mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-29 15:12:19 +00:00
95266f8215
Fixed d3d11 vs d3d9 conflicts when switching renderers. Fixed hlsl-less d3d9 lava. Added gl_specular_fallback to override the default gloss level. Added these cvars to give more control over imported/dlight lighting r_shadow_realtime_dlight_ambient r_shadow_realtime_dlight_diffuse r_shadow_realtime_dlight_specular r_editlights_import_radius r_editlights_import_ambient r_editlights_import_diffuse r_editlights_import_specular. Effective value of r_editlights_import_specular is now 1. Was 4. Fixed spot/cube/smap lights. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4160 fc73d0e0-1445-4013-8a0c-d673dee63da5
612 lines
14 KiB
C
612 lines
14 KiB
C
#include "quakedef.h"
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#ifdef D3D11QUAKE
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#include "winquake.h"
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#define COBJMACROS
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#include <d3d11.h>
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extern ID3D11Device *pD3DDev11;
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extern ID3D11DeviceContext *d3ddevctx;
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typedef struct d3dtexture_s
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{
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texcom_t com;
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ID3D11ShaderResourceView *view;
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struct d3dtexture_s *prev;
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struct d3dtexture_s *next;
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ID3D11Texture2D *tex2d;
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char name[1];
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} d3d11texture_t;
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static d3d11texture_t *d3d11textures;
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ID3D11ShaderResourceView *D3D11_Image_View(const texid_t *id)
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{
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d3d11texture_t *info = (d3d11texture_t*)id->ref;
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if (!info)
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return NULL;
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if (!info->view)
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ID3D11Device_CreateShaderResourceView(pD3DDev11, (ID3D11Resource *)info->tex2d, NULL, &info->view);
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return info->view;
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}
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void D3D11_Image_Shutdown(void)
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{
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//destroy all named textures
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while(d3d11textures)
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{
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d3d11texture_t *t = d3d11textures;
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d3d11textures = t->next;
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if (t->view)
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ID3D11ShaderResourceView_Release(t->view);
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if (t->tex2d)
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ID3D11Texture2D_Release(t->tex2d);
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free(t);
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}
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}
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void D3D11_DestroyTexture (texid_t tex)
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{
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d3d11texture_t *t = (d3d11texture_t*)tex.ref;
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ID3D11Texture2D *tx = tex.ptr;
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if (!t)
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return;
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if (t->view)
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ID3D11ShaderResourceView_Release(t->view);
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if (t->tex2d)
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ID3D11Texture2D_Release(t->tex2d);
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t->view = NULL;
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t->tex2d = NULL;
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if (t->prev)
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t->prev->next = t->next;
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else
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d3d11textures = t->next;
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if (t->next)
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t->next->prev = t->prev;
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t->prev = NULL;
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t->next = NULL;
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free(t);
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}
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static d3d11texture_t *d3d_lookup_texture(char *ident)
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{
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d3d11texture_t *tex;
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if (*ident)
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{
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for (tex = d3d11textures; tex; tex = tex->next)
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if (!strcmp(tex->name, ident))
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return tex;
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}
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tex = calloc(1, sizeof(*tex)+strlen(ident));
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strcpy(tex->name, ident);
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tex->view = NULL;
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tex->tex2d = NULL;
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tex->next = d3d11textures;
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tex->prev = NULL;
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d3d11textures = tex;
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if (tex->next)
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tex->next->prev = tex;
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return tex;
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}
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extern cvar_t gl_picmip;
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extern cvar_t gl_picmip2d;
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static texid_t ToTexID(d3d11texture_t *tex)
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{
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texid_t tid;
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tid.ref = &tex->com;
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if (!tex->view)
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ID3D11Device_CreateShaderResourceView(pD3DDev11, (ID3D11Resource *)tex->tex2d, NULL, &tex->view);
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tid.ptr = NULL;//(void*)0xdeadbeef;
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return tid;
