mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 08:21:05 +00:00
9e8bb446f4
attempt to implement 'simple csqc' api. handle qw+nq gunshot+blood+lightning differently - they do actually have different particle spawn patterns (qw is a single point, so spreads wider). fix q3ui logo mesh thing. work around q3ui player meshes on d3d. split video and renderer latching, so vid_reload delatches more stuff. fix autosprite+autosprite2 in 6 different renderers... added fog volumes to d3d9 renderer. using matrix hacks instead of glDepthRange, this should give more consistent behaviour, especially now that we have r_viewmodel_fov. small cleanup for gl shadowmaps to make the interface more consistent with other renderers. added patchDef2 parsing to fte's .map loader, doesn't actually use it though. some fixes for q3's shaders, including to try to get overbright working better. updated customskin api to give more control. first attempt at a packager system for fteqccgui. probably useless, but whatever. menusys changes to try to support QSS's csqc. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5200 fc73d0e0-1445-4013-8a0c-d673dee63da5
3837 lines
91 KiB
C
3837 lines
91 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_surf.c: surface-related refresh code
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#include "quakedef.h"
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#ifndef SERVERONLY
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#include "glquake.h"
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#include "shader.h"
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#include "renderque.h"
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#include "com_mesh.h"
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#include <math.h>
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#if (defined(GLQUAKE) || defined(VKQUAKE)) && defined(MULTITHREAD)
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#define THREADEDWORLD
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#endif
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#ifdef BEF_PUSHDEPTH
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qboolean r_pushdepth;
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#endif
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extern cvar_t r_ambient;
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static vec3_t modelorg; /*set before recursively entering the visible surface finder*/
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model_t *currentmodel;
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uploadfmt_t lightmap_fmt; //bgra32, rgba32, rgb24, lum8
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int lightmap_bytes; // 1, 3 or 4
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size_t maxblocksize;
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vec3_t *blocknormals;
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unsigned *blocklights;
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lightmapinfo_t **lightmap;
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int numlightmaps;
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extern mleaf_t *r_vischain; // linked list of visible leafs
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extern cvar_t r_stains;
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extern cvar_t r_loadlits;
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extern cvar_t r_stainfadetime;
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extern cvar_t r_stainfadeammount;
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extern cvar_t gl_lightmap_nearest;
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static int lightmap_shift;
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int Surf_LightmapShift (model_t *model)
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{
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extern cvar_t gl_overbright_all, gl_overbright;
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if (gl_overbright_all.ival || (model->engineflags & MDLF_NEEDOVERBRIGHT))
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lightmap_shift = bound(0, gl_overbright.ival, 2);
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else
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lightmap_shift = 0;
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return lightmap_shift;
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}
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void QDECL Surf_RebuildLightmap_Callback (struct cvar_s *var, char *oldvalue)
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{
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Mod_RebuildLightmaps();
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}
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//radius, x y z, r g b
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void Surf_StainSurf (msurface_t *surf, float *parms)
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{
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int sd, td;
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float dist, rad, minlight;
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float change;
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vec3_t impact, local;
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int s, t;
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int i;
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int smax, tmax;
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float amm;
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int lim;
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mtexinfo_t *tex;
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stmap *stainbase;
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lightmapinfo_t *lm;
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lim = 255 - (r_stains.value*255);
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#define stain(x) \
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change = stainbase[(s)*3+x] + amm*parms[4+x]; \
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stainbase[(s)*3+x] = bound(lim, change, 255);
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if (surf->lightmaptexturenums[0] < 0)
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return;
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lm = lightmap[surf->lightmaptexturenums[0]];
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smax = (surf->extents[0]>>surf->lmshift)+1;
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tmax = (surf->extents[1]>>surf->lmshift)+1;
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tex = surf->texinfo;
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stainbase = lm->stainmaps;
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stainbase += (surf->light_t[0] * lm->width + surf->light_s[0]) * 3;
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rad = *parms;
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dist = DotProduct ((parms+1), surf->plane->normal) - surf->plane->dist;
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rad -= fabs(dist);
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minlight = 0;
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if (rad < minlight) //not hit
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return;
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minlight = rad - minlight;
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for (i=0 ; i<3 ; i++)
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{
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impact[i] = (parms+1)[i] - surf->plane->normal[i]*dist;
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}
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local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
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local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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local[0] -= surf->texturemins[0];
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local[1] -= surf->texturemins[1];
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for (t = 0 ; t<tmax ; t++)
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{
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td = local[1] - (t<<surf->lmshift);
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if (td < 0)
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td = -td;
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for (s=0 ; s<smax ; s++)
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{
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sd = local[0] - (s<<surf->lmshift);
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if (sd < 0)
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sd = -sd;
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if (sd > td)
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dist = sd + (td>>1);
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else
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dist = td + (sd>>1);
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if (dist < minlight)
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{
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amm = (rad - dist);
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stain(0);
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stain(1);
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stain(2);
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surf->stained = true;
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}
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}
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stainbase += 3*lm->width;
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}
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if (surf->stained)
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surf->cached_dlight=-1;
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}
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//combination of R_AddDynamicLights and R_MarkLights
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/*
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static void Surf_StainNode (mnode_t *node, float *parms)
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{
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mplane_t *splitplane;
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float dist;
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msurface_t *surf;
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int i;
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if (node->contents < 0)
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return;
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splitplane = node->plane;
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dist = DotProduct ((parms+1), splitplane->normal) - splitplane->dist;
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if (dist > (*parms))
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{
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Surf_StainNode (node->children[0], parms);
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return;
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}
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if (dist < (-*parms))
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{
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Surf_StainNode (node->children[1], parms);
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return;
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}
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// mark the polygons
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surf = cl.worldmodel->surfaces + node->firstsurface;
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for (i=0 ; i<node->numsurfaces ; i++, surf++)
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{
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if (surf->flags&~(SURF_DONTWARP|SURF_PLANEBACK))
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continue;
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Surf_StainSurf(surf, parms);
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}
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Surf_StainNode (node->children[0], parms);
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Surf_StainNode (node->children[1], parms);
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}
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*/
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void Surf_AddStain(vec3_t org, float red, float green, float blue, float radius)
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{
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physent_t *pe;
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int i;
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float parms[7];
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if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED || r_stains.value <= 0)
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return;
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parms[0] = radius;
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parms[1] = org[0];
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parms[2] = org[1];
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parms[3] = org[2];
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parms[4] = red;
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parms[5] = green;
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parms[6] = blue;
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cl.worldmodel->funcs.StainNode(cl.worldmodel->rootnode, parms);
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//now stain inline bsp models other than world.
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for (i=1 ; i< pmove.numphysent ; i++) //0 is world...
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{
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pe = &pmove.physents[i];
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if (pe->model && pe->model->surfaces == cl.worldmodel->surfaces && pe->model->loadstate == MLS_LOADED)
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{
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parms[1] = org[0] - pe->origin[0];
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parms[2] = org[1] - pe->origin[1];
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parms[3] = org[2] - pe->origin[2];
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if (pe->angles[0] || pe->angles[1] || pe->angles[2])
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{
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vec3_t f, r, u, temp;
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AngleVectors(pe->angles, f, r, u);
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VectorCopy((parms+1), temp);
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parms[1] = DotProduct(temp, f);
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parms[2] = -DotProduct(temp, r);
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parms[3] = DotProduct(temp, u);
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}
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pe->model->funcs.StainNode(pe->model->rootnode, parms);
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}
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}
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}
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void Surf_WipeStains(void)
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{
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int i;
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for (i = 0; i < numlightmaps; i++)
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{
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if (!lightmap[i])
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break;
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memset(lightmap[i]->stainmaps, 255, lightmap[i]->width*lightmap[i]->height*3*sizeof(stmap));
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}
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}
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void Surf_LessenStains(void)
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{
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int i;
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msurface_t *surf;
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int smax, tmax;
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int s, t;
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stmap *stain;
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int stride;
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int ammount;
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int limit;
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lightmapinfo_t *lm;
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static float time;
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if (!r_stains.value || !r_stainfadeammount.value)
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return;
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time += host_frametime;
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if (time < r_stainfadetime.value)
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return;
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time-=r_stainfadetime.value;
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ammount = r_stainfadeammount.value;
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limit = 255 - ammount;
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surf = cl.worldmodel->surfaces;
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for (i=0 ; i<cl.worldmodel->numsurfaces ; i++, surf++)
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{
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if (surf->stained)
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{
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lm = lightmap[surf->lightmaptexturenums[0]];
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surf->cached_dlight=-1;//nice hack here...
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smax = (surf->extents[0]>>surf->lmshift)+1;
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tmax = (surf->extents[1]>>surf->lmshift)+1;
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stain = lm->stainmaps;
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stain += (surf->light_t[0] * lm->width + surf->light_s[0]) * 3;
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stride = (lm->width-smax)*3;
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surf->stained = false;
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smax*=3;
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for (t = 0 ; t<tmax ; t++, stain+=stride)
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{
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for (s=0 ; s<smax ; s++)
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{
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if (*stain < limit) //eventually decay to 255
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{
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*stain += ammount;
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surf->stained=true;
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}
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else //reset to 255
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*stain = 255;
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stain++;
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}
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}
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}
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}
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}
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/*
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===============
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R_AddDynamicLights
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===============
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*/
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static void Surf_AddDynamicLights (msurface_t *surf)
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{
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int lnum;
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int sd, td;
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float dist, rad, minlight;
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vec3_t impact, local;
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int s, t;
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int i;
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int smax, tmax;
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mtexinfo_t *tex;
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float a;
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unsigned *bl;
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smax = (surf->extents[0]>>surf->lmshift)+1;
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tmax = (surf->extents[1]>>surf->lmshift)+1;
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tex = surf->texinfo;
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for (lnum=rtlights_first; lnum<RTL_FIRST; lnum++)
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{
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if ( !(surf->dlightbits & (1<<lnum) ) )
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continue; // not lit by this light
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if (!(cl_dlights[lnum].flags & LFLAG_LIGHTMAP))
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continue;
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rad = cl_dlights[lnum].radius;
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dist = DotProduct (cl_dlights[lnum].origin, surf->plane->normal) -
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surf->plane->dist;
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rad -= fabs(dist);
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minlight = cl_dlights[lnum].minlight;
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if (rad < minlight)
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continue;
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minlight = rad - minlight;
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for (i=0 ; i<3 ; i++)
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{
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impact[i] = cl_dlights[lnum].origin[i] -
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surf->plane->normal[i]*dist;
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}
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local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
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local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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local[0] -= surf->texturemins[0];
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local[1] -= surf->texturemins[1];
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a = 256*(cl_dlights[lnum].color[0]*NTSC_RED + cl_dlights[lnum].color[1]*NTSC_GREEN + cl_dlights[lnum].color[2]*NTSC_BLUE);
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bl = blocklights;
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for (t = 0 ; t<tmax ; t++)
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{
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td = local[1] - (t<<surf->lmshift);
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if (td < 0)
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td = -td;
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for (s=0 ; s<smax ; s++)
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{
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sd = local[0] - (s<<surf->lmshift);
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if (sd < 0)
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sd = -sd;
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if (sd > td)
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dist = sd + (td>>1);
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else
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dist = td + (sd>>1);
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if (dist < minlight)
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bl[0] += (rad - dist)*a;
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bl++;
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}
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}
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}
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}
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// warning: <20>Surf_AddDynamicLightNorms<6D> defined but not used
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/*
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static void Surf_AddDynamicLightNorms (msurface_t *surf)
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{
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int lnum;
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int sd, td;
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float dist, rad, minlight;
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vec3_t impact, local;
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int s, t;
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int i;
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int smax, tmax;
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mtexinfo_t *tex;
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float a;
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smax = (surf->extents[0]>>4)+1;
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tmax = (surf->extents[1]>>4)+1;
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tex = surf->texinfo;
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for (lnum=rtlights_first; lnum<RTL_FIRST; lnum++)
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{
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if ( !(surf->dlightbits & (1<<lnum) ) )
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continue; // not lit by this light
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if (!(cl_dlights[lnum].flags & LFLAG_ALLOW_LMHACK))
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continue;
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rad = cl_dlights[lnum].radius;
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dist = DotProduct (cl_dlights[lnum].origin, surf->plane->normal) -
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surf->plane->dist;
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rad -= fabs(dist);
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minlight = cl_dlights[lnum].minlight;
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if (rad < minlight)
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continue;
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minlight = rad - minlight;
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for (i=0 ; i<3 ; i++)
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{
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impact[i] = cl_dlights[lnum].origin[i] -
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surf->plane->normal[i]*dist;
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}
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local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
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local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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local[0] -= surf->texturemins[0];
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local[1] -= surf->texturemins[1];
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a = 256*(cl_dlights[lnum].color[0]*NTSC_RED + cl_dlights[lnum].color[1]*NTSC_GREEN + cl_dlights[lnum].color[2]*NTSC_BLUE);
|
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|
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for (t = 0 ; t<tmax ; t++)
|
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{
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td = local[1] - t*surf->lmscale;
|
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if (td < 0)
|
||
td = -td;
|
||
for (s=0 ; s<smax ; s++)
|
||
{
|
||
sd = local[0] - s*surf->lmscale;
|
||
if (sd < 0)
|
||
sd = -sd;
|
||
if (sd > td)
|
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dist = sd + (td>>1);
|
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else
|
||
dist = td + (sd>>1);
|
||
if (dist < minlight)
|
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{
|
||
// blocknormals[t*smax + s][0] -= (rad - dist)*(impact[0]-local[0])/8192.0;
|
||
// blocknormals[t*smax + s][1] -= (rad - dist)*(impact[1]-local[1])/8192.0;
|
||
blocknormals[t*smax + s][2] += 0.5*blocknormals[t*smax + s][2]*(rad - dist)/256;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
*/
|
||
|
||
#ifdef PEXT_LIGHTSTYLECOL
|
||
static void Surf_AddDynamicLightsColours (msurface_t *surf)
|
||
{
|
||
int lnum;
|
||
int sd, td;
|
||
float dist, rad, minlight;
|
||
vec3_t impact, local;
|
||
int s, t;
|
||
int i;
|
||
int smax, tmax;
|
||
mtexinfo_t *tex;
|
||
// float temp;
|
||
float r, g, b;
|
||
unsigned *bl;
|
||
vec3_t lightofs;
|
||
|
||
smax = (surf->extents[0]>>surf->lmshift)+1;
|
||
tmax = (surf->extents[1]>>surf->lmshift)+1;
|
||
tex = surf->texinfo;
|
||
|
||
for (lnum=rtlights_first; lnum<RTL_FIRST; lnum++)
|
||
{
|
||
if ( !(surf->dlightbits & (1<<lnum) ) )
|
||
continue; // not lit by this light
|
||
|
||
rad = cl_dlights[lnum].radius;
|
||
VectorSubtract(cl_dlights[lnum].origin, currententity->origin, lightofs);
|
||
dist = DotProduct (lightofs, surf->plane->normal) - surf->plane->dist;
|
||
rad -= fabs(dist);
|
||
minlight = cl_dlights[lnum].minlight;
|
||
if (rad < minlight)
|
||
continue;
|
||
minlight = rad - minlight;
|
||
|
||
for (i=0 ; i<3 ; i++)
|
||
{
|
||
impact[i] = lightofs[i] -
|
||
surf->plane->normal[i]*dist;
|
||
}
|
||
|
||
local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
|
||
local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
|
||
|
||
local[0] -= surf->texturemins[0];
|
||
local[1] -= surf->texturemins[1];
|
||
|
||
if (r_dynamic.ival == 2)
|
||
r = g = b = 256;
|
||
else
|
||
{
|
||
r = cl_dlights[lnum].color[0]*128;
|
||
g = cl_dlights[lnum].color[1]*128;
|
||
b = cl_dlights[lnum].color[2]*128;
|
||
}
|
||
|
||
bl = blocklights;
|
||
if (r < 0 || g < 0 || b < 0)
|
||
{
|
||
for (t = 0 ; t<tmax ; t++)
|
||
{
|
||
td = local[1] - (t<<surf->lmshift);
|
||
if (td < 0)
|
||
td = -td;
|
||
for (s=0 ; s<smax ; s++)
|
||
{
|
||
sd = local[0] - (s<<surf->lmshift);
|
||
if (sd < 0)
|
||
sd = -sd;
|
||
if (sd > td)
|
||
dist = sd + (td>>1);
|
||
else
|
||
dist = td + (sd>>1);
|
||
if (dist < minlight)
|
||
{
|
||
i = bl[0] + (rad - dist)*r;
|
||
bl[0] = (i<0)?0:i;
|
||
i = bl[1] + (rad - dist)*g;
|
||
bl[1] = (i<0)?0:i;
|
||
i = bl[2] + (rad - dist)*b;
|
||
bl[2] = (i<0)?0:i;
|
||
}
|
||
bl += 3;
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
for (t = 0 ; t<tmax ; t++)
|
||
{
|
||
td = local[1] - (t<<surf->lmshift);
|
||
if (td < 0)
|
||
td = -td;
|
||
for (s=0 ; s<smax ; s++)
|
||
{
|
||
sd = local[0] - (s<<surf->lmshift);
|
||
if (sd < 0)
|
||
sd = -sd;
|
||
if (sd > td)
|
||
dist = sd + (td>>1);
|
||
else
|
||
dist = td + (sd>>1);
|
||
if (dist < minlight)
|
||
{
|
||
bl[0] += (rad - dist)*r;
|
||
bl[1] += (rad - dist)*g;
|
||
bl[2] += (rad - dist)*b;
|
||
}
|
||
bl += 3;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
|
||
|
||
|
||
static void Surf_BuildDeluxMap (model_t *wmodel, msurface_t *surf, qbyte *dest, unsigned int lmwidth, vec3_t *blocknormals)
|
||
{
|
||
int smax, tmax;
|
||
int i, j, size;
|
||
qbyte *lightmap;
|
||
qbyte *deluxmap;
|
||
unsigned scale;
|
||
int maps;
|
||
float intensity;
|
||
vec_t *bnorm;
|
||
vec3_t temp;
|
||
|
||
int stride = lmwidth*lightmap_bytes;
|
||
|
||
if (!dest)
|
||
return;
|
||
|
||
smax = (surf->extents[0]>>surf->lmshift)+1;
|
||
tmax = (surf->extents[1]>>surf->lmshift)+1;
|
||
size = smax*tmax;
|
||
lightmap = surf->samples;
|
||
|
||
// set to full bright if no light data
|
||
if (!wmodel->deluxdata)
|
||
{
|
||
for (i=0 ; i<size ; i++)
|
||
{
|
||
blocknormals[i][0] = 0.9;//surf->orientation[2][0];
|
||
blocknormals[i][1] = 0.8;//surf->orientation[2][1];
|
||
blocknormals[i][2] = 1;//surf->orientation[2][2];
|
||
}
|
||
goto store;
|
||
}
|
||
|
||
if (wmodel->engineflags & MDLF_RGBLIGHTING)
|
||
deluxmap = surf->samples - wmodel->lightdata + wmodel->deluxdata;
|
||
else
|
||
deluxmap = (surf->samples - wmodel->lightdata)*3 + wmodel->deluxdata;
|
||
|
||
|
||
// clear to no light
|
||
for (i=0 ; i<size ; i++)
|
||
{
|
||
blocknormals[i][0] = 0;
|
||
blocknormals[i][1] = 0;
|
||
blocknormals[i][2] = 0;
|
||
}
|
||
|
||
// add all the lightmaps
|
||
if (lightmap)
|
||
{
|
||
if (wmodel->engineflags & MDLF_RGBLIGHTING)
|
||
{
|
||
deluxmap = surf->samples - wmodel->lightdata + wmodel->deluxdata;
|
||
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
|
||
maps++)
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]];
|
||
for (i=0 ; i<size ; i++)
|
||
{
|
||
intensity = (lightmap[i*3]+lightmap[i*3+1]+lightmap[i*3+2]) * scale;
|
||
blocknormals[i][0] += intensity*(deluxmap[i*3+0]-127);
|
||
blocknormals[i][1] += intensity*(deluxmap[i*3+1]-127);
|
||
blocknormals[i][2] += intensity*(deluxmap[i*3+2]-127);
|
||
}
|
||
lightmap += size*3; // skip to next lightmap
|
||
deluxmap += size*3;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
deluxmap = (surf->samples - wmodel->lightdata)*3 + wmodel->deluxdata;
|
||
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
|
||
maps++)
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]];
|
||
for (i=0 ; i<size ; i++)
|
||
{
|
||
intensity = (lightmap[i]) * scale;
|
||
blocknormals[i][0] += intensity*(deluxmap[i*3+0]-127);
|
||
blocknormals[i][1] += intensity*(deluxmap[i*3+1]-127);
|
||
blocknormals[i][2] += intensity*(deluxmap[i*3+2]-127);
|
||
}
|
||
lightmap += size; // skip to next lightmap
|
||
deluxmap += size*3;
|
||
}
|
||
}
|
||
}
|
||
|
||
store:
|
||
// add all the dynamic lights
|
||
// if (surf->dlightframe == r_framecount)
|
||
// GLR_AddDynamicLightNorms (surf);
|
||
|
||
// bound, invert, and shift
|
||
|
||
stride -= smax*lightmap_bytes;
|
||
|
||
bnorm = blocknormals[0];
|
||
for (i=0 ; i<tmax ; i++, dest += stride)
|
||
{
|
||
for (j=0 ; j<smax ; j++)
|
||
{
|
||
temp[0] = bnorm[0];
|
||
temp[1] = bnorm[1];
|
||
temp[2] = bnorm[2]; //half the effect? so we emulate light's scalecos of 0.5
|
||
VectorNormalize(temp);
|
||
dest[2] = (temp[0]+1)/2*255;
|
||
dest[1] = (temp[1]+1)/2*255;
|
||
dest[0] = (temp[2]+1)/2*255;
|
||
|
||
dest += lightmap_bytes;
|
||
bnorm+=3;
|
||
}
|
||
}
|
||
}
|
||
|
||
enum lm_mode
|
||
{
|
||
bgra4_os,
|
||
bgra4,
|
||
rgb3_os,
|
||
lum
|
||
};
|
||
/*any sane compiler will inline and split this, removing the stainsrc stuff
|
||
just unpacks the internal lightmap block into texture info ready for upload
|
||
merges stains and oversaturates overbrights.
