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https://github.com/nzp-team/fteqw.git
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74a7dff814
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5011 fc73d0e0-1445-4013-8a0c-d673dee63da5
1672 lines
39 KiB
C
1672 lines
39 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// vk_win32.c -- win32-specific window handling for vulkan.
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//I should probably merge this with gl_vidnt.c somehow... might get messy though
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#include "quakedef.h"
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#ifdef VKQUAKE
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#include "glquake.h"
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#include "vkrenderer.h"
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#include "winquake.h"
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#include "resource.h"
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#include "shader.h"
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#include <commctrl.h>
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void STT_Event(void);
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#ifndef SetWindowLongPtr //yes its a define, for unicode support
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#define SetWindowLongPtr SetWindowLong
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#endif
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#ifndef CDS_FULLSCREEN
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#define CDS_FULLSCREEN 4
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#endif
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#ifndef WM_XBUTTONDOWN
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#define WM_XBUTTONDOWN 0x020B
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#define WM_XBUTTONUP 0x020C
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#endif
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#ifndef MK_XBUTTON1
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#define MK_XBUTTON1 0x0020
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#endif
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#ifndef MK_XBUTTON2
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#define MK_XBUTTON2 0x0040
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#endif
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// copied from DarkPlaces in an attempt to grab more buttons
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#ifndef MK_XBUTTON3
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#define MK_XBUTTON3 0x0080
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#endif
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#ifndef MK_XBUTTON4
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#define MK_XBUTTON4 0x0100
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#endif
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#ifndef MK_XBUTTON5
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#define MK_XBUTTON5 0x0200
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#endif
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#ifndef MK_XBUTTON6
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#define MK_XBUTTON6 0x0400
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#endif
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#ifndef MK_XBUTTON7
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#define MK_XBUTTON7 0x0800
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#endif
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#ifndef WM_INPUT
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#define WM_INPUT 255
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#endif
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#ifndef WS_EX_LAYERED
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#define WS_EX_LAYERED 0x00080000
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#endif
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#ifndef LWA_ALPHA
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#define LWA_ALPHA 0x00000002
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#endif
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typedef BOOL (WINAPI *lpfnSetLayeredWindowAttributes)(HWND hwnd, COLORREF crKey, BYTE bAlpha, DWORD dwFlags);
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extern cvar_t vid_conwidth, vid_conautoscale;
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#define WINDOW_CLASS_NAME_W L"FTEVkQuake"
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#define WINDOW_CLASS_NAME_A "FTEVkQuake"
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extern cvar_t vid_width;
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extern cvar_t vid_height;
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extern cvar_t vid_wndalpha;
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extern qboolean gammaworks;
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typedef enum {MS_WINDOWED, MS_FULLDIB, MS_FULLWINDOW, MS_UNINIT} modestate_t;
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//qboolean VID_SetWindowedMode (int modenum);
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//qboolean VID_SetFullDIBMode (int modenum);
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static qboolean VID_SetWindowedMode (rendererstate_t *info); //-1 on bpp or hz for default.
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static qboolean VID_SetFullDIBMode (rendererstate_t *info); //-1 on bpp or hz for default.
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qboolean scr_skipupdate;
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#ifdef MULTITHREAD
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#define WTHREAD //While the user is resizing a window, the entire thread that owns said window becomes frozen. in order to cope with window resizing, its easiest to just create a separate thread to be microsoft's plaything. our main game thread can then just keep rendering. hopefully that won't bug out on the present.
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#endif
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#ifdef WTHREAD
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static HANDLE windowthread;
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#endif
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static DEVMODE gdevmode;
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static qboolean vid_initialized = false;
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static qboolean vid_canalttab = false;
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static qboolean vid_wassuspended = false;
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extern qboolean mouseactive; // from in_win.c
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static HICON hIcon;
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extern qboolean vid_isfullscreen;
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unsigned short originalgammaramps[3][256];
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qboolean vid_initializing;
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int DIBWidth, DIBHeight;
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RECT WindowRect;
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DWORD WindowStyle, ExWindowStyle;
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HWND mainwindow;
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HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
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viddef_t vid; // global video state
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//unsigned short d_8to16rgbtable[256];
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//unsigned d_8to24rgbtable[256];
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//unsigned short d_8to16bgrtable[256];
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//unsigned d_8to24bgrtable[256];
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static modestate_t modestate = MS_UNINIT;
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extern float gammapending;
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static LONG WINAPI VKMainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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static qboolean VKAppActivate(BOOL fActive, BOOL minimize);
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static void ClearAllStates (void);
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static void VID_UpdateWindowStatus (HWND hWnd);
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//====================================
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// Note that 0 is MODE_WINDOWED
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extern cvar_t vid_mode;
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// Note that 3 is MODE_FULLSCREEN_DEFAULT
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extern cvar_t vid_vsync;
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extern cvar_t _windowed_mouse;
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extern cvar_t vid_hardwaregamma;
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extern cvar_t vid_desktopgamma;
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extern cvar_t vid_preservegamma;
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int window_center_x, window_center_y, window_x, window_y, window_width, window_height;
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RECT window_rect;
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static dllhandle_t *hInstVulkan = NULL;
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/*doesn't consider parent offsets*/
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static RECT centerrect(unsigned int parentleft, unsigned int parenttop, unsigned int parentwidth, unsigned int parentheight, unsigned int cwidth, unsigned int cheight)
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{
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RECT r;
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if (modestate!=MS_WINDOWED)
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{
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if (!vid_width.ival)
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cwidth = parentwidth;
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if (!vid_height.ival)
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cheight = parentwidth;
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}
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if (parentwidth < cwidth)
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{
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r.left = parentleft;
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r.right = r.left+parentwidth;
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}
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else
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{
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r.left = parentleft + (parentwidth - cwidth) / 2;
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r.right = r.left + cwidth;
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}
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if (parentheight < cheight)
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{
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r.top = parenttop;
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r.bottom = r.top + parentheight;
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}
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else
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{
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r.top = parenttop + (parentheight - cheight) / 2;
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r.bottom = r.top + cheight;
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}
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return r;
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}
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static qboolean VID_SetWindowedMode (rendererstate_t *info)
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{
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int i;
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HDC hdc;
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int wwidth, wheight, pleft, ptop, pwidth, pheight;
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RECT rect;
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modestate = MS_WINDOWED;
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hdc = GetDC(NULL);
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if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE)
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{
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ReleaseDC(NULL, hdc);
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Con_Printf("Can't run GL in non-RGB mode\n");
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return false;
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}
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ReleaseDC(NULL, hdc);
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WindowRect.top = WindowRect.left = 0;
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WindowRect.right = info->width;
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WindowRect.bottom = info->height;
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#ifndef FTE_SDL
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if (sys_parentwindow)
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{
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SetWindowLong(sys_parentwindow, GWL_STYLE, GetWindowLong(sys_parentwindow, GWL_STYLE)|WS_OVERLAPPED);
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WindowStyle = WS_CHILDWINDOW|WS_OVERLAPPED;
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ExWindowStyle = 0;
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pleft = sys_parentleft;
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ptop = sys_parenttop;
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pwidth = sys_parentwidth;
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pheight = sys_parentheight;
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WindowRect.right = sys_parentwidth;
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WindowRect.bottom = sys_parentheight;
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}
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else
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#endif
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{
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WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU |
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WS_MINIMIZEBOX;
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ExWindowStyle = 0;
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WindowStyle |= WS_SIZEBOX | WS_MAXIMIZEBOX;
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pleft = 0;
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ptop = 0;
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pwidth = GetSystemMetrics(SM_CXSCREEN);
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pheight = GetSystemMetrics(SM_CYSCREEN);
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/*Assume dual monitors, and chop the width to try to put it on only one screen*/
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if (pwidth >= pheight*2)
