);
|
|
|
|
#ifdef Q2BSPS
|
|
void VARGS Q2_Pmove (q2pmove_t *pmove);
|
|
#define Q2PMF_DUCKED 1
|
|
#define Q2PMF_JUMP_HELD 2
|
|
#define Q2PMF_ON_GROUND 4
|
|
#define Q2PMF_TIME_WATERJUMP 8 // pm_time is waterjump
|
|
#define Q2PMF_TIME_LAND 16 // pm_time is time before rejump
|
|
#define Q2PMF_TIME_TELEPORT 32 // pm_time is non-moving time
|
|
#define Q2PMF_NO_PREDICTION 64 // temporarily disables prediction (used for grappling hook)
|
|
#endif
|
|
|
|
vec3_t cl_predicted_origins[UPDATE_BACKUP];
|
|
|
|
|
|
/*
|
|
===================
|
|
CL_CheckPredictionError
|
|
===================
|
|
*/
|
|
#ifdef Q2BSPS
|
|
void CLQ2_CheckPredictionError (void)
|
|
{
|
|
int frame;
|
|
int delta[3];
|
|
int i;
|
|
int len;
|
|
|
|
if (cl_nopred.value || (cl.q2frame.playerstate.pmove.pm_flags & Q2PMF_NO_PREDICTION))
|
|
return;
|
|
|
|
// calculate the last usercmd_t we sent that the server has processed
|
|
frame = cls.netchan.incoming_acknowledged;
|
|
frame &= (UPDATE_MASK);
|
|
|
|
// compare what the server returned with what we had predicted it to be
|
|
VectorSubtract (cl.q2frame.playerstate.pmove.origin, cl_predicted_origins[frame], delta);
|
|
|
|
// save the prediction error for interpolation
|
|
len = abs(delta[0]) + abs(delta[1]) + abs(delta[2]);
|
|
if (len > 640) // 80 world units
|
|
{ // a teleport or something
|
|
VectorClear (cl.prediction_error);
|
|
}
|
|
else
|
|
{
|
|
// if (/*cl_showmiss->value && */(delta[0] || delta[1] || delta[2]) )
|
|
// Con_Printf ("prediction miss on %i: %i\n", cl.q2frame.serverframe,
|
|
// delta[0] + delta[1] + delta[2]);
|
|
|
|
VectorCopy (cl.q2frame.playerstate.pmove.origin, cl_predicted_origins[frame]);
|
|
|
|
// save for error itnerpolation
|
|
for (i=0 ; i<3 ; i++)
|
|
cl.prediction_error[i] = delta[i]*0.125;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
CL_ClipMoveToEntities
|
|
|
|
====================
|
|
*/
|
|
void CLQ2_ClipMoveToEntities ( vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, trace_t *tr )
|
|
{
|
|
int i, x, zd, zu;
|
|
trace_t trace;
|
|
float *angles;
|
|
entity_state_t *ent;
|
|
int num;
|
|
model_t *cmodel;
|
|
vec3_t bmins, bmaxs;
|
|
|
|
for (i=0 ; i<cl.q2frame.num_entities ; i++)
|
|
{
|
|
num = (cl.q2frame.parse_entities + i)&(MAX_PARSE_ENTITIES-1);
|
|
ent = &cl_parse_entities[num];
|
|
|
|
if (!ent->solid)
|
|
continue;
|
|
|
|
if (ent->number == cl.playernum[0]+1)
|
|
continue;
|
|
|
|
if (ent->solid == 31)
|
|
{ // special value for bmodel
|
|
cmodel = cl.model_precache[ent->modelindex];
|
|
if (!cmodel)
|
|
continue;
|
|
angles = ent->angles;
|
|
}
|
|
else
|
|
{ // encoded bbox
|
|
x = 8*(ent->solid & 31);
|
|
zd = 8*((ent->solid>>5) & 31);
|
|
zu = 8*((ent->solid>>10) & 63) - 32;
|
|
|
|
bmins[0] = bmins[1] = -x;
|
|
bmaxs[0] = bmaxs[1] = x;
|
|
bmins[2] = -zd;
|
|
bmaxs[2] = zu;
|
|
|
|
cmodel = CM_TempBoxModel (bmins, bmaxs);
|
|
angles = vec3_origin; // boxes don't rotate
|
|
}
|
|
|
|
if (tr->allsolid)
|
|
return;
|
