mirror of
https://github.com/nzp-team/fteqw.git
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2afefb77ca
$diffuse can now sample animmaps correctly (although this only makes sense when using glsl or replacement shaders (read: rtlights)). $fullbright now defaults according to the animmap too. added reflectcube and reflectmask (the latter defaults according to map/animmap, the former needs to be explicitly stated). fix d3d9+d3d11 renderers a little. needs much more work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4868 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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default2d.hlsl | ||
defaultfill.hlsl | ||
defaultskin.hlsl | ||
defaultsky.hlsl | ||
defaultsprite.hlsl | ||
defaultwall.hlsl | ||
defaultwarp.hlsl | ||
depthonly.hlsl | ||
drawflat_wall.hlsl | ||
rtlight.hlsl | ||
terrain.hlsl | ||
terraindebug.hlsl |