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pwidth /= 2;
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}
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DIBWidth = WindowRect.right - WindowRect.left;
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DIBHeight = WindowRect.bottom - WindowRect.top;
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rect = WindowRect;
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AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0);
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wwidth = rect.right - rect.left;
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wheight = rect.bottom - rect.top;
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WindowRect = centerrect(pleft, ptop, pwidth, pheight, wwidth, wheight);
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// Create the DIB window
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if (WinNT)
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{
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mainwindow = CreateWindowExW (
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ExWindowStyle,
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WINDOW_CLASS_NAME_W,
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_L(FULLENGINENAME),
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WindowStyle,
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WindowRect.left, WindowRect.top,
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WindowRect.right - WindowRect.left,
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WindowRect.bottom - WindowRect.top,
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sys_parentwindow,
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NULL,
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global_hInstance,
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NULL);
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}
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else
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{
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mainwindow = CreateWindowExA (
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ExWindowStyle,
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WINDOW_CLASS_NAME_A,
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FULLENGINENAME,
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WindowStyle,
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WindowRect.left, WindowRect.top,
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WindowRect.right - WindowRect.left,
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WindowRect.bottom - WindowRect.top,
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sys_parentwindow,
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NULL,
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global_hInstance,
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NULL);
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}
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if (!mainwindow)
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{
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Con_Printf ("Couldn't create DIB window");
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return false;
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}
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SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
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SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);
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if (!sys_parentwindow)
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{
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#ifdef WS_EX_LAYERED
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int av;
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av = 255*vid_wndalpha.value;
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if (av < 70)
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av = 70;
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if (av < 255)
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{
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HMODULE hm = GetModuleHandleA("user32.dll");
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lpfnSetLayeredWindowAttributes pSetLayeredWindowAttributes;
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pSetLayeredWindowAttributes = (void*)GetProcAddress(hm, "SetLayeredWindowAttributes");
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if (pSetLayeredWindowAttributes)
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{
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// Set WS_EX_LAYERED on this window
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SetWindowLong(mainwindow, GWL_EXSTYLE, GetWindowLong(mainwindow, GWL_EXSTYLE) | WS_EX_LAYERED);
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// Make this window 70% alpha
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pSetLayeredWindowAttributes(mainwindow, 0, (BYTE)av, LWA_ALPHA);
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}
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}
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#endif
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}
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ShowWindow (mainwindow, SW_SHOWDEFAULT);
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SetFocus(mainwindow);
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// ShowWindow (mainwindow, SW_SHOWDEFAULT);
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// UpdateWindow (mainwindow);
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// because we have set the background brush for the window to NULL
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// (to avoid flickering when re-sizing the window on the desktop),
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// we clear the window to black when created, otherwise it will be
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// empty while Quake starts up.
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hdc = GetDC(mainwindow);
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PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
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ReleaseDC(mainwindow, hdc);
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if ((i = COM_CheckParm("-conwidth")) != 0)
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vid.width = Q_atoi(com_argv[i+1]);
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else
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{
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vid.width = 640;
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}
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vid.width &= 0xfff8; // make it a multiple of eight
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if (vid.width < 320)
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vid.width = 320;
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// pick a conheight that matches with correct aspect
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vid.height = vid.width*3 / 4;
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if ((i = COM_CheckParm("-conheight")) != 0)
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vid.height = Q_atoi(com_argv[i+1]);
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if (vid.height < 200)
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vid.height = 200;
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if (vid.height > info->height)
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vid.height = info->height;
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if (vid.width > info->width)
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vid.width = info->width;
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vid.numpages = 2;
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vid_isfullscreen=false;
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CL_UpdateWindowTitle();
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return true;
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}
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static void VKVID_SetWindowCaption(const char *text)
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{
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wchar_t wide[2048];
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widen(wide, sizeof(wide), text);
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SetWindowTextW(mainwindow, wide);
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}
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static qboolean VID_SetFullDIBMode (rendererstate_t *info)
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{
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int i;
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HDC hdc;
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int wwidth, wheight;
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RECT rect;
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if (info->fullscreen != 2)
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{ //make windows change res.
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modestate = MS_FULLDIB;
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gdevmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
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if (info->bpp)
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gdevmode.dmFields |= DM_BITSPERPEL;
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if (info->rate)
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gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
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gdevmode.dmBitsPerPel = info->bpp;
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if (info->bpp && (gdevmode.dmBitsPerPel < 15))
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{
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Con_Printf("Forcing at least 15bpp\n");
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gdevmode.dmBitsPerPel = 16;
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}
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gdevmode.dmDisplayFrequency = info->rate;
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gdevmode.dmPelsWidth = info->width;
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gdevmode.dmPelsHeight = info->height;
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gdevmode.dmSize = sizeof (gdevmode);
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if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
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{
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Con_SafePrintf((gdevmode.dmFields&DM_DISPLAYFREQUENCY)?"Windows rejected mode %i*%i*%ibpp@%ihz\n":"Windows rejected mode %i*%i*%ibpp\n", (int)gdevmode.dmPelsWidth, (int)gdevmode.dmPelsHeight, (int)gdevmode.dmBitsPerPel, (int)gdevmode.dmDisplayFrequency);
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return false;
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}
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}
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else
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{
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modestate = MS_FULLWINDOW;
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}
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WindowRect.top = WindowRect.left = 0;
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WindowRect.right = info->width;
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WindowRect.bottom = info->height;
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DIBWidth = info->width;
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DIBHeight = info->height;
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WindowStyle = WS_POPUP;
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ExWindowStyle = 0;
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rect = WindowRect;
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AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0);
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wwidth = rect.right - rect.left;
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wheight = rect.bottom - rect.top;
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// Create the DIB window
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if(WinNT)
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{
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mainwindow = CreateWindowExW (
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ExWindowStyle,
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WINDOW_CLASS_NAME_W,
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_L(FULLENGINENAME),
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WindowStyle,
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rect.left, rect.top,
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wwidth,
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wheight,
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NULL,
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NULL,
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global_hInstance,
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NULL);
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}
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else
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{
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mainwindow = CreateWindowExA (
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ExWindowStyle,
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WINDOW_CLASS_NAME_A,
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FULLENGINENAME,
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WindowStyle,
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rect.left, rect.top,
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wwidth,
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wheight,
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NULL,
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NULL,
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global_hInstance,
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NULL);
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}
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if (!mainwindow)
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Sys_Error ("Couldn't create DIB window");
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SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
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SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);
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if (modestate == MS_FULLWINDOW)
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ShowWindow (mainwindow, SW_SHOWMAXIMIZED);
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else
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ShowWindow (mainwindow, SW_SHOWDEFAULT);
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UpdateWindow (mainwindow);
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// Because we have set the background brush for the window to NULL
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// (to avoid flickering when re-sizing the window on the desktop), we
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|
// clear the window to black when created, otherwise it will be
|
|
// empty while Quake starts up.
