mirror of
https://github.com/nzp-team/fteqw.git
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811bce25f1
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide 💩 etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
976 lines
41 KiB
C
976 lines
41 KiB
C
#include "quakedef.h"
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#include <ctype.h>
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#ifdef _WIN32
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#include "winquake.h"
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#endif
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qboolean care_f_modified;
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qboolean f_modified_particles;
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static void QDECL rulesetcallback(cvar_t *var, char *oldval)
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{
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Validation_Apply_Ruleset();
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}
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cvar_t allow_f_version = CVAR("allow_f_version", "1");
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cvar_t allow_f_server = CVAR("allow_f_server", "1");
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cvar_t allow_f_skins = CVAR("allow_f_skins", "1");
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cvar_t allow_f_ruleset = CVAR("allow_f_ruleset", "1");
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cvar_t allow_f_scripts = CVAR("allow_f_scripts", "1");
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#ifdef HAVE_LEGACY
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cvar_t allow_f_modified = CVAR("allow_f_modified", "1");
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cvar_t allow_f_fakeshaft = CVAR("allow_f_fakeshaft", "1");
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cvar_t auth_validateclients = CVAR("auth_validateclients", "1");
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#endif
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cvar_t allow_f_system = CVAR("allow_f_system", "0");
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cvar_t allow_f_cmdline = CVAR("allow_f_cmdline", "0");
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cvar_t ruleset = CVARCD("ruleset", "none", rulesetcallback, "Known rulesets are:\nnone: no explicit rules, all 'minor cheats' are allowed.\nstrict: equivelent to the smackdown ruleset. Note that this will block certain graphical enhancements too.");
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#ifdef HAVE_LEGACY
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#define SECURITY_INIT_BAD_CHECKSUM 1
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#define SECURITY_INIT_BAD_VERSION 2
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#define SECURITY_INIT_ERROR 3
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#define SECURITY_INIT_NOPROC 4
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typedef struct signed_buffer_s {
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qbyte *buf;
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unsigned long size;
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} signed_buffer_t;
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typedef signed_buffer_t *(*Security_Verify_Response_t) (int playernum, unsigned char *, char *userinfo, char *serverinfo);
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typedef int (*Security_Init_t) (char *);
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typedef signed_buffer_t *(*Security_Generate_Crc_t) (int playernum, char *userinfo, char *serverinfo);
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typedef signed_buffer_t *(*Security_IsModelModified_t) (char *, int, qbyte *, int);
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typedef void (*Security_Supported_Binaries_t) (void *);
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typedef void (*Security_Shutdown_t) (void);
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static Security_Verify_Response_t Security_Verify_Response;
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static Security_Init_t Security_Init;
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static Security_Generate_Crc_t Security_Generate_Crc;
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static Security_IsModelModified_t Security_IsModelModified;
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static Security_Supported_Binaries_t Security_Supported_Binaries;
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static Security_Shutdown_t Security_Shutdown;
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#if 0//def _WIN32
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static void *secmodule;
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#endif
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#endif
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static void Validation_Version(void)
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{
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char sr[256];
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char *s = sr;
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char authbuf[256];
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char *auth = authbuf;
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extern cvar_t r_drawflat;
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//print certain allowed 'cheat' options.
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//realtime lighting (shadows can show around corners)
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//drawflat is just lame
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//24bits can be considered eeeevil, by some.
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#ifdef RTLIGHTS
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if (r_shadow_realtime_world.ival)
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*s++ = 'W';
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else if (r_shadow_realtime_dlight.ival)
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*s++ = 'S';
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#endif
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if (r_drawflat.ival || r_lightmap.ival)
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*s++ = 'F';
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if (gl_load24bit.ival)
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*s++ = 'H';
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*s = '\0';
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if (!allow_f_version.ival)
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return; //suppress it
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#ifdef HAVE_LEGACY
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if (Security_Generate_Crc)
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{
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signed_buffer_t *resp;
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resp = NULL;//Security_Generate_Crc(cl.playerview[0].playernum, cl.players[cl.playerview[0].playernum].userinfo, cl.serverinfo);
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if (!resp || !resp->buf)
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auth = "";
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else
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Q_snprintfz(auth, sizeof(authbuf), " crc: %s", resp->buf);
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}
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else
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#endif
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auth = "";
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if (*sr)
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Cbuf_AddText (va("say %s "PLATFORM"/%s/%s%s\n", version_string(), q_renderername, sr, auth), RESTRICT_RCON);
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else
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Cbuf_AddText (va("say %s "PLATFORM"/%s%s\n", version_string(), q_renderername, auth), RESTRICT_RCON);
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}
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void Validation_CheckIfResponse(char *text)
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{
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#ifdef HAVE_LEGACY
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//client name, version type(os-renderer where it matters, os/renderer where renderer doesn't), 12 char hex crc
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int f_query_client;
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int i;
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char *crc;
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char *versionstring;
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if (!Security_Verify_Response)
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return; //valid or not, we can't check it.
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if (!auth_validateclients.ival)
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return;
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//do the parsing.
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{
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char *comp;
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int namelen;
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for (crc = text + strlen(text) - 1; crc > text; crc--)
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if ((unsigned)*crc > ' ')
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break;
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//find the crc.
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for (i = 0; i < 29; i++)
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{
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if (crc <= text)
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return; //not enough chars.
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if ((unsigned)crc[-1] <= ' ')
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break;
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crc--;
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}
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//we now want 3 string seperated tokens, so the first starts at the fourth found ' ' + 1
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i = 7;
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for (comp = crc-1; ; comp--)
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{
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if (comp < text)
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return;
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if (*comp == ' ')
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{
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i--;
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if (!i)
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break;
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}
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}
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versionstring = comp+1;
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if (comp <= text)
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return; //not enough space for the 'name:'
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if (*(comp-1) != ':')
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return; //whoops. not a say.
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namelen = comp - text-1;
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for (f_query_client = 0; f_query_client < cl.allocated_client_slots; f_query_client++)
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{
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if (strlen(cl.players[f_query_client].name) == namelen)
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if (!strncmp(cl.players[f_query_client].name, text, namelen))
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break;
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}
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if (f_query_client == cl.allocated_client_slots)
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return; //looks like a validation, but it's not from a known client.
