mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 22:51:57 +00:00
3fd21ea6ea
implement cfg_save_all cvar, so cfg_save can save all. downloads attempt to avoid using the fte/ gamedir actually registering r_tracker_frags cvar. fix ezhud wad image issues. fix mouse binds not working when running fullscreen. dedicated servers can now use getsurface builtins. gl_font can now attempt to use conchars subdir too. terrain editor can now display the areas which cannot accept the selected texture for painting. this should help reduce edges. attempt to fix some of the less-supported ports. don't be annoying with entity foo = someclass; fteqcc now offers to create files if you try opening one that doesn't exist. plugins can now query ping etc info properly. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4893 fc73d0e0-1445-4013-8a0c-d673dee63da5
502 lines
15 KiB
C
502 lines
15 KiB
C
//contains generic plugin code for dll/qvm
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//it's this one or the engine...
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#include "plugin.h"
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typedef struct
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{
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const char *name;
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export_t func;
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} exports_t;
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extern exports_t exports[16];
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qintptr_t NATIVEEXPORT vmMain( qintptr_t command, qintptr_t arg0, qintptr_t arg1, qintptr_t arg2, qintptr_t arg3, qintptr_t arg4, qintptr_t arg5, qintptr_t arg6, qintptr_t arg7, qintptr_t arg8, qintptr_t arg9, qintptr_t arg10, qintptr_t arg11 )
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{
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qintptr_t ret;
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qintptr_t args[12];
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args[0] = arg0;
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args[1] = arg1;
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args[2] = arg2;
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args[3] = arg3;
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args[4] = arg4;
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args[5] = arg5;
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args[6] = arg6;
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args[7] = arg7;
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args[8] = arg8;
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args[9] = arg9;
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args[10] = arg10;
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args[11] = arg11;
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// return exports[command].func(args);
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ret = exports[command].func(args);
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return ret;
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}
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#ifndef Q3_VM
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qintptr_t (QDECL *plugin_syscall)( qintptr_t arg, ... );
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#endif
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#define PASSFLOAT(f) *(int*)&(f)
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#define ARGNAMES ,funcname
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BUILTINR(funcptr_t, Plug_GetEngineFunction, (const char *funcname));
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#undef ARGNAMES
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#define ARGNAMES ,funcname,expnum
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BUILTINR(int, Plug_ExportToEngine, (const char *funcname, int expnum));
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#undef ARGNAMES
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#ifndef Q3_VM
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#define ARGNAMES ,funcname,func
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BUILTINR(qboolean, Plug_ExportNative, (const char *funcname, void *func));
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#undef ARGNAMES
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#endif
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#define ARGNAMES ,text
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BUILTIN(void, Con_Print, (const char *text)); //on to main console.
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#undef ARGNAMES
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#define ARGNAMES ,conname,text
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BUILTIN(void, Con_SubPrint, (const char *conname, const char *text)); //on to named sub console (creating it too).
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#undef ARGNAMES
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#define ARGNAMES ,old,new
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BUILTIN(void, Con_RenameSub, (const char *old, const char *new)); //rename a subconsole
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#undef ARGNAMES
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#define ARGNAMES ,conname
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BUILTINR(int, Con_IsActive, (const char *conname));
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#undef ARGNAMES
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#define ARGNAMES ,conname
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BUILTIN(void, Con_SetActive, (const char *conname));
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#undef ARGNAMES
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#define ARGNAMES ,conname
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BUILTIN(void, Con_Destroy, (const char *conname));
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#undef ARGNAMES
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#define ARGNAMES ,connum,conname,connamelen
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BUILTIN(void, Con_NameForNum, (int connum, char *conname, int connamelen));
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#undef ARGNAMES
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#define ARGNAMES ,conname,attribname
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BUILTINR(float, Con_GetConsoleFloat, (const char *conname, const char *attribname));
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#undef ARGNAMES
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#define ARGNAMES ,conname,attribname,PASSFLOAT(newvalue)
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BUILTIN(void, Con_SetConsoleFloat, (const char *conname, const char *attribname, float newvalue));
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#undef ARGNAMES
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#define ARGNAMES ,conname,attribname,value,valuesize
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BUILTINR(int, Con_GetConsoleString, (const char *conname, const char *attribname, const char *value, unsigned int valuesize));
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#undef ARGNAMES
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#define ARGNAMES ,conname,attribname,newvalue
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BUILTIN(void, Con_SetConsoleString, (const char *conname, const char *attribname, const char *newvalue));
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#undef ARGNAMES
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#define ARGNAMES ,message
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BUILTIN(void, Sys_Error, (const char *message)); //abort the entire engine.