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|
hdc = GetDC(mainwindow);
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PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
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ReleaseDC(mainwindow, hdc);
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|
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if ((i = COM_CheckParm("-conwidth")) != 0)
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vid.width = Q_atoi(com_argv[i+1]);
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else
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vid.width = 640;
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vid.width &= 0xfff8; // make it a multiple of eight
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|
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if (vid.width < 320)
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vid.width = 320;
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// pick a conheight that matches with correct aspect
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vid.height = vid.width*3 / 4;
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if ((i = COM_CheckParm("-conheight")) != 0)
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vid.height = Q_atoi(com_argv[i+1]);
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if (vid.height < 200)
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vid.height = 200;
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if (vid.height > info->height)
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vid.height = info->height;
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if (vid.width > info->width)
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vid.width = info->width;
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vid.numpages = 2;
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// needed because we're not getting WM_MOVE messages fullscreen on NT
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window_x = 0;
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window_y = 0;
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vid_isfullscreen=true;
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return true;
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}
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|
|
static void Win_Touch_Init(HWND wnd);
|
|
static qboolean CreateMainWindow(rendererstate_t *info)
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|
{
|
|
qboolean stat;
|
|
if (WinNT)
|
|
{
|
|
WNDCLASSW wc;
|
|
/* Register the frame class */
|
|
wc.style = CS_OWNDC;
|
|
wc.lpfnWndProc = (WNDPROC)VKMainWndProc;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = global_hInstance;
|
|
wc.hIcon = hIcon;
|
|
wc.hCursor = hArrowCursor;
|
|
wc.hbrBackground = NULL;
|
|
wc.lpszMenuName = 0;
|
|
wc.lpszClassName = WINDOW_CLASS_NAME_W;
|
|
if (!RegisterClassW (&wc)) //this isn't really fatal, we'll let the CreateWindow fail instead.
|
|
Con_Printf("RegisterClass failed\n");
|
|
}
|
|
else
|
|
{
|
|
WNDCLASSA wc;
|
|
/* Register the frame class */
|
|
wc.style = CS_OWNDC;
|
|
wc.lpfnWndProc = (WNDPROC)VKMainWndProc;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = global_hInstance;
|
|
wc.hIcon = hIcon;
|
|
wc.hCursor = hArrowCursor;
|
|
wc.hbrBackground = NULL;
|
|
wc.lpszMenuName = 0;
|
|
wc.lpszClassName = WINDOW_CLASS_NAME_A;
|
|
if (!RegisterClassA (&wc)) //this isn't really fatal, we'll let the CreateWindow fail instead.
|
|
Con_Printf("RegisterClass failed\n");
|
|
}
|
|
|
|
if (!info->fullscreen)
|
|
{
|
|
stat = VID_SetWindowedMode(info);
|
|
}
|
|
else
|
|
{
|
|
stat = VID_SetFullDIBMode(info);
|
|
}
|
|
VID_UpdateWindowStatus(mainwindow);
|
|
|
|
Win_Touch_Init(mainwindow);
|
|
|
|
INS_UpdateGrabs(info->fullscreen, vid.activeapp);
|
|
|
|
return stat;
|
|
}
|
|
|
|
#ifdef WTHREAD
|
|
static rendererstate_t *rs;
|
|
static int VKVID_WindowThread(void *cond)
|
|
{
|
|
extern qboolean mouseshowtoggle;
|
|
int cursor = 1;
|
|
MSG msg;
|
|
HWND wnd;
|
|
CreateMainWindow(rs);
|
|
wnd = mainwindow;
|
|
Sys_ConditionSignal(cond);
|
|
|
|
while (GetMessageW(&msg, NULL, 0, 0))
|
|
{
|
|
// TranslateMessageW (&msg);
|
|
DispatchMessageW (&msg);
|
|
|
|
//ShowCursor is thread-local.
|
|
if (cursor != mouseshowtoggle)
|
|
{
|
|
cursor = mouseshowtoggle;
|
|
ShowCursor(cursor);
|
|
}
|
|
}
|
|
DestroyWindow(wnd);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
static qboolean VK_CreateSurface(void)
|
|
{
|
|
VkResult err;
|
|
VkWin32SurfaceCreateInfoKHR createInfo = {VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR};
|
|
createInfo.flags = 0;
|
|
createInfo.hinstance = GetModuleHandle(NULL);
|
|
createInfo.hwnd = mainwindow;
|
|
|
|
err = vkCreateWin32SurfaceKHR(vk.instance, &createInfo, NULL, &vk.surface);
|
|
switch(err)
|
|
{
|
|
default:
|
|
Con_Printf("Unknown vulkan device creation error: %x\n", err);
|
|
return false;
|
|
case VK_SUCCESS:
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static qboolean VID_AttachVulkan (rendererstate_t *info)
|
|
{ //make sure we can get a valid renderer.
|
|
#ifdef VK_NO_PROTOTYPES
|
|
hInstVulkan = NULL;
|
|
if (!hInstVulkan)
|
|
hInstVulkan = *info->subrenderer?LoadLibrary(info->subrenderer):NULL;
|
|
if (!hInstVulkan)
|
|
hInstVulkan = LoadLibrary("vulkan-1.dll");
|
|
if (!hInstVulkan)
|
|
{
|
|
Con_Printf("Unable to load vulkan-1.dll\nNo Vulkan drivers are installed\n");
|
|
return false;
|
|
}
|
|
vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) GetProcAddress(hInstVulkan, "vkGetInstanceProcAddr");
|
|
#endif
|
|
|
|
return VK_Init(info, VK_KHR_WIN32_SURFACE_EXTENSION_NAME, VK_CreateSurface);
|
|
}
|
|
|
|
|
|
static void VID_UnSetMode (void);
|
|
static int VKVID_SetMode (rendererstate_t *info, unsigned char *palette)
|
|
{
|
|
int temp;
|
|
qboolean stat;
|
|
#ifdef WTHREAD
|
|
void *cond;
|
|
#endif
|
|
#ifndef NPFTE
|
|
MSG msg;
|
|
#endif
|
|
// HDC hdc;
|
|
|
|
// so Con_Printfs don't mess us up by forcing vid and snd updates
|
|
temp = scr_disabled_for_loading;
|
|
scr_disabled_for_loading = true;
|
|
|
|
CDAudio_Pause ();
|
|
|
|
#ifdef WTHREAD
|
|
cond = Sys_CreateConditional();
|
|
Sys_LockConditional(cond);
