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https://github.com/nzp-team/fteqw.git
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6c112c3368
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6162 fc73d0e0-1445-4013-8a0c-d673dee63da5
7770 lines
213 KiB
C
7770 lines
213 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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The aim of this particle system is to have as much as possible configurable.
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Some parts still fail here, and are marked FIXME
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Effects are flushed on new maps.
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The engine has a few builtins.
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*/
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#include "quakedef.h"
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#ifdef PSET_SCRIPT
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#ifdef FTE_TARGET_WEB
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#define rand myrand //emscripten's libc is doing a terrible job of this.
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static int rand(void)
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{ //ripped from glibc
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static int state = 0xdeadbeef;
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int val = ((state * 1103515245) + 12345) & 0x7fffffff;
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state = val;
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return val;
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}
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#endif
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#ifdef GLQUAKE
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#include "glquake.h"//hack
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#endif
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#include "shader.h"
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#include "renderque.h"
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#ifdef HAVE_LEGACY
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#include "r_partset.h"
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#else
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#define R_PARTSET_BUILTINS
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#endif
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#include "pr_common.h"
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extern world_t csqc_world;
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struct
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{
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char *name;
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char **data;
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} partset_list[] =
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{
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{"none", NULL},
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R_PARTSET_BUILTINS
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{NULL}
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};
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extern qbyte *host_basepal;
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extern int PClassic_PointFile(int c, vec3_t point);
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extern particleengine_t pe_classic;
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particleengine_t *fallback = NULL; //does this really need to be 'extern'?
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#define FALLBACKBIAS 0x1000000
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#define PART_VALID(part) ((part) >= 0 && (part) < FALLBACKBIAS) //copes with fallback indexes
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static int pe_default = P_INVALID;
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static int pe_size2 = P_INVALID;
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static int pe_size3 = P_INVALID;
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static int pe_defaulttrail = P_INVALID;
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static qboolean pe_script_enabled;
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static float psintable[256];
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static qboolean P_LoadParticleSet(char *name, qboolean implicit, qboolean showwarning);
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static void R_Particles_KillAllEffects(void);
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static void buildsintable(void)
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{
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int i;
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for (i = 0; i < 256; i++)
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psintable[i] = sin((i*M_PI)/128);
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}
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#define sin(x) (psintable[(int)((x)*(128/M_PI)) & 255])
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#define cos(x) (psintable[((int)((x)*(128/M_PI)) + 64) & 255])
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typedef struct particle_s
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{
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struct particle_s *next;
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float die;
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// driver-usable fields
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vec3_t org;
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vec4_t rgba;
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float scale;
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float s1, t1, s2, t2;
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vec3_t oldorg; //to throttle traces
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vec3_t vel; //renderer uses for sparks
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float angle;
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union {
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float nextemit;
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trailkey_t trailstate;
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} state;
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// drivers never touch the following fields
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float rotationspeed;
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} particle_t;
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typedef struct clippeddecal_s
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{
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struct clippeddecal_s *next;
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float die;
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int entity; //>0 is a lerpentity, <0 is a csqc ent. 0 is world. woot.
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// model_t *model; //just for paranoia
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vec3_t vertex[3];
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vec2_t texcoords[3];
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float valpha[3];
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vec4_t rgba;
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} clippeddecal_t;
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#define BS_LASTSEG 0x1 // no draw to next, no delete
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#define BS_DEAD 0x2 // segment is dead
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#define BS_NODRAW 0x4 // only used for lerp switching
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typedef struct beamseg_s
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{
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struct beamseg_s *next; // next in beamseg list
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particle_t *p;
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int flags; // flags for beamseg
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vec3_t dir;
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float texture_s;
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} beamseg_t;
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typedef struct trailstate_s {
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trailkey_t key; // key to check if ts has been overwriten
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trailkey_t assoc; // assoc linked trail
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struct beamseg_s* lastbeam; // last beam pointer (flagged with BS_LASTSEG)
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union {
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struct {
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float lastdist; // last distance used with particle effect
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float laststop; // last stopping point for particle effect
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} trail;
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struct {
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float statetime; // time to emit effect again (used by spawntime field)
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float emittime; // used by r_effect emitters
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} effect;
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trailkey_t fallbackkey; // passed to fallback system
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};
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} trailstate_t;
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typedef struct skytris_s {
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struct skytris_s *next;
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vec3_t org;
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vec3_t x;
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vec3_t y;
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float area;
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float nexttime;
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int ptype;
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struct msurface_s *face;
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} skytris_t;
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typedef struct skytriblock_s
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{
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struct skytriblock_s *next;
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int count;
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skytris_t tris[1024];
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} skytriblock_t;
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//this is the required render state for each particle
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//dynamic per-particle stuff isn't important. only static state.
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typedef struct {
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enum {PT_NORMAL, PT_SPARK, PT_SPARKFAN, PT_TEXTUREDSPARK, PT_BEAM, PT_VBEAM, PT_CDECAL, PT_UDECAL, PT_INVISIBLE} type;
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blendmode_t blendmode;
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shader_t *shader;
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qboolean nearest;
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float scalefactor;
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float invscalefactor;
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float stretch;
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float minstretch; //limits the particle's length to a multiple of its width.
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int premul; //0: direct rgba. 1: rgb*a,a (blend). 2: rgb*a,0 (add).
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} plooks_t;
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//these could be deltas or absolutes depending on ramping mode.
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typedef struct {
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vec3_t rgb;
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float alpha;
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float scale;
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float rotation;
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} ramp_t;
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typedef struct {
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char name[MAX_QPATH];
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model_t *model;
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float framestart;
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float framecount;
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float framerate;
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float alpha;
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float scalemin, scalemax;
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int skin;
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int traileffect;
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unsigned int rflags;
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#define RF_USEORIENTATION Q2RF_CUSTOMSKIN //private flag
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} partmodels_t;
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typedef struct {
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char name[MAX_QPATH];
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float vol;
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float atten;
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float delay;
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float pitch;
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float weight;
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} partsounds_t;
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// TODO: merge in alpha with rgb to gain benefit of vector opts
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typedef struct part_type_s {
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char name[MAX_QPATH];
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char config[MAX_QPATH];
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char texname[MAX_QPATH];
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int nummodels;
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partmodels_t *models;
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int numsounds;
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partsounds_t *sounds;
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vec3_t rgb; //initial colour
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float alpha;
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vec3_t rgbchange; //colour delta (per second)
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float alphachange;
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vec3_t rgbrand; //random rgb colour to start with
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float alpharand;
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int colorindex; //get colour from a palette
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int colorrand; //and add up to this amount
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float rgbchangetime;//colour stops changing at this time
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vec3_t rgbrandsync; //like rgbrand, but a single random value instead of separate (can mix)
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float scale; //initial scale
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float scalerand; //with up to this much extra
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float die, randdie; //how long it lasts (plus some rand)
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float veladd, randomveladd; //scale the incoming velocity by this much
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float orgadd, randomorgadd; //spawn the particle this far along its velocity direction
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float spawnvel, spawnvelvert; //spawn the particle with a velocity based upon its spawn type (generally so it flies outwards)
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vec3_t orgbias; //static 3d world-coord bias
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vec3_t velbias;
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vec3_t orgwrand; //3d world-coord randomisation without relation to spawn mode
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vec3_t velwrand; //3d world-coord randomisation without relation to spawn mode
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float viewspacefrac;
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float flurry;
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int surfflagmatch; //this decal only spawns on these surfaces
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int surfflagmask; //this decal only spawns on these surfaces
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float s1, t1, s2, t2; //texture coords
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float texsstride; //addition for s for each random slot.
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int randsmax; //max times the stride can be added
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plooks_t *slooks; //shared looks, so state switches don't apply between particles so much.
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plooks_t looks; //
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float spawntime; //time limit for trails
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float spawnchance; //if < 0, particles might not spawn so many
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float rotationstartmin, rotationstartrand;
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float rotationmin, rotationrand;
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float scaledelta;
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float countextra;
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float count;
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float countrand;
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float countspacing; //for trails.
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float countoverflow; //for badly-designed effects, instead of depending on trail state.
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float rainfrequency;
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int assoc;
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int cliptype;
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int inwater;
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float clipcount;
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int emit;
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float emittime;
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float emitrand;
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float emitstart;
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float areaspread;
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float areaspreadvert;
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float spawnparam1;
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float spawnparam2;
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/* float spawnparam3; */
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enum {
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SM_BOX, //box = even spread within the area
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SM_CIRCLE, //circle = around edge of a circle
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SM_BALL, //ball = filled sphere
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SM_SPIRAL, //spiral = spiral trail
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SM_TRACER, //tracer = tracer trail
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SM_TELEBOX, //telebox = q1-style telebox
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SM_LAVASPLASH, //lavasplash = q1-style lavasplash
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SM_UNICIRCLE, //unicircle = uniform circle
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SM_FIELD, //field = synced field (brightfield, etc)
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SM_DISTBALL, // uneven distributed ball
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SM_MESHSURFACE //distributed roughly evenly over the surface of the mesh
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} spawnmode;
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float gravity;
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vec3_t friction;
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float clipbounce;
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float stainonimpact;
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vec3_t dl_rgb;
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float dl_radius[2];
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float dl_time;
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vec4_t dl_decay;
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float dl_corona_intensity;
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float dl_corona_scale;
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vec3_t dl_scales;
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//PT_NODLSHADOW
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int dl_cubemapnum;
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int dl_lightstyle;
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vec3_t stain_rgb;
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float stain_radius;
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enum {RAMP_NONE, RAMP_DELTA, RAMP_NEAREST, RAMP_LERP} rampmode;
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int rampindexes;
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ramp_t *ramp;
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int loaded; //0 if not loaded, 1 if automatically loaded, 2 if user loaded
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particle_t *particles;
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clippeddecal_t *clippeddecals;
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beamseg_t *beams;
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struct part_type_s *nexttorun;
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struct part_type_s **runlink;
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unsigned int flags;
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#define PT_VELOCITY 0x0001 // has velocity modifiers
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#define PT_FRICTION 0x0002 // has friction modifiers
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#define PT_CHANGESCOLOUR 0x0004
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#define PT_CITRACER 0x0008 // Q1-style tracer behavior for colorindex
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#define PT_INVFRAMETIME 0x0010 // apply inverse frametime to count (causes emits to be per frame)
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#define PT_AVERAGETRAIL 0x0020 // average trail points from start to end, useful with t_lightning, etc
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#define PT_NOSTATE 0x0040 // don't use trailstate for this emitter (careful with assoc...)
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#define PT_NOSPREADFIRST 0x0080 // don't randomize org/vel for first generated particle
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#define PT_NOSPREADLAST 0x0100 // don't randomize org/vel for last generated particle
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#define PT_TROVERWATER 0x0200 // don't spawn if underwater
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#define PT_TRUNDERWATER 0x0400 // don't spawn if overwater
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#define PT_NODLSHADOW 0x0800 // dlights from this effect don't cast shadows.
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#define PT_WORLDSPACERAND 0x1000 // effect has orgwrand or velwrand properties
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unsigned int fluidmask;
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unsigned int state;
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#define PS_INRUNLIST 0x1 // particle type is currently in execution list
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} part_type_t;
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typedef struct pcfg_s
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{
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struct pcfg_s *next;
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char name[1];
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} pcfg_t;
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static pcfg_t *loadedconfigs;
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#ifndef TYPESONLY
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//triangle fan sparks use these. // defined but not used
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//static double sint[7] = {0.000000, 0.781832, 0.974928, 0.433884, -0.433884, -0.974928, -0.781832};
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//static double cost[7] = {1.000000, 0.623490, -0.222521, -0.900969, -0.900969, -0.222521, 0.623490};
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#define crand() (rand()%32767/16383.5f-1)
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static void P_ReadPointFile_f (void);
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#ifdef HAVE_LEGACY
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static void P_ExportBuiltinSet_f(void);
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#endif
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#define MAX_BEAMSEGS (1<<11) // default max # of beam segments
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#define MAX_PARTICLES (1<<18) // max # of particles at one time
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#define MAX_DECALS (1<<18) // max # of decal fragments at one time
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#define MAX_TRAILSTATES (1<<10) // default max # of trailstates
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//int ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61};
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//int ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66};
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//int ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3, 2, 1};
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particle_t *free_particles;
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particle_t *particles; //contains the initial list of alloced particles.
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int r_numparticles;
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int r_particlerecycle;
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beamseg_t *free_beams;
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beamseg_t *beams;
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int r_numbeams;
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clippeddecal_t *free_decals;
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clippeddecal_t *decals;
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int r_numdecals;
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int r_decalrecycle;
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trailstate_t *trailstates;
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int ts_cycle; // current cyclic index of trailstates
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int r_numtrailstates;
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static qboolean r_plooksdirty; //a particle effect was changed, reevaluate shared looks.
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extern cvar_t r_bouncysparks;
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extern cvar_t r_part_rain;
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extern cvar_t r_bloodstains;
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extern cvar_t gl_part_flame;
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extern cvar_t r_decal_noperpendicular;
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static void PScript_EmitSkyEffectTris(model_t *mod, msurface_t *fa, int ptype);
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static void FinishParticleType(part_type_t *ptype);
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// callbacks
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static void QDECL R_ParticleDesc_Callback(struct cvar_s *var, char *oldvalue);
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extern cvar_t r_particledesc;
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extern cvar_t r_part_rain_quantity;
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extern cvar_t r_particle_tracelimit;
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extern cvar_t r_part_sparks;
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extern cvar_t r_part_sparks_trifan;
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extern cvar_t r_part_sparks_textured;
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extern cvar_t r_part_beams;
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extern cvar_t r_part_contentswitch;
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extern cvar_t r_part_density;
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extern cvar_t r_part_maxparticles;
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extern cvar_t r_part_maxdecals;
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static float particletime;
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#define BUFFERVERTS 2048*4
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static vecV_t pscriptverts[BUFFERVERTS];
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static avec4_t pscriptcolours[BUFFERVERTS];
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static vec2_t pscripttexcoords[BUFFERVERTS];
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static index_t pscriptquadindexes[(BUFFERVERTS/4)*6];
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static index_t pscripttriindexes[BUFFERVERTS];
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static mesh_t pscriptmesh;
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static mesh_t pscripttmesh;
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static int numparticletypes;
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static part_type_t *part_type;
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static part_type_t *part_run_list;
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extern char part_parsenamespace[MAX_QPATH];
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static qboolean part_parseweak;
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static struct {
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char *oldn;
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char *newn;
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} legacynames[] =
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{
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{"t_rocket", "TR_ROCKET"},
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//{"t_blastertrail", "TR_BLASTERTRAIL"},
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{"t_grenade", "TR_GRENADE"},
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{"t_gib", "TR_BLOOD"},
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{"te_plasma", "TE_TEI_PLASMAHIT"},
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{"te_smoke", "TE_TEI_SMOKE"},
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{NULL}
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};
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static part_type_t *P_GetParticleType(const char *config, const char *name)
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{
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int i;
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part_type_t *ptype;
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part_type_t *oldlist = part_type;
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char cfgbuf[MAX_QPATH];
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char *dot = strchr(name, '.');
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if (dot && (dot - name) < MAX_QPATH-1)
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{
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config = cfgbuf;
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memcpy(cfgbuf, name, dot - name);
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cfgbuf[dot - name] = 0;
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name = dot+1;
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}
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for (i = 0; legacynames[i].oldn; i++)
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{
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if (!strcmp(name, legacynames[i].oldn))
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{
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name = legacynames[i].newn;
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break;
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}
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}
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for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
ptype = &part_type[i];
|
|
if (!stricmp(ptype->name, name))
|
|
if (!stricmp(ptype->config, config)) //must be an exact match.
|
|
return ptype;
|
|
}
|
|
part_type = BZ_Realloc(part_type, sizeof(part_type_t)*(numparticletypes+1));
|
|
ptype = &part_type[numparticletypes++];
|
|
memset(ptype, 0, sizeof(*ptype));
|
|
Q_strncpyz(ptype->name, name, sizeof(ptype->name));
|
|
Q_strncpyz(ptype->config, config, sizeof(ptype->config));
|
|
ptype->assoc = P_INVALID;
|
|
ptype->inwater = P_INVALID;
|
|
ptype->cliptype = P_INVALID;
|
|
ptype->emit = P_INVALID;
|
|
|
|
if (oldlist)
|
|
{
|
|
part_type_t **link;
|
|
if (part_run_list)
|
|
part_run_list = (part_type_t*)((char*)part_run_list - (char*)oldlist + (char*)part_type);
|
|
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
if (part_type[i].nexttorun)
|
|
part_type[i].nexttorun = (part_type_t*)((char*)part_type[i].nexttorun - (char*)oldlist + (char*)part_type);
|
|
part_type[i].runlink = NULL;
|
|
}
|
|
for (link = &part_run_list; *link;)
|
|
{
|
|
(*link)->runlink = link;
|
|
link = &(*link)->nexttorun;
|
|
}
|
|
}
|
|
|
|
ptype->loaded = 0;
|
|
ptype->ramp = NULL;
|
|
ptype->particles = NULL;
|
|
ptype->beams = NULL;
|
|
|
|
r_plooksdirty = true;
|
|
return ptype;
|
|
}
|
|
|
|
//unconditionally allocates a particle object. this allows out-of-order allocations.
|
|
static int P_AllocateParticleType(const char *config, const char *name) //guarentees that the particle type exists, returning it's index.
|
|
{
|
|
part_type_t *pt = P_GetParticleType(config, name);
|
|
return pt - part_type;
|
|
}
|
|
|
|
static void PScript_RetintEffect(part_type_t *to, part_type_t *from, const char *colourcodes)
|
|
{
|
|
char name[sizeof(to->name)];
|
|
char config[sizeof(to->config)];
|
|
|
|
Q_strncpyz(name, to->name, sizeof(to->name));
|
|
Q_strncpyz(config, to->config, sizeof(to->config));
|
|
|
|
//'to' was already purged, so we don't need to care about that.
|
|
memcpy(to, from, sizeof(*to));
|
|
|
|
Q_strncpyz(to->name, name, sizeof(to->name));
|
|
Q_strncpyz(to->config, config, sizeof(to->config));
|
|
|
|
//make sure 'to' has its own copy of any lists, so that we don't have issues when freeing this memory again.
|
|
if (to->models)
|
|
{
|
|
to->models = BZ_Malloc(to->nummodels * sizeof(*to->models));
|
|
memcpy(to->models, from->models, to->nummodels * sizeof(*to->models));
|
|
}
|
|
if (to->sounds)
|
|
{
|
|
to->sounds = BZ_Malloc(to->numsounds * sizeof(*to->sounds));
|
|
memcpy(to->sounds, from->sounds, to->numsounds * sizeof(*to->sounds));
|
|
}
|
|
if (to->ramp)
|
|
{
|
|
to->ramp = BZ_Malloc(to->rampindexes * sizeof(*to->ramp));
|
|
memcpy(to->ramp, from->ramp, to->rampindexes * sizeof(*to->ramp));
|
|
}
|
|
|
|
//'from' might still have some links so we need to clear those out.
|
|
to->nexttorun = NULL;
|
|
to->runlink = NULL;
|
|
to->particles = NULL;
|
|
to->clippeddecals = NULL;
|
|
to->beams = NULL;
|
|
to->slooks = &to->looks;
|
|
r_plooksdirty = true;
|
|
|
|
to->colorindex = strtoul(colourcodes, (char**)&colourcodes, 10);
|
|
if (*colourcodes == '_')
|
|
colourcodes++;
|
|
to->colorrand = strtoul(colourcodes, (char**)&colourcodes, 10);
|
|
}
|
|
|
|
//public interface. get without creating.
|
|
static int PScript_FindParticleType(const char *fullname)
|
|
{
|
|
int i;
|
|
part_type_t *ptype = NULL;
|
|
char cfg[MAX_QPATH];
|
|
char *dot;
|
|
const char *name = fullname;
|
|
dot = strchr(name, '.');
|
|
if (dot && (dot - name) < MAX_QPATH-1)
|
|
{
|
|
memcpy(cfg, name, dot - name);
|
|
cfg[dot-name] = 0;
|
|
name = dot+1;
|
|
}
|
|
else
|
|
*cfg = 0;
|
|
|
|
for (i = 0; legacynames[i].oldn; i++)
|
|
{
|
|
if (!strcmp(name, legacynames[i].oldn))
|
|
{
|
|
name = legacynames[i].newn;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (*cfg)
|
|
{ //favour the namespace if one is specified
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
if (!stricmp(part_type[i].name, name))
|
|
{
|
|
if (!stricmp(part_type[i].config, cfg))
|
|
{
|
|
ptype = &part_type[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//but be prepared to load it from any namespace if its not got a namespace specified.
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
if (!stricmp(part_type[i].name, name))
|
|
{
|
|
ptype = &part_type[i];
|
|
if (ptype->loaded) //(mostly) ignore ones that are not currently loaded
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!ptype || !ptype->loaded)
|
|
{
|
|
if (!strnicmp(name, "te_explosion2_", 14))
|
|
{
|
|
int from = PScript_FindParticleType(va("%s.te_explosion2", cfg));
|
|
if (from != P_INVALID)
|
|
{
|
|
int to = P_AllocateParticleType(part_type[from].config, name);
|
|
PScript_RetintEffect(&part_type[to], &part_type[from], name+14);
|
|
return to;
|
|
}
|
|
}
|
|
if (*cfg)
|
|
P_LoadParticleSet(cfg, true, true);
|
|
|
|
if (fallback)
|
|
{
|
|
if (!strncmp(name, "classic_", 8))
|
|
i = fallback->FindParticleType(name+8);
|
|
else
|
|
i = fallback->FindParticleType(name);
|
|
if (i != P_INVALID)
|
|
return i+FALLBACKBIAS;
|
|
}
|
|
return P_INVALID;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
static void P_SetModified(void) //called when the particle system changes (from console).
|
|
{
|
|
if (Cmd_IsInsecure())
|
|
return; //server stuffed particle descriptions don't count.
|
|
|
|
f_modified_particles = true;
|
|
|
|
if (care_f_modified)
|
|
{
|
|
care_f_modified = false;
|
|
Cbuf_AddText("say particles description has changed\n", RESTRICT_LOCAL);
|
|
}
|
|
}
|
|
static int CheckAssosiation(char *config, char *name, int from)
|
|
{
|
|
int to, orig;
|
|
|
|
orig = to = P_AllocateParticleType(config, name);
|
|
|
|
while(to != P_INVALID)
|
|
{
|
|
if (to == from)
|
|
{
|
|
Con_Printf("Assosiation of %s would cause infinate loop\n", name);
|
|
return P_INVALID;
|
|
}
|
|
to = part_type[to].assoc;
|
|
}
|
|
return orig;
|
|
}
|
|
|
|
static void P_LoadTexture(part_type_t *ptype, qboolean warn)
|
|
{
|
|
texnums_t tn;
|
|
char *defaultshader;
|
|
char *namepostfix;
|
|
int i;
|
|
if (qrenderer == QR_NONE)
|
|
return;
|
|
|
|
for (i = 0; i < ptype->nummodels; i++)
|
|
ptype->models[i].model = NULL;
|
|
|
|
if (*ptype->texname)
|
|
{
|
|
char *bmpostfix;
|
|
switch(ptype->looks.blendmode)
|
|
{ //we typically need the blendmode as part of the shader name, so that we don't end up with collisions with default shaders and different particle blend modes.
|
|
//shader blend modes still override, although I guess this way the shader itself can contain conditionals to use different blend modes... if needed.
|
|
default: bmpostfix = "#BLEND"; break;
|
|
case BM_BLEND: bmpostfix = ""; break;
|
|
case BM_BLENDCOLOUR:bmpostfix = "#BLENDCOLOUR"; break;
|
|
case BM_ADDA: bmpostfix = "#ADDA"; break;
|
|
case BM_ADDC: bmpostfix = "#ADDC"; break;
|
|
case BM_SUBTRACT: bmpostfix = "#SUBTRACT"; break;
|
|
case BM_INVMODA: bmpostfix = "#INVMODA"; break;
|
|
case BM_INVMODC: bmpostfix = "#INVMODC"; break;
|
|
case BM_PREMUL: bmpostfix = "#PREMUL"; break;
|
|
case BM_RTSMOKE: bmpostfix = "#RTSMOKE"; break;
|
|
}
|
|
/*try and load the shader, fail if we would need to generate one*/
|
|
ptype->looks.shader = R_RegisterCustom(NULL, va("%s%s", ptype->texname, bmpostfix), SUF_NONE, NULL, NULL);
|
|
}
|
|
else
|
|
ptype->looks.shader = NULL;
|
|
|
|
if (!ptype->looks.shader)
|
|
{
|
|
/*okay, so no shader, generate a shader that matches the legacy/shaderless mode*/
|
|
switch(ptype->looks.blendmode)
|
|
{
|
|
case BM_BLEND:
|
|
default:
|
|
namepostfix = "_blend";
|
|
defaultshader =
|
|
"{\n"
|
|
"program defaultsprite\n"
|
|
"nomipmaps\n"
|
|
"sort unlitdecal\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc blend\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"nodepth\n"
|
|
"}\n"
|
|
"polygonoffset\n"
|
|
"surfaceparm noshadows\n"
|
|
"surfaceparm nodlight\n"
|
|
"}\n"
|
|
;
|
|
break;
|
|
case BM_BLENDCOLOUR:
|
|
namepostfix = "_bc";
|
|
defaultshader =
|
|
"{\n"
|
|
"program defaultsprite\n"
|
|
"nomipmaps\n"
|
|
"sort unlitdecal\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"nodepth\n"
|
|
"}\n"
|
|
"polygonoffset\n"
|
|
"surfaceparm noshadows\n"
|
|
"surfaceparm nodlight\n"
|
|
"}\n"
|
|
;
|
|
break;
|
|
case BM_ADDA:
|
|
namepostfix = "_add";
|
|
defaultshader =
|
|
"{\n"
|
|
"program defaultsprite\n"
|
|
"nomipmaps\n"
|
|
"sort additive\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc GL_SRC_ALPHA GL_ONE\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"nodepth\n"
|
|
"}\n"
|
|
"polygonoffset\n"
|
|
"surfaceparm noshadows\n"
|
|
"surfaceparm nodlight\n"
|
|
"}\n"
|
|
;
|
|
break;
|
|
case BM_ADDC:
|
|
namepostfix = "_add";
|
|
defaultshader =
|
|
"{\n"
|
|
"program defaultsprite\n"
|
|
"nomipmaps\n"
|
|
"sort additive\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc GL_SRC_COLOR GL_ONE\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"nodepth\n"
|
|
"}\n"
|
|
"polygonoffset\n"
|
|
"surfaceparm noshadows\n"
|
|
"surfaceparm nodlight\n"
|
|
"}\n"
|
|
;
|
|
break;
|
|
case BM_PREMUL:
|
|
namepostfix = "_premul";
|
|
defaultshader =
|
|
"{\n"
|
|
"program defaultsprite\n"
|
|
"nomipmaps\n"
|
|
"sort additive\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"nodepth\n"
|
|
"}\n"
|
|
"polygonoffset\n"
|
|
"surfaceparm noshadows\n"
|
|
"surfaceparm nodlight\n"
|
|
"}\n"
|
|
;
|
|
break;
|
|
case BM_INVMODA:
|
|
namepostfix = "_invmoda";
|
|
defaultshader =
|
|
"{\n"
|
|
"program defaultsprite\n"
|
|
"nomipmaps\n"
|
|
"sort unlitdecal\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc GL_ZERO GL_ONE_MINUS_SRC_ALPHA\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"nodepth\n"
|
|
"}\n"
|
|
"polygonoffset\n"
|
|
"surfaceparm noshadows\n"
|
|
"surfaceparm nodlight\n"
|
|
"}\n"
|
|
;
|
|
break;
|
|
case BM_INVMODC:
|
|
namepostfix = "_invmodc";
|
|
defaultshader =
|
|
"{\n"
|
|
"program defaultsprite\n"
|
|
"nomipmaps\n"
|
|
"sort unlitdecal\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc GL_ZERO GL_ONE_MINUS_SRC_COLOR\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"nodepth\n"
|
|
"}\n"
|
|
"polygonoffset\n"
|
|
"surfaceparm noshadows\n"
|
|
"surfaceparm nodlight\n"
|
|
"}\n"
|
|
;
|
|
break;
|
|
case BM_SUBTRACT:
|
|
namepostfix = "_sub";
|
|
defaultshader =
|
|
"{\n"
|
|
"program defaultsprite\n"
|
|
"nomipmaps\n"
|
|
"sort unlitdecal\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_COLOR\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"nodepth\n"
|
|
"}\n"
|
|
"polygonoffset\n"
|
|
"surfaceparm noshadows\n"
|
|
"surfaceparm nodlight\n"
|
|
"}\n"
|
|
;
|
|
break;
|
|
case BM_RTSMOKE:
|
|
namepostfix = "_rts";
|
|
defaultshader =
|
|
"{\n"
|
|
"program defaultsprite#LIGHT\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA\n"
|
|
"rgbgen const vertex\n"
|
|
"alphagen vertex\n"
|
|
"}\n"
|
|
"surfaceparm noshadows\n"
|
|
"sort seethrough\n" //needs to be low enough that its subject to rtlights
|
|
"bemode rtlight\n"
|
|
"{\n"
|
|
"program rtlight#NOBUMP#VERTEXCOLOURS\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc add\n"
|
|
"}\n"
|
|
"}\n"
|
|
"}\n";
|
|
break;
|
|
}
|
|
|
|
memset(&tn, 0, sizeof(tn));
|
|
if (*ptype->texname)
|
|
{
|
|
tn.base = R_LoadHiResTexture(ptype->texname, "particles", IF_LOADNOW | IF_NOMIPMAP|(ptype->looks.nearest?IF_NEAREST:IF_LINEAR)|(ptype->looks.premul?IF_PREMULTIPLYALPHA:0)); //mipmapping breaks particlefont stuff
|
|
if (tn.base && tn.base->status == TEX_LOADING)
|
|
COM_WorkerPartialSync(tn.base, &tn.base->status, TEX_LOADING);
|
|
if (!TEXLOADED(tn.base))
|
|
tn.base = R_LoadHiResTexture(ptype->texname, "particles", IF_CLAMP|IF_NOREPLACE|IF_LOADNOW | IF_NOMIPMAP|(ptype->looks.nearest?IF_NEAREST:IF_LINEAR)|(ptype->looks.premul?IF_PREMULTIPLYALPHA:0)); //mipmapping breaks particlefont stuff
|
|
}
|
|
else
|
|
tn.base = NULL;
|
|
if (!TEXLOADED(tn.base))
|
|
{
|
|
/*okay, so the texture they specified wasn't valid either. use a fully default one*/
|
|
|
|
//note that this could get messy if you depend upon vid_restart to reload your effect without re-execing it after.
|
|
ptype->s1 = 0;
|
|
ptype->t1 = 0;
|
|
ptype->s2 = 1;
|
|
ptype->t2 = 1;
|
|
ptype->randsmax = 1;
|
|
if (ptype->looks.type == PT_SPARK)
|
|
{
|
|
extern texid_t r_whiteimage;
|
|
ptype->looks.shader = R_RegisterShader(va("line%s", namepostfix), SUF_NONE, defaultshader);
|
|
TEXASSIGNF(tn.base, r_whiteimage);
|
|
}
|
|
else if (ptype->looks.type == PT_BEAM)
|
|
{
|
|
/*untextured beams get a single continuous blob*/
|
|
ptype->looks.shader = R_RegisterShader(va("beam%s", namepostfix), SUF_NONE, defaultshader);
|
|
TEXASSIGNF(tn.base, beamtexture);
|
|
}
|
|
else if (ptype->looks.type == PT_VBEAM)
|
|
{
|
|
/*untextured beams get a single continuous blob*/
|
|
ptype->looks.shader = R_RegisterShader(va("vbeam%s", namepostfix), SUF_NONE, defaultshader);
|
|
TEXASSIGNF(tn.base, beamtexture);
|
|
}
|
|
else if (ptype->looks.type == PT_SPARKFAN)
|
|
{
|
|
/*untextured beams get a single continuous blob*/
|
|
ptype->looks.shader = R_RegisterShader(va("fan%s", namepostfix), SUF_NONE, defaultshader);
|
|
TEXASSIGNF(tn.base, ptritexture);
|
|
}
|
|
else if (strstr(ptype->texname, "glow") || strstr(ptype->texname, "ball") || ptype->looks.type == PT_TEXTUREDSPARK)
|
|
{
|
|
/*sparks and special names get a nice circular texture.
|
|
as these are fully default, we can basically discard the texture name in the shader, and get better batching*/
|
|
ptype->looks.shader = R_RegisterShader(va("ball%s", namepostfix), SUF_NONE, defaultshader);
|
|
TEXASSIGNF(tn.base, balltexture);
|
|
}
|
|
else
|
|
{
|
|
/*anything else gets a fuzzy texture*/
|
|
ptype->looks.shader = R_RegisterShader(va("default%s", namepostfix), SUF_NONE, defaultshader);
|
|
TEXASSIGNF(tn.base, explosiontexture);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/*texture looks good, make a shader, and give it the texture as a diffuse stage*/
|
|
ptype->looks.shader = R_RegisterShader(va("%s%s", ptype->texname, namepostfix), SUF_NONE, defaultshader);
|
|
}
|
|
R_BuildDefaultTexnums(&tn, ptype->looks.shader, 0);
|
|
}
|
|
else
|
|
R_BuildDefaultTexnums(NULL, ptype->looks.shader, 0);
|
|
}
|
|
|
|
static void P_ResetToDefaults(part_type_t *ptype)
|
|
{
|
|
particle_t *parts;
|
|
char tnamebuf[sizeof(ptype->name)];
|
|
char tconfbuf[sizeof(ptype->config)];
|
|
|
|
// go with a lazy clear of list.. mark everything as DEAD and let
|
|
// the beam rendering handle removing nodes
|
|
beamseg_t *beamsegs = ptype->beams;
|
|
while (beamsegs)
|
|
{
|
|
beamsegs->flags |= BS_DEAD;
|
|
beamsegs = beamsegs->next;
|
|
}
|
|
|
|
// forget any particles before its wiped
|
|
while (ptype->particles)
|
|
{
|
|
parts = ptype->particles->next;
|
|
ptype->particles->next = free_particles;
|
|
free_particles = ptype->particles;
|
|
ptype->particles = parts;
|
|
}
|
|
|
|
// if we're in the runstate loop through and remove from linked list
|
|
if (ptype->state & PS_INRUNLIST)
|
|
{
|
|
*ptype->runlink = ptype->nexttorun;
|
|
if (ptype->nexttorun)
|
|
ptype->nexttorun->runlink = ptype->runlink;
|
|
}
|
|
|
|
//some things need to be preserved before we clear everything.
|
|
beamsegs = ptype->beams;
|
|
strcpy(tnamebuf, ptype->name);
|
|
strcpy(tconfbuf, ptype->config);
|
|
|
|
//free uneeded info
|
|
if (ptype->ramp)
|
|
BZ_Free(ptype->ramp);
|
|
if (ptype->models)
|
|
BZ_Free(ptype->models);
|
|
if (ptype->sounds)
|
|
BZ_Free(ptype->sounds);
|
|
|
|
//reset everything we're too lazy to specifically set
|
|
memset(ptype, 0, sizeof(*ptype));
|
|
|
|
//now set any non-0 defaults.
|
|
|
|
ptype->beams = beamsegs;
|
|
ptype->rainfrequency = 1;
|
|
strcpy(ptype->name, tnamebuf);
|
|
strcpy(ptype->config, tconfbuf);
|
|
ptype->assoc=P_INVALID;
|
|
ptype->inwater = P_INVALID;
|
|
ptype->cliptype = P_INVALID;
|
|
ptype->emit = P_INVALID;
|
|
ptype->fluidmask = FTECONTENTS_FLUID;
|
|
ptype->alpha = 1;
|
|
ptype->alphachange = 1;
|
|
ptype->clipbounce = 0.8;
|
|
ptype->clipcount = 1;
|
|
ptype->colorindex = -1;
|
|
ptype->rotationstartmin = -M_PI; //start with a random angle
|
|
ptype->rotationstartrand = M_PI-ptype->rotationstartmin;
|
|
ptype->spawnchance = 1;
|
|
ptype->dl_time = 0;
|
|
ptype->dl_lightstyle = -1;
|
|
VectorSet(ptype->dl_rgb, 1, 1, 1);
|
|
ptype->dl_corona_intensity = 0.25;
|
|
ptype->dl_corona_scale = 0.5;
|
|
VectorSet(ptype->dl_scales, 0, 1, 1);
|
|
ptype->looks.stretch = 0.05;
|
|
|
|
ptype->randsmax = 1;
|
|
ptype->s2 = 1;
|
|
ptype->t2 = 1;
|
|
}
|
|
|
|
void Cmd_if_f(void);
|
|
|
|
//Uses FTE's multiline console stuff.
|
|
//This is the function that loads the effect descriptions (via console).
|
|
void P_ParticleEffect_f(void)
|
|
{
|
|
char *var, *value;
|
|
char *buf;
|
|
qboolean settype = false;
|
|
qboolean setalphadelta = false;
|
|
qboolean setbeamlen = false;
|
|
|
|
part_type_t *ptype;
|
|
int pnum, assoc;
|
|
char *config = part_parsenamespace;
|
|
|
|
if (Cmd_Argc()!=2)
|
|
{
|
|
if (!strcmp(Cmd_Argv(1), "namespace"))
|
|
{
|
|
Q_strncpyz(part_parsenamespace, Cmd_Argv(2), sizeof(part_parsenamespace));
|
|
if (Cmd_Argc() >= 4)
|
|
part_parseweak = atoi(Cmd_Argv(3));
|
|
return;
|
|
}
|
|
Con_Printf("No name for particle effect\n");
|
|
return;
|
|
}
|
|
|
|
buf = Cbuf_GetNext(Cmd_ExecLevel, false);
|
|
while (*buf && *buf <= ' ')
|
|
buf++; //no whitespace please.
|
|
if (*buf != '{')
|
|
{
|
|
Cbuf_InsertText(buf, Cmd_ExecLevel, true);
|
|
Con_Printf("This is a multiline command and should be used within config files\n");
|
|
return;
|
|
}
|
|
|
|
var = Cmd_Argv(1);
|
|
if (!pe_script_enabled)
|
|
ptype = NULL;
|
|
else if (*var == '+')
|
|
ptype = P_GetParticleType(config, var+1);
|
|
else
|
|
ptype = P_GetParticleType(config, var);
|
|
|
|
//'weak' configs do not replace 'strong' configs
|
|
//we allow weak to replace weak as a solution to the +assoc chain thing (to add, we effectively need to 'replace').
|
|
if (!pe_script_enabled || (part_parseweak && ptype->loaded==2))
|
|
{
|
|
int depth = 1;
|
|
while(1)
|
|
{
|
|
buf = Cbuf_GetNext(Cmd_ExecLevel, false);
|
|
if (!*buf)
|
|
return;
|
|
|
|
while (*buf && *buf <= ' ')
|
|
buf++; //no whitespace please.