|
||
*/
|
||
static void Surf_StoreLightmap(qbyte *dest, unsigned int *bl, int smax, int tmax, unsigned int shift, enum lm_mode lm_mode, stmap *stainsrc, unsigned int lmwidth)
|
||
{
|
||
int r, g, b, t, m;
|
||
unsigned int i, j;
|
||
int stride;
|
||
|
||
switch (lm_mode)
|
||
{
|
||
case bgra4_os:
|
||
stride = lmwidth*4 - (smax<<2);
|
||
|
||
for (i=0 ; i<tmax ; i++, dest += stride)
|
||
{
|
||
for (j=0 ; j<smax ; j++)
|
||
{
|
||
r = *bl++ >> shift;
|
||
g = *bl++ >> shift;
|
||
b = *bl++ >> shift;
|
||
|
||
if (stainsrc) // merge in stain
|
||
{
|
||
r = (127+r*(*stainsrc++)) >> 8;
|
||
g = (127+g*(*stainsrc++)) >> 8;
|
||
b = (127+b*(*stainsrc++)) >> 8;
|
||
}
|
||
|
||
// quake 2 method, scale highest down to
|
||
// maintain hue
|
||
m = max(max(r, g), b);
|
||
if (m > 255)
|
||
{
|
||
r *= 255.0/m;
|
||
g *= 255.0/m;
|
||
b *= 255.0/m;
|
||
}
|
||
|
||
dest[0] = b;
|
||
dest[1] = g;
|
||
dest[2] = r;
|
||
dest[3] = 255;
|
||
|
||
dest += 4;
|
||
}
|
||
if (stainsrc)
|
||
stainsrc += (lmwidth - smax)*3;
|
||
}
|
||
break;
|
||
/*
|
||
case bgra4:
|
||
stride = LMBLOCK_WIDTH*4 - (smax<<2);
|
||
|
||
bl = blocklights;
|
||
|
||
for (i=0 ; i<tmax ; i++, dest += stride)
|
||
{
|
||
for (j=0 ; j<smax ; j++)
|
||
{
|
||
r = *bl++ >> shift;
|
||
g = *bl++ >> shift;
|
||
b = *bl++ >> shift;
|
||
|
||
if (stainsrc) // merge in stain
|
||
{
|
||
r = (127+r*(*stainsrc++)) >> 8;
|
||
g = (127+g*(*stainsrc++)) >> 8;
|
||
b = (127+b*(*stainsrc++)) >> 8;
|
||
}
|
||
|
||
if (r > 255)
|
||
dest[2] = 255;
|
||
else if (r < 0)
|
||
dest[2] = 0;
|
||
else
|
||
dest[2] = r;
|
||
|
||
if (g > 255)
|
||
dest[1] = 255;
|
||
else if (g < 0)
|
||
dest[1] = 0;
|
||
else
|
||
dest[1] = g;
|
||
|
||
if (b > 255)
|
||
dest[0] = 255;
|
||
else if (b < 0)
|
||
dest[0] = 0;
|
||
else
|
||
dest[0] = b;
|
||
|
||
dest[3] = 255;
|
||
dest += 4;
|
||
}
|
||
if (stainsrc)
|
||
stainsrc += (lmwidth - smax)*3;
|
||
}
|
||
break;
|
||
*/
|
||
case rgb3_os:
|
||
stride = lmwidth*3 - (smax*3);
|
||
|
||
for (i=0 ; i<tmax ; i++, dest += stride)
|
||
{
|
||
for (j=0 ; j<smax ; j++)
|
||
{
|
||
r = *bl++ >> shift;
|
||
g = *bl++ >> shift;
|
||
b = *bl++ >> shift;
|
||
|
||
if (stainsrc) // merge in stain
|
||
{
|
||
r = (127+r*(*stainsrc++)) >> 8;
|
||
g = (127+g*(*stainsrc++)) >> 8;
|
||
b = (127+b*(*stainsrc++)) >> 8;
|
||
}
|
||
|
||
// quake 2 method, scale highest down to
|
||
// maintain hue
|
||
m = max(max(r, g), b);
|
||
if (m > 255)
|
||
{
|
||
r *= 255.0/m;
|
||
g *= 255.0/m;
|
||
b *= 255.0/m;
|
||
}
|
||
|
||
dest[0] = r;
|
||
dest[1] = g;
|
||
dest[2] = b;
|
||
dest += 3;
|
||
}
|
||
if (stainsrc)
|
||
stainsrc += (lmwidth - smax)*3;
|
||
}
|
||
break;
|
||
case lum:
|
||
stride = lmwidth;
|
||
for (i=0 ; i<tmax ; i++, dest += stride)
|
||
{
|
||
for (j=0 ; j<smax ; j++)
|
||
{
|
||
t = *bl++;
|
||
t >>= shift;
|
||
if (t > 255)
|
||
t = 255;
|
||
dest[j] = t;
|
||
}
|
||
}
|
||
break;
|
||
default:
|
||
Sys_Error ("Bad lightmap format");
|
||
}
|
||
}
|
||
|
||
/*
|
||
===============
|
||
R_BuildLightMap
|
||
|
||
Combine and scale multiple lightmaps into the 8.8 format in blocklights
|
||
===============
|
||
*/
|
||
static void Surf_BuildLightMap (msurface_t *surf, qbyte *dest, qbyte *deluxdest, stmap *stainsrc, int shift, int ambient, unsigned int lmwidth)
|
||
{
|
||
int smax, tmax;
|
||
int t;
|
||
int i, j;
|
||
size_t size;
|
||
qbyte *lightmap;
|
||
unsigned scale;
|
||
int maps;
|
||
unsigned *bl;
|
||
|
||
//int stride = LMBLOCK_WIDTH*lightmap_bytes; //warning: unused variable <20>stride<64>
|
||
|
||
shift += 7; // increase to base value
|
||
surf->cached_dlight = (surf->dlightframe == r_framecount);
|
||
|
||
smax = (surf->extents[0]>>surf->lmshift)+1;
|
||
tmax = (surf->extents[1]>>surf->lmshift)+1;
|
||
size = (size_t)smax*tmax;
|
||
lightmap = surf->samples;
|
||
|
||
if (size > maxblocksize)
|
||
{ //fixme: fill in?
|
||
BZ_Free(blocklights);
|
||
BZ_Free(blocknormals);
|
||
|
||
maxblocksize = size;
|
||
blocknormals = BZ_Malloc(maxblocksize * sizeof(*blocknormals)); //already a vector
|
||
blocklights = BZ_Malloc(maxblocksize * 3*sizeof(*blocklights));
|
||
}
|
||
|
||
if (currentmodel->deluxdata)
|
||
Surf_BuildDeluxMap(currentmodel, surf, deluxdest, lmwidth, blocknormals);
|
||
|
||
if (lightmap_fmt != TF_LUM8)
|
||
{
|
||
// set to full bright if no light data
|
||
if (ambient < 0)
|
||
{
|
||
t = (-1-ambient)*255;
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = t;
|
||
}
|
||
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS ; maps++)
|
||
{
|
||
surf->cached_light[maps] = -1-ambient;
|
||
surf->cached_colour[maps] = 0xff;
|
||
}
|
||
}
|
||
else if (r_fullbright.value>0) //not qw
|
||
{
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = r_fullbright.value*255*256;
|
||
}
|
||
}
|
||
else if (!currentmodel->lightdata)
|
||
{
|
||
/*fullbright if map is not lit. but not overbright*/
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = 128*256;
|
||
}
|
||
}
|
||
else if (!surf->samples)
|
||
{
|
||
/*no samples, but map is otherwise lit = pure black*/
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = 0;
|
||
}
|
||
surf->cached_light[0] = 0;
|
||
surf->cached_colour[0] = 0;
|
||
}
|
||
else
|
||
{
|
||
// clear to no light
|
||
t = ambient;
|
||
if (t == 0)
|
||
memset(blocklights, 0, size*3*sizeof(*bl));
|
||
else
|
||
{
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = t;
|
||
}
|
||
}
|
||
|
||
// add all the lightmaps
|
||
if (lightmap)
|
||
{
|
||
if (currentmodel->fromgame == fg_quake3) //rgb
|
||
{
|
||
/*q3 lightmaps are meant to be pre-built
|
||
this code is misguided, and ought never be executed anyway.
|
||
*/
|
||
bl = blocklights;
|
||
for (i = 0; i < tmax; i++)
|
||
{
|
||
for (j = 0; j < smax; j++)
|
||
{
|
||
bl[0] = 255*lightmap[(i*lmwidth+j)*3];
|
||
bl[1] = 255*lightmap[(i*lmwidth+j)*3+1];
|
||
bl[2] = 255*lightmap[(i*lmwidth+j)*3+2];
|
||
bl+=3;
|
||
}
|
||
}
|
||
}
|
||
else if (currentmodel->engineflags & MDLF_RGBLIGHTING) //rgb
|
||
{
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
|
||
maps++)
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]];
|
||
surf->cached_light[maps] = scale; // 8.8 fraction
|
||
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
||
|
||
if (scale)
|
||
{
|
||
if (cl_lightstyle[surf->styles[maps]].colours[0] == 1 && cl_lightstyle[surf->styles[maps]].colours[1] == 1 && cl_lightstyle[surf->styles[maps]].colours[2] == 1) //hopefully a faster alternative.
|
||
{
|
||
bl = blocklights;
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
*bl++ += *lightmap++ * scale;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (cl_lightstyle[surf->styles[maps]].colours[0])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[0];
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i+0] += lightmap[i*3+0] * scale;
|
||
}
|
||
if (cl_lightstyle[surf->styles[maps]].colours[1])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[1];
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i+1] += lightmap[i*3+1] * scale;
|
||
}
|
||
if (cl_lightstyle[surf->styles[maps]].colours[2])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[2];
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i+2] += lightmap[i*3+2] * scale;
|
||
}
|
||
lightmap += size*3; // skip to next lightmap
|
||
}
|
||
}
|
||
else
|
||
lightmap += size*3; // skip to next lightmap
|
||
}
|
||
}
|
||
else
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
|
||
maps++)
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]];
|
||
surf->cached_light[maps] = scale; // 8.8 fraction
|
||
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
||
|
||
if (cl_lightstyle[surf->styles[maps]].colours[0] == 1 && cl_lightstyle[surf->styles[maps]].colours[1] == 1 && cl_lightstyle[surf->styles[maps]].colours[2] == 1) //hopefully a faster alternative.