|
|
rs = info;
|
|
windowthread = Sys_CreateThread("windowthread", VKVID_WindowThread, cond, 0, 0);
|
|
if (!Sys_ConditionWait(cond))
|
|
Con_SafePrintf ("Looks like the window thread isn't starting up\n");
|
|
Sys_UnlockConditional(cond);
|
|
Sys_DestroyConditional(cond);
|
|
|
|
stat = !!mainwindow;
|
|
#else
|
|
stat = CreateMainWindow(info);
|
|
#endif
|
|
|
|
if (stat)
|
|
{
|
|
stat = VID_AttachVulkan(info);
|
|
if (!stat)
|
|
return false;
|
|
}
|
|
|
|
if (!stat)
|
|
return false;
|
|
|
|
window_width = DIBWidth;
|
|
window_height = DIBHeight;
|
|
VID_UpdateWindowStatus (mainwindow);
|
|
|
|
CDAudio_Resume ();
|
|
scr_disabled_for_loading = temp;
|
|
|
|
// now we try to make sure we get the focus on the mode switch, because
|
|
// sometimes in some systems we don't. We grab the foreground, then
|
|
// finish setting up, pump all our messages, and sleep for a little while
|
|
// to let messages finish bouncing around the system, then we put
|
|
// ourselves at the top of the z order, then grab the foreground again,
|
|
// Who knows if it helps, but it probably doesn't hurt
|
|
SetForegroundWindow (mainwindow);
|
|
|
|
#ifndef NPFTE
|
|
/*I don't like this, but if we */
|
|
while (PeekMessage (&msg, mainwindow, 0, 0, PM_REMOVE))
|
|
{
|
|
TranslateMessage (&msg);
|
|
DispatchMessage (&msg);
|
|
}
|
|
Sleep (100);
|
|
#endif
|
|
|
|
SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0,
|
|
SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
|
|
SWP_NOCOPYBITS);
|
|
|
|
SetForegroundWindow (mainwindow);
|
|
|
|
// fix the leftover Alt from any Alt-Tab or the like that switched us away
|
|
ClearAllStates ();
|
|
|
|
if (vid_desktopgamma.value)
|
|
{
|
|
HDC hDC = GetDC(GetDesktopWindow());
|
|
gammaworks = GetDeviceGammaRamp(hDC, originalgammaramps);
|
|
ReleaseDC(GetDesktopWindow(), hDC);
|
|
}
|
|
else
|
|
{
|
|
HDC hDC = GetDC(mainwindow);
|
|
gammaworks = GetDeviceGammaRamp(hDC, originalgammaramps);
|
|
ReleaseDC(mainwindow, hDC);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void VID_UnSetMode (void)
|
|
{
|
|
if (mainwindow && vid_initialized)
|
|
{
|
|
VKAppActivate(false, false);
|
|
|
|
vid_canalttab = false;
|
|
VK_Shutdown();
|
|
|
|
if (modestate == MS_FULLDIB)
|
|
ChangeDisplaySettings (NULL, 0);
|
|
}
|
|
|
|
if (mainwindow)
|
|
{
|
|
// ShowWindow(mainwindow, SW_HIDE);
|
|
// SetWindowLongPtr(mainwindow, GWL_WNDPROC, DefWindowProc);
|
|
// PostMessage(mainwindow, WM_CLOSE, 0, 0);
|
|
#ifdef WTHREAD
|
|
if (windowthread)
|
|
{
|
|
SendMessage(mainwindow, WM_USER+4, 0, 0);
|
|
Sys_WaitOnThread(windowthread);
|
|
windowthread = NULL;
|
|
}
|
|
else
|
|
#endif
|
|
DestroyWindow(mainwindow);
|
|
mainwindow = NULL;
|
|
}
|
|
|
|
if (hInstVulkan)
|
|
FreeLibrary(hInstVulkan);
|
|
hInstVulkan = NULL;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
VID_UpdateWindowStatus
|
|
================
|
|
*/
|
|
static void VID_UpdateWindowStatus (HWND hWnd)
|
|
{
|
|
POINT p;
|
|
RECT nr;
|
|
GetClientRect(hWnd, &nr);
|
|
|
|
//if its bad then we're probably minimised
|
|
if (nr.right <= nr.left)
|
|
return;
|
|
if (nr.bottom <= nr.top)
|
|
return;
|
|
|
|
WindowRect = nr;
|
|
p.x = 0;
|
|
p.y = 0;
|
|
ClientToScreen(hWnd, &p);
|
|
window_x = p.x;
|
|
window_y = p.y;
|
|
window_width = WindowRect.right - WindowRect.left;
|
|
window_height = WindowRect.bottom - WindowRect.top;
|
|
if (vid.pixelwidth != window_width || vid.pixelheight != window_height)
|
|
vk.neednewswapchain = true;
|
|
|
|
window_rect.left = window_x;
|
|
window_rect.top = window_y;
|
|
window_rect.right = window_x + window_width;
|
|
window_rect.bottom = window_y + window_height;
|
|
window_center_x = (window_rect.left + window_rect.right) / 2;
|
|
window_center_y = (window_rect.top + window_rect.bottom) / 2;
|
|
|
|
INS_UpdateClipCursor ();
|
|
}
|
|
|
|
//====================================
|
|
|
|
static void QDECL VID_Wait_Override_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
qboolean want = !!atoi(oldvalue);
|
|
if (vk.vsync != want)
|
|
{
|
|
vk.vsync = want;
|
|
vk.neednewswapchain = true;
|
|
}
|
|
}
|
|
|
|
static void VKVID_Recenter_f(void)
|
|
{
|
|
// 4 unused variables
|
|
//int nw = vid_width.value;
|
|
//int nh = vid_height.value;
|
|
//int nx = 0;
|
|
//int ny = 0;
|
|
|
|
#ifdef _MSC_VER
|
|
#define strtoull _strtoui64
|
|
#endif
|
|
|
|
if (Cmd_Argc() > 1)
|
|
sys_parentleft = atoi(Cmd_Argv(1));
|
|
if (Cmd_Argc() > 2)
|
|
sys_parenttop = atoi(Cmd_Argv(2));
|
|
if (Cmd_Argc() > 3)
|
|
sys_parentwidth = atoi(Cmd_Argv(3));
|
|
if (Cmd_Argc() > 4)
|
|
sys_parentheight = atoi(Cmd_Argv(4));
|
|
if (Cmd_Argc() > 5)
|
|
{
|
|
HWND newparent = (HWND)(DWORD_PTR)strtoull(Cmd_Argv(5), NULL, 16);
|
|
if (newparent != sys_parentwindow && mainwindow && modestate==MS_WINDOWED)
|
|
SetParent(mainwindow, sys_parentwindow);
|
|
sys_parentwindow = newparent;
|
|
}
|
|
|
|
if (sys_parentwindow && modestate==MS_WINDOWED)
|
|
{
|
|
WindowRect = centerrect(sys_parentleft, sys_parenttop, sys_parentwidth, sys_parentheight, sys_parentwidth, sys_parentheight);
|
|
MoveWindow(mainwindow, WindowRect.left, WindowRect.top, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top, FALSE);
|
|
|
|
VID_UpdateWindowStatus (mainwindow);
|
|
}
|
|
}
|
|
|
|
static void QDECL VID_WndAlpha_Override_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
//this code tells windows to use the alpha channel of the screen, but does really nasty things with the mouse such that its unplayable.
|
|
//its not useful.
|
|
/* if (modestate==MS_WINDOWED)
|
|
{
|
|
struct qDWM_BLURBEHIND
|
|
{
|
|
DWORD dwFlags;
|
|
BOOL fEnable;
|
|
HRGN hRgnBlur;
|
|
BOOL fTransitionOnMaximized;
|
|
} bb = {1, true, NULL, true};
|
|
HRESULT (WINAPI *pDwmEnableBlurBehindWindow)(HWND hWnd,const struct qDWM_BLURBEHIND *pBlurBehind);
|
|
dllfunction_t dwm[] =
|
|
{
|
|
{(void*)&pDwmEnableBlurBehindWindow, "DwmEnableBlurBehindWindow"},
|
|
{NULL,NULL}
|
|
};
|
|
if (Sys_LoadLibrary("dwmapi.dll", dwm))
|
|
pDwmEnableBlurBehindWindow(mainwindow, &bb);
|
|
}
|
|
*/
|
|
|
|
#ifdef WS_EX_LAYERED
|
|
//enable whole-window fixed transparency. should work in win2k+
|
|
//note that this can destroy framerates, and they won't reset when the setting is reverted to 1.