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}
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{
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char *match = DISTRIBUTION" v";
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if (strncmp(versionstring, match, strlen(match)))
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return; //this is not us
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}
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//now do the validation
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{
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signed_buffer_t *resp;
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resp = NULL;//Security_Verify_Response(f_query_client, crc, cl.players[f_query_client].userinfo, cl.serverinfo);
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if (resp && resp->size && *resp->buf)
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Con_Printf(CON_NOTICE "Authentication Successful.\n");
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else// if (!resp)
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Con_Printf(CON_ERROR "AUTHENTICATION FAILED.\n");
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}
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#endif
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}
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void InitValidation(void)
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{
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Cvar_Register(&allow_f_version, "Authentication");
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Cvar_Register(&allow_f_server, "Authentication");
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#ifdef HAVE_LEGACY
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Cvar_Register(&allow_f_modified, "Authentication");
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Cvar_Register(&allow_f_fakeshaft, "Authentication");
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#endif
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Cvar_Register(&allow_f_skins, "Authentication");
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Cvar_Register(&allow_f_ruleset, "Authentication");
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Cvar_Register(&allow_f_scripts, "Authentication");
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Cvar_Register(&allow_f_system, "Authentication");
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Cvar_Register(&allow_f_cmdline, "Authentication");
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Cvar_Register(&ruleset, "Authentication");
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#ifdef HAVE_LEGACY
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#if 0//def _WIN32
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secmodule = LoadLibrary("fteqw-security.dll");
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if (secmodule)
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{
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Security_Verify_Response = (void*)GetProcAddress(secmodule, "Security_Verify_Response");
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Security_Init = (void*)GetProcAddress(secmodule, "Security_Init");
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Security_Generate_Crc = (void*)GetProcAddress(secmodule, "Security_Generate_Crc");
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Security_IsModelModified = (void*)GetProcAddress(secmodule, "Security_IsModelModified");
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Security_Supported_Binaries = (void*)GetProcAddress(secmodule, "Security_Supported_Binaries");
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Security_Shutdown = (void*)GetProcAddress(secmodule, "Security_Shutdown");
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}
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#endif
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if (Security_Init)
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{
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switch(Security_Init(va("%s %.2f %i", DISTRIBUTION, 2.57, version_number())))
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{
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case SECURITY_INIT_BAD_CHECKSUM:
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Con_Printf("Checksum failed. Security module does not support this build. Go upgrade it.\n");
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break;
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case SECURITY_INIT_BAD_VERSION:
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Con_Printf("Version failed. Security module does not support this version. Go upgrade.\n");
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break;
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case SECURITY_INIT_ERROR:
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Con_Printf("'Generic' security error. Stop hacking.\n");
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break;
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case SECURITY_INIT_NOPROC:
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Con_Printf("/proc/* does not exist. You will need to upgrade/reconfigure your kernel.\n");
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break;
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case 0:
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Cvar_Register(&auth_validateclients, "Authentication");
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return;
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}
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#if 0//def _WIN32
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FreeLibrary(secmodule);
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#endif
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}
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Security_Verify_Response = NULL;
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Security_Init = NULL;