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#undef ARGNAMES
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#define ARGNAMES
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BUILTINR(unsigned int, Sys_Milliseconds, (void)); //get the time the engine has been running.
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#undef ARGNAMES
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#define ARGNAMES ,buffer
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BUILTINR(int, Cmd_AddCommand, (const char *buffer)); //register a command.
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#undef ARGNAMES
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#define ARGNAMES ,buffer,bufsize
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BUILTIN(void, Cmd_Args, (char *buffer, int bufsize)); //retrieve some arguments.
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#undef ARGNAMES
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#define ARGNAMES ,argnum,buffer,bufsize
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BUILTIN(void, Cmd_Argv, (int argnum, char *buffer, int bufsize)); //retrieve a single argument at a time.
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#undef ARGNAMES
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#define ARGNAMES
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BUILTINR(int, Cmd_Argc, (void)); //get the argument count.
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#undef ARGNAMES
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#define ARGNAMES ,msg
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BUILTIN(void, Cmd_TokenizeString, (char *msg)); //tokenize a string.
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#undef ARGNAMES
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#define ARGNAMES ,text,insert
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BUILTIN(void, Cmd_AddText, (const char *text, qboolean insert)); //add stuff to the console input.
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#undef ARGNAMES
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#define ARGNAMES ,name,value
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BUILTIN(void, Cvar_SetString, (const char *name, char *value)); //set a cvar string
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#undef ARGNAMES
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#define ARGNAMES ,name,PASSFLOAT(value)
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BUILTIN(void, Cvar_SetFloat, (const char *name, float value)); //set a cvar float
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#undef ARGNAMES
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#define ARGNAMES ,name,retstring,sizeofretstring
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BUILTINR(qboolean, Cvar_GetString, (const char *name, char *retstring, int sizeofretstring)); //retrieve a cvar string
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#undef ARGNAMES
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#define ARGNAMES ,name
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BUILTINR(float, Cvar_GetFloat, (const char *name)); //get a cvar's value
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#undef ARGNAMES
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#define ARGNAMES ,name,defaultval,flags,grouphint
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BUILTINR(qhandle_t, Cvar_Register, (const char *name, const char *defaultval, int flags, const char *grouphint)); //register a new cvar
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#undef ARGNAMES
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#define ARGNAMES ,handle,modificationcount,stringv,floatv
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BUILTINR(int, Cvar_Update, (qhandle_t handle, int *modificationcount, char *stringv, float *floatv)); //stringv is 256 chars long, don't expect this function to do anything if modification count is unchanged.
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#undef ARGNAMES
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#define ARGNAMES ,pnum,stats,maxstats
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BUILTINR(int, CL_GetStats, (int pnum, unsigned int *stats, int maxstats));
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#undef ARGNAMES
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#define ARGNAMES ,pnum,info
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BUILTINR(int, GetPlayerInfo, (int pnum, plugclientinfo_t *info));
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#undef ARGNAMES
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#define ARGNAMES
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BUILTINR(int, LocalPlayerNumber, (void));
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#undef ARGNAMES
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#define ARGNAMES ,firstseat,numseats,playernums,spectracks
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BUILTINR(int, GetLocalPlayerNumbers, (int firstseat, int numseats, int *playernums, int *spectracks));
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#undef ARGNAMES
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#define ARGNAMES ,info,infolen
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BUILTIN(void, GetServerInfo, (char *info, int infolen));
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#undef ARGNAMES
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#define ARGNAMES ,key,value
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BUILTIN(void, SetUserInfo, (const char *key, const char *value));
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#undef ARGNAMES
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#define ARGNAMES ,pos,buffer,bufferlen
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BUILTIN(void, GetLocationName, (const float *pos, char *buffer, int bufferlen));
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#undef ARGNAMES
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#define ARGNAMES ,soundname
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BUILTIN(void, LocalSound, (const char *soundname));
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#undef ARGNAMES
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#define ARGNAMES ,plugnum, buffer, bufsize
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BUILTIN(void, GetPluginName, (int plugnum, char *buffer, int bufsize));
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#undef ARGNAMES
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#define ARGNAMES ,ni,sizeofni
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BUILTINR(int, GetNetworkInfo, (vmnetinfo_t *ni, unsigned int sizeofni));
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#undef ARGNAMES
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#define ARGNAMES ,name,mime,data,datalen
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BUILTINR(qhandle_t, Draw_LoadImageData, (const char *name, const char *mime, const void *data, unsigned int datalen)); //force-replace a texture.