|
|
//be prepared to do a vid_restart.
|
|
if (modestate==MS_WINDOWED)
|
|
{
|
|
int av;
|
|
HMODULE hm = GetModuleHandleA("user32.dll");
|
|
lpfnSetLayeredWindowAttributes pSetLayeredWindowAttributes;
|
|
pSetLayeredWindowAttributes = (void*)GetProcAddress(hm, "SetLayeredWindowAttributes");
|
|
|
|
av = 255 * var->value;
|
|
if (av < 70)
|
|
av = 70;
|
|
if (av > 255)
|
|
av = 255;
|
|
|
|
if (pSetLayeredWindowAttributes)
|
|
{
|
|
// Set WS_EX_LAYERED on this window
|
|
|
|
if (av < 255)
|
|
{
|
|
SetWindowLong(mainwindow, GWL_EXSTYLE, GetWindowLong(mainwindow, GWL_EXSTYLE) | WS_EX_LAYERED);
|
|
|
|
// Make this window 70% alpha
|
|
pSetLayeredWindowAttributes(mainwindow, 0, (BYTE)av, LWA_ALPHA);
|
|
}
|
|
else
|
|
{
|
|
SetWindowLong(mainwindow, GWL_EXSTYLE, GetWindowLong(mainwindow, GWL_EXSTYLE) & ~WS_EX_LAYERED);
|
|
pSetLayeredWindowAttributes(mainwindow, 0, (BYTE)255, LWA_ALPHA);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void VKVID_SwapBuffers (void)
|
|
{
|
|
// handle the mouse state when windowed if that's changed
|
|
|
|
INS_UpdateGrabs(modestate != MS_WINDOWED, vid.activeapp);
|
|
}
|
|
|
|
static void OblitterateOldGamma(void)
|
|
{
|
|
int i;
|
|
if (vid_preservegamma.value)
|
|
return;
|
|
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
originalgammaramps[0][i] = (i<<8) + i;
|
|
originalgammaramps[1][i] = (i<<8) + i;
|
|
originalgammaramps[2][i] = (i<<8) + i;
|
|
}
|
|
}
|
|
|
|
static qboolean VKVID_ApplyGammaRamps (unsigned int gammarampsize, unsigned short *ramps)
|
|
{
|
|
if (ramps)
|
|
{
|
|
if (!gammaworks || gammarampsize != 256)
|
|
return false;
|
|
|
|
if (vid_hardwaregamma.value == 1 && modestate == MS_WINDOWED)
|
|
return false; //don't do hardware gamma in windowed mode
|
|
|
|
if (vid.activeapp && vid_hardwaregamma.value) //this is needed because ATI drivers don't work properly (or when task-switched out).
|
|
{
|
|
if (gammaworks)
|
|
{ //we have hardware gamma applied - if we're doing a BF, we don't want to reset to the default gamma (yuck)
|
|
if (vid_desktopgamma.value)
|
|
{
|
|
HDC hDC = GetDC(GetDesktopWindow());
|
|
SetDeviceGammaRamp (hDC, ramps);
|
|
ReleaseDC(GetDesktopWindow(), hDC);
|
|
}
|
|
else
|
|
{
|
|
HDC hDC = GetDC(mainwindow);
|
|
SetDeviceGammaRamp (hDC, ramps);
|
|
ReleaseDC(mainwindow, hDC);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if (vid_initialized)
|
|
{
|
|
//revert to default
|
|
OblitterateOldGamma();
|
|
|
|
if (vid_desktopgamma.value)
|
|
{
|
|
HDC hDC = GetDC(GetDesktopWindow());
|
|
SetDeviceGammaRamp (hDC, originalgammaramps);
|
|
ReleaseDC(GetDesktopWindow(), hDC);
|
|
}
|
|
else
|
|
{
|
|
HDC hDC = GetDC(mainwindow);
|
|
SetDeviceGammaRamp (hDC, originalgammaramps);
|
|
ReleaseDC(mainwindow, hDC);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
void VKVID_Crashed(void)
|
|
{
|
|
if (vid_initialized && gammaworks)
|
|
{
|
|
OblitterateOldGamma();
|
|
|
|
if (vid_desktopgamma.value)
|
|
{
|
|
HDC hDC = GetDC(GetDesktopWindow());
|
|
SetDeviceGammaRamp (hDC, originalgammaramps);
|
|
ReleaseDC(GetDesktopWindow(), hDC);
|
|
}
|
|
else
|
|
{
|
|
HDC hDC = GetDC(mainwindow);
|
|
SetDeviceGammaRamp (hDC, originalgammaramps);
|
|
ReleaseDC(mainwindow, hDC);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void VKVID_Shutdown (void)
|
|
{
|
|
if (vid_initialized)
|
|
{
|
|
OblitterateOldGamma();
|
|
|
|
if (vid_desktopgamma.value)
|
|
{
|
|
HDC hDC = GetDC(GetDesktopWindow());
|
|
SetDeviceGammaRamp(hDC, originalgammaramps);
|
|
ReleaseDC(GetDesktopWindow(), hDC);
|
|
}
|
|
else
|
|
{
|
|
HDC hDC = GetDC(mainwindow);
|
|
SetDeviceGammaRamp(hDC, originalgammaramps);
|
|
ReleaseDC(mainwindow, hDC);
|
|
}
|
|
}
|
|
|
|
gammaworks = false;
|
|
|
|
VID_UnSetMode();
|
|
}
|
|
|
|
/*
|
|
===================================================================
|
|
|
|
MAIN WINDOW
|
|
|
|
===================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
ClearAllStates
|
|
================
|
|
*/
|
|
static void ClearAllStates (void)
|
|
{
|
|
int i;
|
|
|
|
// send an up event for each key, to make sure the server clears them all
|
|
for (i=0 ; i<256 ; i++)
|
|
{
|
|
Key_Event (0, i, 0, false);
|
|
}
|
|
|
|
Key_ClearStates ();
|
|
INS_ClearStates ();
|
|
}
|
|
|
|
static qboolean VKAppActivate(BOOL fActive, BOOL minimize)
|
|
/****************************************************************************
|
|
*
|
|
* Function: AppActivate
|
|
* Parameters: fActive - True if app is activating
|
|
*
|
|
* Description: If the application is activating, then swap the system
|
|
* into SYSPAL_NOSTATIC mode so that our palettes will display
|
|
* correctly.
|
|
*
|
|
****************************************************************************/
|
|
{
|
|
static BOOL sound_active;
|
|
|
|
if (vid.activeapp == fActive && Minimized == minimize)
|
|
return false; //so windows doesn't crash us over and over again.