|
|
|
trace = CM_TransformedBoxTrace (cmodel, start, end,
|
|
mins, maxs, MASK_PLAYERSOLID,
|
|
ent->origin, angles);
|
|
|
|
if (trace.allsolid || trace.startsolid || trace.fraction < tr->fraction)
|
|
{
|
|
trace.ent = (struct edict_s *)ent;
|
|
*tr = trace;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
CL_PMTrace
|
|
================
|
|
*/
|
|
q2trace_t VARGS CLQ2_PMTrace (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
|
|
{
|
|
q2trace_t q2t;
|
|
trace_t t;
|
|
|
|
// check against world
|
|
t = CM_BoxTrace (cl.worldmodel, start, end, mins, maxs, MASK_PLAYERSOLID);
|
|
if (t.fraction < 1.0)
|
|
t.ent = (struct edict_s *)1;
|
|
|
|
// check all other solid models
|
|
CLQ2_ClipMoveToEntities (start, mins, maxs, end, &t);
|
|
|
|
q2t.allsolid = t.allsolid;
|
|
q2t.contents = t.contents;
|
|
VectorCopy(t.endpos, q2t.endpos);
|
|
q2t.ent = t.ent;
|
|
q2t.fraction = t.fraction;
|
|
q2t.plane = t.plane;
|
|
q2t.startsolid = t.startsolid;
|
|
q2t.surface = t.surface;
|
|
|
|
return q2t;
|
|
}
|
|
|
|
int VARGS CLQ2_PMpointcontents (vec3_t point)
|
|
{
|
|
int i;
|
|
entity_state_t *ent;
|
|
int num;
|
|
model_t *cmodel;
|
|
int contents;
|
|
|
|
contents = CM_PointContents (cl.worldmodel, point);
|
|
|
|
for (i=0 ; i<cl.q2frame.num_entities ; i++)
|
|
{
|
|
num = (cl.q2frame.parse_entities + i)&(MAX_PARSE_ENTITIES-1);
|
|
ent = &cl_parse_entities[num];
|
|
|
|
if (ent->solid != 31) // special value for bmodel
|
|
continue;
|
|
|
|
cmodel = cl.model_precache[ent->modelindex];
|
|
if (!cmodel)
|
|
continue;
|
|
|
|
contents |= CM_TransformedPointContents (cl.worldmodel, point, cmodel->hulls[0].firstclipnode, ent->origin, ent->angles);
|
|
}
|
|
|
|
return contents;
|
|
}
|
|
|
|
#endif
|
|
/*
|
|
=================
|
|
CL_PredictMovement
|
|
|
|
Sets cl.predicted_origin and cl.predicted_angles
|
|
=================
|
|
*/
|
|
void CLQ2_PredictMovement (void) //q2 doesn't support split clients.
|
|
{
|
|
#ifdef Q2BSPS
|
|
int ack, current;
|
|
int frame;
|
|
int oldframe;
|
|
q2usercmd_t *cmd;
|
|
q2pmove_t pm;
|
|
int step;
|
|
int oldz;
|
|
#endif
|
|
int i;
|
|
|
|
if (cls.state != ca_active)
|
|
return;
|
|
|
|
// if (cl_paused->value)
|
|
// return;
|
|
|
|
#ifdef Q2BSPS
|
|
if (cl_nopred.value || (cl.q2frame.playerstate.pmove.pm_flags & Q2PMF_NO_PREDICTION))
|
|
#endif
|
|
{ // just set angles
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
cl.predicted_angles[i] = cl.viewangles[0][i] + SHORT2ANGLE(cl.q2frame.playerstate.pmove.delta_angles[i]);
|
|
}
|
|
return;
|
|
}
|
|
#ifdef Q2BSPS
|
|
ack = cls.netchan.incoming_acknowledged;
|
|
current = cls.netchan.outgoing_sequence;
|
|
|
|
// if we are too far out of date, just freeze
|
|
if (current - ack >= UPDATE_MASK)
|
|
{
|
|
// if (cl_showmiss->value)
|
|
// Con_Printf ("exceeded CMD_BACKUP\n");
|
|
return;
|
|
}
|
|
|
|
// copy current state to pmove
|
|
memset (&pm, 0, sizeof(pm));
|
|
pm.trace = CLQ2_PMTrace;
|
|
pm.pointcontents = CLQ2_PMpointcontents;
