mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-29 23:22:01 +00:00
11e6214daf
Changed how cubemaps are held in memory, making all images basically just 3d textures. Don't start up at all if no game data is found. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5570 fc73d0e0-1445-4013-8a0c-d673dee63da5
234 lines
6.5 KiB
C
234 lines
6.5 KiB
C
#include "quakedef.h"
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#include "winquake.h"
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#ifdef D3D9QUAKE
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#if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
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#define HMONITOR_DECLARED
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DECLARE_HANDLE(HMONITOR);
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#endif
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#include <d3d9.h>
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extern LPDIRECT3DDEVICE9 pD3DDev9;
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void D3D9_DestroyTexture (texid_t tex)
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{
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if (!tex)
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return;
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if (tex->ptr)
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IDirect3DBaseTexture9_Release((IDirect3DBaseTexture9*)tex->ptr);
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tex->ptr = NULL;
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}
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qboolean D3D9_LoadTextureMips(image_t *tex, const struct pendingtextureinfo *mips)
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{
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qbyte *fte_restrict out, *fte_restrict in;
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int x, y, i;
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D3DLOCKED_RECT lock;
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D3DFORMAT fmt = D3DFMT_UNKNOWN;
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D3DSURFACE_DESC desc;
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IDirect3DBaseTexture9 *dbt;
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qboolean swap = false;
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unsigned int blockwidth, blockheight, blockbytes;
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//NOTE: d3d9 formats are written as little-endian packed formats, so RR GG BB AA -> 0xAABBGGRR
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//whereas fte formats vary depending on whether they're packed or byte-aligned.
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switch(mips->encoding)
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{
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case PTI_L8_SRGB:
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case PTI_L8:
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fmt = D3DFMT_L8;
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break;
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case PTI_L8A8_SRGB:
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case PTI_L8A8:
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fmt = D3DFMT_A8L8;
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break;
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case PTI_RGB565:
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fmt = D3DFMT_R5G6B5;
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break;
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case PTI_RGBA4444://not supported on d3d9
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break;
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case PTI_ARGB4444:
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fmt = D3DFMT_A4R4G4B4;
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break;
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case PTI_RGBA5551://not supported on d3d9
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break;
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case PTI_ARGB1555:
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fmt = D3DFMT_A1R5G5B5;
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break;
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case PTI_RGBA8_SRGB:
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case PTI_RGBA8:
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// fmt = D3DFMT_A8B8G8R8; //not supported by most drivers, for some reason. we need to emulate it with some swapping
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fmt = D3DFMT_A8R8G8B8;
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swap = true;
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break;
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case PTI_RGBX8_SRGB:
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case PTI_RGBX8:
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// fmt = D3DFMT_X8B8G8R8; //not supported by most drivers, for some reason. we need to emulate it with some swapping
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fmt = D3DFMT_X8R8G8B8;
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swap = true;
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break;
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case PTI_BGRA8_SRGB:
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case PTI_BGRA8:
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fmt = D3DFMT_A8R8G8B8;
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break;
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case PTI_BGRX8_SRGB:
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case PTI_BGRX8:
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fmt = D3DFMT_X8R8G8B8;
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break;
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case PTI_A2BGR10:
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fmt = D3DFMT_A2B10G10R10;
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break;
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//too lazy to support these for now
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case PTI_BC1_RGB_SRGB:
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case PTI_BC1_RGBA_SRGB: //d3d doesn't distinguish between these
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case PTI_BC1_RGB:
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case PTI_BC1_RGBA: //d3d doesn't distinguish between these
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fmt = D3DFMT_DXT1;
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break;
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case PTI_BC2_RGBA_SRGB:
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case PTI_BC2_RGBA:
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fmt = D3DFMT_DXT3;
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break;
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case PTI_BC3_RGBA_SRGB:
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case PTI_BC3_RGBA:
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fmt = D3DFMT_DXT5;
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break;
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//bc4-7 not supported on d3d9.
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//etc2 have no chance.
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//astc? lul!