|
|
|
|
vid.activeapp = fActive;// && (foregroundwindow==mainwindow);
|
|
Minimized = minimize;
|
|
|
|
// enable/disable sound on focus gain/loss
|
|
if (!vid.activeapp && sound_active)
|
|
{
|
|
S_BlockSound ();
|
|
sound_active = false;
|
|
}
|
|
else if (vid.activeapp && !sound_active)
|
|
{
|
|
S_UnblockSound ();
|
|
sound_active = true;
|
|
}
|
|
|
|
INS_UpdateGrabs(modestate != MS_WINDOWED, vid.activeapp);
|
|
|
|
if (fActive)
|
|
{
|
|
if (modestate == MS_FULLDIB)
|
|
{
|
|
if (vid_canalttab && vid_wassuspended)
|
|
{
|
|
vid_wassuspended = false;
|
|
ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
|
|
ShowWindow(mainwindow, SW_SHOWNORMAL);
|
|
|
|
// Fix for alt-tab bug in NVidia drivers
|
|
MoveWindow (mainwindow, 0, 0, gdevmode.dmPelsWidth, gdevmode.dmPelsHeight, false);
|
|
}
|
|
}
|
|
else if (modestate == MS_FULLWINDOW)
|
|
{
|
|
ShowWindow (mainwindow, SW_SHOWMAXIMIZED);
|
|
UpdateWindow (mainwindow);
|
|
}
|
|
|
|
gammapending = 0.5; //delayed gamma force
|
|
Cvar_ForceCallback(&v_gamma); //so the delay isn't so blatent when you have decent graphics drivers that don't break things.
|
|
}
|
|
|
|
if (!fActive)
|
|
{
|
|
if (modestate == MS_FULLDIB)
|
|
{
|
|
if (vid_canalttab)
|
|
{
|
|
ChangeDisplaySettings (NULL, 0);
|
|
vid_wassuspended = true;
|
|
}
|
|
}
|
|
|
|
Cvar_ForceCallback(&v_gamma); //wham bam thanks.
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#ifndef TWF_WANTPALM
|
|
typedef struct _TOUCHINPUT {
|
|
LONG x;
|
|
LONG y;
|
|
HANDLE hSource;
|
|
DWORD dwID;
|
|
DWORD dwFlags;
|
|
DWORD dwMask;
|
|
DWORD dwTime;
|
|
ULONG_PTR dwExtraInfo;
|
|
DWORD cxContact;
|
|
DWORD cyContact;
|
|
} TOUCHINPUT, *PTOUCHINPUT;
|
|
DECLARE_HANDLE(HTOUCHINPUT);
|
|
|
|
#define WM_TOUCH 0x0240
|
|
#define TOUCHINPUTMASKF_CONTACTAREA 0x0004
|
|
#define TOUCHEVENTF_DOWN 0x0002
|
|
#define TOUCHEVENTF_UP 0x0004
|
|
#define TWF_WANTPALM 0x00000002
|
|
#endif
|
|
|
|
static BOOL (WINAPI *pRegisterTouchWindow)(HWND hWnd, ULONG ulFlags);
|
|
static BOOL (WINAPI *pGetTouchInputInfo)(HTOUCHINPUT hTouchInput, UINT cInputs, PTOUCHINPUT pInputs, int cbSize);
|
|
static BOOL (WINAPI *pCloseTouchInputHandle)(HTOUCHINPUT hTouchInput);
|
|
static void Win_Touch_Init(HWND wnd)
|
|
{
|
|
HMODULE lib;
|
|
lib = LoadLibraryA("user32.dll");
|
|
pRegisterTouchWindow = (void*)GetProcAddress(lib, "RegisterTouchWindow");
|
|
pGetTouchInputInfo = (void*)GetProcAddress(lib, "GetTouchInputInfo");
|
|
pCloseTouchInputHandle = (void*)GetProcAddress(lib, "CloseTouchInputHandle");
|
|
|
|
if (pRegisterTouchWindow && pGetTouchInputInfo && pCloseTouchInputHandle)
|
|
pRegisterTouchWindow(wnd, TWF_WANTPALM);
|
|
}
|
|
static void Win_Touch_Event(int points, HTOUCHINPUT ti)
|
|
{
|
|
float sz;
|
|
int i;
|
|
TOUCHINPUT *inputs = malloc(points * sizeof(*inputs)), *input;
|
|
if (inputs)
|
|
{
|
|
if (pGetTouchInputInfo(ti, points, inputs, sizeof(*inputs)))
|
|
{
|
|
for (i = 0, input = inputs; i < points; i++, input++)
|
|
{
|
|
int id = input->dwID+1; //googling implies the id is generally a low 0-based index. I can't test this. the +1 ensures that mouselook is not broken by someone trying to use a touchscreen at the same time.
|
|
if (input->dwMask & TOUCHINPUTMASKF_CONTACTAREA)
|
|
sz = sqrt((input->cxContact*input->cxContact + input->cyContact*input->cyContact) / 10000.0);
|
|
else
|
|
sz = 0;
|
|
|
|
//the web seems to imply that the ids should be low values, <16 or so. hurrah.
|
|
|
|
//movement *then* buttons. this should ensure that the cursor is positioned correctly.
|
|
IN_MouseMove(id, true, input->x/100.0f, input->y/100.0f, 0, sz);
|
|
|
|
if (input->dwFlags & TOUCHEVENTF_DOWN)
|
|
IN_KeyEvent(id, true, K_MOUSE1, 0);
|
|
if (input->dwFlags & TOUCHEVENTF_UP)
|
|
IN_KeyEvent(id, false, K_MOUSE1, 0);
|
|
}
|
|
}
|
|
free(inputs);
|
|
}
|
|
|
|
pCloseTouchInputHandle(ti);
|
|
}
|
|
|
|
#ifdef WTHREAD
|
|
static void MainThreadWndProc(void *ctx, void *data, size_t msg, size_t ex)
|
|
{
|
|
switch(msg)
|
|
{
|
|
case WM_COPYDATA:
|
|
Host_RunFile(data, ex, NULL);
|
|
Z_Free(data);
|
|
break;
|
|
case WM_CLOSE:
|
|
Cbuf_AddText("\nquit\n", RESTRICT_LOCAL);
|
|
break;
|
|
case WM_SIZE:
|
|
case WM_MOVE:
|
|
VID_UpdateWindowStatus(mainwindow);
|
|
break;
|
|
case WM_KILLFOCUS:
|
|
VKAppActivate(FALSE, Minimized);
|
|
if (modestate == MS_FULLDIB)
|
|
ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
|
|
ClearAllStates ();
|
|
break;
|
|
case WM_SETFOCUS:
|
|
if (!VKAppActivate(TRUE, Minimized))
|
|
break;
|
|
ClearAllStates ();
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* main window procedure
|
|
due to moving the main window over to a different thread, we gain access to input timestamps (as well as video refreshes when dragging etc)
|
|
however, we have to tread carefully. the main/render thread will be running the whole time, and may trigger messages that we need to respond to _now_.
|
|
this means that the main and window thread cannot be allowed to contest any mutexes where anything but memory is touched before its unlocked.