|
|
if (*buf == '{')
|
|
depth++;
|
|
else if (*buf == '}')
|
|
{
|
|
if (--depth == 0)
|
|
break;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (*var == '+')
|
|
{
|
|
if (ptype->loaded)
|
|
{
|
|
int i, parenttype;
|
|
char newname[256];
|
|
for (i = 0; i < 64; i++)
|
|
{
|
|
parenttype = ptype - part_type;
|
|
snprintf(newname, sizeof(newname), "+%i%s", i, ptype->name);
|
|
ptype = P_GetParticleType(config, newname);
|
|
if (!ptype->loaded)
|
|
{
|
|
if (part_type[parenttype].assoc != P_INVALID)
|
|
Con_Printf("warning: assoc on particle chain \"%s.%s\" overridden\n", part_type[parenttype].config, part_type[parenttype].name);
|
|
part_type[parenttype].assoc = ptype - part_type;
|
|
break;
|
|
}
|
|
}
|
|
if (i == 64)
|
|
{
|
|
Con_Printf("Too many duplicate names, gave up\n");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ptype->loaded)
|
|
{
|
|
assoc = ptype->assoc;
|
|
while (assoc != P_INVALID && assoc < FALLBACKBIAS)
|
|
{
|
|
if (*part_type[assoc].name == '+')
|
|
{
|
|
part_type[assoc].loaded = false;
|
|
assoc = part_type[assoc].assoc;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!ptype)
|
|
{
|
|
Con_Printf("Bad name\n");
|
|
return;
|
|
}
|
|
|
|
P_SetModified();
|
|
|
|
pnum = ptype-part_type;
|
|
|
|
P_ResetToDefaults(ptype);
|
|
|
|
while(1)
|
|
{
|
|
buf = Cbuf_GetNext(Cmd_ExecLevel, false);
|
|
if (!*buf)
|
|
{
|
|
Con_Printf("Unexpected end of buffer with effect %s\n", ptype->name);
|
|
return;
|
|
}
|
|
|
|
while (*buf && *buf <= ' ')
|
|
buf++; //no whitespace please.
|
|
if (*buf == '}')
|
|
break;
|
|
|
|
Cmd_TokenizeString(buf, true, true);
|
|
var = Cmd_Argv(0);
|
|
value = Cmd_Argv(1);
|
|
|
|
// TODO: switch this mess to some sort of binary tree to increase parse speed
|
|
if (!strcmp(var, "if"))
|
|
{
|
|
//cheesy way to handle if statements inside particle configs.
|
|
Cmd_if_f();
|
|
}
|
|
else if (!strcmp(var, "shader"))
|
|
{
|
|
if (*value)
|
|
Q_strncpyz(ptype->texname, value, sizeof(ptype->texname));
|
|
else
|
|
Q_strncpyz(ptype->texname, ptype->name, sizeof(ptype->texname));
|
|
buf = Cbuf_GetNext(Cmd_ExecLevel, true);
|
|
while (*buf && *buf <= ' ')
|
|
buf++; //no leading whitespace please.
|
|
if (*buf == '{')
|
|
{
|
|
int nest = 1;
|
|
char *str = BZ_Malloc(3);
|
|
int slen = 2;
|
|
str[0] = '{';
|
|
str[1] = '\n';
|
|
str[2] = 0;
|
|
while(nest)
|
|
{
|
|
buf = Cbuf_GetNext(Cmd_ExecLevel, true);
|
|
if (!*buf)
|
|
{
|
|
Con_Printf("Unexpected end of buffer with effect %s\n", ptype->name);
|
|
break;
|
|
}
|
|
while (*buf && *buf <= ' ')
|
|
buf++; //no leading whitespace please.
|
|
if (*buf == '}')
|
|
--nest;
|
|
if (*buf == '{')
|
|
nest++;
|
|
str = BZ_Realloc(str, slen + strlen(buf) + 2);
|
|
strcpy(str + slen, buf);
|
|
slen += strlen(str + slen);
|
|
str[slen++] = '\n';
|
|
}
|
|
str[slen] = 0;
|
|
R_RegisterShader(ptype->texname, SUF_NONE, str);
|
|
BZ_Free(str);
|
|
}
|
|
else
|
|
Cbuf_InsertText(buf, Cmd_ExecLevel, true);
|
|
}
|
|
else if (!strcmp(var, "texture") || !strcmp(var, "linear_texture") || !strcmp(var, "nearest_texture") || !strcmp(var, "nearesttexture"))
|
|
{
|
|
Q_strncpyz(ptype->texname, value, sizeof(ptype->texname));
|
|
ptype->looks.nearest = !strncmp(var, "nearest", 7);
|
|
}
|
|
else if (!strcmp(var, "tcoords"))
|
|
{
|
|
float tscale;
|
|
|
|
tscale = atof(Cmd_Argv(5));
|
|
if (tscale <= 0)
|
|
tscale = 1;
|
|
|
|
ptype->s1 = atof(value)/tscale;
|
|
ptype->t1 = atof(Cmd_Argv(2))/tscale;
|
|
ptype->s2 = atof(Cmd_Argv(3))/tscale;
|
|
ptype->t2 = atof(Cmd_Argv(4))/tscale;
|
|
|
|
ptype->randsmax = atoi(Cmd_Argv(6));
|
|
if (Cmd_Argc()>7)
|
|
ptype->texsstride = atof(Cmd_Argv(7));/*FIXME: divide-by-tscale missing */
|
|
else
|
|
ptype->texsstride = 1/tscale;
|
|
|
|
if (ptype->randsmax < 1 || ptype->texsstride == 0)
|
|
ptype->randsmax = 1;
|
|
}
|
|
else if (!strcmp(var, "atlas"))
|
|
{ //atlas countineachaxis first [last]
|
|
int dims;
|
|
int i;
|
|
int m;
|
|
|
|
dims = atof(Cmd_Argv(1));
|
|
i = atoi(Cmd_Argv(2));
|
|
m = atoi(Cmd_Argv(3));
|
|
if (dims < 1)
|
|
dims = 1;
|
|
|
|
if (m > (m/dims)*dims+dims-1)
|
|
{
|
|
m = (m/dims)*dims+dims-1;
|
|
Con_Printf("effect %s wraps across an atlased line\n", ptype->name);
|
|
}
|
|
if (m < i)
|
|
m = i;
|
|
|
|
ptype->s1 = 1.0/dims * (i%dims);
|
|
ptype->s2 = 1.0/dims * (1+(i%dims));
|
|
ptype->t1 = 1.0/dims * (i/dims);
|
|
ptype->t2 = 1.0/dims * (1+(i/dims));
|
|
|
|
ptype->randsmax = m-i;
|
|
ptype->texsstride = ptype->s2-ptype->s1;
|
|
|
|
//its modulo
|
|
ptype->randsmax++;
|
|
}
|
|
else if (!strcmp(var, "rotation"))
|
|
{
|
|
ptype->rotationstartmin = atof(value)*M_PI/180;
|
|
if (Cmd_Argc()>2)
|
|
ptype->rotationstartrand = atof(Cmd_Argv(2))*M_PI/180-ptype->rotationstartmin;
|
|
else
|
|
ptype->rotationstartrand = 0;
|
|
|
|
ptype->rotationmin = atof(Cmd_Argv(3))*M_PI/180;
|
|
if (Cmd_Argc()>4)
|
|
ptype->rotationrand = atof(Cmd_Argv(4))*M_PI/180-ptype->rotationmin;
|
|
else
|
|
ptype->rotationrand = 0;
|
|
}
|
|
else if (!strcmp(var, "rotationstart"))
|
|
{
|
|
ptype->rotationstartmin = atof(value)*M_PI/180;
|
|
if (Cmd_Argc()>2)
|
|
ptype->rotationstartrand = atof(Cmd_Argv(2))*M_PI/180-ptype->rotationstartmin;
|
|
else
|
|
ptype->rotationstartrand = 0;
|
|
}
|
|
else if (!strcmp(var, "rotationspeed"))
|
|
{
|
|
ptype->rotationmin = atof(value)*M_PI/180;
|
|
if (Cmd_Argc()>2)
|
|
ptype->rotationrand = atof(Cmd_Argv(2))*M_PI/180-ptype->rotationmin;
|
|
else
|
|
ptype->rotationrand = 0;
|
|
}
|
|
else if (!strcmp(var, "beamtexstep"))
|
|
{
|
|
ptype->rotationstartmin = 1/atof(value);
|
|
ptype->rotationstartrand = 0;
|
|
setbeamlen = true;
|
|
}
|
|
else if (!strcmp(var, "beamtexspeed"))
|
|
{
|
|
ptype->rotationmin = atof(value);
|
|
}
|
|
else if (!strcmp(var, "scale"))
|
|
{
|
|
ptype->scale = atof(value);
|
|
if (Cmd_Argc()>2)
|
|
ptype->scalerand = atof(Cmd_Argv(2)) - ptype->scale;
|
|
}
|
|
else if (!strcmp(var, "scalerand"))
|
|
ptype->scalerand = atof(value);
|
|
|
|
else if (!strcmp(var, "scalefactor"))
|
|
ptype->looks.scalefactor = atof(value);
|
|
else if (!strcmp(var, "scaledelta"))
|
|
ptype->scaledelta = atof(value);
|
|
else if (!strcmp(var, "stretchfactor")) //affects sparks
|
|
{
|
|
ptype->looks.stretch = atof(value);
|
|
ptype->looks.minstretch = (Cmd_Argc()>2)?atof(Cmd_Argv(2)):0;
|
|
}
|
|
|
|
else if (!strcmp(var, "step"))
|
|
{
|
|
ptype->countspacing = atof(value);
|
|
ptype->count = 1/atof(value);
|
|
if (Cmd_Argc()>2)
|
|
ptype->countrand = 1/atof(Cmd_Argv(2));
|
|
if (Cmd_Argc()>3)
|
|
ptype->countextra = atof(Cmd_Argv(3));
|
|
}
|
|
else if (!strcmp(var, "count"))
|
|
{
|
|
ptype->countspacing = 0;
|
|
ptype->count = atof(value);
|
|
if (Cmd_Argc()>2)
|
|
ptype->countrand = atof(Cmd_Argv(2));
|
|
if (Cmd_Argc()>3)
|
|
ptype->countextra = atof(Cmd_Argv(3));
|
|
}
|
|
else if (!strcmp(var, "rainfrequency"))
|
|
{ //multiplier to ramp up the effect or whatever (without affecting spawn patterns).
|
|
ptype->rainfrequency = atof(value);
|
|
}
|
|
|
|
else if (!strcmp(var, "alpha"))
|
|
{
|
|
ptype->alpha = atof(value);
|
|
if (Cmd_Argc()>2)
|
|
ptype->alpharand = atof(Cmd_Argv(2)) - ptype->alpha;
|
|
if (Cmd_Argc()>3)
|
|
{
|
|
ptype->alphachange = atof(Cmd_Argv(3));
|
|
setalphadelta = true;
|
|
}
|
|
}
|
|
else if (!strcmp(var, "alpharand"))
|
|
ptype->alpharand = atof(value);
|
|
#ifdef HAVE_LEGACY
|
|
else if (!strcmp(var, "alphachange"))
|
|
{
|
|
Con_DPrintf("%s.%s: alphachange is deprecated, use alphadelta\n", ptype->config, ptype->name);
|
|
ptype->alphachange = atof(value);
|
|
}
|
|
#endif
|
|
else if (!strcmp(var, "alphadelta"))
|
|
{
|
|
ptype->alphachange = atof(value);
|
|
setalphadelta = true;
|
|
}
|
|
else if (!strcmp(var, "die"))
|
|
{
|
|
ptype->die = atof(value);
|
|
if (Cmd_Argc()>2)
|
|
{
|
|
float mn=ptype->die,mx=atof(Cmd_Argv(2));
|
|
if (mn > mx)
|
|
{
|
|
mn = mx;
|
|
mx = ptype->die;
|
|
}
|
|
ptype->die = mx;
|
|
ptype->randdie = mx-mn;
|
|
}
|
|
}
|
|
#ifdef HAVE_LEGACY
|
|
else if (!strcmp(var, "diesubrand"))
|
|
{
|
|
Con_DPrintf("%s.%s: diesubrand is deprecated, use die with two arguments\n", ptype->config, ptype->name);
|
|
ptype->randdie = atof(value);
|
|
}
|
|
#endif
|
|
|
|
else if (!strcmp(var, "randomvel"))
|
|
{ //shortcut for velwrand (and velbias for z bias)
|
|
ptype->velbias[0] = ptype->velbias[1] = 0;
|
|
ptype->velwrand[0] = ptype->velwrand[1] = atof(value);
|
|
if (Cmd_Argc()>3)
|
|
{
|
|
ptype->velbias[2] = atof(Cmd_Argv(2));
|
|
ptype->velwrand[2] = atof(Cmd_Argv(3));
|
|
ptype->velwrand[2] -= ptype->velbias[2]; /*make vert be the total range*/
|
|
ptype->velwrand[2] /= 2; /*vert is actually +/- 1, not 0 to 1, so rescale it*/
|
|
ptype->velbias[2] += ptype->velwrand[2]; /*and bias must be centered to the range*/
|
|
}
|
|
else if (Cmd_Argc()>2)
|
|
{
|
|
ptype->velwrand[2] = atof(Cmd_Argv(2));
|
|
ptype->velbias[2] = 0;
|
|
}
|
|
else
|
|
{
|
|
ptype->velwrand[2] = ptype->velwrand[0];
|
|
ptype->velbias[2] = 0;
|
|
}
|
|
}
|
|
else if (!strcmp(var, "veladd"))
|
|
{
|
|
ptype->veladd = atof(value);
|
|
ptype->randomveladd = 0;
|
|
if (Cmd_Argc()>2)
|
|
ptype->randomveladd = atof(Cmd_Argv(2)) - ptype->veladd;
|
|
}
|
|
else if (!strcmp(var, "orgadd"))
|
|
{
|
|
ptype->orgadd = atof(value);
|
|
ptype->randomorgadd = 0;
|
|
if (Cmd_Argc()>2)
|
|
ptype->randomorgadd = atof(Cmd_Argv(2)) - ptype->orgadd;
|
|
}
|
|
|
|
else if (!strcmp(var, "orgbias"))
|
|
{
|
|
ptype->orgbias[0] = atof(value);
|
|
ptype->orgbias[1] = atof(Cmd_Argv(2));
|
|
ptype->orgbias[2] = atof(Cmd_Argv(3));
|
|
}
|
|
else if (!strcmp(var, "velbias"))
|
|
{
|
|
ptype->velbias[0] = atof(value);
|
|
ptype->velbias[1] = atof(Cmd_Argv(2));
|
|
ptype->velbias[2] = atof(Cmd_Argv(3));
|
|
}
|
|
else if (!strcmp(var, "orgwrand"))
|
|
{
|
|
ptype->orgwrand[0] = atof(value);
|
|
ptype->orgwrand[1] = atof(Cmd_Argv(2));
|
|
ptype->orgwrand[2] = atof(Cmd_Argv(3));
|
|
}
|
|
else if (!strcmp(var, "velwrand"))
|
|
{
|
|
ptype->velwrand[0] = atof(value);
|
|
ptype->velwrand[1] = atof(Cmd_Argv(2));
|
|
ptype->velwrand[2] = atof(Cmd_Argv(3));
|
|
}
|
|
|
|
else if (!strcmp(var, "friction"))
|
|
{
|
|
ptype->friction[2] = ptype->friction[1] = ptype->friction[0] = atof(value);
|
|
|
|
if (Cmd_Argc()>3)
|
|
{
|
|
ptype->friction[2] = atof(Cmd_Argv(3));
|
|
ptype->friction[1] = atof(Cmd_Argv(2));
|
|
}
|
|
else if (Cmd_Argc()>2)
|
|
{
|
|
ptype->friction[2] = atof(Cmd_Argv(2));
|
|
}
|
|
}
|
|
else if (!strcmp(var, "gravity"))
|
|
ptype->gravity = atof(value);
|
|
else if (!strcmp(var, "flurry"))
|
|
ptype->flurry = atof(value);
|
|
|
|
else if (!strcmp(var, "assoc"))
|
|
{
|
|
assoc = CheckAssosiation(config, value, pnum); //careful - this can realloc all the particle types
|
|
ptype = &part_type[pnum];
|
|
ptype->assoc = assoc;
|
|
}
|
|
else if (!strcmp(var, "inwater"))
|
|
{
|
|
// the underwater effect switch should only occur for
|
|
// 1 level so the standard assoc check works
|
|
assoc = CheckAssosiation(config, value, pnum);
|
|
ptype = &part_type[pnum];
|
|
ptype->inwater = assoc;
|
|
}
|
|
else if (!strcmp(var, "underwater"))
|
|
{
|
|
ptype->flags |= PT_TRUNDERWATER;
|
|
|
|
parsefluid:
|
|
if ((ptype->flags & (PT_TRUNDERWATER|PT_TROVERWATER)) == (PT_TRUNDERWATER|PT_TROVERWATER))
|
|
{
|
|
ptype->flags &= ~PT_TRUNDERWATER;
|
|
Con_Printf("%s.%s: both over and under water\n", ptype->config, ptype->name);
|
|
}
|
|
if (Cmd_Argc() == 1)
|
|
ptype->fluidmask = FTECONTENTS_FLUID;
|
|
else
|
|
{
|
|
int i = Cmd_Argc();
|
|
ptype->fluidmask = 0;
|
|
while (i --> 1)
|
|
{
|
|
char *value = Cmd_Argv(i);
|
|
if (!strcmp(value, "water"))
|
|
ptype->fluidmask |= FTECONTENTS_WATER;
|
|
else if (!strcmp(value, "slime"))
|
|
ptype->fluidmask |= FTECONTENTS_SLIME;
|
|
else if (!strcmp(value, "lava"))
|
|
ptype->fluidmask |= FTECONTENTS_LAVA;
|
|
else if (!strcmp(value, "sky"))
|
|
ptype->fluidmask |= FTECONTENTS_SKY;
|
|
else if (!strcmp(value, "fluid"))
|
|
ptype->fluidmask |= FTECONTENTS_FLUID;
|
|
else if (!strcmp(value, "solid"))
|
|
ptype->fluidmask |= FTECONTENTS_SOLID;
|
|
else if (!strcmp(value, "playerclip"))
|
|
ptype->fluidmask |= FTECONTENTS_PLAYERCLIP;
|
|
else if (!strcmp(value, "none"))
|
|
ptype->fluidmask |= 0;
|
|
else
|
|
Con_Printf("%s.%s: unknown contents: %s\n", ptype->config, ptype->name, value);
|
|
}
|
|
}
|
|
}
|
|
else if (!strcmp(var, "notunderwater"))
|
|
{
|
|
ptype->flags |= PT_TROVERWATER;
|
|
goto parsefluid;
|
|
}
|
|
else if (!strcmp(var, "model"))
|
|
{
|
|
partmodels_t *mod;
|
|
char *e;
|
|
|
|
ptype->models = BZ_Realloc(ptype->models, sizeof(partmodels_t)*(ptype->nummodels+1));
|
|
Q_strncpyz(ptype->models[ptype->nummodels].name, Cmd_Argv(1), sizeof(ptype->models[ptype->nummodels].name));
|
|
mod = &ptype->models[ptype->nummodels++];
|
|
|
|
mod->framestart = 0;
|
|
mod->framecount = 1;
|
|
mod->framerate = 10;
|
|
mod->alpha = 1;
|
|
mod->skin = 0;
|
|
mod->traileffect = P_INVALID;
|
|
mod->rflags = RF_NOSHADOW;
|
|
mod->scalemin = mod->scalemax = 1;
|
|
|
|
strtoul(Cmd_Argv(2), &e, 0);
|
|
while(*e == ' ' || *e == '\t')
|
|
e++;
|
|
if (*e)
|
|
{
|
|
int p;
|
|
for(p = 2; p < Cmd_Argc(); p++)
|
|
{
|
|
e = Cmd_Argv(p);
|
|
|
|
if (!Q_strncasecmp(e, "frame=", 6))
|
|
{
|
|
mod->framestart = atof(e+6);
|
|
mod->framecount = 1;
|
|
}
|
|
else if (!Q_strncasecmp(e, "framestart=", 11))
|
|
mod->framestart = atof(e+11);
|
|
else if (!Q_strncasecmp(e, "framecount=", 11))
|
|
mod->framecount = atof(e+11);
|
|
else if (!Q_strncasecmp(e, "frameend=", 9)) //misnomer.
|
|
mod->framecount = atof(e+9);
|
|
else if (!Q_strncasecmp(e, "frames=", 7))
|
|
mod->framecount = atof(e+7);
|
|
else if (!Q_strncasecmp(e, "framerate=", 10))
|
|
mod->framerate = atof(e+10);
|
|
else if (!Q_strncasecmp(e, "skin=", 5))
|
|
mod->skin = atoi(e+5);
|
|
else if (!Q_strncasecmp(e, "alpha=", 6))
|
|
mod->alpha = atof(e+6);
|
|
else if (!Q_strncasecmp(e, "scalemin=", 9))
|
|
mod->scalemin = atof(e+9);
|
|
else if (!Q_strncasecmp(e, "scalemax=", 9))
|
|
mod->scalemax = atof(e+9);
|
|
else if (!Q_strncasecmp(e, "trail=", 6))
|
|
{
|
|
mod->traileffect = P_AllocateParticleType(config, e+6);//careful - this can realloc all the particle types
|
|
ptype = &part_type[pnum];
|
|
}
|
|
else if (!Q_strncasecmp(e, "orient", 6))
|
|
mod->rflags |= RF_USEORIENTATION; //use the dir to orient the model, instead of always facing up.
|
|
else if (!Q_strncasecmp(e, "additive", 8))
|
|
mod->rflags |= RF_ADDITIVE; //additive blend
|
|
else if (!Q_strncasecmp(e, "transparent", 11))
|
|
mod->rflags |= RF_TRANSLUCENT; //force blend
|
|
else if (!Q_strncasecmp(e, "fullbright", 10))
|
|
mod->rflags |= RF_FULLBRIGHT; //fullbright, woo
|
|
else if (!Q_strncasecmp(e, "shadow", 6))
|
|
mod->rflags &= ~RF_NOSHADOW; //clear noshadow
|
|
else if (!Q_strncasecmp(e, "noshadow", 8))
|
|
mod->rflags |= RF_NOSHADOW; //set noshadow (cos... you know...)
|
|
else
|
|
Con_Printf("Bad named argument: %s\n", e);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mod->framestart = atof(Cmd_Argv(2));
|
|
mod->framecount = atof(Cmd_Argv(3));
|
|
mod->framerate = atof(Cmd_Argv(4));
|
|
mod->alpha = atof(Cmd_Argv(5));
|
|
if (*Cmd_Argv(6))
|
|
{
|
|
mod->traileffect = P_AllocateParticleType(config, Cmd_Argv(6));//careful - this can realloc all the particle types
|
|
ptype = &part_type[pnum];
|
|
}
|
|
else
|
|
mod->traileffect = P_INVALID;
|
|
}
|
|
}
|
|
else if (!strcmp(var, "sound"))
|
|
{
|
|
char *e;
|
|
ptype->sounds = BZ_Realloc(ptype->sounds, sizeof(partsounds_t)*(ptype->numsounds+1));
|
|
Q_strncpyz(ptype->sounds[ptype->numsounds].name, Cmd_Argv(1), sizeof(ptype->sounds[ptype->numsounds].name));
|
|
if (*ptype->sounds[ptype->numsounds].name)
|
|
S_PrecacheSound(ptype->sounds[ptype->numsounds].name);
|
|
|
|
ptype->sounds[ptype->numsounds].vol = 1;
|
|
ptype->sounds[ptype->numsounds].atten = 1;
|
|
ptype->sounds[ptype->numsounds].pitch = 1;
|
|
ptype->sounds[ptype->numsounds].delay = 0;
|
|
ptype->sounds[ptype->numsounds].weight = 0;
|
|
|
|
strtoul(Cmd_Argv(2), &e, 0);
|
|
while(*e == ' ' || *e == '\t')
|
|
e++;
|
|
if (*e)
|
|
{
|
|
int p;
|
|
for(p = 2; p < Cmd_Argc(); p++)
|
|
{
|
|
e = Cmd_Argv(p);
|
|
|
|
if (!Q_strncasecmp(e, "vol=", 4) || !Q_strncasecmp(e, "volume=", 7))
|
|
ptype->sounds[ptype->numsounds].vol = atof(strchr(e, '=')+1);
|
|
else if (!Q_strncasecmp(e, "attn=", 5) || !Q_strncasecmp(e, "atten=", 6) || !Q_strncasecmp(e, "attenuation=", 12))
|
|
{
|
|
e = strchr(e, '=')+1;
|
|
if (!strcmp(e, "none"))
|
|
ptype->sounds[ptype->numsounds].atten = 0;
|
|
else if (!strcmp(e, "normal"))
|
|
ptype->sounds[ptype->numsounds].atten = 1;
|
|
else
|
|
ptype->sounds[ptype->numsounds].atten = atof(e);
|
|
}
|
|
else if (!Q_strncasecmp(e, "pitch=", 6))
|
|
ptype->sounds[ptype->numsounds].pitch = atof(strchr(e, '=')+1)*0.01;
|
|
else if (!Q_strncasecmp(e, "delay=", 6))
|
|
ptype->sounds[ptype->numsounds].delay = atof(strchr(e, '=')+1);
|
|
else if (!Q_strncasecmp(e, "weight=", 7))
|
|
ptype->sounds[ptype->numsounds].weight = atof(strchr(e, '=')+1);
|
|
else
|
|
Con_Printf("Bad named argument: %s\n", e);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ptype->sounds[ptype->numsounds].vol = atof(Cmd_Argv(2));
|
|
if (!ptype->sounds[ptype->numsounds].vol)
|
|
ptype->sounds[ptype->numsounds].vol = 1;
|
|
ptype->sounds[ptype->numsounds].atten = atof(Cmd_Argv(3));
|
|
if (!ptype->sounds[ptype->numsounds].atten)
|
|
ptype->sounds[ptype->numsounds].atten = 1;
|
|
ptype->sounds[ptype->numsounds].pitch = atof(Cmd_Argv(4))*0.01;
|
|
if (!ptype->sounds[ptype->numsounds].pitch)
|
|
ptype->sounds[ptype->numsounds].pitch = 1;
|
|
ptype->sounds[ptype->numsounds].delay = atof(Cmd_Argv(5));
|
|
if (!ptype->sounds[ptype->numsounds].delay)
|
|
ptype->sounds[ptype->numsounds].delay = 0;
|
|
ptype->sounds[ptype->numsounds].weight = atof(Cmd_Argv(6));
|
|
}
|
|
if (!ptype->sounds[ptype->numsounds].weight)
|
|
ptype->sounds[ptype->numsounds].weight = 1;
|
|
ptype->numsounds++;
|
|
}
|
|
else if (!strcmp(var, "colorindex"))
|
|
{
|
|
if (Cmd_Argc()>2)
|
|
ptype->colorrand = strtoul(Cmd_Argv(2), NULL, 0);
|
|
ptype->colorindex = strtoul(value, NULL, 0);
|
|
}
|
|
else if (!strcmp(var, "colorrand"))
|
|
ptype->colorrand = atoi(value); // now obsolete
|
|
else if (!strcmp(var, "citracer"))
|
|
ptype->flags |= PT_CITRACER;
|
|
|
|
else if (!strcmp(var, "red"))
|
|
ptype->rgb[0] = atof(value)/255;
|
|
else if (!strcmp(var, "green"))
|
|
ptype->rgb[1] = atof(value)/255;
|
|
else if (!strcmp(var, "blue"))
|
|
ptype->rgb[2] = atof(value)/255;
|
|
else if (!strcmp(var, "rgb"))
|
|
{ //byte version
|
|
ptype->rgb[0] = ptype->rgb[1] = ptype->rgb[2] = atof(value)/255;
|
|
if (Cmd_Argc()>3)
|
|
{
|
|
ptype->rgb[1] = atof(Cmd_Argv(2))/255;
|
|
ptype->rgb[2] = atof(Cmd_Argv(3))/255;
|
|
}
|
|
}
|
|
else if (!strcmp(var, "rgbf"))
|
|
{ //float version
|
|
ptype->rgb[0] = ptype->rgb[1] = ptype->rgb[2] = atof(value);
|
|
if (Cmd_Argc()>3)
|
|
{
|
|
ptype->rgb[1] = atof(Cmd_Argv(2));
|
|
ptype->rgb[2] = atof(Cmd_Argv(3));
|
|
}
|
|
}
|
|
|
|
else if (!strcmp(var, "reddelta"))
|
|
{
|
|
ptype->rgbchange[0] = atof(value)/255;
|
|
if (!ptype->rgbchangetime)
|
|
ptype->rgbchangetime = ptype->die;
|
|
}
|
|
else if (!strcmp(var, "greendelta"))
|
|
{
|
|
ptype->rgbchange[1] = atof(value)/255;
|
|
if (!ptype->rgbchangetime)
|
|
ptype->rgbchangetime = ptype->die;
|
|
}
|
|
else if (!strcmp(var, "bluedelta"))
|
|
{
|
|
ptype->rgbchange[2] = atof(value)/255;
|
|
if (!ptype->rgbchangetime)
|
|
ptype->rgbchangetime = ptype->die;
|
|
}
|
|
else if (!strcmp(var, "rgbdelta"))
|
|
{ //byte version
|
|
ptype->rgbchange[0] = ptype->rgbchange[1] = ptype->rgbchange[2] = atof(value)/255;
|
|
if (Cmd_Argc()>3)
|
|
{
|
|
ptype->rgbchange[1] = atof(Cmd_Argv(2))/255;
|
|
ptype->rgbchange[2] = atof(Cmd_Argv(3))/255;
|
|
}
|
|
if (!ptype->rgbchangetime)
|
|
ptype->rgbchangetime = ptype->die;
|
|
}
|
|
else if (!strcmp(var, "rgbdeltaf"))
|
|
{ //float version
|
|
ptype->rgbchange[0] = ptype->rgbchange[1] = ptype->rgbchange[2] = atof(value);
|
|
if (Cmd_Argc()>3)
|
|
{
|
|
ptype->rgbchange[1] = atof(Cmd_Argv(2));
|
|
ptype->rgbchange[2] = atof(Cmd_Argv(3));
|
|
}
|
|
if (!ptype->rgbchangetime)
|
|
ptype->rgbchangetime = ptype->die;
|
|
}
|
|
else if (!strcmp(var, "rgbdeltatime"))
|
|
ptype->rgbchangetime = atof(value);
|
|
|
|
else if (!strcmp(var, "redrand"))
|
|
ptype->rgbrand[0] = atof(value)/255;
|
|
else if (!strcmp(var, "greenrand"))
|
|
ptype->rgbrand[1] = atof(value)/255;
|
|
else if (!strcmp(var, "bluerand"))
|
|
ptype->rgbrand[2] = atof(value)/255;
|
|
else if (!strcmp(var, "rgbrand"))
|
|
{ //byte version
|
|
ptype->rgbrand[0] = ptype->rgbrand[1] = ptype->rgbrand[2] = atof(value)/255;
|
|
if (Cmd_Argc()>3)
|
|
{
|
|
ptype->rgbrand[1] = atof(Cmd_Argv(2))/255;
|
|
ptype->rgbrand[2] = atof(Cmd_Argv(3))/255;
|
|
}
|
|
}
|
|
else if (!strcmp(var, "rgbrandf"))
|
|
{ //float version
|
|
ptype->rgbrand[0] = ptype->rgbrand[1] = ptype->rgbrand[2] = atof(value);
|
|
if (Cmd_Argc()>3)
|
|
{
|
|
ptype->rgbrand[1] = atof(Cmd_Argv(2));
|
|
ptype->rgbrand[2] = atof(Cmd_Argv(3));
|
|
}
|
|
}
|
|
|
|
else if (!strcmp(var, "rgbrandsync"))
|
|
{
|
|
ptype->rgbrandsync[0] = ptype->rgbrandsync[1] = ptype->rgbrandsync[2] = atof(value);
|
|
if (Cmd_Argc()>3)
|
|
{
|
|
ptype->rgbrandsync[1] = atof(Cmd_Argv(2));
|
|
ptype->rgbrandsync[2] = atof(Cmd_Argv(3));
|
|
}
|
|
}
|
|
else if (!strcmp(var, "redrandsync"))
|
|
ptype->rgbrandsync[0] = atof(value);
|
|
else if (!strcmp(var, "greenrandsync"))
|
|
ptype->rgbrandsync[1] = atof(value);
|
|
else if (!strcmp(var, "bluerandsync"))
|
|
ptype->rgbrandsync[2] = atof(value);
|
|
|
|
else if (!strcmp(var, "stains"))
|
|
ptype->stainonimpact = atof(value);
|
|
else if (!strcmp(var, "blend"))
|
|
{
|
|
ptype->looks.premul = false;
|
|
if (!strcmp(value, "adda") || !strcmp(value, "add"))
|
|
ptype->looks.blendmode = BM_ADDA;
|
|
else if (!strcmp(value, "addc"))
|
|
ptype->looks.blendmode = BM_ADDC;
|
|
else if (!strcmp(value, "subtract"))
|
|
ptype->looks.blendmode = BM_SUBTRACT;
|
|
else if (!strcmp(value, "invmoda") || !strcmp(value, "invmod"))
|
|
ptype->looks.blendmode = BM_INVMODA;
|
|
else if (!strcmp(value, "invmodc"))
|
|
ptype->looks.blendmode = BM_INVMODC;
|
|
else if (!strcmp(value, "blendcolour") || !strcmp(value, "blendcolor"))
|
|
ptype->looks.blendmode = BM_BLENDCOLOUR;
|
|
else if (!strcmp(value, "blendalpha"))
|
|
ptype->looks.blendmode = BM_BLEND;
|
|
else if (!strcmp(value, "premul_subtract"))
|
|
{
|
|
ptype->looks.premul = 1;
|
|
ptype->looks.blendmode = BM_INVMODC;
|
|
}
|
|
else if (!strcmp(value, "premul_add"))
|
|
{
|
|
ptype->looks.premul = 2;
|
|
ptype->looks.blendmode = BM_PREMUL;
|
|
}
|
|
else if (!strcmp(value, "premul_blend"))
|
|
{
|
|
ptype->looks.premul = 1;
|
|
ptype->looks.blendmode = BM_PREMUL;
|
|
}
|
|
else if (!strcmp(value, "rtsmoke"))
|
|
{
|
|
ptype->looks.premul = 1;
|
|
ptype->looks.blendmode = BM_RTSMOKE;
|
|
}
|
|
else
|
|
{
|
|
Con_DPrintf("%s.%s: uses unknown blend type '%s', assuming legacy 'blendalpha'\n", ptype->config, ptype->name, value);
|
|
ptype->looks.blendmode = BM_BLEND; //fallback
|
|
}
|
|
}
|
|
else if (!strcmp(var, "spawnmode"))
|
|
{
|
|
if (!strcmp(value, "circle"))
|
|
ptype->spawnmode = SM_CIRCLE;
|
|
else if (!strcmp(value, "ball"))
|
|
ptype->spawnmode = SM_BALL;
|
|
else if (!strcmp(value, "spiral"))
|
|
ptype->spawnmode = SM_SPIRAL;
|
|
else if (!strcmp(value, "tracer"))
|
|
ptype->spawnmode = SM_TRACER;
|
|
else if (!strcmp(value, "telebox"))
|
|
ptype->spawnmode = SM_TELEBOX;
|
|
else if (!strcmp(value, "lavasplash"))
|
|
ptype->spawnmode = SM_LAVASPLASH;
|
|
else if (!strcmp(value, "uniformcircle"))
|
|
ptype->spawnmode = SM_UNICIRCLE;
|
|
else if (!strcmp(value, "syncfield"))
|
|
{
|
|
ptype->spawnmode = SM_FIELD;
|
|
#ifdef HAVE_LEGACY
|
|
ptype->spawnparam1 = 16;
|
|
ptype->spawnparam2 = 0;
|
|
#endif
|
|
}
|
|
else if (!strcmp(value, "distball"))
|
|
ptype->spawnmode = SM_DISTBALL;
|
|
else if (!strcmp(value, "box"))
|
|
ptype->spawnmode = SM_BOX;
|
|
else
|
|
{
|
|
Con_DPrintf("%s.%s: uses unknown spawn type '%s', assuming 'box'\n", ptype->config, ptype->name, value);
|
|
ptype->spawnmode = SM_BOX; //fallback
|
|
}
|
|
|
|
if (Cmd_Argc()>2)
|
|
{
|
|
if (Cmd_Argc()>3)
|
|
ptype->spawnparam2 = atof(Cmd_Argv(3));
|
|
ptype->spawnparam1 = atof(Cmd_Argv(2));
|
|
}
|
|
}
|
|
else if (!strcmp(var, "type"))
|
|
{
|
|
if (!strcmp(value, "beam"))
|
|
ptype->looks.type = PT_BEAM;
|
|
else if (!strcmp(value, "vbeam"))
|
|
ptype->looks.type = PT_BEAM;
|
|
else if (!strcmp(value, "spark") || !strcmp(value, "linespark"))
|
|
ptype->looks.type = PT_SPARK;
|
|
else if (!strcmp(value, "sparkfan") || !strcmp(value, "trianglefan"))
|
|
ptype->looks.type = PT_SPARKFAN;
|
|
else if (!strcmp(value, "texturedspark"))
|
|
ptype->looks.type = PT_TEXTUREDSPARK;
|
|
else if (!strcmp(value, "decal") || !strcmp(value, "cdecal"))
|
|
ptype->looks.type = PT_CDECAL;
|
|
else if (!strcmp(value, "udecal"))
|
|
ptype->looks.type = PT_UDECAL;
|
|
else if (!strcmp(value, "normal"))
|
|
ptype->looks.type = PT_NORMAL;
|
|
else
|
|
{
|
|
Con_DPrintf("%s.%s: uses unknown (render) type '%s', assuming 'normal'\n", ptype->config, ptype->name, value);
|
|
ptype->looks.type = PT_NORMAL; //fallback
|
|
}
|
|
settype = true;
|
|
}
|
|
else if (!strcmp(var, "clippeddecal")) //mask, match
|
|
{
|
|
if (Cmd_Argc()>=2)
|
|
{//decal only appears where: (surfflags&mask)==match
|
|
ptype->surfflagmatch = ptype->surfflagmask = strtoul(Cmd_Argv(1), NULL, 0);
|
|
if (Cmd_Argc()>=3)
|
|
ptype->surfflagmatch = strtoul(Cmd_Argv(2), NULL, 0);
|
|
}
|
|
ptype->looks.type = PT_CDECAL;
|
|
settype = true;
|
|
}
|
|
#ifdef HAVE_LEGACY
|
|
else if (!strcmp(var, "isbeam"))
|
|
{
|
|
Con_DPrintf("%s.%s: isbeam is deprecated, use type beam\n", ptype->config, ptype->name);
|
|
ptype->looks.type = PT_BEAM;
|
|
settype = true;
|
|
}
|
|
#endif
|
|
else if (!strcmp(var, "spawntime"))
|
|
ptype->spawntime = atof(value);
|
|
else if (!strcmp(var, "spawnchance"))
|
|
ptype->spawnchance = atof(value);
|
|
else if (!strcmp(var, "cliptype"))
|
|
{
|
|
assoc = P_AllocateParticleType(config, value);//careful - this can realloc all the particle types
|
|
ptype = &part_type[pnum];
|
|
ptype->cliptype = assoc;
|
|
}
|
|
else if (!strcmp(var, "clipcount"))
|
|
ptype->clipcount = atof(value);
|
|
else if (!strcmp(var, "clipbounce"))
|
|
{
|
|
ptype->clipbounce = atof(value);
|
|
if (ptype->clipbounce < 0 && ptype->cliptype == P_INVALID)
|
|
ptype->cliptype = pnum;
|
|
}
|
|
else if (!strcmp(var, "bounce"))
|
|
{
|
|
ptype->cliptype = pnum;
|
|
ptype->clipbounce = atof(value);
|
|
}
|
|
|
|
else if (!strcmp(var, "emit"))
|
|
{
|
|
assoc = P_AllocateParticleType(config, value);//careful - this can realloc all the particle types
|
|
ptype = &part_type[pnum];
|
|
ptype->emit = assoc;
|
|
}
|
|
else if (!strcmp(var, "emitinterval"))
|
|
ptype->emittime = atof(value);
|
|
else if (!strcmp(var, "emitintervalrand"))
|
|
ptype->emitrand = atof(value);
|
|
else if (!strcmp(var, "emitstart"))
|
|
ptype->emitstart = atof(value);
|
|
|
|
#ifdef HAVE_LEGACY
|
|
// old names
|
|
else if (!strcmp(var, "areaspread"))
|
|
{
|
|
Con_DPrintf("%s.%s: areaspread is deprecated, use spawnorg\n", ptype->config, ptype->name);
|
|
ptype->areaspread = atof(value);
|
|
}
|
|
else if (!strcmp(var, "areaspreadvert"))
|
|
{
|
|
Con_DPrintf("%s.%s: areaspreadvert is deprecated, use spawnorg\n", ptype->config, ptype->name);
|
|
ptype->areaspreadvert = atof(value);
|
|
}
|
|
else if (!strcmp(var, "offsetspread"))
|
|
{
|
|
Con_DPrintf("%s.%s: offsetspread is deprecated, use spawnvel\n", ptype->config, ptype->name);
|
|
ptype->spawnvel = atof(value);
|
|
}
|
|
else if (!strcmp(var, "offsetspreadvert"))
|
|
{
|
|
Con_DPrintf("%s.%s: offsetspreadvert is deprecated, use spawnvel\n", ptype->config, ptype->name);
|
|
ptype->spawnvelvert = atof(value);
|
|
}
|
|
#endif
|
|
|
|
// current names
|
|
else if (!strcmp(var, "spawnorg"))
|
|
{
|
|
ptype->areaspreadvert = ptype->areaspread = atof(value);
|
|
|
|
if (Cmd_Argc()>2)
|
|
ptype->areaspreadvert = atof(Cmd_Argv(2));
|
|
}
|
|
else if (!strcmp(var, "spawnvel"))
|
|
{
|
|
ptype->spawnvelvert = ptype->spawnvel = atof(value);
|
|
|
|
if (Cmd_Argc()>2)
|
|
ptype->spawnvelvert = atof(Cmd_Argv(2));
|
|
}
|
|
|
|
#ifdef HAVE_LEGACY
|
|
// spawn mode param fields
|
|
else if (!strcmp(var, "spawnparam1"))
|
|
{
|
|
ptype->spawnparam1 = atof(value);
|
|
Con_DPrintf("%s.%s: 'spawnparam1' is deprecated, use 'spawnmode foo X'\n", ptype->config, ptype->name);
|
|
}
|
|
else if (!strcmp(var, "spawnparam2"))
|
|
{
|
|
ptype->spawnparam2 = atof(value);
|
|
Con_DPrintf("%s.%s: 'spawnparam2' is deprecated, use 'spawnmode foo X Y'\n", ptype->config, ptype->name);
|
|
}
|
|
/* else if (!strcmp(var, "spawnparam3"))
|
|
ptype->spawnparam3 = atof(value); */
|
|
else if (!strcmp(var, "up"))
|
|
ptype->orgbias[2] = atof(value);
|
|
#endif
|
|
|
|
else if (!strcmp(var, "rampmode"))
|
|
{
|
|
if (!strcmp(value, "none"))
|
|
ptype->rampmode = RAMP_NONE;
|
|
#ifdef HAVE_LEGACY
|
|
else if (!strcmp(value, "absolute"))
|
|
{
|
|
Con_DPrintf("%s.%s: 'rampmode absolute' is deprecated, use 'rampmode nearest'\n", ptype->config, ptype->name);
|
|
ptype->rampmode = RAMP_NEAREST;
|
|
}
|
|
#endif
|
|
else if (!strcmp(value, "nearest"))
|
|
ptype->rampmode = RAMP_NEAREST;
|
|
else if (!strcmp(value, "lerp")) //don't use the name 'linear'. ramps are there to avoid linear...