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Security_Generate_Crc = NULL;
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Security_IsModelModified = NULL;
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Security_Supported_Binaries = NULL;
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Security_Shutdown = NULL;
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#endif
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}
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//////////////////////
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//f_modified
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#ifdef HAVE_LEGACY
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#define FMOD_DM 1
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#define FMOD_TF 2
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static const struct {
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const char *name;
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unsigned int flags;
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unsigned int hashes;
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const char *hash;
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} modifiles[] =
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/*Note: I don't know what that 'debug' package refers to, these are just the hashes from ezquake.*/
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{
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{"progs/armor.mdl", FMOD_DM | FMOD_TF, 4, "\xef\xb8\xd1\x18\x73\xd9\x43\xfe\x13\x43\x10\xbb\x90\x90\x6a\xef\x96\x86\x04\x2b" //quake
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"\xfc\x4f\x26\x8d\x7c\x1e\xbb\xfa\xbc\x28\x11\xc8\x32\x3d\x63\x21\x4f\x59\x0b\xfa" //debug
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"\x2a\xc5\x72\x77\x13\x7c\xe3\xde\x23\x85\xbc\xbb\xba\x25\x85\x34\x49\xd6\x1b\x6e" //ruohis
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"\xb2\xe7\x47\x56\x46\x57\x46\x52\xfa\x20\x03\xc1\x0c\xc9\x92\x1e\x72\x7c\x57\x27"},//plaguespack
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{"progs/backpack.mdl", FMOD_DM | FMOD_TF, 2, "\xeb\xda\xce\x80\x82\xd2\xf7\x18\xc2\xe7\x11\xa9\xaa\x09\xe6\xff\x05\x60\x0a\x05" //quake
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"\x82\xf3\xc1\xe7\x2e\xc2\x3d\x0c\xc0\x04\x1a\xd3\x52\xed\x51\x72\x23\xf2\xba\x45"},//debug
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{"progs/bolt2.mdl", FMOD_DM | FMOD_TF, 1, "\xde\xa8\xfb\x14\xe4\x7a\x23\x99\x43\x60\x80\xc8\x54\xa4\xee\xeb\xa9\x99\x4a\x02"},//quake
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{"progs/end1.mdl", FMOD_DM | FMOD_TF, 2, "\x9f\xd1\xfe\xd1\x32\xc6\x67\x5d\xe6\xa0\x72\x1d\xd7\x39\xab\x14\xc4\x35\xf4\x4b" //quake
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"\x22\x93\xff\x51\x3d\xb8\x31\x8b\xbf\xbe\x88\x89\xe7\xdc\x17\x09\x04\x8e\x57\xd9"},//ruohis
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{"progs/end2.mdl", FMOD_DM | FMOD_TF, 3, "\x20\xe6\xee\x98\x79\xcd\x7a\x10\x0d\x62\x31\x83\x48\x18\x9a\x2a\x1a\x9e\xd2\x64" //quake
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"\x10\xb9\xa1\xe3\x6a\xe3\xc4\x28\x21\x93\xf6\x1a\x99\xdf\x19\x9d\xcb\xbf\xce\x5b" //unknown
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"\x4b\x1e\xa7\x2e\x22\xcf\xf6\x0e\xa5\x3b\xd5\x86\x3d\x43\x45\x11\x54\x20\x71\xe6"},//ruohis
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{"progs/end3.mdl", FMOD_DM | FMOD_TF, 3, "\x6d\x33\x1e\x7f\xb0\x4b\x4f\xe0\x1a\x5a\xc2\x4a\xe7\xdd\xae\x2c\x19\x33\x97\x09" //quake
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"\x10\xb9\xa1\xe3\x6a\xe3\xc4\x28\x21\x93\xf6\x1a\x99\xdf\x19\x9d\xcb\xbf\xce\x5b" //unknown
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"\xa0\xed\xc3\x04\x34\x25\x4f\x2b\xca\xbb\x7a\x12\xcf\x97\x5c\x75\x97\x65\x5b\x13"},//ruohis
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{"progs/end4.mdl", FMOD_DM | FMOD_TF, 3, "\xaa\x72\xb5\xa4\x8d\xc3\x00\xdd\xa2\x8d\x0f\x13\x55\x0e\x7f\x79\x76\x2b\xa5\xcc" //quake
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"\x10\xb9\xa1\xe3\x6a\xe3\xc4\x28\x21\x93\xf6\x1a\x99\xdf\x19\x9d\xcb\xbf\xce\x5b" //unkown
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"\xc1\x54\x5a\x4d\xba\xaa\xa8\x1f\x2b\x5b\x0a\x60\x3f\xff\x08\x75\xde\x03\xaf\xc7"},//ruohis
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{"progs/eyes.mdl", FMOD_DM | FMOD_TF, 1, "\xa8\x25\x6f\x27\x82\xf7\xb8\xc6\x52\x5d\xf7\x3e\x3e\x16\x1d\x91\x57\xe5\x79\x5d"},//quake
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{"progs/g_light.mdl", FMOD_DM | FMOD_TF, 4, "\x66\x93\x9b\xcb\x91\x4d\xd7\x1f\xf6\x82\x6a\x9a\x3e\x2e\x6b\x5d\xac\xf5\x58\xc4" //quake
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"\x78\xb4\x78\x9d\x49\xc8\x44\xfb\x9d\x6d\x6b\xc5\x39\x78\x73\xab\x48\xd8\xcf\x1f" //debug
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"\x92\xb8\x31\x62\x16\xd6\x39\x1f\x5d\x71\x42\x14\x26\x28\xfc\xfb\xd6\xd8\x66\xc8" //plague
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"\xb8\x50\x2d\xfe\xb4\x6e\xd5\x6a\xeb\xfc\x79\xe5\x6d\x6f\xe4\x43\xda\x16\xf6\x82"},//ruohis
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{"progs/g_nail.mdl", FMOD_DM | FMOD_TF, 5, "\x71\x9f\x20\x7b\x0f\xd0\x7c\xa7\x53\x49\xf2\x91\x4b\x26\x2f\x93\x40\x74\x0e\x35" //quake
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"\x5d\x9f\x61\xc6\x85\x1a\x51\x55\x63\xcc\xe0\x6d\x1a\x17\x61\xef\x73\xb1\xb1\x36" //debug
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"\xc6\x31\x2e\xcb\xab\x64\x10\x1f\x81\xe6\x0b\x5e\x42\x86\x65\x5e\xf4\x1e\x41\xd9" //plague
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"\x7e\xa3\x7d\xbe\x2b\x27\x31\xb5\x9a\xe8\x7d\x0c\xbd\x87\xf3\x26\xee\x31\xdc\x20" //ruohis
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"\x64\x19\xdd\x86\x85\x6f\xe6\xeb\x4c\x5b\x7e\xf2\xda\xae\x30\x32\x60\x38\xc1\x10"},//pdp
|
|
{"progs/g_nail2.mdl", FMOD_DM | FMOD_TF, 4, "\x99\x44\xcb\x97\x1a\xe1\xe3\x88\xca\x6e\xec\xec\x8f\x6c\x3f\x88\x0c\xcf\x7e\xac" //quake
