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https://github.com/nzp-team/fteqw.git
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6515c0e5cd
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6222 fc73d0e0-1445-4013-8a0c-d673dee63da5
214 lines
8.8 KiB
C
214 lines
8.8 KiB
C
/*
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* Copyright (c) 2015-2018
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* Marco Cawthorne All rights reserved.
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*
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* This is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this. If not, see <http://www.gnu.org/licenses/>.
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*/
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#define NATIVEMENU_API_VERSION_MIN 0 //will be updated any time a symbol is renamed.
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#define NATIVEMENU_API_VERSION_MAX 0 //bumped for any change.
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#ifndef NATIVEMENU_API_VERSION //so you can hold back the reported version in order to work with older engines.
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#define NATIVEMENU_API_VERSION NATIVEMENU_API_VERSION_MAX //version reported to the other side.
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#endif
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struct vfsfile_s;
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struct serverinfo_s;
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struct searchpathfuncs_s;
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struct model_s;
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struct font_s;
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struct shader_s;
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#ifndef __QUAKEDEF_H__
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#ifdef __cplusplus
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typedef enum {qfalse, qtrue} qboolean;//false and true are forcivly defined.
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#else
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typedef enum {false, true} qboolean;
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#endif
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typedef float vec_t;
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typedef vec_t vec2_t[2];
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typedef vec_t vec3_t[3];
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typedef vec_t vec4_t[4];
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#ifdef _MSC_VER
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#define QDECL __cdecl
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#else
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#define QDECL
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#endif
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#include <stdint.h>
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typedef uint64_t qofs_t;
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#endif
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#if 1 //c++ or standard C
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#include "cl_master.h"
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#endif
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enum slist_test_e;
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enum hostcachekey_e; //obtained via calls to gethostcacheindexforkey
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enum fs_relative;
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enum com_tokentype_e;
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struct menu_inputevent_args_s
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{
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enum {
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MIE_KEYDOWN = 0,
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MIE_KEYUP = 1,
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MIE_MOUSEDELTA = 2,
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MIE_MOUSEABS = 3,
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MIE_JOYAXIS = 4,
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} eventtype;
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unsigned int devid;
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union
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{
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struct
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{
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unsigned int scancode;
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unsigned int charcode;
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} key;
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struct
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{
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float delta[2];
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float screen[2]; //virtual coords
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} mouse;
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struct
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{
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unsigned int axis;
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float val;
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} axis;
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};
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};
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typedef enum
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{
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MI_INIT, //initial startup
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MI_RENDERER, //renderer restarted, any models/shaders/textures handles are no longer valid
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MI_RESOLUTION, //video mode changed (scale or physical size) but without any gpu resources getting destroyed. you'll want to reload fonts.
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} mintreason_t;
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typedef struct
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{
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struct model_s *model;
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int frame[2];
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float frametime[2];
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float frameweight[2];
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vec4_t matrix[3]; //axis/angles+origin
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} menuentity_t;
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typedef struct
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{
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//these are in virtual coords, thus they need to be floats so that they can be rounded to ints more cleanly... yeah, scaling sucks.
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vec2_t pos;
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vec2_t size;
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float time; //affects shader effects
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vec_t fov[2];
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vec4_t viewmatrix[3];
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struct model_s *worldmodel;
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int numentities;
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menuentity_t *entlist;
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} menuscene_t;
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typedef struct {
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int api_version; //this may be higher than you expect.
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const char *engine_version;
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int (*checkextension) (const char *ext);
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void (QDECL *error) (const char *err, ...);
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void (*printf) (const char *text, ...);
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void (*dprintf) (const char *text, ...);
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void (*localcmd) (const char *cmd);
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float (*cvar_float) (const char *name);
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const char *(*cvar_string) (const char *name, qboolean effective); //NULL if it doesn't exist. return value lasts until cvar_set is called, etc, so don't cache. effective=true reports its active value, not the value that the user wanted.
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const char *(*cvar_default) (const char *name);
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void (*cvar_set) (const char *name, const char *value);
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void (*registercvar) (const char *name, const char *defaultvalue, unsigned int flags, const char *description);
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void (*registercommand) (const char *name, const char *description);
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char *(*parsetoken) (const char *data, char *out, int outlen, enum com_tokentype_e *toktype);
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int (*isserver) (void);
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int (*getclientstate) (char const**disconnectionreason);
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void (*localsound) (const char *sample, int channel, float volume);
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// file input / search crap
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struct vfsfile_s *(*fopen) (const char *filename, const char *modestring, enum fs_relative fsroot); //modestring should be one of rb,r+b,wb,w+b,ab,wbp. Mostly use a root of FS_GAMEONLY for writes, otherwise FS_GAME for reads.