|
|
|
|
pm_airaccelerate = atof(Get_Q2ConfigString(Q2CS_AIRACCEL));
|
|
|
|
pm.s = cl.q2frame.playerstate.pmove;
|
|
|
|
// SCR_DebugGraph (current - ack - 1, 0);
|
|
|
|
frame = 0;
|
|
|
|
// run frames
|
|
while (++ack < current)
|
|
{
|
|
frame = ack & (UPDATE_MASK);
|
|
cmd = (q2usercmd_t*)&cl.frames[frame].cmd[0];
|
|
|
|
pm.cmd = *cmd;
|
|
Q2_Pmove (&pm);
|
|
|
|
// save for debug checking
|
|
VectorCopy (pm.s.origin, cl_predicted_origins[frame]);
|
|
}
|
|
|
|
if (independantphysics[0].msec)
|
|
{
|
|
cmd = (q2usercmd_t*)&independantphysics[0];
|
|
|
|
pm.cmd = *cmd;
|
|
Q2_Pmove (&pm);
|
|
}
|
|
|
|
oldframe = (ack-2) & (UPDATE_MASK);
|
|
oldz = cl_predicted_origins[oldframe][2];
|
|
step = pm.s.origin[2] - oldz;
|
|
if (step > 63 && step < 160 && (pm.s.pm_flags & Q2PMF_ON_GROUND) )
|
|
{
|
|
cl.predicted_step = step * 0.125;
|
|
cl.predicted_step_time = realtime - host_frametime * 0.5;
|
|
}
|
|
|
|
cl.onground[0] = !!(pm.s.pm_flags & Q2PMF_ON_GROUND);
|
|
|
|
|
|
// copy results out for rendering
|
|
cl.predicted_origin[0] = pm.s.origin[0]*0.125;
|
|
cl.predicted_origin[1] = pm.s.origin[1]*0.125;
|
|
cl.predicted_origin[2] = pm.s.origin[2]*0.125;
|
|
|
|
VectorCopy (pm.viewangles, cl.predicted_angles);
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_NudgePosition
|
|
|
|
If pmove.origin is in a solid position,
|
|
try nudging slightly on all axis to
|
|
allow for the cut precision of the net coordinates
|
|
=================
|
|
*/
|
|
void CL_NudgePosition (void)
|
|
{
|
|
vec3_t base;
|
|
int x, y;
|
|
|
|
if (cl.worldmodel->funcs.PointContents (cl.worldmodel, pmove.origin) == FTECONTENTS_EMPTY)
|
|
return;
|
|
|
|
VectorCopy (pmove.origin, base);
|
|
for (x=-1 ; x<=1 ; x++)
|
|
{
|
|
for (y=-1 ; y<=1 ; y++)
|
|
{
|
|
pmove.origin[0] = base[0] + x * 1.0/8;
|
|
pmove.origin[1] = base[1] + y * 1.0/8;
|
|
if (cl.worldmodel->funcs.PointContents (cl.worldmodel, pmove.origin) == FTECONTENTS_EMPTY)
|
|
return;
|
|
}
|
|
}
|
|
Con_DPrintf ("CL_NudgePosition: stuck\n");
|
|
}
|
|
|
|
#endif
|
|
|
|
/*
|
|
==============
|
|
CL_PredictUsercmd
|
|
==============
|
|
*/
|
|
void CL_PredictUsercmd (int pnum, player_state_t *from, player_state_t *to, usercmd_t *u)
|
|
{
|
|
extern vec3_t player_mins;
|
|
extern vec3_t player_maxs;
|
|
// split up very long moves
|
|
if (u->msec > 50) {
|
|
player_state_t temp;
|
|
usercmd_t split;
|
|
|
|
split = *u;
|
|
split.msec /= 2;
|
|
|
|
CL_PredictUsercmd (pnum, from, &temp, &split);
|
|
CL_PredictUsercmd (pnum, &temp, to, &split);
|
|
return;
|
|
}
|
|
|
|
VectorCopy (from->origin, pmove.origin);
|
|
VectorCopy (u->angles, pmove.angles);
|
|
VectorCopy (from->velocity, pmove.velocity);
|
|
|
|
pmove.jump_msec = (cls.z_ext & Z_EXT_PM_TYPE) ? 0 : from->jump_msec;
|
|
pmove.jump_held = from->jump_held;
|
|
pmove.waterjumptime = from->waterjumptime;
|
|
pmove.pm_type = from->pm_type;
|
|
|
|
pmove.cmd = *u;
|
|
|
|
movevars.entgravity = cl.entgravity[pnum];