|
||
{
|
||
bl = blocklights;
|
||
for (i=0 ; i<size ; i++)
|
||
{
|
||
*bl++ += *lightmap * scale;
|
||
*bl++ += *lightmap * scale;
|
||
*bl++ += *lightmap * scale;
|
||
lightmap++;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (cl_lightstyle[surf->styles[maps]].colours[0])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[0];
|
||
for (i=0, bl = blocklights; i<size; i++, bl+=3)
|
||
*bl += lightmap[i] * scale;
|
||
}
|
||
if (cl_lightstyle[surf->styles[maps]].colours[1])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[1];
|
||
for (i=0, bl = blocklights+1; i<size; i++, bl+=3)
|
||
*bl += lightmap[i] * scale;
|
||
}
|
||
if (cl_lightstyle[surf->styles[maps]].colours[2])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[2];
|
||
for (i=0, bl = blocklights+2; i<size; i++, bl+=3)
|
||
*bl += lightmap[i] * scale;
|
||
}
|
||
lightmap += size; // skip to next lightmap
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// add all the dynamic lights
|
||
if (surf->dlightframe == r_framecount)
|
||
Surf_AddDynamicLightsColours (surf);
|
||
|
||
if (!r_stains.value || !surf->stained)
|
||
stainsrc = NULL;
|
||
|
||
switch(lightmap_fmt)
|
||
{
|
||
default:
|
||
Sys_Error("Bad lightmap_fmt\n");
|
||
case TF_BGRA32:
|
||
Surf_StoreLightmap(dest, blocklights, smax, tmax, shift, bgra4_os, stainsrc, lmwidth);
|
||
break;
|
||
// case TF_RGBA32:
|
||
// Surf_StoreLightmap(dest, blocklights, smax, tmax, shift, rgba4, stainsrc, lmwidth);
|
||
// break;
|
||
case TF_RGB24:
|
||
Surf_StoreLightmap(dest, blocklights, smax, tmax, shift, rgb3_os, stainsrc, lmwidth);
|
||
break;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// set to full bright if no light data
|
||
if (!surf->samples || !currentmodel->lightdata)
|
||
{
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = 255*256;
|
||
}
|
||
surf->cached_light[0] = d_lightstylevalue[0];
|
||
surf->cached_colour[0] = cl_lightstyle[0].colourkey;
|
||
}
|
||
else if (r_fullbright.ival)
|
||
{
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i] = 255*256;
|
||
}
|
||
else
|
||
{
|
||
// clear to no light
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i] = 0;
|
||
|
||
// add all the lightmaps
|
||
if (lightmap)
|
||
{
|
||
if (currentmodel->engineflags & MDLF_RGBLIGHTING) //rgb
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
|
||
maps++)
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]]/3;
|
||
surf->cached_light[maps] = scale; // 8.8 fraction
|
||
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i] += (lightmap[i*3]+lightmap[i*3+1]+lightmap[i*3+2]) * scale;
|
||
lightmap += size*3; // skip to next lightmap
|
||
}
|
||
|
||
else
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
|
||
maps++)
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]];
|
||
surf->cached_light[maps] = scale; // 8.8 fraction
|
||
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i] += lightmap[i] * scale;
|
||
lightmap += size; // skip to next lightmap
|
||
}
|
||
}
|
||
// add all the dynamic lights
|
||
if (surf->dlightframe == r_framecount)
|
||
Surf_AddDynamicLights (surf);
|
||
}
|
||
|
||
Surf_StoreLightmap(dest, blocklights, smax, tmax, shift, lum, stainsrc, lmwidth);
|
||
}
|
||
}
|
||
|
||
#if defined(THREADEDWORLD) && (defined(Q1BSPS)||defined(Q2BSPS))
|
||
static void Surf_BuildLightMap_Worker (model_t *wmodel, msurface_t *surf, qbyte *dest, qbyte *deluxdest, stmap *stainsrc, int shift, int ambient, unsigned int lmwidth, int *d_lightstylevalue)
|
||
{
|
||
int smax, tmax;
|
||
int t;
|
||
int i, j;
|
||
size_t size;
|
||
qbyte *lightmap;
|
||
unsigned scale;
|
||
int maps;
|
||
unsigned *bl;
|
||
|
||
static size_t maxblocksize;
|
||
static vec3_t *blocknormals;
|
||
static unsigned int *blocklights;
|
||
|
||
//int stride = LMBLOCK_WIDTH*lightmap_bytes; //warning: unused variable <20>stride<64>
|
||
|
||
shift += 7; // increase to base value
|
||
surf->cached_dlight = false;
|
||
|
||
smax = (surf->extents[0]>>surf->lmshift)+1;
|
||
tmax = (surf->extents[1]>>surf->lmshift)+1;
|
||
size = (size_t)smax*tmax;
|
||
lightmap = surf->samples;
|
||
|
||
if (size > maxblocksize)
|
||
{ //fixme: fill in?
|
||
maxblocksize = size;
|
||
blocknormals = BZ_Realloc(blocknormals, maxblocksize * sizeof(*blocknormals)); //already a vector
|
||
blocklights = BZ_Realloc(blocklights, maxblocksize * 3*sizeof(*blocklights));
|
||
}
|
||
|
||
if (wmodel->deluxdata)
|
||
Surf_BuildDeluxMap(wmodel, surf, deluxdest, lmwidth, blocknormals);
|
||
|
||
if (lightmap_fmt != TF_LUM8)
|
||
{
|
||
// set to full bright if no light data
|
||
if (ambient < 0)
|
||
{
|
||
t = (-1-ambient)*255;
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = t;
|
||
}
|
||
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS ; maps++)
|
||
{
|
||
surf->cached_light[maps] = -1-ambient;
|
||
surf->cached_colour[maps] = 0xff;
|
||
}
|
||
}
|
||
else if (r_fullbright.value>0) //not qw
|
||
{
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = r_fullbright.value*255*256;
|
||
}
|
||
}
|
||
else if (!wmodel->lightdata)
|
||
{
|
||
/*fullbright if map is not lit. but not overbright*/
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = 128*256;
|
||
}
|
||
}
|
||
else if (!surf->samples)
|
||
{
|
||
/*no samples, but map is otherwise lit = pure black*/
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = 0;
|
||
}
|
||
surf->cached_light[0] = 0;
|
||
surf->cached_colour[0] = 0;
|
||
}
|
||
else
|
||
{
|
||
// clear to no light
|
||
t = ambient;
|
||
if (t == 0)
|
||
memset(blocklights, 0, size*3*sizeof(*bl));
|
||
else
|
||
{
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = t;
|
||
}
|
||
}
|
||
|
||
// add all the lightmaps
|
||
if (lightmap)
|
||
{
|
||
if (wmodel->fromgame == fg_quake3) //rgb
|
||
{
|
||
/*q3 lightmaps are meant to be pre-built
|
||
this code is misguided, and ought never be executed anyway.
|
||
*/
|
||
bl = blocklights;
|
||
for (i = 0; i < tmax; i++)
|
||
{
|
||
for (j = 0; j < smax; j++)
|
||
{
|
||
bl[0] = 255*lightmap[(i*lmwidth+j)*3];
|
||
bl[1] = 255*lightmap[(i*lmwidth+j)*3+1];
|
||
bl[2] = 255*lightmap[(i*lmwidth+j)*3+2];
|
||
bl+=3;
|
||
}
|
||
}
|
||
}
|
||
else if (wmodel->engineflags & MDLF_RGBLIGHTING) //rgb
|
||
{
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
|
||
maps++)
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]];
|
||
surf->cached_light[maps] = scale; // 8.8 fraction
|
||
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
||
|
||
if (scale)
|
||
{
|
||
if (cl_lightstyle[surf->styles[maps]].colours[0] == 1 && cl_lightstyle[surf->styles[maps]].colours[1] == 1 && cl_lightstyle[surf->styles[maps]].colours[2] == 1) //hopefully a faster alternative.
|
||
{
|
||
bl = blocklights;
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
*bl++ += *lightmap++ * scale;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (cl_lightstyle[surf->styles[maps]].colours[0])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[0];
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i+0] += lightmap[i*3+0] * scale;
|
||
}
|
||
if (cl_lightstyle[surf->styles[maps]].colours[1])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[1];
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i+1] += lightmap[i*3+1] * scale;
|
||
}
|
||
if (cl_lightstyle[surf->styles[maps]].colours[2])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[2];
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i+2] += lightmap[i*3+2] * scale;
|
||
}
|
||
lightmap += size*3; // skip to next lightmap
|
||
}
|
||
}
|
||
else
|
||
lightmap += size*3; // skip to next lightmap
|
||
}
|
||
}
|
||
else
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
|
||
maps++)
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]];
|
||
surf->cached_light[maps] = scale; // 8.8 fraction
|
||
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
||
|
||
if (cl_lightstyle[surf->styles[maps]].colours[0] == 1 && cl_lightstyle[surf->styles[maps]].colours[1] == 1 && cl_lightstyle[surf->styles[maps]].colours[2] == 1) //hopefully a faster alternative.
|
||
{
|
||
bl = blocklights;
|
||
for (i=0 ; i<size ; i++)
|
||
{
|
||
*bl++ += *lightmap * scale;
|
||
*bl++ += *lightmap * scale;
|
||
*bl++ += *lightmap * scale;
|
||
lightmap++;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (cl_lightstyle[surf->styles[maps]].colours[0])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[0];
|
||
for (i=0, bl = blocklights; i<size; i++, bl+=3)
|
||
*bl += lightmap[i] * scale;
|
||
}
|
||
if (cl_lightstyle[surf->styles[maps]].colours[1])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[1];
|
||
for (i=0, bl = blocklights+1; i<size; i++, bl+=3)
|
||
*bl += lightmap[i] * scale;
|
||
}
|
||
if (cl_lightstyle[surf->styles[maps]].colours[2])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[2];
|
||
for (i=0, bl = blocklights+2; i<size; i++, bl+=3)
|
||
*bl += lightmap[i] * scale;
|
||
}
|
||
lightmap += size; // skip to next lightmap
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if (!r_stains.value || !surf->stained)
|
||
stainsrc = NULL;
|
||
|
||
switch(lightmap_fmt)
|
||
{
|
||
default:
|
||
Sys_Error("Bad lightmap_fmt\n");
|
||
break;
|
||
case TF_BGRA32:
|
||
Surf_StoreLightmap(dest, blocklights, smax, tmax, shift, bgra4_os, stainsrc, lmwidth);
|
||
break;
|
||
case TF_RGB24:
|
||
Surf_StoreLightmap(dest, blocklights, smax, tmax, shift, rgb3_os, stainsrc, lmwidth);
|
||
break;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// set to full bright if no light data
|
||
if (!surf->samples || !wmodel->lightdata)
|
||
{
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = 255*256;
|
||
}
|
||
surf->cached_light[0] = d_lightstylevalue[0];
|
||
surf->cached_colour[0] = cl_lightstyle[0].colourkey;
|
||
}
|
||
else if (r_fullbright.ival)
|
||
{
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i] = 255*256;
|
||
}
|
||
else
|
||
{
|
||
// clear to no light
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i] = 0;
|
||
|
||
// add all the lightmaps
|
||
if (lightmap)
|
||
{
|
||
if (wmodel->engineflags & MDLF_RGBLIGHTING) //rgb
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
|
||
maps++)
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]]/3;
|
||
surf->cached_light[maps] = scale; // 8.8 fraction
|
||
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i] += (lightmap[i*3]+lightmap[i*3+1]+lightmap[i*3+2]) * scale;
|
||
lightmap += size*3; // skip to next lightmap
|
||
}
|
||
|
||
else
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
|
||
maps++)
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]];
|
||
surf->cached_light[maps] = scale; // 8.8 fraction
|
||
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i] += lightmap[i] * scale;
|
||
lightmap += size; // skip to next lightmap
|
||
}
|
||
}
|
||
}
|
||
|
||
Surf_StoreLightmap(dest, blocklights, smax, tmax, shift, lum, stainsrc, lmwidth);
|
||
}
|
||
}
|
||
#endif
|
||
|
||
/*
|
||
=============================================================
|
||
|
||
BRUSH MODELS
|
||
|
||
=============================================================
|
||
*/
|
||
|
||
/*
|
||
================
|
||
R_RenderDynamicLightmaps
|
||
Multitexture
|
||
================
|
||
*/
|
||
void Surf_RenderDynamicLightmaps (msurface_t *fa)
|
||
{
|
||
qbyte *base, *luxbase;
|
||
stmap *stainbase;
|
||
int maps;
|
||
glRect_t *theRect;
|
||
int smax, tmax;
|
||
lightmapinfo_t *lm, *dlm;
|
||
|
||
//surfaces without lightmaps
|
||
if (fa->lightmaptexturenums[0]<0 || !lightmap)
|
||
return;
|
||
|
||
// check for lightmap modification
|
||
if (!fa->samples)
|
||
{
|
||
if (fa->cached_light[0] != 0
|
||
|| fa->cached_colour[0] != 0)
|
||
goto dynamic;
|
||
}
|
||
else
|
||
{
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && fa->styles[maps] != 255 ;
|
||
maps++)
|
||
if (d_lightstylevalue[fa->styles[maps]] != fa->cached_light[maps]
|
||
|| cl_lightstyle[fa->styles[maps]].colourkey != fa->cached_colour[maps])
|
||
goto dynamic;
|
||
}
|
||
|
||
if (fa->dlightframe == r_framecount // dynamic this frame
|
||
|| fa->cached_dlight) // dynamic previously
|
||
{
|
||
RSpeedLocals();
|
||
dynamic:
|
||
RSpeedRemark();
|
||
|
||
#ifdef _DEBUG
|
||
if ((unsigned)fa->lightmaptexturenums[0] >= numlightmaps)
|
||
Sys_Error("Invalid lightmap index\n");
|
||
#endif
|
||
|
||
lm = lightmap[fa->lightmaptexturenums[0]];
|
||
|
||
lm->modified = true;
|
||
|
||
smax = (fa->extents[0]>>fa->lmshift)+1;
|
||
tmax = (fa->extents[1]>>fa->lmshift)+1;
|
||
|
||
theRect = &lm->rectchange;
|
||
if (theRect->t > fa->light_t[0])
|
||
theRect->t = fa->light_t[0];
|
||
if (theRect->b < fa->light_t[0]+tmax)
|
||
theRect->b = fa->light_t[0]+tmax;
|
||
if (theRect->l > fa->light_s[0])
|
||
theRect->l = fa->light_s[0];
|
||
if (theRect->r < fa->light_s[0]+smax)
|
||
theRect->r = fa->light_s[0]+smax;
|
||
|
||
if (lm->hasdeluxe)
|
||
{
|
||
dlm = lightmap[fa->lightmaptexturenums[0]+1];
|
||
dlm->modified = true;
|
||
theRect = &dlm->rectchange;
|
||
if (theRect->t > fa->light_t[0])
|
||
theRect->t = fa->light_t[0];
|
||
if (theRect->b < fa->light_t[0]+tmax)
|
||
theRect->b = fa->light_t[0]+tmax;
|
||
if (theRect->l > fa->light_s[0])
|
||
theRect->l = fa->light_s[0];
|
||
if (theRect->r < fa->light_s[0]+smax)
|
||
theRect->r = fa->light_s[0]+smax;
|
||
|
||
luxbase = dlm->lightmaps;
|
||
luxbase += (fa->light_t[0] * dlm->width + fa->light_s[0]) * lightmap_bytes;
|
||
}
|
||
else
|
||
luxbase = NULL;
|
||
|
||
|
||
base = lm->lightmaps;
|
||
base += (fa->light_t[0] * lm->width + fa->light_s[0]) * lightmap_bytes;
|
||
stainbase = lm->stainmaps;
|
||
stainbase += (fa->light_t[0] * lm->width + fa->light_s[0]) * 3;
|
||
Surf_BuildLightMap (fa, base, luxbase, stainbase, lightmap_shift, r_ambient.value*255, lm->width);
|
||
|
||
RSpeedEnd(RSPEED_DYNAMIC);
|
||
}
|
||
}
|
||
|
||
#if defined(THREADEDWORLD) && (defined(Q1BSPS)||defined(Q2BSPS))
|
||
static void Surf_RenderDynamicLightmaps_Worker (model_t *wmodel, msurface_t *fa, int *d_lightstylevalue)
