fteqw/plugins/ezhud/hud_editor.h
Spoike 906b705bf0 after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
fixed non-browser ogg decoding and openal logic. should finally be fixed, I guess.
wasted some time on an ezhud plugin, along with ensuring certain info is available to the plugin. this is still a work in progress however.
non-web builds are now able to download images from urls.
download progress does not display for uri_get/uri_post builtins, nor other non-saved things.
q1qvm logic now uses pr_maxedicts cvar. the gamecode api still provides no way to tell how many are permissable, so set at own risk.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4852 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-21 04:12:00 +00:00

59 lines
1.5 KiB
C

/*
HUD Editor module
Copyright (C) 2007 Cokeman
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __HUD_EDITOR_H__
#define __HUD_EDITOR_H__
// hud editor drawing function
void HUD_Editor_Draw(void);
// hud editor initialization
void HUD_Editor_Init(void);
// Mouse processing.
qbool HUD_Editor_MouseEvent (float x, float y);
// Key press processing function.
void HUD_Editor_Key(int key, int unichar, qbool down);
//
// Should this HUD element be fully drawn or not when in align mode
// when using the HUD editor.
//
qbool HUD_Editor_ConfirmDraw(hud_t *hud);
typedef enum
{
hud_editmode_off,
hud_editmode_align,
hud_editmode_place,
hud_editmode_move_resize,
hud_editmode_resize,
hud_editmode_move_lockedaxis,
hud_editmode_hudmenu,
hud_editmode_menu,
hud_editmode_hoverlist,
hud_editmode_normal
} hud_editor_mode_t;
extern hud_editor_mode_t hud_editor_mode;
extern hud_t *selected_hud;
#endif // __HUD_EDITOR_H__