|
|
movevars.maxspeed = cl.maxspeed[pnum];
|
|
movevars.bunnyspeedcap = cl.bunnyspeedcap;
|
|
pmove.onladder = false;
|
|
pmove.hullnum = from->hullnum;
|
|
|
|
if (cl.worldmodel->fromgame == fg_quake2 || cl.worldmodel->fromgame == fg_quake3 || pmove.hullnum > MAX_MAP_HULLSM)
|
|
{
|
|
player_mins[0] = -16;
|
|
player_mins[1] = -16;
|
|
player_mins[2] = -24;
|
|
player_maxs[0] = 16;
|
|
player_maxs[1] = 16;
|
|
player_maxs[2] = 32;
|
|
|
|
VectorScale(player_mins, pmove.hullnum/56.0f, player_mins);
|
|
VectorScale(player_maxs, pmove.hullnum/56.0f, player_maxs);
|
|
}
|
|
else
|
|
{
|
|
VectorCopy(cl.worldmodel->hulls[pmove.hullnum].clip_mins, player_mins);
|
|
VectorCopy(cl.worldmodel->hulls[pmove.hullnum].clip_maxs, player_maxs);
|
|
}
|
|
if (DEFAULT_VIEWHEIGHT > player_maxs[2])
|
|
{
|
|
player_maxs[2] -= player_mins[2];
|
|
player_mins[2] = 0;
|
|
}
|
|
|
|
PM_PlayerMove (cl.gamespeed);
|
|
|
|
to->waterjumptime = pmove.waterjumptime;
|
|
to->jump_held = pmove.jump_held;
|
|
to->jump_msec = pmove.jump_msec;
|
|
pmove.jump_msec = 0;
|
|
|
|
VectorCopy (pmove.origin, to->origin);
|
|
VectorCopy (pmove.angles, to->viewangles);
|
|
VectorCopy (pmove.velocity, to->velocity);
|
|
to->onground = pmove.onground;
|
|
|
|
to->weaponframe = from->weaponframe;
|
|
to->pm_type = from->pm_type;
|
|
to->hullnum = from->hullnum;
|
|
}
|
|
|
|
|
|
//Used when cl_nopred is 1 to determine whether we are on ground, otherwise stepup smoothing code produces ugly jump physics
|
|
void CL_CatagorizePosition (int pnum)
|
|
{
|
|
if (cl.spectator)
|
|
{
|
|
cl.onground[pnum] = false; // in air
|
|
return;
|
|
}
|
|
VectorClear (pmove.velocity);
|
|
VectorCopy (cl.simorg[pnum], pmove.origin);
|
|
pmove.numtouch = 0;
|
|
PM_CategorizePosition ();
|
|
cl.onground[pnum] = pmove.onground;
|
|
}
|
|
//Smooth out stair step ups.
|
|
//Called before CL_EmitEntities so that the player's lightning model origin is updated properly
|
|
void CL_CalcCrouch (int pnum)
|
|
{
|
|
qboolean teleported;
|
|
static vec3_t oldorigin[MAX_SPLITS];
|
|
static float oldz[MAX_SPLITS] = {0}, extracrouch[MAX_SPLITS] = {0}, crouchspeed[MAX_SPLITS] = {100,100};
|
|
vec3_t delta;
|
|
|
|
VectorSubtract(cl.simorg[pnum], oldorigin[pnum], delta);
|
|
|
|
teleported = Length(delta)>48;
|
|
VectorCopy (cl.simorg[pnum], oldorigin[pnum]);
|
|
|
|
if (teleported)
|
|
{
|
|
// possibly teleported or respawned
|
|
oldz[pnum] = cl.simorg[pnum][2];
|
|
extracrouch[pnum] = 0;
|
|
crouchspeed[pnum] = 100;
|
|
cl.crouch[pnum] = 0;
|
|
VectorCopy (cl.simorg[pnum], oldorigin[pnum]);
|
|
return;
|
|
}
|
|
|
|
if (cl.onground[pnum] && cl.simorg[pnum][2] - oldz[pnum] > 0)
|
|
{
|
|
if (cl.simorg[pnum][2] - oldz[pnum] > movevars.stepheight+2)
|
|
{
|
|
// if on steep stairs, increase speed
|
|
if (crouchspeed[pnum] < 160)
|
|
{
|
|
extracrouch[pnum] = cl.simorg[pnum][2] - oldz[pnum] - host_frametime * 200 - 15;
|
|
extracrouch[pnum] = min(extracrouch[pnum], 5);
|
|
}
|
|
crouchspeed[pnum] = 160;