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#undef ARGNAMES
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#define ARGNAMES ,name,shaderscript
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BUILTINR(qhandle_t, Draw_LoadImageShader, (const char *name, const char *shaderscript)); //some shader script
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#undef ARGNAMES
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#define ARGNAMES ,name,iswadimage
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BUILTINR(qhandle_t, Draw_LoadImage, (const char *name, qboolean iswadimage)); //wad image is ONLY for loading out of q1 gfx.wad
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#undef ARGNAMES
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#define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),PASSFLOAT(w),PASSFLOAT(h),PASSFLOAT(s1),PASSFLOAT(t1),PASSFLOAT(s2),PASSFLOAT(t2),image
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BUILTINR(int, Draw_Image, (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t image));
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#undef ARGNAMES
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#define ARGNAMES ,image,x,y
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BUILTINR(int, Draw_ImageSize, (qhandle_t image, float *x, float *y));
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#undef ARGNAMES
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#define ARGNAMES ,PASSFLOAT(x1),PASSFLOAT(y1),PASSFLOAT(x2),PASSFLOAT(y2)
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BUILTIN(void, Draw_Line, (float x1, float y1, float x2, float y2));
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#undef ARGNAMES
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#define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),PASSFLOAT(w),PASSFLOAT(h)
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BUILTIN(void, Draw_Fill, (float x, float y, float w, float h));
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#undef ARGNAMES
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#define ARGNAMES ,x,y,character
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BUILTIN(void, Draw_Character, (int x, int y, unsigned int character));
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#undef ARGNAMES
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#define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),string
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BUILTIN(void, Draw_String, (float x, float y, const char *string));
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#undef ARGNAMES
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#define ARGNAMES ,palcol
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BUILTIN(void, Draw_Colourp, (int palcol));
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#undef ARGNAMES
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#define ARGNAMES ,PASSFLOAT(r),PASSFLOAT(g),PASSFLOAT(b)
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BUILTIN(void, Draw_Colour3f, (float r, float g, float b));
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#undef ARGNAMES
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#define ARGNAMES ,PASSFLOAT(r),PASSFLOAT(g),PASSFLOAT(b),PASSFLOAT(a)
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BUILTIN(void, Draw_Colour4f, (float r, float g, float b, float a));
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#undef ARGNAMES
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#define ARGNAMES ,s
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BUILTIN(void, SCR_CenterPrint, (char *s));
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#undef ARGNAMES
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#define ARGNAMES ,mnum
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BUILTIN(void, Menu_Control, (int mnum));
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#undef ARGNAMES
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#define ARGNAMES ,keyname
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BUILTINR(int, Key_GetKeyCode, (char *keyname));
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#undef ARGNAMES
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#if !defined(Q3_VM) && defined(FTEPLUGIN)
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#define ARGNAMES ,name,handle,mode
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BUILTINR(qboolean, VFS_Open, (char *name, vfsfile_t **handle, char *mode));//opens a direct vfs file. no access checks, and so can be used in threaded plugins
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#undef ARGNAMES
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#endif
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#define ARGNAMES ,name,handle,mode
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BUILTINR(int, FS_Open, (char *name, qhandle_t *handle, int mode));
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#undef ARGNAMES
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#define ARGNAMES ,handle
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BUILTIN(void, FS_Close, (qhandle_t handle));
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#undef ARGNAMES
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#define ARGNAMES ,handle,data,len
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BUILTINR(int, FS_Write, (qhandle_t handle, void *data, int len));
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#undef ARGNAMES
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#define ARGNAMES ,handle,data,len
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BUILTINR(int, FS_Read, (qhandle_t handle, void *data, int len));
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#undef ARGNAMES
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#define ARGNAMES ,handle,offsetlow,offsethigh
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BUILTINR(int, FS_Seek, (qhandle_t handle, unsigned int offsetlow, unsigned int offsethigh));
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#undef ARGNAMES
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#define ARGNAMES ,ip,port
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BUILTINR(qhandle_t, Net_TCPConnect, (char *ip, int port));
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#undef ARGNAMES
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#define ARGNAMES ,ip,port,maxcount
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BUILTINR(qhandle_t, Net_TCPListen, (char *ip, int port, int maxcount));
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#undef ARGNAMES
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#define ARGNAMES ,socket,address,addresslen