|
|
"\x69\x83\xd5\x9c\x27\x85\x4c\xe5\xb4\x34\xa2\xce\x3e\xd9\x2b\x47\x55\x86\xfa\x7d" //debug
|
|
"\x01\xe4\x3f\x7d\x44\x43\x8a\x73\x39\x24\xb6\x4a\xeb\x13\x73\xba\x36\x85\x6f\x6a" //plague
|
|
"\xca\x15\xdf\x38\x50\x43\xdb\xe2\x41\x58\x06\x5c\x8c\x54\xec\x67\xb2\xf0\xb3\x3d"},//ruohis
|
|
{"progs/g_rock.mdl", FMOD_DM | FMOD_TF, 5, "\x83\xdd\x17\x90\x4c\x95\x0d\x15\x44\x45\x5f\x9b\x72\x3b\x84\x10\x8e\x06\x97\x46" //quake
|
|
"\x53\x92\x4e\x33\x52\xa2\xa5\xa5\x56\xa8\xb9\x68\x47\x66\x22\x5e\xc7\xee\xba\xe4" //debug
|
|
"\xb0\xc7\x1f\xe3\x18\x06\x20\x35\x3c\x97\xa6\x8b\x55\xc5\x96\x12\xde\x1b\x54\xb2" //plague
|
|
"\x9a\xe2\xe3\xd2\xcf\x2a\x3a\x1e\x53\x1d\xf2\xa2\xdd\x2a\x45\x60\xfa\x2a\x73\xd8" //ruohis
|
|
"\xfe\x90\xe9\x10\xd2\x1e\x40\x3b\xad\x71\x9d\x9a\x59\xf0\x85\x90\x8f\x08\x10\x77"},//pdp
|
|
{"progs/g_rock2.mdl", FMOD_DM | FMOD_TF, 5, "\x20\xec\x47\x5a\xdc\x1c\x21\xd0\x60\xaf\xb8\xd6\xab\x3e\x81\xaf\x5b\x0b\x33\xba" //quake
|
|
"\xf9\x10\x4e\xe2\x41\xbc\x53\x0f\x2b\xee\x43\x60\xec\x7e\x57\x3d\x4c\x12\x75\xbc" //debug
|
|
"\xe9\xb3\x4e\x67\x27\x59\x32\xde\x37\x43\xbd\xda\x5c\x75\x7a\xc9\xf9\xf1\xf4\x97" //plagur
|
|
"\x58\x0c\x35\x54\x88\xfd\x09\x6a\x80\x4b\x21\xae\xde\x71\x1d\xc7\xe6\x0f\x9d\x10" //ruohis
|
|
"\xd9\x80\x42\x3c\x56\x3a\xa4\xd8\xeb\x31\xf9\xef\xaf\x10\x63\xb7\xad\x39\x8c\xb2"},//pdp
|
|
{"progs/g_shot.mdl", FMOD_DM | FMOD_TF, 5, "\xe1\x35\xa7\x35\x90\x60\xee\xc1\xb5\x40\x89\x9f\x1c\xfd\xde\x6c\x67\x1d\xec\x7e" //quake
|
|
"\x28\xa8\xbb\x7b\x98\x8f\x43\x99\x47\x37\x5e\x97\x2b\x8a\xbc\x6c\xb7\x4d\xa6\xd3" //debug
|
|
"\x58\x63\x48\xd3\x37\x3d\x3a\x4a\xe4\x43\xfc\x0e\x89\x2f\xa4\x55\x19\x85\x07\xf8" //plague
|
|
"\xd8\xaf\x4c\xc7\x02\xf9\x3a\xbc\x88\xb5\x52\xbb\x30\xca\x6f\x6f\x54\xb5\x2a\x5b" //ruohis
|
|
"\x5f\x01\x9f\x3a\x9e\xa2\x17\xd8\xfa\x87\x7a\xdc\x28\x16\xe3\xc6\x19\x11\x99\xaa"},//pdp
|
|
{"progs/gib1.mdl", FMOD_DM | FMOD_TF, 3, "\xa4\x9e\xdc\x99\x4a\xf7\x9b\x6e\x1e\x0a\x71\x25\x7b\xc7\x1f\x70\x92\x70\x77\x09" //quake
|
|
"\xfd\x06\xee\x69\x83\x84\xac\x8b\x3e\xa4\xc5\xf9\x22\x37\x51\xd7\xff\xa4\xd5\x55" //debug
|
|
"\xf8\x57\xff\x05\x96\xa0\x73\x10\x55\xd0\xe5\xc7\x0b\x04\x6c\x9c\x8a\xeb\xd2\x96"},//ruohis
|
|
{"progs/gib2.mdl", FMOD_DM | FMOD_TF, 3, "\x9b\xe2\xc3\x5a\xd9\x58\x63\xd6\x7a\xd2\x44\x10\xad\x48\xda\xb3\xbb\x9f\x1e\x5f" //quake
|
|
"\xdf\xa1\x51\x32\x08\x82\xe6\x50\x97\xf7\xf0\xef\x71\x4e\x89\x89\xe3\x5b\x50\x65" //debug
|
|
"\x87\xd6\x23\xdf\x47\x90\xea\x51\x97\x34\xdb\xbf\xdb\x63\x7b\xed\xfb\x1b\x1a\x13"},//ruohis
|
|
{"progs/gib3.mdl", FMOD_DM | FMOD_TF, 3, "\x61\x8e\x55\xc6\x63\x4f\xea\x13\x45\xda\xc9\x20\x2e\x21\x40\x06\x50\xf3\x98\x7b" //quake
|
|
"\x46\x0b\x8f\x79\x50\x72\x5c\xe5\xf5\xf3\x2f\x88\x80\x5a\x49\x75\x99\xed\xa3\x19" //debug
|
|
"\x1e\xf0\x5d\xff\x2f\x95\x06\x76\x84\xc7\x36\xdd\x33\x2d\xd7\xa0\x33\xfa\x6a\x06"},//ruohis
|
|
{"progs/grenade.mdl", FMOD_DM | FMOD_TF, 4, "\xb8\xff\xdf\x60\x0c\x1f\x87\xfc\x25\xc3\xf3\xd9\xaf\xdc\xaa\x61\xbf\x7c\xc3\x0e" //quake
|
|
"\x12\xdb\xf5\xda\x02\xfc\xd4\x41\x5a\xd3\x4d\x76\x88\x08\x49\xa4\xea\x6c\xd2\xd5" //debug
|
|
"\x10\xb9\xa1\xe3\x6a\xe3\xc4\x28\x21\x93\xf6\x1a\x99\xdf\x19\x9d\xcb\xbf\xce\x5b" //plague
|
|
"\x1e\x57\xe5\xec\xe8\x61\x5d\xa3\x49\xdf\xb6\xe2\xd9\x72\x53\xf3\x10\x89\xc7\x7a"},//ruohis
|
|
{"progs/invisibl.mdl", FMOD_DM | FMOD_TF, 3, "\x89\xf3\xe2\x23\x7f\x65\x79\x84\x25\x0d\x7e\x43\xae\x0b\x10\xee\x75\xa7\xd6\xba" //quake
|
|
"\x60\xae\xac\xe5\xfd\xe8\x2f\x8b\x78\x8e\xef\xb8\xe4\x6a\x23\x8d\xe3\x0b\xdb\xc3" //debug
|
|
"\x7e\x7e\x50\xb7\x19\x70\xdc\x84\x39\x1c\x5f\x8f\x79\x29\xdf\xc0\xdd\x93\x6b\xe8"},//ruohis
|
|
{"progs/invulner.mdl", FMOD_DM | FMOD_TF, 3, "\x75\xe1\x7e\x98\x35\x4f\x0d\xfd\x1c\x64\xd2\x06\xc8\x0d\x5c\x72\x7a\x53\x1f\x87" //quake
|
|
"\x3e\x0a\xb0\x57\x6d\xfa\x9a\x00\xcb\xc8\xc2\xa4\xcc\xec\xb0\xa7\x49\x70\xe5\xa9" //debug
|
|
"\x18\xa1\xcc\xdd\x41\x3d\x14\x9e\x57\xdc\xa8\xa2\xb7\x4e\x74\x82\x1b\x30\xaf\x09"},//ruohis
|
|
{"progs/missile.mdl", FMOD_DM | FMOD_TF, 4, "\xe8\xee\xdf\x9a\xc1\x72\x58\x18\xf8\x36\xbb\xb3\xab\x29\x6e\x99\xa9\xb2\x6a\xd4" //quake
|
|
"\x78\xa0\xe7\x2a\xd4\x93\x93\xc3\x88\x67\x57\x73\xd2\x99\x26\x24\xfd\x0b\x19\x8f" //debug
|
|
"\xec\xb3\x47\xe0\xe2\xd2\x03\xad\x07\x62\x14\x2a\xdf\xf2\xe1\x99\x42\x9f\x22\xfb" //plague
|
|
"\xca\x4a\x84\x7e\xf9\x7e\xb0\xb1\xd8\x94\x89\x3d\x4e\xd1\xb4\xe6\x58\x98\xc4\x56"},//ruohis
|
|
{"progs/quaddama.mdl", FMOD_DM | FMOD_TF, 3, "\x63\xf6\x60\x27\x05\x84\xdc\x32\xdf\x63\x75\x05\xa7\xc3\x14\x96\x9b\x94\x25\x01" //quake
|
|
"\x56\xa1\x10\x90\xdb\xad\x63\x1b\xe3\xd9\x9b\xbc\x4e\x6e\x8d\xff\x60\x12\xcd\xce" //debug
|
|
"\x6c\xcf\x93\xdb\xb8\xa0\x06\x70\x56\x8c\xb2\x90\xa7\xfb\x7a\xf9\xcb\x99\x36\x42"},//ruohis
|
|
{"progs/s_spike.mdl", FMOD_DM | FMOD_TF, 4, "\xe5\xf8\x08\xf3\xe2\x42\xc2\xcd\x1f\xb0\x71\x4f\x0a\x88\xb9\xaf\x9f\x8e\x19\x52" //quake
|
|
"\xcc\xe4\x59\xb1\xf0\xcc\x5d\xbc\xab\x93\x6e\x65\x24\xdd\x72\x3e\xc6\x6f\x44\x10" //debug
|
|
"\x11\x1b\xc6\xe7\x30\x7f\x3a\x70\xda\xa5\x51\x00\xd1\x5b\x4a\xb8\xac\x45\x36\xe2" //plague
|
|
"\xc5\x84\xbf\x40\x9c\x5a\xb8\xca\x24\xaa\x8b\x49\xc6\xd9\x07\xbe\x56\x67\x66\x6b"},//ruohis
|
|
{"progs/spike.mdl", FMOD_DM | FMOD_TF, 4, "\xaf\xad\xd9\xeb\x28\x2f\x3b\xfb\x34\x2c\xcc\x67\x1a\xc2\x6e\x92\x33\xa2\xe1\x09" //quake
|
|
"\x44\xb9\x8b\xe7\xe4\x53\xa7\x92\x6b\x22\x5c\x43\x5e\xa6\x21\x40\x6b\x8c\x38\xef" //debug
|
|
"\x95\xcb\xf1\x28\x91\xed\xb8\xaf\xff\x00\x83\x6a\x3f\xc0\x29\xeb\xcb\xbb\xa2\x28" //plague
|
|
"\x80\x59\x22\xd8\xf7\xe9\x99\x02\x66\xfd\x32\x67\x64\x52\x55\x54\x03\xa4\xbd\x67"},//ruohis
|
|
{"progs/suit.mdl", FMOD_DM | FMOD_TF, 2, "\xdd\xb9\xdc\xb7\x3b\xa0\x8d\xed\x5e\xfc\x6e\x41\x5a\x8d\xe3\x8e\x25\xbf\x63\x40" //quake
|
|
"\xf3\xe4\x4d\xbf\xc1\x27\x09\xe6\x00\x4f\x82\xf4\x56\xef\xfe\x21\x97\xa8\x00\xac"},//ruohis
|
|
{"progs/player.mdl", FMOD_DM, 2, "\xb4\x0a\xca\x95\x2e\xe6\x1b\x02\xa5\xe9\x55\x66\x1c\xef\xa7\xd4\x2f\x58\x84\xb4" //quake
|
|
"\x59\x34\x22\xc0\x8d\x7d\xb9\x42\x72\xf4\x2f\xc5\x10\x07\xee\xf3\x32\x11\xe2\x41"},//capnbubs
|
|