|
|
}
|
|
|
|
oldz[pnum] += host_frametime * crouchspeed[pnum];
|
|
if (oldz[pnum] > cl.simorg[pnum][2])
|
|
oldz[pnum] = cl.simorg[pnum][2];
|
|
|
|
if (cl.simorg[pnum][2] - oldz[pnum] > 15 + extracrouch[pnum])
|
|
oldz[pnum] = cl.simorg[pnum][2] - 15 - extracrouch[pnum];
|
|
extracrouch[pnum] -= host_frametime * 200;
|
|
extracrouch[pnum] = max(extracrouch[pnum], 0);
|
|
|
|
cl.crouch[pnum] = oldz[pnum] - cl.simorg[pnum][2];
|
|
}
|
|
else
|
|
{
|
|
// in air or moving down
|
|
oldz[pnum] = cl.simorg[pnum][2];
|
|
cl.crouch[pnum] += host_frametime * 150;
|
|
if (cl.crouch[pnum] > 0)
|
|
cl.crouch[pnum] = 0;
|
|
crouchspeed[pnum] = 100;
|
|
extracrouch[pnum] = 0;
|
|
}
|
|
}
|
|
|
|
float LerpAngles360(float to, float from, float frac)
|
|
{
|
|
int delta;
|
|
delta = (from-to);
|
|
|
|
if (delta > 180)
|
|
delta -= 360;
|
|
if (delta < -180)
|
|
delta += 360;
|
|
|
|
return to + frac*delta;
|
|
}
|
|
|
|
//shamelessly ripped from zquake
|
|
extern cvar_t cl_nolerp;
|
|
static void CL_LerpMove (int pnum, float msgtime)
|
|
{
|
|
static int lastsequence = 0;
|
|
static vec3_t lerp_angles[3];
|
|
static vec3_t lerp_origin[3];
|
|
static float lerp_times[3];
|
|
static qboolean nolerp[2];
|
|
static float demo_latency = 0.01;
|
|
float frac;
|
|
float simtime;
|
|
int i;
|
|
int from, to;
|
|
|
|
if (cl_nolerp.value || cls.demoplayback == DPB_MVD)
|
|
return;
|
|
|
|
if (cls.netchan.outgoing_sequence < lastsequence) {
|
|
// reset
|
|
lastsequence = -1;
|
|
lerp_times[0] = -1;
|
|
demo_latency = 0.01;
|
|
}
|
|
|
|
if (cls.netchan.outgoing_sequence > lastsequence) {
|
|
lastsequence = cls.netchan.outgoing_sequence;
|
|
// move along
|
|
lerp_times[2] = lerp_times[1];
|
|
lerp_times[1] = lerp_times[0];
|
|
lerp_times[0] = msgtime;
|
|
|
|
VectorCopy (lerp_origin[1], lerp_origin[2]);
|
|
VectorCopy (lerp_origin[0], lerp_origin[1]);
|
|
VectorCopy (cl.simorg[pnum], lerp_origin[0]);
|
|
|
|
VectorCopy (lerp_angles[1], lerp_angles[2]);
|
|
VectorCopy (lerp_angles[0], lerp_angles[1]);
|
|
VectorCopy (cl.simangles[pnum], lerp_angles[0]);
|
|
|
|
nolerp[1] = nolerp[0];
|
|
nolerp[0] = false;
|
|
for (i = 0; i < 3; i++)
|
|
if (fabs(lerp_origin[0][i] - lerp_origin[1][i]) > 40)
|
|
break;
|
|
if (i < 3)
|
|
nolerp[0] = true; // a teleport or something
|
|
}
|
|
|
|
simtime = realtime - demo_latency;
|
|
|
|
// adjust latency
|
|
if (simtime > lerp_times[0]) {
|
|
// Com_DPrintf ("HIGH clamp\n");
|
|
demo_latency = realtime - lerp_times[0];
|
|
}
|
|
else if (simtime < lerp_times[2]) {
|
|
// Com_DPrintf (" low clamp\n");
|
|
demo_latency = realtime - lerp_times[2];
|
|
} else {
|
|
// drift towards ideal latency
|
|
float ideal_latency = (lerp_times[0] - lerp_times[2]) * 0.6;
|
|
if (demo_latency > ideal_latency)
|
|
demo_latency = max(demo_latency - host_frametime * 0.1, ideal_latency);
|
|
}
|
|
|
|
// decide where to lerp from
|
|
if (simtime > lerp_times[1]) {
|
|
from = 1;
|
|
to = 0;
|
|
} else {
|
|
from = 2;