|
||
{
|
||
qbyte *base, *luxbase;
|
||
stmap *stainbase;
|
||
int maps;
|
||
glRect_t *lmr, *dlmr = NULL;
|
||
int smax, tmax;
|
||
lightmapinfo_t *lm, *dlm = NULL;
|
||
|
||
//surfaces without lightmaps
|
||
if (fa->lightmaptexturenums[0]<0 || !lightmap)
|
||
return;
|
||
|
||
// check for lightmap modification
|
||
if (!fa->samples)
|
||
{
|
||
if (fa->cached_light[0] != 0
|
||
|| fa->cached_colour[0] != 0)
|
||
goto dynamic;
|
||
}
|
||
else
|
||
{
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && fa->styles[maps] != 255 ;
|
||
maps++)
|
||
if (d_lightstylevalue[fa->styles[maps]] != fa->cached_light[maps]
|
||
|| cl_lightstyle[fa->styles[maps]].colourkey != fa->cached_colour[maps])
|
||
goto dynamic;
|
||
}
|
||
|
||
return;
|
||
|
||
dynamic:
|
||
|
||
#ifdef _DEBUG
|
||
if ((unsigned)fa->lightmaptexturenums[0] >= numlightmaps)
|
||
Sys_Error("Invalid lightmap index\n");
|
||
#endif
|
||
|
||
lm = lightmap[fa->lightmaptexturenums[0]];
|
||
|
||
smax = (fa->extents[0]>>fa->lmshift)+1;
|
||
tmax = (fa->extents[1]>>fa->lmshift)+1;
|
||
|
||
lmr = &lm->rectchange;
|
||
if (lm->hasdeluxe)
|
||
{
|
||
dlm = lightmap[fa->lightmaptexturenums[0]+1];
|
||
dlmr = &dlm->rectchange;
|
||
|
||
luxbase = dlm->lightmaps;
|
||
luxbase += (fa->light_t[0] * dlm->width + fa->light_s[0]) * lightmap_bytes;
|
||
}
|
||
else
|
||
luxbase = NULL;
|
||
|
||
base = lm->lightmaps;
|
||
base += (fa->light_t[0] * lm->width + fa->light_s[0]) * lightmap_bytes;
|
||
stainbase = lm->stainmaps;
|
||
stainbase += (fa->light_t[0] * lm->width + fa->light_s[0]) * 3;
|
||
Surf_BuildLightMap_Worker (wmodel, fa, base, luxbase, stainbase, lightmap_shift, r_ambient.value*255, lm->width, d_lightstylevalue);
|
||
|
||
if (dlm)
|
||
{
|
||
if (dlmr->t > fa->light_t[0])
|
||
dlmr->t = fa->light_t[0];
|
||
if (dlmr->b < fa->light_t[0]+tmax)
|
||
dlmr->b = fa->light_t[0]+tmax;
|
||
if (dlmr->l > fa->light_s[0])
|
||
dlmr->l = fa->light_s[0];
|
||
if (dlmr->r < fa->light_s[0]+smax)
|
||
dlmr->r = fa->light_s[0]+smax;
|
||
dlm->modified = true;
|
||
}
|
||
if (lmr->t > fa->light_t[0])
|
||
lmr->t = fa->light_t[0];
|
||
if (lmr->b < fa->light_t[0]+tmax)
|
||
lmr->b = fa->light_t[0]+tmax;
|
||
if (lmr->l > fa->light_s[0])
|
||
lmr->l = fa->light_s[0];
|
||
if (lmr->r < fa->light_s[0]+smax)
|
||
lmr->r = fa->light_s[0]+smax;
|
||
lm->modified = true;
|
||
}
|
||
#endif //THREADEDWORLD
|
||
|
||
void Surf_RenderAmbientLightmaps (msurface_t *fa, int ambient)
|
||
{
|
||
qbyte *base, *luxbase;
|
||
stmap *stainbase;
|
||
glRect_t *theRect;
|
||
int smax, tmax;
|
||
lightmapinfo_t *lm, *dlm;
|
||
|
||
if (!fa->mesh)
|
||
return;
|
||
|
||
//surfaces without lightmaps
|
||
if (fa->lightmaptexturenums[0]<0)
|
||
return;
|
||
|
||
if (fa->cached_light[0] != ambient || fa->cached_colour[0] != 0xff)
|
||
goto dynamic;
|
||
|
||
if (fa->dlightframe == r_framecount // dynamic this frame
|
||
|| fa->cached_dlight) // dynamic previously
|
||
{
|
||
RSpeedLocals();
|
||
dynamic:
|
||
RSpeedRemark();
|
||
|
||
lm = lightmap[fa->lightmaptexturenums[0]];
|
||
|
||
lm->modified = true;
|
||
|
||
smax = (fa->extents[0]>>fa->lmshift)+1;
|
||
tmax = (fa->extents[1]>>fa->lmshift)+1;
|
||
|
||
theRect = &lm->rectchange;
|
||
if (theRect->t > fa->light_t[0])
|
||
theRect->t = fa->light_t[0];
|
||
if (theRect->l > fa->light_s[0])
|
||
theRect->l = fa->light_s[0];
|
||
if (theRect->r < fa->light_s[0]+smax)
|
||
theRect->r = fa->light_s[0]+smax;
|
||
if (theRect->b < fa->light_t[0]+tmax)
|
||
theRect->b = fa->light_t[0]+tmax;
|
||
|
||
if (lm->hasdeluxe)
|
||
{
|
||
dlm = lightmap[fa->lightmaptexturenums[0]+1];
|
||
lm->modified = true;
|
||
theRect = &lm->rectchange;
|
||
if (theRect->t > fa->light_t[0])
|
||
theRect->t = fa->light_t[0];
|
||
if (theRect->l > fa->light_s[0])
|
||
theRect->l = fa->light_s[0];
|
||
if (theRect->r < fa->light_s[0]+smax)
|
||
theRect->r = fa->light_s[0]+smax;
|
||
if (theRect->b < fa->light_t[0]+tmax)
|
||
theRect->b = fa->light_t[0]+tmax;
|
||
|
||
luxbase = dlm->lightmaps;
|
||
luxbase += (fa->light_t[0] * dlm->width + fa->light_s[0]) * lightmap_bytes;
|
||
}
|
||
else
|
||
luxbase = NULL;
|
||
|
||
|
||
base = lm->lightmaps;
|
||
base += (fa->light_t[0] * lm->width + fa->light_s[0]) * lightmap_bytes;
|
||
stainbase = lm->stainmaps;
|
||
stainbase += (fa->light_t[0] * lm->width + fa->light_s[0]) * 3;
|
||
Surf_BuildLightMap (fa, base, luxbase, stainbase, lightmap_shift, -1-ambient, lm->width);
|
||
|
||
RSpeedEnd(RSPEED_DYNAMIC);
|
||
}
|
||
}
|
||
|
||
/*
|
||
=============================================================
|
||
|
||
WORLD MODEL
|
||
|
||
=============================================================
|
||
*/
|
||
|
||
#if 0
|
||
static qbyte *R_MarkLeafSurfaces_Q1 (void)
|
||
{
|
||
qbyte *vis;
|
||
mleaf_t *leaf;
|
||
int i, j;
|
||
msurface_t *surf;
|
||
int shift;
|
||
|
||
vis = R_CalcVis_Q1();
|
||
|
||
for (i=0 ; i<cl.worldmodel->numvisleafs ; i++)
|
||
{
|
||
if (vis[i>>3] & (1<<(i&7)))
|
||
{
|
||
leaf = (mleaf_t *)&cl.worldmodel->leafs[i+1];
|
||
|
||
if (R_CullBox (leaf->minmaxs, leaf->minmaxs+3))
|
||
continue;
|
||
leaf->visframe = r_visframecount;
|
||
|
||
for (j = 0; j < leaf->nummarksurfaces; j++)
|
||
{
|
||
surf = leaf->firstmarksurface[j];
|
||
if (surf->visframe == r_visframecount)
|
||
continue;
|
||
surf->visframe = r_visframecount;
|
||
|
||
*surf->mark = surf;
|
||
}
|
||
}
|
||
}
|
||
|
||
{
|
||
texture_t *tex;
|
||
|
||
shift = Surf_LightmapShift(cl.worldmodel);
|
||
|
||
for (i = 0; i < cl.worldmodel->numtextures; i++)
|
||
{
|
||
tex = cl.worldmodel->textures[i];
|
||
if (!tex)
|
||
continue;
|
||
for (j = 0; j < tex->vbo.meshcount; j++)
|
||
{
|
||
surf = tex->vbo.meshlist[j];
|
||
if (surf)
|
||
{
|
||
Surf_RenderDynamicLightmaps (surf);
|
||
|
||
tex->vbo.meshlist[j] = NULL;
|
||
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return vis;
|
||
}
|
||
#endif
|
||
|
||
/*
|
||
static qbyte *Surf_MaskVis(qbyte *src, qbyte *dest)
|
||
{
|
||
int i;
|
||
if (cl.worldmodel->leafs[i].ma
|
||
}
|
||
*/
|
||
qbyte *frustumvis;
|
||
|
||
#ifdef Q1BSPS
|
||
/*
|
||
================
|
||
R_RecursiveWorldNode
|
||
================
|
||
*/
|
||
static void Surf_RecursiveWorldNode (mnode_t *node, unsigned int clipflags)
|
||
{
|
||
int c, side, clipped;
|
||
mplane_t *plane, *clipplane;
|
||
msurface_t *surf, **mark;
|
||
mleaf_t *pleaf;
|
||
double dot;
|
||
|
||
start:
|
||
|
||
if (node->contents == Q1CONTENTS_SOLID)
|
||
return; // solid
|
||
|
||
if (node->visframe != r_visframecount)
|
||
return;
|
||
|
||
for (c = 0, clipplane = r_refdef.frustum; c < r_refdef.frustum_numworldplanes; c++, clipplane++)
|
||
{
|
||
if (!(clipflags & (1 << c)))
|
||
continue; // don't need to clip against it
|
||
|
||
clipped = BOX_ON_PLANE_SIDE (node->minmaxs, node->minmaxs + 3, clipplane);
|
||
if (clipped == 2)
|
||
return;
|
||
else if (clipped == 1)
|
||
clipflags -= (1<<c); // node is entirely on screen
|
||
}
|
||
|
||
// if a leaf node, draw stuff
|
||
if (node->contents < 0)
|
||
{
|
||
pleaf = (mleaf_t *)node;
|
||
|
||
c = (pleaf - cl.worldmodel->leafs)-1;
|
||
frustumvis[c>>3] |= 1<<(c&7);
|
||
|
||
mark = pleaf->firstmarksurface;
|
||
c = pleaf->nummarksurfaces;
|
||
|
||
if (c)
|
||
{
|
||
do
|
||
{
|
||
(*mark++)->visframe = r_framecount;
|
||
} while (--c);
|
||
}
|
||
return;
|
||
}
|
||
|
||
// node is just a decision point, so go down the apropriate sides
|
||
|
||
// find which side of the node we are on
|
||
plane = node->plane;
|
||
|
||
switch (plane->type)
|
||
{
|
||
case PLANE_X:
|
||
dot = modelorg[0] - plane->dist;
|
||
break;
|
||
case PLANE_Y:
|
||
dot = modelorg[1] - plane->dist;
|
||
break;
|
||
case PLANE_Z:
|
||
dot = modelorg[2] - plane->dist;
|
||
break;
|
||
default:
|
||
dot = DotProduct (modelorg, plane->normal) - plane->dist;
|
||
break;
|
||
}
|
||
|
||
if (dot >= 0)
|
||
side = 0;
|
||
else
|
||
side = 1;
|
||
|
||
// recurse down the children, front side first
|
||
Surf_RecursiveWorldNode (node->children[side], clipflags);
|
||
|
||
// draw stuff
|
||
c = node->numsurfaces;
|
||
|
||
if (c)
|
||
{
|
||
surf = cl.worldmodel->surfaces + node->firstsurface;
|
||
|
||
if (dot < 0 -BACKFACE_EPSILON)
|
||
side = SURF_PLANEBACK;
|
||
else if (dot > BACKFACE_EPSILON)
|
||
side = 0;
|
||
{
|
||
for ( ; c ; c--, surf++)
|
||
{
|
||
if (surf->visframe != r_framecount)
|
||
continue;
|
||
|
||
if (((dot < 0) ^ !!(surf->flags & SURF_PLANEBACK)))
|
||
continue; // wrong side
|
||
|
||
Surf_RenderDynamicLightmaps (surf);
|
||
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
||
}
|
||
}
|
||
}
|
||
|
||
// recurse down the back side
|
||
//GLR_RecursiveWorldNode (node->children[!side], clipflags);
|
||
node = node->children[!side];
|
||
goto start;
|
||
}
|
||
|
||
static void Surf_OrthoRecursiveWorldNode (mnode_t *node, unsigned int clipflags)
|
||
{
|
||
//when rendering as ortho the front and back sides are technically equal. the only culling comes from frustum culling.
|
||
|
||
int c, clipped;
|
||
mplane_t *clipplane;
|
||
msurface_t *surf, **mark;
|
||
mleaf_t *pleaf;
|
||
|
||
if (node->contents == Q1CONTENTS_SOLID)
|
||
return; // solid
|
||
|
||
if (node->visframe != r_visframecount)
|
||
return;
|
||
|
||
for (c = 0, clipplane = r_refdef.frustum; c < r_refdef.frustum_numworldplanes; c++, clipplane++)
|
||
{
|
||
if (!(clipflags & (1 << c)))
|
||
continue; // don't need to clip against it
|
||
|
||
clipped = BOX_ON_PLANE_SIDE (node->minmaxs, node->minmaxs + 3, clipplane);
|
||
if (clipped == 2)
|
||
return;
|
||
else if (clipped == 1)
|
||
clipflags -= (1<<c); // node is entirely on screen
|
||
}
|
||
|
||
// if a leaf node, draw stuff
|
||
if (node->contents < 0)
|
||
{
|
||
pleaf = (mleaf_t *)node;
|
||
|
||
mark = pleaf->firstmarksurface;
|
||
c = pleaf->nummarksurfaces;
|
||
|
||
if (c)
|
||
{
|
||
do
|
||
{
|
||
(*mark++)->visframe = r_framecount;
|
||
} while (--c);
|
||
}
|
||
return;
|
||
}
|
||
|
||
// recurse down the children
|
||
Surf_OrthoRecursiveWorldNode (node->children[0], clipflags);
|
||
Surf_OrthoRecursiveWorldNode (node->children[1], clipflags);
|
||
|
||
// draw stuff
|
||
c = node->numsurfaces;
|
||
|
||
if (c)
|
||
{
|
||
surf = cl.worldmodel->surfaces + node->firstsurface;
|
||
|
||
for ( ; c ; c--, surf++)
|
||
{
|
||
if (surf->visframe != r_framecount)
|
||
continue;
|
||
|
||
Surf_RenderDynamicLightmaps (surf);
|
||
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
#endif
|
||
|
||
#ifdef Q2BSPS
|
||
static void Surf_RecursiveQ2WorldNode (mnode_t *node)
|
||
{
|
||
int c, side;
|
||
mplane_t *plane;
|
||
msurface_t *surf, **mark;
|
||
mleaf_t *pleaf;
|
||
double dot;
|
||
|
||
int sidebit;
|
||
|
||
if (node->contents == Q2CONTENTS_SOLID)
|
||
return; // solid
|
||
|
||
if (node->visframe != r_visframecount)
|
||
return;
|
||
if (R_CullBox (node->minmaxs, node->minmaxs+3))
|
||
return;
|
||
|
||
// if a leaf node, draw stuff
|
||
if (node->contents != -1)
|
||
{
|
||
pleaf = (mleaf_t *)node;
|
||
|
||
// check for door connected areas
|
||
if (! (r_refdef.areabits[pleaf->area>>3] & (1<<(pleaf->area&7)) ) )
|
||
return; // not visible
|
||
|
||
c = pleaf->cluster;
|
||
if (c >= 0)
|
||
frustumvis[c>>3] |= 1<<(c&7);
|
||
|
||
mark = pleaf->firstmarksurface;
|
||
c = pleaf->nummarksurfaces;
|
||
|
||
if (c)
|
||
{
|
||
do
|
||
{
|
||
(*mark)->visframe = r_framecount;
|
||
mark++;
|
||
} while (--c);
|
||
}
|
||
return;
|
||
}
|
||
|
||
// node is just a decision point, so go down the apropriate sides
|
||
|
||
// find which side of the node we are on
|
||
plane = node->plane;
|
||
|
||
switch (plane->type)
|
||
{
|
||
case PLANE_X:
|
||
dot = modelorg[0] - plane->dist;
|
||
break;
|
||
case PLANE_Y:
|
||
dot = modelorg[1] - plane->dist;
|
||
break;
|
||
case PLANE_Z:
|
||
dot = modelorg[2] - plane->dist;
|
||
break;
|
||
default:
|
||
dot = DotProduct (modelorg, plane->normal) - plane->dist;
|
||
break;
|
||
}
|
||
|
||
if (dot >= 0)
|
||
{
|
||
side = 0;
|
||
sidebit = 0;
|
||
}
|
||
else
|
||
{
|
||
side = 1;
|
||
sidebit = SURF_PLANEBACK;
|
||
}
|
||
|
||
// recurse down the children, front side first
|
||
Surf_RecursiveQ2WorldNode (node->children[side]);
|
||
|
||
// draw stuff
|
||
for ( c = node->numsurfaces, surf = currentmodel->surfaces + node->firstsurface; c ; c--, surf++)
|
||
{
|
||
if (surf->visframe != r_framecount)
|
||
continue;
|
||
|
||
if ( (surf->flags & SURF_PLANEBACK) != sidebit )
|
||
continue; // wrong side
|
||
|
||
surf->visframe = 0;//r_framecount+1;//-1;
|
||
|
||
Surf_RenderDynamicLightmaps (surf);
|
||
|
||
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
||
}
|
||
|
||
|
||
// recurse down the back side
|
||
Surf_RecursiveQ2WorldNode (node->children[!side]);
|
||
}
|
||
#endif
|
||
|
||
#ifdef Q3BSPS
|
||
#if 0
|
||
static void Surf_LeafWorldNode (void)
|
||
{
|
||
int i;
|
||
int clipflags;
|
||
msurface_t **mark, *surf;
|
||
mleaf_t *pleaf;
|
||
|
||
|
||
int clipped;
|
||
mplane_t *clipplane;
|
||
|
||
|
||
for (pleaf = r_vischain; pleaf; pleaf = pleaf->vischain)
|
||
{
|
||
// check for door connected areas
|
||
// if (areabits)
|
||
{
|
||
// if (!(areabits[pleaf->area>>3] & (1<<(pleaf->area&7))))
|
||
// {
|
||
// continue; // not visible
|
||
// }
|
||
}
|
||
|
||
clipflags = 15; // 1 | 2 | 4 | 8
|
||
// if (!r_nocull->value)
|
||
{
|
||
|
||
for (i=0,clipplane=frustum ; i<FRUSTUMPLANES ; i++,clipplane++)
|
||
{
|
||
clipped = BoxOnPlaneSide (pleaf->minmaxs, pleaf->minmaxs+3, clipplane);
|
||
if (clipped == 2)
|
||
{
|
||
break;
|
||
}
|
||
else if (clipped == 1)
|
||
{
|
||
clipflags &= ~(1<<i); // node is entirely on screen
|
||
}
|
||
}
|
||
|
||
if (i != FRUSTUMPLANES)
|
||
{
|
||
continue;
|
||
}
|
||
}
|
||
|
||
i = pleaf->nummarksurfaces;
|
||
mark = pleaf->firstmarksurface;
|
||
|
||
do
|
||
{
|
||
surf = *mark++;
|
||
if (surf->visframe != r_framecount) //sufraces exist in multiple leafs.