{"progs/player.mdl", FMOD_TF, 1, "\x58\xb6\xca\x8f\xef\x97\x7a\x02\x3d\xee\x6e\xa9\x46\x4f\xe4\xc1\xc9\x33\xa5\x18"},//tf
|
|
{"progs/tf_flag.mdl", FMOD_TF, 1, "\xf0\x9d\x96\x6e\xef\x9e\x1b\xc9\x40\x1a\xcb\x84\x2e\x12\xee\xca\x28\x3d\x1d\x1b"},//tf
|
|
{"progs/turrbase.mdl", FMOD_TF, 1, "\xd5\x73\xda\x0c\xcb\x03\x27\x82\x6b\xbe\x6c\x9e\xf7\x95\xfb\x94\xed\x4b\xc0\xc7"},//tf
|
|
{"progs/turrgun.mdl", FMOD_TF, 1, "\x6f\x12\x4b\x31\xb5\x7c\x8d\x7d\xc8\x85\xf1\x8d\xf7\x62\x36\x1f\x7b\x95\x72\xa2"},//tf
|
|
{"progs/disp.mdl", FMOD_TF, 1, "\x4a\xfa\x96\x55\x57\x24\x4e\xd9\xdf\x84\x0f\x14\xa8\xdd\x59\x58\xfc\x52\x67\xe9"},//tf
|
|
{"progs/tf_stan.mdl", FMOD_TF, 1, "\x1b\x2a\x73\x1b\xc2\x69\x30\x76\x70\xe2\x79\xe7\xaa\x9d\x2b\x25\x2a\xdb\xf7\xdd"},//tf
|
|
{"progs/hgren2.mdl", FMOD_TF, 1, "\x5f\x71\xc3\x1d\x0f\x3c\xc5\x58\xfc\x04\x15\xdb\xdf\x4b\x35\xab\x97\xee\xac\x6a"},//tf
|
|
{"progs/grenade2.mdl", FMOD_TF, 1, "\xef\x6c\x11\x4b\x74\xf0\xc6\xeb\x73\xea\xcd\x2a\x16\x87\x6a\x87\x9d\x40\xe7\xe5"},//tf
|
|
{"progs/detpack.mdl", FMOD_TF, 1, "\xe1\xd4\x73\xaf\x38\xdc\x98\x0c\xc0\x83\x39\x6d\x33\x00\xa7\xd7\x5e\x67\x6a\x61"},//tf
|
|
{"progs/s_bubble.spr", FMOD_DM | FMOD_TF, 1, "\xf2\xfa\xbe\x3d\x54\x86\xb3\x73\x74\x07\x91\x70\xf3\x85\xe2\xdf\x0e\xd9\xb5\x4d"},//quake
|
|
{"progs/s_explod.spr", FMOD_DM | FMOD_TF, 1, "\x06\x7b\x5a\x29\x88\x1f\xdf\xac\x94\x08\xa2\x50\x5f\x90\x75\x5c\x0b\x5d\xd9\xb9"},//quake
|
|
{"maps/b_bh100.bsp", FMOD_DM | FMOD_TF, 4, "\x02\xe3\xe7\x65\x4d\x5b\xa8\x94\x74\xe6\x92\x80\xf0\xe5\x00\xf7\xcc\x7f\x66\xde" //quake
|
|
"\xb6\xd5\x7f\x52\x7f\x70\x90\xd4\x22\x96\xd6\xab\x69\x8a\xd1\xf3\xb9\x0e\xbc\xe9" //ruohis1
|
|
"\xc1\x35\x21\xb4\x9c\x42\x16\x68\x3e\xce\xe3\x21\xfc\xf8\xb9\xfa\xe1\x7a\x38\x09" //ruohis2
|
|
"\xff\x55\xb4\xc6\x45\xb8\x7c\xad\x29\x67\x35\xa7\xcf\x5f\x37\x35\x79\xb4\xad\x10"},//generations
|
|
{"sound/buttons/airbut1.wav", FMOD_DM | FMOD_TF, 2, "\x1e\x14\xd5\x47\xeb\xe8\x25\xc9\x3c\x58\xe5\x26\x21\xd0\xdf\xc8\xef\x92\x67\x22" //quake
|
|
"\xe0\xbc\xfb\xd5\x31\xe4\x83\x20\x4d\xc5\x11\xaa\x53\xe0\x9c\x08\x11\xce\x03\xdf"},//mindgrind
|
|
{"sound/items/armor1.wav", FMOD_DM | FMOD_TF, 2, "\xb0\x8d\x48\x44\x1d\x0a\x0b\xef\xb4\xa8\xcd\x3a\x67\xb4\x87\x3d\xcc\x4f\xdd\xe4" //quake
|
|
"\xed\xda\x47\x1b\x6a\xcd\x60\x5a\x99\x04\x94\x83\x1b\x65\xeb\x65\xcf\xf6\x41\x44"},//mindgrind
|
|
{"sound/items/damage.wav", FMOD_DM | FMOD_TF, 2, "\xac\x78\x77\x19\xc5\x52\xa2\x92\x56\x02\xc3\x90\x64\xf2\xa6\x7b\x4f\x65\xab\x56" //quake
|
|
"\xa3\x87\xa0\x3d\xc7\xd4\x99\x17\x31\xbf\xda\x8d\x6f\xde\xe2\x42\xec\xab\xfd\x5b"},//mindgrind
|
|
{"sound/items/damage2.wav", FMOD_DM | FMOD_TF, 2, "\x4d\x9b\x9a\x71\x18\xb2\x76\x1c\x9f\x97\xbf\xfc\xfa\xe6\xa5\x5e\x0e\xda\xaf\x68" //quake
|
|
"\x9c\x77\xeb\xd0\x3c\xd8\xf1\x0b\x7e\x1c\x0e\x12\x9b\x44\xfa\x50\x5b\x65\xd4\x2c"},//mindgrind
|
|
{"sound/items/damage3.wav", FMOD_DM | FMOD_TF, 2, "\x6c\xde\x07\xfa\x39\x6d\x30\x6e\xed\xf3\x18\x7d\x58\x25\x27\x90\x7a\x1e\xd0\x63" //quake
|
|
"\x71\x3b\x0c\x2e\xc9\xcf\x52\xdd\xe5\xe1\x5f\x8e\xd9\x8f\xc4\x0a\x70\xb9\xd8\xa2"},//mindgrind
|
|
{"sound/items/health1.wav", FMOD_DM | FMOD_TF, 1, "\xb2\x17\xdd\xeb\x80\x9b\x28\xa1\xf2\xe3\x10\x78\xbf\x01\x8d\xdb\x96\x5a\x49\x0b"},//quake
|
|
{"sound/items/inv1.wav", FMOD_DM | FMOD_TF, 2, "\xb8\x40\x12\xa0\x30\xd4\x88\xb5\xe0\x06\x24\xc6\xfd\x9d\xe5\x39\x98\x4b\x5a\xad" //quake
|
|
"\xba\x08\x77\x78\x51\x2c\xf5\x63\x32\x59\x83\x55\x86\x6d\xb4\x7d\xcc\x30\xc8\xcc"},//mindgrind
|
|
{"sound/items/inv2.wav", FMOD_DM | FMOD_TF, 2, "\x5d\x02\xb6\x9a\xa2\x24\x9d\x2d\x7c\xb1\x27\xc1\x8a\x90\x9e\x01\xd3\xf7\x21\xa5" //quake
|
|
"\x8c\xbc\xa3\xb2\x5f\x6b\xb5\x7e\x67\x4d\x5e\x67\x40\x40\x05\x24\x0b\xcd\x2e\x3b"},//mindgrind
|
|
{"sound/items/inv3.wav", FMOD_DM | FMOD_TF, 2, "\x77\x57\x78\xfb\x26\x28\x62\x9c\x5c\xd0\x21\x61\x61\x56\x2d\xf4\x29\x54\x4a\xa3" //quake
|
|
"\x33\x54\x94\xa1\x52\x2c\x3e\x7f\x8a\x52\x44\x91\xf0\x1c\x89\x02\x55\xb2\x5e\xd9"},//mindgrind
|
|
{"sound/items/itembk2.wav", FMOD_DM | FMOD_TF, 2, "\x9b\x51\x8c\x17\x27\x05\x03\x3b\xd2\xae\x9a\x75\xd7\xa7\xdc\xf7\x36\x1e\x1a\xf0" //quake
|
|
"\xad\x6d\xdd\x41\x4b\xc2\xa8\x45\x5e\xb7\x56\xef\x5a\x91\xb3\x5a\x0f\xa7\x01\x29"},//mindgrind
|
|
{"sound/player/land.wav", FMOD_DM | FMOD_TF, 1, "\x41\x5e\xbb\xb8\x8e\xad\x87\xf0\xd5\x3c\x32\x13\x52\x20\x2d\x2e\x38\x9e\x8e\x33"},//quake
|
|
{"sound/player/land2.wav", FMOD_DM | FMOD_TF, 1, "\x5c\xb5\x13\x6c\x89\x15\x6c\xc4\x42\xac\xab\xee\x4e\xd2\x7c\x08\x86\x23\x55\xd9"},//quake
|
|
{"sound/misc/outwater.wav", FMOD_DM | FMOD_TF, 2, "\x36\xfc\xb6\x9c\xba\xe9\x20\x9c\x18\x84\x5f\x59\x9f\x6d\xe7\x50\xfd\x3d\x50\xa7" //quake
|
|
"\x15\x85\xe9\x6b\x26\x01\xab\xfe\x11\xc8\xed\x80\x12\x70\xcf\xe7\x80\x49\xef\x1d"},//mindgrind
|
|
{"sound/weapons/pkup.wav", FMOD_DM | FMOD_TF, 2, "\x23\x35\xa4\x05\x60\xab\xbb\x09\xa0\x67\xce\x77\x3d\xe2\x2f\xb5\x01\x57\x71\xf2" //quake
|
|
"\xbc\x1f\x26\xda\x68\x7c\xf4\x12\x94\xe7\x91\x9e\x4d\x43\x0a\xce\x77\x5e\xe3\xc4"},//mindgrind
|
|
{"sound/player/plyrjmp8.wav", FMOD_DM | FMOD_TF, 2, "\x46\xe9\xe2\x75\xf2\x54\xad\xc9\x03\x7b\xd4\x6c\xd4\xc9\xf0\xee\xda\x86\x33\x5d" //quake
|
|
"\x63\x82\x9e\x5a\x6e\xf0\xb3\xb9\xe1\x7d\x04\x8a\xec\x8b\xc1\x72\x77\xf9\x7d\x54"},//mindgrind
|
|
{"sound/items/protect.wav", FMOD_DM | FMOD_TF, 2, "\x51\x13\xff\x38\xc7\x99\x67\x7d\x6d\x25\x77\x75\x92\x31\x23\xbf\xaa\x3b\x22\xb6" //quake
|
|
"\x3f\x33\x48\x59\x2a\x88\x8e\xa2\x64\x29\xb8\xb4\xc5\x79\x06\xe1\xb1\x8c\x1f\x19"},//mindgrind
|
|
{"sound/items/protect2.wav", FMOD_DM | FMOD_TF, 2, "\x59\xd1\x8d\x58\x2c\x9f\x48\xae\x8e\x11\xf7\x22\x4c\xeb\x7e\x48\x97\xc9\x54\x3c" //quake
|
|
"\xb0\x77\xe9\x29\xfe\x78\x93\x0d\x37\x90\x48\xb4\x62\x3d\xd8\x02\x8d\x71\x0b\xce"},//mindgrind
|
|
{"sound/items/protect3.wav", FMOD_DM | FMOD_TF, 2, "\x43\x11\x9a\x86\x04\xa4\xe6\xc9\x0e\xd9\xd5\xcb\x4c\x7e\xb5\xa1\x20\xdd\x77\xae" //quake
|
|
"\x4c\x31\x19\x76\x1c\x90\xb6\x07\xe2\x01\x06\x00\x7e\x36\x58\xc3\xb1\x90\x9f\x99"},//mindgrind
|
|
{"sound/items/r_item1.wav", FMOD_DM | FMOD_TF, 2, "\x41\x29\xe1\xdd\x04\xb8\xb3\xfb\xfa\xf5\x6c\x77\xea\xf8\x1d\xe8\x63\x9f\x42\xa1" //quake
