fteqw/engine/client
Spoike 71319a8852 add hud_miniscores_show cvar to hide the mini deathmatch overlay
fix some issues with ezhud. ownfrags, text alphas, RGB player colours.
tweak gamecontroller input a little, to make axis slightly more usable.
fix issue with menuqc/csqc not being able to query binds reliably.
fix csqc gravitydir.
bump r_particle_tracelimit so that its no longer a limitation by default.
tweak fog to allow far-clip-plane culling on entities (but still not on world, due to issues with glClear).
fix performance issue with q1bspx BRUSHLIST lump.
fix mvd recording bug.
fix limitation that becomes apparent on maps with lots of ents visible at once. will now use more bandwidth in such cases, however.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4994 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-11-18 07:37:39 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c fix some non-windows builds. 2013-10-08 16:31:53 +00:00
cd_null.c fix non-windows ports. 2013-10-09 00:16:32 +00:00
cd_sdl.c sdl2 support. 2014-02-07 08:38:40 +00:00
cd_win.c tweaks for ktx/nq clients. 2015-06-20 14:22:06 +00:00
cdaudio.h log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
cl_cam.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
cl_cg.c Fix some of my breakages. 2015-07-27 08:21:34 +00:00
cl_demo.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
cl_ents.c misc fixes and tweaks: 2015-10-27 15:20:15 +00:00
cl_ignore.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
cl_ignore.h Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
cl_input.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
cl_main.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
cl_master.h implement connectbr command, along with providing best-route info from the server browser. 2015-07-07 02:03:31 +00:00
cl_parse.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
cl_plugin.inc add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
cl_pred.c misc fixes and tweaks: 2015-10-27 15:20:15 +00:00
cl_screen.c misc fixes and tweaks: 2015-10-27 15:20:15 +00:00
cl_tent.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
cl_ui.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
clhl_game.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
client.h add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
clq2_cin.c sdl2 support. 2014-02-07 08:38:40 +00:00
clq2_ents.c fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
clq3_parse.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
clq3defs.h rewrite download code detect rates and get the best speeds practical. 2014-06-12 23:08:42 +00:00
console.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
fragstats.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
image.c misc fixes and tweaks: 2015-10-27 15:20:15 +00:00
in_generic.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
in_morphos.c fix colormod 2015-04-14 23:12:17 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
in_win.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
input.h Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
keys.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
keys.h Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c fix glsl not being used for skeletal animations (10->50 fps jump) 2015-07-14 14:47:00 +00:00
m_items.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
m_master.c fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
m_mp3.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
m_multi.c fix glsl not being used for skeletal animations (10->50 fps jump) 2015-07-14 14:47:00 +00:00
m_options.c misc fixes and tweaks: 2015-10-27 15:20:15 +00:00
m_script.c qcc: allow variable definitions inside for statements. these are strictly subscoped. 2015-09-18 20:30:10 +00:00
m_single.c qcc: allow variable definitions inside for statements. these are strictly subscoped. 2015-09-18 20:30:10 +00:00
menu.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
menu.h Fix some of my breakages. 2015-07-27 08:21:34 +00:00
merged.h misc fixes and tweaks: 2015-10-27 15:20:15 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
net_master.c misc fixes and tweaks: 2015-10-27 15:20:15 +00:00
p_classic.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
p_null.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
p_script.c misc fixes and tweaks: 2015-10-27 15:20:15 +00:00
pr_clcmd.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
pr_csqc.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
pr_menu.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
pr_skelobj.c try to fix entertimes. 2015-06-24 17:59:57 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
quake.manifest preliminary bidi support. 2014-06-30 21:57:35 +00:00
quakedef.h fix ugly shading on non-glsl surfaces. 2015-09-07 14:42:17 +00:00
r_2d.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
r_d3.c slightly better doom3 compat 2013-07-29 17:36:44 +00:00
r_part.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
r_partset.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
r_partset.h after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information. 2015-04-21 04:12:00 +00:00
r_surf.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
render.h add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
renderer.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq_read.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
sbar.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
sbar.h tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
screen.h add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
skin.c Added two new projection modes. use r_projection to select alternative projections. 2015-07-03 02:07:41 +00:00
snd_al.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
snd_alsa.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
snd_directx.c q2w bsp format support. 2015-03-03 00:14:43 +00:00
snd_dma.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
snd_droid.c I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again). 2014-08-15 02:20:41 +00:00
snd_linux.c be more verbose about the port that we're redirected to when acting as an nq client. 2015-09-10 10:16:26 +00:00
snd_macos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mem.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
snd_mix.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
snd_morphos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c I'm good at fucking stuff up - remove debug prints. 2015-09-02 23:25:00 +00:00
snd_sdl.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
snd_sndio.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
snd_win.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
snd_xaudio.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
sound.h Fix some issues with emscripten. 2015-08-02 11:36:46 +00:00
spritegn.h added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
sys_axfte.cpp splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_droid.c added some cvar descriptions. 2015-06-15 20:11:27 +00:00
sys_linux.c be more verbose about the port that we're redirected to when acting as an nq client. 2015-09-10 10:16:26 +00:00
sys_morphos.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
sys_npfte.c ------------------------------------------------------------------------ 2013-03-12 23:06:15 +00:00
sys_plugfte.c implemented autotracking, hightrack is no longer quite so obnoxious. 2015-06-12 14:44:50 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c qcc: allow variable definitions inside for statements. these are strictly subscoped. 2015-09-18 20:30:10 +00:00
sys_win.c be more verbose about the port that we're redirected to when acting as an nq client. 2015-09-10 10:16:26 +00:00
teamplay.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
textedit.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
valid.c attempt to fix autoid revealing spies in TF. 2015-07-09 18:02:49 +00:00
vid.h git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4963 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-08-14 02:55:59 +00:00
vid_headless.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
view.c misc fixes and tweaks: 2015-10-27 15:20:15 +00:00
view.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
wad.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
wad.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h fix gameclock in mvds. 2015-08-07 17:49:49 +00:00
winquake.rc threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
zqtp.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00