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}
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static void D3D_MipMap (qbyte *out, int outwidth, int outheight, const qbyte *in, int inwidth, int inheight)
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{
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int i, j;
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const qbyte *inrow;
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//with npot
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int rowwidth = inwidth*4; //rowwidth is the byte width of the input
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inrow = in;
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for (i=0 ; i<outheight ; i++, inrow+=rowwidth*2)
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{
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for (in = inrow, j=0 ; j<outwidth ; j++, out+=4, in+=8)
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{
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out[0] = (in[0] + in[4] + in[rowwidth+0] + in[rowwidth+4])>>2;
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out[1] = (in[1] + in[5] + in[rowwidth+1] + in[rowwidth+5])>>2;
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out[2] = (in[2] + in[6] + in[rowwidth+2] + in[rowwidth+6])>>2;
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out[3] = (in[3] + in[7] + in[rowwidth+3] + in[rowwidth+7])>>2;
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}
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}
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}
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static void *D3D11_AllocNewTextureData(void *datargba, int width, int height, unsigned int flags)
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{
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HRESULT hr;
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ID3D11Texture2D *tx = NULL;
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D3D11_TEXTURE2D_DESC tdesc = {0};
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D3D11_SUBRESOURCE_DATA subresdesc[64] = {0};
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int i;
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int owidth, oheight;
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tdesc.Width = width;
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tdesc.Height = height;
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tdesc.MipLevels = (!datargba || (flags & IF_NOMIPMAP))?1:0; //0 generates mipmaps automagically
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tdesc.ArraySize = 1;
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tdesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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tdesc.SampleDesc.Count = 1;
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tdesc.SampleDesc.Quality = 0;
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tdesc.Usage = datargba?D3D11_USAGE_IMMUTABLE:D3D11_USAGE_DYNAMIC;
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tdesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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tdesc.CPUAccessFlags = (datargba)?0:D3D11_CPU_ACCESS_WRITE;
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tdesc.MiscFlags = 0;
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//first mip level
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subresdesc[0].SysMemPitch = width*4;
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subresdesc[0].SysMemSlicePitch = width*height*4;
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if (!datargba)
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{
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subresdesc[0].pSysMem = NULL;
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//one mip, but no data
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i = 1;
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}
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else
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{
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subresdesc[0].pSysMem = datargba;
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for (i = 1; i < 64 && width > 1 && height > 1; i++)
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{
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owidth = width;
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oheight = height;
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width /= 2;
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height /= 2;
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subresdesc[i].pSysMem = malloc(width*height*4);
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subresdesc[i].SysMemPitch = width*4;
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subresdesc[i].SysMemSlicePitch = width*height*4;
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D3D_MipMap((void*)subresdesc[i].pSysMem, width, height, subresdesc[i-1].pSysMem, owidth, oheight);
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}
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}
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tdesc.MipLevels = i; //0 generates mipmaps automagically
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hr = ID3D11Device_CreateTexture2D(pD3DDev11, &tdesc, (subresdesc[0].pSysMem?subresdesc:NULL), &tx);
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if (FAILED(hr))
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{
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Con_Printf("Failed to create texture\n");
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tx = NULL;
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}
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for (i = 1; i < tdesc.MipLevels; i++)
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{
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free((void*)subresdesc[i].pSysMem);
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}
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return tx;
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}
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texid_t D3D11_AllocNewTexture(char *ident, int width, int height, unsigned int flags)
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{
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d3d11texture_t *t = d3d_lookup_texture("");
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texid_t id;
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if (t->tex2d)
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return ToTexID(t);
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t->tex2d = D3D11_AllocNewTextureData(NULL, width, height, flags);
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id = ToTexID(t);
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if (!t->tex2d)
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{
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D3D11_DestroyTexture(id);
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return r_nulltex;
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}
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return id;
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}
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static void D3D11_RoundDimensions(int *scaled_width, int *scaled_height, qboolean mipmap)
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{
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// if (gl_config.arb_texture_non_power_of_two) //NPOT is a simple extension that relaxes errors.