|
||
{
|
||
surf->visframe = r_framecount;
|
||
if (surf->mark)
|
||
*surf->mark = surf;
|
||
}
|
||
} while (--i);
|
||
|
||
// c_world_leafs++;
|
||
}
|
||
|
||
|
||
|
||
{
|
||
int j;
|
||
texture_t *tex;
|
||
for (i = 0; i < cl.worldmodel->numtextures; i++)
|
||
{
|
||
tex = cl.worldmodel->textures[i];
|
||
if (!tex)
|
||
continue;
|
||
for (j = 0; j < tex->vbo.meshcount; j++)
|
||
{
|
||
surf = tex->vbo.meshlist[j];
|
||
if (surf)
|
||
{
|
||
tex->vbo.meshlist[j] = NULL;
|
||
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
|
||
static void Surf_RecursiveQ3WorldNode (mnode_t *node, unsigned int clipflags)
|
||
{
|
||
int c, side, clipped;
|
||
mplane_t *plane, *clipplane;
|
||
msurface_t *surf, **mark;
|
||
mleaf_t *pleaf;
|
||
double dot;
|
||
|
||
start:
|
||
|
||
if (node->visframe != r_visframecount)
|
||
return;
|
||
|
||
for (c = 0, clipplane = r_refdef.frustum; c < r_refdef.frustum_numworldplanes; c++, clipplane++)
|
||
{
|
||
if (!(clipflags & (1 << c)))
|
||
continue; // don't need to clip against it
|
||
|
||
clipped = BOX_ON_PLANE_SIDE (node->minmaxs, node->minmaxs + 3, clipplane);
|
||
if (clipped == 2)
|
||
return;
|
||
else if (clipped == 1)
|
||
clipflags -= (1<<c); // node is entirely on screen
|
||
}
|
||
|
||
// if a leaf node, draw stuff
|
||
if (node->contents != -1)
|
||
{
|
||
pleaf = (mleaf_t *)node;
|
||
|
||
if (! (r_refdef.areabits[pleaf->area>>3] & (1<<(pleaf->area&7)) ) )
|
||
return; // not visible
|
||
|
||
c = pleaf->cluster;
|
||
if (c >= 0)
|
||
frustumvis[c>>3] |= 1<<(c&7);
|
||
|
||
mark = pleaf->firstmarksurface;
|
||
for (c = pleaf->nummarksurfaces; c; c--)
|
||
{
|
||
surf = *mark++;
|
||
if (surf->visframe == r_framecount)
|
||
continue;
|
||
surf->visframe = r_framecount;
|
||
|
||
// if (((dot < 0) ^ !!(surf->flags & SURF_PLANEBACK)))
|
||
// continue; // wrong side
|
||
|
||
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
||
}
|
||
return;
|
||
}
|
||
|
||
// node is just a decision point, so go down the apropriate sides
|
||
|
||
// find which side of the node we are on
|
||
plane = node->plane;
|
||
|
||
switch (plane->type)
|
||
{
|
||
case PLANE_X:
|
||
dot = modelorg[0] - plane->dist;
|
||
break;
|
||
case PLANE_Y:
|
||
dot = modelorg[1] - plane->dist;
|
||
break;
|
||
case PLANE_Z:
|
||
dot = modelorg[2] - plane->dist;
|
||
break;
|
||
default:
|
||
dot = DotProduct (modelorg, plane->normal) - plane->dist;
|
||
break;
|
||
}
|
||
|
||
if (dot >= 0)
|
||
side = 0;
|
||
else
|
||
side = 1;
|
||
|
||
// recurse down the children, front side first
|
||
Surf_RecursiveQ3WorldNode (node->children[side], clipflags);
|
||
|
||
// q3 nodes contain no drawables
|
||
|
||
// recurse down the back side
|
||
//GLR_RecursiveWorldNode (node->children[!side], clipflags);
|
||
node = node->children[!side];
|
||
goto start;
|
||
}
|
||
#endif
|
||
|
||
static void Surf_PushChains(batch_t **batches)
|
||
{
|
||
batch_t *batch;
|
||
int i;
|
||
|
||
if (r_refdef.recurse == R_MAX_RECURSE)
|
||
Sys_Error("Recursed too deep\n");
|
||
|
||
if (!r_refdef.recurse)
|
||
{
|
||
for (i = 0; i < SHADER_SORT_COUNT; i++)
|
||
for (batch = batches[i]; batch; batch = batch->next)
|
||
{
|
||
batch->firstmesh = 0;
|
||
}
|
||
}
|
||
#if R_MAX_RECURSE > 2
|
||
else if (r_refdef.recurse > 1)
|
||
{
|
||
for (i = 0; i < SHADER_SORT_COUNT; i++)
|
||
for (batch = batches[i]; batch; batch = batch->next)
|
||
{
|
||
batch->recursefirst[r_refdef.recurse] = batch->firstmesh;
|
||
batch->firstmesh = batch->meshes;
|
||
}
|
||
}
|
||
#endif
|
||
else
|
||
{
|
||
for (i = 0; i < SHADER_SORT_COUNT; i++)
|
||
for (batch = batches[i]; batch; batch = batch->next)
|
||
{
|
||
batch->firstmesh = batch->meshes;
|
||
}
|
||
}
|
||
}
|
||
static void Surf_PopChains(batch_t **batches)
|
||
{
|
||
batch_t *batch;
|
||
int i;
|
||
|
||
if (!r_refdef.recurse)
|
||
{
|
||
for (i = 0; i < SHADER_SORT_COUNT; i++)
|
||
for (batch = batches[i]; batch; batch = batch->next)
|
||
{
|
||
batch->meshes = 0;
|
||
}
|
||
}
|
||
#if R_MAX_RECURSE > 2
|
||
else if (r_refdef.recurse > 1)
|
||
{
|
||
for (i = 0; i < SHADER_SORT_COUNT; i++)
|
||
for (batch = batches[i]; batch; batch = batch->next)
|
||
{
|
||
batch->meshes = batch->firstmesh;
|
||
batch->firstmesh = batch->recursefirst[r_refdef.recurse];
|
||
}
|
||
}
|
||
#endif
|
||
else
|
||
{
|
||
for (i = 0; i < SHADER_SORT_COUNT; i++)
|
||
for (batch = batches[i]; batch; batch = batch->next)
|
||
{
|
||
batch->meshes = batch->firstmesh;
|
||
batch->firstmesh = 0;
|
||
}
|
||
}
|
||
}
|
||
|
||
//most of this is a direct copy from gl
|
||
void Surf_SetupFrame(void)
|
||
{
|
||
mleaf_t *leaf;
|
||
vec3_t temp, pvsorg;
|
||
int viewcontents;
|
||
|
||
if (!cl.worldmodel || (!cl.worldmodel->nodes && cl.worldmodel->type != mod_heightmap))
|
||
r_refdef.flags |= RDF_NOWORLDMODEL;
|
||
|
||
R_AnimateLight();
|
||
r_framecount++;
|
||
|
||
if (r_refdef.recurse)
|
||
{
|
||
VectorCopy(r_refdef.pvsorigin, pvsorg);
|
||
}
|
||
else
|
||
{
|
||
VectorCopy(r_refdef.vieworg, pvsorg);
|
||
R_UpdateHDR(r_refdef.vieworg);
|
||
}
|
||
|
||
viewcontents = 0;
|
||
if (r_refdef.flags & RDF_NOWORLDMODEL)
|
||
{
|
||
}
|
||
else if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED || cl.worldmodel->fromgame == fg_doom3 )
|
||
{
|
||
r_viewcluster = -1;
|
||
r_viewcluster2 = -1;
|
||
}
|
||
#if defined(Q2BSPS) || defined(Q3BSPS)
|
||
else if (cl.worldmodel->fromgame == fg_quake2 || cl.worldmodel->fromgame == fg_quake3)
|
||
{
|
||
leaf = Mod_PointInLeaf (cl.worldmodel, pvsorg);
|
||
viewcontents = cl.worldmodel->funcs.PointContents(cl.worldmodel, NULL, pvsorg);
|
||
r_viewcluster = r_viewcluster2 = leaf->cluster;
|
||
|
||
// check above and below so crossing solid water doesn't draw wrong
|
||
if (!leaf->contents)
|
||
{ // look down a bit
|
||
vec3_t temp;
|
||
|
||
VectorCopy (pvsorg, temp);
|
||
temp[2] -= 16;
|
||
leaf = Mod_PointInLeaf (cl.worldmodel, temp);
|
||
if ( !(leaf->contents & Q2CONTENTS_SOLID) &&
|
||
(leaf->cluster != r_viewcluster2) )
|
||
r_viewcluster2 = leaf->cluster;
|
||
}
|
||
else
|
||
{ // look up a bit
|
||
vec3_t temp;
|
||
|
||
VectorCopy (pvsorg, temp);
|
||
temp[2] += 16;
|
||
leaf = Mod_PointInLeaf (cl.worldmodel, temp);
|
||
if ( !(leaf->contents & Q2CONTENTS_SOLID) &&
|
||
(leaf->cluster != r_viewcluster2) )
|
||
r_viewcluster2 = leaf->cluster;
|
||
}
|
||
}
|
||
#endif
|
||
else
|
||
{
|
||
leaf = Mod_PointInLeaf (cl.worldmodel, pvsorg);
|
||
r_viewcluster = (leaf - cl.worldmodel->leafs)-1;
|
||
r_viewcluster2 = -1;
|
||
if (leaf)
|
||
{
|
||
switch(leaf->contents)
|
||
{
|
||
case Q1CONTENTS_WATER:
|
||
viewcontents |= FTECONTENTS_WATER;
|
||
break;
|
||
case Q1CONTENTS_LAVA:
|
||
viewcontents |= FTECONTENTS_LAVA;
|
||
break;
|
||
case Q1CONTENTS_SLIME:
|
||
viewcontents |= FTECONTENTS_SLIME;
|
||
break;
|
||
case Q1CONTENTS_SKY:
|
||
viewcontents |= FTECONTENTS_SKY;
|
||
break;
|
||
case Q1CONTENTS_SOLID:
|
||
viewcontents |= FTECONTENTS_SOLID;
|
||
break;
|
||
case Q1CONTENTS_LADDER:
|
||
viewcontents |= FTECONTENTS_LADDER;
|
||
break;
|
||
}
|
||
|
||
if (leaf->contents == Q1CONTENTS_EMPTY)
|
||
{ //look down a bit
|
||
VectorCopy (pvsorg, temp);
|
||
temp[2] -= 16;
|
||
leaf = Mod_PointInLeaf (cl.worldmodel, temp);
|
||
if (leaf->contents <= Q1CONTENTS_WATER && leaf->contents >= Q1CONTENTS_LAVA)
|
||
r_viewcluster2 = (leaf - cl.worldmodel->leafs)-1;
|
||
}
|
||
else if (leaf->contents <= Q1CONTENTS_WATER && leaf->contents >= Q1CONTENTS_LAVA)
|
||
{ //in water, look up a bit.
|
||
|
||
VectorCopy (pvsorg, temp);
|
||
temp[2] += 16;
|
||
leaf = Mod_PointInLeaf (cl.worldmodel, temp);
|
||
if (leaf->contents == Q1CONTENTS_EMPTY)
|
||
r_viewcluster2 = (leaf - cl.worldmodel->leafs)-1;
|
||
}
|
||
}
|
||
}
|
||
|
||
#ifdef TERRAIN
|
||
if (!(r_refdef.flags & RDF_NOWORLDMODEL) && cl.worldmodel && cl.worldmodel->terrain)
|
||
{
|
||
viewcontents |= Heightmap_PointContents(cl.worldmodel, NULL, pvsorg);
|
||
}
|
||
#endif
|
||
|
||
/*pick up any extra water entities*/
|
||
{
|
||
vec3_t t1,t2;
|
||
VectorCopy(pmove.player_mins, t1);
|
||
VectorCopy(pmove.player_maxs, t2);
|
||
VectorClear(pmove.player_maxs);
|
||
VectorClear(pmove.player_mins);
|
||
viewcontents |= PM_ExtraBoxContents(pvsorg);
|
||
VectorCopy(t1, pmove.player_mins);
|
||
VectorCopy(t2, pmove.player_maxs);
|
||
}
|
||
if (!r_refdef.recurse)
|
||
{
|
||
r_viewcontents = viewcontents;
|
||
if (!r_secondaryview)
|
||
V_SetContentsColor (viewcontents);
|
||
}
|
||
|
||
|
||
if (r_refdef.playerview->audio.defaulted)
|
||
{
|
||
//first scene is the 'main' scene and audio defaults to that (unless overridden later in the frame)
|
||
r_refdef.playerview->audio.defaulted = false;
|
||
r_refdef.playerview->audio.entnum = r_refdef.playerview->viewentity;
|
||
VectorCopy(r_refdef.vieworg, r_refdef.playerview->audio.origin);
|
||
AngleVectors(r_refdef.viewangles, r_refdef.playerview->audio.forward,r_refdef.playerview->audio.right, r_refdef.playerview->audio.up);
|
||
if (r_viewcontents & FTECONTENTS_FLUID)
|
||
r_refdef.playerview->audio.reverbtype = 1;
|
||
else
|
||
r_refdef.playerview->audio.reverbtype = 0;
|
||
VectorCopy(r_refdef.playerview->simvel, r_refdef.playerview->audio.velocity);
|
||
}
|
||
}
|
||
|
||
/*
|
||
static mesh_t *surfbatchmeshes[256];
|
||
static void Surf_BuildBrushBatch(batch_t *batch)
|
||
{
|
||
model_t *model = batch->ent->model;
|
||
unsigned int i;
|
||
batch->mesh = surfbatchmeshes;
|
||
batch->meshes = batch->surf_count;
|
||
for (i = 0; i < batch->surf_count; i++)
|
||
{
|
||
surfbatchmeshes[i] = model->surfaces[batch->surf_first + i].mesh;
|
||
}
|
||
}
|
||
*/
|
||
|
||
void Surf_GenBrushBatches(batch_t **batches, entity_t *ent)
|
||
{
|
||
int i;
|
||
msurface_t *s;
|
||
batch_t *ob;
|
||
model_t *model;
|
||
batch_t *b;
|
||
unsigned int bef;
|
||
|
||
model = ent->model;
|
||
|
||
if (R_CullEntityBox (ent, model->mins, model->maxs))
|
||
return;
|
||
|
||
#ifdef RTLIGHTS
|
||
if (BE_LightCullModel(ent->origin, model))
|
||
return;
|
||
#endif
|
||
|
||
// calculate dynamic lighting for bmodel if it's not an
|
||
// instanced model
|
||
if (model->fromgame != fg_quake3 && model->fromgame != fg_doom3 && lightmap)
|
||
{
|
||
int k;
|
||
|
||
currententity = ent;
|
||
currentmodel = ent->model;
|
||
if (model->nummodelsurfaces != 0 && r_dynamic.ival > 0)
|
||
{
|
||
for (k=rtlights_first; k<RTL_FIRST; k++)
|
||
{
|
||
if (!cl_dlights[k].radius)
|
||
continue;
|
||
if (!(cl_dlights[k].flags & LFLAG_LIGHTMAP))
|
||
continue;
|
||
|
||
model->funcs.MarkLights (&cl_dlights[k], 1<<k, model->rootnode);
|
||
}
|
||
}
|
||
|
||
Surf_LightmapShift(model);
|
||
#ifdef HEXEN2
|
||
if ((ent->drawflags & MLS_MASK) == MLS_ABSLIGHT)
|
||
{
|
||
//update lightmaps.
|
||
for (s = model->surfaces+model->firstmodelsurface,i = 0; i < model->nummodelsurfaces; i++, s++)
|
||
Surf_RenderAmbientLightmaps (s, ent->abslight);
|
||
}
|
||
else if (ent->drawflags & DRF_TRANSLUCENT)
|
||
{
|
||
//update lightmaps.
|
||
for (s = model->surfaces+model->firstmodelsurface,i = 0; i < model->nummodelsurfaces; i++, s++)
|
||
Surf_RenderAmbientLightmaps (s, 255);
|
||
}
|
||
else
|
||
#endif
|
||
{
|
||
//update lightmaps.