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BUILTINR(qhandle_t, Net_Accept, (qhandle_t socket, char *address, int addresslen));
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#undef ARGNAMES
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#define ARGNAMES ,socket,buffer,len
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BUILTINR(int, Net_Recv, (qhandle_t socket, void *buffer, int len));
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#undef ARGNAMES
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#define ARGNAMES ,socket,buffer,len
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BUILTINR(int, Net_Send, (qhandle_t socket, void *buffer, int len));
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#undef ARGNAMES
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#define ARGNAMES ,socket
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BUILTIN(void, Net_Close, (qhandle_t socket));
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#undef ARGNAMES
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#define ARGNAMES ,inputbuffer,buffersize
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BUILTINR(int, ReadInputBuffer, (void *inputbuffer, int buffersize));
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#undef ARGNAMES
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#define ARGNAMES ,inputbuffer,bytes
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BUILTINR(int, UpdateInputBuffer, (void *inputbuffer, int bytes));
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#undef ARGNAMES
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#ifdef Q3_VM
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#define ARGNAMES ,out,in,len
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BUILTIN(void, memcpy, (void *out, void *in, int len));
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#undef ARGNAMES
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#define ARGNAMES ,out,in,len
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BUILTIN(void, memset, (void *out, int in, int len));
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#undef ARGNAMES
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#define ARGNAMES ,out,in,len
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BUILTIN(void, memmove, (void *out, void *in, int len));
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#undef ARGNAMES
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#define ARGNAMES ,PASSFLOAT(f)
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BUILTINR(float, sqrt, (float f));
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BUILTINR(float, sin, (float f));
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BUILTINR(float, cos, (float f));
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#undef ARGNAMES
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#endif
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char *va(const char *format, ...) //Identical in function to the one in Quake, though I can assure you that I wrote it...
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{ //It's not exactly hard, just easy to use, so gets duplicated lots.
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va_list argptr;
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static char string[1024];
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va_start (argptr, format);
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#ifdef Q3_VM
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Q_vsnprintf (string, sizeof(string), format,argptr);
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#else
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#ifdef _WIN32
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#undef _vsnprintf
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_vsnprintf (string, sizeof(string), format,argptr);
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string[sizeof(string)-1] = 0;
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#else
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vsnprintf (string, sizeof(string), format,argptr);
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#endif
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#endif
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va_end (argptr);
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return string;
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}
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void Con_Printf(const char *format, ...)
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{
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va_list argptr;
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static char string[1024];
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va_start (argptr, format);
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Q_vsnprintf (string, sizeof(string), format,argptr);
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va_end (argptr);
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pCon_Print(string);
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}
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void Con_DPrintf(const char *format, ...)
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{
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va_list argptr;
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static char string[1024];
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if (!pCvar_GetFloat("developer"))
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return;
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va_start (argptr, format);
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Q_vsnprintf (string, sizeof(string), format,argptr);
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va_end (argptr);
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pCon_Print(string);
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}
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void Sys_Errorf(const char *format, ...)
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{
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va_list argptr;
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static char string[1024];
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va_start (argptr, format);
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Q_vsnprintf (string, sizeof(string), format,argptr);
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va_end (argptr);
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pSys_Error(string);
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}
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void BadBuiltin(void)
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{
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pSys_Error("Plugin tried calling a missing builtin\n");