|
|
"\xd4\x54\x57\x0f\x5f\x4c\xb8\xa8\x3a\x90\x01\x00\x9c\x28\xab\xd3\x48\xc8\x3b\xa9"},//mindgrind
|
|
{"sound/items/r_item2.wav", FMOD_DM | FMOD_TF, 4, "\x47\x40\xda\xd9\x1a\x19\x7b\x5a\x0d\x86\x2d\xc0\xde\x79\xf6\x18\x3a\xd9\x7b\xc4" //quake
|
|
"\xd2\x00\x2a\xf6\xca\xaa\xce\x5f\x92\x16\xf9\x25\xb7\x2c\x60\xf7\x25\xa5\x0d\x23" //us
|
|
"\x46\xe6\xa8\x83\x13\xc3\x4c\xbc\x6e\xa9\x7a\xa0\xda\xea\x81\x9d\x10\xbd\x19\xf6" //ru
|
|
"\x39\xde\xd0\xd2\x33\x8d\xb7\x2b\x81\x30\xef\x09\xcf\xba\x90\xbe\xce\xec\x71\xbf"},//mindgrind
|
|
{"sound/misc/water1.wav", FMOD_DM | FMOD_TF, 2, "\xc7\xdb\x25\x86\xe6\x0a\xf3\xba\x65\x39\xb5\xfd\xd6\xb9\x7e\x2d\x04\x93\xfd\xf9" //quake
|
|
"\x18\x03\x8a\x83\x3e\xe5\x05\x08\x65\x40\xbf\x6e\xa0\xb9\x5f\xaa\x07\xd8\xca\xe1"},//mindgrind
|
|
{"sound/misc/water2.wav", FMOD_DM | FMOD_TF, 2, "\xec\x75\xda\xcc\x80\xd7\x5c\xfb\x5b\x3b\xd7\xe2\xad\x60\x35\x9f\x85\x6b\x11\x4e" //quake
|
|
"\x17\x6b\x0a\xfb\x33\xbc\x5f\x06\xc5\x7c\xab\x5f\xaa\x01\x0c\x11\x2e\x61\x8b\x27"},//mindgrind
|
|
{"sound/misc/menu1.wav", FMOD_DM | FMOD_TF, 2, "\x17\xb8\x19\x2e\x5f\x1c\x0e\x0c\xf8\xec\xa0\xd7\x7e\xc2\x78\xb2\x3c\x92\xe1\xb0" //quake
|
|
"\x73\x63\x3f\xf5\x3c\x61\x35\xd6\xd4\x41\x67\x9f\x05\xc2\x5c\x9d\x25\xc4\x15\x96"},//sean
|
|
{"sound/misc/menu2.wav", FMOD_DM | FMOD_TF, 2, "\xb1\x9a\x71\xd6\x2b\x7e\x40\x0a\x3b\x05\x3a\xb0\xcb\xc2\x4b\x2a\xf3\x7f\xcd\x61" //quake
|
|
"\xeb\x31\x56\xca\x89\x71\x57\x7b\x4e\xb1\xfd\x58\x90\x51\x56\xc4\xc4\x36\xc9\x6f"},//sean
|
|
{"sound/misc/menu3.wav", FMOD_DM | FMOD_TF, 2, "\x9a\x0b\x12\xae\x2e\x7d\x21\x3a\x90\x09\x4f\xc3\xed\x32\x43\x2d\x76\x8f\xc1\x97" //quake
|
|
"\xfe\xa5\x0c\xe6\x49\xf9\x0c\x30\x09\x5c\x2f\xb7\x70\x1c\x6d\x2b\x1f\xff\x2f\xd9"},//sean
|
|
{"sound/misc/talk.wav", FMOD_DM | FMOD_TF, 2, "\x1c\x32\x15\x5b\x26\xd8\xf2\x1a\x9f\x8e\x22\xb0\x56\x6f\xc0\x49\x8b\x5e\x35\xa8" //quake
|
|
"\x66\x60\x59\xab\x9d\xd4\xe1\xc7\xab\x9a\xdf\x00\x07\xfc\x14\xbd\xee\xae\xb2\x4a"},//sean
|
|
{"sound/misc/basekey.wav", FMOD_DM | FMOD_TF, 2, "\xce\x34\x61\x92\xd3\x6d\x80\x22\x4a\x62\x52\x19\xe9\xf7\x43\x8f\x64\xfe\xfd\xa6" //quake
|
|
"\xd4\x71\x98\xc9\xef\x0f\x0e\xc6\xf9\x4b\xe6\x14\x34\x39\xf4\xba\x18\xdf\x76\x53"},//gpl
|
|
{"sound/doors/runeuse.wav", FMOD_DM | FMOD_TF, 2, "\x59\x6d\x1d\xf4\xe8\x93\x9b\xe9\x25\xfd\xed\x15\x9c\x49\x8a\x66\x72\x25\xc6\x1a" //quake
|
|
"\x00\xb9\x76\xc5\xb3\x88\x89\x8f\x72\x0d\xa1\x85\xec\x42\x31\x4f\xba\xe3\x91\xac"},//sean
|
|
{"gfx/colormap.lmp", FMOD_DM | FMOD_TF, 1, "\x95\x37\x3b\xa9\x97\x63\x01\x17\x38\x1d\x76\x0a\x7d\xe6\x66\x48\x75\x2a\x2a\x3c"},//quake
|
|
{"gfx/palette.lmp", FMOD_DM | FMOD_TF, 1, "\x42\xe2\xa2\xa6\xda\xf7\xd0\xba\x1f\x35\x63\xe2\xad\xf8\x51\x6d\x4a\x5d\xa4\x49"},//quake
|
|
};
|
|
static enum {
|
|
FMOD_UNCHECKED,
|
|
FMOD_MODIFIED,
|
|
FMOD_UNMODIFIED,
|
|
} modifiles_status[countof(modifiles)];
|
|
static qboolean modified_neednotify;
|
|
static double modified_timestamp; //so we don't spam reanouncements
|
|
static void Validation_FilesModified (void)
|
|
{
|
|
size_t i;
|
|
unsigned int flagmatch = cl.teamfortress?FMOD_TF:FMOD_DM;
|
|
char buf[512];
|
|
qboolean evilhaxxor = false;
|
|
|
|
modified_timestamp = 0;
|
|
modified_neednotify = true;
|
|
Q_strncpyz(buf, "modified:", sizeof(buf));
|
|
for (i = 0; i < countof(modifiles); i++)
|
|
{
|
|
if ((modifiles[i].flags & flagmatch) && modifiles_status[i] == FMOD_MODIFIED)
|
|
{
|
|
evilhaxxor = true;
|
|
if (strlen(buf)>240)
|
|
{
|
|
modified_neednotify = false;//just spam at this point
|
|
Q_strncatz(buf, " & more...", sizeof(buf));
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
Q_strncatz(buf, " ", sizeof(buf));
|
|
Q_strncatz(buf, COM_SkipPath(modifiles[i].name), sizeof(buf));
|
|
}
|
|
}
|
|
}
|
|
if (!evilhaxxor)
|
|
Q_strncpyz(buf, "all models okay", sizeof(buf));
|
|
|
|
CL_SendClientCommand(true, "say %s", buf);
|
|
}
|
|
static qboolean Validation_IsModified(void)
|
|
{
|
|
unsigned int flagmatch = cl.teamfortress?FMOD_TF:FMOD_DM;
|
|
size_t i;
|
|
for (i = 0; i < countof(modifiles); i++)
|
|
{
|
|
if ((modifiles[i].flags & flagmatch) && modifiles_status[i] == FMOD_MODIFIED)
|
|
return true;
|
|
}
|
|
modified_timestamp = 0;
|
|
modified_neednotify = true;
|
|
return false;
|
|
}
|
|
void Validation_WarnModified(void *ctx, void *data, size_t a, size_t b)
|
|
{
|
|
if (modified_neednotify)
|
|
{
|
|
if (modified_timestamp && modified_timestamp > realtime)
|
|
return;
|
|
CL_SendClientCommand(true, "say warning: stuff changed! Previous f_modified response is no longer valid.");
|
|
modified_timestamp = realtime+3.0; //mute further anouncements for a while.
|
|
}
|
|
}
|
|
#endif
|
|
void Validation_FileLoaded(const char *filename, const qbyte *filedata, size_t filesize)
|
|
{ //usually called on worker threads
|
|
#ifdef HAVE_LEGACY
|
|
qbyte digest[20];
|
|
size_t i, j;
|
|
unsigned int status;
|
|
for (i = 0; i < countof(modifiles); i++)
|
|
{
|
|
if (!strcmp(filename, modifiles[i].name) && (modifiles[i].flags & (cl.teamfortress?FMOD_TF:FMOD_DM)))
|
|
{
|
|
SHA1(digest, sizeof(digest), filedata, filesize);
|
|
|
|
for (j = 0; j < modifiles[i].hashes; j++)
|
|
{
|
|
if (!memcmp(digest, modifiles[i].hash+j*20, 20))
|
|
break;
|
|
}
|
|
status = (j==modifiles[i].hashes)?FMOD_MODIFIED:FMOD_UNMODIFIED;
|
|
if (status == FMOD_MODIFIED && modifiles_status[i] == FMOD_UNMODIFIED)
|
|
COM_AddWork(WG_MAIN, Validation_WarnModified, NULL, NULL, 0, 0); //make sure its the main thread that does the anouncing.
|
|
modifiles_status[i] = status;
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
void Validation_FlushFileList(void)
|
|
{
|
|
#ifdef HAVE_LEGACY
|
|
//just wipe the lot, resetting it back to 'unchecked'
|
|
memset(modifiles_status, 0, sizeof(modifiles_status));
|
|
modified_neednotify = false;
|
|
modified_timestamp = 0;
|
|
#endif
|
|
}
|
|
|
|
/////////////////////////
|
|
//minor (codewise) responses
|
|
|
|
static void Validation_Server(void)
|
|
{
|
|
char adr[MAX_ADR_SIZE];
|
|
|
|
#ifdef warningmsg
|
|
#pragma warningmsg("is allowing the user to turn this off practical?..")