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// {
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// TRACE(("dbg: GL_RoundDimensions: GL_ARB_texture_non_power_of_two\n"));
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// }
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// else
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{
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int width = *scaled_width;
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int height = *scaled_height;
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for (*scaled_width = 1 ; *scaled_width < width ; *scaled_width<<=1)
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;
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for (*scaled_height = 1 ; *scaled_height < height ; *scaled_height<<=1)
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;
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}
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if (mipmap)
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{
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TRACE(("dbg: GL_RoundDimensions: %i\n", gl_picmip.ival));
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*scaled_width >>= gl_picmip.ival;
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*scaled_height >>= gl_picmip.ival;
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}
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else
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{
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*scaled_width >>= gl_picmip2d.ival;
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*scaled_height >>= gl_picmip2d.ival;
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}
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TRACE(("dbg: GL_RoundDimensions: %i\n", gl_max_size.ival));
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if (gl_max_size.ival)
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{
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if (*scaled_width > gl_max_size.ival)
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*scaled_width = gl_max_size.ival;
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if (*scaled_height > gl_max_size.ival)
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*scaled_height = gl_max_size.ival;
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}
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if (*scaled_width < 1)
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*scaled_width = 1;
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if (*scaled_height < 1)
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*scaled_height = 1;
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}
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static void Upload_Texture_32(ID3D11Texture2D *tex, unsigned int *data, int width, int height, unsigned int flags)
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{
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int x, y;
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unsigned int *dest;
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// unsigned char swapbuf[4];
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// unsigned char swapbuf2[4];
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D3D11_MAPPED_SUBRESOURCE lock;
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D3D11_TEXTURE2D_DESC desc;
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if (!tex)
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return;
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desc.Width = 0;
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desc.Height = 0;
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ID3D11Texture2D_GetDesc(tex, &desc);
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#if 0
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if (width == desc.Width && height == desc.Height)
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{
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ID3D11DeviceContext_UpdateSubresource(d3ddevctx, (ID3D11Resource*)tex, 0, NULL, data, width*4, width*height*4);
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return;
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}
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Con_Printf("Wrong size!\n");
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return;
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#else
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if (FAILED(ID3D11DeviceContext_Map(d3ddevctx, (ID3D11Resource*)tex, 0, D3D11_MAP_WRITE_DISCARD, 0, &lock)))
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{
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Con_Printf("Dynamic texture update failed\n");
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return;
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}
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if (width == desc.Width && height == desc.Height)
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{
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for (y = 0; y < height; y++)
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{
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dest = (unsigned int *)((char *)lock.pData + lock.RowPitch*y);
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for (x = 0; x < width; x++)
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{
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// *(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = data[x];
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// swapbuf[0] = swapbuf2[2];
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// swapbuf[2] = swapbuf2[0];
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dest[x] = data[x];//*(unsigned int*)swapbuf;
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}
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data += width;
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}
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}
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else
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{
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int x, y;
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int iny;
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unsigned int *row, *inrow;
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for (y = 0; y < desc.Height; y++)
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{
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row = (unsigned int*)((char *)lock.pData + lock.RowPitch*y);
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iny = (y * height) / desc.Height;
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inrow = data + width*iny;
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for (x = 0; x < desc.Width; x++)
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{
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//*(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = inrow[(x * width)/desc.Width];
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//swapbuf[0] = swapbuf2[2];
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//swapbuf[2] = swapbuf2[0];
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row[x] = inrow[(x * width)/desc.Width];//*(unsigned int*)swapbuf;
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}