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case PTI_EMULATED: //no idea
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default:
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break;
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}
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if (fmt == D3DFMT_UNKNOWN)
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return false;
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if (mips->type != ((tex->flags&IF_TEXTYPEMASK)>>IF_TEXTYPESHIFT))
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return false;
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Image_BlockSizeForEncoding(mips->encoding, &blockbytes, &blockwidth, &blockheight);
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if (!pD3DDev9)
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return false; //can happen on errors
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if (mips->type == PTI_CUBE)
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{
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unsigned int face;
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IDirect3DCubeTexture9 *dt;
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if (FAILED(IDirect3DDevice9_CreateCubeTexture(pD3DDev9, mips->mip[0].width, mips->mipcount/6, 0, fmt, D3DPOOL_MANAGED, &dt, NULL)))
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return false;
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dbt = (IDirect3DBaseTexture9*)dt;
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for (i = 0; i < mips->mipcount; i++)
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{
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IDirect3DCubeTexture9_GetLevelDesc(dt, i, &desc);
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if (mips->mip[i].height != desc.Height || mips->mip[i].width != desc.Width)
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{
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IDirect3DCubeTexture9_Release(dt);
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return false;
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}
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if (!mips->mip[i].data)
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continue;
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for (face = 0, in = mips->mip[i].data; face < mips->mip[i].depth; face++)
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{
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IDirect3DCubeTexture9_LockRect(dt, face, i, &lock, NULL, D3DLOCK_NOSYSLOCK|D3DLOCK_DISCARD);
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//can't do it in one go. pitch might contain padding or be upside down.
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if (swap)
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{ //only works for blockbytes=4
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size_t rowbytes = ((mips->mip[i].width+blockwidth-1)/blockwidth)*blockbytes;
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for (y = 0, out = lock.pBits; y < mips->mip[i].height; y+=blockheight, out += lock.Pitch, in += rowbytes)
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{
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for (x = 0; x < rowbytes; x+=4)
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{
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out[x+0] = in[x+2];
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out[x+1] = in[x+1];
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out[x+2] = in[x+0];
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out[x+3] = in[x+3];
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}
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}
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}
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else
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{
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size_t rowbytes = ((mips->mip[i].width+blockwidth-1)/blockwidth)*blockbytes;
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for (y = 0, out = lock.pBits, in = mips->mip[i].data; y < mips->mip[i].height; y+=blockheight, out += lock.Pitch, in += rowbytes)
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memcpy(out, in, rowbytes);
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}
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IDirect3DCubeTexture9_UnlockRect(dt, i%6, i/6);
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}
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}
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}
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else if (mips->type == PTI_2D)
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{
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IDirect3DTexture9 *dt;
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int mipcount = mips->mipcount;
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for (i = 1; i < mipcount; i++)
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{ //OpenGL and Direct3D have different interpretations of mipmap sizes.
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//OpenGL rounds up, direct3D rounds down. (d3d:3->1, gl:3->2)
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//so if the mips are incompatible, just drop the smaller ones.
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if (mips->mip[i].width != max(1,(mips->mip[i-1].width)>>1) ||
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mips->mip[i].height != max(1,(mips->mip[i-1].height)>>1))
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{
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mipcount = i;
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break;
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}
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}
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//Microsoft's code will reject any dxt texture with a mip[0] width/height that is not a multiple of 4.
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if (FAILED(IDirect3DDevice9_CreateTexture(pD3DDev9, mips->mip[0].width, mips->mip[0].height, mipcount, 0, fmt, D3DPOOL_MANAGED, &dt, NULL)))
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return false;
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dbt = (IDirect3DBaseTexture9*)dt;
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for (i = 0; i < mipcount; i++)
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{
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IDirect3DTexture9_GetLevelDesc(dt, i, &desc);
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if (mips->mip[i].height != desc.Height || mips->mip[i].width != desc.Width)
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{ //we got the above mipcount clamping wrong!
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IDirect3DTexture9_Release(dt);
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return false;
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}
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IDirect3DTexture9_LockRect(dt, i, &lock, NULL, D3DLOCK_NOSYSLOCK|D3DLOCK_DISCARD);
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//can't do it in one go. pitch might contain padding or be upside down.
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if (!mips->mip[i].data)
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;
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else if (swap)
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{
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size_t rowbytes = ((mips->mip[i].width+blockwidth-1)/blockwidth)*blockbytes;
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for (y = 0, out = lock.pBits, in = mips->mip[i].data; y < mips->mip[i].height; y+=blockheight, out += lock.Pitch, in += rowbytes)
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{
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for (x = 0; x < rowbytes; x+=4)
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{
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out[x+0] = in[x+2];
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out[x+1] = in[x+1];
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out[x+2] = in[x+0];
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out[x+3] = in[x+3];
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}
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}
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}
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else
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{
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size_t rowbytes = ((mips->mip[i].width+blockwidth-1)/blockwidth)*blockbytes;
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for (y = 0, out = lock.pBits, in = mips->mip[i].data; y < mips->mip[i].height; y+=blockheight, out += lock.Pitch, in += rowbytes)
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memcpy(out, in, rowbytes);
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}
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IDirect3DTexture9_UnlockRect(dt, i);
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}
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}
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else
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dbt = NULL;
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D3D9_DestroyTexture(tex);
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tex->ptr = dbt;
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return true;
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}
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void D3D9_UploadLightmap(lightmapinfo_t *lm)
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{
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}
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#endif
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