|
|
(or in other words, we can't have the main thread near-perma-lock any mutexes that can be locked-to-sync here)
|
|
*/
|
|
static LONG WINAPI VKMainWndProc (
|
|
HWND hWnd,
|
|
UINT uMsg,
|
|
WPARAM wParam,
|
|
LPARAM lParam)
|
|
{
|
|
LONG lRet = 1;
|
|
// int fActive, fMinimized;
|
|
int temp;
|
|
extern unsigned int uiWheelMessage;
|
|
|
|
if ( uMsg == uiWheelMessage )
|
|
uMsg = WM_MOUSEWHEEL;
|
|
|
|
switch (uMsg)
|
|
{
|
|
case WM_COPYDATA:
|
|
{
|
|
COPYDATASTRUCT *cds = (COPYDATASTRUCT*)lParam;
|
|
#ifdef WTHREAD
|
|
COM_AddWork(WG_MAIN, MainThreadWndProc, NULL, memcpy(Z_Malloc(cds->cbData), cds->lpData, cds->cbData), uMsg, cds->cbData);
|
|
#else
|
|
Host_RunFile(cds->lpData, cds->cbData, NULL);
|
|
#endif
|
|
lRet = 1;
|
|
}
|
|
break;
|
|
case WM_KILLFOCUS:
|
|
#ifdef WTHREAD
|
|
COM_AddWork(WG_MAIN, MainThreadWndProc, NULL, NULL, uMsg, 0);
|
|
#else
|
|
VKAppActivate(FALSE, Minimized);//FIXME: thread
|
|
if (modestate == MS_FULLDIB)
|
|
ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
|
|
ClearAllStates (); //FIXME: thread
|
|
#endif
|
|
break;
|
|
case WM_SETFOCUS:
|
|
#ifdef WTHREAD
|
|
COM_AddWork(WG_MAIN, MainThreadWndProc, NULL, NULL, uMsg, 0);
|
|
#else
|
|
if (!VKAppActivate(TRUE, Minimized))//FIXME: thread
|
|
break;
|
|
ClearAllStates (); //FIXME: thread
|
|
#endif
|
|
break;
|
|
|
|
case WM_TOUCH:
|
|
Win_Touch_Event(LOWORD(wParam), (HTOUCHINPUT)lParam);
|
|
return 0; //return 0 if we handled it.
|
|
|
|
case WM_CREATE:
|
|
break;
|
|
|
|
case WM_MOVE:
|
|
#ifdef WTHREAD
|
|
COM_AddWork(WG_MAIN, MainThreadWndProc, NULL, NULL, uMsg, 0);
|
|
#else
|
|
VID_UpdateWindowStatus (hWnd);
|
|
#endif
|
|
break;
|
|
|
|
case WM_KEYDOWN:
|
|
case WM_SYSKEYDOWN:
|
|
if (!vid_initializing)
|
|
INS_TranslateKeyEvent(wParam, lParam, true, 0, false);
|
|
break;
|
|
|
|
// case WM_UNICHAR:
|
|
case WM_DEADCHAR:
|
|
case WM_SYSDEADCHAR:
|
|
case WM_CHAR:
|
|
case WM_SYSCHAR:
|
|
// if (!vid_initializing)
|
|
// INS_TranslateKeyEvent(wParam, lParam, true);
|
|
break;
|
|
|
|
case WM_KEYUP:
|
|
case WM_SYSKEYUP:
|
|
if (!vid_initializing)
|
|
INS_TranslateKeyEvent(wParam, lParam, false, 0, false);
|
|
break;
|
|
|
|
case WM_MOUSEACTIVATE:
|
|
lRet = MA_ACTIVATEANDEAT;
|
|
break;
|
|
|
|
// this is complicated because Win32 seems to pack multiple mouse events into
|
|
// one update sometimes, so we always check all states and look for events
|
|
case WM_LBUTTONDOWN:
|
|
case WM_LBUTTONUP:
|
|
case WM_RBUTTONDOWN:
|
|
case WM_RBUTTONUP:
|
|
case WM_MBUTTONDOWN:
|
|
case WM_MBUTTONUP:
|
|
case WM_MOUSEMOVE:
|
|
case WM_XBUTTONDOWN:
|
|
case WM_XBUTTONUP:
|
|
temp = 0;
|
|
|
|
if (wParam & MK_LBUTTON)
|
|
{
|
|
temp |= 1;
|
|
if (sys_parentwindow && modestate == MS_WINDOWED)
|
|
SetFocus(hWnd);
|
|
}
|
|
|
|
if (wParam & MK_RBUTTON)
|
|
temp |= 2;
|
|
|
|
if (wParam & MK_MBUTTON)
|
|
temp |= 4;
|
|
|
|
if (wParam & MK_XBUTTON1)
|
|
temp |= 8;
|
|
|
|
if (wParam & MK_XBUTTON2)
|
|
temp |= 16;
|
|
|
|
if (wParam & MK_XBUTTON3)
|
|
temp |= 32;
|
|
|
|
if (wParam & MK_XBUTTON4)
|
|
temp |= 64;
|
|
|
|
if (wParam & MK_XBUTTON5)
|
|
temp |= 128;
|
|
|
|
if (wParam & MK_XBUTTON6)
|
|
temp |= 256;
|
|
|
|
if (wParam & MK_XBUTTON7)
|
|
temp |= 512;
|
|
|
|
if (!vid_initializing)
|
|
INS_MouseEvent (temp); //FIXME: thread (halflife)
|
|
|
|
break;
|
|
|
|
// JACK: This is the mouse wheel with the Intellimouse
|
|
// Its delta is either positive or neg, and we generate the proper
|
|
// Event.
|
|
case WM_MOUSEWHEEL:
|
|
if (!vid_initializing)
|
|
{
|
|
if ((short) HIWORD(wParam&0xffffffff) > 0)
|
|
{
|
|
IN_KeyEvent(0, true, K_MWHEELUP, 0);
|
|
IN_KeyEvent(0, false, K_MWHEELUP, 0);
|
|
}
|
|
else
|
|
{
|
|
IN_KeyEvent(0, true, K_MWHEELDOWN, 0);
|
|
IN_KeyEvent(0, false, K_MWHEELDOWN, 0);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WM_INPUT:
|
|
// raw input handling
|
|
if (!vid_initializing)
|
|
{
|
|
INS_RawInput_Read((HANDLE)lParam);
|
|
lRet = 0;
|
|
}
|
|
break;
|
|
|
|
case WM_USER+4:
|
|
PostQuitMessage(0);
|
|
break;
|
|
case WM_USER:
|
|
#ifndef NOMEDIA
|
|
STT_Event();
|
|
#endif
|
|
break;
|
|
|
|
case WM_GETMINMAXINFO:
|
|
{
|
|
RECT windowrect;
|
|
RECT clientrect;
|
|
MINMAXINFO *mmi = (MINMAXINFO *) lParam;
|
|
|
|
GetWindowRect (hWnd, &windowrect);
|
|
GetClientRect (hWnd, &clientrect);
|
|
|
|
mmi->ptMinTrackSize.x = 320 + ((windowrect.right - windowrect.left) - (clientrect.right - clientrect.left));
|
|
mmi->ptMinTrackSize.y = 200 + ((windowrect.bottom - windowrect.top) - (clientrect.bottom - clientrect.top));
|
|
}
|
|
return 0;
|
|
case WM_SIZE:
|
|
vid.isminimized = (wParam==SIZE_MINIMIZED);
|
|
if (!vid_initializing)
|
|
{
|
|
#ifdef WTHREAD
|
|
COM_AddWork(WG_MAIN, MainThreadWndProc, NULL, NULL, uMsg, 0);
|
|
#else
|
|
VID_UpdateWindowStatus(hWnd);
|
|
#endif
|
|
}
|
|
break;
|
|
|
|
case WM_CLOSE:
|
|
if (!vid_initializing)
|
|
{
|
|
if (wantquit)
|
|
{
|
|
//urr, this would be the second time that they've told us to quit.