|
|
ptype->rampmode = RAMP_LERP;
|
|
else if (!strcmp(value, "delta"))
|
|
ptype->rampmode = RAMP_DELTA;
|
|
else
|
|
{
|
|
Con_DPrintf("%s.%s: uses unknown ramp mode '%s', assuming 'delta'\n", ptype->config, ptype->name, value);
|
|
ptype->rampmode = RAMP_DELTA;
|
|
}
|
|
}
|
|
else if (!strcmp(var, "rampindexlist"))
|
|
{ // better not use this with delta ramps...
|
|
int cidx, i;
|
|
|
|
i = 1;
|
|
while (i < Cmd_Argc())
|
|
{
|
|
ptype->ramp = BZ_Realloc(ptype->ramp, sizeof(ramp_t)*(ptype->rampindexes+1));
|
|
|
|
cidx = atoi(Cmd_Argv(i));
|
|
ptype->ramp[ptype->rampindexes].alpha = cidx > 255 ? 0.5 : 1;
|
|
|
|
cidx = (cidx & 0xff) * 3;
|
|
ptype->ramp[ptype->rampindexes].rgb[0] = host_basepal[cidx] * (1/255.0);
|
|
ptype->ramp[ptype->rampindexes].rgb[1] = host_basepal[cidx+1] * (1/255.0);
|
|
ptype->ramp[ptype->rampindexes].rgb[2] = host_basepal[cidx+2] * (1/255.0);
|
|
|
|
ptype->ramp[ptype->rampindexes].scale = ptype->scale;
|
|
|
|
ptype->rampindexes++;
|
|
i++;
|
|
}
|
|
}
|
|
else if (!strcmp(var, "rampindex"))
|
|
{
|
|
int cidx;
|
|
ptype->ramp = BZ_Realloc(ptype->ramp, sizeof(ramp_t)*(ptype->rampindexes+1));
|
|
|
|
cidx = atoi(value);
|
|
ptype->ramp[ptype->rampindexes].alpha = cidx > 255 ? 0.5 : 1;
|
|
|
|
if (Cmd_Argc() > 2) // they gave alpha
|
|
ptype->ramp[ptype->rampindexes].alpha *= atof(Cmd_Argv(2));
|
|
|
|
cidx = (cidx & 0xff) * 3;
|
|
ptype->ramp[ptype->rampindexes].rgb[0] = host_basepal[cidx] * (1/255.0);
|
|
ptype->ramp[ptype->rampindexes].rgb[1] = host_basepal[cidx+1] * (1/255.0);
|
|
ptype->ramp[ptype->rampindexes].rgb[2] = host_basepal[cidx+2] * (1/255.0);
|
|
|
|
if (Cmd_Argc() > 3) // they gave scale
|
|
ptype->ramp[ptype->rampindexes].scale = atof(Cmd_Argv(3));
|
|
else
|
|
ptype->ramp[ptype->rampindexes].scale = ptype->scale;
|
|
|
|
|
|
ptype->rampindexes++;
|
|
}
|
|
else if (!strcmp(var, "ramp"))
|
|
{
|
|
ptype->ramp = BZ_Realloc(ptype->ramp, sizeof(ramp_t)*(ptype->rampindexes+1));
|
|
|
|
ptype->ramp[ptype->rampindexes].rgb[0] = atof(value)/255;
|
|
if (Cmd_Argc()>3) //seperate rgb
|
|
{
|
|
ptype->ramp[ptype->rampindexes].rgb[1] = atof(Cmd_Argv(2))/255;
|
|
ptype->ramp[ptype->rampindexes].rgb[2] = atof(Cmd_Argv(3))/255;
|
|
|
|
if (Cmd_Argc()>4) //have we alpha and scale changes?
|
|
{
|
|
ptype->ramp[ptype->rampindexes].alpha = atof(Cmd_Argv(4));
|
|
if (Cmd_Argc()>5) //have we scale changes?
|
|
ptype->ramp[ptype->rampindexes].scale = atof(Cmd_Argv(5));
|
|
else
|
|
ptype->ramp[ptype->rampindexes].scale = ptype->scaledelta;
|
|
}
|
|
else
|
|
{
|
|
ptype->ramp[ptype->rampindexes].alpha = ptype->alpha;
|
|
ptype->ramp[ptype->rampindexes].scale = ptype->scaledelta;
|
|
}
|
|
}
|
|
else //they only gave one value
|
|
{
|
|
ptype->ramp[ptype->rampindexes].rgb[1] = ptype->ramp[ptype->rampindexes].rgb[0];
|
|
ptype->ramp[ptype->rampindexes].rgb[2] = ptype->ramp[ptype->rampindexes].rgb[0];
|
|
|
|
ptype->ramp[ptype->rampindexes].alpha = ptype->alpha;
|
|
ptype->ramp[ptype->rampindexes].scale = ptype->scaledelta;
|
|
}
|
|
|
|
ptype->rampindexes++;
|
|
}
|
|
else if (!strcmp(var, "viewspace"))
|
|
ptype->viewspacefrac = (Cmd_Argc()>1)?atof(value):1;
|
|
else if (!strcmp(var, "perframe"))
|
|
ptype->flags |= PT_INVFRAMETIME;
|
|
else if (!strcmp(var, "averageout"))
|
|
ptype->flags |= PT_AVERAGETRAIL;
|
|
else if (!strcmp(var, "nostate"))
|
|
ptype->flags |= PT_NOSTATE;
|
|
else if (!strcmp(var, "nospreadfirst"))
|
|
ptype->flags |= PT_NOSPREADFIRST;
|
|
else if (!strcmp(var, "nospreadlast"))
|
|
ptype->flags |= PT_NOSPREADLAST;
|
|
|
|
else if (!strcmp(var, "lightradius"))
|
|
{ //float version
|
|
ptype->dl_radius[0] = ptype->dl_radius[1] = atof(value);
|
|
if (Cmd_Argc()>2)
|
|
ptype->dl_radius[1] = atof(Cmd_Argv(2));
|
|
ptype->dl_radius[1] -= ptype->dl_radius[0];
|
|
}
|
|
else if (!strcmp(var, "lightradiusfade"))
|
|
ptype->dl_decay[3] = atof(value);
|
|
else if (!strcmp(var, "lightrgb"))
|
|
{
|
|
ptype->dl_rgb[0] = atof(value);
|
|
ptype->dl_rgb[1] = atof(Cmd_Argv(2));
|
|
ptype->dl_rgb[2] = atof(Cmd_Argv(3));
|
|
}
|
|
else if (!strcmp(var, "lightrgbfade"))
|
|
{
|
|
ptype->dl_decay[0] = atof(value);
|
|
ptype->dl_decay[1] = atof(Cmd_Argv(2));
|
|
ptype->dl_decay[2] = atof(Cmd_Argv(3));
|
|
}
|
|
else if (!strcmp(var, "lightcorona"))
|
|
{
|
|
ptype->dl_corona_intensity = atof(value);
|
|
ptype->dl_corona_scale = atof(Cmd_Argv(2));
|
|
}
|
|
else if (!strcmp(var, "lighttime"))
|
|
ptype->dl_time = atof(value);
|
|
else if (!strcmp(var, "lightshadows"))
|
|
ptype->flags = (ptype->flags & ~PT_NODLSHADOW) | (atof(value)?0:PT_NODLSHADOW);
|
|
else if (!strcmp(var, "lightcubemap"))
|
|
ptype->dl_cubemapnum = atoi(value);
|
|
else if (!strcmp(var, "lightstyle"))
|
|
ptype->dl_lightstyle = atoi(value);
|
|
else if (!strcmp(var, "lightscales"))
|
|
{ //ambient diffuse specular
|
|
ptype->dl_scales[0] = atof(value);
|
|
ptype->dl_scales[1] = atof(Cmd_Argv(2));
|
|
ptype->dl_scales[2] = atof(Cmd_Argv(3));
|
|
}
|
|
else if (!strcmp(var, "spawnstain"))
|
|
{
|
|
ptype->stain_radius = atof(value);
|
|
ptype->stain_rgb[0] = atof(Cmd_Argv(2));
|
|
ptype->stain_rgb[1] = atof(Cmd_Argv(3));
|
|
ptype->stain_rgb[2] = atof(Cmd_Argv(4));
|
|
}
|
|
else if (Cmd_Argc())
|
|
Con_DPrintf("%s.%s: %s is not a recognised particle type field\n", ptype->config, ptype->name, var);
|
|
}
|
|
ptype->loaded = part_parseweak?1:2;
|
|
if (ptype->clipcount < 1)
|
|
ptype->clipcount = 1;
|
|
|
|
if (!settype)
|
|
{
|
|
if (ptype->looks.type == PT_NORMAL && !*ptype->texname)
|
|
{
|
|
if (ptype->scale)
|
|
{
|
|
ptype->looks.type = PT_SPARKFAN;
|
|
if (ptype->countextra || ptype->count || ptype->countrand)
|
|
Con_DPrintf("%s.%s: effect lacks a texture. assuming type sparkfan.\n", ptype->config, ptype->name);
|
|
}
|
|
else
|
|
{
|
|
ptype->looks.type = PT_SPARK;
|
|
if (ptype->countextra || ptype->count || ptype->countrand)
|
|
Con_DPrintf("%s.%s: effect lacks a texture. assuming type spark.\n", ptype->config, ptype->name);
|
|
}
|
|
}
|
|
else if (ptype->looks.type == PT_SPARK)
|
|
{
|
|
if (*ptype->texname)
|
|
ptype->looks.type = PT_TEXTUREDSPARK;
|
|
else if (ptype->scale)
|
|
ptype->looks.type = PT_SPARKFAN;
|
|
}
|
|
}
|
|
|
|
// use old behavior if not using alphadelta
|
|
if (!setalphadelta)
|
|
ptype->alphachange = (-ptype->alphachange / ptype->die) * ptype->alpha;
|
|
|
|
FinishParticleType(ptype);
|
|
|
|
if ((ptype->looks.type == PT_BEAM||ptype->looks.type == PT_VBEAM) && !setbeamlen)
|
|
ptype->rotationstartmin = 1/128.0;
|
|
}
|
|
|
|
qboolean PScript_Query(int typenum, int body, char *outstr, int outstrlen)
|
|
{
|
|
#ifndef QUAKETC
|
|
int i;
|
|
part_type_t *ptype = &part_type[typenum];
|
|
if (typenum < 0 || typenum >= numparticletypes)
|
|
return false;
|
|
|
|
if (body == 0)
|
|
{
|
|
Q_snprintfz(outstr, outstrlen, "%s.%s", ptype->config, ptype->name);
|
|
return true;
|
|
}
|
|
|
|
if (body == 1 || body == 2)
|
|
{
|
|
qboolean all = body==2;
|
|
*outstr = 0;
|
|
if (!ptype->loaded)
|
|
return true;
|
|
|
|
// Q_strncatz(outstr, va("//this functionality is incomplete\n"), outstrlen);
|
|
|
|
switch (ptype->looks.type)
|
|
{
|
|
default:
|
|
case PT_NORMAL:
|
|
Q_strncatz(outstr, "type normal\n", outstrlen);
|
|
break;
|
|
case PT_SPARK:
|
|
Q_strncatz(outstr, "type linespark\n", outstrlen);
|
|
break;
|
|
case PT_SPARKFAN:
|
|
Q_strncatz(outstr, "type sparkfan\n", outstrlen);
|
|
break;
|
|
case PT_TEXTUREDSPARK:
|
|
Q_strncatz(outstr, "type texturedspark\n", outstrlen);
|
|
break;
|
|
case PT_BEAM:
|
|
Q_strncatz(outstr, "type beam\n", outstrlen);
|
|
break;
|
|
case PT_VBEAM:
|
|
Q_strncatz(outstr, "type vbeam\n", outstrlen);
|
|
break;
|
|
case PT_CDECAL:
|
|
if (ptype->surfflagmatch || ptype->surfflagmask)
|
|
Q_strncatz(outstr, va("clippeddecal %#x %#x\n", ptype->surfflagmask, ptype->surfflagmatch), outstrlen);
|
|
else
|
|
Q_strncatz(outstr, "type cdecal\n", outstrlen);
|
|
break;
|
|
case PT_UDECAL:
|
|
Q_strncatz(outstr, "type udecal\n", outstrlen);
|
|
break;
|
|
}
|
|
switch (ptype->looks.blendmode)
|
|
{
|
|
case BM_BLEND:
|
|
Q_strncatz(outstr, "blend blendalpha\n", outstrlen);
|
|
break;
|
|
case BM_BLENDCOLOUR:
|
|
Q_strncatz(outstr, "blend blendcolour\n", outstrlen);
|
|
break;
|
|
case BM_ADDA:
|
|
Q_strncatz(outstr, "blend adda\n", outstrlen);
|
|
break;
|
|
case BM_ADDC:
|
|
Q_strncatz(outstr, "blend addc\n", outstrlen);
|
|
break;
|
|
case BM_SUBTRACT:
|
|
Q_strncatz(outstr, "blend subtract\n", outstrlen);
|
|
break;
|
|
case BM_INVMODA:
|
|
Q_strncatz(outstr, "blend invmoda\n", outstrlen);
|
|
break;
|
|
case BM_INVMODC:
|
|
if (ptype->looks.premul)
|
|
Q_strncatz(outstr, "blend premul_subtract\n", outstrlen);
|
|
else
|
|
Q_strncatz(outstr, "blend invmodc\n", outstrlen);
|
|
break;
|
|
case BM_PREMUL:
|
|
if (ptype->looks.premul == 2)
|
|
Q_strncatz(outstr, "blend premul_add\n", outstrlen);
|
|
else
|
|
Q_strncatz(outstr, "blend premul_blend\n", outstrlen);
|
|
break;
|
|
case BM_RTSMOKE:
|
|
Q_strncatz(outstr, "blend rtsmoke\n", outstrlen);
|
|
break;
|
|
}
|
|
|
|
for (i = 0; i < ptype->nummodels; i++)
|
|
{
|
|
Q_strncatz(outstr, va("model \"%s\" framestart=%g frames=%g framerate=%g alpha=%g skin=%i",
|
|
ptype->models[i].name, ptype->models[i].framestart, ptype->models[i].framecount, ptype->models[i].framerate, ptype->models[i].alpha, ptype->models[i].skin
|
|
), outstrlen);
|
|
if (ptype->models[i].traileffect!=P_INVALID)
|
|
Q_strncatz(outstr, va(" trail=%s", part_type[ptype->models[i].traileffect].name), outstrlen);
|
|
if (ptype->models[i].scalemin != 1 || ptype->models[i].scalemax != 1)
|
|
Q_strncatz(outstr, va(" scalemin=%g scalemax=%g", ptype->models[i].scalemin, ptype->models[i].scalemax), outstrlen);
|
|
if (ptype->models[i].rflags&RF_USEORIENTATION)
|
|
Q_strncatz(outstr, " orient", outstrlen);
|
|
if (ptype->models[i].rflags&RF_ADDITIVE)
|
|
Q_strncatz(outstr, " additive", outstrlen);
|
|
if (ptype->models[i].rflags&RF_TRANSLUCENT)
|
|
Q_strncatz(outstr, " transparent", outstrlen);
|
|
if (ptype->models[i].rflags&RF_FULLBRIGHT)
|
|
Q_strncatz(outstr, " fullbright", outstrlen);
|
|
if (ptype->models[i].rflags&RF_NOSHADOW)
|
|
Q_strncatz(outstr, " noshadow", outstrlen);
|
|
else
|
|
Q_strncatz(outstr, " shadow", outstrlen);
|
|
Q_strncatz(outstr, "\n", outstrlen);
|
|
}
|
|
for (i = 0; i < ptype->numsounds; i++)
|
|
{
|
|
Q_strncatz(outstr, va("sound \"%s\" %g %g %g %g %g\n", ptype->sounds[i].name, ptype->sounds[i].vol, ptype->sounds[i].atten, ptype->sounds[i].pitch, ptype->sounds[i].delay, ptype->sounds[i].weight), outstrlen);
|
|
}
|
|
|
|
if (*ptype->texname || all)
|
|
{ //note: particles don't really know if the shader was embedded or not. the shader system handles all that.
|
|
//this means that you'll really need to use external shaders for this to work.
|
|
Q_strncatz(outstr, va("%stexture \"%s\"\n", ptype->looks.nearest?"nearest_":"", ptype->texname), outstrlen);
|
|
Q_strncatz(outstr, va("tcoords %g %g %g %g %g %i %g\n", ptype->s1, ptype->t1, ptype->s2, ptype->t2, 1.0f, ptype->randsmax, ptype->texsstride), outstrlen);
|
|
}
|
|
|
|
if (ptype->count || ptype->countrand || ptype->countextra || all)
|
|
Q_strncatz(outstr, va("count %g %g %g\n", ptype->count, ptype->countrand, ptype->countextra), outstrlen);
|
|
if (ptype->rainfrequency != 1 || all)
|
|
Q_strncatz(outstr, va("rainfrequency %g\n", ptype->rainfrequency), outstrlen);
|
|
|
|
if (ptype->rgb[0] || ptype->rgb[1] || ptype->rgb[2] || all)
|
|
Q_strncatz(outstr, va("rgbf %g %g %g\n", ptype->rgb[0], ptype->rgb[1], ptype->rgb[2]), outstrlen);
|
|
if (ptype->rgbrand[0] || ptype->rgbrand[1] || ptype->rgbrand[2] || all)
|
|
Q_strncatz(outstr, va("rgbrandf %g %g %g\n", ptype->rgbrand[0], ptype->rgbrand[1], ptype->rgbrand[2]), outstrlen);
|
|
if (ptype->rgbrandsync[0] || ptype->rgbrandsync[1] || ptype->rgbrandsync[2] || all)
|
|
Q_strncatz(outstr, va("rgbrandsync %g %g %g\n", ptype->rgbrandsync[0], ptype->rgbrandsync[1], ptype->rgbrandsync[2]), outstrlen);
|
|
if (ptype->rgbchange[0] || ptype->rgbchange[1] || ptype->rgbchange[2] || all)
|
|
Q_strncatz(outstr, va("rgbdeltaf %g %g %g\n", ptype->rgbchange[0], ptype->rgbchange[1], ptype->rgbchange[2]), outstrlen);
|
|
if (ptype->rgbchangetime || all)
|
|
Q_strncatz(outstr, va("rgbchangetime %g\n", ptype->rgbchangetime), outstrlen);
|
|
|
|
if (ptype->colorindex != -1 || all)
|
|
Q_strncatz(outstr, va("colorindex %i\n", ptype->colorindex), outstrlen);
|
|
if (ptype->colorrand || all)
|
|
Q_strncatz(outstr, va("colorrand %i\n", ptype->colorrand), outstrlen);
|
|
|
|
// if (ptype->alpha || all)
|
|
Q_strncatz(outstr, va("alpha %g\n", ptype->alpha), outstrlen);
|
|
if (ptype->alpharand || all)
|
|
Q_strncatz(outstr, va("alpharand %g\n", ptype->alpharand), outstrlen);
|
|
// if (ptype->alphachange || all)
|
|
Q_strncatz(outstr, va("alphadelta %g\n", ptype->alphachange), outstrlen);
|
|
|
|
if (ptype->scale || ptype->scalerand || all)
|
|
Q_strncatz(outstr, va("scale %g %g\n", ptype->scale, ptype->scale+ptype->scalerand), outstrlen);
|
|
// if (ptype->looks.scalefactor || all) //always write scalefactor, to avoid issues with defaults.
|
|
Q_strncatz(outstr, va("scalefactor %g\n", ptype->looks.scalefactor), outstrlen);
|
|
if (ptype->scaledelta || all)
|
|
Q_strncatz(outstr, va("scaledelta %g\n", ptype->scaledelta), outstrlen);
|
|
if (ptype->looks.stretch!=0.05 || ptype->looks.minstretch || all)
|
|
{
|
|
if (ptype->looks.type != PT_TEXTUREDSPARK)
|
|
Q_strncatz(outstr, "//", outstrlen);
|
|
Q_strncatz(outstr, va("stretchfactor %g %g\n", ptype->looks.stretch, ptype->looks.minstretch), outstrlen);
|
|
}
|
|
|
|
if (ptype->die || ptype->randdie || all)
|
|
Q_strncatz(outstr, va("die %g %g\n", ptype->die, ptype->die+ptype->randdie), outstrlen);
|
|
|
|
if (ptype->cliptype != P_INVALID && ptype->cliptype != typenum)
|
|
Q_strncatz(outstr, va("cliptype \"%s.%s\"\n", part_type[ptype->cliptype].config, part_type[ptype->cliptype].name), outstrlen);
|
|
if (ptype->clipbounce != 0.8)
|
|
Q_strncatz(outstr, va("clipbounce %g\n", ptype->clipbounce), outstrlen);
|
|
if (ptype->clipcount > 1)
|
|
Q_strncatz(outstr, va("clipcount %g\n", ptype->clipcount), outstrlen);
|
|
|
|
if (ptype->spawnmode != SM_BOX || ptype->spawnparam1 || ptype->spawnparam2 || all)
|
|
switch(ptype->spawnmode)
|
|
{
|
|
case SM_CIRCLE:
|
|
Q_strncatz(outstr, va("spawnmode circle %g %g\n", ptype->spawnparam1, ptype->spawnparam2), outstrlen);
|
|
break;
|
|
case SM_BALL:
|
|
Q_strncatz(outstr, va("spawnmode ball %g %g\n", ptype->spawnparam1, ptype->spawnparam2), outstrlen);
|
|
break;
|
|
case SM_SPIRAL:
|
|
Q_strncatz(outstr, va("spawnmode spiral %g %g\n", ptype->spawnparam1, ptype->spawnparam2), outstrlen);
|
|
break;
|
|
case SM_TRACER:
|
|
Q_strncatz(outstr, va("spawnmode tracer %g %g\n", ptype->spawnparam1, ptype->spawnparam2), outstrlen);
|
|
break;
|
|
case SM_TELEBOX:
|
|
Q_strncatz(outstr, va("spawnmode telebox %g %g\n", ptype->spawnparam1, ptype->spawnparam2), outstrlen);
|
|
break;
|
|
case SM_LAVASPLASH:
|
|
Q_strncatz(outstr, va("spawnmode lavasplash %g %g\n", ptype->spawnparam1, ptype->spawnparam2), outstrlen);
|
|
break;
|
|
case SM_UNICIRCLE:
|
|
Q_strncatz(outstr, va("spawnmode uniformcircle %g %g\n", ptype->spawnparam1, ptype->spawnparam2), outstrlen);
|
|
break;
|
|
case SM_FIELD:
|
|
Q_strncatz(outstr, va("spawnmode syncfield %g %g\n", ptype->spawnparam1, ptype->spawnparam2), outstrlen);
|
|
break;
|
|
case SM_DISTBALL:
|
|
Q_strncatz(outstr, va("spawnmode distball %g %g\n", ptype->spawnparam1, ptype->spawnparam2), outstrlen);
|
|
break;
|
|
case SM_BOX:
|
|
Q_strncatz(outstr, va("spawnmode box %g %g\n", ptype->spawnparam1, ptype->spawnparam2), outstrlen);
|
|
break;
|
|
case SM_MESHSURFACE:
|
|
Q_strncatz(outstr, va("spawnmode meshsurface\n"), outstrlen);
|
|
break;
|
|
}
|
|
if (ptype->spawnvel || ptype->spawnvelvert || all)
|
|
Q_strncatz(outstr, va("spawnvel %g %g\n", ptype->spawnvel, ptype->spawnvelvert), outstrlen);
|
|
if (ptype->areaspread || ptype->areaspreadvert || all)
|
|
Q_strncatz(outstr, va("spawnorg %g %g\n", ptype->areaspread, ptype->areaspreadvert), outstrlen);
|
|
|
|
if (ptype->viewspacefrac || all)
|
|
Q_strncatz(outstr, ((ptype->viewspacefrac==1)?"viewspace\n":va("viewspace %g\n", ptype->viewspacefrac)), outstrlen);
|
|
|
|
if (ptype->veladd || ptype->randomveladd || all)
|
|
{
|
|
if (ptype->randomveladd)
|
|
Q_strncatz(outstr, va("veladd %g %g\n", ptype->veladd, ptype->veladd+ptype->randomveladd), outstrlen);
|
|
else
|
|
Q_strncatz(outstr, va("veladd %g\n", ptype->veladd), outstrlen);
|
|
}
|
|
if (ptype->orgadd || ptype->randomorgadd || all)
|
|
{
|
|
if (ptype->randomorgadd)
|
|
Q_strncatz(outstr, va("orgadd %g %g\n", ptype->orgadd, ptype->orgadd+ptype->randomorgadd), outstrlen);
|
|
else
|
|
Q_strncatz(outstr, va("orgadd %g\n", ptype->orgadd), outstrlen);
|
|
}
|
|
|
|
if (ptype->gravity || all)
|
|
Q_strncatz(outstr, va("gravity %g\n", ptype->gravity), outstrlen);
|
|
if (ptype->flurry)
|
|
Q_strncatz(outstr, va("flurry %g\n", ptype->flurry), outstrlen);
|
|
|
|
//these are more for dp-compat than anything else.
|
|
if (DotProduct(ptype->orgbias,ptype->orgbias) || all)
|
|
Q_strncatz(outstr, va("orgbias %g %g %g\n", ptype->orgbias[0], ptype->orgbias[1], ptype->orgbias[2]), outstrlen);
|
|
if (DotProduct(ptype->orgwrand,ptype->orgwrand) || all)
|
|
Q_strncatz(outstr, va("orgwrand %g %g %g\n", ptype->orgwrand[0], ptype->orgwrand[1], ptype->orgwrand[2]), outstrlen);
|
|
if (ptype->velbias[0] == 0 && ptype->velbias[1] == 0 && ptype->velwrand[0] == ptype->velwrand[1] && !all)
|
|
Q_strncatz(outstr, va("randomvel %g %g %g\n", ptype->velwrand[0], ptype->velbias[2] - ptype->velwrand[2], ptype->velbias[2]*2-(ptype->velbias[2]- ptype->velwrand[2])), outstrlen);
|
|
else
|
|
{
|
|
if (DotProduct(ptype->velbias,ptype->velbias) || all)
|
|
Q_strncatz(outstr, va("velbias %g %g %g\n", ptype->velbias[0], ptype->velbias[1], ptype->velbias[2]), outstrlen);
|
|
if (DotProduct(ptype->velwrand,ptype->velwrand) || all)
|
|
Q_strncatz(outstr, va("velwrand %g %g %g\n", ptype->velwrand[0], ptype->velwrand[1], ptype->velwrand[2]), outstrlen);
|
|
}
|
|
|
|
if (ptype->assoc != P_INVALID)
|
|
Q_strncatz(outstr, va("assoc \"%s\"\n", part_type[ptype->assoc].name), outstrlen);
|
|
|
|
if (ptype->rotationstartmin != -M_PI || ptype->rotationstartrand != 2*M_PI || all)
|
|
Q_strncatz(outstr, va("rotationstart %g %g\n", ptype->rotationstartmin*180/M_PI, (ptype->rotationstartmin+ptype->rotationstartrand)*180/M_PI), outstrlen);
|
|
if (ptype->rotationmin || ptype->rotationrand || all)
|
|
Q_strncatz(outstr, va("rotationspeed %g %g\n", ptype->rotationmin*180/M_PI, (ptype->rotationmin+ptype->rotationrand)*180/M_PI), outstrlen);
|
|
|
|
if (ptype->flags & (PT_TROVERWATER | PT_TRUNDERWATER))
|
|
{
|
|
if (ptype->flags & PT_TRUNDERWATER)
|
|
Q_strncatz(outstr, "underwater", outstrlen);
|
|
else
|
|
Q_strncatz(outstr, "notunderwater", outstrlen);
|
|
if (ptype->fluidmask == 0)
|
|
Q_strncatz(outstr, " none", outstrlen);
|
|
else if (ptype->fluidmask != FTECONTENTS_FLUID)
|
|
{
|
|
if ((ptype->fluidmask & FTECONTENTS_FLUID) == FTECONTENTS_FLUID)
|
|
Q_strncatz(outstr, " fluid", outstrlen);
|
|
else
|
|
{
|
|
if (ptype->fluidmask & FTECONTENTS_WATER)
|
|
Q_strncatz(outstr, " water", outstrlen);
|
|
if (ptype->fluidmask & FTECONTENTS_SLIME)
|
|
Q_strncatz(outstr, " slime", outstrlen);
|
|
if (ptype->fluidmask & FTECONTENTS_LAVA)
|
|
Q_strncatz(outstr, " lava", outstrlen);
|
|
if (ptype->fluidmask & FTECONTENTS_SKY)
|
|
Q_strncatz(outstr, " sky", outstrlen);
|
|
}
|
|
if (ptype->fluidmask & FTECONTENTS_SOLID)
|
|
Q_strncatz(outstr, " solid", outstrlen);
|
|
if (ptype->fluidmask & FTECONTENTS_PLAYERCLIP)
|
|
Q_strncatz(outstr, " playerclip", outstrlen);
|
|
}
|
|
Q_strncatz(outstr, "\n", outstrlen);
|
|
}
|
|
|
|
if (ptype->dl_radius[0] || ptype->dl_radius[1] || all)
|
|
{
|
|
Q_strncatz(outstr, va("lightradius %g %g\n", ptype->dl_radius[0], ptype->dl_radius[0]+ptype->dl_radius[1]), outstrlen);
|
|
Q_strncatz(outstr, va("lightradiusfade %g\n", ptype->dl_decay[3]), outstrlen);
|
|
Q_strncatz(outstr, va("lightrgb %g %g %g\n", ptype->dl_rgb[0], ptype->dl_rgb[1], ptype->dl_rgb[2]), outstrlen);
|
|
Q_strncatz(outstr, va("lightrgbfade %g %g %g\n", ptype->dl_decay[0], ptype->dl_decay[1], ptype->dl_decay[2]), outstrlen);
|
|
Q_strncatz(outstr, va("lighttime %g\n", ptype->dl_time), outstrlen);
|
|
Q_strncatz(outstr, va("lightshadows %g\n", (ptype->flags & PT_NODLSHADOW)?0.0f:1.0f), outstrlen);
|
|
Q_strncatz(outstr, va("lightcubemap %i\n", ptype->dl_cubemapnum), outstrlen);
|
|
Q_strncatz(outstr, va("lightstyle %i\n", ptype->dl_lightstyle), outstrlen);
|
|
Q_strncatz(outstr, va("lightcorona %g %g\n", ptype->dl_corona_intensity, ptype->dl_corona_scale), outstrlen);
|
|
Q_strncatz(outstr, va("lightscales %g %g %g\n", ptype->dl_scales[0], ptype->dl_scales[1], ptype->dl_scales[2]), outstrlen);
|
|
}
|
|
if (ptype->stain_radius || all)
|
|
Q_strncatz(outstr, va("spawnstain %g %g %g %g\n", ptype->stain_radius, ptype->stain_rgb[0], ptype->stain_rgb[1], ptype->stain_rgb[2]), outstrlen);
|
|
if (ptype->stainonimpact || all)
|
|
Q_strncatz(outstr, va("stains %g\n", ptype->stainonimpact), outstrlen);
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
#ifdef HAVE_LEGACY
|
|
static void P_ExportAllEffects_f(void)
|
|
{
|
|
char effect[8192];
|
|
int i, assoc, n;
|
|
vfsfile_t *outf;
|
|
char fname[64] = "particles/export.cfg";
|
|
FS_CreatePath("particles/", FS_GAMEONLY);
|
|
outf = FS_OpenVFS(fname, "wb", FS_GAMEONLY);
|
|
if (!outf)
|
|
{
|
|
FS_NativePath(fname, FS_GAMEONLY, effect, sizeof(effect));
|
|
Con_Printf("Unable to open file %s\n", effect);
|
|
return;
|
|
}
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
PScript_Query(i, 0, effect, sizeof(effect));
|
|
if (strchr(effect, '+'))
|
|
continue;
|
|
assoc = i;
|
|
while(assoc != P_INVALID)
|
|
{
|
|
n = part_type[assoc].assoc;
|
|
part_type[assoc].assoc = P_INVALID;
|
|
VFS_PUTS(outf, "r_part ");
|
|
VFS_PUTS(outf, effect);
|
|
VFS_PUTS(outf, "\n{\n");
|
|
PScript_Query(assoc, 1, effect, sizeof(effect));
|
|
VFS_PUTS(outf, effect);
|
|
VFS_PUTS(outf, "}\n");
|
|
part_type[assoc].assoc = n;
|
|
assoc = n;
|
|
|
|
Q_snprintfz(effect, sizeof(effect), "%s.+%s", part_type[i].config, part_type[i].name);
|
|
}
|
|
}
|
|
VFS_CLOSE(outf);
|
|
|
|
FS_NativePath(fname, FS_GAMEONLY, effect, sizeof(effect));
|
|
Con_Printf("Written %s\n", effect);
|
|
}
|
|
#endif
|
|
|
|
#if 1//_DEBUG
|
|
// R_BeamInfo_f - debug junk
|
|
static void P_BeamInfo_f (void)
|
|
{
|
|
beamseg_t *bs;
|
|
int i, j, k, l, m;
|
|
|
|
i = 0;
|
|
|
|
for (bs = free_beams; bs; bs = bs->next)
|
|
i++;
|
|
|
|
Con_Printf("%i free beams\n", i);
|
|
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
m = l = k = j = 0;
|
|
for (bs = part_type[i].beams; bs; bs = bs->next)
|
|
{
|
|
if (!bs->p)
|
|
k++;
|
|
|
|
if (bs->flags & BS_DEAD)
|
|
l++;
|
|
|
|
if (bs->flags & BS_LASTSEG)
|
|
m++;
|
|
|
|
j++;
|
|
}
|
|
|
|
if (j)
|
|
Con_Printf("Type %i = %i NULL p, %i DEAD, %i LASTSEG, %i total\n", i, k, l, m, j);
|
|
}
|
|
}
|
|
|
|
static void P_PartInfo_f (void)
|
|
{
|
|
particle_t *p;
|
|
clippeddecal_t *d;
|
|
part_type_t *ptype;
|
|
int totalp = 0, totald = 0, freep, freed, runningp=0, runningd=0, runninge=0, runningt=0;
|
|
|
|
int i, j, k;
|
|
|
|
Con_DPrintf("Full list of effects:\n");
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
j = 0;
|
|
for (p = part_type[i].particles; p; p = p->next)
|
|
j++;
|
|
totalp += j;
|
|
|
|
k = 0;
|
|
for (d = part_type[i].clippeddecals; d; d = d->next)
|
|
k++;
|
|
totald += k;
|
|
|
|
if (j||k)
|
|
{
|
|
Con_DPrintf("Type %s.%s = %i+%i total\n", part_type[i].config, part_type[i].name, j,k);
|
|
if (!(part_type[i].state & PS_INRUNLIST))
|
|
Con_Printf(CON_WARNING "%s.%s NOT RUNNING\n", part_type[i].config, part_type[i].name);
|
|
}
|
|
}
|
|
|
|
Con_Printf("Running effects:\n");
|
|
// maintain run list
|
|
for (ptype = part_run_list; ptype; ptype = ptype->nexttorun)
|
|
{
|
|
Con_Printf("Type %s.%s", ptype->config, ptype->name);
|
|
|
|
j = 0;
|
|
for (p = ptype->particles; p; p = p->next)
|
|
j++;
|
|
if (j)
|
|
{
|
|
Con_Printf("\t%i particles", j);
|
|
if (ptype->cliptype >= 0 || ptype->stainonimpact)
|
|
{
|
|
Con_Printf("(+traceline)");
|
|
runningt += j;
|
|
}
|
|
}
|
|
runningp += j;
|
|
|
|
k = 0;
|
|
for (d = ptype->clippeddecals; d; d = d->next)
|
|
k++;
|
|
if (k)
|
|
Con_Printf("%s%i decals", ptype->particles?", ":"\t", k);
|
|
runningd += k;
|
|
|
|
Con_Printf("\n");
|
|
runninge++;
|
|
}
|
|
Con_Printf("End of list\n");
|
|
|
|
for (p = free_particles, freep = 0; p; p = p->next)
|
|
freep++;
|
|
for (d = free_decals, freed = 0; d; d = d->next)
|
|
freed++;
|
|
|
|
Con_DPrintf("%i running effects.\n", runninge);
|
|
Con_Printf("%i particles, %i free, %i traces.\n", runningp, freep, runningt);
|
|
Con_Printf("%i decals, %i free.\n", runningd, freed);
|
|
|
|
if (totalp != runningp)
|
|
Con_Printf("%i particles unaccounted for\n", totalp - runningp);
|
|
if (totald != runningd)
|
|
Con_Printf("%i decals unaccounted for\n", totald - runningd);
|
|
}
|
|
#endif
|
|
|
|
static void FinishParticleType(part_type_t *ptype)
|
|
{
|
|
//if there is a chance that it moves
|
|
if (ptype->gravity || ptype->veladd || ptype->spawnvel || ptype->spawnvelvert || DotProduct(ptype->velwrand,ptype->velwrand) || DotProduct(ptype->velbias,ptype->velbias) || ptype->flurry)
|
|
ptype->flags |= PT_VELOCITY;
|
|
if (DotProduct(ptype->velbias,ptype->velbias) || DotProduct(ptype->velwrand,ptype->velwrand) || DotProduct(ptype->orgwrand,ptype->orgwrand))
|
|
ptype->flags |= PT_WORLDSPACERAND;
|
|
//if it has friction
|
|
if (ptype->friction[0] || ptype->friction[1] || ptype->friction[2])
|
|
ptype->flags |= PT_FRICTION;
|
|
|
|
P_LoadTexture(ptype, true);
|
|
if (ptype->dl_decay[3] && !ptype->dl_time)
|
|
ptype->dl_time = ptype->dl_radius[0] / ptype->dl_decay[3];
|
|
if (ptype->looks.scalefactor > 1 && !ptype->looks.invscalefactor)
|
|
{
|
|
ptype->scale *= ptype->looks.scalefactor;
|
|
ptype->scalerand *= ptype->looks.scalefactor;
|
|
/*too lazy to go through ramps*/
|
|
ptype->looks.scalefactor = 1;
|
|
}
|
|
ptype->looks.invscalefactor = 1-ptype->looks.scalefactor;
|
|
|
|
if (ptype->looks.type == PT_TEXTUREDSPARK && !ptype->looks.stretch)
|
|
ptype->looks.stretch = 0.05; //the old default.