|
|
#endif
|
|
if (!allow_f_server.ival)
|
|
return;
|
|
Cbuf_AddText(va("say server is %s\n", NET_AdrToString(adr, sizeof(adr), &cls.netchan.remote_address)), RESTRICT_LOCAL);
|
|
}
|
|
|
|
static void Validation_Skins(void)
|
|
{
|
|
extern cvar_t r_fullbrightSkins, r_fb_models, ruleset_allow_fbmodels;
|
|
int percent = r_fullbrightSkins.value*100;
|
|
|
|
if (!allow_f_skins.ival)
|
|
return;
|
|
|
|
RulesetLatch(&r_fb_models);
|
|
RulesetLatch(&r_fullbrightSkins);
|
|
|
|
if (percent < 0)
|
|
percent = 0;
|
|
if (percent > cls.allow_fbskins*100)
|
|
percent = cls.allow_fbskins*100;
|
|
if (percent)
|
|
Cbuf_AddText(va("say all player skins %i%% fullbright%s\n", percent, (r_fb_models.ival == 1 && ruleset_allow_fbmodels.ival)?" (non-player 100%%)":(r_fb_models.value?" (plus luma)":"")), RESTRICT_LOCAL);
|
|
else if (r_fb_models.ival == 1 && ruleset_allow_fbmodels.ival)
|
|
Cbuf_AddText("say non-player entities glow in the dark like a bright big cheat\n", RESTRICT_LOCAL);
|
|
else if (r_fb_models.ival)
|
|
Cbuf_AddText("say luma textures only\n", RESTRICT_LOCAL);
|
|
else
|
|
Cbuf_AddText("say Only cheaters use full bright skins\n", RESTRICT_LOCAL);
|
|
}
|
|
|
|
static void Validation_Scripts(void)
|
|
{ //subset of ruleset
|
|
if (!allow_f_scripts.ival)
|
|
return;
|
|
if (ruleset_allow_frj.ival)
|
|
Cbuf_AddText("say scripts are allowed\n", RESTRICT_LOCAL);
|
|
else
|
|
Cbuf_AddText("say scripts are capped\n", RESTRICT_LOCAL);
|
|
}
|
|
|
|
#ifdef HAVE_LEGACY
|
|
static void Validation_FakeShaft(void)
|
|
{
|
|
extern cvar_t cl_truelightning;
|
|
if (!allow_f_fakeshaft.ival)
|
|
return;
|
|
if (cl_truelightning.value > 0.999)
|
|
Cbuf_AddText("say fakeshaft on\n", RESTRICT_LOCAL);
|
|
else if (cl_truelightning.value > 0)
|
|
Cbuf_AddText(va("say fakeshaft %.1f%%\n", cl_truelightning.value), RESTRICT_LOCAL);
|
|
else
|
|
Cbuf_AddText("say fakeshaft off\n", RESTRICT_LOCAL);
|
|
}
|
|
#endif
|
|
|
|
static void Validation_System(void)
|
|
{ //subset of ruleset
|
|
if (!allow_f_system.ival)
|
|
return;
|
|
Cbuf_AddText("say f_system not supported\n", RESTRICT_LOCAL);
|
|
}
|
|
|
|
static void Validation_CmdLine(void)
|
|
{
|
|
if (!allow_f_cmdline.ival)
|
|
return;
|
|
Cbuf_AddText("say f_cmdline not supported\n", RESTRICT_LOCAL);
|
|
}
|
|
|
|
//////////////////////
|
|
//rulesets
|
|
|
|
typedef struct {
|
|
char *rulename;
|
|
char *rulevalue;
|
|
} rulesetrule_t;
|
|
typedef struct {
|
|
char *rulesetname;
|
|
|
|
rulesetrule_t *rule;
|
|
|
|
qboolean flagged;
|
|
} ruleset_t;
|
|
|
|
static rulesetrule_t rulesetrules_strict[] = {
|
|
{"ruleset_allow_shaders", "0"}, /*users can potentially create all sorts of wallhacks or spiked models with this*/
|
|
{"ruleset_allow_watervis", "0"}, /*oh noes! users might be able to see underwater if they're already in said water. oh wait. what? why do we care, dude*/
|
|
{"r_vertexlight", "0"},
|
|
{"ruleset_allow_playercount", "0"},
|
|
{"ruleset_allow_frj", "0"},
|
|
{"ruleset_allow_packet", "0"},
|
|
{"ruleset_allow_particle_lightning", "0"},
|
|
{"ruleset_allow_overlong_sounds", "0"},
|
|
{"ruleset_allow_larger_models", "0"},
|
|
{"ruleset_allow_modified_eyes", "0"},
|
|
{"ruleset_allow_sensitive_texture_replacements", "0"},
|
|
{"ruleset_allow_localvolume", "0"},
|
|
{"ruleset_allow_fbmodels", "0"},
|
|
{"scr_autoid_team", "0"}, /*sort of a wallhack*/
|
|
{"tp_disputablemacros", "0"},
|
|
{"cl_instantrotate", "0"},
|
|
{"v_projectionmode", "0"}, /*no extended fovs*/
|
|
{"r_shadow_realtime_world", "0"}, /*static lighting can be used to cast shadows around corners*/
|
|
{"ruleset_allow_in", "0"},
|
|
{"r_projection", "0"},
|
|
{"gl_shadeq1_name", "*"},
|
|
{"cl_iDrive", "0"},
|
|
{NULL}
|
|
};
|
|
|
|
static rulesetrule_t rulesetrules_nqr[] = {
|
|
{"ruleset_allow_larger_models", "0"},
|
|
{"ruleset_allow_watervis", "0"}, /*block seeing through turbs, as well as all our cool graphics stuff. apparently we're not allowed.*/
|
|
{"ruleset_allow_overlong_sounds", "0"},
|
|
{"ruleset_allow_particle_lightning", "0"},
|
|
{"ruleset_allow_packet", "0"},
|
|
{"ruleset_allow_frj", "0"},
|
|
{"ruleset_allow_modified_eyes", "0"},
|
|
{"ruleset_allow_sensitive_texture_replacements", "0"},
|
|
{"ruleset_allow_localvolume", "0"},
|
|
{"ruleset_allow_shaders", "0"},
|
|
{"ruleset_allow_fbmodels", "0"},
|
|
{"r_vertexlight", "0"},
|
|
{"v_projectionmode", "0"},
|
|
{"sbar_teamstatus", "0"},
|
|
{"ruleset_allow_in", "0"},
|
|
{"r_projection", "0"},
|
|
{"gl_shadeq1_name", "*"},
|
|
{"cl_iDrive", "0"},
|
|
{NULL}
|
|
};
|
|
|
|
static ruleset_t rulesets[] =
|
|
{
|
|
{"strict", rulesetrules_strict},
|
|
{"nqr", rulesetrules_nqr},
|
|
//{"eql", rulesetrules_nqr},
|
|
{NULL}
|
|
};
|
|
|
|
static qboolean ruleset_locked;
|
|
void RulesetLatch(cvar_t *cvar)
|
|
{
|
|
cvar->flags |= CVAR_RULESETLATCH;
|
|
}
|
|
|
|
void Validation_DelatchRulesets(void)
|
|
{ //game has come to an end, allow the ruleset to be changed
|
|
ruleset_locked = false;
|
|
if (Cvar_ApplyLatches(CVAR_RULESETLATCH))
|
|
Con_DPrintf("Ruleset deactivated\n");
|
|
}
|
|
|
|
static qboolean Validation_GetCurrentRulesetName(char *rsnames, int resultbuflen, qboolean enforcechosenrulesets)
|
|
{ //this code is more complex than it needs to be
|
|
//this allows for the ruleset code to print a ruleset name that is applied via the cvars, but not directly named by the user
|
|
cvar_t *var;
|
|
ruleset_t *rs;
|
|
int i;
|
|
|
|
if (enforcechosenrulesets)
|
|
ruleset_locked = true;
|
|
|
|
rs = rulesets;
|
|
*rsnames = '\0';
|
|
|
|
for (rs = rulesets; rs->rulesetname; rs++)
|
|
{
|
|
rs->flagged = false;
|
|
|
|
for (i = 0; rs->rule[i].rulename; i++)
|
|
{
|
|
var = Cvar_FindVar(rs->rule[i].rulename);
|
|
if (!var) //sw rendering?
|
|
continue;
|
|
|
|
if (strcmp(var->string, rs->rule[i].rulevalue))
|
|
{
|
|
Con_DPrintf("ruleset \"%s\" requires \"%s\" to be \"%s\"\n", rs->rulesetname, rs->rule[i].rulename, rs->rule[i].rulevalue);
|
|
break; //current settings don't match
|
|
}
|
|
}
|
|
if (!rs->rule[i].rulename)
|
|
{
|
|
if (*rsnames)
|
|
{
|
|
Q_strncatz(rsnames, ", ", resultbuflen);
|
|
}
|
|
Q_strncatz(rsnames, rs->rulesetname, resultbuflen);
|
|
rs->flagged = true;
|
|
}
|
|
}
|
|
if (*rsnames)
|
|
{
|
|
//as we'll be telling the other players what rules we're playing by, we'd best stick to them
|
|
if (enforcechosenrulesets)
|
|
{
|
|
for (rs = rulesets; rs->rulesetname; rs++)
|
|
{
|
|
if (!rs->flagged)
|
|
continue;
|
|
for (i = 0; rs->rule[i].rulename; i++)
|
|
{
|
|
var = Cvar_FindVar(rs->rule[i].rulename);
|
|
if (!var)
|
|
continue;
|
|
RulesetLatch(var); //set the latched flag
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
static void Validation_OldRuleset(void)
|
|
{
|
|
char rsnames[1024];
|
|
|
|
if (Validation_GetCurrentRulesetName(rsnames, sizeof(rsnames), true))
|
|
Cbuf_AddText(va("say Ruleset: %s\n", rsnames), RESTRICT_LOCAL);
|
|
else
|
|
Cbuf_AddText("say No specific ruleset\n", RESTRICT_LOCAL);
|
|
}
|
|
|
|
static void Validation_AllChecks(void)
|
|
{
|
|
extern cvar_t cl_iDrive;
|
|
char servername[22];
|
|
char playername[16];
|
|
char *rawenginebuild = version_string();
|
|
char enginebuild[64];
|
|
char localpnamelen = strlen(cl.players[cl.playerview[0].playernum].name);
|
|
char ruleset[1024];
|
|
char extras[2][8];
|
|
size_t i, j;
|
|
qboolean hadspace;
|
|
|
|
//figure out the padding for the player's name.