|
|
to = 1;
|
|
}
|
|
|
|
if (nolerp[to])
|
|
return;
|
|
|
|
frac = (simtime - lerp_times[from]) / (lerp_times[to] - lerp_times[from]);
|
|
frac = bound (0, frac, 1);
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
cl.simorg[pnum][i] = lerp_origin[from][i] +
|
|
frac * (lerp_origin[to][i] - lerp_origin[from][i]);
|
|
cl.simangles[pnum][i] = LerpAngles360(lerp_angles[from][i], lerp_angles[to][i], frac);
|
|
}
|
|
|
|
// LerpVector (lerp_origin[from], lerp_origin[to], frac, cl.simorg);
|
|
// LerpAngles (lerp_angles[from], lerp_angles[to], frac, cl.simangles);
|
|
}
|
|
|
|
short LerpAngles16(short to, short from, float frac)
|
|
{
|
|
int delta;
|
|
delta = (from-to);
|
|
|
|
if (delta > 32767)
|
|
delta -= 65535;
|
|
if (delta < -32767)
|
|
delta += 65535;
|
|
|
|
return to + frac*delta;
|
|
}
|
|
|
|
void CL_CalcClientTime(void)
|
|
{
|
|
|
|
{
|
|
float want;
|
|
|
|
want = cl.oldgametime + (realtime - cl.gametimemark);
|
|
if (want>cl.servertime)
|
|
cl.servertime = want;
|
|
|
|
if (cl.servertime > cl.gametime)
|
|
cl.servertime = cl.gametime;
|
|
if (cl.servertime < cl.oldgametime)
|
|
cl.servertime = cl.oldgametime;
|
|
}
|
|
|
|
if (cls.protocol == CP_NETQUAKE || (cls.demoplayback && cls.demoplayback != DPB_MVD))
|
|
{
|
|
float want;
|
|
// float off;
|
|
|
|
want = cl.oldgametime + realtime - cl.gametimemark;
|
|
// off = (want - cl.time);
|
|
if (want>cl.time) //don't decrease
|
|
cl.time = want;
|
|
|
|
// Con_Printf("Drifted to %f off by %f\n", cl.time, off);
|
|
|
|
// Con_Printf("\n");
|
|
if (cl.time > cl.gametime)
|
|
{
|
|
cl.time = cl.gametime;
|
|
// Con_Printf("max TimeClamp\n");
|
|
}
|
|
if (cl.time < cl.oldgametime)
|
|
{
|
|
cl.time = cl.oldgametime;
|
|
// Con_Printf("old TimeClamp\n");
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
cl.time = realtime - cls.latency - cl_pushlatency.value*0.001;
|
|
if (cl.time > realtime)
|
|
cl.time = realtime;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_PredictMove
|
|
==============
|
|
*/
|
|
void CL_PredictMovePNum (int pnum)
|
|
{
|
|
frame_t ind;
|
|
int i;
|
|
float f;
|
|
frame_t *from, *to = NULL;
|
|
int oldphysent;
|
|
vec3_t lrp;
|
|
|
|
//these are to make svc_viewentity work better
|
|
float *vel;
|
|
float *org;
|
|
#ifdef Q2CLIENT
|
|
if (cls.protocol == CP_QUAKE2)
|
|
{
|
|
if (!cl.worldmodel || cl.worldmodel->needload)
|
|
return;
|
|
cl.crouch[pnum] = 0;
|
|
CLQ2_PredictMovement();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (cl_pushlatency.value > 0)
|
|
Cvar_Set (&cl_pushlatency, "0");
|
|
|
|
if (cl.paused && !cls.demoplayback!=DPB_MVD && (!cl.spectator || !autocam[pnum]))
|
|
return;
|
|
|
|
CL_CalcClientTime();
|
|
|
|
if (cl.intermission && cl.intermission != 3)
|
|
{
|
|
cl.crouch[pnum] = 0;
|
|
return;
|
|
}
|
|
|
|
if (!cl.ackedinputsequence)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (cls.netchan.outgoing_sequence - cl.ackedinputsequence >= UPDATE_BACKUP-1)
|
|
{ //lagging like poo.