|
|
|
|
if (ptype->looks.type == PT_SPARK && r_part_sparks.ival<0)
|
|
ptype->looks.type = PT_INVISIBLE;
|
|
if (ptype->looks.type == PT_TEXTUREDSPARK && !r_part_sparks_textured.ival)
|
|
ptype->looks.type = PT_SPARK;
|
|
if (ptype->looks.type == PT_SPARKFAN && !r_part_sparks_trifan.ival)
|
|
ptype->looks.type = PT_SPARK;
|
|
if (ptype->looks.type == PT_SPARK && !r_part_sparks.ival)
|
|
ptype->looks.type = PT_INVISIBLE;
|
|
if ((ptype->looks.type == PT_BEAM||ptype->looks.type == PT_VBEAM) && r_part_beams.ival <= 0)
|
|
ptype->looks.type = PT_INVISIBLE;
|
|
|
|
if (ptype->rampmode && !ptype->ramp)
|
|
{
|
|
ptype->rampmode = RAMP_NONE;
|
|
Con_Printf("%s.%s: Particle has a ramp mode but no ramp\n", ptype->config, ptype->name);
|
|
}
|
|
else if (ptype->ramp && !ptype->rampmode)
|
|
{
|
|
Con_Printf("%s.%s: Particle has a ramp but no ramp mode\n", ptype->config, ptype->name);
|
|
}
|
|
r_plooksdirty = true;
|
|
}
|
|
|
|
#ifdef HAVE_LEGACY
|
|
static void FinishEffectinfoParticleType(part_type_t *ptype, qboolean blooddecalonimpact)
|
|
{
|
|
if (ptype->looks.type == PT_CDECAL)
|
|
{
|
|
if (ptype->die == 9999)
|
|
ptype->die = 20;
|
|
ptype->alphachange = -(ptype->alpha / ptype->die);
|
|
}
|
|
else if (ptype->looks.type == PT_UDECAL)
|
|
{
|
|
//dp's decals have a size as a radius. fte's udecals are 'just' quads.
|
|
//also, dp uses 'stretch'.
|
|
ptype->looks.stretch *= 1/1.414213562373095;
|
|
ptype->scale *= ptype->looks.stretch;
|
|
ptype->scalerand *= ptype->looks.stretch;
|
|
ptype->scaledelta *= ptype->looks.stretch;
|
|
ptype->looks.stretch = 1;
|
|
}
|
|
else if (ptype->looks.type == PT_NORMAL)
|
|
{
|
|
//fte's textured particles are *0.25 for some reason.
|
|
//but fte also uses radiuses, while dp uses total size so we only need to double it here..
|
|
ptype->looks.stretch = 1;//affects billboarding in dp
|
|
ptype->scale *= 2*ptype->looks.stretch;
|
|
ptype->scalerand *= 2*ptype->looks.stretch;
|
|
ptype->scaledelta *= 2*2*ptype->looks.stretch; //fixme: this feels wrong, the results look correct though. hrmph.
|
|
ptype->looks.stretch = 1;
|
|
}
|
|
else if (ptype->looks.type == PT_BEAM || ptype->looks.type == PT_VBEAM)
|
|
{ //ignore what the particle says and just spawn it from a to b. don't accept mid-segment randomness.
|
|
if (ptype->t1 == 0 && ptype->t2 == 1)
|
|
ptype->looks.type = PT_VBEAM;
|
|
else
|
|
ptype->looks.type = PT_BEAM;
|
|
ptype->count = 0;
|
|
ptype->countextra = 2;
|
|
ptype->countrand = 0;
|
|
ptype->countspacing = 10000;
|
|
ptype->scale *= 0.5;
|
|
}
|
|
|
|
if (blooddecalonimpact) //DP blood particles generate decals unconditionally (and prevent blood from bouncing)
|
|
ptype->clipbounce = -2;
|
|
if (ptype->looks.type == PT_TEXTUREDSPARK)
|
|
{
|
|
ptype->scale *= 2;
|
|
ptype->scalerand *= 2;
|
|
ptype->scaledelta *= 2;
|
|
ptype->looks.stretch *= 0.04;
|
|
// if (ptype->looks.stretch < 0)
|
|
// ptype->looks.stretch = 0.000001;
|
|
}
|
|
|
|
if (ptype->die == 9999) //internal: means unspecified.
|
|
{
|
|
if (ptype->alphachange)
|
|
ptype->die = (ptype->alpha+ptype->alpharand)/-ptype->alphachange;
|
|
else
|
|
ptype->die = 15;
|
|
}
|
|
ptype->looks.minstretch = 0.5;
|
|
FinishParticleType(ptype);
|
|
}
|
|
static void P_ImportEffectInfo(char *config, char *line)
|
|
{
|
|
float printtimer = 0;
|
|
part_type_t *ptype = NULL;
|
|
int parenttype;
|
|
char arg[8][1024];
|
|
int args;
|
|
qboolean blooddecalonimpact = false; //tracked separately because it needs to override another field
|
|
|
|
|
|
struct
|
|
{
|
|
float tc[4];
|
|
char imgname[128];
|
|
} teximages[256];
|
|
|
|
{
|
|
int i;
|
|
vfsfile_t *file;
|
|
char *line, linebuf[1024];
|
|
//default assumes 8*8 grid, but we allow more
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
teximages[i].tc[0] = 1/8.0 * (i & 7);
|
|
teximages[i].tc[1] = 1/8.0 * (1+(i & 7));
|
|
teximages[i].tc[2] = 1/8.0 * (1+(i>>3));
|
|
teximages[i].tc[3] = 1/8.0 * (i>>3);
|
|
strcpy(teximages[i].imgname, "particles/particlefont");
|
|
}
|
|
|
|
//and this one needs to be subject to a hack. ho hum.
|
|
teximages[60].tc[0] = 0;
|
|
teximages[60].tc[1] = 1;
|
|
teximages[60].tc[2] = 0;
|
|
teximages[60].tc[3] = 1;
|
|
strcpy(teximages[60].imgname, "particles/nexbeam");
|
|
|
|
file = FS_OpenVFS("particles/particlefont.txt", "rb", FS_GAME);
|
|
if (file)
|
|
{
|
|
while (VFS_GETS(file, linebuf, sizeof(linebuf)))
|
|
{
|
|
args = 0;
|
|
line = COM_StringParse(linebuf, arg[args], sizeof(arg[args]), false, false);
|
|
if (line)
|
|
{
|
|
for (args++; args < countof(arg); args++)
|
|
{
|
|
line = COM_StringParse(line, arg[args], sizeof(arg[args]), false, false);
|
|
if (!line)
|
|
break;
|
|
}
|
|
}
|
|
|
|
i = atoi(arg[0]);
|
|
if (i >= countof(teximages))
|
|
Con_Printf("particles/particlefont.txt: index too high - %i>=%u\n", i, (unsigned)countof(teximages));
|
|
else if (args == 2)
|
|
{
|
|
teximages[i].tc[0] = 0;
|
|
teximages[i].tc[1] = 1;
|
|
teximages[i].tc[2] = 0;
|
|
teximages[i].tc[3] = 1;
|
|
Q_strncpyz(teximages[i].imgname, arg[1], sizeof(teximages[i].imgname));
|
|
}
|
|
else if (args >= 5 && args <= 6)
|
|
{
|
|
teximages[i].tc[0] = atof(arg[1]); //s1
|
|
teximages[i].tc[1] = atof(arg[3]); //s2
|
|
teximages[i].tc[2] = atof(arg[4]); //t1
|
|
teximages[i].tc[3] = atof(arg[2]); //t2
|
|
Q_strncpyz(teximages[i].imgname, (args>=6)?arg[5]:"particles/particlefont", sizeof(teximages[i].imgname));
|
|
}
|
|
else
|
|
Con_Printf("particles/particlefont.txt: unsupported argument count - %i\n", args);
|
|
}
|
|
VFS_CLOSE(file);
|
|
}
|
|
}
|
|
|
|
for (args = 0;;)
|
|
{
|
|
if (!*line)
|
|
break;
|
|
if (args == 8)
|
|
{
|
|
Con_Printf("Too many args!\n");
|
|
args--;
|
|
}
|
|
line = COM_StringParse(line, com_token, sizeof(com_token), false, false);
|
|
if (!line)
|
|
break;
|
|
Q_strncpyz(arg[args], com_token, sizeof(arg[args]));
|
|
args++;
|
|
if (*com_token == '\n')
|
|
args--;
|
|
else if (*line)
|
|
continue;
|
|
|
|
if (args <= 0)
|
|
continue;
|
|
|
|
if (!strcmp(arg[0], "effect"))
|
|
{
|
|
char newname[64];
|
|
int i;
|
|
|
|
if (ptype)
|
|
FinishEffectinfoParticleType(ptype, blooddecalonimpact);
|
|
blooddecalonimpact = false;
|
|
|
|
ptype = P_GetParticleType(config, arg[1]);
|
|
if (ptype->loaded)
|
|
{
|
|
for (i = 0; i < 64; i++)
|
|
{
|
|
parenttype = ptype - part_type;
|
|
Q_snprintfz(newname, sizeof(newname), "%i+%s", i, arg[1]);
|
|
ptype = P_GetParticleType(config, newname);
|
|
if (!ptype->loaded)
|
|
{
|
|
part_type[parenttype].assoc = ptype - part_type;
|
|
break;
|
|
}
|
|
}
|
|
if (i == 64)
|
|
{
|
|
Con_Printf("Too many duplicate names, gave up\n");
|
|
break;
|
|
}
|
|
}
|
|
P_ResetToDefaults(ptype);
|
|
ptype->loaded = part_parseweak?1:2;
|
|
ptype->scale = 1;
|
|
ptype->alpha = 0;
|
|
ptype->alpharand = 1;
|
|
ptype->alphachange = -1;
|
|
ptype->die = 9999;
|
|
ptype->rgb[0] = 1;
|
|
ptype->rgb[1] = 1;
|
|
ptype->rgb[2] = 1;
|
|
|
|
// ptype->spawnmode = SM_BALL;
|
|
|
|
ptype->colorindex = -1;
|
|
ptype->spawnchance = 1;
|
|
ptype->looks.scalefactor = 2;
|
|
ptype->looks.invscalefactor = 0;
|
|
ptype->looks.type = PT_NORMAL;
|
|
ptype->looks.blendmode = BM_PREMUL;
|
|
ptype->looks.premul = 1;
|
|
ptype->looks.stretch = 1;
|
|
|
|
ptype->dl_time = 0;
|
|
|
|
i = 63; //default texture is 63.
|
|
Q_strncpyz(ptype->texname, teximages[i].imgname, sizeof(ptype->texname));
|
|
ptype->s1 = teximages[i].tc[0];
|
|
ptype->s2 = teximages[i].tc[1];
|
|
ptype->t1 = teximages[i].tc[2];
|
|
ptype->t2 = teximages[i].tc[3];
|
|
ptype->texsstride = 0;
|
|
ptype->randsmax = 1;
|
|
}
|
|
else if (!ptype)
|
|
{
|
|
Con_Printf("Bad effectinfo file\n");
|
|
break;
|
|
}
|
|
else if (!strcmp(arg[0], "countabsolute") && args == 2)
|
|
ptype->countextra = atof(arg[1]);
|
|
else if (!strcmp(arg[0], "count") && args == 2)
|
|
ptype->count = atof(arg[1]);
|
|
else if (!strcmp(arg[0], "type") && args == 2)
|
|
{
|
|
if (!strcmp(arg[1], "decal") || !strcmp(arg[1], "cdecal"))
|
|
{
|
|
ptype->looks.type = PT_CDECAL;
|
|
ptype->looks.blendmode = BM_INVMODC;
|
|
ptype->looks.premul = 2;
|
|
}
|
|
else if (!strcmp(arg[1], "udecal"))
|
|
{
|
|
ptype->looks.type = PT_UDECAL;
|
|
ptype->looks.blendmode = BM_INVMODC;
|
|
ptype->looks.premul = 2;
|
|
}
|
|
else if (!strcmp(arg[1], "alphastatic"))
|
|
{
|
|
ptype->looks.type = PT_NORMAL;
|
|
ptype->looks.blendmode = BM_PREMUL;//BM_BLEND;
|
|
ptype->looks.premul = 1;
|
|
}
|
|
else if (!strcmp(arg[1], "static"))
|
|
{
|
|
ptype->looks.type = PT_NORMAL;
|
|
ptype->looks.blendmode = BM_PREMUL;//BM_ADDA;
|
|
ptype->looks.premul = 2;
|
|
}
|
|
else if (!strcmp(arg[1], "smoke"))
|
|
{
|
|
ptype->looks.type = PT_NORMAL;
|
|
ptype->looks.blendmode = BM_PREMUL;//BM_ADDA;
|
|
ptype->looks.premul = 2;
|
|
}
|
|
else if (!strcmp(arg[1], "spark"))
|
|
{
|
|
ptype->looks.type = PT_TEXTUREDSPARK;
|
|
ptype->looks.blendmode = BM_PREMUL;//BM_ADDA;
|
|
ptype->looks.premul = 2;
|
|
}
|
|
else if (!strcmp(arg[1], "bubble"))
|
|
{
|
|
ptype->looks.type = PT_NORMAL;
|
|
ptype->looks.blendmode = BM_PREMUL;//BM_ADDA;
|
|
ptype->looks.premul = 2;
|
|
}
|
|
else if (!strcmp(arg[1], "blood"))
|
|
{
|
|
ptype->looks.type = PT_NORMAL;
|
|
ptype->looks.blendmode = BM_INVMODC;
|
|
ptype->looks.premul = 2;
|
|
ptype->gravity = 800*1;
|
|
blooddecalonimpact = true;
|
|
}
|
|
else if (!strcmp(arg[1], "beam"))
|
|
{
|
|
ptype->looks.type = PT_BEAM;
|
|
ptype->looks.blendmode = BM_PREMUL;//BM_ADDA;
|
|
ptype->looks.premul = 2;
|
|
}
|
|
else if (!strcmp(arg[1], "snow"))
|
|
{
|
|
ptype->looks.type = PT_NORMAL;
|
|
ptype->looks.blendmode = BM_PREMUL;//BM_ADDA;
|
|
ptype->looks.premul = 2;
|
|
ptype->flurry = 32; //may not still be valid later, but at least it would be an obvious issue with the original.
|
|
}
|
|
else if (!strcmp(arg[1], "entityparticle"))
|
|
{
|
|
ptype->die = 0;
|
|
ptype->looks.type = PT_NORMAL;
|
|
ptype->looks.blendmode = BM_PREMUL;//BM_BLEND;
|
|
ptype->looks.premul = 1;
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("effectinfo type %s not supported\n", arg[1]);
|
|
}
|
|
}
|
|
else if (!strcmp(arg[0], "tex") && args == 3)
|
|
{ //assume that all textures will be packed into the same texture and on the same line...
|
|
int mini = atoi(arg[1]);
|
|
int maxi = atoi(arg[2]);
|
|
Q_strncpyz(ptype->texname, teximages[mini].imgname, sizeof(ptype->texname));
|
|
ptype->s1 = teximages[mini].tc[0];
|
|
ptype->s2 = teximages[mini].tc[1];
|
|
ptype->t1 = teximages[mini].tc[2];
|
|
ptype->t2 = teximages[mini].tc[3];
|
|
ptype->texsstride = teximages[(mini+1)&(sizeof(teximages)/sizeof(teximages[0])-1)].tc[0] - teximages[mini].tc[0];
|
|
ptype->randsmax = (maxi - mini);
|
|
if (ptype->randsmax < 1)
|
|
ptype->randsmax = 1;
|
|
}
|
|
else if (!strcmp(arg[0], "size") && args == 3)
|
|
{
|
|
float s1 = atof(arg[1]), s2 = atof(arg[2]);
|
|
ptype->scale = s1;
|
|
ptype->scalerand = (s2-s1);
|
|
}
|
|
else if (!strcmp(arg[0], "sizeincrease") && args == 2)
|
|
ptype->scaledelta = atof(arg[1]);
|
|
else if (!strcmp(arg[0], "color") && args == 3)
|
|
{
|
|
unsigned int rgb1 = strtoul(arg[1], NULL, 0), rgb2 = strtoul(arg[2], NULL, 0);
|
|
int i;
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
ptype->rgb[i] = ((rgb1>>(16-i*8)) & 0xff)/255.0;
|
|
ptype->rgbrand[i] = (int)(((rgb2>>(16-i*8)) & 0xff) - ((rgb1>>(16-i*8)) & 0xff))/255.0;
|
|
ptype->rgbrandsync[i] = 1;
|
|
}
|
|
}
|
|
else if (!strcmp(arg[0], "alpha") && args == 4)
|
|
{
|
|
float a1 = atof(arg[1]), a2 = atof(arg[2]), f = atof(arg[3]);
|
|
if (a1 > a2)
|
|
{ //backwards
|
|
ptype->alpha = a2/256;
|
|
ptype->alpharand = (a1-a2)/256;
|
|
}
|
|
else
|
|
{
|
|
ptype->alpha = a1/256;
|
|
ptype->alpharand = (a2-a1)/256;
|
|
}
|
|
ptype->alphachange = -f/256;
|
|
}
|
|
else if (!strcmp(arg[0], "velocityoffset") && args == 4)
|
|
{ /*a 3d world-coord addition*/
|
|
ptype->velbias[0] = atof(arg[1]);
|
|
ptype->velbias[1] = atof(arg[2]);
|
|
ptype->velbias[2] = atof(arg[3]);
|
|
}
|
|
else if (!strcmp(arg[0], "velocityjitter") && args == 4)
|
|
{
|
|
ptype->velwrand[0] = atof(arg[1]);
|
|
ptype->velwrand[1] = atof(arg[2]);
|
|
ptype->velwrand[2] = atof(arg[3]);
|
|
}
|
|
else if (!strcmp(arg[0], "originoffset") && args == 4)
|
|
{ /*a 3d world-coord addition*/
|
|
ptype->orgbias[0] = atof(arg[1]);
|
|
ptype->orgbias[1] = atof(arg[2]);
|
|
ptype->orgbias[2] = atof(arg[3]);
|
|
}
|
|
else if (!strcmp(arg[0], "originjitter") && args == 4)
|
|
{
|
|
ptype->orgwrand[0] = atof(arg[1]);
|
|
ptype->orgwrand[1] = atof(arg[2]);
|
|
ptype->orgwrand[2] = atof(arg[3]);
|
|
}
|
|
else if (!strcmp(arg[0], "gravity") && args == 2)
|
|
{
|
|
ptype->gravity = 800*atof(arg[1]);
|
|
}
|
|
else if (!strcmp(arg[0], "bounce") && args == 2)
|
|
{
|
|
ptype->clipbounce = atof(arg[1]);
|
|
if (ptype->clipbounce < 0)
|
|
ptype->cliptype = ptype - part_type;
|
|
}
|
|
else if (!strcmp(arg[0], "airfriction") && args == 2)
|
|
ptype->friction[2] = ptype->friction[1] = ptype->friction[0] = atof(arg[1]);
|
|
else if (!strcmp(arg[0], "liquidfriction") && args == 2)
|
|
;
|
|
else if (!strcmp(arg[0], "underwater") && args == 1)
|
|
ptype->flags |= PT_TRUNDERWATER;
|
|
else if (!strcmp(arg[0], "notunderwater") && args == 1)
|
|
ptype->flags |= PT_TROVERWATER;
|
|
else if (!strcmp(arg[0], "velocitymultiplier") && args == 2)
|
|
ptype->veladd = atof(arg[1]);
|
|
else if (!strcmp(arg[0], "trailspacing") && args == 2)
|
|
{
|
|
ptype->countspacing = atof(arg[1]);
|
|
ptype->count = 1 / ptype->countspacing;
|
|
}
|
|
else if (!strcmp(arg[0], "time") && args == 3)
|
|
{
|
|
ptype->die = atof(arg[1]);
|
|
ptype->randdie = atof(arg[2]) - ptype->die;
|
|
if (ptype->randdie < 0)
|
|
{
|
|
ptype->die = atof(arg[2]);
|
|
ptype->randdie = atof(arg[1]) - ptype->die;
|
|
}
|
|
}
|
|
else if (!strcmp(arg[0], "stretchfactor") && args == 2)
|
|
ptype->looks.stretch = atof(arg[1]);
|
|
else if (!strcmp(arg[0], "blend") && args == 2)
|
|
{
|
|
if (!strcmp(arg[1], "invmod"))
|
|
{
|
|
ptype->looks.blendmode = BM_INVMODC;
|
|
ptype->looks.premul = 2;
|
|
}
|
|
else if (!strcmp(arg[1], "alpha"))
|
|
{
|
|
ptype->looks.blendmode = BM_PREMUL;
|
|
ptype->looks.premul = 1;
|
|
}
|
|
else if (!strcmp(arg[1], "add"))
|
|
{
|
|
ptype->looks.blendmode = BM_PREMUL;
|
|
ptype->looks.premul = 2;
|
|
}
|
|
else
|
|
Con_Printf("effectinfo 'blend %s' not supported\n", arg[1]);
|
|
}
|
|
else if (!strcmp(arg[0], "orientation") && args == 2)
|
|
{
|
|
if (!strcmp(arg[1], "billboard"))
|
|
ptype->looks.type = PT_NORMAL;
|
|
else if (!strcmp(arg[1], "spark"))
|
|
ptype->looks.type = PT_TEXTUREDSPARK;
|
|
else if (!strcmp(arg[1], "oriented")) //FIXME: not sure this points the right way. also, its double-sided in dp.
|
|
{
|
|
if (ptype->looks.type != PT_CDECAL)
|
|
ptype->looks.type = PT_UDECAL;
|
|
}
|
|
else if (!strcmp(arg[1], "beam"))
|
|
ptype->looks.type = PT_BEAM;
|
|
else
|
|
Con_Printf("effectinfo 'orientation %s' not supported\n", arg[1]);
|
|
}
|
|
else if (!strcmp(arg[0], "lightradius") && args == 2)
|
|
{
|
|
ptype->dl_radius[0] = atof(arg[1]);
|
|
ptype->dl_radius[1] = 0;
|
|
}
|
|
else if (!strcmp(arg[0], "lightradiusfade") && args == 2)
|
|
ptype->dl_decay[3] = atof(arg[1]);
|
|
else if (!strcmp(arg[0], "lightcolor") && args == 4)
|
|
{
|
|
ptype->dl_rgb[0] = atof(arg[1]);
|
|
ptype->dl_rgb[1] = atof(arg[2]);
|
|
ptype->dl_rgb[2] = atof(arg[3]);
|
|
}
|
|
else if (!strcmp(arg[0], "lighttime") && args == 2)
|
|
ptype->dl_time = atof(arg[1]);
|
|
else if (!strcmp(arg[0], "lightshadow") && args == 2)
|
|
ptype->flags = (ptype->flags & ~PT_NODLSHADOW) | (!atoi(arg[1])?PT_NODLSHADOW:0);
|
|
else if (!strcmp(arg[0], "lightcubemapnum") && args == 2)
|
|
ptype->dl_cubemapnum = atoi(arg[1]);
|
|
else if (!strcmp(arg[0], "lightcorona") && args == 3)
|
|
{
|
|
ptype->dl_corona_intensity = atof(arg[1])*0.25; //dp scales them by 0.25
|
|
ptype->dl_corona_scale = atof(arg[2]);
|
|
}
|
|
#if 1
|
|
else if (!strcmp(arg[0], "staincolor") && args == 3) //stainmaps multiplier
|
|
Con_ThrottlePrintf(&printtimer, 1, "%s.%s: Particle effect token %s not supported\n", *ptype->config?ptype->config:"<NONE>", ptype->name,arg[0]);
|
|
else if (!strcmp(arg[0], "stainalpha") && args == 3) //affects stainmaps AND stain-decals.
|
|
Con_ThrottlePrintf(&printtimer, 1, "%s.%s: Particle effect token %s not supported\n", *ptype->config?ptype->config:"<NONE>", ptype->name,arg[0]);
|
|
else if (!strcmp(arg[0], "stainsize") && args == 3) //affects stainmaps AND stain-decals.
|
|
Con_ThrottlePrintf(&printtimer, 1, "%s.%s: Particle effect token %s not supported\n", *ptype->config?ptype->config:"<NONE>", ptype->name,arg[0]);
|
|
else if (!strcmp(arg[0], "staintex") && args == 3) //actually spawns a decal
|
|
Con_ThrottlePrintf(&printtimer, 1, "%s.%s: Particle effect token %s not supported\n", *ptype->config?ptype->config:"<NONE>", ptype->name,arg[0]);
|
|
else if (!strcmp(arg[0], "stainless") && args == 2)
|
|
Con_ThrottlePrintf(&printtimer, 1, "%s.%s: Particle effect token %s not supported\n", *ptype->config?ptype->config:"<NONE>", ptype->name,arg[0]);
|
|
else if (!strcmp(arg[0], "relativeoriginoffset") && args == 4)
|
|
Con_ThrottlePrintf(&printtimer, 1, "%s.%s: Particle effect token %s not supported\n", *ptype->config?ptype->config:"<NONE>", ptype->name,arg[0]);
|
|
else if (!strcmp(arg[0], "relativevelocityoffset") && args == 4)
|
|
Con_ThrottlePrintf(&printtimer, 1, "%s.%s: Particle effect token %s not supported\n", *ptype->config?ptype->config:"<NONE>", ptype->name, arg[0]);
|
|
#endif
|
|
else if (!strcmp(arg[0], "rotate") && args == 5)
|
|
{
|
|
ptype->rotationstartmin = atof(arg[1]);
|
|
ptype->rotationstartrand = atof(arg[2]) - ptype->rotationstartmin;
|
|
ptype->rotationmin = atof(arg[3]);
|
|
ptype->rotationrand = atof(arg[4]) - ptype->rotationmin;
|
|
ptype->rotationstartmin *= M_PI/180;
|
|
ptype->rotationstartrand *= M_PI/180;
|
|
ptype->rotationmin *= M_PI/180;
|
|
ptype->rotationrand *= M_PI/180;
|
|
ptype->rotationstartmin += M_PI/4;
|
|
}
|
|
else
|
|
Con_ThrottlePrintf(&printtimer, 0, "%s.%s: Particle effect token not recognised, or invalid args: %s %s %s %s %s %s\n", *ptype->config?ptype->config:"<NONE>", ptype->name, arg[0], args<2?"":arg[1], args<3?"":arg[2], args<4?"":arg[3], args<5?"":arg[4], args<6?"":arg[5]);
|
|
args = 0;
|
|
}
|
|
|
|
if (ptype)
|
|
FinishEffectinfoParticleType(ptype, blooddecalonimpact);
|
|
|
|
r_plooksdirty = true;
|
|
}
|
|
|
|
static qboolean P_ImportEffectInfo_Name(char *config)
|
|
{
|
|
char *file;
|
|
|
|
FS_LoadFile(va("%s.txt", config), (void**)&file);
|
|
|
|
if (!file)
|
|
{
|
|
Con_Printf("%s not found\n", config);
|
|
return false;
|
|
}
|
|
P_ImportEffectInfo(config, file);
|
|
FS_FreeFile(file);
|
|
return true;
|
|
}
|
|
static void P_ConvertEffectInfo_f(void)
|
|
{
|
|
int i, assoc, n;
|
|
vfsfile_t *outf;
|
|
char effect[1024];
|
|
char fname[64] = "particles/effectinfo.cfg";
|
|
|
|
R_Particles_KillAllEffects();
|
|
P_ImportEffectInfo_Name("effectinfo");
|
|
|
|
FS_CreatePath("particles/", FS_GAMEONLY);
|
|
outf = FS_OpenVFS(fname, "wb", FS_GAMEONLY);
|
|
if (!outf)
|
|
{
|
|
FS_NativePath(fname, FS_GAMEONLY, effect, sizeof(effect));
|
|
Con_Printf("Unable to open file %s\n", effect);
|
|
return;
|
|
}
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
part_type_t *ptype = &part_type[i];
|
|
if (strcmp(ptype->config, "effectinfo"))
|
|
continue; //skip any which are not relevant.
|
|
|
|
if (strchr(ptype->name, '+'))
|
|
continue; //skip assoc chains
|
|
Q_strncpyz(effect, ptype->name, sizeof(effect));
|
|
|
|
assoc = i;
|
|
for(;;)
|
|
{
|
|
n = part_type[assoc].assoc;
|
|
part_type[assoc].assoc = P_INVALID;
|
|
VFS_PUTS(outf, "r_part ");
|
|
VFS_PUTS(outf, effect);
|
|
VFS_PUTS(outf, "\n{\n");
|
|
PScript_Query(assoc, 1, effect, sizeof(effect));
|
|
VFS_PUTS(outf, effect);
|
|
VFS_PUTS(outf, "}\n");
|
|
part_type[assoc].assoc = n;
|
|
assoc = n;
|
|
|
|
if (assoc == P_INVALID)
|
|
break;
|
|
|
|
if (strchr(part_type[assoc].name, '+'))
|
|
Q_snprintfz(effect, sizeof(effect), "+%s", part_type[i].name);
|
|
}
|
|
}
|
|
VFS_CLOSE(outf);
|
|
|
|
FS_NativePath(fname, FS_GAMEONLY, effect, sizeof(effect));
|
|
Con_Printf("Written %s\n", effect);
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
===============
|
|
R_InitParticles
|
|
===============
|
|
*/
|
|
static qboolean PScript_InitParticles (void)
|
|
{
|
|
int i;
|
|
|
|
if (r_numparticles) //already inited
|
|
return true;
|
|
|
|
buildsintable();
|
|
|
|
r_numparticles = bound(1, r_part_maxparticles.ival, MAX_PARTICLES);
|
|
r_numdecals = bound(1, r_part_maxdecals.ival, MAX_DECALS);
|
|
|
|
r_numbeams = MAX_BEAMSEGS;
|
|
r_numtrailstates = MAX_TRAILSTATES;
|
|
|
|
particles = (particle_t *)
|
|
BZ_Malloc (r_numparticles * sizeof(particle_t));
|
|
|
|
beams = (beamseg_t *)
|
|
BZ_Malloc (r_numbeams * sizeof(beamseg_t));
|
|
|
|
decals = (clippeddecal_t *)
|
|
BZ_Malloc (r_numdecals * sizeof(clippeddecal_t));
|
|
|
|
trailstates = (trailstate_t *)
|
|
BZ_Malloc (r_numtrailstates * sizeof(trailstate_t));
|
|
memset(trailstates, 0, r_numtrailstates * sizeof(trailstate_t));
|
|
ts_cycle = 0;
|
|
|
|
Cmd_AddCommand("pointfile", P_ReadPointFile_f); //load the leak info produced from qbsp into the particle system to show a line. :)
|
|
|
|
pe_script_enabled = true;
|
|
|
|
#ifdef HAVE_LEGACY
|
|
Cmd_AddCommand("r_exportbuiltinparticles", P_ExportBuiltinSet_f);
|
|
Cmd_AddCommandD("r_converteffectinfo", P_ConvertEffectInfo_f, "Attempt to convert particle effects made for a certain other engine.");
|
|
Cmd_AddCommand("r_exportalleffects", P_ExportAllEffects_f);
|
|
#endif
|
|
|
|
//#if _DEBUG
|
|
Cmd_AddCommand("r_partinfo", P_PartInfo_f);
|
|
Cmd_AddCommand("r_beaminfo", P_BeamInfo_f);
|
|
//#endif
|
|
|
|
Cvar_Hook(&r_particledesc, R_ParticleDesc_Callback);
|
|
Cvar_ForceCallback(&r_particledesc);
|
|
|
|
|
|
for (i = 0; i < (BUFFERVERTS>>2)*6; i += 6)
|
|
{
|
|
pscriptquadindexes[i+0] = ((i/6)<<2)+0;
|
|
pscriptquadindexes[i+1] = ((i/6)<<2)+1;
|
|
pscriptquadindexes[i+2] = ((i/6)<<2)+2;
|
|
pscriptquadindexes[i+3] = ((i/6)<<2)+0;
|
|
pscriptquadindexes[i+4] = ((i/6)<<2)+2;
|
|
pscriptquadindexes[i+5] = ((i/6)<<2)+3;
|
|
}
|
|
pscriptmesh.xyz_array = pscriptverts;
|
|
pscriptmesh.st_array = pscripttexcoords;
|
|
pscriptmesh.colors4f_array[0] = pscriptcolours;
|
|
pscriptmesh.indexes = pscriptquadindexes;
|
|
for (i = 0; i < BUFFERVERTS; i++)
|
|
{
|
|
pscripttriindexes[i] = i;
|
|
}
|
|
pscripttmesh.xyz_array = pscriptverts;
|
|
pscripttmesh.st_array = pscripttexcoords;
|
|
pscripttmesh.colors4f_array[0] = pscriptcolours;
|
|
pscripttmesh.indexes = pscripttriindexes;
|
|
return true;
|
|
}
|
|
|
|
static void PScript_Shutdown (void)
|
|
{
|
|
pe_script_enabled = false;
|
|
|
|
if (fallback)
|
|
fallback->ShutdownParticles();
|
|
|
|
Cvar_Unhook(&r_particledesc);
|
|
|
|
Cmd_RemoveCommand("pointfile"); //load the leak info produced from qbsp into the particle system to show a line. :)
|
|
|
|
|
|
Cmd_RemoveCommand("r_converteffectinfo");
|
|
Cmd_RemoveCommand("r_exportalleffects");
|
|
Cmd_RemoveCommand("r_exportbuiltinparticles");
|
|
Cmd_RemoveCommand("r_importeffectinfo");
|
|
|
|
#if _DEBUG
|
|
Cmd_RemoveCommand("r_partinfo");
|
|
Cmd_RemoveCommand("r_beaminfo");
|
|
#endif
|
|
|
|
pe_default = P_INVALID;
|
|
pe_size2 = P_INVALID;
|
|
pe_size3 = P_INVALID;
|
|
pe_defaulttrail = P_INVALID;
|
|
|
|
while(loadedconfigs)
|
|
{
|
|
pcfg_t *cfg;
|
|
cfg = loadedconfigs;
|
|
loadedconfigs = cfg->next;
|
|
Z_Free(cfg);
|
|
}
|
|
|
|
while (numparticletypes > 0)
|
|
{
|
|
numparticletypes--;
|
|
if (part_type[numparticletypes].models)
|
|
BZ_Free(part_type[numparticletypes].models);
|
|
if (part_type[numparticletypes].sounds)
|
|
BZ_Free(part_type[numparticletypes].sounds);
|
|
if (part_type[numparticletypes].ramp)
|
|
BZ_Free(part_type[numparticletypes].ramp);
|
|
}
|
|
BZ_Free (part_type);
|
|
part_type = NULL;
|
|
part_run_list = NULL;
|
|
fallback = NULL;
|
|
|
|
BZ_Free (particles);
|
|
BZ_Free (beams);
|
|
BZ_Free (decals);
|
|
BZ_Free (trailstates);
|
|
|
|
r_numparticles = 0;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
P_ClearParticles
|
|
===============
|
|
*/
|
|
static void PScript_ClearParticles (void)
|
|
{
|
|
int i;
|
|
|
|
if (fallback)
|
|
fallback->ClearParticles();
|
|
|
|
free_particles = &particles[0];
|
|
for (i=0 ;i<r_numparticles ; i++)
|
|
particles[i].next = &particles[i+1];
|
|
particles[r_numparticles-1].next = NULL;
|
|
|
|
free_decals = &decals[0];
|
|
for (i=0 ;i<r_numdecals ; i++)
|
|
decals[i].next = &decals[i+1];
|
|
decals[r_numdecals-1].next = NULL;
|
|
|
|
free_beams = &beams[0];
|
|
for (i=0 ;i<r_numbeams ; i++)
|
|
{
|
|
beams[i].p = NULL;
|
|
beams[i].flags = BS_DEAD;
|
|
beams[i].next = &beams[i+1];
|
|
}
|
|
beams[r_numbeams-1].next = NULL;
|
|
|
|
particletime = cl.time;
|
|
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
P_LoadTexture(&part_type[i], false);
|
|
}
|
|
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
part_type[i].clippeddecals = NULL;
|
|
part_type[i].particles = NULL;
|
|
part_type[i].beams = NULL;
|
|
}
|
|
}
|
|
|
|
#ifdef HAVE_LEGACY
|
|
static void P_ExportBuiltinSet_f(void)
|
|
{
|
|
char *efname = Cmd_Argv(1);
|
|
char *file = NULL;
|
|
int i;
|
|
|
|
if (!*efname)
|
|
{
|
|
Con_Printf("Please name the built in effect (faithful, spikeset, tsshaft, minimal or highfps)\n");
|
|
return;
|
|
}
|
|
|
|
for (i = 0; partset_list[i].name; i++)
|
|
{
|
|
if (!stricmp(efname, partset_list[i].name))
|
|
{
|
|
file = *partset_list[i].data;
|
|
if (file)
|
|
{
|
|
COM_WriteFile(va("particles/%s.cfg", efname), FS_GAMEONLY, file, strlen(file));
|
|
Con_Printf("Written particles/%s.cfg\n", efname);
|
|
}
|
|
else
|
|
Con_Printf("nothing to export\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
Con_Printf("'%s' is not a built in particle set\n", efname);
|
|
}
|
|
#endif
|
|
|
|
static qboolean P_LoadParticleSet(char *name, qboolean implicit, qboolean showwarning)
|
|
{
|
|
char *file;
|
|
int i;
|
|
int restrictlevel = Cmd_FromGamecode() ? RESTRICT_SERVER : RESTRICT_LOCAL;
|
|
pcfg_t *cfg;
|
|
|
|
if (!*name)
|
|
return false;
|
|
|
|
//protect against configs being loaded multiple times. this can easily happen with namespaces (especially if an effect is missing).
