fteqw/engine/common/console.h
Spoike ce3c561cfe CSQC is standard now, and secure via the same md4 as a map currently has.
Particle system functions renamed a bit, a few other cleanups in that area.
Console handling tweeked. Better rules for subconsoles and plugins. Commands are coloured if it'll be execed, which should help reduce occurences of chat being commands. tab compleation tweeked, partial compleation no longer changes the suggestion.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@895 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-10 03:55:18 +00:00

121 lines
3.5 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//
// console
//
#define MAXCONCOLOURS 8
typedef struct {
float r, g, b;
int pal;
} consolecolours_t;
extern consolecolours_t consolecolours[MAXCONCOLOURS];
#define CON_STANDARDMASK 0x0080
#define CON_COLOURMASK 0x0700
#define CON_SPAREMASK3 0x0800 //something cool?
#define CON_SPAREMASK2 0x1000 //underline?
#define CON_SPAREMASK1 0x2000 //italics?
#define CON_BLINKTEXT 0x4000
#define CON_2NDCHARSETTEXT 0x8000
#define COLOR_BLACK 0
#define COLOR_RED 1
#define COLOR_GREEN 2
#define COLOR_YELLOW 3
#define COLOR_BLUE 4
#define COLOR_MAGENTA 5
#define COLOR_CYAN 6
#define COLOR_WHITE 7
#define M_COLOR_WHITE ((COLOR_WHITE)<<8)
#define S_COLOR_BLACK "^0"
#define S_COLOR_RED "^1"
#define S_COLOR_GREEN "^2"
#define S_COLOR_YELLOW "^3"
#define S_COLOR_BLUE "^4"
#define S_COLOR_MAGENTA "^5"
#define S_COLOR_CYAN "^6"
#define S_COLOR_WHITE "^7"
#define CON_TEXTSIZE 16384
typedef struct console_s
{
char name[64];
unsigned short text[CON_TEXTSIZE];
int current; // line where next message will be printed
int x; // offset in current line for next print
int display; // bottom of console displays this line
int linewidth;
int totallines;
int vislines;
int commandcompletion; //allows tab completion of quake console commands
void (*linebuffered) (struct console_s *con, char *line); //if present, called on enter, causes the standard console input to appear.
void (*redirect) (struct console_s *con, int key); //if present, called every characture.
void *userdata;
struct console_s *next;
} console_t;
extern console_t con_main;
extern console_t *con_current; // point to either con_main or con_chat
extern int con_ormask;
//extern int con_totallines;
extern qboolean con_initialized;
extern qbyte *con_chars;
extern int con_notifylines; // scan lines to clear for notify lines
extern qboolean con_debuglog;
void Con_DrawCharacter (int cx, int line, int num);
void Con_CheckResize (void);
void Con_Init (void);
void Con_DrawConsole (int lines, qboolean noback);
void Con_Print (char *txt);
void VARGS Con_Printf (const char *fmt, ...);
void VARGS Con_TPrintf (translation_t text, ...);
void VARGS Con_DPrintf (char *fmt, ...);
void VARGS Con_SafePrintf (char *fmt, ...);
void Con_Clear_f (void);
void Con_DrawNotify (void);
void Con_ClearNotify (void);
void Con_ToggleConsole_f (void);
void Con_ExecuteLine(console_t *con, char *line); //takes normal console commands
void Con_CycleConsole (void);
qboolean Con_IsActive (console_t *con);
void Con_Destroy (console_t *con);
console_t *Con_FindConsole(char *name);
console_t *Con_Create(char *name);
void Con_SetVisible (console_t *con);
void Con_PrintCon (console_t *con, char *txt);
void Con_NotifyBox (char *text); // during startup for sound / cd warnings
#ifdef CRAZYDEBUGGING
#define TRACE(x) Con_Printf x
#else
#define TRACE(x)
#endif