|
|
//assume the main thread has deadlocked
|
|
if (MessageBoxW (hWnd, L"Terminate process?", L"Confirm Exit",
|
|
MB_YESNO | MB_SETFOREGROUND | MB_ICONEXCLAMATION | MB_DEFBUTTON2) == IDYES)
|
|
{
|
|
//abrupt process termination is never nice, but sometimes drivers suck.
|
|
//or qc code runs away, or ...
|
|
exit(1);
|
|
}
|
|
}
|
|
|
|
else if (MessageBoxW (hWnd, L"Are you sure you want to quit?", L"Confirm Exit",
|
|
MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION|MB_DEFBUTTON2) == IDYES)
|
|
{
|
|
#ifdef WTHREAD
|
|
COM_AddWork(WG_MAIN, MainThreadWndProc, NULL, NULL, uMsg, 0);
|
|
#else
|
|
Cbuf_AddText("\nquit\n", RESTRICT_LOCAL);
|
|
#endif
|
|
wantquit = true;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WM_ERASEBKGND:
|
|
lRet = TRUE;
|
|
break;
|
|
/*
|
|
case WM_ACTIVATE:
|
|
// fActive = LOWORD(wParam);
|
|
// fMinimized = (BOOL) HIWORD(wParam);
|
|
// if (!GLAppActivate(!(fActive == WA_INACTIVE), fMinimized))
|
|
break;//so, urm, tell me microsoft, what changed?
|
|
if (modestate == MS_FULLDIB)
|
|
ShowWindow(hWnd, SW_SHOWNORMAL);
|
|
|
|
#ifdef WTHREAD
|
|
#else
|
|
// fix the leftover Alt from any Alt-Tab or the like that switched us away
|
|
ClearAllStates (); //FIXME: thread
|
|
|
|
Cvar_ForceCallback(&vid_conautoscale); //FIXME: thread
|
|
#endif
|
|
break;
|
|
*/
|
|
case WM_DESTROY:
|
|
break;
|
|
case WM_SETCURSOR:
|
|
//only use a custom cursor if the cursor is inside the client area
|
|
switch(lParam&0xffff)
|
|
{
|
|
case 0:
|
|
break;
|
|
case HTCLIENT:
|
|
if (hCustomCursor) //custom cursor enabled
|
|
SetCursor(hCustomCursor);
|
|
else //fallback on an arrow cursor, just so we have something visible at startup or so
|
|
SetCursor(hArrowCursor);
|
|
lRet = TRUE;
|
|
break;
|
|
default:
|
|
lRet = DefWindowProcW (hWnd, uMsg, wParam, lParam);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
#ifndef WTHREAD
|
|
case MM_MCINOTIFY:
|
|
lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam); //FIXME: thread
|
|
break;
|
|
#endif
|
|
|
|
default:
|
|
/* pass all unhandled messages to DefWindowProc */
|
|
if (WinNT)
|
|
lRet = DefWindowProcW (hWnd, uMsg, wParam, lParam);
|
|
else
|
|
lRet = DefWindowProcA (hWnd, uMsg, wParam, lParam);
|
|
break;
|
|
}
|
|
|
|
/* return 1 if handled message, 0 if not */
|
|
return lRet;
|
|
}
|
|
|
|
void VKVID_DeInit (void)
|
|
{
|
|
VKVID_Shutdown();
|
|
vid.activeapp = false;
|
|
|
|
Cvar_Unhook(&vid_vsync);
|
|
Cvar_Unhook(&vid_wndalpha);
|
|
Cmd_RemoveCommand("vid_recenter");
|
|
|
|
if (WinNT)
|
|
UnregisterClassW(WINDOW_CLASS_NAME_W, global_hInstance);
|
|
else
|
|
UnregisterClassA(WINDOW_CLASS_NAME_A, global_hInstance);
|
|
}
|
|
|
|
/*
|
|
===================
|
|
VID_Init
|
|
===================
|
|
*/
|
|
qboolean VKVID_Init (rendererstate_t *info, unsigned char *palette)
|
|
{
|
|
extern int isPlugin;
|
|
// qbyte *ptmp;
|
|
DEVMODE devmode;
|
|
|
|
memset(&devmode, 0, sizeof(devmode));
|
|
|
|
hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
|
|
hArrowCursor = LoadCursor (NULL,IDC_ARROW);
|
|
|
|
vid_initialized = false;
|
|
vid_initializing = true;
|
|
|
|
if (!VKVID_SetMode (info, palette))
|
|
{
|
|
VID_UnSetMode();
|
|
return false;
|
|
}
|
|
|
|
vid_canalttab = true;
|
|
|
|
Cvar_Hook(&vid_vsync, VID_Wait_Override_Callback);
|
|
Cvar_Hook(&vid_wndalpha, VID_WndAlpha_Override_Callback);
|
|
|
|
Cmd_AddCommand("vid_recenter", VKVID_Recenter_f);
|
|
|
|
if (isPlugin >= 2)
|
|
{
|
|
fprintf(stdout, "refocuswindow %"PRIxPTR"\n", (quintptr_t)mainwindow);
|
|
fflush(stdout);
|
|
}
|
|
|
|
vid_initialized = true;
|
|
vid_initializing = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
rendererinfo_t vkrendererinfo =
|
|
{
|
|
"Vulkan",
|
|
{
|
|
"vk",
|
|
"Vulkan"
|
|
},
|
|
QR_VULKAN,
|
|
|
|
VK_Draw_Init,
|
|
VK_Draw_Shutdown,
|
|
|
|
VK_UpdateFiltering,
|
|
VK_LoadTextureMips,
|
|
VK_DestroyTexture,
|
|
|
|
VK_R_Init,
|
|
VK_R_DeInit,
|
|
VK_R_RenderView,
|
|
|
|
VKVID_Init,
|
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VKVID_DeInit,
|
|
VKVID_SwapBuffers,
|
|
VKVID_ApplyGammaRamps,
|
|
WIN_CreateCursor,
|
|
WIN_SetCursor,
|
|
WIN_DestroyCursor,
|
|
VKVID_SetWindowCaption,
|
|
VKVID_GetRGBInfo,
|
|
|
|
VK_SCR_UpdateScreen,
|
|
|
|
VKBE_SelectMode,
|
|
VKBE_DrawMesh_List,
|
|
VKBE_DrawMesh_Single,
|
|
VKBE_SubmitBatch,
|
|
VKBE_GetTempBatch,
|
|
VKBE_DrawWorld,
|
|
VKBE_Init,
|
|
VKBE_GenBrushModelVBO,
|
|
VKBE_ClearVBO,
|
|
VKBE_UploadAllLightmaps,
|
|
VKBE_SelectEntity,
|
|
VKBE_SelectDLight,
|
|
VKBE_Scissor,
|
|
VKBE_LightCullModel,
|
|
|
|
VKBE_VBO_Begin,
|
|
VKBE_VBO_Data,
|
|
VKBE_VBO_Finish,
|
|
VKBE_VBO_Destroy,
|
|
|
|
VKBE_RenderToTextureUpdate2d,
|
|
|
|
"no more"
|
|
};
|
|
#endif
|