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}
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}
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ID3D11DeviceContext_Unmap(d3ddevctx, (ID3D11Resource*)tex, 0);
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#endif
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}
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//create a basic shader from a 32bit image
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static void D3D11_LoadTexture_32(d3d11texture_t *tex, unsigned int *data, int width, int height, int flags)
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{
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int nwidth, nheight;
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/*
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if (!(flags & TF_MANDATORY))
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{
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Con_Printf("Texture upload missing flags\n");
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return NULL;
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}
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*/
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nwidth = width;
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nheight = height;
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D3D11_RoundDimensions(&nwidth, &nheight, !(flags & IF_NOMIPMAP));
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if (!tex->tex2d)
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{
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tex->tex2d = D3D11_AllocNewTextureData(data, width, height, flags);
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return;
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}
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else
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Upload_Texture_32(tex->tex2d, data, width, height, flags);
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}
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static void D3D11_LoadTexture_8(d3d11texture_t *tex, unsigned char *data, unsigned int *pal32, int width, int height, int flags, enum uploadfmt fmt)
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{
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static unsigned trans[1024*1024];
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int i, s;
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qboolean noalpha;
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int p;
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if (width*height > 1024*1024)
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Sys_Error("GL_Upload8: image too big (%i*%i)", width, height);
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s = width*height;
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// if there are no transparent pixels, make it a 3 component
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// texture even if it was specified as otherwise
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if (fmt == TF_TRANS8_FULLBRIGHT)
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{
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for (i=0 ; i<s ; i++)
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{
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p = data[i];
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noalpha = true;
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if (p > 255-vid.fullbright)
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trans[i] = pal32[p];
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else
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{
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noalpha = false;
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trans[i] = 0;
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}
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}
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}
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else if ((fmt!=TF_SOLID8) && !(flags & IF_NOALPHA))
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{
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noalpha = true;
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for (i=0 ; i<s ; i++)
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{
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p = data[i];
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if (p == 255)
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{
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noalpha = false;
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trans[i] = 0;
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}
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else
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trans[i] = pal32[p];
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}
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switch(fmt)
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{
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default:
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if (noalpha)
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fmt = TF_SOLID8;
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break;
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case TF_H2_T7G1:
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fmt = TF_TRANS8;
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for (i=0 ; i<s ; i++)
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{
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p = data[i];
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if (p == 0)
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trans[i] &= 0x00ffffff;
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else if( p & 1 )
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{
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trans[i] &= 0x00ffffff;
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trans[i] |= ( ( int )( 255 * 0.5 ) ) << 24;
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}
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else
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{
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trans[i] |= 0xff000000;
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}
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}
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break;
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case TF_H2_TRANS8_0:
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fmt = TF_TRANS8;
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for (i=0 ; i<s ; i++)
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{
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p = data[i];
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if (p == 0)
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trans[i] &= 0x00ffffff;
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}
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break;
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/* case TF_H2_T4A4:
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fmt = TF_TRANS8;
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for (i=0 ; i<s ; i++)
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{
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p = data[i];
