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6d36834f8e
added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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.. | ||
dotnet2008 | ||
dotnet2010 | ||
vc6 | ||
cmdlib.h | ||
comprout.c | ||
execloop.h | ||
gui.h | ||
hash.c | ||
hash.h | ||
initlib.c | ||
LICENSE | ||
Makefile | ||
pr_comp.h | ||
pr_edict.c | ||
pr_exec.c | ||
pr_multi.c | ||
pr_x86.c | ||
progsint.h | ||
progslib.h | ||
progtype.h | ||
qcc.h | ||
qcc_cmdlib.c | ||
qcc_pr_comp.c | ||
qcc_pr_lex.c | ||
qccgui.c | ||
qccguistuff.c | ||
qccmain.c | ||
qcctui.c | ||
qcd.h | ||
qcd_main.c | ||
qcdecomp.c | ||
readme.txt | ||
test.c |
Readme for the FTE QCLib This library is a library for running QuakeC gamecode. It does not provide any builtins itself. Features: * Multiple library instances, enabling server qc, client qc, and menu qc. There is no maximum instance limit other than memory. * Addons, for running multiple progs in any individual instance. * Field reassignment, allowing a single engine to support multiple subtly different QC APIs. Also makes additional fields easier. * Step-by-step debugging. Requires a text editor of some form, however. A printout of the current line is also useful of course. * 64bit support. All strings, globals, and fields are allocated in a consecutive addressable section of memory. This also allows pointers and secure access (not implemented yet, but should be relativly easy bar builtins, which are your responsability). * Multiple 'threads'. The library allows a builtin to make a duplicate of the current execution state, or to wipe the current state. This allows sleep commands and fork commands. How handy. * Integrated QC compiler. FTEQCC comes as part of qclib. By setting up an interface with a specific value, you can cause it to always run, or run only if it detects a source change. * Support for different sorts of progs. Namly Hexen2's, kkqwsv's bigprogs, and FTE's extended format with extra opcodes and possibly fully 32bit offsets. The use of kkqwsv's progs is not recommended - this might be removed at some point. Quirks: * don't use multiple instances of fteqcc at the same time. Compilation will fail. * 64bit support requires all strings to be allocated by qclib itself, achivable via a method call. Compatability requires a certain ammount of caution. * a fair number of methods are obsolete. * An overuse of pointers in the API. There are some macros which you can use to hide some of the dereferences. * kkqwsv progs are not reliable. Do not try saving the game. Avoid letting your users know of support. * Builtin structures are different from original quake. You'll need to convert the arguments to qclib style. This change was required for both multiple instances as well as addon support. It should be straightforward enough. * Entity fields are accessed via a pointer from the edict_t structure. This was required to place entity fields within the 64bit accessable section. Changing a . to a -> is not a major issue though. However, there are a lot. do a find and replace of ->v. to ->v-> * FTE's entities are numbers not pointers. This fact is not made into a big feature as it's kinda incompatable with standard quake. Please do not use numbers directly to refer to ents but instead use the EDICT_TO_PROGS macro which will give protection. This is consistant with standard quake. Basic usage: * refer to test.c for a sample on how to set up the library. * refer to progslib.h for the things that I've forgotten to mention. * Call the InitProgs function to get a handle to the instance. It takes a parameter which should be set up with some fields. You'll require ReadFile, FileSize, Abort and printf for basic execution. * Call the configure function to say how much memory to use, and how many progs/addons to support. * Load your progs via LoadProgs. Use a crc of 0 to use any. Otherwise progs will be rejected if it doesn't match. Give it a list of progs-specific builtins too. :) * Before calling the spawn builtin, call the InitEnts method. It's parameter stating how many maximum entities to spawn. Using a really large quantity is not much of an issue, as they are allocated as required. * Before calling InitEnts, you can tell the VM which fields your engine uses (state all basic ones or none). This will place the entity fields in the same order as your engine expects for entvars_t. * Obtain pointers to globals, or just use the globals structure directly. * Call the ExecuteProgram method to start execution. * Call the FindFunction method to find a function to run in the first place. * Call the 'globals' method to retrieve a pointer to the globals (you should always use PR_CURRENT here). Set the parameters with the G_INT/G_FLOAT macros and friends. Use OFS_PARM0 - OFS_PARM7 to set params before calling or read inside a builtin. Use OFS_RETURN to read the return value. These macros are hard coded to use a 'pr_globals' symbol, so avoid renaming builtin parameter names. * Ask me on IRC when it all starts keeling over. * These are the C files that form qclib: pr_edict.c pr_exec.c pr_multi.c initlib.c qcc_pr_comp.c qcc_pr_lex.c qccmain.c qcc_cmdlib.c comprout.c hash.c qcd_main.c qcdecomp.c