|
|
if (!cl.intermission) //keep the angles working though.
|
|
VectorCopy (cl.viewangles[pnum], cl.simangles[pnum]);
|
|
return;
|
|
}
|
|
|
|
// this is the last frame received from the server
|
|
from = &cl.frames[cl.ackedinputsequence & UPDATE_MASK];
|
|
|
|
if (!cl.intermission)
|
|
{
|
|
VectorCopy (cl.viewangles[pnum], cl.simangles[pnum]);
|
|
}
|
|
|
|
vel = from->playerstate[cl.playernum[pnum]].velocity;
|
|
org = from->playerstate[cl.playernum[pnum]].origin;
|
|
|
|
#ifdef PEXT_SETVIEW
|
|
if (cl.viewentity[pnum])
|
|
{
|
|
if (cl.viewentity[pnum] < cl.maxlerpents)
|
|
{
|
|
// Con_Printf("Using lerped pos\n");
|
|
org = cl.lerpents[cl.viewentity[pnum]].origin;
|
|
vel = vec3_origin;
|
|
goto fixedorg;
|
|
}
|
|
|
|
/* entity_state_t *CL_FindOldPacketEntity(int num);
|
|
entity_state_t *CL_FindPacketEntity(int num);
|
|
entity_state_t *state;
|
|
state = CL_FindPacketEntity (cl.viewentity[pnum]);
|
|
if (state && state->number < cl.maxlerpents)
|
|
{
|
|
float f;
|
|
extern cvar_t cl_nolerp;
|
|
|
|
//figure out the lerp factor
|
|
if (cl.lerpents[state->number].lerprate<=0)
|
|
f = 0;
|
|
else
|
|
f = (cl.gametime-cl.servertime)/(cl.gametime-cl.oldgametime);//f = (cl.time-cl.lerpents[state->number].lerptime)/cl.lerpents[state->number].lerprate;
|
|
if (f<0)
|
|
f=0;
|
|
if (f>1)
|
|
f=1;
|
|
f = 1-f;
|
|
// Con_Printf("%f\n", f);
|
|
|
|
// if (cl_nolerp.value)
|
|
// f = 1;
|
|
|
|
|
|
// calculate origin
|
|
for (i=0 ; i<3 ; i++)
|
|
lrp[i] = cl.lerpents[state->number].origin[i] +
|
|
f * (state->origin[i] - cl.lerpents[state->number].origin[i]);
|
|
|
|
org = lrp;
|
|
|
|
goto fixedorg;
|
|
}
|
|
*/ }
|
|
#endif
|
|
if (((cl_nopred.value && cls.demoplayback!=DPB_MVD)|| cl.fixangle))
|
|
{
|
|
fixedorg:
|
|
VectorCopy (vel, cl.simvel[pnum]);
|
|
VectorCopy (org, cl.simorg[pnum]);
|
|
|
|
to = &cl.frames[cl.ackedinputsequence & UPDATE_MASK];
|
|
|
|
|
|
|
|
CL_CatagorizePosition(pnum);
|
|
goto out;
|
|
}
|
|
|
|
// predict forward until cl.time <= to->senttime
|
|
oldphysent = pmove.numphysent;
|
|
CL_SetSolidPlayers (cl.playernum[pnum]);
|
|
|
|
to = &cl.frames[cl.ackedinputsequence & UPDATE_MASK];
|
|
|
|
if (Cam_TrackNum(pnum)>=0 && !cl_nolerp.value && cls.demoplayback != DPB_MVD)
|
|
{
|
|
float f;
|
|
|
|
to = &cl.frames[cl.ackedinputsequence & UPDATE_MASK];
|
|
from = &cl.frames[cl.oldvalidsequence & UPDATE_MASK];
|
|
|
|
//figure out the lerp factor
|
|
f = (cl.gametime-cl.servertime)/(cl.gametime-cl.oldgametime);//f = (cl.time-cl.lerpents[state->number].lerptime)/cl.lerpents[state->number].lerprate;
|
|
if (f<0)
|
|
f=0;
|
|
if (f>1)
|
|
f=1;
|
|
// f = 1-f;
|
|
|
|
|
|
// calculate origin
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
lrp[i] = to->playerstate[cl.playernum[pnum]].origin[i] +
|
|
f * (from->playerstate[cl.playernum[pnum]].origin[i] - to->playerstate[cl.playernum[pnum]].origin[i]);