|
|
if (localpnamelen >= 15)
|
|
playername[0] = 0;
|
|
else
|
|
{
|
|
//pad the left side to compensate for the player name prefix the server will add in the final svc_print
|
|
memset(playername, ' ', 15-localpnamelen);
|
|
playername[15-localpnamelen] = 0;
|
|
}
|
|
|
|
for (i = 0, j = 0, hadspace=false; rawenginebuild[i]&& j+1<countof(enginebuild); i++)
|
|
{
|
|
if (rawenginebuild[i] == ' ')
|
|
{
|
|
if (!strncmp(rawenginebuild+i, " SVN ", 5))
|
|
{
|
|
i+=5-1;
|
|
continue;
|
|
}
|
|
if (hadspace && !(isdigit(rawenginebuild[i-1])&&isdigit(rawenginebuild[i+1])))
|
|
continue;
|
|
hadspace=true;
|
|
enginebuild[j++] = '_';
|
|
}
|
|
else
|
|
enginebuild[j++] = rawenginebuild[i];
|
|
}
|
|
enginebuild[j++] = 0;
|
|
|
|
//get the current server address
|
|
NET_AdrToString(servername, sizeof(servername), &cls.netchan.remote_address);
|
|
|
|
//get the ruleset names
|
|
if (!Validation_GetCurrentRulesetName(ruleset, sizeof(ruleset), true))
|
|
Q_strncpyz(ruleset, "default", sizeof(ruleset));
|
|
|
|
extras[0][0] = '-'; //extra restrictions.
|
|
extras[1][0] = '+'; //extra cheats.
|
|
extras[0][1] = extras[1][1] = 0;
|
|
#ifdef HAVE_LEGACY
|
|
Q_strncatz(extras[Validation_IsModified()], "m", sizeof(extras[0]));
|
|
#endif
|
|
Q_strncatz(extras[1/*!!allow_scripts.ival*/], "s", sizeof(extras[0])); //we can't track whether a +foo was from a bind or an alias invoked from a bind, so we have to list it under the +, for now.
|
|
Q_strncatz(extras[0/*!!enemyforceskins.ival*/], "f", sizeof(extras[0])); //we don't support per-player skin forcing, so this should always be under the -.
|
|
Q_strncatz(extras[!!cl_iDrive.ival], "i", sizeof(extras[0]));
|
|
if (!extras[0][1])
|
|
*extras[0] = 0;
|
|
if (!extras[1][1])
|
|
*extras[1] = 0;
|
|
|
|
//now send it
|
|
CL_SendClientCommand(true, "say \"%s%21s " "%16s %s%s%s\"", playername, servername, enginebuild, ruleset, extras[1], extras[0]);
|
|
|
|
}
|
|
|
|
void Validation_Apply_Ruleset(void)
|
|
{ //rulesets are applied when the client first gets a connection to the server
|
|
ruleset_t *rs;
|
|
rulesetrule_t *rule;
|
|
cvar_t *var;
|
|
int i;
|
|
char *rulesetname = ruleset.string;
|
|
|
|
if (ruleset_locked)
|
|
{
|
|
if (ruleset.modified)
|
|
{
|
|
Con_Printf("Cannot change rulesets after the current ruleset has been announced\n");
|
|
ruleset.modified = false;
|
|
}
|
|
return;
|
|
}
|
|
ruleset.modified = false;
|
|
|
|
if (!strcmp(rulesetname, "smackdown")) //officially, smackdown cannot authorise this, thus we do not use that name. however, imported configs tend to piss people off.
|
|
rulesetname = "strict";
|
|
|
|
if (!*rulesetname || !strcmp(rulesetname, "none") || !strcmp(rulesetname, "default"))
|
|
{
|
|
if (Cvar_ApplyLatches(CVAR_RULESETLATCH))
|
|
Con_DPrintf("Ruleset deactivated\n");
|
|
return; //no ruleset is set
|
|
}
|
|
|
|
for (rs = rulesets; rs->rulesetname; rs++)
|
|
{
|
|
if (!stricmp(rs->rulesetname, rulesetname))
|
|
break;
|
|
}
|
|
if (!rs->rulesetname)
|
|
{
|
|
Con_Printf("Cannot apply ruleset %s - not recognised\n", rulesetname);
|
|
if (Cvar_ApplyLatches(CVAR_RULESETLATCH))
|
|
Con_DPrintf("Ruleset deactivated\n");
|
|
return;
|
|
}
|
|
|
|
for (rule = rs->rule; rule->rulename; rule++)
|
|
{
|
|
for (i = 0; rs->rule[i].rulename; i++)
|
|
{
|
|
var = Cvar_FindVar(rs->rule[i].rulename);
|
|
if (!var)
|
|
continue;
|
|
|
|
if (!Cvar_ApplyLatchFlag(var, rs->rule[i].rulevalue, CVAR_RULESETLATCH))
|
|
{
|
|
Con_Printf("Failed to apply ruleset %s due to cvar %s\n", rs->rulesetname, var->name);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
Con_DPrintf("Ruleset set to %s\n", rs->rulesetname);
|
|
}
|
|
|
|
//////////////////////
|
|
|
|
void Validation_Auto_Response(int playernum, char *s)
|
|
{
|
|
static float versionresponsetime;
|
|
#ifdef HAVE_LEGACY
|
|
static float modifiedresponsetime;
|
|
static float fakeshaftresponsetime;
|
|
#endif
|
|
static float skinsresponsetime;
|
|
static float serverresponsetime;
|
|
static float rulesetresponsetime;
|
|
static float systemresponsetime;
|
|
static float cmdlineresponsetime;
|
|
static float scriptsresponsetime;
|
|
|
|
//quakeworld tends to use f_*
|
|
//netquake uses the slightly more guessable q_* form
|
|
if (!strncmp(s, "f_", 2))
|
|
s+=2;
|
|
else if (!strncmp(s, "q_", 2))
|
|
s+=2;
|
|
else
|
|
return;
|
|
|
|
if (!strncmp(s, "version", 7) && versionresponsetime < Sys_DoubleTime()) //respond to it.
|
|
{
|
|
Validation_Version();
|
|
versionresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
else if (cl.playerview[0].spectator)
|
|
return;
|
|
else if (!strncmp(s, "server", 6) && serverresponsetime < Sys_DoubleTime()) //respond to it.
|
|
{
|
|
Validation_Server();
|
|
serverresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
else if (!strncmp(s, "system", 6) && systemresponsetime < Sys_DoubleTime())
|
|
{
|
|
Validation_System();
|
|
systemresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
else if (!strncmp(s, "cmdline", 7) && cmdlineresponsetime < Sys_DoubleTime())
|
|
{
|
|
Validation_CmdLine();
|
|
cmdlineresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
#ifdef HAVE_LEGACY
|
|
else if (!strncmp(s, "fakeshaft", 9) && fakeshaftresponsetime < Sys_DoubleTime())
|
|
{
|
|
Validation_FakeShaft();
|
|
fakeshaftresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
else if (!strncmp(s, "modified", 8) && modifiedresponsetime < Sys_DoubleTime()) //respond to it.
|
|
{
|
|
Validation_FilesModified();
|
|
modifiedresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
#endif
|
|
else if (!strncmp(s, "scripts", 7) && scriptsresponsetime < Sys_DoubleTime())
|
|
{
|
|
Validation_Scripts();
|
|
scriptsresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
else if (!strncmp(s, "skins", 5) && skinsresponsetime < Sys_DoubleTime()) //respond to it.
|
|
{
|
|
Validation_Skins();
|
|
skinsresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
else if (!strncmp(s, "ruleset", 7) && rulesetresponsetime < Sys_DoubleTime())
|
|
{
|
|
if (1)
|
|
Validation_AllChecks();
|
|
else
|
|
Validation_OldRuleset();
|
|
rulesetresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
}
|
|
|
|
|