fteqw/engine/server
2004-10-29 06:11:33 +00:00
..
net_preparse.c Ignore svc_cutscene for now. Sorry, but there's no QW equivelent. 2004-10-18 10:51:40 +00:00
pr_cmds.c Few bug fixes and some q3 compatable shaders. 2004-10-19 16:10:14 +00:00
progdefs.h Strimmed some fields. QW servers should be lighter now, because of this. 2004-10-13 06:38:21 +00:00
progs.h I need to commit more often... 2004-10-10 06:32:29 +00:00
q2game.h
qwsvdef.h
savegame.c lots of changes. 2004-09-20 23:25:38 +00:00
server.h Few bug fixes and some q3 compatable shaders. 2004-10-19 16:10:14 +00:00
sv_ccmds.c
sv_chat.c
sv_demo.c
sv_ents.c I need to commit more often... 2004-10-10 06:32:29 +00:00
sv_init.c It's a bit annoying getting those messages. 2004-10-18 10:49:19 +00:00
sv_main.c Few bug fixes and some q3 compatable shaders. 2004-10-19 16:10:14 +00:00
sv_master.c
sv_move.c
sv_mvd.c Few bug fixes and some q3 compatable shaders. 2004-10-19 16:10:14 +00:00
sv_nchan.c
sv_phys.c Hiding that message. 2004-10-18 10:50:23 +00:00
sv_rankin.c
sv_send.c Few bug fixes and some q3 compatable shaders. 2004-10-19 16:10:14 +00:00
sv_sys_unix.c server specific system file for unix systems. 2004-09-07 18:10:08 +00:00
sv_sys_win.c
sv_user.c Made things more robust (particuarly with respect to cmd observe) 2004-10-29 06:11:33 +00:00
svmodel.c compile the lot, let the compiler filter out the unneeded files. 2004-09-04 18:02:41 +00:00
svq2_ents.c
svq2_game.c bye bye gcc warnings 2004-09-14 21:43:46 +00:00
world.c Optimised the size of rotated bsp absmin/max. (doesn't use as many leafs, so the object does get broadcast across the net...) 2004-10-18 10:46:06 +00:00
worlda.s