|
|
|
|
cl.simangles[pnum][i] = LerpAngles16(to->playerstate[spec_track[pnum]].command.angles[i], from->playerstate[spec_track[pnum]].command.angles[i], f)*360.0f/65535;
|
|
}
|
|
|
|
org = lrp;
|
|
|
|
goto fixedorg;
|
|
}
|
|
else
|
|
{
|
|
for (i=1 ; i<UPDATE_BACKUP-1 && cl.ackedinputsequence+i <
|
|
cls.netchan.outgoing_sequence; i++)
|
|
{
|
|
to = &cl.frames[(cl.ackedinputsequence+i) & UPDATE_MASK];
|
|
if (cl.intermission)
|
|
to->playerstate->pm_type = PM_FLY;
|
|
CL_PredictUsercmd (pnum, &from->playerstate[cl.playernum[pnum]]
|
|
, &to->playerstate[cl.playernum[pnum]], &to->cmd[pnum]);
|
|
|
|
cl.onground[pnum] = pmove.onground;
|
|
|
|
if (to->senttime >= cl.time)
|
|
break;
|
|
from = to;
|
|
}
|
|
|
|
if (independantphysics[pnum].msec)
|
|
{
|
|
from = to;
|
|
to = &ind;
|
|
to->cmd[pnum] = independantphysics[pnum];
|
|
to->senttime = cl.time;
|
|
CL_PredictUsercmd (pnum, &from->playerstate[cl.playernum[pnum]]
|
|
, &to->playerstate[cl.playernum[pnum]], &to->cmd[pnum]);
|
|
|
|
cl.onground[pnum] = pmove.onground;
|
|
}
|
|
}
|
|
|
|
pmove.numphysent = oldphysent;
|
|
|
|
if (1)//!independantphysics.msec)
|
|
{
|
|
VectorCopy (to->playerstate[cl.playernum[pnum]].velocity, cl.simvel[pnum]);
|
|
VectorCopy (to->playerstate[cl.playernum[pnum]].origin, cl.simorg[pnum]);
|
|
}
|
|
else
|
|
{
|
|
// now interpolate some fraction of the final frame
|
|
if (to->senttime == from->senttime)
|
|
f = 0;
|
|
else
|
|
{
|
|
f = (cl.time - from->senttime) / (to->senttime - from->senttime);
|
|
|
|
if (f < 0)
|
|
f = 0;
|
|
if (f > 1)
|
|
f = 1;
|
|
}
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
if ( fabs(org[i] - to->playerstate[cl.playernum[pnum]].origin[i]) > 128)
|
|
{ // teleported, so don't lerp
|
|
VectorCopy (to->playerstate[cl.playernum[pnum]].velocity, cl.simvel[pnum]);
|
|
VectorCopy (to->playerstate[cl.playernum[pnum]].origin, cl.simorg[pnum]);
|
|
goto out;
|
|
}
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
cl.simorg[pnum][i] = org[i]
|
|
+ f*(to->playerstate[cl.playernum[pnum]].origin[i] - org[i]);
|
|
cl.simvel[pnum][i] = vel[i]
|
|
+ f*(to->playerstate[cl.playernum[pnum]].velocity[i] - vel[i]);
|
|
}
|
|
CL_CatagorizePosition(pnum);
|
|
|
|
}
|
|
|
|
if (cls.demoplayback)
|
|
CL_LerpMove (pnum, to->senttime);
|
|
|
|
out:
|
|
CL_CalcCrouch (pnum);
|
|
cl.waterlevel[pnum] = pmove.waterlevel;
|
|
}
|
|
|
|
void CL_PredictMove (void)
|
|
{
|
|
int i;
|
|
for (i = 0; i < cl.splitclients; i++)
|
|
CL_PredictMovePNum(i);
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
CL_InitPrediction
|
|
==============
|
|
*/
|
|
void CL_InitPrediction (void)
|
|
{
|
|
extern char cl_predictiongroup[];
|
|
Cvar_Register (&cl_pushlatency, cl_predictiongroup);
|
|
Cvar_Register (&cl_nopred, cl_predictiongroup);
|
|
}
|