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void (*fclose) (struct vfsfile_s *fhandle);
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char *(*fgets) (struct vfsfile_s *fhandle, char *out, size_t outsize); //returns output buffer, or NULL
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void (*fprintf) (struct vfsfile_s *fhandle, const char *s, ...);
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void (*enumeratefiles) (const char *match, int (QDECL *callback)(const char *fname, qofs_t fsize, time_t mtime, void *ctx, struct searchpathfuncs_s *package), void *ctx);
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qboolean (QDECL *nativepath)(const char *fname, enum fs_relative relativeto, char *out, int outlen); //Converts a relative path to a printable system path. All paths are considered to be utf-8. WARNING: This means that windows users will need to use _wfopen etc if they use the resulting path of this function in any system calls. WARNING: this function can and WILL fail for dodgy paths (eg blocking writes to "../engine.dll")
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// Drawing stuff
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void (*drawsetcliparea) (float x, float y, float width, float height);
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void (*drawresetcliparea) (void);
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struct shader_s *(*cachepic)(const char *name);
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qboolean (*drawgetimagesize)(struct shader_s *pic, int *x, int *y);
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void (*drawquad) (const vec2_t position[4], const vec2_t texcoords[4], struct shader_s *pic, const vec4_t rgba, unsigned int be_flags);
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float (*drawstring) (const vec2_t position, const char *text, struct font_s *font, float height, const vec4_t rgba, unsigned int be_flags);
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float (*stringwidth) (const char *text, struct font_s *font, float height);
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struct font_s *(*loadfont) (const char *facename, float intendedheight); //with ttf fonts, you'll probably want one for each size.
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void (*destroyfont) (struct font_s *font);
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// 3D scene stuff
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struct model_s *(*cachemodel)(const char *name);
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qboolean (*getmodelsize) (struct model_s *model, vec3_t out_mins, vec3_t out_maxs);
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void (*renderscene) (menuscene_t *scene);
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// Menu specific stuff
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void (*pushmenu) (void *ctx); //will have key focus.
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qboolean (*ismenupushed) (void *ctx); //reports if its still pushed (but not necessarily the active one!).
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void (*killmenu) (void *ctx); //force-removes a menu.
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int (*setmousecursor) (const char *cursorname, float hot_x, float hot_y, float scale); //forces absolute mouse coords whenever cursorname isn't NULL
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const char *(*keynumtostring) (int keynum, int modifier);
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int (*stringtokeynum) (const char *key, int *modifier);
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int (*findkeysforcommand) (int bindmap, const char *command, int *out_scancodes, int *out_modifiers, int keycount);
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// Server browser stuff
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enum hostcachekey_e (*gethostcacheindexforkey) (const char *key);
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struct serverinfo_s *(*getsortedhost) (int idx);
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char *(*gethostcachestring) (struct serverinfo_s *host, enum hostcachekey_e fld);
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float (*gethostcachenumber) (struct serverinfo_s *host, enum hostcachekey_e fld);
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void (*resethostcachemasks) (void);
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void (*sethostcachemaskstring) (qboolean or_, enum hostcachekey_e fld, const char *str, enum slist_test_e op);
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void (*sethostcachemasknumber) (qboolean or_, enum hostcachekey_e fld, int num, enum slist_test_e op);
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void (*sethostcachesort) (enum hostcachekey_e fld, qboolean descending);
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int (*resorthostcache) (void);
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void (*refreshhostcache) (qboolean fullreset);
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qboolean (*sendhostcachequeries) (void); //returns true while there are still waiting for servers. should be called each frame while you still care about the servers.
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} menu_import_t;
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typedef struct {
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int api_version;
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void (*Init) (mintreason_t reason, float vwidth, float vheight, int pwidth, int pheight);
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void (*Shutdown) (mintreason_t reason);
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void (*DrawLoading) (double frametime); //pure loading screen.
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void (*Toggle) (int wantmode);
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qboolean(*ConsoleCommand) (const char *cmdline, int argc, char const*const*argv);
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void (*Draw) (void *ctx, double frametime); //draws a menu.
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qboolean(*InputEvent) (void *ctx, struct menu_inputevent_args_s ev); //return true to prevent the engine handling it (ie: because you already did).
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void (*Closed) (void *ctx); //a pushed menu was closed.
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} menu_export_t;
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#ifndef NATIVEEXPORT
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#ifdef _WIN32
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#define NATIVEEXPORTPROTO __declspec(dllexport)
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#define NATIVEEXPORT NATIVEEXPORTPROTO
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#else
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#define NATIVEEXPORTPROTO
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#define NATIVEEXPORT __attribute__((visibility("default")))
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#endif
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#endif
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NATIVEEXPORTPROTO menu_export_t *QDECL GetMenuAPI (menu_import_t *import);
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