|
|
for (cfg = loadedconfigs; cfg; cfg = cfg->next)
|
|
{
|
|
//already loaded?
|
|
if (!strcmp(cfg->name, name))
|
|
return false;
|
|
}
|
|
cfg = Z_Malloc(sizeof(*cfg) + strlen(name));
|
|
strcpy(cfg->name, name);
|
|
cfg->next = loadedconfigs;
|
|
loadedconfigs = cfg;
|
|
name = cfg->name;
|
|
|
|
#ifdef PSET_CLASSIC
|
|
if (!strcmp(name, "classic"))
|
|
{
|
|
if (fallback)
|
|
fallback->ShutdownParticles();
|
|
fallback = &pe_classic;
|
|
if (fallback)
|
|
{
|
|
fallback->InitParticles();
|
|
fallback->ClearParticles();
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
//built-in particle effects are always favoured. This is annoying, but means the cvar value alone is enough to detect cheats.
|
|
for (i = 0; partset_list[i].name; i++)
|
|
{
|
|
if (!stricmp(name, partset_list[i].name))
|
|
{
|
|
if (partset_list[i].data)
|
|
{
|
|
Cbuf_AddText(va("\nr_part namespace %s %i\n", name, implicit), restrictlevel);
|
|
Cbuf_AddText(*partset_list[i].data, restrictlevel);
|
|
Cbuf_AddText("\nr_part namespace \"\" 0\n", restrictlevel);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (!strncmp(name, "./", 2))
|
|
FS_LoadFile(va("%s.cfg", name+2), (void**)&file);
|
|
else
|
|
FS_LoadFile(va("particles/%s.cfg", name), (void**)&file);
|
|
if (!file && strchr(name, '/'))
|
|
FS_LoadFile(va("%s.cfg", name), (void**)&file);
|
|
if (file)
|
|
{
|
|
Cbuf_AddText(va("\nr_part namespace %s %i\n", name, implicit), restrictlevel);
|
|
Cbuf_AddText(file, restrictlevel);
|
|
Cbuf_AddText("\nr_part namespace \"\" 0\n", restrictlevel);
|
|
FS_FreeFile(file);
|
|
}
|
|
else
|
|
{
|
|
#ifdef HAVE_LEGACY
|
|
if (!strcmp(name, "effectinfo"))
|
|
{
|
|
//FIXME: we're loading this too early to deal with per-map stuff.
|
|
//FIXME: wait until after particle precache info has been received, and only reload if the loaded configs actually changed.
|
|
P_ImportEffectInfo_Name(name);
|
|
return true;
|
|
}
|
|
#endif
|
|
if (showwarning)
|
|
Con_Printf(CON_WARNING "Couldn't find particle description %s\n", name);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void R_Particles_KillAllEffects(void)
|
|
{
|
|
int i;
|
|
pcfg_t *cfg;
|
|
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
*part_type[i].texname = '\0';
|
|
part_type[i].scale = 0;
|
|
part_type[i].loaded = 0;
|
|
if (part_type->ramp)
|
|
BZ_Free(part_type->ramp);
|
|
part_type->ramp = NULL;
|
|
}
|
|
// numparticletypes = 0;
|
|
// BZ_Free(part_type);
|
|
// part_type = NULL;
|
|
|
|
f_modified_particles = false;
|
|
|
|
if (fallback)
|
|
{
|
|
fallback->ShutdownParticles();
|
|
fallback = NULL;
|
|
}
|
|
|
|
while(loadedconfigs)
|
|
{
|
|
cfg = loadedconfigs;
|
|
loadedconfigs = cfg->next;
|
|
Z_Free(cfg);
|
|
}
|
|
}
|
|
|
|
static void QDECL R_ParticleDesc_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
char token[256];
|
|
int count;
|
|
qboolean failure;
|
|
|
|
char *c;
|
|
|
|
if (qrenderer == QR_NONE)
|
|
return; // don't bother parsing early
|
|
|
|
R_Particles_KillAllEffects();
|
|
|
|
if (cls.state != ca_connected)
|
|
{
|
|
failure = false;
|
|
count = 0;
|
|
for (c = COM_ParseStringSet(var->string, token, sizeof(token)); token[0]; c = COM_ParseStringSet(c, token, sizeof(token)))
|
|
{
|
|
if (*token)
|
|
{
|
|
if (!P_LoadParticleSet(token, false, false))
|
|
failure = true;
|
|
count++;
|
|
}
|
|
}
|
|
|
|
//if we didn't manage to load any, make sure SOMETHING got loaded...
|
|
#ifdef PSET_CLASSIC
|
|
if (!count)
|
|
P_LoadParticleSet("classic", true, true);
|
|
else
|
|
#endif
|
|
if (failure)
|
|
P_LoadParticleSet("high", true, true);
|
|
|
|
if (cls.state)
|
|
{
|
|
//per-map configs. because we can.
|
|
memcpy(token, "map_", 4);
|
|
COM_FileBase(cl.model_name[1], token+4, sizeof(token)-4);
|
|
P_LoadParticleSet(token, false, false);
|
|
}
|
|
}
|
|
|
|
// Cbuf_AddText("r_effect\n", RESTRICT_LOCAL);
|
|
|
|
//make sure nothing is stale.
|
|
CL_RegisterParticles();
|
|
}
|
|
|
|
static void P_ReadPointFile_f (void)
|
|
{
|
|
vfsfile_t *f;
|
|
vec3_t org;
|
|
//int r; //unreferenced
|
|
int c;
|
|
char name[MAX_OSPATH];
|
|
char line[1024];
|
|
char *s;
|
|
int pt_pointfile;
|
|
unsigned int spawned = 0, total = 0;
|
|
|
|
COM_StripExtension(cl.worldmodel->name, name, sizeof(name));
|
|
strcat(name, ".pts");
|
|
|
|
f = FS_OpenVFS(name, "rb", FS_GAME);
|
|
if (!f)
|
|
{
|
|
Con_Printf ("couldn't open %s\n", name);
|
|
return;
|
|
}
|
|
|
|
P_ClearParticles(); //so overflows arn't as bad.
|
|
|
|
Con_Printf ("Reading %s...\n", name);
|
|
c = 0;
|
|
pt_pointfile = PScript_FindParticleType("PT_POINTFILE");
|
|
|
|
if (pt_pointfile == P_INVALID)
|
|
{
|
|
if (!fallback)
|
|
{
|
|
#ifdef PSET_CLASSIC
|
|
fallback = &pe_classic;
|
|
#endif
|
|
if (fallback)
|
|
{
|
|
fallback->InitParticles();
|
|
fallback->ClearParticles();
|
|
}
|
|
}
|
|
}
|
|
while(VFS_GETS(f, line, sizeof(line)))
|
|
{
|
|
s = COM_Parse(line);
|
|
org[0] = atof(com_token);
|
|
|
|
s = COM_Parse(s);
|
|
if (!s)
|
|
continue;
|
|
org[1] = atof(com_token);
|
|
|
|
s = COM_Parse(s);
|
|
if (!s)
|
|
continue;
|
|
org[2] = atof(com_token);
|
|
if (COM_Parse(s))
|
|
continue;
|
|
|
|
c++;
|
|
|
|
if (c%8)
|
|
continue;
|
|
|
|
total++;
|
|
if (pt_pointfile == P_INVALID)
|
|
{
|
|
#ifdef PSET_CLASSIC
|
|
spawned += PClassic_PointFile(c, org);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
if (free_particles)
|
|
spawned+= 0<P_RunParticleEffectType(org, NULL, 1, pt_pointfile);
|
|
}
|
|
}
|
|
|
|
VFS_CLOSE (f);
|
|
Con_Printf ("spawned %i of %i points\n", spawned, c);
|
|
}
|
|
|
|
void PScript_ClearSurfaceParticles(model_t *mod)
|
|
{
|
|
mod->skytime = 0;
|
|
mod->skytris = NULL;
|
|
while(mod->skytrimem)
|
|
{
|
|
void *f = mod->skytrimem;
|
|
mod->skytrimem = mod->skytrimem->next;
|
|
Z_Free(f);
|
|
}
|
|
mod->skytime = 0;
|
|
mod->engineflags |= MDLF_RECALCULATERAIN;
|
|
}
|
|
|
|
static void R_Part_SkyTri(model_t *mod, float *v1, float *v2, float *v3, msurface_t *surf, int ptype)
|
|
{
|
|
float dot;
|
|
float xm;
|
|
float ym;
|
|
float theta;
|
|
vec3_t xd;
|
|
vec3_t yd;
|
|
|
|
skytris_t *st;
|
|
|
|
skytriblock_t *mem = mod->skytrimem;
|
|
if (!mem || mem->count >= sizeof(mem->tris)/sizeof(mem->tris[0]))
|
|
{
|
|
mod->skytrimem = BZ_Malloc(sizeof(*mod->skytrimem));
|
|
mod->skytrimem->next = mem;
|
|
mod->skytrimem->count = 0;
|
|
mem = mod->skytrimem;
|
|
}
|
|
|
|
st = &mem->tris[mem->count];
|
|
VectorCopy(v1, st->org);
|
|
VectorSubtract(v2, st->org, st->x);
|
|
VectorSubtract(v3, st->org, st->y);
|
|
|
|
VectorCopy(st->x, xd);
|
|
VectorCopy(st->y, yd);
|
|
/*
|
|
xd[2] = 0; //prevent area from being valid on vertical surfaces
|
|
yd[2] = 0;
|
|
*/
|
|
xm = Length(xd);
|
|
ym = Length(yd);
|
|
|
|
dot = DotProduct(xd, yd);
|
|
theta = acos(dot/(xm*ym));
|
|
st->area = sin(theta)*xm*ym;
|
|
st->nexttime = particletime;
|
|
st->face = surf;
|
|
st->ptype = ptype;
|
|
|
|
if (st->area<=0)
|
|
return;//bummer.
|
|
|
|
mem->count++;
|
|
st->next = mod->skytris;
|
|
mod->skytris = st;
|
|
}
|
|
|
|
|
|
|
|
static void PScript_EmitSkyEffectTris(model_t *mod, msurface_t *fa, int ptype)
|
|
{
|
|
vec3_t verts[64];
|
|
int v1;
|
|
int v2;
|
|
int v3;
|
|
int numverts;
|
|
int i, lindex;
|
|
float *vec;
|
|
|
|
if (ptype < 0 || ptype >= numparticletypes)
|
|
return;
|
|
|
|
//
|
|
// convert edges back to a normal polygon
|
|
//
|
|
numverts = 0;
|
|
for (i=0 ; i<fa->numedges ; i++)
|
|
{
|
|
lindex = mod->surfedges[fa->firstedge + i];
|
|
|
|
if (lindex > 0)
|
|
vec = mod->vertexes[mod->edges[lindex].v[0]].position;
|
|
else
|
|
vec = mod->vertexes[mod->edges[-lindex].v[1]].position;
|
|
VectorCopy (vec, verts[numverts]);
|
|
numverts++;
|
|
|
|
if (numverts>=64)
|
|
{
|
|
Con_Printf("Too many verts on sky surface\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
v1 = 0;
|
|
v2 = 1;
|
|
for (v3 = 2; v3 < numverts; v3++)
|
|
{
|
|
R_Part_SkyTri(mod, verts[v1], verts[v2], verts[v3], fa, ptype);
|
|
|
|
v2 = v3;
|
|
}
|
|
}
|
|
static void P_AddRainParticles(model_t *mod, vec3_t axis[3], vec3_t eorg, float contribution)
|
|
{
|
|
float x;
|
|
float y;
|
|
part_type_t *type;
|
|
|
|
vec3_t org, vdist, worg, wnorm;
|
|
|
|
skytris_t *st;
|
|
size_t nc,oc;
|
|
float ot;
|
|
int area;
|
|
int cluster;
|
|
unsigned int contentbits;
|
|
|
|
if (mod->engineflags & MDLF_RECALCULATERAIN)
|
|
{
|
|
PScript_ClearSurfaceParticles(mod);
|
|
mod->engineflags &= ~MDLF_RECALCULATERAIN;
|
|
|
|
if (mod->type == mod_brush)
|
|
{
|
|
int t, i;
|
|
int ptype;
|
|
msurface_t *surf;
|
|
|
|
/*particle emision based upon texture. this is lazy code*/
|
|
for (t = mod->numtextures-1; t >= 0; t--)
|
|
{
|
|
/*FIXME: we should read the shader for the particle names here*/
|
|
/*FIXME: if the paticle system changes mid-map, we should be prepared to reload things*/
|
|
char *pn;
|
|
char *h;
|
|
if (mod->textures[t]->partname)
|
|
pn = mod->textures[t]->partname;
|
|
else
|
|
{
|
|
pn = va("tex_%s", mod->textures[t]->name);
|
|
//strip any trailing data after #, so textures can have shader args
|
|
h = strchr(pn, '#');
|
|
if (h)
|
|
*h = 0;
|
|
}
|
|
ptype = P_FindParticleType(pn);
|
|
|
|
if (ptype != P_INVALID)
|
|
{
|
|
for (i=0; i<mod->nummodelsurfaces; i++)
|
|
{
|
|
surf = mod->surfaces + i + mod->firstmodelsurface;
|
|
if (surf->texinfo->texture == mod->textures[t])
|
|
{
|
|
/*FIXME: it would be a good idea to determine the surface's (midpoint) pvs cluster so that we're not spamming for the entire map*/
|
|
PScript_EmitSkyEffectTris(mod, surf, ptype);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!mod->skytris)
|
|
return;
|
|
|
|
ot = mod->skytime;
|
|
mod->skytime += contribution;
|
|
|
|
for (st = mod->skytris; st; st = st->next)
|
|
{
|
|
if ((unsigned int)st->ptype >= (unsigned int)numparticletypes)
|
|
continue;
|
|
type = &part_type[st->ptype];
|
|
if (!type->loaded) //woo, batch skipping.
|
|
continue;
|
|
|
|
nc = (mod->skytime*st->area*r_part_rain_quantity.value*type->rainfrequency)/10000.0;
|
|
oc = (ot*st->area*r_part_rain_quantity.value*type->rainfrequency)/10000.0;
|
|
|
|
while (oc < nc)
|
|
{
|
|
oc++;
|
|
if (!free_particles)
|
|
return;
|
|
|
|
// st->nexttime += 10000.0/(st->area*r_part_rain_quantity.value*type->rainfrequency);
|
|
|
|
x = frandom()*frandom();
|
|
y = frandom() * (1-x);
|
|
VectorMA(st->org, x, st->x, org);
|
|
VectorMA(org, y, st->y, org);
|
|
|
|
worg[0] = DotProduct(org, axis[0]) + eorg[0];
|
|
worg[1] = DotProduct(org, axis[1]) + eorg[1];
|
|
worg[2] = DotProduct(org, axis[2]) + eorg[2];
|
|
|
|
//ignore it if its too far away
|
|
VectorSubtract(worg, r_refdef.vieworg, vdist);
|
|
if (VectorLength(vdist) > (1024+512)*frandom())
|
|
continue;
|
|
|
|
if (cl.worldmodel->funcs.InfoForPoint)
|
|
{
|
|
cl.worldmodel->funcs.InfoForPoint(cl.worldmodel, worg, &area, &cluster, &contentbits);
|
|
if (contentbits & FTECONTENTS_SOLID)
|
|
continue;
|
|
if (r_refdef.scenevis && !(r_refdef.scenevis[cluster>>3] & (1<<(cluster&7))))
|
|
continue;
|
|
}
|
|
|
|
if (st->face->flags & SURF_PLANEBACK)
|
|
VectorScale(st->face->plane->normal, -1, vdist);
|
|
else
|
|
VectorCopy(st->face->plane->normal, vdist);
|
|
|
|
wnorm[0] = DotProduct(vdist, axis[0]);
|
|
wnorm[1] = DotProduct(vdist, axis[1]);
|
|
wnorm[2] = DotProduct(vdist, axis[2]);
|
|
|
|
VectorMA(worg, 0.5, wnorm, worg);
|
|
|
|
P_RunParticleEffectType(worg, wnorm, 1, st->ptype);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Trailstate functions
|
|
static void P_CleanTrailstate(trailstate_t *ts)
|
|
{
|
|
// clear LASTSEG flag from lastbeam so it can be reused
|
|
if (ts->lastbeam)
|
|
{
|
|
ts->lastbeam->flags &= ~BS_LASTSEG;
|
|
ts->lastbeam->flags |= BS_NODRAW;
|
|
}
|
|
|
|
// clean structure
|
|
memset(ts, 0, sizeof(trailstate_t));
|
|
}
|
|
|
|
static void PScript_DelinkTrailstate(trailkey_t *tk)
|
|
{
|
|
trailkey_t key;
|
|
trailstate_t *ts;
|
|
|
|
key = *tk;
|
|
*tk = 0;
|
|
|
|
while (key && key <= r_numtrailstates)
|
|
{
|
|
ts = trailstates + (key - 1);
|
|
|
|
if (ts->key != key)
|
|
break; // prevent overwrite
|
|
|
|
key = ts->assoc; // next to clean
|
|
P_CleanTrailstate(ts);
|
|
}
|
|
}
|
|
|
|
static trailstate_t *P_NewTrailstate(void)
|
|
{
|
|
trailstate_t *ts;
|
|
|
|
// bounds check here in case r_numtrailstates changed
|
|
if (ts_cycle >= r_numtrailstates)
|
|
ts_cycle = 0;
|
|
|
|
ts = trailstates + ts_cycle;
|
|
P_CleanTrailstate(ts);
|
|
ts_cycle++;
|
|
ts->key = ts_cycle; // key is 1 above index, allows 0 to be invalid
|
|
|
|
return ts;
|
|
}
|
|
|
|
static trailstate_t* P_FetchTrailstate(trailkey_t* tk)
|
|
{
|
|
trailstate_t* ts;
|
|
|
|
// trailstate allocation/deallocation
|
|
if (tk)
|
|
{
|
|
trailkey_t key = *tk;
|
|
if (key == 0 || key > r_numtrailstates)
|
|
{
|
|
ts = P_NewTrailstate();
|
|
*tk = ts->key;
|
|
}
|
|
else
|
|
{
|
|
ts = trailstates + (key - 1);
|
|
if (ts->key != key) // trailstate was overwritten
|
|
{
|
|
ts = P_NewTrailstate(); // so get a new one
|
|
*tk = ts->key;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
ts = NULL;
|
|
|
|
return ts;
|
|
}
|
|
|
|
#define NUMVERTEXNORMALS 162
|
|
static float r_avertexnormals[NUMVERTEXNORMALS][3] = {
|
|
#include "anorms.h"
|
|
};
|
|
static vec2_t avelocities[NUMVERTEXNORMALS];
|
|
#define BEAMLENGTH 16
|
|
// vec3_t avelocity = {23, 7, 3};
|
|
// float partstep = 0.01;
|
|
// float timescale = 0.01;
|
|
|
|
|
|
|
|
static void PScript_ApplyOrgVel(vec3_t oorg, vec3_t ovel, vec3_t eforg, vec3_t axis[3], int pno, int pmax, part_type_t *ptype)
|
|
{
|
|
vec3_t ofsvec, arsvec;
|
|
|
|
float k,l,m;
|
|
int spawnspc, i=pno, j;
|
|
|
|
|
|
l=0;
|
|
j=0;
|
|
k=0;
|
|
m=0;
|
|
|
|
spawnspc = 8;
|
|
switch (ptype->spawnmode)
|
|
{
|
|
case SM_UNICIRCLE:
|
|
m = pmax;
|
|
if (ptype->looks.type == PT_BEAM||ptype->looks.type == PT_VBEAM)
|
|
m--;
|
|
|
|
if (m < 1)
|
|
m = 0;
|
|
else
|
|
m = (M_PI*2)/m;
|
|
|
|
if (ptype->spawnparam1) /* use for weird shape hacks */
|
|
m *= ptype->spawnparam1;
|
|
break;
|
|
case SM_TELEBOX:
|
|
spawnspc = 4;
|
|
l = -ptype->areaspreadvert;
|
|
case SM_LAVASPLASH:
|
|
j = k = -ptype->areaspread;
|
|
if (ptype->spawnparam1)
|
|
m = ptype->spawnparam1;
|
|
else
|
|
m = 0.55752; /* default weird number for tele/lavasplash used in vanilla Q1 */
|
|
|
|
if (ptype->spawnparam2)
|
|
spawnspc = (int)ptype->spawnparam2;
|
|
break;
|
|
case SM_FIELD:
|
|
if (!avelocities[0][0])
|
|
{
|
|
for (j=0 ; j<NUMVERTEXNORMALS ; j++)
|
|
{
|
|
avelocities[j][0] = (rand()&255) * 0.01;
|
|
avelocities[j][1] = (rand()&255) * 0.01;
|
|
}
|
|
}
|
|
|
|
j = pno%NUMVERTEXNORMALS;
|
|
m = pno/NUMVERTEXNORMALS;
|
|
break;
|
|
default: //others don't need intitialisation
|
|
break;
|
|
}
|
|
|
|
|
|
ovel[0] = 0;
|
|
ovel[1] = 0;
|
|
ovel[2] = 0;
|
|
|
|
// handle spawn modes (org/vel)
|
|
switch (ptype->spawnmode)
|
|
{
|
|
case SM_BOX:
|
|
ofsvec[0] = crandom();
|
|
ofsvec[1] = crandom();
|
|
ofsvec[2] = crandom();
|
|
|
|
arsvec[0] = ofsvec[0]*ptype->areaspread;
|
|
arsvec[1] = ofsvec[1]*ptype->areaspread;
|
|
arsvec[2] = ofsvec[2]*ptype->areaspreadvert;
|
|
break;
|
|
case SM_TELEBOX:
|
|
ofsvec[0] = k;
|
|
ofsvec[1] = j;
|
|
ofsvec[2] = l+4;
|
|
VectorNormalize(ofsvec);
|
|
VectorScale(ofsvec, 1.0-(frandom())*m, ofsvec);
|
|
|
|
// org is just like the original
|
|
arsvec[0] = j + (rand()%spawnspc);
|
|
arsvec[1] = k + (rand()%spawnspc);
|
|
arsvec[2] = l + (rand()%spawnspc);
|
|
|
|
// advance telebox loop
|
|
j += spawnspc;
|
|
if (j >= ptype->areaspread)
|
|
{
|
|
j = -ptype->areaspread;
|
|
k += spawnspc;
|
|
if (k >= ptype->areaspread)
|
|
{
|
|
k = -ptype->areaspread;
|
|
l += spawnspc;
|
|
if (l >= ptype->areaspreadvert)
|
|
l = -ptype->areaspreadvert;
|
|
}
|
|
}
|
|
break;
|
|
case SM_LAVASPLASH:
|
|
// calc directions, org with temp vector
|
|
ofsvec[0] = k + (rand()%spawnspc);
|
|
ofsvec[1] = j + (rand()%spawnspc);
|
|
ofsvec[2] = 256;
|
|
|
|
arsvec[0] = ofsvec[0];
|
|
arsvec[1] = ofsvec[1];
|
|
arsvec[2] = frandom()*ptype->areaspreadvert;
|
|
|
|
VectorNormalize(ofsvec);
|
|
VectorScale(ofsvec, 1.0-(frandom())*m, ofsvec);
|
|
|
|
// advance splash loop
|
|
j += spawnspc;
|
|
if (j >= ptype->areaspread)
|
|
{
|
|
j = -ptype->areaspread;
|
|
k += spawnspc;
|
|
if (k >= ptype->areaspread)
|
|
k = -ptype->areaspread;
|
|
}
|
|
break;
|
|
case SM_UNICIRCLE:
|
|
ofsvec[0] = cos(m*i);
|
|
ofsvec[1] = sin(m*i);
|
|
ofsvec[2] = 0;
|
|
VectorScale(ofsvec, ptype->areaspread, arsvec);
|
|
break;
|
|
case SM_FIELD:
|
|
arsvec[0] = (cl.time * avelocities[i][0]) + m;
|
|
arsvec[1] = (cl.time * avelocities[i][1]) + m;
|
|
arsvec[2] = cos(arsvec[1]);
|
|
|
|
ofsvec[0] = arsvec[2]*cos(arsvec[0]);
|
|
ofsvec[1] = arsvec[2]*sin(arsvec[0]);
|
|
ofsvec[2] = -sin(arsvec[1]);
|
|
|
|
// arsvec[0] = r_avertexnormals[j][0]*ptype->areaspread + ofsvec[0]*BEAMLENGTH;
|
|
// arsvec[1] = r_avertexnormals[j][1]*ptype->areaspread + ofsvec[1]*BEAMLENGTH;
|
|
// arsvec[2] = r_avertexnormals[j][2]*ptype->areaspreadvert + ofsvec[2]*BEAMLENGTH;
|
|
|
|
l = ptype->spawnparam2 * sin(cl.time+j+m);
|
|
arsvec[0] = r_avertexnormals[j][0]*(ptype->areaspread+l) + ofsvec[0]*ptype->spawnparam1;
|
|
arsvec[1] = r_avertexnormals[j][1]*(ptype->areaspread+l) + ofsvec[1]*ptype->spawnparam1;
|
|
arsvec[2] = r_avertexnormals[j][2]*(ptype->areaspreadvert+l) + ofsvec[2]*ptype->spawnparam1;
|
|
|
|
VectorNormalize(ofsvec);
|
|
|
|
j++;
|
|
if (j >= NUMVERTEXNORMALS)
|
|
{
|
|
j = 0;
|
|
m += 0.1762891; // some BS number to try to "randomize" things
|
|
}
|
|
break;
|
|
case SM_DISTBALL:
|
|
{
|
|
float rdist;
|
|
|
|
rdist = ptype->spawnparam2 - crandom()*(1-(crandom() * ptype->spawnparam1));
|
|
|
|
// this is a strange spawntype, which is based on the fact that
|
|
// crandom()*crandom() provides something similar to an exponential
|
|
// probability curve
|
|
ofsvec[0] = hrandom();
|
|
ofsvec[1] = hrandom();
|
|
if (ptype->areaspreadvert)
|
|
ofsvec[2] = hrandom();
|
|
else
|
|
ofsvec[2] = 0;
|
|
|
|
VectorNormalize(ofsvec);
|
|
VectorScale(ofsvec, rdist, ofsvec);
|
|
|
|
arsvec[0] = ofsvec[0]*ptype->areaspread;
|
|
arsvec[1] = ofsvec[1]*ptype->areaspread;
|
|
arsvec[2] = ofsvec[2]*ptype->areaspreadvert;
|
|
}
|
|
break;
|
|
default: // SM_BALL, SM_CIRCLE
|
|
ofsvec[0] = hrandom();
|
|
ofsvec[1] = hrandom();
|
|
if (ptype->areaspreadvert)
|
|
ofsvec[2] = hrandom();
|
|
else
|
|
ofsvec[2] = 0;
|
|
|
|
VectorNormalize(ofsvec);
|
|
if (ptype->spawnmode != SM_CIRCLE)
|
|
VectorScale(ofsvec, frandom(), ofsvec);
|
|
|
|
arsvec[0] = ofsvec[0]*ptype->areaspread;
|
|
arsvec[1] = ofsvec[1]*ptype->areaspread;
|
|
arsvec[2] = ofsvec[2]*ptype->areaspreadvert;
|
|
break;
|
|
}
|
|
|
|
k = ptype->orgadd + frandom()*ptype->randomorgadd;
|
|
l = ptype->veladd + frandom()*ptype->randomveladd;
|
|
|
|
#if 1
|
|
VectorMA(ovel, ofsvec[0]*ptype->spawnvel, axis[0], ovel);
|
|
VectorMA(ovel, ofsvec[1]*ptype->spawnvel, axis[1], ovel);
|
|
VectorMA(ovel, l+ofsvec[2]*ptype->spawnvelvert, axis[2], ovel);
|
|
|
|
VectorMA(eforg, arsvec[0], axis[0], oorg);
|
|
VectorMA(oorg, arsvec[1], axis[1], oorg);
|
|
VectorMA(oorg, k+arsvec[2], axis[2], oorg);
|
|
#else
|
|
oorg[0] = eforg[0] + arsvec[0];
|
|
oorg[1] = eforg[1] + arsvec[1];
|
|
oorg[2] = eforg[2] + arsvec[2];
|
|
|
|
// apply arsvec+ofsvec
|
|
if (efdir)
|
|
{
|
|
ovel[0] += efdir[0]*l+ofsvec[0]*ptype->spawnvel;
|
|
ovel[1] += efdir[1]*l+ofsvec[1]*ptype->spawnvel;
|
|
ovel[2] += efdir[2]*l+ofsvec[2]*ptype->spawnvelvert;
|
|
|
|
oorg[0] += efdir[0]*k;
|
|
oorg[1] += efdir[1]*k;
|
|
oorg[2] += efdir[2]*k;
|
|
}
|
|
else
|
|
{//efdir is effectively up - '0 0 -1'
|
|
ovel[0] += ofsvec[0]*ptype->spawnvel;
|
|
ovel[1] += ofsvec[1]*ptype->spawnvel;
|
|
ovel[2] += ofsvec[2]*ptype->spawnvelvert - l;
|
|
|
|
oorg[2] -= k;
|
|
}
|
|
#endif
|
|
|
|
if (ptype->flags & PT_WORLDSPACERAND)
|
|
{
|
|
do
|
|
{
|
|
ofsvec[0] = crand();
|
|
ofsvec[1] = crand();
|
|
ofsvec[2] = crand();
|
|
} while(DotProduct(ofsvec,ofsvec)>1); //crap, but I'm trying to mimic dp
|
|
oorg[0] += ofsvec[0] * ptype->orgwrand[0];
|
|
oorg[1] += ofsvec[1] * ptype->orgwrand[1];
|
|
oorg[2] += ofsvec[2] * ptype->orgwrand[2];
|
|
ovel[0] += ofsvec[0] * ptype->velwrand[0];
|
|
ovel[1] += ofsvec[1] * ptype->velwrand[1];
|
|
ovel[2] += ofsvec[2] * ptype->velwrand[2];
|
|
VectorAdd(ovel, ptype->velbias, ovel);
|
|
}
|
|
|
|
VectorAdd(oorg, ptype->orgbias, oorg);
|
|
}
|
|
|
|
static void PScript_EffectSpawned(part_type_t *ptype, vec3_t org, vec3_t axis[3], int dlkey, float countscale)
|
|
{
|
|
extern cvar_t r_lightflicker;
|
|
if (ptype->nummodels)
|
|
{
|
|
int count = ptype->countextra + countscale*(ptype->count+ptype->countrand*frandom());
|
|
int i;
|
|
partmodels_t *mod;
|
|
if (!ptype->countextra && !ptype->count)
|
|
count = countscale;
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
mod = &ptype->models[rand() % ptype->nummodels];
|
|
if (!mod->model)
|
|
mod->model = Mod_ForName(mod->name, MLV_WARN);
|
|
if (mod->model)
|
|
{
|
|
vec3_t morg, mdir;
|
|
float scale = frandom() * (mod->scalemax-mod->scalemin) + mod->scalemin;
|
|
PScript_ApplyOrgVel(morg, mdir, org, axis, i, count, ptype);
|
|
CL_SpawnSpriteEffect(morg, mdir, (mod->rflags&RF_USEORIENTATION)?axis[2]:NULL, mod->model, mod->framestart, mod->framecount, mod->framerate?mod->framerate:10, mod->alpha?mod->alpha:1, scale, ptype->rotationmin*180/M_PI, ptype->gravity, mod->traileffect, mod->rflags & ~RF_USEORIENTATION, mod->skin);
|
|
}
|
|
}
|
|
}
|
|
if (ptype->dl_radius[0] || ptype->dl_radius[1])// && r_rocketlight.value)
|
|
{
|
|
float radius;
|
|
dlight_t *dl;
|
|
|
|
static int flickertime;
|
|
static int flicker;
|
|
int i = realtime*20;
|
|
if (flickertime != i)
|
|
{
|
|
flickertime = i;
|
|
flicker = rand();
|
|
}
|
|
radius = ptype->dl_radius[0] + (r_lightflicker.ival?((flicker + dlkey*2000)&0xffff)*(1.0f/0xffff):0.5)*ptype->dl_radius[1];
|
|
|
|
dl = CL_NewDlight(dlkey, org, radius, ptype->dl_time, ptype->dl_rgb[0], ptype->dl_rgb[1], ptype->dl_rgb[2]);
|
|
dl->channelfade[0] = ptype->dl_decay[0];
|
|
dl->channelfade[1] = ptype->dl_decay[1];
|
|
dl->channelfade[2] = ptype->dl_decay[2];
|
|
dl->decay = ptype->dl_decay[3];
|
|
dl->corona = ptype->dl_corona_intensity;
|
|
dl->coronascale = ptype->dl_corona_scale;
|
|
#ifdef RTLIGHTS
|
|
dl->lightcolourscales[0] = ptype->dl_scales[0];
|
|
dl->lightcolourscales[1] = ptype->dl_scales[1];
|
|
dl->lightcolourscales[2] = ptype->dl_scales[2];
|
|
#endif
|
|
if (ptype->flags & PT_NODLSHADOW)
|
|
dl->flags |= LFLAG_NOSHADOWS;
|
|
if (ptype->dl_cubemapnum)
|
|
Q_snprintfz(dl->cubemapname, sizeof(dl->cubemapname), "cubemaps/%i", ptype->dl_cubemapnum);
|
|
dl->style = ptype->dl_lightstyle;
|
|
}
|
|
if (ptype->numsounds)
|
|
{
|
|
int i;
|
|
float w,tw;
|
|
for (i = 0, tw = 0; i < ptype->numsounds; i++)
|
|
tw += ptype->sounds[i].weight;
|
|
w = frandom() * tw; //select the sound by weight
|
|
//and figure out which one that weight corresponds to
|
|
for (i = 0, tw = 0; i < ptype->numsounds; i++)
|
|
{
|
|
tw += ptype->sounds[i].weight;
|
|
if (w <= tw)
|
|
{
|
|
if (*ptype->sounds[i].name && ptype->sounds[i].vol > 0)
|
|
S_StartSound(0, 0, S_PrecacheSound(ptype->sounds[i].name), org, NULL, ptype->sounds[i].vol, ptype->sounds[i].atten, -ptype->sounds[i].delay, ptype->sounds[i].pitch, 0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (ptype->stain_radius)
|
|
Surf_AddStain(org, ptype->stain_rgb[0], ptype->stain_rgb[1], ptype->stain_rgb[2], ptype->stain_radius);
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
part_type_t *ptype;
|
|
int entity;
|
|
model_t *model;
|
|
vec3_t center;
|
|
vec3_t normal;
|
|
vec3_t tangent1;
|
|
vec3_t tangent2;
|
|
|
|
float scale0;
|
|
float scale1;
|
|
float scale2;
|
|
|
|
float bias1;
|
|
float bias2;
|
|
} decalctx_t;
|
|
static void PScript_AddDecals(void *vctx, vec3_t *fte_restrict points, size_t numtris, shader_t *surfshader)
|
|
{
|
|
decalctx_t *ctx = vctx;
|
|
part_type_t *ptype = ctx->ptype;
|
|
clippeddecal_t *d;
|
|
unsigned int i;
|
|
vec3_t vec;
|
|
while(numtris-->0)
|
|
{
|
|
if (!free_decals)
|
|
break;
|
|
|
|
d = free_decals;
|
|
free_decals = d->next;
|
|
d->next = ptype->clippeddecals;
|
|
ptype->clippeddecals = d;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
VectorCopy(points[i], d->vertex[i]);
|
|
VectorSubtract(d->vertex[i], ctx->center, vec);
|
|
d->texcoords[i][0] = (DotProduct(vec, ctx->tangent1)*ctx->scale1)+ctx->bias1;
|
|
d->texcoords[i][1] = (DotProduct(vec, ctx->tangent2)*ctx->scale2)+ctx->bias2;
|
|
if (r_decal_noperpendicular.ival)
|
|
{
|
|
//the decal code is already making sure the surfaces are mostly aligned, which should solve some issues.
|
|
//this means we can make sure that there's NO fading at all, so no issues if the center of the effect is not actually aligned with any surface (yay inprecision).