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trans[i] = d_8to24rgbtable[ColorIndex[p>>4]] & 0x00ffffff;
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trans[i] |= ( int )ColorPercent[p&15] << 24;
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//trans[i] = 0x7fff0000;
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}
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break;
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*/
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}
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}
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else
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{
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for (i=(s&~3)-4 ; i>=0 ; i-=4)
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{
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trans[i] = pal32[data[i]];
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trans[i+1] = pal32[data[i+1]];
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trans[i+2] = pal32[data[i+2]];
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trans[i+3] = pal32[data[i+3]];
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}
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for (i=s&~3 ; i<s ; i++) //wow, funky
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{
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trans[i] = pal32[data[i]];
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}
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}
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D3D11_LoadTexture_32(tex, trans, width, height, flags);
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}
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void D3D11_Upload (texid_t id, char *name, enum uploadfmt fmt, void *data, void *palette, int width, int height, unsigned int flags)
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{
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d3d11texture_t *tex = (d3d11texture_t *)id.ref;
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switch (fmt)
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{
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case TF_RGBX32:
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flags |= IF_NOALPHA;
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//fall through
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case TF_RGBA32:
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Upload_Texture_32(tex->tex2d, data, width, height, flags);
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if (tex->view)
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{
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tex->view->lpVtbl->Release(tex->view);
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tex->view = NULL;
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}
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ToTexID(tex);
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break;
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case TF_TRANS8:
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OutputDebugString(va("D3D11_LoadTextureFmt doesn't support fmt TF_TRANS8 (%s)\n", fmt, name));
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break;
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default:
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OutputDebugString(va("D3D11_LoadTextureFmt doesn't support fmt %i (%s)\n", fmt, name));
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break;
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}
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}
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void D3D11_UploadLightmap(lightmapinfo_t *lm)
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{
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d3d11texture_t *tex;
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lm->modified = false;
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if (!TEXVALID(lm->lightmap_texture))
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{
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lm->lightmap_texture = R_AllocNewTexture("***lightmap***", LMBLOCK_WIDTH, LMBLOCK_HEIGHT, 0);
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if (!lm->lightmap_texture.ref)
|
|
return;
|
|
}
|
|
tex = (d3d11texture_t*)lm->lightmap_texture.ref;
|
|
|
|
if (!tex->tex2d)
|
|
tex->tex2d = D3D11_AllocNewTextureData(lm->lightmaps, lm->width, lm->height, 0);
|
|
else
|
|
{
|
|
if (tex->view)
|
|
{
|
|
ID3D11ShaderResourceView_Release(tex->view);
|
|
tex->view = NULL;
|
|
}
|
|
Upload_Texture_32(tex->tex2d, (void*)lm->lightmaps, lm->width, lm->height, 0);
|
|
}
|
|
|
|
lm->lightmap_texture = ToTexID(tex);
|
|
}
|
|
|
|
texid_t D3D11_LoadTexture (char *identifier, int width, int height, enum uploadfmt fmt, void *data, unsigned int flags)
|
|
{
|
|
d3d11texture_t *tex;
|
|
switch (fmt)
|
|
{
|
|
case TF_TRANS8_FULLBRIGHT:
|
|
{
|
|
qbyte *d = data;
|
|
unsigned int c = width * height;
|
|
while (c)
|
|
{
|
|
if (d[--c] > 255 - vid.fullbright)
|
|
break;
|
|
}
|
|
/*reject it if there's no fullbrights*/
|
|
if (!c)
|
|
return r_nulltex;
|
|
}
|
|
break;
|
|
case TF_INVALID:
|
|
case TF_RGBA32:
|
|
case TF_BGRA32:
|
|
case TF_RGBX32:
|
|
case TF_RGB24:
|
|
case TF_BGR24_FLIP:
|
|
case TF_SOLID8:
|
|
case TF_TRANS8:
|
|
case TF_HEIGHT8:
|
|
case TF_HEIGHT8PAL:
|
|
case TF_H2_T7G1:
|
|
case TF_H2_TRANS8_0:
|
|
case TF_H2_T4A4:
|
|
case TF_PALETTES:
|
|
case TF_8PAL24:
|
|
case TF_8PAL32:
|
|
break;
|
|
|
|
}
|
|
tex = d3d_lookup_texture(identifier);
|
|
if (tex->tex2d) //already loaded
|
|
return ToTexID(tex);
|
|
|
|
switch (fmt)
|
|
{
|
|
case TF_SOLID8:
|
|
case TF_TRANS8:
|
|
case TF_H2_T7G1:
|
|
case TF_H2_TRANS8_0:
|
|
case TF_H2_T4A4:
|
|
case TF_TRANS8_FULLBRIGHT:
|
|
D3D11_LoadTexture_8(tex, data, d_8to24rgbtable, width, height, flags, fmt);
|
|
return ToTexID(tex);
|
|
case TF_RGBX32:
|
|
flags |= IF_NOALPHA;
|
|
case TF_RGBA32:
|
|
D3D11_LoadTexture_32(tex, data, width, height, flags);
|
|
return ToTexID(tex);
|
|
case TF_HEIGHT8PAL:
|
|
OutputDebugString(va("D3D11_LoadTexture doesn't support fmt TF_HEIGHT8PAL (%s)\n", identifier));
|
|
return r_nulltex;
|
|
default:
|
|
OutputDebugString(va("D3D11_LoadTexture doesn't support fmt %i (%s)\n", fmt, identifier));
|
|
return r_nulltex;
|
|
}
|
|
}
|
|
|
|
texid_t D3D11_LoadCompressed (char *name)
|
|
{
|
|
return r_nulltex;
|
|
}
|
|
|
|
texid_t D3D11_FindTexture (char *identifier, unsigned int flags)
|
|
{
|
|
d3d11texture_t *tex = d3d_lookup_texture(identifier);
|
|
if (tex->tex2d)
|
|
return ToTexID(tex);
|
|
return r_nulltex;
|
|
}
|
|
|
|
texid_t D3D11_LoadTexture8Pal32 (char *identifier, int width, int height, qbyte *data, qbyte *palette32, unsigned int flags)
|
|
{
|
|
d3d11texture_t *tex = d3d_lookup_texture(identifier);
|
|
D3D11_LoadTexture_8(tex, data, (unsigned int *)palette32, width, height, flags, TF_SOLID8);
|
|
return ToTexID(tex);
|
|
}
|
|
texid_t D3D11_LoadTexture8Pal24 (char *identifier, int width, int height, qbyte *data, qbyte *palette24, unsigned int flags)
|
|
{
|
|
unsigned int pal32[256];
|
|
int i;
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
pal32[i] = 0x00000000 |
|
|
(palette24[i*3+2]<<24) |
|
|
(palette24[i*3+1]<<8) |
|
|
(palette24[i*3+0]<<0);
|
|
}
|
|
return D3D11_LoadTexture8Pal32(identifier, width, height, data, (qbyte*)pal32, flags);
|
|
}
|
|
|
|
#endif
|