|
||
for (s = model->surfaces+model->firstmodelsurface,i = 0; i < model->nummodelsurfaces; i++, s++)
|
||
Surf_RenderDynamicLightmaps (s);
|
||
}
|
||
currententity = NULL;
|
||
}
|
||
|
||
#ifdef BEF_PUSHDEPTH
|
||
if (r_pushdepth)
|
||
bef = BEF_PUSHDEPTH;
|
||
else
|
||
bef = 0;
|
||
#else
|
||
bef = 0;
|
||
#endif
|
||
if (ent->flags & RF_ADDITIVE)
|
||
bef |= BEF_FORCEADDITIVE;
|
||
#ifdef HEXEN2
|
||
else if ((ent->drawflags & DRF_TRANSLUCENT) && r_wateralpha.value != 1)
|
||
{
|
||
bef |= BEF_FORCETRANSPARENT;
|
||
ent->shaderRGBAf[3] = r_wateralpha.value;
|
||
}
|
||
#endif
|
||
else if ((ent->flags & RF_TRANSLUCENT) && cls.protocol != CP_QUAKE3)
|
||
bef |= BEF_FORCETRANSPARENT;
|
||
if (ent->flags & RF_NODEPTHTEST)
|
||
bef |= BEF_FORCENODEPTH;
|
||
if (ent->flags & RF_NOSHADOW)
|
||
bef |= BEF_NOSHADOWS;
|
||
|
||
for (i = 0; i < SHADER_SORT_COUNT; i++)
|
||
for (ob = model->batches[i]; ob; ob = ob->next)
|
||
{
|
||
b = BE_GetTempBatch();
|
||
if (!b)
|
||
continue;
|
||
*b = *ob;
|
||
// if (b->texture)
|
||
// b->shader = R_TextureAnimation(ent->framestate.g[FS_REG].frame[0], b->texture)->shader;
|
||
b->meshes = b->maxmeshes;
|
||
b->ent = ent;
|
||
b->flags = bef;
|
||
|
||
if (b->buildmeshes)
|
||
b->buildmeshes(b);
|
||
|
||
if (!b->shader)
|
||
b->shader = R_TextureAnimation(ent->framestate.g[FS_REG].frame[0], b->texture)->shader;
|
||
|
||
if (bef & BEF_FORCEADDITIVE)
|
||
{
|
||
b->next = batches[SHADER_SORT_ADDITIVE];
|
||
batches[SHADER_SORT_ADDITIVE] = b;
|
||
}
|
||
else if (bef & BEF_FORCETRANSPARENT)
|
||
{
|
||
b->next = batches[SHADER_SORT_BLEND];
|
||
batches[SHADER_SORT_BLEND] = b;
|
||
}
|
||
else
|
||
{
|
||
b->next = batches[b->shader->sort];
|
||
batches[b->shader->sort] = b;
|
||
}
|
||
}
|
||
}
|
||
|
||
#ifdef THREADEDWORLD
|
||
struct webostate_s
|
||
{
|
||
char dbgid[12];
|
||
model_t *wmodel;
|
||
int cluster[2];
|
||
pvsbuffer_t pvs;
|
||
vboarray_t ebo;
|
||
void *ebomem;
|
||
size_t idxcount;
|
||
int numbatches;
|
||
int lightstylevalues[MAX_LIGHTSTYLES]; //when using workers that only reprocessing lighting at 10fps, things get too ugly when things go out of sync
|
||
|
||
batch_t *rbatches[SHADER_SORT_COUNT];
|
||
|
||
struct wesbatch_s
|
||
{
|
||
size_t numidx;
|
||
size_t maxidx;
|
||
index_t *idxbuffer;
|
||
batch_t b;
|
||
mesh_t m;
|
||
mesh_t *pm;
|
||
vbo_t vbo;
|
||
} batches[1];
|
||
};
|
||
static struct webostate_s *webostate;
|
||
static struct webostate_s *webogenerating;
|
||
static int webogeneratingstate; //1 if generating, 0 if not, for waiting for sync.
|
||
static void R_DestroyWorldEBO(struct webostate_s *es)
|
||
{
|
||
if (!es)
|
||
return;
|
||
|
||
#ifdef GLQUAKE
|
||
if (qrenderer == QR_OPENGL)
|
||
qglDeleteBuffersARB(1, &es->ebo.gl.vbo);
|
||
#endif
|
||
#ifdef VKQUAKE
|
||
if (qrenderer == QR_VULKAN)
|
||
BE_VBO_Destroy(&es->ebo, es->ebomem);
|
||
#endif
|
||
BZ_Free(es);
|
||
}
|
||
void R_GeneratedWorldEBO(void *ctx, void *data, size_t a_, size_t b_)
|
||
{
|
||
size_t idxcount;
|
||
unsigned int i;
|
||
model_t *mod;
|
||
batch_t *b, *batch;
|
||
mesh_t *m;
|
||
int sortid;
|
||
R_DestroyWorldEBO(webostate);
|
||
webostate = ctx;
|
||
webogenerating = NULL;
|
||
webogeneratingstate = 0;
|
||
mod = webostate->wmodel;
|
||
|
||
for (i = 0, idxcount = 0; i < webostate->numbatches; i++)
|
||
idxcount += webostate->batches[i].numidx;
|
||
#ifdef GLQUAKE
|
||
if (qrenderer == QR_OPENGL)
|
||
{
|
||
GL_DeselectVAO();
|
||
|
||
webostate->ebo.gl.addr = NULL;
|
||
qglGenBuffersARB(1, &webostate->ebo.gl.vbo);
|
||
GL_SelectEBO(webostate->ebo.gl.vbo);
|
||
qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, idxcount*sizeof(index_t), NULL, GL_STATIC_DRAW_ARB);
|
||
for (i = 0, idxcount = 0; i < webostate->numbatches; i++)
|
||
{
|
||
qglBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, idxcount*sizeof(index_t), webostate->batches[i].numidx*sizeof(index_t), webostate->batches[i].idxbuffer);
|
||
BZ_Free(webostate->batches[i].idxbuffer);
|
||
webostate->batches[i].idxbuffer = (index_t*)NULL + idxcount;
|
||
idxcount += webostate->batches[i].numidx;
|
||
}
|
||
}
|
||
#endif
|
||
#ifdef VKQUAKE
|
||
if (qrenderer == QR_VULKAN)
|
||
{ //this malloc is stupid.
|
||
//with vulkan we really should be doing this on the worker instead, at least the staging part.
|
||
index_t *indexes = malloc(sizeof(*indexes) * idxcount);
|
||
webostate->ebo.vk.offs = 0;
|
||
for (i = 0, idxcount = 0; i < webostate->numbatches; i++)
|
||
{
|
||
memcpy(indexes + idxcount, webostate->batches[i].idxbuffer, webostate->batches[i].numidx*sizeof(index_t));
|
||
BZ_Free(webostate->batches[i].idxbuffer);
|
||
webostate->batches[i].idxbuffer = (index_t*)NULL + idxcount;
|
||
idxcount += webostate->batches[i].numidx;
|
||
}
|
||
if (idxcount)
|
||
BE_VBO_Finish(NULL, indexes, sizeof(*indexes) * idxcount, &webostate->ebo, NULL, &webostate->ebomem);
|
||
else
|
||
{
|
||
memset(&webostate->ebo, 0, sizeof(webostate->ebo));
|
||
webostate->ebomem = NULL;
|
||
}
|
||
free(indexes);
|
||
}
|
||
#endif
|
||
|
||
//should be doing this on the worker, but whatever
|
||
for (i = 0, sortid = 0; sortid < SHADER_SORT_COUNT; sortid++)
|
||
{
|
||
webostate->rbatches[sortid] = NULL;
|
||
for (batch = mod->batches[sortid]; batch != NULL; batch = batch->next, i++)
|
||
{
|
||
if (!webostate->batches[i].numidx)
|
||
continue;
|
||
|
||
if (batch->shader->flags & SHADER_NODRAW)
|
||
continue;
|
||
|
||
m = &webostate->batches[i].m;
|
||
webostate->batches[i].pm = m;
|
||
b = &webostate->batches[i].b;
|
||
memcpy(b, batch, sizeof(*b));
|
||
memset(m, 0, sizeof(*m));
|
||
|
||
if (b->shader->flags & SHADER_NEEDSARRAYS)
|
||
{
|
||
if (b->shader->flags & SHADER_SKY)
|
||
continue;
|
||
b->shader = R_RegisterShader_Vertex("unsupported");
|
||
}
|
||
|
||
m->numvertexes = webostate->batches[i].b.vbo->vertcount;
|
||
b->mesh = &webostate->batches[i].pm;
|
||
b->meshes = 1;
|
||
m->numindexes = webostate->batches[i].numidx;
|
||
m->vbofirstelement = webostate->batches[i].idxbuffer - (index_t*)NULL;
|
||
m->vbofirstvert = 0;
|
||
m->indexes = NULL;
|
||
b->vbo = &webostate->batches[i].vbo;
|
||
*b->vbo = *batch->vbo;
|
||
b->vbo->indicies = webostate->ebo;
|
||
b->vbo->vao = 0;
|
||
|
||
b->next = webostate->rbatches[sortid];
|
||
webostate->rbatches[sortid] = b;
|
||
}
|
||
}
|
||
}
|
||
#ifdef Q1BSPS
|
||
static void Surf_SimpleWorld_Q1BSP(struct webostate_s *es, qbyte *pvs)
|
||
{
|
||
mleaf_t *leaf;
|
||
msurface_t *surf, **mark, **end;
|
||
mesh_t *mesh;
|
||
model_t *wmodel = es->wmodel;
|
||
int l = wmodel->numclusters;
|
||
int fc = -r_framecount;
|
||
for (leaf = wmodel->leafs+l; l-- > 0; leaf--)
|
||
{
|
||
if ((pvs[l>>3] & (1u<<(l&7))) && leaf->nummarksurfaces)
|
||
{
|
||
mark = leaf->firstmarksurface;
|
||
end = mark+leaf->nummarksurfaces;
|
||
while(mark < end)
|
||
{
|
||
surf = *mark++;
|
||
if (surf->visframe != fc)
|
||
{
|
||
int i;
|
||
struct wesbatch_s *eb;
|
||
surf->visframe = fc;
|
||
Surf_RenderDynamicLightmaps_Worker (wmodel, surf, es->lightstylevalues);
|
||
|
||
mesh = surf->mesh;
|
||
eb = &es->batches[surf->sbatch->ebobatch];
|
||
if (eb->maxidx < eb->numidx + mesh->numindexes)
|
||
{
|
||
//FIXME: pre-allocate
|
||
eb->maxidx = eb->numidx + surf->mesh->numindexes + 512;
|
||
eb->idxbuffer = BZ_Realloc(eb->idxbuffer, eb->maxidx * sizeof(index_t));
|
||
}
|
||
for (i = 0; i < mesh->numindexes; i++)
|
||
eb->idxbuffer[eb->numidx+i] = mesh->indexes[i] + mesh->vbofirstvert;
|
||
eb->numidx += mesh->numindexes;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
#if defined(Q2BSPS) || defined(Q3BSPS)
|
||
static void Surf_SimpleWorld_Q3BSP(struct webostate_s *es, qbyte *pvs)
|
||
{
|
||
mleaf_t *leaf;
|
||
msurface_t *surf, **mark, **end;
|
||
mesh_t *mesh;
|
||
model_t *wmodel = es->wmodel;
|
||
int l = wmodel->numleafs; //is this doing submodels too?
|
||
int c;
|
||
int fc = -r_framecount;
|
||
for (leaf = wmodel->leafs; l-- > 0; leaf++)
|
||
{
|
||
c = leaf->cluster;
|
||
if (c < 0)
|
||
continue; //o.O
|
||
if ((pvs[c>>3] & (1u<<(c&7))) && leaf->nummarksurfaces)
|
||
{
|
||
mark = leaf->firstmarksurface;
|
||
end = mark+leaf->nummarksurfaces;
|
||
while(mark < end)
|
||
{
|
||
surf = *mark++;
|
||
if (surf->visframe != fc)
|
||
{
|
||
int i;
|
||
struct wesbatch_s *eb;
|
||
surf->visframe = fc;
|
||
|
||
mesh = surf->mesh;
|
||
eb = &es->batches[surf->sbatch->ebobatch];
|
||
if (eb->maxidx < eb->numidx + mesh->numindexes)
|
||
{
|
||
//FIXME: pre-allocate
|
||
eb->maxidx = eb->numidx + surf->mesh->numindexes + 512;
|
||
eb->idxbuffer = BZ_Realloc(eb->idxbuffer, eb->maxidx * sizeof(index_t));
|
||
}
|
||
for (i = 0; i < mesh->numindexes; i++)
|
||
eb->idxbuffer[eb->numidx+i] = mesh->indexes[i] + mesh->vbofirstvert;
|
||
eb->numidx += mesh->numindexes;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
void R_GenWorldEBO(void *ctx, void *data, size_t a, size_t b)
|
||
{
|
||
int i;
|
||
struct webostate_s *es = ctx;
|
||
qbyte *pvs;
|
||
|
||
es->numbatches = es->wmodel->numbatches;
|
||
|
||
for (i = 0; i < es->numbatches; i++)
|
||
{
|
||
es->batches[i].numidx = 0;
|
||
es->batches[i].maxidx = 0;
|
||
es->batches[i].idxbuffer = NULL;
|
||
}
|
||
|
||
//maybe we should just use fatpvs instead, and wait for completion when outside?
|
||
if (es->cluster[1] != -1 && es->cluster[0] != es->cluster[1])
|
||
{ //view is near to a water boundary. this implies the water crosses the near clip plane. we need both leafs.
|
||
pvs = es->wmodel->funcs.ClusterPVS(es->wmodel, es->cluster[0], &es->pvs, PVM_REPLACE);
|
||
pvs = es->wmodel->funcs.ClusterPVS(es->wmodel, es->cluster[1], &es->pvs, PVM_MERGE);
|
||
}
|
||
else
|
||
pvs = es->wmodel->funcs.ClusterPVS(es->wmodel, es->cluster[0], &es->pvs, PVM_FAST);
|
||
|
||
#if defined(Q2BSPS) || defined(Q3BSPS)
|
||
if (es->wmodel->fromgame == fg_quake2 || es->wmodel->fromgame == fg_quake3)
|
||
Surf_SimpleWorld_Q3BSP(es, pvs);
|
||
else
|
||
#endif
|
||
#ifdef Q1BSPS
|
||
if (es->wmodel->fromgame == fg_quake || es->wmodel->fromgame == fg_halflife)
|
||
Surf_SimpleWorld_Q1BSP(es, pvs);
|
||
else
|
||
#endif
|
||
{
|
||
//panic
|
||
}
|
||
|
||
COM_AddWork(WG_MAIN, R_GeneratedWorldEBO, es, NULL, 0, 0);
|
||
}
|
||
#endif
|
||
|
||
/*
|
||
=============
|
||
R_DrawWorld
|
||
=============
|
||
*/
|
||
|
||
static pvsbuffer_t surf_frustumvis[R_MAX_RECURSE];
|
||
void Surf_DrawWorld (void)
|
||
{
|
||
//surfvis vs entvis - the key difference is that surfvis is surfaces while entvis is volume. though surfvis should be frustum culled also for lighting. entvis doesn't care.
|
||
qbyte *surfvis, *entvis;
|
||
RSpeedLocals();
|
||
|
||
if (r_refdef.flags & RDF_NOWORLDMODEL)
|
||
{
|
||
r_refdef.flags |= RDF_NOWORLDMODEL;
|
||
r_refdef.scenevis = NULL;
|
||
BE_DrawWorld(NULL);
|
||
return;
|
||
}
|
||
if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED)
|
||
{
|
||
/*Don't act as a wallhack*/
|
||
return;
|
||
}
|
||
|
||
currentmodel = cl.worldmodel;
|
||
currententity = &r_worldentity;
|
||
|
||
{
|
||
RSpeedRemark();
|
||
|
||
Surf_LightmapShift(currentmodel);
|
||
|
||
#ifdef THREADEDWORLD
|
||
if ((r_dynamic.ival < 0 || currentmodel->numbatches) && !r_refdef.recurse && currentmodel->type == mod_brush)
|
||
{
|
||
if (webostate && webostate->wmodel != currentmodel)
|
||
{
|
||
R_DestroyWorldEBO(webostate);
|
||
webostate = NULL;
|
||
}
|
||
|
||
if (qrenderer != QR_OPENGL && qrenderer != QR_VULKAN)
|
||
;
|
||
#ifdef Q1BSPS
|
||
else if (currentmodel->fromgame == fg_quake || currentmodel->fromgame == fg_halflife)
|
||
{
|
||
int i = MAX_LIGHTSTYLES;
|
||
if (webostate && !webogenerating)
|
||
for (i = 0; i < MAX_LIGHTSTYLES; i++)
|
||
{
|
||
if (webostate->lightstylevalues[i] != d_lightstylevalue[i])
|
||
break;
|
||
}
|
||
if (webostate && webostate->cluster[0] == r_viewcluster && webostate->cluster[1] == r_viewcluster2 && i == MAX_LIGHTSTYLES)
|
||
{
|
||
}
|
||
else
|
||
{
|
||
if (!webogenerating)
|
||
{
|
||
int i;
|
||
if (!currentmodel->numbatches)
|
||
{
|
||
int sortid;
|
||
batch_t *batch;
|
||
currentmodel->numbatches = 0;
|
||
for (sortid = 0; sortid < SHADER_SORT_COUNT; sortid++)
|
||
for (batch = currentmodel->batches[sortid]; batch != NULL; batch = batch->next)
|
||
{
|
||
batch->ebobatch = currentmodel->numbatches;
|
||
currentmodel->numbatches++;
|
||
}
|
||
}
|
||
webogeneratingstate = true;
|
||
webogenerating = BZ_Malloc(sizeof(*webogenerating) + sizeof(webogenerating->batches[0]) * (currentmodel->numbatches-1) + currentmodel->pvsbytes);
|
||
webogenerating->wmodel = currentmodel;
|
||
webogenerating->cluster[0] = r_viewcluster;
|
||
webogenerating->cluster[1] = r_viewcluster2;
|
||
webogenerating->pvs.buffer = (qbyte*)(webogenerating+1) + sizeof(webogenerating->batches[0])*(currentmodel->numbatches-1);
|
||
webogenerating->pvs.buffersize = currentmodel->pvsbytes;
|
||
for (i = 0; i < MAX_LIGHTSTYLES; i++)
|
||
webogenerating->lightstylevalues[i] = d_lightstylevalue[i];
|
||
Q_strncpyz(webogenerating->dbgid, "webostate", sizeof(webogenerating->dbgid));
|
||
COM_AddWork(WG_LOADER, R_GenWorldEBO, webogenerating, NULL, 0, 0);
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
#ifdef Q3BSPS
|
||
else if (currentmodel->fromgame == fg_quake3)
|
||
{
|
||
if (webostate && webostate->cluster[0] == r_viewcluster && webostate->cluster[1] == r_viewcluster2)
|
||
{
|
||
}
|
||
else
|
||
{
|
||
if (!webogenerating)
|
||
{
|
||
if (!currentmodel->numbatches)
|
||
{
|
||
int sortid;
|
||
batch_t *batch;
|
||
currentmodel->numbatches = 0;
|
||
for (sortid = 0; sortid < SHADER_SORT_COUNT; sortid++)
|
||
for (batch = currentmodel->batches[sortid]; batch != NULL; batch = batch->next)
|
||
{
|
||
batch->ebobatch = currentmodel->numbatches;
|
||
currentmodel->numbatches++;
|
||
}
|
||
}
|
||
webogeneratingstate = true;
|
||
webogenerating = BZ_Malloc(sizeof(*webogenerating) + sizeof(webogenerating->batches[0]) * (currentmodel->numbatches-1) + currentmodel->pvsbytes);
|
||
webogenerating->wmodel = currentmodel;
|
||
webogenerating->cluster[0] = r_viewcluster;
|
||
webogenerating->cluster[1] = r_viewcluster2;
|
||
webogenerating->pvs.buffer = (qbyte*)(webogenerating+1) + sizeof(webogenerating->batches[0])*(currentmodel->numbatches-1);
|
||
webogenerating->pvs.buffersize = currentmodel->pvsbytes;
|
||
Q_strncpyz(webogenerating->dbgid, "webostate", sizeof(webogenerating->dbgid));
|
||
COM_AddWork(WG_LOADER, R_GenWorldEBO, webogenerating, NULL, 0, 0);
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
|
||
if (webostate)
|
||
{
|
||
entvis = surfvis = webostate->pvs.buffer;
|
||
|
||
RSpeedEnd(RSPEED_WORLDNODE);
|
||
|
||
CL_LinkStaticEntities(entvis);
|
||
TRACE(("dbg: calling R_DrawParticles\n"));
|
||
if (!r_refdef.recurse)
|
||
P_DrawParticles ();
|
||
|
||
TRACE(("dbg: calling BE_DrawWorld\n"));
|
||
r_refdef.scenevis = surfvis;
|
||
BE_DrawWorld(webostate->rbatches);
|
||
|
||
/*FIXME: move this away*/
|
||
if (currentmodel->fromgame == fg_quake || currentmodel->fromgame == fg_halflife)
|
||
Surf_LessenStains();
|
||
return;
|
||
}
|
||
}
|
||
#endif
|
||
|
||
|
||
Surf_PushChains(currentmodel->batches);
|
||
|
||
#ifdef TERRAIN
|
||
if (currentmodel->type == mod_heightmap)
|
||
{
|
||
frustumvis = NULL;
|
||
entvis = surfvis = NULL;
|
||
}
|
||
else
|
||
#endif
|
||
#if defined(Q2BSPS) || defined(Q3BSPS)
|
||
if (currentmodel->fromgame == fg_quake2 || currentmodel->fromgame == fg_quake3)
|
||
{
|
||
pvsbuffer_t *vis = &surf_frustumvis[r_refdef.recurse];
|
||
if (vis->buffersize < currentmodel->pvsbytes)
|
||
vis->buffer = BZ_Realloc(vis->buffer, vis->buffersize=currentmodel->pvsbytes);
|
||
frustumvis = vis->buffer;
|
||
memset(frustumvis, 0, currentmodel->pvsbytes);
|
||
|
||
if (!r_refdef.areabitsknown)
|
||
{ //generate the info each frame, as the gamecode didn't tell us what to use.