|
|
d->valpha[i] = 1;
|
|
}
|
|
else
|
|
{
|
|
//fade the alpha depending on the distance from the center)
|
|
//FIXME: should be fabsed by glsl so that linear interpolation works correctly
|
|
d->valpha[i] = 1 - fabs((DotProduct(vec, ctx->normal)*ctx->scale0));
|
|
}
|
|
}
|
|
points += 3;
|
|
|
|
d->entity = ctx->entity;
|
|
// d->model = ctx->model;
|
|
d->die = ptype->randdie*frandom();
|
|
|
|
if (ptype->die)
|
|
d->rgba[3] = ptype->alpha + d->die*ptype->alphachange;
|
|
else
|
|
d->rgba[3] = ptype->alpha;
|
|
d->rgba[3] += ptype->alpharand*frandom();
|
|
|
|
if (ptype->colorindex >= 0)
|
|
{
|
|
int cidx;
|
|
cidx = ptype->colorrand > 0 ? rand() % ptype->colorrand : 0;
|
|
cidx = ptype->colorindex + cidx;
|
|
if (cidx > 255)
|
|
d->rgba[3] = d->rgba[3] / 2; // Hexen 2 style transparency
|
|
cidx = (cidx & 0xff) * 3;
|
|
d->rgba[0] = host_basepal[cidx] * (1/255.0);
|
|
d->rgba[1] = host_basepal[cidx+1] * (1/255.0);
|
|
d->rgba[2] = host_basepal[cidx+2] * (1/255.0);
|
|
}
|
|
else
|
|
VectorCopy(ptype->rgb, d->rgba);
|
|
|
|
vec[2] = frandom();
|
|
vec[0] = vec[2]*ptype->rgbrandsync[0] + frandom()*(1-ptype->rgbrandsync[0]);
|
|
vec[1] = vec[2]*ptype->rgbrandsync[1] + frandom()*(1-ptype->rgbrandsync[1]);
|
|
vec[2] = vec[2]*ptype->rgbrandsync[2] + frandom()*(1-ptype->rgbrandsync[2]);
|
|
d->rgba[0] += vec[0]*ptype->rgbrand[0] + ptype->rgbchange[0]*d->die;
|
|
d->rgba[1] += vec[1]*ptype->rgbrand[1] + ptype->rgbchange[1]*d->die;
|
|
d->rgba[2] += vec[2]*ptype->rgbrand[2] + ptype->rgbchange[2]*d->die;
|
|
|
|
d->die = particletime + ptype->die - d->die;
|
|
|
|
if (ptype->looks.type != PT_CDECAL)
|
|
d->die += 20;
|
|
|
|
// maintain run list
|
|
if (!(ptype->state & PS_INRUNLIST))
|
|
{
|
|
ptype->runlink = &part_run_list;
|
|
ptype->nexttorun = part_run_list;
|
|
if (part_run_list)
|
|
part_run_list->runlink = &ptype->nexttorun;
|
|
*ptype->runlink = ptype;
|
|
ptype->state |= PS_INRUNLIST;
|
|
}
|
|
}
|
|
}
|
|
|
|
static int PScript_RunParticleEffectState (vec3_t org, vec3_t dir, float count, int typenum, trailkey_t *tk)
|
|
{
|
|
part_type_t *ptype = &part_type[typenum];
|
|
int i, j, k, l, spawnspc;
|
|
float m, pcount;//, orgadd, veladd;
|
|
vec3_t axis[3]={{1,0,0},{0,1,0},{0,0,-1}};
|
|
particle_t *p;
|
|
beamseg_t *b, *bfirst;
|
|
vec3_t ofsvec, arsvec; // offsetspread vec, areaspread vec
|
|
|
|
float orgadd, veladd;
|
|
trailstate_t *ts;
|
|
|
|
if (typenum >= FALLBACKBIAS && fallback)
|
|
return fallback->RunParticleEffectState(org, dir, count, typenum-FALLBACKBIAS, NULL);
|
|
|
|
if (typenum < 0 || typenum >= numparticletypes)
|
|
return 1;
|
|
|
|
if (!ptype->loaded)
|
|
return 1;
|
|
|
|
// inwater check, switch only once
|
|
if (r_part_contentswitch.ival && ptype->inwater >= 0 && cl.worldmodel && cl.worldmodel->loadstate == MLS_LOADED)
|
|
{
|
|
int cont;
|
|
cont = cl.worldmodel->funcs.PointContents(cl.worldmodel, NULL, org);
|
|
|
|
if (cont & FTECONTENTS_FLUID)
|
|
ptype = &part_type[ptype->inwater];
|
|
}
|
|
|
|
// eliminate trailstate if flag set
|
|
if (ptype->flags & PT_NOSTATE)
|
|
tk = NULL;
|
|
|
|
ts = P_FetchTrailstate(tk);
|
|
|
|
// get msvc to shut up
|
|
j = k = l = 0;
|
|
m = 0;
|
|
|
|
while(ptype)
|
|
{
|
|
if (r_part_contentswitch.ival && (ptype->flags & (PT_TRUNDERWATER | PT_TROVERWATER)) && cl.worldmodel && cl.worldmodel->loadstate==MLS_LOADED)
|
|
{
|
|
int cont;
|
|
cont = cl.worldmodel->funcs.PointContents(cl.worldmodel, NULL, org);
|
|
|
|
if ((ptype->flags & PT_TROVERWATER) && (cont & ptype->fluidmask))
|
|
goto skip;
|
|
if ((ptype->flags & PT_TRUNDERWATER) && !(cont & ptype->fluidmask))
|
|
goto skip;
|
|
}
|
|
|
|
if (dir && (dir[0] || dir[1] || dir[2]))
|
|
{
|
|
void PerpendicularVector( vec3_t dst, const vec3_t src );
|
|
VectorCopy(dir, axis[2]);
|
|
VectorNormalize(axis[2]);
|
|
PerpendicularVector(axis[0], axis[2]);
|
|
VectorNormalize(axis[0]);
|
|
CrossProduct(axis[2], axis[0], axis[1]);
|
|
VectorNormalize(axis[1]);
|
|
}
|
|
PScript_EffectSpawned(ptype, org, axis, 0, count);
|
|
|
|
if (ptype->looks.type == PT_CDECAL)
|
|
{
|
|
vec3_t vec={0.5, 0.5, 0.5};
|
|
int i;
|
|
decalctx_t ctx;
|
|
vec3_t bestdir;
|
|
|
|
if (!free_decals)
|
|
return 0;
|
|
|
|
ctx.entity = 0;
|
|
ctx.model = cl.worldmodel;
|
|
if (!ctx.model)
|
|
return 0;
|
|
|
|
VectorCopy(org, ctx.center);
|
|
if (!dir || (dir[0] == 0 && dir[1] == 0 && dir[2] == 0))
|
|
{
|
|
float bestfrac = 1;
|
|
float frac;
|
|
vec3_t impact, normal;
|
|
int what;
|
|
bestdir[0] = 0;
|
|
bestdir[1] = 0.73;
|
|
bestdir[2] = 0.73;
|
|
VectorNormalize(bestdir);
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
if (i >= 3)
|
|
{
|
|
ctx.tangent1[0] = (i==3)*16;
|
|
ctx.tangent1[1] = (i==4)*16;
|
|
ctx.tangent1[2] = (i==5)*16;
|
|
}
|
|
else
|
|
{
|
|
ctx.tangent1[0] = -(i==0)*16;
|
|
ctx.tangent1[1] = -(i==1)*16;
|
|
ctx.tangent1[2] = -(i==2)*16;
|
|
}
|
|
VectorSubtract(org, ctx.tangent1, ctx.tangent2);
|
|
VectorAdd(org, ctx.tangent1, ctx.tangent1);
|
|
|
|
|
|
frac = CL_TraceLine(ctx.tangent2, ctx.tangent1, impact, normal, &what);
|
|
if (bestfrac > frac)
|
|
{
|
|
bestfrac = frac;
|
|
VectorCopy(normal, bestdir);
|
|
VectorCopy(impact, ctx.center);
|
|
ctx.entity = what;
|
|
}
|
|
}
|
|
dir = bestdir;
|
|
}
|
|
else
|
|
{ //the dir arg is generally assumed to be facing away from the surface.
|
|
VectorMA(org, 16, dir, ctx.tangent2);
|
|
VectorMA(org, -16, dir, ctx.tangent1);
|
|
CL_TraceLine(ctx.tangent2, ctx.tangent1, ctx.center, bestdir, &ctx.entity);
|
|
}
|
|
|
|
if (ctx.entity)
|
|
{
|
|
if (ctx.entity>0 && (unsigned)ctx.entity < (unsigned)cl.maxlerpents)
|
|
{
|
|
lerpents_t *le = cl.lerpents+ctx.entity;
|
|
ctx.model = cl.model_precache[le->entstate->modelindex];
|
|
if (le->entstate)
|
|
VectorSubtract(ctx.center, le->origin, ctx.center);
|
|
else
|
|
ctx.entity = 0;
|
|
}
|
|
else if (ctx.entity<0 && (unsigned)-ctx.entity < (unsigned)csqc_world.num_edicts)
|
|
{
|
|
wedict_t *e = WEDICT_NUM_UB(csqc_world.progs, -ctx.entity);
|
|
if (e)
|
|
{
|
|
ctx.model = csqc_world.Get_CModel(&csqc_world, e->v->modelindex);
|
|
if (!ctx.model)
|
|
continue;
|
|
VectorSubtract(ctx.center, e->v->origin, ctx.center);
|
|
}
|
|
else
|
|
continue;
|
|
}
|
|
else
|
|
ctx.entity = 0;
|
|
}
|
|
|
|
VectorNegate(dir, ctx.normal);
|
|
VectorNormalize(ctx.normal);
|
|
|
|
VectorNormalize(vec);
|
|
CrossProduct(ctx.normal, vec, ctx.tangent1);
|
|
Matrix4x4_CM_Transform3(Matrix4x4_CM_NewRotation(frandom()*360, ctx.normal[0], ctx.normal[1], ctx.normal[2]), ctx.tangent1, ctx.tangent2);
|
|
CrossProduct(ctx.normal, ctx.tangent2, ctx.tangent1);
|
|
|
|
VectorNormalize(ctx.tangent1);
|
|
VectorNormalize(ctx.tangent2);
|
|
|
|
ctx.ptype = ptype;
|
|
ctx.scale1 = ptype->s2 - ptype->s1;
|
|
ctx.bias1 = ptype->s1 + ctx.scale1/2;
|
|
ctx.scale2 = ptype->t2 - ptype->t1;
|
|
ctx.bias2 = ptype->t1 + ctx.scale2/2;
|
|
m = ptype->scale + frandom() * ptype->scalerand;
|
|
ctx.scale0 = 2.0 / m;
|
|
ctx.scale1 /= m;
|
|
ctx.scale2 /= m;
|
|
|
|
if (ptype->randsmax!=1)
|
|
ctx.bias1 += ptype->texsstride * (rand()%ptype->randsmax);
|
|
|
|
//inserts decals through a callback.
|
|
Mod_ClipDecal(ctx.model, ctx.center, ctx.normal, ctx.tangent2, ctx.tangent1, m, ptype->surfflagmask, ptype->surfflagmatch, PScript_AddDecals, &ctx);
|
|
|
|
if (ptype->assoc < 0)
|
|
break;
|
|
|
|
ptype = &part_type[ptype->assoc];
|
|
continue;
|
|
}
|
|
// init spawn specific variables
|
|
b = bfirst = NULL;
|
|
spawnspc = 8;
|
|
pcount = ptype->countextra + count*(ptype->count+ptype->countrand*frandom());
|
|
if (ptype->flags & PT_INVFRAMETIME)
|
|
pcount /= host_frametime;
|
|
if (ts)
|
|
pcount += ts->effect.emittime;
|
|
|
|
pcount *= r_part_density.value;
|
|
|
|
switch (ptype->spawnmode)
|
|
{
|
|
case SM_UNICIRCLE:
|
|
m = pcount;
|
|
if (ptype->looks.type == PT_BEAM||ptype->looks.type == PT_VBEAM)
|
|
m--;
|
|
|
|
if (m < 1)
|
|
m = 0;
|
|
else
|
|
m = (M_PI*2)/m;
|
|
|
|
if (ptype->spawnparam1) /* use for weird shape hacks */
|
|
m *= ptype->spawnparam1;
|
|
break;
|
|
case SM_TELEBOX:
|
|
spawnspc = 4;
|
|
l = -ptype->areaspreadvert;
|
|
case SM_LAVASPLASH:
|
|
j = k = -ptype->areaspread;
|
|
if (ptype->spawnparam1)
|
|
m = ptype->spawnparam1;
|
|
else
|
|
m = 0.55752; /* default weird number for tele/lavasplash used in vanilla Q1 */
|
|
|
|
if (ptype->spawnparam2)
|
|
spawnspc = (int)ptype->spawnparam2;
|
|
break;
|
|
case SM_FIELD:
|
|
if (!avelocities[0][0])
|
|
{
|
|
for (j=0 ; j<NUMVERTEXNORMALS ; j++)
|
|
{
|
|
avelocities[j][0] = (rand()&255) * 0.01;
|
|
avelocities[j][1] = (rand()&255) * 0.01;
|
|
}
|
|
}
|
|
|
|
j = 0;
|
|
m = 0;
|
|
break;
|
|
// case SM_MESHSURFACE:
|
|
// meshsurface = querymesh;
|
|
// totalarea = gah;
|
|
// density = count / totalarea;
|
|
// area = 0;
|
|
// tri = -1;
|
|
// break;
|
|
default: //others don't need intitialisation
|
|
break;
|
|
}
|
|
|
|
// time limit (for completeness)
|
|
if (ptype->spawntime && ts)
|
|
{
|
|
if (ts->effect.statetime > particletime)
|
|
return 0; // timelimit still in effect
|
|
|
|
ts->effect.statetime = particletime + ptype->spawntime; // record old time
|
|
}
|
|
|
|
// random chance for point effects
|
|
if (ptype->spawnchance < frandom())
|
|
{
|
|
i = ceil(pcount);
|
|
break;
|
|
}
|
|
|
|
/*this is a hack, use countextra=1, count=0*/
|
|
if (!ptype->die && ptype->count == 1 && ptype->countrand == 0 && pcount < 1)
|
|
pcount = 1;
|
|
|
|
// particle spawning loop
|
|
for (i = 0; i < pcount; i++)
|
|
{
|
|
if (!free_particles)
|
|
break;
|
|
p = free_particles;
|
|
if (ptype->looks.type == PT_BEAM||ptype->looks.type == PT_VBEAM)
|
|
{
|
|
if (!free_beams)
|
|
break;
|
|
if (b)
|
|
{
|
|
b = b->next = free_beams;
|
|
free_beams = free_beams->next;
|
|
}
|
|
else
|
|
{
|
|
b = bfirst = free_beams;
|
|
free_beams = free_beams->next;
|
|
}
|
|
b->texture_s = i; // TODO: FIX THIS NUMBER
|
|
b->flags = 0;
|
|
b->p = p;
|
|
VectorClear(b->dir);
|
|
}
|
|
free_particles = p->next;
|
|
p->next = ptype->particles;
|
|
ptype->particles = p;
|
|
|
|
p->die = ptype->randdie*frandom();
|
|
p->scale = ptype->scale+ptype->scalerand*frandom();
|
|
if (ptype->die)
|
|
p->rgba[3] = ptype->alpha+p->die*ptype->alphachange;
|
|
else
|
|
p->rgba[3] = ptype->alpha;
|
|
p->rgba[3] += ptype->alpharand*frandom();
|
|
// p->color = 0;
|
|
if (ptype->emittime < 0)
|
|
p->state.trailstate = trailkey_null;
|
|
else
|
|
p->state.nextemit = particletime + ptype->emitstart - p->die;
|
|
|
|
p->rotationspeed = ptype->rotationmin + frandom()*ptype->rotationrand;
|
|
p->angle = ptype->rotationstartmin + frandom()*ptype->rotationstartrand;
|
|
p->s1 = ptype->s1;
|
|
p->t1 = ptype->t1;
|
|
p->s2 = ptype->s2;
|
|
p->t2 = ptype->t2;
|
|
if (ptype->randsmax!=1)
|
|
{
|
|
m = ptype->texsstride * (rand()%ptype->randsmax);
|
|
p->s1 += m;
|
|
p->s2 += m;
|
|
}
|
|
|
|
if (ptype->colorindex >= 0)
|
|
{
|
|
int cidx;
|
|
cidx = ptype->colorrand > 0 ? rand() % ptype->colorrand : 0;
|
|
cidx = ptype->colorindex + cidx;
|
|
if (cidx > 255)
|
|
p->rgba[3] = p->rgba[3] / 2; // Hexen 2 style transparency
|
|
cidx = (cidx & 0xff) * 3;
|
|
p->rgba[0] = host_basepal[cidx] * (1/255.0);
|
|
p->rgba[1] = host_basepal[cidx+1] * (1/255.0);
|
|
p->rgba[2] = host_basepal[cidx+2] * (1/255.0);
|
|
}
|
|
else
|
|
VectorCopy(ptype->rgb, p->rgba);
|
|
|
|
// use org temporarily for rgbsync
|
|
p->org[2] = frandom();
|
|
p->org[0] = p->org[2]*ptype->rgbrandsync[0] + frandom()*(1-ptype->rgbrandsync[0]);
|
|
p->org[1] = p->org[2]*ptype->rgbrandsync[1] + frandom()*(1-ptype->rgbrandsync[1]);
|
|
p->org[2] = p->org[2]*ptype->rgbrandsync[2] + frandom()*(1-ptype->rgbrandsync[2]);
|
|
|
|
p->rgba[0] += p->org[0]*ptype->rgbrand[0] + ptype->rgbchange[0]*p->die;
|
|
p->rgba[1] += p->org[1]*ptype->rgbrand[1] + ptype->rgbchange[1]*p->die;
|
|
p->rgba[2] += p->org[2]*ptype->rgbrand[2] + ptype->rgbchange[2]*p->die;
|
|
|
|
#if 0
|
|
PScript_ApplyOrgVel(p->org, p->vel, org, axis, i, pcount, ptype);
|
|
#else
|
|
p->vel[0] = 0;
|
|
p->vel[1] = 0;
|
|
p->vel[2] = 0;
|
|
|
|
// handle spawn modes (org/vel)
|
|
switch (ptype->spawnmode)
|
|
{
|
|
/* case SM_MESHSURFACE:
|
|
if (area <= 0)
|
|
{
|
|
tri++;
|
|
area += calcarea(tri);
|
|
arsvec[] = calcnormal(tri);
|
|
}
|
|
|
|
ofsvec[] = randompointintriangle(tri);
|
|
|
|
area -= density;
|
|
break;
|
|
*/
|
|
case SM_BOX:
|
|
ofsvec[0] = crandom();
|
|
ofsvec[1] = crandom();
|
|
ofsvec[2] = crandom();
|
|
|
|
arsvec[0] = ofsvec[0]*ptype->areaspread;
|
|
arsvec[1] = ofsvec[1]*ptype->areaspread;
|
|
arsvec[2] = ofsvec[2]*ptype->areaspreadvert;
|
|
break;
|
|
case SM_TELEBOX:
|
|
ofsvec[0] = k;
|
|
ofsvec[1] = j;
|
|
ofsvec[2] = l+4;
|
|
VectorNormalize(ofsvec);
|
|
VectorScale(ofsvec, 1.0-(frandom())*m, ofsvec);
|
|
|
|
// org is just like the original
|
|
arsvec[0] = j + (rand()%spawnspc);
|
|
arsvec[1] = k + (rand()%spawnspc);
|
|
arsvec[2] = l + (rand()%spawnspc);
|
|
|
|
// advance telebox loop
|
|
j += spawnspc;
|
|
if (j >= ptype->areaspread)
|
|
{
|
|
j = -ptype->areaspread;
|
|
k += spawnspc;
|
|
if (k >= ptype->areaspread)
|
|
{
|
|
k = -ptype->areaspread;
|
|
l += spawnspc;
|
|
if (l >= ptype->areaspreadvert)
|
|
l = -ptype->areaspreadvert;
|
|
}
|
|
}
|
|
break;
|
|
case SM_LAVASPLASH:
|
|
// calc directions, org with temp vector
|
|
ofsvec[0] = k + (rand()%spawnspc);
|
|
ofsvec[1] = j + (rand()%spawnspc);
|
|
ofsvec[2] = 256;
|
|
|
|
arsvec[0] = ofsvec[0];
|
|
arsvec[1] = ofsvec[1];
|
|
arsvec[2] = frandom()*ptype->areaspreadvert;
|
|
|
|
VectorNormalize(ofsvec);
|
|
VectorScale(ofsvec, 1.0-(frandom())*m, ofsvec);
|
|
|
|
// advance splash loop
|
|
j += spawnspc;
|
|
if (j >= ptype->areaspread)
|
|
{
|
|
j = -ptype->areaspread;
|
|
k += spawnspc;
|
|
if (k >= ptype->areaspread)
|
|
k = -ptype->areaspread;
|
|
}
|
|
break;
|
|
case SM_UNICIRCLE:
|
|
ofsvec[0] = cos(m*i);
|
|
ofsvec[1] = sin(m*i);
|
|
ofsvec[2] = 0;
|
|
VectorScale(ofsvec, ptype->areaspread, arsvec);
|
|
break;
|
|
case SM_FIELD:
|
|
arsvec[0] = (cl.time * avelocities[i][0]) + m;
|
|
arsvec[1] = (cl.time * avelocities[i][1]) + m;
|
|
arsvec[2] = cos(arsvec[1]);
|
|
|
|
ofsvec[0] = arsvec[2]*cos(arsvec[0]);
|
|
ofsvec[1] = arsvec[2]*sin(arsvec[0]);
|
|
ofsvec[2] = -sin(arsvec[1]);
|
|
|
|
// arsvec[0] = r_avertexnormals[j][0]*ptype->areaspread + ofsvec[0]*BEAMLENGTH;
|
|
// arsvec[1] = r_avertexnormals[j][1]*ptype->areaspread + ofsvec[1]*BEAMLENGTH;
|
|
// arsvec[2] = r_avertexnormals[j][2]*ptype->areaspreadvert + ofsvec[2]*BEAMLENGTH;
|
|
|
|
orgadd = ptype->spawnparam2 * sin(cl.time+j+m);
|
|
arsvec[0] = r_avertexnormals[j][0]*(ptype->areaspread+orgadd) + ofsvec[0]*ptype->spawnparam1;
|
|
arsvec[1] = r_avertexnormals[j][1]*(ptype->areaspread+orgadd) + ofsvec[1]*ptype->spawnparam1;
|
|
arsvec[2] = r_avertexnormals[j][2]*(ptype->areaspreadvert+orgadd) + ofsvec[2]*ptype->spawnparam1;
|
|
|
|
VectorNormalize(ofsvec);
|
|
|
|
j++;
|
|
if (j >= NUMVERTEXNORMALS)
|
|
{
|
|
j = 0;
|
|
m += 0.1762891; // some BS number to try to "randomize" things
|
|
}
|
|
break;
|
|
case SM_DISTBALL:
|
|
{
|
|
float rdist;
|
|
|
|
rdist = ptype->spawnparam2 - crandom()*(1-(crandom() * ptype->spawnparam1));
|
|
|
|
// this is a strange spawntype, which is based on the fact that
|
|
// crandom()*crandom() provides something similar to an exponential
|
|
// probability curve
|
|
ofsvec[0] = hrandom();
|
|
ofsvec[1] = hrandom();
|
|
if (ptype->areaspreadvert)
|
|
ofsvec[2] = hrandom();
|
|
else
|
|
ofsvec[2] = 0;
|
|
|
|
VectorNormalize(ofsvec);
|
|
VectorScale(ofsvec, rdist, ofsvec);
|
|
|
|
arsvec[0] = ofsvec[0]*ptype->areaspread;
|
|
arsvec[1] = ofsvec[1]*ptype->areaspread;
|
|
arsvec[2] = ofsvec[2]*ptype->areaspreadvert;
|
|
}
|
|
break;
|
|
default: // SM_BALL, SM_CIRCLE
|
|
{
|
|
ofsvec[0] = hrandom();
|
|
ofsvec[1] = hrandom();
|
|
if (ptype->areaspreadvert)
|
|
ofsvec[2] = hrandom();
|
|
else
|
|
ofsvec[2] = 0;
|
|
|
|
VectorNormalize(ofsvec);
|
|
if (ptype->spawnmode != SM_CIRCLE)
|
|
VectorScale(ofsvec, frandom(), ofsvec);
|
|
|
|
arsvec[0] = ofsvec[0]*ptype->areaspread;
|
|
arsvec[1] = ofsvec[1]*ptype->areaspread;
|
|
arsvec[2] = ofsvec[2]*ptype->areaspreadvert;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// apply arsvec+ofsvec
|
|
orgadd = ptype->orgadd + frandom()*ptype->randomorgadd;
|
|
veladd = ptype->veladd + frandom()*ptype->randomveladd;
|
|
#if 1
|
|
if (dir)
|
|
veladd *= VectorLength(dir);
|
|
VectorMA(p->vel, ofsvec[0]*ptype->spawnvel, axis[0], p->vel);
|
|
VectorMA(p->vel, ofsvec[1]*ptype->spawnvel, axis[1], p->vel);
|
|
VectorMA(p->vel, veladd+ofsvec[2]*ptype->spawnvelvert, axis[2], p->vel);
|
|
|
|
VectorMA(org, arsvec[0], axis[0], p->org);
|
|
VectorMA(p->org, arsvec[1], axis[1], p->org);
|
|
VectorMA(p->org, orgadd+arsvec[2], axis[2], p->org);
|
|
#else
|
|
p->org[0] = org[0] + arsvec[0];
|
|
p->org[1] = org[1] + arsvec[1];
|
|
p->org[2] = org[2] + arsvec[2];
|
|
if (dir)
|
|
{
|
|
p->vel[0] += dir[0]*veladd+ofsvec[0]*ptype->spawnvel;
|
|
p->vel[1] += dir[1]*veladd+ofsvec[1]*ptype->spawnvel;
|
|
p->vel[2] += dir[2]*veladd+ofsvec[2]*ptype->spawnvelvert;
|
|
|
|
p->org[0] += dir[0]*orgadd;
|
|
p->org[1] += dir[1]*orgadd;
|
|
p->org[2] += dir[2]*orgadd;
|
|
}
|
|
else
|
|
{
|
|
p->vel[0] += ofsvec[0]*ptype->spawnvel;
|
|
p->vel[1] += ofsvec[1]*ptype->spawnvel;
|
|
p->vel[2] += ofsvec[2]*ptype->spawnvelvert - veladd;
|
|
|
|
p->org[2] -= orgadd;
|
|
}
|
|
#endif
|
|
if (ptype->flags & PT_WORLDSPACERAND)
|
|
{
|
|
do
|
|
{
|
|
ofsvec[0] = crand();
|
|
ofsvec[1] = crand();
|
|
ofsvec[2] = crand();
|
|
} while(DotProduct(ofsvec,ofsvec)>1); //crap, but I'm trying to mimic dp
|
|
p->org[0] += ofsvec[0] * ptype->orgwrand[0];
|
|
p->org[1] += ofsvec[1] * ptype->orgwrand[1];
|
|
p->org[2] += ofsvec[2] * ptype->orgwrand[2];
|
|
p->vel[0] += ofsvec[0] * ptype->velwrand[0];
|
|
p->vel[1] += ofsvec[1] * ptype->velwrand[1];
|
|
p->vel[2] += ofsvec[2] * ptype->velwrand[2];
|
|
VectorAdd(p->vel, ptype->velbias, p->vel);
|
|
}
|
|
VectorAdd(p->org, ptype->orgbias, p->org);
|
|
#endif
|
|
|
|
p->die = particletime + ptype->die - p->die;
|
|
|
|
VectorCopy(p->org, p->oldorg);
|
|
}
|
|
|
|
// update beam list
|
|
if (ptype->looks.type == PT_BEAM||ptype->looks.type == PT_VBEAM)
|
|
{
|
|
if (b)
|
|
{
|
|
// update dir for bfirst for certain modes since it will never get updated
|
|
switch (ptype->spawnmode)
|
|
{
|
|
case SM_UNICIRCLE:
|
|
// kinda hackish here, assuming ofsvec contains the point at i-1
|
|
arsvec[0] = cos(m*(i-2));
|
|
arsvec[1] = sin(m*(i-2));
|
|
arsvec[2] = 0;
|
|
VectorSubtract(b->p->org, arsvec, bfirst->dir);
|
|
VectorNormalize(bfirst->dir);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
b->flags |= BS_NODRAW;
|
|
b->next = ptype->beams;
|
|
ptype->beams = bfirst;
|
|
}
|
|
}
|
|
|
|
// save off emit times in trailstate
|
|
if (ts)
|
|
ts->effect.emittime = pcount - i;
|
|
|
|
// maintain run list
|
|
if (!(ptype->state & PS_INRUNLIST) && (ptype->particles || ptype->clippeddecals))
|
|
{
|
|
ptype->runlink = &part_run_list;
|
|
ptype->nexttorun = part_run_list;
|
|
if (part_run_list)
|
|
part_run_list->runlink = &ptype->nexttorun;
|
|
*ptype->runlink = ptype;
|
|
ptype->state |= PS_INRUNLIST;
|
|
}
|
|
|
|
skip:
|
|
|
|
// go to next associated effect
|
|
if (ptype->assoc < 0)
|
|
break;
|
|
|
|
// new trailstate
|
|
if (ts)
|
|
{
|
|
tk = &(ts->assoc);
|
|
ts = P_FetchTrailstate(tk);
|
|
}
|
|
|
|
ptype = &part_type[ptype->assoc];
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int PScript_RunParticleEffectTypeString (vec3_t org, vec3_t dir, float count, char *name)
|
|
{
|
|
int type = P_FindParticleType(name);
|
|
if (type < 0)
|
|
return 1;
|
|
|
|
return P_RunParticleEffectType(org, dir, count, type);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
P_RunParticleEffect
|
|
|
|
===============
|
|
*/
|
|
static void PScript_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
|
|
{
|
|
int ptype;
|
|
|
|
ptype = P_FindParticleType(va("pe_%i", color));
|
|
if (P_RunParticleEffectType(org, dir, count, ptype))
|
|
{
|
|
if (count > 130 && PART_VALID(pe_size3))
|
|
{
|
|
part_type[pe_size3].colorindex = color & ~0x7;
|
|
part_type[pe_size3].colorrand = 8;
|
|
P_RunParticleEffectType(org, dir, count, pe_size3);
|
|
}
|
|
else if (count > 20 && PART_VALID(pe_size2))
|
|
{
|
|
part_type[pe_size2].colorindex = color & ~0x7;
|
|
part_type[pe_size2].colorrand = 8;
|
|
P_RunParticleEffectType(org, dir, count, pe_size2);
|
|
}
|
|
else if (PART_VALID(pe_default))
|
|
{
|
|
part_type[pe_default].colorindex = color & ~0x7;
|
|
part_type[pe_default].colorrand = 8;
|
|
P_RunParticleEffectType(org, dir, count, pe_default);
|
|
}
|
|
else if (fallback)
|
|
fallback->RunParticleEffect(org, dir, color, count);
|
|
}
|
|
}
|
|
|
|
//h2 stylie
|
|
static void PScript_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count)
|
|
{
|
|
int i, j;
|
|
float num;
|
|
float invcount;
|
|
vec3_t nvel;
|
|
|
|
int ptype = P_FindParticleType(va("pe2_%i_%i", effect, color));
|
|
if (!PART_VALID(ptype))
|
|
{
|
|
ptype = P_FindParticleType(va("pe2_%i", effect));
|
|
if (!PART_VALID(ptype))
|
|
{
|
|
if (fallback)
|
|
{
|
|
fallback->RunParticleEffect2(org, dmin, dmax, color, effect, count);
|
|
return;
|
|
}
|
|
ptype = pe_default;
|
|
}
|
|
if (!PART_VALID(ptype))
|
|
return;
|
|
part_type[ptype].colorindex = color;
|
|
}
|
|
|
|
invcount = 1/part_type[ptype].count; // using this to get R_RPET to always spawn 1
|
|
count = count * part_type[ptype].count;
|
|
|
|
for (i=0 ; i<count ; i++)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
num = rand() / (float)RAND_MAX;
|
|
nvel[j] = dmin[j] + ((dmax[j] - dmin[j]) * num);
|
|
}
|
|
P_RunParticleEffectType(org, nvel, invcount, ptype);
|
|
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
P_RunParticleEffect3
|
|
|
|
===============
|
|
*/
|
|
//h2 stylie
|
|
static void PScript_RunParticleEffect3 (vec3_t org, vec3_t box, int color, int effect, int count)
|
|
{
|
|
int i, j;
|
|
vec3_t nvel;
|
|
float num;
|
|
float invcount;
|
|
|
|
int ptype = P_FindParticleType(va("pe3_%i_%i", effect, color));
|
|
if (!PART_VALID(ptype))
|
|
{
|
|
ptype = P_FindParticleType(va("pe3_%i", effect));
|
|
if (!PART_VALID(ptype))
|
|
{
|
|
// if (fallback)
|
|
// {
|
|
// fallback->RunParticleEffect3(org, box, color, effect, count);
|
|
// return;
|
|
// }
|
|
ptype = pe_default;
|
|
}
|
|
if (!PART_VALID(ptype))
|
|
return;
|
|
part_type[ptype].colorindex = color;
|
|
}
|
|
|
|
invcount = 1/part_type[ptype].count; // using this to get R_RPET to always spawn 1
|
|
count = count * part_type[ptype].count;
|
|
|
|
for (i=0 ; i<count ; i++)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
num = rand() / (float)RAND_MAX;
|
|
nvel[j] = (box[j] * num * 2) - box[j];
|
|
}
|
|
|
|
P_RunParticleEffectType(org, nvel, invcount, ptype);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
P_RunParticleEffect4
|
|
|
|
===============
|
|
*/
|
|
//h2 stylie
|
|
static void PScript_RunParticleEffect4 (vec3_t org, float radius, int color, int effect, int count)
|
|
{
|
|
int i, j;
|
|
vec3_t nvel;
|
|
float num;
|
|
float invcount;
|
|
|
|
int ptype = P_FindParticleType(va("pe4_%i_%i", effect, color));
|
|
if (!PART_VALID(ptype))
|
|
{
|
|
ptype = P_FindParticleType(va("pe4_%i", effect));
|
|
if (!PART_VALID(ptype))
|
|
{
|
|
// if (fallback)
|
|
// {
|
|
// fallback->RunParticleEffect4(org, radius, color, effect, count);
|
|
// return;
|
|
// }
|
|
ptype = pe_default;
|
|
}
|
|
if (!PART_VALID(ptype))
|
|
return;
|
|
part_type[ptype].colorindex = color;
|
|
}
|
|
|
|
invcount = 1/part_type[ptype].count; // using this to get R_RPET to always spawn 1
|
|
count = count * part_type[ptype].count;
|
|
|
|
for (i=0 ; i<count ; i++)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
num = rand() / (float)RAND_MAX;
|
|
nvel[j] = (radius * num * 2) - radius;
|
|
}
|
|
P_RunParticleEffectType(org, nvel, invcount, ptype);
|
|
}
|
|
}
|
|
|
|
static void PScript_RunParticleCube(int ptype, vec3_t minb, vec3_t maxb, vec3_t dir_min, vec3_t dir_max, float count, int colour, qboolean gravity, float jitter)
|
|
{
|
|
vec3_t org;
|
|
int i, j;
|
|
float num;
|
|
float invcount;
|
|
|
|
if (!PART_VALID(ptype))
|
|
ptype = P_FindParticleType(va("te_cube%s_%i", gravity?"_g":"", colour));
|
|
if (!PART_VALID(ptype))
|
|
{
|
|
ptype = P_FindParticleType(va("te_cube%s", gravity?"_g":""));
|
|
if (!PART_VALID(ptype))
|
|
ptype = pe_default;
|
|
if (!PART_VALID(ptype))
|
|
return;
|
|
part_type[ptype].colorindex = colour;
|
|
}
|
|
|
|
invcount = 1/part_type[ptype].count; // using this to get R_RPET to always spawn 1
|
|
count = count * part_type[ptype].count;
|
|
|
|
for (i=0 ; i<count ; i++)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
num = rand() / (float)RAND_MAX;
|
|
org[j] = minb[j] + num*(maxb[j]-minb[j]);
|
|
}
|
|
P_RunParticleEffectType(org, dir_min, invcount, ptype);
|
|
}
|
|
}
|
|
|
|
static void PScript_RunParticleWeather(vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, char *efname)
|
|
{
|
|
vec3_t org;
|
|
int i, j;
|
|
float num;
|
|
float invcount;
|
|
|
|
int ptype = P_FindParticleType(va("te_%s_%i", efname, colour));
|
|
if (!PART_VALID(ptype))
|
|
{
|
|
ptype = P_FindParticleType(va("te_%s", efname));
|
|
if (!PART_VALID(ptype))
|
|
ptype = pe_default;
|
|
if (!PART_VALID(ptype))
|
|
return;
|
|
part_type[ptype].colorindex = colour;
|
|
}
|
|
|
|
invcount = 1/part_type[ptype].count; // using this to get R_RPET to always spawn 1
|
|
count = count * part_type[ptype].count;
|
|
|
|
for (i=0 ; i<count ; i++)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
num = rand() / (float)RAND_MAX;
|
|
org[j] = minb[j] + num*(maxb[j]-minb[j]);
|
|
}
|
|
P_RunParticleEffectType(org, dir, invcount, ptype);
|
|
}
|
|
}
|
|
|
|
static void PScript_RunParticleEffectPalette (const char *nameprefix, vec3_t org, vec3_t dir, int color, int count)
|
|
{
|
|
int ptype;
|
|
|
|
ptype = P_FindParticleType(va("%s_%i", nameprefix, color));
|
|
if (ptype != P_INVALID)
|
|
P_RunParticleEffectType(org, dir, count, ptype);
|
|
else
|
|
{
|
|
ptype = P_FindParticleType(nameprefix);
|
|
if (!PART_VALID(ptype))
|
|
{
|
|
part_type[ptype].colorindex = color;
|
|
P_RunParticleEffectType(org, dir, count, ptype);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void P_ParticleTrailSpawn (vec3_t startpos, vec3_t end, part_type_t *ptype, float timeinterval, trailkey_t* tk, int dlkey, vec3_t dlaxis[3])
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{
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vec3_t vec, vstep, right, up, start;
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float len;
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int tcount;
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particle_t *p;
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beamseg_t *b;
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beamseg_t *bfirst;
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trailstate_t *ts;
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int count;
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float veladd = -ptype->veladd;
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float step;
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float stop;
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float tdegree = 2.0*M_PI/256; /* MSVC whine */
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float sdegree = 0;
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float nrfirst, nrlast;
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VectorCopy(startpos, start);
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// eliminate trailstate if flag set
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if (ptype->flags & PT_NOSTATE)
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tk = NULL;
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ts = P_FetchTrailstate(tk);
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PScript_EffectSpawned(ptype, start, dlaxis, dlkey, 1);
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if (ptype->assoc>=0)
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{
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if (ts)
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P_ParticleTrail(start, end, ptype->assoc, timeinterval, dlkey, NULL, &(ts->assoc));
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else
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P_ParticleTrail(start, end, ptype->assoc, timeinterval, dlkey, NULL, NULL);
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}
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if (r_part_contentswitch.ival && (ptype->flags & (PT_TRUNDERWATER | PT_TROVERWATER)) && cl.worldmodel)
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{
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int cont;
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cont = cl.worldmodel->funcs.PointContents(cl.worldmodel, NULL, startpos);
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if ((ptype->flags & PT_TROVERWATER) && (cont & ptype->fluidmask))
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return;
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if ((ptype->flags & PT_TRUNDERWATER) && !(cont & ptype->fluidmask))
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return;
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}
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// time limit for trails
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if (ptype->spawntime && ts)
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{
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if (ts->effect.statetime > particletime)
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return; // timelimit still in effect
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ts->effect.statetime = particletime + ptype->spawntime; // record old time
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ts = NULL; // clear trailstate so we don't save length/lastseg
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}
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// random chance for trails
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if (ptype->spawnchance < frandom())
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return; // don't spawn but return success
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if (!ptype->die)
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ts = NULL;
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VectorSubtract (end, start, vec);
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len = VectorNormalize (vec);
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// use ptype step to calc step vector and step size
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//(fractional) extra count
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step = (cl.paused&&(ptype->die||ptype->randdie))?0:ptype->countextra;
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step += ptype->count * r_part_density.value * timeinterval;
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//round it with overflow tracking
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step += ptype->countoverflow;
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count = step;
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ptype->countoverflow = step-count;
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step = ptype->countspacing; //particles per qu
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step /= r_part_density.value; //scaled...
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if (ptype->flags & PT_AVERAGETRAIL)
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{
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float tavg;
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// mangle len/step to get last point to be at end
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tavg = len / step;
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tavg = tavg / ceil(tavg);
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step *= tavg;
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len += step;
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}
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VectorScale(vec, step, vstep);
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// store last stop here for lack of a better solution besides vectors
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if (ts)
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{
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ts->trail.laststop = stop = ts->trail.laststop + len; //when to stop
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len = ts->trail.lastdist;
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}
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else
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{
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stop = len;
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len = 0;
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}
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if (step && len < stop)
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{
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if (count && len)
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{
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//recalculate step to cover the entire distance.