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}
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void Plug_InitStandardBuiltins(void)
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{
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//con_print is used if the others don't exist, and MUST come first (for the sake of sanity)
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CHECKBUILTIN(Con_Print);
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CHECKBUILTIN(Plug_ExportToEngine);
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#ifndef Q3_VM
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CHECKBUILTIN(Plug_ExportNative);
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#endif
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CHECKBUILTIN(Sys_Error);
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CHECKBUILTIN(ReadInputBuffer);
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CHECKBUILTIN(UpdateInputBuffer);
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#ifdef Q3_VM
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CHECKBUILTIN(memcpy);
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CHECKBUILTIN(memmove);
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CHECKBUILTIN(memset);
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CHECKBUILTIN(sqrt);
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CHECKBUILTIN(sin);
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CHECKBUILTIN(cos);
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#endif
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CHECKBUILTIN(Sys_Milliseconds);
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//command execution
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CHECKBUILTIN(Cmd_AddCommand);
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CHECKBUILTIN(Cmd_Args);
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CHECKBUILTIN(Cmd_Argv);
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CHECKBUILTIN(Cmd_Argc);
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CHECKBUILTIN(Cmd_AddText);
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//cvar stuff
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CHECKBUILTIN(Cvar_SetString);
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CHECKBUILTIN(Cvar_SetFloat);
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CHECKBUILTIN(Cvar_GetString);
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CHECKBUILTIN(Cvar_GetFloat);
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CHECKBUILTIN(Cvar_Register);
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CHECKBUILTIN(Cvar_Update);
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//file system
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#if !defined(Q3_VM) && defined(FTEPLUGIN)
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CHECKBUILTIN(VFS_Open);
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#endif
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CHECKBUILTIN(FS_Open);
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CHECKBUILTIN(FS_Read);
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CHECKBUILTIN(FS_Write);
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CHECKBUILTIN(FS_Close);
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//networking
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CHECKBUILTIN(Net_TCPConnect);
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CHECKBUILTIN(Net_TCPListen);
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CHECKBUILTIN(Net_Accept);
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CHECKBUILTIN(Net_Recv);
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CHECKBUILTIN(Net_Send);
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CHECKBUILTIN(Net_Close);
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//random things
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CHECKBUILTIN(CL_GetStats);
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CHECKBUILTIN(GetPlayerInfo);
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CHECKBUILTIN(LocalPlayerNumber);
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CHECKBUILTIN(GetLocalPlayerNumbers);
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CHECKBUILTIN(GetServerInfo);
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CHECKBUILTIN(SetUserInfo);
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CHECKBUILTIN(LocalSound);
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CHECKBUILTIN(Menu_Control);
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CHECKBUILTIN(Key_GetKeyCode);
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CHECKBUILTIN(GetLocationName);
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CHECKBUILTIN(GetNetworkInfo);
|
|
|
|
//drawing routines
|
|
CHECKBUILTIN(Draw_LoadImageData);
|
|
CHECKBUILTIN(Draw_LoadImageShader);
|
|
CHECKBUILTIN(Draw_LoadImage);
|
|
CHECKBUILTIN(Draw_Image);
|
|
CHECKBUILTIN(Draw_ImageSize);
|
|
CHECKBUILTIN(Draw_Line);
|
|
CHECKBUILTIN(Draw_Fill);
|
|
CHECKBUILTIN(Draw_Character);
|
|
CHECKBUILTIN(Draw_String);
|
|
CHECKBUILTIN(Draw_Colourp);
|
|
CHECKBUILTIN(Draw_Colour3f);
|
|
CHECKBUILTIN(Draw_Colour4f);
|
|
CHECKBUILTIN(SCR_CenterPrint);
|
|
|
|
CHECKBUILTIN(GetPluginName);
|
|
|
|
//sub consoles (optional)
|
|
CHECKBUILTIN(Con_SubPrint);
|
|
CHECKBUILTIN(Con_RenameSub);
|
|
CHECKBUILTIN(Con_IsActive);
|
|
CHECKBUILTIN(Con_SetActive);
|
|
CHECKBUILTIN(Con_Destroy);
|
|
CHECKBUILTIN(Con_NameForNum);
|
|
CHECKBUILTIN(Con_GetConsoleFloat);
|
|
CHECKBUILTIN(Con_SetConsoleFloat);
|
|
CHECKBUILTIN(Con_GetConsoleString);
|
|
CHECKBUILTIN(Con_SetConsoleString);
|
|
}
|
|
|
|
#ifndef Q3_VM
|
|
void NATIVEEXPORT dllEntry(qintptr_t (QDECL *funcptr)(qintptr_t,...))
|
|
{
|
|
plugin_syscall = funcptr;
|
|
}
|
|
#endif
|
|
|
|
vmvideo_t pvid;
|
|
qintptr_t QDECL Plug_UpdateVideo(qintptr_t *args)
|
|
{
|
|
pvid.width = args[0];
|
|
pvid.height = args[1];
|
|
|
|
return true;
|
|
}
|
|
|
|
qintptr_t QDECL Plug_InitAPI(qintptr_t *args)
|
|
{
|
|
#ifdef Q3_VM
|
|
Plug_GetEngineFunction = (void*)args[0];
|
|
#else
|
|
BUILTIN_Plug_GetEngineFunction = args[0];
|
|
#endif
|
|
|
|
Plug_InitStandardBuiltins();
|
|
|
|
Plug_Export("UpdateVideo", Plug_UpdateVideo);
|
|
return Plug_Init(args);
|
|
}
|
|
|
|
qboolean Plug_Export(const char *name, export_t func)
|
|
{
|
|
int i;
|
|
for (i = 0; i < sizeof(exports)/sizeof(exports[0]); i++)
|
|
{
|
|
if (!exports[i].name)
|
|
{
|
|
exports[i].name = name;
|
|
exports[i].func = func;
|
|
return pPlug_ExportToEngine(name, i);
|
|
}
|
|
}
|
|
pSys_Error("Plugin exports too many functions");
|
|
return 0;
|
|
}
|
|
|
|
|
|
exports_t exports[sizeof(exports)/sizeof(exports[0])] = {
|
|
{"Plug_Init", Plug_InitAPI},
|
|
};
|
|
|
|
|
|
|
|
|