|
||
int leafnum = CM_PointLeafnum (currentmodel, r_refdef.vieworg);
|
||
int clientarea = CM_LeafArea (currentmodel, leafnum);
|
||
CM_WriteAreaBits(currentmodel, r_refdef.areabits, clientarea, false);
|
||
r_refdef.areabitsknown = true;
|
||
}
|
||
#ifdef Q3BSPS
|
||
if (currentmodel->fromgame == fg_quake3)
|
||
{
|
||
entvis = surfvis = R_MarkLeaves_Q3 ();
|
||
Surf_RecursiveQ3WorldNode (currentmodel->nodes, (1<<r_refdef.frustum_numworldplanes)-1);
|
||
//Surf_LeafWorldNode ();
|
||
}
|
||
else
|
||
#endif
|
||
#ifdef Q2BSPS
|
||
if (currentmodel->fromgame == fg_quake2)
|
||
{
|
||
entvis = surfvis = R_MarkLeaves_Q2 ();
|
||
VectorCopy (r_refdef.vieworg, modelorg);
|
||
Surf_RecursiveQ2WorldNode (currentmodel->nodes);
|
||
}
|
||
else
|
||
#endif
|
||
{
|
||
entvis = surfvis = NULL;
|
||
}
|
||
|
||
surfvis = frustumvis;
|
||
}
|
||
else
|
||
#endif
|
||
#ifdef MAP_PROC
|
||
if (currentmodel->fromgame == fg_doom3)
|
||
{
|
||
entvis = surfvis = D3_CalcVis(currentmodel, r_origin);
|
||
}
|
||
else
|
||
#endif
|
||
#ifdef MAP_DOOM
|
||
if (currentmodel->fromgame == fg_doom)
|
||
{
|
||
entvis = surfvis = NULL;
|
||
R_DoomWorld();
|
||
}
|
||
else
|
||
#endif
|
||
#ifdef Q1BSPS
|
||
if (1)
|
||
{
|
||
//extern cvar_t temp1;
|
||
// if (0)//temp1.value)
|
||
// entvis = surfvis = R_MarkLeafSurfaces_Q1();
|
||
// else
|
||
{
|
||
pvsbuffer_t *vis = &surf_frustumvis[r_refdef.recurse];
|
||
|
||
entvis = R_MarkLeaves_Q1 (false);
|
||
if (!(r_novis.ival & 2))
|
||
VectorCopy (r_origin, modelorg);
|
||
|
||
if (vis->buffersize < currentmodel->pvsbytes)
|
||
vis->buffer = BZ_Realloc(vis->buffer, vis->buffersize=currentmodel->pvsbytes);
|
||
frustumvis = vis->buffer;
|
||
memset(frustumvis, 0, currentmodel->pvsbytes);
|
||
|
||
if (r_refdef.useperspective)
|
||
Surf_RecursiveWorldNode (currentmodel->nodes, 0x1f);
|
||
else
|
||
Surf_OrthoRecursiveWorldNode (currentmodel->nodes, 0x1f);
|
||
surfvis = frustumvis;
|
||
}
|
||
}
|
||
else
|
||
#endif
|
||
{
|
||
frustumvis = NULL;
|
||
entvis = surfvis = NULL;
|
||
}
|
||
|
||
RSpeedEnd(RSPEED_WORLDNODE);
|
||
|
||
if (!(r_refdef.flags & RDF_NOWORLDMODEL))
|
||
{
|
||
CL_LinkStaticEntities(entvis);
|
||
TRACE(("dbg: calling R_DrawParticles\n"));
|
||
if (!r_refdef.recurse)
|
||
P_DrawParticles ();
|
||
}
|
||
|
||
TRACE(("dbg: calling BE_DrawWorld\n"));
|
||
r_refdef.scenevis = surfvis;
|
||
BE_DrawWorld(cl.worldmodel->batches);
|
||
|
||
Surf_PopChains(cl.worldmodel->batches);
|
||
|
||
/*FIXME: move this away*/
|
||
if (cl.worldmodel->fromgame == fg_quake || cl.worldmodel->fromgame == fg_halflife)
|
||
Surf_LessenStains();
|
||
}
|
||
}
|
||
|
||
unsigned int Surf_CalcMemSize(msurface_t *surf)
|
||
{
|
||
if (surf->mesh)
|
||
return 0;
|
||
|
||
if (!surf->numedges)
|
||
return 0;
|
||
|
||
//figure out how much space this surface needs
|
||
return sizeof(mesh_t) +
|
||
sizeof(index_t)*(surf->numedges-2)*3 +
|
||
(sizeof(vecV_t)+sizeof(vec2_t)*2+sizeof(vec3_t)*3+sizeof(vec4_t))*surf->numedges;
|
||
}
|
||
|
||
void Surf_DeInit(void)
|
||
{
|
||
int i;
|
||
|
||
#ifdef THREADEDWORLD
|
||
while(webogenerating)
|
||
COM_WorkerPartialSync(webogenerating, &webogeneratingstate, true);
|
||
R_DestroyWorldEBO(webostate);
|
||
webostate = NULL;
|
||
#endif
|
||
|
||
for (i = 0; i < numlightmaps; i++)
|
||
{
|
||
if (!lightmap[i])
|
||
continue;
|
||
if (!lightmap[i]->external)
|
||
Image_DestroyTexture(lightmap[i]->lightmap_texture);
|
||
BZ_Free(lightmap[i]);
|
||
lightmap[i] = NULL;
|
||
}
|
||
|
||
if (lightmap)
|
||
BZ_Free(lightmap);
|
||
|
||
for (i = 0; i < R_MAX_RECURSE; i++)
|
||
Z_Free(surf_frustumvis[i].buffer);
|
||
memset(surf_frustumvis, 0, sizeof(surf_frustumvis));
|
||
|
||
lightmap=NULL;
|
||
numlightmaps=0;
|
||
|
||
Alias_Shutdown();
|
||
Shader_ResetRemaps();
|
||
}
|
||
|
||
void Surf_Clear(model_t *mod)
|
||
{
|
||
int i;
|
||
vbo_t *vbo;
|
||
// if (mod->fromgame == fg_doom3)
|
||
// return;/*they're on the hunk*/
|
||
|
||
#ifdef THREADEDWORLD
|
||
while(webogenerating)
|
||
COM_WorkerPartialSync(webogenerating, &webogeneratingstate, true);
|
||
|
||
if (webostate && webostate->wmodel == mod)
|
||
{
|
||
R_DestroyWorldEBO(webostate);
|
||
webostate = NULL;
|
||
}
|
||
#endif
|
||
|
||
while(mod->vbos)
|
||
{
|
||
vbo = mod->vbos;
|
||
mod->vbos = vbo->next;
|
||
BE_ClearVBO(vbo, false);
|
||
}
|
||
|
||
if (!mod->submodelof)
|
||
{
|
||
for (i = 0; i < mod->numtextures; i++)
|
||
{
|
||
R_UnloadShader(mod->textures[i]->shader);
|
||
mod->textures[i]->shader = NULL;
|
||
}
|
||
}
|
||
mod->numtextures = 0;
|
||
|
||
BZ_Free(mod->shadowbatches);
|
||
mod->numshadowbatches = 0;
|
||
mod->shadowbatches = NULL;
|
||
#ifdef RTLIGHTS
|
||
Sh_PurgeShadowMeshes();
|
||
#endif
|
||
|
||
BZ_Free(blocklights);
|
||
BZ_Free(blocknormals);
|
||
blocklights = NULL;
|
||
blocknormals = NULL;
|
||
maxblocksize = 0;
|
||
}
|
||
|
||
//pick fastest mode for lightmap data
|
||
void Surf_LightmapMode(void)
|
||
{
|
||
switch(qrenderer)
|
||
{
|
||
default:
|
||
// case QR_VULKAN:
|
||
// case QR_SOFTWARE:
|
||
// case QR_DIRECT3D8:
|
||
// case QR_DIRECT3D9:
|
||
// case QR_DIRECT3D11:
|
||
lightmap_fmt = TF_BGRA32;
|
||
break;
|
||
#ifdef GLQUAKE
|
||
case QR_OPENGL:
|
||
/*favour bgra if the gpu supports it, otherwise use rgb only if it'll be used*/
|
||
if (gl_config.gles)
|
||
lightmap_fmt = TF_RGB24; //rgb24 is a guarenteed supported format, where bgr24 or rgbx32 are not.
|
||
else if (gl_config.glversion >= 1.2)
|
||
lightmap_fmt = TF_BGRA32; //the more common case
|
||
else if (cl.worldmodel->fromgame == fg_quake3 || (cl.worldmodel->engineflags & MDLF_RGBLIGHTING) || cl.worldmodel->deluxdata || r_loadlits.value)
|
||
lightmap_fmt = TF_RGB24; //ooold gl driver, but we need rgb lighting
|
||
else
|
||
lightmap_fmt = TF_LUM8; //oldskool!
|
||
break;
|
||
#endif
|
||
}
|
||
|
||
switch(lightmap_fmt)
|
||
{
|
||
default:
|
||
case TF_BGRA32:
|
||
lightmap_bytes = 4;
|
||
break;
|
||
case TF_RGB24:
|
||
lightmap_bytes = 3;
|
||
break;
|
||
case TF_LUM8:
|
||
lightmap_bytes = 1;
|
||
break;
|
||
}
|
||
}
|
||
|
||
//needs to be followed by a BE_UploadAllLightmaps at some point
|
||
int Surf_NewLightmaps(int count, int width, int height, qboolean deluxe)
|
||
{
|
||
int first = numlightmaps;
|
||
int i;
|
||
|
||
if (!count)
|
||
return -1;
|
||
|
||
if (deluxe && (count & 1))
|
||
{
|
||
deluxe = false;
|
||
Con_Print("WARNING: Deluxemapping with odd number of lightmaps\n");
|
||
}
|
||
|
||
Sys_LockMutex(com_resourcemutex);
|
||
|
||
i = numlightmaps + count;
|
||
lightmap = BZ_Realloc(lightmap, sizeof(*lightmap)*(i));
|
||
while(i > first)
|
||
{
|
||
i--;
|
||
|
||
if (deluxe && ((i - numlightmaps)&1))
|
||
{
|
||
lightmap[i] = Z_Malloc(sizeof(*lightmap[i]) + (sizeof(qbyte)*4)*width*height);
|
||
lightmap[i]->width = width;
|
||
lightmap[i]->height = height;
|
||
lightmap[i]->lightmaps = (qbyte*)(lightmap[i]+1);
|
||
lightmap[i]->stainmaps = NULL;
|
||
lightmap[i]->hasdeluxe = false;
|
||
}
|
||
else
|
||
{
|
||
lightmap[i] = Z_Malloc(sizeof(*lightmap[i]) + (sizeof(qbyte)*4 + sizeof(stmap)*3)*width*height);
|
||
lightmap[i]->width = width;
|
||
lightmap[i]->height = height;
|
||
lightmap[i]->lightmaps = (qbyte*)(lightmap[i]+1);
|
||
lightmap[i]->stainmaps = (stmap*)(lightmap[i]->lightmaps+4*width*height);
|
||
lightmap[i]->hasdeluxe = deluxe;
|
||
}
|
||
|
||
lightmap[i]->rectchange.l = 0;
|
||
lightmap[i]->rectchange.t = 0;
|
||
lightmap[i]->rectchange.b = lightmap[i]->height;
|
||
lightmap[i]->rectchange.r = lightmap[i]->width;
|
||
|
||
|
||
lightmap[i]->lightmap_texture = r_nulltex;
|
||
lightmap[i]->modified = true;
|
||
// lightmap[i]->shader = NULL;
|
||
lightmap[i]->external = false;
|
||
// reset stainmap since it now starts at 255
|
||
if (lightmap[i]->stainmaps)
|
||
memset(lightmap[i]->stainmaps, 255, width*height*3*sizeof(stmap));
|
||
}
|
||
|
||
numlightmaps += count;
|
||
|
||
Sys_UnlockMutex(com_resourcemutex);
|
||
|
||
return first;
|
||
}
|
||
int Surf_NewExternalLightmaps(int count, char *filepattern, qboolean deluxe)
|
||
{
|
||
int first = numlightmaps;
|
||
int i;
|
||
char nname[MAX_QPATH];
|
||
qboolean odd = (count & 1) && deluxe;
|
||
|
||
if (!count)
|
||
return -1;
|
||
|
||
if (odd)
|
||
count++;
|
||
|
||
i = numlightmaps + count;
|
||
lightmap = BZ_Realloc(lightmap, sizeof(*lightmap)*(i));
|
||
while(i > first)
|
||
{
|
||
i--;
|
||
|
||
lightmap[i] = Z_Malloc(sizeof(*lightmap[i]));
|
||
lightmap[i]->width = 0;
|
||
lightmap[i]->height = 0;
|
||
lightmap[i]->lightmaps = NULL;
|
||
lightmap[i]->stainmaps = NULL;
|
||
|
||
lightmap[i]->modified = false;
|
||
lightmap[i]->external = true;
|
||
lightmap[i]->hasdeluxe = (deluxe && !((i - numlightmaps)&1));
|
||
|
||
Q_snprintfz(nname, sizeof(nname), filepattern, i - numlightmaps);
|
||
|
||
TEXASSIGN(lightmap[i]->lightmap_texture, R_LoadHiResTexture(nname, NULL, (gl_lightmap_nearest.ival?IF_NEAREST:IF_LINEAR)|IF_NOMIPMAP));
|
||
if (lightmap[i]->lightmap_texture->status == TEX_LOADING)
|
||
COM_WorkerPartialSync(lightmap[i]->lightmap_texture, &lightmap[i]->lightmap_texture->status, TEX_LOADING);
|
||
lightmap[i]->width = lightmap[i]->lightmap_texture->width;
|
||
lightmap[i]->height = lightmap[i]->lightmap_texture->height;
|
||
}
|
||
|
||
if (odd)
|
||
{
|
||
i = numlightmaps+count-1;
|
||
if (!TEXVALID(lightmap[i]->lightmap_texture))
|
||
{ //FIXME: no deluxemaps after all...