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count += (stop-len) / step;
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step = (stop-len)/count;
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}
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else
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count += (stop-len) / step;
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}
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else
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{
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step = 0;
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VectorClear(vstep);
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}
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// add offset
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// VectorAdd(start, ptype->orgbias, start);
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// spawn mode precalculations
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if (ptype->spawnmode == SM_SPIRAL)
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{
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VectorVectors(vec, right, up);
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// precalculate degree of rotation
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if (ptype->spawnparam1)
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tdegree = 2.0*M_PI/ptype->spawnparam1; /* distance per rotation inversed */
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sdegree = ptype->spawnparam2*(M_PI/180);
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}
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else if (ptype->spawnmode == SM_CIRCLE)
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{
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VectorVectors(vec, right, up);
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}
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if (ptype->flags & PT_NOSPREADFIRST)
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nrfirst = len + step*1.5;
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else
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nrfirst = len;
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if (ptype->flags & PT_NOSPREADLAST)
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nrlast = stop;
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else
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nrlast = stop + step;
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b = bfirst = NULL;
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while (count-->0)//len < stop)
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{
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len += step;
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if (!free_particles)
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{
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len = stop;
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break;
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}
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p = free_particles;
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if (ptype->looks.type == PT_BEAM||ptype->looks.type == PT_VBEAM)
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{
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if (!free_beams)
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{
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len = stop;
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break;
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}
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if (b)
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{
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b = b->next = free_beams;
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free_beams = free_beams->next;
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}
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else
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{
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b = bfirst = free_beams;
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free_beams = free_beams->next;
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}
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b->texture_s = len; // not sure how to calc this
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b->flags = 0;
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b->p = p;
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VectorCopy(vec, b->dir);
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}
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free_particles = p->next;
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p->next = ptype->particles;
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ptype->particles = p;
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p->die = ptype->randdie*frandom();
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p->scale = ptype->scale+ptype->scalerand*frandom();
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if (ptype->die)
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p->rgba[3] = ptype->alpha+p->die*ptype->alphachange;
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else
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p->rgba[3] = ptype->alpha;
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p->rgba[3] += ptype->alpharand*frandom();
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// p->color = 0;
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// if (ptype->spawnmode == SM_TRACER)
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if (ptype->spawnparam1)
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tcount = (int)(len * ptype->count / ptype->spawnparam1);
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else
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tcount = (int)(len * ptype->count);
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if (ptype->colorindex >= 0)
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{
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int cidx;
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cidx = ptype->colorrand > 0 ? rand() % ptype->colorrand : 0;
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if (ptype->flags & PT_CITRACER) // colorindex behavior as per tracers in std Q1
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cidx += ((tcount & 4) << 1);
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cidx = ptype->colorindex + cidx;
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if (cidx > 255)
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p->rgba[3] = p->rgba[3] / 2;
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cidx = (cidx & 0xff) * 3;
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p->rgba[0] = host_basepal[cidx] * (1/255.0);
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p->rgba[1] = host_basepal[cidx+1] * (1/255.0);
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p->rgba[2] = host_basepal[cidx+2] * (1/255.0);
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}
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else
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VectorCopy(ptype->rgb, p->rgba);
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// use org temporarily for rgbsync
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p->org[2] = frandom();
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p->org[0] = p->org[2]*ptype->rgbrandsync[0] + frandom()*(1-ptype->rgbrandsync[0]);
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p->org[1] = p->org[2]*ptype->rgbrandsync[1] + frandom()*(1-ptype->rgbrandsync[1]);
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p->org[2] = p->org[2]*ptype->rgbrandsync[2] + frandom()*(1-ptype->rgbrandsync[2]);
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p->rgba[0] += p->org[0]*ptype->rgbrand[0] + ptype->rgbchange[0]*p->die;
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p->rgba[1] += p->org[1]*ptype->rgbrand[1] + ptype->rgbchange[1]*p->die;
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p->rgba[2] += p->org[2]*ptype->rgbrand[2] + ptype->rgbchange[2]*p->die;
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VectorClear (p->vel);
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if (ptype->emittime < 0)
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p->state.trailstate = trailkey_null; // init trailstate
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else
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p->state.nextemit = particletime + ptype->emitstart - p->die;
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p->rotationspeed = ptype->rotationmin + frandom()*ptype->rotationrand;
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p->angle = ptype->rotationstartmin + frandom()*ptype->rotationstartrand;
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p->s1 = ptype->s1;
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p->t1 = ptype->t1;
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p->s2 = ptype->s2;
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p->t2 = ptype->t2;
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if (ptype->randsmax!=1)
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{
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float offs;
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offs = ptype->texsstride * (rand()%ptype->randsmax);
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p->s1 += offs;
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p->s2 += offs;
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while (p->s1 >= 1)
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{
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p->s1 -= 1;
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p->s2 -= 1;
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p->t1 += ptype->texsstride;
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p->t2 += ptype->texsstride;
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}
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}
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if (len < nrfirst || len >= nrlast)
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{
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// no offset or areaspread for these particles...
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p->vel[0] = vec[0]*veladd;
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p->vel[1] = vec[1]*veladd;
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p->vel[2] = vec[2]*veladd;
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VectorCopy(start, p->org);
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}
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else
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{
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switch(ptype->spawnmode)
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{
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case SM_TRACER:
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if (tcount & 1)
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{
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p->vel[0] = vec[1]*ptype->spawnvel;
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p->vel[1] = -vec[0]*ptype->spawnvel;
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p->org[0] = vec[1]*ptype->areaspread;
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p->org[1] = -vec[0]*ptype->areaspread;
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}
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else
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{
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p->vel[0] = -vec[1]*ptype->spawnvel;
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p->vel[1] = vec[0]*ptype->spawnvel;
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p->org[0] = -vec[1]*ptype->areaspread;
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p->org[1] = vec[0]*ptype->areaspread;
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}
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p->vel[0] += vec[0]*veladd;
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p->vel[1] += vec[1]*veladd;
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p->vel[2] = vec[2]*veladd;
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p->org[0] += start[0];
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p->org[1] += start[1];
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p->org[2] = start[2];
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break;
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case SM_SPIRAL:
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{
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float tsin, tcos;
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float tright, tup;
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tcos = cos(len*tdegree+sdegree);
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tsin = sin(len*tdegree+sdegree);
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tright = tcos*ptype->areaspread;
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tup = tsin*ptype->areaspread;
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p->org[0] = start[0] + right[0]*tright + up[0]*tup;
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p->org[1] = start[1] + right[1]*tright + up[1]*tup;
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p->org[2] = start[2] + right[2]*tright + up[2]*tup;
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tright = tcos*ptype->spawnvel;
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tup = tsin*ptype->spawnvel;
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p->vel[0] = vec[0]*veladd + right[0]*tright + up[0]*tup;
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p->vel[1] = vec[1]*veladd + right[1]*tright + up[1]*tup;
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p->vel[2] = vec[2]*veladd + right[2]*tright + up[2]*tup;
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}
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break;
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// TODO: directionalize SM_BALL/SM_CIRCLE/SM_DISTBALL
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case SM_BALL:
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p->org[0] = crandom();
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p->org[1] = crandom();
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p->org[2] = crandom();
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VectorNormalize(p->org);
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VectorScale(p->org, frandom(), p->org);
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p->vel[0] = vec[0]*veladd + p->org[0]*ptype->spawnvel;
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p->vel[1] = vec[1]*veladd + p->org[1]*ptype->spawnvel;
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p->vel[2] = vec[2]*veladd + p->org[2]*ptype->spawnvelvert;
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p->org[0] = p->org[0]*ptype->areaspread + start[0];
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p->org[1] = p->org[1]*ptype->areaspread + start[1];
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p->org[2] = p->org[2]*ptype->areaspreadvert + start[2];
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break;
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case SM_CIRCLE:
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{
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float tsin, tcos;
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tcos = cos(len*tdegree)*ptype->areaspread;
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tsin = sin(len*tdegree)*ptype->areaspread;
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p->org[0] = start[0] + right[0]*tcos + up[0]*tsin + vstep[0] * (len*tdegree);
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p->org[1] = start[1] + right[1]*tcos + up[1]*tsin + vstep[1] * (len*tdegree);
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p->org[2] = start[2] + right[2]*tcos + up[2]*tsin + vstep[2] * (len*tdegree)*50;
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tcos = cos(len*tdegree)*ptype->spawnvel;
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tsin = sin(len*tdegree)*ptype->spawnvel;
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p->vel[0] = vec[0]*veladd + right[0]*tcos + up[0]*tsin;
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p->vel[1] = vec[1]*veladd + right[1]*tcos + up[1]*tsin;
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p->vel[2] = vec[2]*veladd + right[2]*tcos + up[2]*tsin;
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}
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break;
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case SM_DISTBALL:
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{
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float rdist;
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rdist = ptype->spawnparam2 - crandom()*(1-(crandom() * ptype->spawnparam1));
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// this is a strange spawntype, which is based on the fact that
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// crandom()*crandom() provides something similar to an exponential
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// probability curve
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p->org[0] = crandom();
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p->org[1] = crandom();
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p->org[2] = crandom();
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VectorNormalize(p->org);
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VectorScale(p->org, rdist, p->org);
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p->vel[0] = vec[0]*veladd + p->org[0]*ptype->spawnvel;
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p->vel[1] = vec[1]*veladd + p->org[1]*ptype->spawnvel;
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p->vel[2] = vec[2]*veladd + p->org[2]*ptype->spawnvelvert;
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p->org[0] = p->org[0]*ptype->areaspread + start[0];
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p->org[1] = p->org[1]*ptype->areaspread + start[1];
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p->org[2] = p->org[2]*ptype->areaspreadvert + start[2];
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}
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break;
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default:
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p->org[0] = crandom();
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p->org[1] = crandom();
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p->org[2] = crandom();
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p->vel[0] = vec[0]*veladd + p->org[0]*ptype->spawnvel;
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p->vel[1] = vec[1]*veladd + p->org[1]*ptype->spawnvel;
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p->vel[2] = vec[2]*veladd + p->org[2]*ptype->spawnvelvert;
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p->org[0] = p->org[0]*ptype->areaspread + start[0];
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p->org[1] = p->org[1]*ptype->areaspread + start[1];
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p->org[2] = p->org[2]*ptype->areaspreadvert + start[2];
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break;
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}
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if (ptype->orgadd)
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{
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p->org[0] += vec[0]*ptype->orgadd;
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p->org[1] += vec[1]*ptype->orgadd;
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p->org[2] += vec[2]*ptype->orgadd;
|
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}
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}
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if (ptype->flags & PT_WORLDSPACERAND)
|
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{
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|
vec3_t vtmp;
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do
|
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{
|
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vtmp[0] = crand();
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vtmp[1] = crand();
|
|
vtmp[2] = crand();
|
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} while(DotProduct(vtmp,vtmp)>1); //crap, but I'm trying to mimic dp
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p->org[0] += vtmp[0] * ptype->orgwrand[0];
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p->org[1] += vtmp[1] * ptype->orgwrand[1];
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p->org[2] += vtmp[2] * ptype->orgwrand[2];
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p->vel[0] += vtmp[0] * ptype->velwrand[0];
|
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p->vel[1] += vtmp[1] * ptype->velwrand[1];
|
|
p->vel[2] += vtmp[2] * ptype->velwrand[2];
|
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VectorAdd(p->vel, ptype->velbias, p->vel);
|
|
}
|
|
VectorAdd(p->org, ptype->orgbias, p->org);
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|
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VectorAdd (start, vstep, start);
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|
|
if (ptype->countrand)
|
|
{
|
|
float rstep = frandom() / ptype->countrand;
|
|
VectorMA(start, rstep, vec, start);
|
|
step += rstep;
|
|
}
|
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|
|
p->die = particletime + ptype->die - p->die;
|
|
VectorCopy(p->org, p->oldorg);
|
|
}
|
|
|
|
if (ts)
|
|
{
|
|
ts->trail.lastdist = len;
|
|
|
|
// update beamseg list
|
|
if (ptype->looks.type == PT_BEAM||ptype->looks.type == PT_VBEAM)
|
|
{
|
|
if (b)
|
|
{
|
|
if (ptype->beams)
|
|
{
|
|
if (ts->lastbeam)
|
|
{
|
|
b->next = ts->lastbeam->next;
|
|
ts->lastbeam->next = bfirst;
|
|
ts->lastbeam->flags &= ~BS_LASTSEG;
|
|
}
|
|
else
|
|
{
|
|
b->next = ptype->beams;
|
|
ptype->beams = bfirst;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ptype->beams = bfirst;
|
|
b->next = NULL;
|
|
}
|
|
|
|
b->flags |= BS_LASTSEG;
|
|
ts->lastbeam = b;
|
|
}
|
|
|
|
if ((!free_particles || !free_beams) && ts->lastbeam)
|
|
{
|
|
ts->lastbeam->flags &= ~BS_LASTSEG;
|
|
ts->lastbeam->flags |= BS_NODRAW;
|
|
ts->lastbeam = NULL;
|
|
}
|
|
}
|
|
}
|
|
else if (ptype->looks.type == PT_BEAM||ptype->looks.type == PT_VBEAM)
|
|
{
|
|
if (b)
|
|
{
|
|
b->flags |= BS_NODRAW;
|
|
b->next = ptype->beams;
|
|
ptype->beams = bfirst;
|
|
}
|
|
}
|
|
|
|
// maintain run list
|
|
if (!(ptype->state & PS_INRUNLIST))
|
|
{
|
|
ptype->runlink = &part_run_list;
|
|
ptype->nexttorun = part_run_list;
|
|
if (part_run_list)
|
|
part_run_list->runlink = &ptype->nexttorun;
|
|
*ptype->runlink = ptype;
|
|
ptype->state |= PS_INRUNLIST;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
static int PScript_ParticleTrail (vec3_t startpos, vec3_t end, int type, float timeinterval, int dlkey, vec3_t axis[3], trailkey_t *tk)
|
|
{
|
|
part_type_t *ptype = &part_type[type];
|
|
|
|
if (type >= FALLBACKBIAS && fallback)
|
|
{
|
|
// this will cause problems if dealing with fallbacks that actually
|
|
// allocate their own trail state, but for now this should suffice
|
|
//
|
|
// also reusing fallback space for emit/trail info will cause some
|
|
// issues with entities in action during particle reconfiguration
|
|
// but that shouldn't be happening too often
|
|
trailstate_t* ts = P_FetchTrailstate(tk);
|
|
return fallback->ParticleTrail(startpos, end, type - FALLBACKBIAS, timeinterval, dlkey, axis, ts?&(ts->fallbackkey):NULL);
|
|
}
|
|
|
|
if (type < 0 || type >= numparticletypes)
|
|
return 1; //bad value
|
|
|
|
if (!ptype->loaded)
|
|
return 1;
|
|
|
|
// inwater check, switch only once
|
|
if (r_part_contentswitch.ival && ptype->inwater >= 0 && cl.worldmodel && cl.worldmodel->loadstate == MLS_LOADED)
|
|
{
|
|
int cont;
|
|
cont = cl.worldmodel->funcs.PointContents(cl.worldmodel, NULL, startpos);
|
|
|
|
if (cont & FTECONTENTS_FLUID)
|
|
ptype = &part_type[ptype->inwater];
|
|
}
|
|
|
|
P_ParticleTrailSpawn (startpos, end, ptype, timeinterval, tk, dlkey, axis);
|
|
return 0;
|
|
}
|
|
|
|
static void PScript_ParticleTrailIndex (vec3_t start, vec3_t end, int type, float timeinterval, int color, int crnd, trailkey_t *tk)
|
|
{
|
|
if (type == P_INVALID)
|
|
type = pe_defaulttrail;
|
|
if (PART_VALID(type))
|
|
{
|
|
part_type[type].colorindex = color;
|
|
part_type[type].colorrand = crnd;
|
|
P_ParticleTrail(start, end, type, timeinterval, 0, NULL, tk);
|
|
}
|
|
}
|
|
|
|
static vec3_t pright, pup;
|
|
static float pframetime;
|
|
|
|
static void GL_DrawTexturedParticle(int count, particle_t **plist, plooks_t *type)
|
|
{
|
|
particle_t *p;
|
|
float x,y;
|
|
float scale;
|
|
|
|
while (count--)
|
|
{
|
|
p = *plist++;
|
|
|
|
if (pscriptmesh.numvertexes >= BUFFERVERTS-4)
|
|
{
|
|
pscriptmesh.numindexes = pscriptmesh.numvertexes/4*6;
|
|
BE_DrawMesh_Single(type->shader, &pscriptmesh, NULL, 0);
|
|
pscriptmesh.numvertexes = 0;
|
|
}
|
|
|
|
if (type->scalefactor == 1)
|
|
scale = p->scale*0.25;
|
|
else
|
|
{
|
|
scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
|
|
+ (p->org[2] - r_origin[2])*vpn[2];
|
|
scale = (scale*p->scale)*(type->invscalefactor) + p->scale * (type->scalefactor*250);
|
|
if (scale < 20)
|
|
scale = 0.25;
|
|
else
|
|
scale = 0.25 + scale * 0.001;
|
|
}
|
|
|
|
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+0]);
|
|
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+1]);
|
|
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+2]);
|
|
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+3]);
|
|
|
|
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+0], p->s1, p->t1);
|
|
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+1], p->s1, p->t2);
|
|
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+2], p->s2, p->t2);
|
|
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+3], p->s2, p->t1);
|
|
|
|
if (p->angle)
|
|
{
|
|
x = sin(p->angle)*scale;
|
|
y = cos(p->angle)*scale;
|
|
|
|
pscriptverts[pscriptmesh.numvertexes+0][0] = p->org[0] - x*pright[0] - y*pup[0];
|
|
pscriptverts[pscriptmesh.numvertexes+0][1] = p->org[1] - x*pright[1] - y*pup[1];
|
|
pscriptverts[pscriptmesh.numvertexes+0][2] = p->org[2] - x*pright[2] - y*pup[2];
|
|
pscriptverts[pscriptmesh.numvertexes+1][0] = p->org[0] - y*pright[0] + x*pup[0];
|
|
pscriptverts[pscriptmesh.numvertexes+1][1] = p->org[1] - y*pright[1] + x*pup[1];
|
|
pscriptverts[pscriptmesh.numvertexes+1][2] = p->org[2] - y*pright[2] + x*pup[2];
|
|
pscriptverts[pscriptmesh.numvertexes+2][0] = p->org[0] + x*pright[0] + y*pup[0];
|
|
pscriptverts[pscriptmesh.numvertexes+2][1] = p->org[1] + x*pright[1] + y*pup[1];
|
|
pscriptverts[pscriptmesh.numvertexes+2][2] = p->org[2] + x*pright[2] + y*pup[2];
|
|
pscriptverts[pscriptmesh.numvertexes+3][0] = p->org[0] + y*pright[0] - x*pup[0];
|
|
pscriptverts[pscriptmesh.numvertexes+3][1] = p->org[1] + y*pright[1] - x*pup[1];
|
|
pscriptverts[pscriptmesh.numvertexes+3][2] = p->org[2] + y*pright[2] - x*pup[2];
|
|
}
|
|
else
|
|
{
|
|
VectorMA(p->org, -scale, pup, pscriptverts[pscriptmesh.numvertexes+0]);
|
|
VectorMA(p->org, -scale, pright, pscriptverts[pscriptmesh.numvertexes+1]);
|
|
VectorMA(p->org, scale, pup, pscriptverts[pscriptmesh.numvertexes+2]);
|
|
VectorMA(p->org, scale, pright, pscriptverts[pscriptmesh.numvertexes+3]);
|
|
}
|
|
pscriptmesh.numvertexes += 4;
|
|
}
|
|
|
|
if (pscriptmesh.numvertexes)
|
|
{
|
|
pscriptmesh.numindexes = pscriptmesh.numvertexes/4*6;
|
|
BE_DrawMesh_Single(type->shader, &pscriptmesh, NULL, 0);
|
|
pscriptmesh.numvertexes = 0;
|
|
}
|
|
}
|
|
|
|
static void GL_DrawTrifanParticle(int count, particle_t **plist, plooks_t *type)
|
|
{
|
|
particle_t *p;
|
|
vec3_t v, cr, o2;
|
|
float scale;
|
|
|
|
while (count--)
|
|
{
|
|
p = *plist++;
|
|
|
|
if (pscripttmesh.numvertexes >= BUFFERVERTS-3)
|
|
{
|
|
pscripttmesh.numindexes = pscripttmesh.numvertexes;
|
|
BE_DrawMesh_Single(type->shader, &pscripttmesh, NULL, 0);
|
|
pscripttmesh.numvertexes = 0;
|
|
}
|
|
|
|
scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
|
|
+ (p->org[2] - r_origin[2])*vpn[2];
|
|
scale = (scale*p->scale)*(type->invscalefactor) + p->scale * (type->scalefactor*250);
|
|
if (scale < 20)
|
|
scale = 0.05;
|
|
else
|
|
scale = 0.05 + scale * 0.0001;
|
|
|
|
Vector4Copy(p->rgba, pscriptcolours[pscripttmesh.numvertexes+0]);
|
|
Vector4Copy(p->rgba, pscriptcolours[pscripttmesh.numvertexes+1]);
|
|
Vector4Copy(p->rgba, pscriptcolours[pscripttmesh.numvertexes+2]);
|
|
|
|
Vector2Set(pscripttexcoords[pscripttmesh.numvertexes+0], p->s1, p->t1);
|
|
Vector2Set(pscripttexcoords[pscripttmesh.numvertexes+1], p->s1, p->t2);
|
|
Vector2Set(pscripttexcoords[pscripttmesh.numvertexes+2], p->s2, p->t1);
|
|
|
|
|
|
VectorMA(p->org, -scale, p->vel, o2);
|
|
VectorSubtract(r_refdef.vieworg, o2, v);
|
|
CrossProduct(v, p->vel, cr);
|
|
VectorNormalize(cr);
|
|
|
|
VectorCopy(p->org, pscriptverts[pscripttmesh.numvertexes+0]);
|
|
VectorMA(o2, -p->scale, cr, pscriptverts[pscripttmesh.numvertexes+1]);
|
|
VectorMA(o2, p->scale, cr, pscriptverts[pscripttmesh.numvertexes+2]);
|
|
|
|
pscripttmesh.numvertexes += 3;
|
|
}
|
|
|
|
if (pscripttmesh.numvertexes)
|
|
{
|
|
pscripttmesh.numindexes = pscripttmesh.numvertexes;
|
|
BE_DrawMesh_Single(type->shader, &pscripttmesh, NULL, 0);
|
|
pscripttmesh.numvertexes = 0;
|
|
}
|
|
}
|
|
|
|
//static void R_AddLineSparkParticle(int count, particle_t **plist, plooks_t *type)
|
|
static void R_AddLineSparkParticle(scenetris_t *t, particle_t *p, plooks_t *type)
|
|
{
|
|
if (cl_numstrisvert+2 > cl_maxstrisvert)
|
|
cl_stris_ExpandVerts(cl_maxstrisvert+64*2);
|
|
|
|
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+0]);
|
|
VectorCopy(p->rgba, cl_strisvertc[cl_numstrisvert+1]);
|
|
cl_strisvertc[cl_numstrisvert+1][3] = 0;
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert+0], p->s1, p->t1);
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert+1], p->s2, p->t2);
|
|
|
|
VectorCopy(p->org, cl_strisvertv[cl_numstrisvert+0]);
|
|
VectorMA(p->org, -1.0/10, p->vel, cl_strisvertv[cl_numstrisvert+1]);
|
|
|
|
if (cl_numstrisidx+2 > cl_maxstrisidx)
|
|
{
|
|
cl_maxstrisidx += 64*2;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 0;
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 1;
|
|
|
|
cl_numstrisvert += 2;
|
|
|
|
t->numvert += 2;
|
|
t->numidx += 2;
|
|
}
|
|
|
|
static void R_AddTSparkParticle(scenetris_t *t, particle_t *p, plooks_t *type)
|
|
{
|
|
vec3_t v, cr, o2;
|
|
// float scale;
|
|
|
|
if (cl_numstrisvert+4 > cl_maxstrisvert)
|
|
cl_stris_ExpandVerts(cl_maxstrisvert+64*4);
|
|
|
|
/* if (type->scalefactor == 1)
|
|
scale = p->scale*0.25;
|
|
else
|
|
{
|
|
scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
|
|
+ (p->org[2] - r_origin[2])*vpn[2];
|
|
scale = (scale*p->scale)*(type->invscalefactor) + p->scale * (type->scalefactor*250);
|
|
if (scale < 20)
|
|
scale = 0.25;
|
|
else
|
|
scale = 0.25 + scale * 0.001;
|
|
}
|
|
*/
|
|
if (type->premul)
|
|
{
|
|
vec4_t rgba;
|
|
float a = p->rgba[3];
|
|
if (a > 1)
|
|
a = 1;
|
|
rgba[0] = p->rgba[0] * a;
|
|
rgba[1] = p->rgba[1] * a;
|
|
rgba[2] = p->rgba[2] * a;
|
|
rgba[3] = (type->premul==2)?0:a;
|
|
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+0]);
|
|
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+1]);
|
|
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+2]);
|
|
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+3]);
|
|
}
|
|
else
|
|
{
|
|
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+0]);
|
|
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+1]);
|
|
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+2]);
|
|
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+3]);
|
|
}
|
|
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert+0], p->s1, p->t1);
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert+1], p->s1, p->t2);
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert+2], p->s2, p->t2);
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert+3], p->s2, p->t1);
|
|
|
|
|
|
/* if (1)
|
|
{
|
|
vec3_t movedir;
|
|
float length = VectorNormalize2(p->vel, movedir);
|
|
length *= type->stretch;
|
|
if (length < p->scale * 0.25)
|
|
length = p->scale * 0.25;
|
|
VectorMA(p->org, -length, movedir, o2);
|
|
|
|
VectorSubtract(r_refdef.vieworg, o2, v);
|
|
CrossProduct(v, p->vel, cr);
|
|
VectorNormalize(cr);
|
|
VectorMA(o2, -p->scale*0.5, cr, cl_strisvertv[cl_numstrisvert+0]);
|
|
VectorMA(o2, p->scale*0.5, cr, cl_strisvertv[cl_numstrisvert+1]);
|
|
|
|
VectorMA(p->org, length, movedir, o2);
|
|
}
|
|
else*/
|
|
if (1/*type->stretch < 0*/)
|
|
{
|
|
vec3_t movedir;
|
|
float halfscale = p->scale*0.5;
|
|
float length = VectorNormalize2(p->vel, movedir);
|
|
if (type->stretch < 0)
|
|
length = -type->stretch; //fixed lengths
|
|
else if (type->stretch)
|
|
length *= type->stretch; //velocity multiplier
|
|
else
|
|
Sys_Error("type->stretch should be 0.05\n");
|
|
// length *= 0.05; //fallback
|
|
|
|
if (length < halfscale * type->minstretch)
|
|
length = halfscale * type->minstretch;
|
|
|
|
VectorMA(p->org, -length, movedir, o2);
|
|
VectorSubtract(r_refdef.vieworg, o2, v);
|
|
CrossProduct(v, p->vel, cr);
|
|
VectorNormalize(cr);
|
|
|
|
halfscale = fabs(p->scale); //gah, I hate dp.
|
|
VectorMA(o2, -halfscale/2, cr, cl_strisvertv[cl_numstrisvert+0]);
|
|
VectorMA(o2, halfscale/2, cr, cl_strisvertv[cl_numstrisvert+1]);
|
|
|
|
VectorMA(p->org, length, movedir, o2);
|
|
}
|
|
else if (type->stretch)
|
|
{
|
|
VectorMA(p->org, -type->stretch, p->vel, o2);
|
|
VectorSubtract(r_refdef.vieworg, o2, v);
|
|
|
|
CrossProduct(v, p->vel, cr);
|
|
VectorNormalize(cr);
|
|
|
|
VectorMA(o2, -p->scale/2, cr, cl_strisvertv[cl_numstrisvert+0]);
|
|
VectorMA(o2, p->scale/2, cr, cl_strisvertv[cl_numstrisvert+1]);
|
|
|
|
VectorMA(p->org, type->stretch, p->vel, o2);
|
|
}
|
|
else
|
|
{
|
|
VectorMA(p->org, 0.1, p->vel, o2);
|
|
VectorSubtract(r_refdef.vieworg, p->org, v);
|
|
|
|
|
|
CrossProduct(v, p->vel, cr);
|
|
VectorNormalize(cr);
|
|
|
|
VectorMA(p->org, -p->scale/2, cr, cl_strisvertv[cl_numstrisvert+0]);
|
|
VectorMA(p->org, p->scale/2, cr, cl_strisvertv[cl_numstrisvert+1]);
|
|
}
|
|
VectorSubtract(r_refdef.vieworg, o2, v);
|
|
CrossProduct(v, p->vel, cr);
|
|
VectorNormalize(cr);
|
|
|
|
VectorMA(o2, p->scale*0.5, cr, cl_strisvertv[cl_numstrisvert+2]);
|
|
VectorMA(o2, -p->scale*0.5, cr, cl_strisvertv[cl_numstrisvert+3]);
|
|
|
|
|
|
|
|
if (cl_numstrisidx+6 > cl_maxstrisidx)
|
|
{
|
|
cl_maxstrisidx += 64*6;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 0;
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 1;
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 2;
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 0;
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 2;
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 3;
|
|
|
|
cl_numstrisvert += 4;
|
|
|
|
t->numvert += 4;
|
|
t->numidx += 6;
|
|
}
|
|
|
|
static void GL_DrawTexturedSparkParticle(int count, particle_t **plist, plooks_t *type)
|
|
{
|
|
particle_t *p;
|
|
vec3_t v, cr, o2;
|
|
|
|
while (count--)
|
|
{
|
|
p = *plist++;
|
|
|
|
if (pscriptmesh.numvertexes >= BUFFERVERTS-4)
|
|
{
|
|
pscriptmesh.numindexes = pscriptmesh.numvertexes/4*6;
|
|
BE_DrawMesh_Single(type->shader, &pscriptmesh, NULL, 0);
|
|
pscriptmesh.numvertexes = 0;
|
|
}
|
|
|
|
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+0]);
|
|
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+1]);
|
|
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+2]);
|
|
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+3]);
|
|
|
|
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+0], p->s1, p->t1);
|
|
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+1], p->s1, p->t2);
|
|
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+2], p->s2, p->t2);
|
|
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+3], p->s2, p->t1);
|
|
|
|
|
|
if (type->stretch)
|
|
{
|
|
VectorMA(p->org, type->stretch, p->vel, o2);
|
|
VectorMA(p->org, -type->stretch, p->vel, v);
|
|
VectorSubtract(r_refdef.vieworg, v, v);
|
|
}
|
|
else
|
|
{
|
|
VectorMA(p->org, 0.1, p->vel, o2);
|
|
VectorSubtract(r_refdef.vieworg, p->org, v);
|
|
}
|
|
|
|
CrossProduct(v, p->vel, cr);
|
|
VectorNormalize(cr);
|
|
|
|
VectorMA(p->org, -p->scale/2, cr, pscriptverts[pscriptmesh.numvertexes+0]);
|
|
VectorMA(p->org, p->scale/2, cr, pscriptverts[pscriptmesh.numvertexes+1]);
|
|
|
|
VectorSubtract(r_refdef.vieworg, o2, v);
|
|
CrossProduct(v, p->vel, cr);
|
|
VectorNormalize(cr);
|
|
|
|
VectorMA(o2, p->scale/2, cr, pscriptverts[pscriptmesh.numvertexes+2]);
|
|
VectorMA(o2, -p->scale/2, cr, pscriptverts[pscriptmesh.numvertexes+3]);
|
|
|
|
pscriptmesh.numvertexes += 4;
|
|
}
|
|
|
|
if (pscriptmesh.numvertexes)
|
|
{
|
|
pscriptmesh.numindexes = pscriptmesh.numvertexes/4*6;
|
|
BE_DrawMesh_Single(type->shader, &pscriptmesh, NULL, 0);
|
|
pscriptmesh.numvertexes = 0;
|
|
}
|
|
}
|
|
|
|
|
|
static void GL_DrawParticleVBeam(int count, beamseg_t **blist, plooks_t *type)
|
|
{
|
|
beamseg_t *b;
|
|
vec3_t v;
|
|
vec3_t cr;
|
|
beamseg_t *c;
|
|
particle_t *p;
|
|
particle_t *q;
|
|
float ts;
|
|
|
|
while(count--)
|
|
{
|
|
b = *blist++;
|
|
|
|
if (pscriptmesh.numvertexes >= BUFFERVERTS-4)
|
|
{
|
|
pscriptmesh.numindexes = pscriptmesh.numvertexes/4*6;
|
|
BE_DrawMesh_Single(type->shader, &pscriptmesh, NULL, 0);
|
|
pscriptmesh.numvertexes = 0;
|
|
}
|
|
|
|
c = b->next;
|
|
|
|
q = c->p;
|
|
if (!q)
|
|
continue;
|
|
p = b->p;
|
|
|
|
// q->rgba[3] = 1;
|
|
// p->rgba[3] = 1;
|
|
|
|
VectorSubtract(r_refdef.vieworg, q->org, v);
|
|
VectorNormalize(v);
|
|
CrossProduct(c->dir, v, cr);
|
|
VectorNormalize(cr);
|
|
ts = c->texture_s*q->angle + particletime*q->rotationspeed;
|
|
Vector4Copy(q->rgba, pscriptcolours[pscriptmesh.numvertexes+0]);
|
|
Vector4Copy(q->rgba, pscriptcolours[pscriptmesh.numvertexes+1]);
|
|
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+0], p->s1, p->t1);
|
|
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+1], p->s2, p->t2);
|
|
VectorMA(q->org, -q->scale, cr, pscriptverts[pscriptmesh.numvertexes+0]);
|
|
VectorMA(q->org, q->scale, cr, pscriptverts[pscriptmesh.numvertexes+1]);
|
|
|
|
VectorSubtract(r_refdef.vieworg, p->org, v);
|
|
VectorNormalize(v);
|
|
CrossProduct(b->dir, v, cr); // replace with old p->dir?
|
|
VectorNormalize(cr);
|
|
ts = b->texture_s*p->angle + particletime*p->rotationspeed;
|
|
(void)ts;
|
|
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+2]);
|
|
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+3]);
|
|
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+2], p->s1, p->t1);
|
|
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+3], p->s2, p->t2);
|
|
VectorMA(p->org, p->scale, cr, pscriptverts[pscriptmesh.numvertexes+2]);
|
|
VectorMA(p->org, -p->scale, cr, pscriptverts[pscriptmesh.numvertexes+3]);
|
|
|
|
pscriptmesh.numvertexes += 4;
|
|
}
|
|
|
|
if (pscriptmesh.numvertexes)
|
|
{
|
|
pscriptmesh.numindexes = pscriptmesh.numvertexes/4*6;
|
|
BE_DrawMesh_Single(type->shader, &pscriptmesh, NULL, 0);
|
|
pscriptmesh.numvertexes = 0;
|
|
}
|
|
}
|
|
static void GL_DrawParticleBeam(int count, beamseg_t **blist, plooks_t *type)
|
|
{
|
|
beamseg_t *b;
|
|
vec3_t v;
|
|
vec3_t cr;
|
|
beamseg_t *c;
|
|
particle_t *p;
|
|
particle_t *q;
|
|
float ts;
|
|
|
|
while(count--)
|
|
{
|
|
b = *blist++;
|
|
|
|
if (pscriptmesh.numvertexes >= BUFFERVERTS-4)
|
|
{
|
|
pscriptmesh.numindexes = pscriptmesh.numvertexes/4*6;
|
|
BE_DrawMesh_Single(type->shader, &pscriptmesh, NULL, 0);
|
|
pscriptmesh.numvertexes = 0;
|
|
}
|
|
|
|
c = b->next;
|
|
|
|
q = c->p;
|
|
if (!q)
|
|
continue;
|
|
p = b->p;
|
|
|
|
// q->rgba[3] = 1;
|
|
// p->rgba[3] = 1;
|
|
|
|
VectorSubtract(r_refdef.vieworg, q->org, v);
|
|
VectorNormalize(v);
|
|
CrossProduct(c->dir, v, cr);
|
|
VectorNormalize(cr);
|
|
ts = c->texture_s*q->angle + particletime*q->rotationspeed;
|
|
Vector4Copy(q->rgba, pscriptcolours[pscriptmesh.numvertexes+0]);
|
|
Vector4Copy(q->rgba, pscriptcolours[pscriptmesh.numvertexes+1]);
|
|
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+0], ts, p->t1);
|
|
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+1], ts, p->t2);
|
|
VectorMA(q->org, -q->scale, cr, pscriptverts[pscriptmesh.numvertexes+0]);
|
|
VectorMA(q->org, q->scale, cr, pscriptverts[pscriptmesh.numvertexes+1]);
|
|
|
|
VectorSubtract(r_refdef.vieworg, p->org, v);
|
|
VectorNormalize(v);
|
|
CrossProduct(b->dir, v, cr); // replace with old p->dir?
|
|
VectorNormalize(cr);
|
|
ts = b->texture_s*p->angle + particletime*p->rotationspeed;
|
|
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+2]);
|
|
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+3]);
|
|
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+2], ts, p->t2);
|
|
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+3], ts, p->t1);
|
|
VectorMA(p->org, p->scale, cr, pscriptverts[pscriptmesh.numvertexes+2]);
|
|
VectorMA(p->org, -p->scale, cr, pscriptverts[pscriptmesh.numvertexes+3]);
|
|
|
|
pscriptmesh.numvertexes += 4;
|
|
}
|
|
|
|
if (pscriptmesh.numvertexes)
|
|
{
|
|
pscriptmesh.numindexes = pscriptmesh.numvertexes/4*6;
|
|
BE_DrawMesh_Single(type->shader, &pscriptmesh, NULL, 0);
|
|
pscriptmesh.numvertexes = 0;
|
|
}
|
|
}
|
|
|
|
static void R_AddClippedDecal(scenetris_t *t, clippeddecal_t *d, plooks_t *type)
|
|
{
|
|
if (cl_numstrisvert+4 > cl_maxstrisvert)
|
|
cl_stris_ExpandVerts(cl_maxstrisvert+64*4);
|
|
|
|
if (d->entity > 0)
|
|
{
|
|
lerpents_t *le = cl.lerpents+d->entity;
|
|
if (le->sequence != cl.lerpentssequence)
|
|
return; //hide until its visible again.
|
|
if (le->angles[0] || le->angles[1] || le->angles[2])
|
|
{ //FIXME: deal with rotated entities.
|
|
d->die = -1;
|
|
return;
|
|
}
|
|
VectorAdd(d->vertex[0], le->origin, cl_strisvertv[cl_numstrisvert+0]);
|
|
VectorAdd(d->vertex[1], le->origin, cl_strisvertv[cl_numstrisvert+1]);
|
|
VectorAdd(d->vertex[2], le->origin, cl_strisvertv[cl_numstrisvert+2]);
|
|
}
|
|
else if (d->entity < 0)
|
|
{
|
|
wedict_t *e = WEDICT_NUM_UB(csqc_world.progs, -d->entity);
|
|
if (!e)
|
|
return;
|
|
if (e->ereftype!=ER_ENTITY || //kill decals attached to removed ents.
|
|
e->v->angles[0] || e->v->angles[1] || e->v->angles[2]) //FIXME: deal with rotated entities.
|
|
{
|
|
d->die = -1;
|
|
return;
|
|
}
|
|
VectorAdd(d->vertex[0], e->v->origin, cl_strisvertv[cl_numstrisvert+0]);
|
|
VectorAdd(d->vertex[1], e->v->origin, cl_strisvertv[cl_numstrisvert+1]);
|
|
VectorAdd(d->vertex[2], e->v->origin, cl_strisvertv[cl_numstrisvert+2]);
|
|
}
|
|
else
|
|
{
|
|
VectorCopy(d->vertex[0], cl_strisvertv[cl_numstrisvert+0]);
|
|
VectorCopy(d->vertex[1], cl_strisvertv[cl_numstrisvert+1]);
|
|
VectorCopy(d->vertex[2], cl_strisvertv[cl_numstrisvert+2]);
|
|
}
|
|
|
|
if (type->premul)
|
|
{
|
|
vec4_t rgba;
|
|
float a = d->rgba[3];
|
|
if (a > 1)
|
|
a = 1;
|
|
rgba[0] = d->rgba[0] * a;
|
|
rgba[1] = d->rgba[1] * a;
|
|
rgba[2] = d->rgba[2] * a;
|
|
rgba[3] = (type->premul==2)?0:a;
|
|
Vector4Scale(rgba, d->valpha[0], cl_strisvertc[cl_numstrisvert+0]);
|
|
Vector4Scale(rgba, d->valpha[1], cl_strisvertc[cl_numstrisvert+1]);
|
|
Vector4Scale(rgba, d->valpha[2], cl_strisvertc[cl_numstrisvert+2]);
|
|
}
|
|
else
|
|
{
|
|
Vector4Copy(d->rgba, cl_strisvertc[cl_numstrisvert+0]);
|
|
cl_strisvertc[cl_numstrisvert+0][3] *= d->valpha[0];
|
|
Vector4Copy(d->rgba, cl_strisvertc[cl_numstrisvert+1]);
|
|
cl_strisvertc[cl_numstrisvert+1][3] *= d->valpha[1];
|
|
Vector4Copy(d->rgba, cl_strisvertc[cl_numstrisvert+2]);
|
|
cl_strisvertc[cl_numstrisvert+2][3] *= d->valpha[2];
|
|
}
|
|
|
|
Vector2Copy(d->texcoords[0], cl_strisvertt[cl_numstrisvert+0]);
|
|
Vector2Copy(d->texcoords[1], cl_strisvertt[cl_numstrisvert+1]);
|
|
Vector2Copy(d->texcoords[2], cl_strisvertt[cl_numstrisvert+2]);
|
|
|
|
if (cl_numstrisidx+3 > cl_maxstrisidx)
|
|
{
|
|
cl_maxstrisidx += 64*3;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 0;
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 1;
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 2;
|
|
|
|
cl_numstrisvert += 3;
|
|
|
|
t->numvert += 3;
|
|
t->numidx += 3;
|
|
}
|
|
|
|
static void R_AddUnclippedDecal(scenetris_t *t, particle_t *p, plooks_t *type)
|
|
{
|
|
float x, y;
|
|
vec3_t sdir, tdir;
|
|
|
|
if (cl_numstrisvert+4 > cl_maxstrisvert)
|
|
cl_stris_ExpandVerts(cl_maxstrisvert+64*4);
|
|
|
|
if (type->premul)
|
|
{
|
|
vec4_t rgba;
|
|
float a = p->rgba[3];
|
|
if (a > 1)
|
|
a = 1;
|
|
rgba[0] = p->rgba[0] * a;
|
|
rgba[1] = p->rgba[1] * a;
|
|
rgba[2] = p->rgba[2] * a;
|
|
rgba[3] = (type->premul==2)?0:a;
|
|
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+0]);
|
|
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+1]);
|
|
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+2]);
|
|
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+3]);
|
|
}
|
|
else
|
|
{
|
|
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+0]);
|
|
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+1]);
|
|
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+2]);
|
|
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+3]);
|
|
}
|
|
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert+0], p->s1, p->t1);
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert+1], p->s1, p->t2);
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert+2], p->s2, p->t2);
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert+3], p->s2, p->t1);
|
|
|
|
// if (p->vel[1] == 1)
|
|
{
|
|
VectorSet(sdir, 1, 0, 0);
|
|
VectorSet(tdir, 0, 1, 0);
|
|
}
|
|
|
|
if (p->angle)
|
|
{
|
|
x = sin(p->angle)*p->scale;
|
|
y = cos(p->angle)*p->scale;
|
|
|
|
cl_strisvertv[cl_numstrisvert+0][0] = p->org[0] - x*sdir[0] - y*tdir[0];
|
|
cl_strisvertv[cl_numstrisvert+0][1] = p->org[1] - x*sdir[1] - y*tdir[1];
|
|
cl_strisvertv[cl_numstrisvert+0][2] = p->org[2] - x*sdir[2] - y*tdir[2];
|
|
cl_strisvertv[cl_numstrisvert+1][0] = p->org[0] - y*sdir[0] + x*tdir[0];
|
|
cl_strisvertv[cl_numstrisvert+1][1] = p->org[1] - y*sdir[1] + x*tdir[1];
|
|
cl_strisvertv[cl_numstrisvert+1][2] = p->org[2] - y*sdir[2] + x*tdir[2];
|
|
cl_strisvertv[cl_numstrisvert+2][0] = p->org[0] + x*sdir[0] + y*tdir[0];
|
|
cl_strisvertv[cl_numstrisvert+2][1] = p->org[1] + x*sdir[1] + y*tdir[1];
|
|
cl_strisvertv[cl_numstrisvert+2][2] = p->org[2] + x*sdir[2] + y*tdir[2];
|
|
cl_strisvertv[cl_numstrisvert+3][0] = p->org[0] + y*sdir[0] - x*tdir[0];
|
|
cl_strisvertv[cl_numstrisvert+3][1] = p->org[1] + y*sdir[1] - x*tdir[1];
|
|
cl_strisvertv[cl_numstrisvert+3][2] = p->org[2] + y*sdir[2] - x*tdir[2];
|
|
}
|
|
else
|
|
{
|
|
VectorMA(p->org, -p->scale, tdir, cl_strisvertv[cl_numstrisvert+0]);
|
|
VectorMA(p->org, -p->scale, sdir, cl_strisvertv[cl_numstrisvert+1]);
|
|
VectorMA(p->org, p->scale, tdir, cl_strisvertv[cl_numstrisvert+2]);
|
|
VectorMA(p->org, p->scale, sdir, cl_strisvertv[cl_numstrisvert+3]);
|
|
}
|
|
|
|
if (cl_numstrisidx+6 > cl_maxstrisidx)
|
|
{
|
|
cl_maxstrisidx += 64*6;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 0;
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 1;
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 2;
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 0;
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 2;
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 3;
|
|
|
|
cl_numstrisvert += 4;
|
|
|
|
t->numvert += 4;
|
|
t->numidx += 6;
|
|
}
|
|
|
|
static void R_AddTexturedParticle(scenetris_t *t, particle_t *p, plooks_t *type)
|
|
{
|
|
float scale, x, y;
|
|
|
|
if (cl_numstrisvert+4 > cl_maxstrisvert)
|
|
cl_stris_ExpandVerts(cl_maxstrisvert+64*4);
|
|
|
|
if (type->scalefactor == 1)
|
|
scale = p->scale*0.25;
|
|
else
|
|
{
|
|
scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
|
|
+ (p->org[2] - r_origin[2])*vpn[2];
|
|
scale = (scale*p->scale)*(type->invscalefactor) + p->scale * (type->scalefactor*250);
|
|
if (scale < 20)
|
|
scale = 0.25;
|
|
else
|
|
scale = 0.25 + scale * 0.001;
|
|
}
|
|
|
|
if (type->premul)
|
|
{
|
|
vec4_t rgba;
|
|
float a = p->rgba[3];
|
|
if (a > 1)
|
|
a = 1;
|
|
rgba[0] = p->rgba[0] * a;
|
|
rgba[1] = p->rgba[1] * a;
|
|
rgba[2] = p->rgba[2] * a;
|
|
rgba[3] = (type->premul==2)?0:a;
|
|
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+0]);
|
|
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+1]);
|
|
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+2]);
|
|
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+3]);
|
|
}
|
|
else
|
|
{
|
|
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+0]);
|
|
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+1]);
|
|
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+2]);
|
|
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+3]);
|
|
}
|
|
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert+0], p->s1, p->t1);
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert+1], p->s1, p->t2);
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert+2], p->s2, p->t2);
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert+3], p->s2, p->t1);
|
|
|
|
if (p->angle)
|
|
{
|
|
x = sin(p->angle)*scale;
|
|
y = cos(p->angle)*scale;
|
|
|
|
cl_strisvertv[cl_numstrisvert+0][0] = p->org[0] - x*pright[0] - y*pup[0];
|
|
cl_strisvertv[cl_numstrisvert+0][1] = p->org[1] - x*pright[1] - y*pup[1];
|
|
cl_strisvertv[cl_numstrisvert+0][2] = p->org[2] - x*pright[2] - y*pup[2];
|
|
cl_strisvertv[cl_numstrisvert+1][0] = p->org[0] - y*pright[0] + x*pup[0];
|
|
cl_strisvertv[cl_numstrisvert+1][1] = p->org[1] - y*pright[1] + x*pup[1];
|
|
cl_strisvertv[cl_numstrisvert+1][2] = p->org[2] - y*pright[2] + x*pup[2];
|
|
cl_strisvertv[cl_numstrisvert+2][0] = p->org[0] + x*pright[0] + y*pup[0];
|
|
cl_strisvertv[cl_numstrisvert+2][1] = p->org[1] + x*pright[1] + y*pup[1];
|
|
cl_strisvertv[cl_numstrisvert+2][2] = p->org[2] + x*pright[2] + y*pup[2];
|
|
cl_strisvertv[cl_numstrisvert+3][0] = p->org[0] + y*pright[0] - x*pup[0];
|
|
cl_strisvertv[cl_numstrisvert+3][1] = p->org[1] + y*pright[1] - x*pup[1];
|
|
cl_strisvertv[cl_numstrisvert+3][2] = p->org[2] + y*pright[2] - x*pup[2];
|
|
}
|
|
else
|
|
{
|
|
VectorMA(p->org, -scale, pup, cl_strisvertv[cl_numstrisvert+0]);
|
|
VectorMA(p->org, -scale, pright, cl_strisvertv[cl_numstrisvert+1]);
|
|
VectorMA(p->org, scale, pup, cl_strisvertv[cl_numstrisvert+2]);
|
|
VectorMA(p->org, scale, pright, cl_strisvertv[cl_numstrisvert+3]);
|
|
}
|
|
|
|
if (cl_numstrisidx+6 > cl_maxstrisidx)
|
|
{
|
|
cl_maxstrisidx += 64*6;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 0;
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 1;
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 2;
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 0;
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 2;
|
|
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 3;
|
|
|
|
cl_numstrisvert += 4;
|
|
|
|
t->numvert += 4;
|
|
t->numidx += 6;
|
|
}
|
|
|
|
static void PScript_DrawParticleTypes (void)
|
|
{
|
|
float viewtranslation[16];
|
|
static float lastviewmatrix[16];
|
|
// void (*sparklineparticles)(int count, particle_t **plist, plooks_t *type)=R_AddLineSparkParticle;
|
|
void (*sparkfanparticles)(int count, particle_t **plist, plooks_t *type)=GL_DrawTrifanParticle;
|
|
void (*sparktexturedparticles)(int count, particle_t **plist, plooks_t *type)=GL_DrawTexturedSparkParticle;
|
|
|
|
void *pdraw, *bdraw;
|
|
void (*tdraw)(scenetris_t *t, particle_t *p, plooks_t *type);
|
|
|
|
vec3_t oldorg;
|
|
vec3_t stop, normal;
|
|
part_type_t *type;
|
|
particle_t *p, *kill;
|
|
clippeddecal_t *d, *dkill;
|
|
ramp_t *ramp;
|
|
float grav;
|
|
vec3_t friction;
|
|
scenetris_t *scenetri;
|
|
float dist;
|
|
particle_t *kill_list, *kill_first; //the kill list is to stop particles from being freed and reused whilst still in this loop
|
|
//which is bad because beams need to find out when particles died. Reuse can do wierd things.
|
|
//remember that they're not drawn instantly either.
|
|
beamseg_t *b, *bkill;
|
|
|
|
int traces=r_particle_tracelimit.ival;
|
|
int rampind;
|
|
static float oldtime;
|
|
static float flurrytime;
|
|
qboolean doflurry;
|
|
int batchflags;
|
|
int i;
|
|
RSpeedMark();
|
|
|
|
if (r_plooksdirty)
|
|
{
|
|
int i, j;
|
|
{
|
|
particleengine_t *tmp = fallback; fallback = NULL;
|
|
|
|
pe_default = PScript_FindParticleType("PE_DEFAULT");
|
|
pe_size2 = PScript_FindParticleType("PE_SIZE2");
|
|
pe_size3 = PScript_FindParticleType("PE_SIZE3");
|
|
pe_defaulttrail = PScript_FindParticleType("PE_DEFAULTTRAIL");
|
|
|
|
if (pe_default == P_INVALID)
|
|
{
|
|
//pe_default = PScript_FindParticleType("SVC_PARTICLE");
|
|
}
|
|
|
|
fallback = tmp;
|
|
}
|
|
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
//set the fallback
|
|
part_type[i].slooks = &part_type[i].looks;
|
|
for (j = i-1; j-- > 0;)
|
|
{
|
|
if (!memcmp(&part_type[i].looks, &part_type[j].looks, sizeof(plooks_t)))
|
|
{
|
|
part_type[i].slooks = part_type[j].slooks;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
r_plooksdirty = false;
|
|
CL_RegisterParticles();
|
|
}
|
|
#if 1
|
|
pframetime = cl.time - oldtime;
|
|
if (pframetime < 0)
|
|
pframetime = 0;
|
|
oldtime = cl.time;
|
|
#else
|
|
pframetime = host_frametime;
|
|
if (cl.paused || r_secondaryview || r_refdef.recurse)
|
|
pframetime = 0;
|
|
#endif
|
|
VectorScale (vup, 1.5, pup);
|
|
VectorScale (vright, 1.5, pright);
|
|
|
|
kill_list = kill_first = NULL;
|
|
|
|
flurrytime -= pframetime;
|
|
if (flurrytime < 0)
|
|
{
|
|
doflurry = true;
|
|
flurrytime = 0.1+frandom()*0.3;
|
|
}
|
|
else
|
|
doflurry = false;
|
|
|
|
|
|
if (!free_decals)
|
|
{
|
|
//mark some as dead, so we can keep spawning new ones next frame.
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
decals[r_decalrecycle].die = -1;
|
|
if (++r_decalrecycle >= r_numdecals)
|
|
r_decalrecycle = 0;
|
|
}
|
|
}
|
|
if (!free_particles)
|
|
{
|
|
//mark some as dead.
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
particles[r_particlerecycle].die = -1;
|
|
if (++r_particlerecycle >= r_numparticles)
|
|
r_particlerecycle = 0;
|
|
}
|
|
}
|
|
|
|
{
|
|
float tmp[16];
|
|
Matrix4_Invert(r_refdef.m_view, tmp);
|
|
Matrix4_Multiply(tmp, lastviewmatrix, viewtranslation);
|
|
memcpy(lastviewmatrix, r_refdef.m_view, sizeof(tmp));
|
|
}
|
|
|
|
for (type = part_run_list; type != NULL; type = type->nexttorun)
|
|
{
|
|
if (type->clippeddecals)
|
|
{
|
|
if (cl_numstris && cl_stris[cl_numstris-1].shader == type->looks.shader && cl_stris[cl_numstris-1].flags == 0)
|
|
scenetri = &cl_stris[cl_numstris-1];
|
|
else
|
|
{
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris+=8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
scenetri = &cl_stris[cl_numstris++];
|
|
scenetri->shader = type->looks.shader;
|
|
scenetri->flags = 0;
|
|
scenetri->firstidx = cl_numstrisidx;
|
|
scenetri->firstvert = cl_numstrisvert;
|
|
scenetri->numvert = 0;
|
|
scenetri->numidx = 0;
|
|
}
|
|
|
|
for ( ;; )
|
|
{
|
|
dkill = type->clippeddecals;
|
|
if (dkill && dkill->die < particletime)
|
|
{
|
|
type->clippeddecals = dkill->next;
|
|
dkill->next = free_decals;
|
|
free_decals = dkill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
for (d=type->clippeddecals ; d ; d=d->next)
|
|
{
|
|
for ( ;; )
|
|
{
|
|
dkill = d->next;
|
|
if (dkill && dkill->die < particletime)
|
|
{
|
|
d->next = dkill->next;
|
|
dkill->next = free_decals;
|
|
free_decals = dkill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
|
|
if (d->die - particletime <= type->die)
|
|
{
|
|
switch (type->rampmode)
|
|
{
|
|
case RAMP_NEAREST:
|
|
rampind = (int)(type->rampindexes * (type->die - (d->die - particletime)) / type->die);
|
|
if (rampind >= type->rampindexes)
|
|
rampind = type->rampindexes - 1;
|
|
ramp = type->ramp + rampind;
|
|
VectorCopy(ramp->rgb, d->rgba);
|
|
d->rgba[3] = ramp->alpha;
|
|
break;
|
|
case RAMP_LERP:
|
|
{
|
|
float frac = (type->rampindexes * (type->die - (d->die - particletime)) / type->die);
|
|
int s1, s2;
|
|
s1 = min(type->rampindexes-1, frac);
|
|
s2 = min(type->rampindexes-1, s1+1);
|
|
frac -= s1;
|
|
VectorInterpolate(type->ramp[s1].rgb, frac, type->ramp[s2].rgb, d->rgba);
|
|
FloatInterpolate(type->ramp[s1].alpha, frac, type->ramp[s2].alpha, d->rgba[3]);
|
|
}
|
|
break;
|
|
case RAMP_DELTA: //particle ramps
|
|
ramp = type->ramp + (int)(type->rampindexes * (type->die - (d->die - particletime)) / type->die);
|
|
VectorMA(d->rgba, pframetime, ramp->rgb, d->rgba);
|
|
d->rgba[3] -= pframetime*ramp->alpha;
|
|
break;
|
|
case RAMP_NONE: //particle changes acording to it's preset properties.
|
|
if (particletime < (d->die-type->die+type->rgbchangetime))
|
|
{
|
|
d->rgba[0] += pframetime*type->rgbchange[0];
|
|
d->rgba[1] += pframetime*type->rgbchange[1];
|
|
d->rgba[2] += pframetime*type->rgbchange[2];
|
|
}
|
|
d->rgba[3] += pframetime*type->alphachange;
|
|
}
|
|
}
|
|
|
|
if (cl_numstrisvert - scenetri->firstvert >= MAX_INDICIES-6)
|
|
{
|
|
//generate a new mesh if the old one overflowed. yay smc...
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris+=8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
scenetri = &cl_stris[cl_numstris++];
|
|
scenetri->shader = scenetri[-1].shader;
|
|
scenetri->firstidx = cl_numstrisidx;
|
|
scenetri->firstvert = cl_numstrisvert;
|
|
scenetri->flags = scenetri[-1].flags;
|
|
scenetri->numvert = 0;
|
|
scenetri->numidx = 0;
|
|
}
|
|
R_AddClippedDecal(scenetri, d, type->slooks);
|
|
}
|
|
}
|
|
|
|
bdraw = NULL;
|
|
pdraw = NULL;
|
|
tdraw = NULL;
|
|
batchflags = 0;
|
|
|
|
// set drawing methods by type and cvars and hope branch
|
|
// prediction takes care of the rest
|
|
switch(type->looks.type)
|
|
{
|
|
case PT_INVISIBLE:
|
|
break;
|
|
case PT_BEAM:
|
|
bdraw = GL_DrawParticleBeam;
|
|
break;
|
|
case PT_VBEAM:
|
|
bdraw = GL_DrawParticleVBeam;
|
|
break;
|
|
case PT_CDECAL:
|
|
break;
|
|
case PT_UDECAL:
|
|
tdraw = R_AddUnclippedDecal;
|
|
break;
|
|
case PT_NORMAL:
|
|
pdraw = GL_DrawTexturedParticle;
|
|
tdraw = R_AddTexturedParticle;
|
|
break;
|
|
case PT_SPARK:
|
|
tdraw = R_AddLineSparkParticle;
|
|
batchflags = BEF_LINES;
|
|
break;
|
|
case PT_SPARKFAN:
|
|
pdraw = sparkfanparticles;
|
|
break;
|
|
case PT_TEXTUREDSPARK:
|
|
pdraw = sparktexturedparticles;
|
|
tdraw = R_AddTSparkParticle;
|
|
break;
|
|
}
|
|
|
|
if (!tdraw || (type->looks.shader->sort == SHADER_SORT_BLEND && pdraw))
|
|
scenetri = NULL;
|
|
else if (cl_numstris && cl_stris[cl_numstris-1].shader == type->looks.shader && cl_stris[cl_numstris-1].flags == batchflags)
|
|
scenetri = &cl_stris[cl_numstris-1];
|
|
else
|
|
{
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris+=8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
scenetri = &cl_stris[cl_numstris++];
|
|
scenetri->shader = type->looks.shader;
|
|
scenetri->firstidx = cl_numstrisidx;
|
|
scenetri->firstvert = cl_numstrisvert;
|
|
scenetri->flags = batchflags;
|
|
scenetri->numvert = 0;
|
|
scenetri->numidx = 0;
|
|
}
|
|
|
|
if (!type->die)
|
|
{
|
|
while ((p=type->particles))
|
|
{
|
|
if (scenetri)
|
|
{
|
|
if (cl_numstrisvert - scenetri->firstvert >= MAX_INDICIES-6)
|
|
{
|
|
//generate a new mesh if the old one overflowed. yay smc...
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris+=8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
scenetri = &cl_stris[cl_numstris++];
|
|
scenetri->shader = scenetri[-1].shader;
|
|
scenetri->firstidx = cl_numstrisidx;
|
|
scenetri->firstvert = cl_numstrisvert;
|
|
scenetri->flags = scenetri[-1].flags;
|
|
scenetri->numvert = 0;
|
|
scenetri->numidx = 0;
|
|
}
|
|
tdraw(scenetri, p, type->slooks);
|
|
}
|
|
else if (pdraw)
|
|
RQ_AddDistReorder(pdraw, p, type->slooks, p->org);
|
|
|
|
// make sure emitter runs at least once
|
|
if (type->emit >= 0 && type->emitstart <= 0 && pframetime)
|
|
P_RunParticleEffectType(p->org, p->vel, pframetime, type->emit);
|
|
|
|
// make sure stain effect runs
|
|
if (type->stainonimpact && r_bloodstains.value)
|
|
{
|
|
if (traces-->0&&CL_TraceLine(oldorg, p->org, stop, normal, NULL)<1)
|
|
{
|
|
Surf_AddStain(stop, (p->rgba[1]*-10+p->rgba[2]*-10),
|
|
(p->rgba[0]*-10+p->rgba[2]*-10),
|
|
(p->rgba[0]*-10+p->rgba[1]*-10),
|
|
30*p->rgba[3]*type->stainonimpact*r_bloodstains.value);
|
|
}
|
|
}
|
|
|
|
type->particles = p->next;
|
|
// p->next = free_particles;
|
|
// free_particles = p;
|
|
p->next = kill_list;
|
|
kill_list = p;
|
|
if (!kill_first) // branch here is probably faster than list traversal later
|
|
kill_first = p;
|
|
}
|
|
|
|
if (type->beams)
|
|
{
|
|
b = type->beams;
|
|
}
|
|
|
|
while ((b=type->beams) && (b->flags & BS_DEAD))
|
|
{
|
|
type->beams = b->next;
|
|
b->next = free_beams;
|
|
free_beams = b;
|
|
}
|
|
|
|
while (b)
|
|
{
|
|
if (!(b->flags & BS_NODRAW))
|
|
{
|
|
// no BS_NODRAW implies b->next != NULL
|
|
// BS_NODRAW should imply b->next == NULL or b->next->flags & BS_DEAD
|
|
VectorCopy(b->next->p->org, stop);
|
|
VectorCopy(b->p->org, oldorg);
|
|
VectorSubtract(stop, oldorg, b->next->dir);
|
|
VectorNormalize(b->next->dir);
|
|
if (bdraw)
|
|
{
|
|
VectorAdd(stop, oldorg, stop);
|
|
VectorScale(stop, 0.5, stop);
|
|
|
|
RQ_AddDistReorder(bdraw, b, type->slooks, stop);
|
|
}
|
|
}
|
|
|
|
// clean up dead entries ahead of current
|
|
for ( ;; )
|
|
{
|
|
bkill = b->next;
|
|
if (bkill && (bkill->flags & BS_DEAD))
|
|
{
|
|
b->next = bkill->next;
|
|
bkill->next = free_beams;
|
|
free_beams = bkill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
b->flags |= BS_DEAD;
|
|
b = b->next;
|
|
}
|
|
|
|
goto endtype;
|
|
}
|
|
|
|
//kill off early ones.
|
|
if (type->emittime < 0)
|
|
{
|
|
for ( ;; )
|
|
{
|
|
kill = type->particles;
|
|
if (kill && kill->die < particletime)
|
|
{
|
|
P_DelinkTrailstate(&kill->state.trailstate);
|
|
type->particles = kill->next;
|
|
kill->next = kill_list;
|
|
kill_list = kill;
|
|
if (!kill_first)
|
|
kill_first = kill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for ( ;; )
|
|
{
|
|
kill = type->particles;
|
|
if (kill && kill->die < particletime)
|
|
{
|
|
type->particles = kill->next;
|
|
kill->next = kill_list;
|
|
kill_list = kill;
|
|
if (!kill_first)
|
|
kill_first = kill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
grav = type->gravity*pframetime;
|
|
friction[0] = 1 - type->friction[0]*pframetime;
|
|
friction[1] = 1 - type->friction[1]*pframetime;
|
|
friction[2] = 1 - type->friction[2]*pframetime;
|
|
|
|
for (p=type->particles ; p ; p=p->next)
|
|
{
|
|
if (type->emittime < 0)
|
|
{
|
|
for ( ;; )
|
|
{
|
|
kill = p->next;
|
|
if (kill && kill->die < particletime)
|
|
{
|
|
P_DelinkTrailstate(&kill->state.trailstate);
|
|
p->next = kill->next;
|
|
kill->next = kill_list;
|
|
kill_list = kill;
|
|
if (!kill_first)
|
|
kill_first = kill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for ( ;; )
|
|
{
|
|
kill = p->next;
|
|
if (kill && kill->die < particletime)
|
|
{
|
|
p->next = kill->next;
|
|
kill->next = kill_list;
|
|
kill_list = kill;
|
|
if (!kill_first)
|
|
kill_first = kill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
VectorCopy(p->org, oldorg);
|
|
if (type->flags & PT_VELOCITY)
|
|
{
|
|
p->org[0] += p->vel[0]*pframetime;
|
|
p->org[1] += p->vel[1]*pframetime;
|
|
p->org[2] += p->vel[2]*pframetime;
|
|
if (type->flags & PT_FRICTION)
|
|
{
|
|
p->vel[0] *= friction[0];
|
|
p->vel[1] *= friction[1];
|
|
p->vel[2] *= friction[2];
|
|
}
|
|
if (type->flurry && doflurry)
|
|
{ //these should probably be partially synced,
|
|
p->vel[0] += crandom() * type->flurry;
|
|
p->vel[1] += crandom() * type->flurry;
|
|
}
|
|
p->vel[2] -= grav;
|
|
}
|
|
|
|
if (type->viewspacefrac)
|
|
{
|
|
vec3_t tmp;
|
|
Matrix4x4_CM_Transform3(viewtranslation, p->org, tmp);
|
|
VectorInterpolate(p->org, type->viewspacefrac, tmp, p->org);
|
|
Matrix4x4_CM_Transform3x3(viewtranslation, p->vel, tmp);
|
|
VectorInterpolate(p->vel, type->viewspacefrac, tmp, p->vel);
|
|
}
|
|
|
|
p->angle += p->rotationspeed*pframetime;
|
|
|
|
switch (type->rampmode)
|
|
{
|
|
case RAMP_NEAREST:
|
|
rampind = (int)(type->rampindexes * (type->die - (p->die - particletime)) / type->die);
|
|
if (rampind >= type->rampindexes)
|
|
rampind = type->rampindexes - 1;
|
|
ramp = type->ramp + rampind;
|
|
VectorCopy(ramp->rgb, p->rgba);
|
|
p->rgba[3] = ramp->alpha;
|
|
p->scale = ramp->scale;
|
|
break;
|
|
case RAMP_LERP:
|
|
{
|
|
float frac = (type->rampindexes * (type->die - (p->die - particletime)) / type->die);
|
|
int s1, s2;
|
|
s1 = min(type->rampindexes-1, frac);
|
|
s2 = min(type->rampindexes-1, s1+1);
|
|
frac -= s1;
|
|
VectorInterpolate(type->ramp[s1].rgb, frac, type->ramp[s2].rgb, p->rgba);
|
|
FloatInterpolate(type->ramp[s1].alpha, frac, type->ramp[s2].alpha, p->rgba[3]);
|
|
FloatInterpolate(type->ramp[s1].scale, frac, type->ramp[s2].scale, p->scale);
|
|
}
|
|
break;
|
|
case RAMP_DELTA: //particle ramps
|
|
rampind = (int)(type->rampindexes * (type->die - (p->die - particletime)) / type->die);
|
|
if (rampind >= type->rampindexes)
|
|
rampind = type->rampindexes - 1;
|
|
ramp = type->ramp + rampind;
|
|
VectorMA(p->rgba, pframetime, ramp->rgb, p->rgba);
|
|
p->rgba[3] -= pframetime*ramp->alpha;
|
|
p->scale += pframetime*ramp->scale;
|
|
break;
|
|
case RAMP_NONE: //particle changes acording to it's preset properties.
|
|
if (particletime < (p->die-type->die+type->rgbchangetime))
|
|
{
|
|
p->rgba[0] += pframetime*type->rgbchange[0];
|
|
p->rgba[1] += pframetime*type->rgbchange[1];
|
|
p->rgba[2] += pframetime*type->rgbchange[2];
|
|
}
|
|
p->rgba[3] += pframetime*type->alphachange;
|
|
p->scale += pframetime*type->scaledelta;
|
|
}
|
|
|
|
if (type->emit >= 0)
|
|
{
|
|
if (type->emittime < 0)
|
|
P_ParticleTrail(oldorg, p->org, type->emit, pframetime, 0, NULL, &p->state.trailstate);
|
|
else if (p->state.nextemit < particletime)
|
|
{
|
|
p->state.nextemit = particletime + type->emittime + frandom()*type->emitrand;
|
|
P_RunParticleEffectType(p->org, p->vel, 1, type->emit);
|
|
}
|
|
}
|
|
|
|
if (type->cliptype>=0 && r_bouncysparks.ival)
|
|
{
|
|
VectorSubtract(p->org, p->oldorg, stop);
|
|
if (DotProduct(stop,stop) > 10*10)
|
|
{
|
|
int e;
|
|
if (traces-->0&&CL_TraceLine(p->oldorg, p->org, stop, normal, &e)<1)
|
|
{
|
|
if (type->stainonimpact && r_bloodstains.value)
|
|
Surf_AddStain(stop, p->rgba[1]*-10+p->rgba[2]*-10,
|
|
p->rgba[0]*-10+p->rgba[2]*-10,
|
|
p->rgba[0]*-10+p->rgba[1]*-10,
|
|
30*p->rgba[3]*r_bloodstains.value);
|
|
|
|
if (type->clipbounce < 0)
|
|
{
|
|
p->die = -1;
|
|
if (type->clipbounce == -2)
|
|
{ //this type of particle splatters itself as a decal when it hits a wall.
|
|
decalctx_t ctx;
|
|
float m;
|
|
vec3_t vec={0.5, 0.5, 0.431};
|
|
model_t *model;
|
|
float rotangle;
|
|
|
|
ctx.entity = e;
|
|
if (!ctx.entity)
|
|
{
|
|
model = cl.worldmodel;
|
|
VectorCopy(p->org, ctx.center);
|
|
}
|
|
else if ((unsigned)ctx.entity < (unsigned)cl.maxlerpents)
|
|
{ //this trace hit a door or something.
|
|
lerpents_t *le = cl.lerpents+ctx.entity;
|
|
model = cl.model_precache[le->entstate->modelindex];
|
|
VectorSubtract(p->org, le->origin, ctx.center);
|
|
//FIXME: rotate center+normal around entity.
|
|
}
|
|
else
|
|
continue; //err, no idea.
|
|
|
|
VectorNegate(normal, ctx.normal);
|
|
VectorNormalize(ctx.normal);
|
|
|
|
VectorNormalize(vec);
|
|
CrossProduct(ctx.normal, vec, ctx.tangent1);
|
|
rotangle = type->rotationstartmin+frandom()*type->rotationstartrand;
|
|
rotangle *= 180/M_PI; //gah! Matrix4x4_CM_NewRotation takes degrees but we already converted to radians.
|
|
Matrix4x4_CM_Transform3(Matrix4x4_CM_NewRotation(rotangle, ctx.normal[0], ctx.normal[1], ctx.normal[2]), ctx.tangent1, ctx.tangent2);
|
|
CrossProduct(ctx.normal, ctx.tangent2, ctx.tangent1);
|
|
|
|
VectorNormalize(ctx.tangent1);
|
|
VectorNormalize(ctx.tangent2);
|
|
|
|
ctx.ptype = type;
|
|
ctx.scale1 = type->s2 - type->s1;
|
|
ctx.bias1 = type->s1 + ctx.scale1/2;
|
|
ctx.scale2 = type->t2 - type->t1;
|
|
ctx.bias2 = type->t1 + ctx.scale2/2;
|
|
m = p->scale*(0.5+frandom()*0.5); //decals should be a little bigger, for some reason.
|
|
ctx.scale0 = 2.0 / m;
|
|
ctx.scale1 /= m;
|
|
ctx.scale2 /= m;
|
|
|
|
//inserts decals through a callback.
|
|
Mod_ClipDecal(model, ctx.center, ctx.normal, ctx.tangent2, ctx.tangent1, m, type->surfflagmask, type->surfflagmatch, PScript_AddDecals, &ctx);
|
|
}
|
|
continue;
|
|
}
|
|
else if (part_type + type->cliptype == type)
|
|
{ //bounce
|
|
dist = DotProduct(p->vel, normal);// * (-1-(rand()/(float)0x7fff)/2);
|
|
dist *= -type->clipbounce;
|
|
VectorMA(p->vel, dist, normal, p->vel);
|
|
VectorCopy(stop, p->org);
|
|
|
|
if (!*type->texname && Length(p->vel)<1000*pframetime && type->looks.type == PT_NORMAL)
|
|
{
|
|
p->die = -1;
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
p->die = -1;
|
|
VectorNormalize(p->vel);
|
|
|
|
if (type->clipbounce)
|
|
{
|
|
VectorScale(normal, type->clipbounce, normal);
|
|
P_RunParticleEffectType(stop, normal, type->clipcount/part_type[type->cliptype].count, type->cliptype);
|
|
}
|
|
else
|
|
P_RunParticleEffectType(stop, p->vel, type->clipcount/part_type[type->cliptype].count, type->cliptype);
|
|
continue;
|
|
}
|
|
}
|
|
VectorCopy(p->org, p->oldorg);
|
|
}
|
|
}
|
|
else if (type->stainonimpact && r_bloodstains.value)
|
|
{
|
|
VectorSubtract(p->org, p->oldorg, stop);
|
|
if (DotProduct(stop,stop) > 10*10)
|
|
{
|
|
if (traces-->0&&CL_TraceLine(p->oldorg, p->org, stop, normal, NULL)<1)
|
|
{
|
|
if (type->stainonimpact < 0)
|
|
Surf_AddStain(stop, (p->rgba[0]*-1),
|
|
(p->rgba[1]*-1),
|
|
(p->rgba[2]*-1),
|
|
p->scale*-type->stainonimpact*r_bloodstains.value);
|
|
else
|
|
Surf_AddStain(stop, (p->rgba[1]*-10+p->rgba[2]*-10),
|
|
(p->rgba[0]*-10+p->rgba[2]*-10),
|
|
(p->rgba[0]*-10+p->rgba[1]*-10),
|
|
30*p->rgba[3]*type->stainonimpact*r_bloodstains.value);
|
|
p->die = -1;
|
|
continue;
|
|
}
|
|
VectorCopy(p->org, p->oldorg);
|
|
}
|
|
}
|
|
|
|
if (scenetri)
|
|
{
|
|
if (cl_numstrisvert - scenetri->firstvert >= MAX_INDICIES-6)
|
|
{
|
|
//generate a new mesh if the old one overflowed. yay smc...
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris+=8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
scenetri = &cl_stris[cl_numstris++];
|
|
scenetri->shader = scenetri[-1].shader;
|
|
scenetri->firstidx = cl_numstrisidx;
|
|
scenetri->firstvert = cl_numstrisvert;
|
|
scenetri->flags = scenetri[-1].flags;
|
|
scenetri->numvert = 0;
|
|
scenetri->numidx = 0;
|
|
}
|
|
tdraw(scenetri, p, type->slooks);
|
|
}
|
|
else if (pdraw)
|
|
RQ_AddDistReorder((void*)pdraw, p, type->slooks, p->org);
|
|
}
|
|
|
|
// beams are dealt with here
|
|
|
|
// kill early entries
|
|
for ( ;; )
|
|
{
|
|
bkill = type->beams;
|
|
if (bkill && (bkill->flags & BS_DEAD || bkill->p->die < particletime) && !(bkill->flags & BS_LASTSEG))
|
|
{
|
|
type->beams = bkill->next;
|
|
bkill->next = free_beams;
|
|
free_beams = bkill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
|
|
b = type->beams;
|
|
if (b)
|
|
{
|
|
for ( ;; )
|
|
{
|
|
if (b->next)
|
|
{
|
|
// mark dead entries
|
|
if (b->flags & (BS_LASTSEG|BS_DEAD|BS_NODRAW))
|
|
{
|
|
// kill some more dead entries
|
|
for ( ;; )
|
|
{
|
|
bkill = b->next;
|
|
if (bkill && (bkill->flags & BS_DEAD) && !(bkill->flags & BS_LASTSEG))
|
|
{
|
|
b->next = bkill->next;
|
|
bkill->next = free_beams;
|
|
free_beams = bkill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!bkill) // have to check so we don't hit NULL->next
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (!(b->next->flags & BS_DEAD))
|
|
{
|
|
VectorCopy(b->next->p->org, stop);
|
|
VectorCopy(b->p->org, oldorg);
|
|
VectorSubtract(stop, oldorg, b->next->dir);
|
|
VectorNormalize(b->next->dir);
|
|
if (bdraw)
|
|
{
|
|
VectorAdd(stop, oldorg, stop);
|
|
VectorScale(stop, 0.5, stop);
|
|
|
|
RQ_AddDistReorder(bdraw, b, type->slooks, stop);
|
|
}
|
|
}
|
|
|
|
if (b->p->die < particletime)
|
|
b->flags |= BS_DEAD;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (b->p->die < particletime) // end of the list check
|
|
b->flags |= BS_DEAD;
|
|
|
|
break;
|
|
}
|
|
|
|
if (b->p->die < particletime)
|
|
b->flags |= BS_DEAD;
|
|
|
|
b = b->next;
|
|
}
|
|
}
|
|
|
|
endtype:
|
|
|
|
// delete from run list if necessary
|
|
if (!type->particles && !type->beams && !type->clippeddecals)
|
|
{
|
|
if (type->nexttorun)
|
|
type->nexttorun->runlink = type->runlink;
|
|
*type->runlink = type->nexttorun;
|
|
type->runlink = NULL;
|
|
type->state &= ~PS_INRUNLIST;
|
|
}
|
|
}
|
|
|
|
RSpeedEnd(RSPEED_PARTICLES);
|
|
|
|
// lazy delete for particles is done here
|
|
if (kill_list)
|
|
{
|
|
kill_first->next = free_particles;
|
|
free_particles = kill_list;
|
|
}
|
|
|
|
particletime += pframetime;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_DrawParticles
|
|
===============
|
|
*/
|
|
static void PScript_DrawParticles (void)
|
|
{
|
|
if (r_part_rain.value)
|
|
{
|
|
entity_t *ent;
|
|
int i;
|
|
|
|
P_AddRainParticles(cl.worldmodel, r_worldentity.axis, r_worldentity.origin, pframetime);
|
|
|
|
for (i = 0; i < cl_numvisedicts ; i++)
|
|
{
|
|
ent = &cl_visedicts[i];
|
|
if (!ent->model || ent->model->loadstate != MLS_LOADED)
|
|
continue;
|
|
|
|
//this timer, as well as the per-tri timer, are unable to deal with certain rates+sizes. it would be good to fix that...
|
|
//it would also be nice to do mdls too...
|
|
P_AddRainParticles(ent->model, ent->axis, ent->origin, pframetime);
|
|
}
|
|
}
|
|
|
|
PScript_DrawParticleTypes();
|
|
|
|
if (fallback)
|
|
fallback->DrawParticles();
|
|
}
|
|
|
|
|
|
particleengine_t pe_script =
|
|
{
|
|
"script",
|
|
"fte",
|
|
|
|
PScript_FindParticleType,
|
|
PScript_Query,
|
|
|
|
PScript_RunParticleEffectTypeString,
|
|
PScript_ParticleTrail,
|
|
PScript_RunParticleEffectState,
|
|
PScript_RunParticleWeather,
|
|
PScript_RunParticleCube,
|
|
PScript_RunParticleEffect,
|
|
PScript_RunParticleEffect2,
|
|
PScript_RunParticleEffect3,
|
|
PScript_RunParticleEffect4,
|
|
PScript_RunParticleEffectPalette,
|
|
|
|
PScript_ParticleTrailIndex,
|
|
PScript_InitParticles,
|
|
PScript_Shutdown,
|
|
PScript_DelinkTrailstate,
|
|
PScript_ClearParticles,
|
|
PScript_DrawParticles
|
|
};
|
|
|
|
#endif
|
|
#endif
|
|
|