|
||
Z_Free(lightmap[i]);
|
||
lightmap[i] = NULL;
|
||
count--;
|
||
}
|
||
}
|
||
|
||
numlightmaps += count;
|
||
|
||
return first;
|
||
}
|
||
|
||
void Surf_BuildModelLightmaps (model_t *m)
|
||
{
|
||
int i;
|
||
int shift;
|
||
msurface_t *surf;
|
||
batch_t *batch;
|
||
int sortid;
|
||
int newfirst;
|
||
|
||
if (m->loadstate != MLS_LOADED)
|
||
return;
|
||
|
||
if (!lightmap_bytes)
|
||
return;
|
||
|
||
#ifdef TERRAIN
|
||
//easiest way to deal with heightmap lightmaps is to just purge the entire thing.
|
||
if (m->terrain)
|
||
Terr_PurgeTerrainModel(m, false, false); //FIXME: cop out. middle arg should be 'true'.
|
||
#endif
|
||
|
||
if (m->type != mod_brush)
|
||
return;
|
||
|
||
if (!m->lightmaps.count)
|
||
return;
|
||
|
||
currentmodel = m;
|
||
shift = Surf_LightmapShift(currentmodel);
|
||
|
||
if (m->submodelof && m->fromgame == fg_quake3) //FIXME: should be all bsp formats
|
||
{
|
||
if (m->submodelof->loadstate != MLS_LOADED)
|
||
return;
|
||
newfirst = m->submodelof->lightmaps.first;
|
||
}
|
||
else
|
||
{
|
||
if (!m->lightdata && m->lightmaps.count && m->fromgame == fg_quake3)
|
||
{
|
||
char pattern[MAX_QPATH];
|
||
COM_StripAllExtensions(m->name, pattern, sizeof(pattern));
|
||
Q_strncatz(pattern, "/lm_%04u.tga", sizeof(pattern));
|
||
newfirst = Surf_NewExternalLightmaps(m->lightmaps.count, pattern, m->lightmaps.deluxemapping);
|
||
m->lightmaps.count = numlightmaps - newfirst;
|
||
}
|
||
else
|
||
newfirst = Surf_NewLightmaps(m->lightmaps.count, m->lightmaps.width, m->lightmaps.height, m->lightmaps.deluxemapping);
|
||
}
|
||
|
||
//fixup batch lightmaps
|
||
for (sortid = 0; sortid < SHADER_SORT_COUNT; sortid++)
|
||
for (batch = m->batches[sortid]; batch != NULL; batch = batch->next)
|
||
{
|
||
for (i = 0; i < MAXRLIGHTMAPS; i++)
|
||
{
|
||
if (batch->lightmap[i] < 0)
|
||
continue;
|
||
batch->lightmap[i] = batch->lightmap[i] - m->lightmaps.first + newfirst;
|
||
}
|
||
}
|
||
|
||
if (m->fromgame == fg_quake3)
|
||
{
|
||
int j;
|
||
unsigned char *src, *stop;
|
||
unsigned char *dst;
|
||
|
||
|
||
//fixup surface lightmaps, and paint
|
||
for (i=0; i<m->nummodelsurfaces; i++)
|
||
{
|
||
surf = m->surfaces + i + m->firstmodelsurface;
|
||
for (j = 0; j < MAXRLIGHTMAPS; j++)
|
||
{
|
||
if (surf->lightmaptexturenums[j] < m->lightmaps.first)
|
||
{
|
||
surf->lightmaptexturenums[j] = -1;
|
||
continue;
|
||
}
|
||
if (surf->lightmaptexturenums[j] >= m->lightmaps.first+m->lightmaps.count)
|
||
{
|
||
surf->lightmaptexturenums[j] = -1;
|
||
continue;
|
||
}
|
||
surf->lightmaptexturenums[j] = surf->lightmaptexturenums[0] - m->lightmaps.first + newfirst;
|
||
}
|
||
}
|
||
|
||
if (!m->submodelof)
|
||
for (i = 0; i < m->lightmaps.count; i++)
|
||
{
|
||
if (lightmap[newfirst+i]->external)
|
||
continue;
|
||
|
||
dst = lightmap[newfirst+i]->lightmaps;
|
||
src = m->lightdata + i*m->lightmaps.width*m->lightmaps.height*3;
|
||
stop = m->lightdata + (i+1)*m->lightmaps.width*m->lightmaps.height*3;
|
||
if (stop-m->lightdata > m->lightdatasize)
|
||
stop = m->lightdata + m->lightdatasize;
|
||
if (m->lightdata)
|
||
{
|
||
switch(lightmap_fmt)
|
||
{
|
||
default:
|
||
Sys_Error("Bad lightmap_fmt\n");
|
||
break;
|
||
case TF_BGRA32:
|
||
for (; src < stop; dst += 4, src += 3)
|
||
{
|
||
dst[0] = src[2];
|
||
dst[1] = src[1];
|
||
dst[2] = src[0];
|
||
dst[3] = 255;
|
||
}
|
||
break;
|
||
/*case TF_RGBA32:
|
||
for (; src < stop; dst += 4, src += 3)
|
||
{
|
||
dst[0] = src[0];
|
||
dst[1] = src[1];
|
||
dst[2] = src[2];
|
||
dst[3] = 255;
|
||
}
|
||
break;
|
||
case TF_BGR24:
|
||
for (; src < stop; dst += 3, src += 3)
|
||
{
|
||
dst[0] = src[2];
|
||
dst[1] = src[1];
|
||
dst[2] = src[0];
|
||
}
|
||
break;*/
|
||
case TF_RGB24:
|
||
for (; src < stop; dst += 3, src += 3)
|
||
{
|
||
dst[0] = src[0];
|
||
dst[1] = src[1];
|
||
dst[2] = src[2];
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
int j;
|
||
lightmapinfo_t *lm, *dlm;
|
||
qbyte *deluxemap;
|
||
|
||
// if (*m->name == '*')
|
||
// {
|
||
// if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED)
|
||
// return;
|
||
// }
|
||
//fixup surface lightmaps, and paint
|
||
for (i=0; i<m->nummodelsurfaces; i++)
|
||
{
|
||
surf = m->surfaces + i + m->firstmodelsurface;
|
||
for (j = 0; j < MAXRLIGHTMAPS; j++)
|
||
{
|
||
if (surf->lightmaptexturenums[j] < m->lightmaps.first)
|
||
{
|
||
surf->lightmaptexturenums[j] = -1;
|
||
continue;
|
||
}
|
||
if (surf->lightmaptexturenums[j] >= m->lightmaps.first+m->lightmaps.count)
|
||
{
|
||
surf->lightmaptexturenums[j] = -1;
|
||
continue;
|
||
}
|
||
surf->lightmaptexturenums[j] = surf->lightmaptexturenums[0] - m->lightmaps.first + newfirst;
|
||
|
||
lm = lightmap[surf->lightmaptexturenums[j]];
|
||
if (lm->hasdeluxe)
|
||
{
|
||
dlm = lightmap[surf->lightmaptexturenums[j]+1];
|
||
deluxemap = dlm->lightmaps + (surf->light_t[j] * dlm->width + surf->light_s[j]) * lightmap_bytes;
|
||
}
|
||
else
|
||
deluxemap = NULL;
|
||
|
||
Surf_BuildLightMap (surf,
|
||
lm->lightmaps + (surf->light_t[j] * lm->width + surf->light_s[j]) * lightmap_bytes,
|
||
deluxemap,
|
||
lm->stainmaps + (surf->light_t[j] * lm->width + surf->light_s[j]) * 3,
|
||
shift, r_ambient.value*255, lm->width);
|
||
}
|
||
}
|
||
}
|
||
m->lightmaps.first = newfirst;
|
||
}
|
||
|
||
void Surf_ClearLightmaps(void)
|
||
{
|
||
lightmap_bytes = 0;
|
||
|
||
#ifdef THREADEDWORLD
|
||
while(webogenerating)
|
||
COM_WorkerPartialSync(webogenerating, &webogeneratingstate, true);
|
||
R_DestroyWorldEBO(webostate);
|
||
webostate = NULL;
|
||
#endif
|
||
}
|
||
|
||
/*
|
||
==================
|
||
GL_BuildLightmaps
|
||
|
||
Builds the lightmap texture
|
||
with all the surfaces from all brush models
|
||
Groups surfaces into their respective batches (based on the lightmap number).
|
||
==================
|
||
*/
|
||
void Surf_BuildLightmaps (void)
|
||
{
|
||
int i;
|
||
model_t *m;
|
||
|
||
extern model_t *mod_known;
|
||
extern int mod_numknown;
|
||
|
||
//make sure the lightstyle values are correct.
|
||
R_AnimateLight();
|
||
|
||
r_framecount = 1; // no dlightcache
|
||
|
||
while(numlightmaps > 0)
|
||
{
|
||
numlightmaps--;
|
||
if (!lightmap[numlightmaps])
|
||
continue;
|
||
|
||
if (!lightmap[numlightmaps]->external)
|
||
Image_DestroyTexture(lightmap[numlightmaps]->lightmap_texture);
|
||
BZ_Free(lightmap[numlightmaps]);
|
||
lightmap[numlightmaps] = NULL;
|
||
}
|
||
|
||
Surf_LightmapMode();
|
||
|
||
r_oldviewcluster = -1;
|
||
r_oldviewcluster2 = -1;
|
||
|
||
//FIXME: unload stuff that's no longer relevant somehow.
|
||
for (i = 0; i < mod_numknown; i++)
|
||
{
|
||
m = &mod_known[i];
|
||
if (m->loadstate != MLS_LOADED)
|
||
continue;
|
||
Surf_BuildModelLightmaps(m);
|
||
}
|
||
BE_UploadAllLightmaps();
|
||
}
|
||
|
||
|
||
|
||
/*
|
||
===============
|
||
Surf_NewMap
|
||
===============
|
||
*/
|
||
void Surf_NewMap (void)
|
||
{
|
||
char namebuf[MAX_QPATH];
|
||
extern cvar_t host_mapname;
|
||
#ifdef BEF_PUSHDEPTH
|
||
extern cvar_t r_polygonoffset_submodel_maps;
|
||
char *s;
|
||
#endif
|
||
int i;
|
||
|
||
memset (&r_worldentity, 0, sizeof(r_worldentity));
|
||
AngleVectors(r_worldentity.angles, r_worldentity.axis[0], r_worldentity.axis[1], r_worldentity.axis[2]);
|
||
VectorInverse(r_worldentity.axis[1]);
|
||
r_worldentity.model = cl.worldmodel;
|
||
Vector4Set(r_worldentity.shaderRGBAf, 1, 1, 1, 1);
|
||
VectorSet(r_worldentity.light_avg, 1, 1, 1);
|
||
|
||
|
||
if (cl.worldmodel)
|
||
COM_StripExtension(COM_SkipPath(cl.worldmodel->name), namebuf, sizeof(namebuf));
|
||
else
|
||
*namebuf = '\0';
|
||
Cvar_Set(&host_mapname, namebuf);
|
||
|
||
Surf_DeInit();
|
||
|
||
r_viewcluster = -1;
|
||
r_oldviewcluster = 0;
|
||
r_viewcluster2 = -1;
|
||
r_oldviewcluster2 = 0;
|
||
#ifdef BEF_PUSHDEPTH
|
||
r_pushdepth = false;
|
||
for (s = r_polygonoffset_submodel_maps.string; s && *s; )
|
||
{
|
||
s = COM_Parse(s);
|
||
if (*com_token)
|
||
if (wildcmp(com_token, namebuf))
|
||
{
|
||
r_pushdepth = true;
|
||
break;
|
||
}
|
||
}
|
||
#endif
|
||
|
||
TRACE(("dbg: Surf_NewMap: clear particles\n"));
|
||
P_ClearParticles ();
|
||
CL_RegisterParticles();
|
||
|
||
Shader_DoReload();
|
||
|
||
if (cl.worldmodel)
|
||
{
|
||
if (cl.worldmodel->loadstate == MLS_LOADING)
|
||
COM_WorkerPartialSync(cl.worldmodel, &cl.worldmodel->loadstate, MLS_LOADING);
|
||
Mod_ParseInfoFromEntityLump(cl.worldmodel);
|
||
}
|
||
|
||
if (!pe)
|
||
Cvar_ForceCallback(&r_particlesystem);
|
||
R_Clutter_Purge();
|
||
TRACE(("dbg: Surf_NewMap: wiping them stains (getting the cloth out)\n"));
|
||
Surf_WipeStains();
|
||
TRACE(("dbg: Surf_NewMap: building lightmaps\n"));
|
||
Surf_BuildLightmaps ();
|
||
|
||
|
||
TRACE(("dbg: Surf_NewMap: ui\n"));
|
||
#ifdef VM_UI
|
||
UI_Reset();
|
||
#endif
|
||
TRACE(("dbg: Surf_NewMap: tp\n"));
|
||
TP_NewMap();
|
||
|
||
for (i = 0; i < cl.num_statics; i++)
|
||
{
|
||
vec3_t mins, maxs;
|
||
//fixme: no rotation
|
||
if (cl_static_entities[i].ent.model)
|
||
{
|
||
//unfortunately, we need to know the actual size so that we can get this right. bum.
|
||
if (cl_static_entities[i].ent.model->loadstate == MLS_NOTLOADED)
|
||
Mod_LoadModel(cl_static_entities[i].ent.model, MLV_WARNSYNC);
|
||
if (cl_static_entities[i].ent.model->loadstate == MLS_LOADING)
|
||
COM_WorkerPartialSync(cl_static_entities[i].ent.model, &cl_static_entities[i].ent.model->loadstate, MLS_LOADING);
|
||
VectorAdd(cl_static_entities[i].ent.origin, cl_static_entities[i].ent.model->mins, mins);
|
||
VectorAdd(cl_static_entities[i].ent.origin, cl_static_entities[i].ent.model->maxs, maxs);
|
||
}
|
||
else
|
||
{
|
||
VectorCopy(mins, cl_static_entities[i].ent.origin);
|
||
VectorCopy(maxs, cl_static_entities[i].ent.origin);
|
||
}
|
||
if (cl.worldmodel->funcs.FindTouchedLeafs)
|
||
cl.worldmodel->funcs.FindTouchedLeafs(cl.worldmodel, &cl_static_entities[i].pvscache, mins, maxs);
|
||
cl_static_entities[i].emit = NULL;
|
||
}
|
||
|
||
#ifdef RTLIGHTS
|
||
Sh_PreGenerateLights();
|
||
#endif
|
||
}
|
||
|
||
void Surf_PreNewMap(void)
|
||
{
|
||
r_loadbumpmapping = r_deluxmapping || r_glsl_offsetmapping.ival;
|
||
#ifdef RTLIGHTS
|
||
r_loadbumpmapping |= r_shadow_realtime_world.ival || r_shadow_realtime_dlight.ival;
|
||
#endif
|
||
r_viewcluster = -1;
|
||
r_oldviewcluster = -1;
|
||
r_viewcluster2 = -1;
|
||
r_oldviewcluster2 = -1;
|
||
|
||
Shader_DoReload();
|
||
}
|
||
|
||
|
||
|
||
static float sgn(float a)
|
||
{
|
||
if (a > 0.0F) return (1.0F);
|
||
if (a < 0.0F) return (-1.0F);
|
||
return (0.0F);
|
||
}
|
||
void R_ObliqueNearClip(float *viewmat, mplane_t *wplane)
|
||
{
|
||
float f;
|
||
vec4_t q, c;
|
||
vec3_t ping, pong;
|
||
vec4_t vplane;
|
||
|
||
//convert world plane into view space
|
||
Matrix4x4_CM_Transform3x3(viewmat, wplane->normal, vplane);
|
||
VectorScale(wplane->normal, wplane->dist, ping);
|
||
Matrix4x4_CM_Transform3(viewmat, ping, pong);
|
||
vplane[3] = -DotProduct(pong, vplane);
|
||
|
||
// Calculate the clip-space corner point opposite the clipping plane
|
||
// as (sgn(clipPlane.x), sgn(clipPlane.y), 1, 1) and
|
||
// transform it into camera space by multiplying it
|
||
// by the inverse of the projection matrix
|
||
|
||
q[0] = (sgn(vplane[0]) + r_refdef.m_projection_std[8]) / r_refdef.m_projection_std[0];
|
||
q[1] = (sgn(vplane[1]) + fabs(r_refdef.m_projection_std[9])) / fabs(r_refdef.m_projection_std[5]);
|
||
q[2] = -1.0F;
|
||
q[3] = (1.0F + r_refdef.m_projection_std[10]) / r_refdef.m_projection_std[14];
|
||
|
||
// Calculate the scaled plane vector
|
||
f = 2.0F / DotProduct4(vplane, q);
|
||
Vector4Scale(vplane, f, c);
|
||
|
||
// Replace the third row of the projection matrix
|
||
r_refdef.m_projection_std[2] = c[0];
|
||
r_refdef.m_projection_std[6] = c[1];
|
||
r_refdef.m_projection_std[10] = c[2] + 1.0F;
|
||
r_refdef.m_projection_std[14] = c[3];
|
||
}
|
||
|
||
|
||
#endif
|