mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 22:01:50 +00:00
52f0f117ab
reworked deferred rendering to support specular. mrt can be reconfigured by TCs if desired. reworked q3bsp deluxemap code (so it no longer bugs out). fixed a few warnings. updated fteqcc to try to cope with xonotic. still not working (xonotic fails from bound checks). reworked shader conditionals to support elif. added some directives from QF(aka: warsow) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5158 fc73d0e0-1445-4013-8a0c-d673dee63da5
2246 lines
54 KiB
C
2246 lines
54 KiB
C
#include "quakedef.h"
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#include "pr_common.h"
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#include "shader.h"
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extern cvar_t r_decal_noperpendicular;
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/*
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Decal functions
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*/
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#define MAXFRAGMENTVERTS 360
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int Fragment_ClipPolyToPlane(float *inverts, float *outverts, int incount, float *plane, float planedist)
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{
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#define C 4
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float dotv[MAXFRAGMENTVERTS+1];
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char keep[MAXFRAGMENTVERTS+1];
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#define KEEP_KILL 0
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#define KEEP_KEEP 1
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#define KEEP_BORDER 2
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int i;
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int outcount = 0;
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int clippedcount = 0;
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float d, *p1, *p2, *out;
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#define FRAG_EPSILON (1.0/32) //0.5
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for (i = 0; i < incount; i++)
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{
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dotv[i] = DotProduct((inverts+i*C), plane) - planedist;
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if (dotv[i]<-FRAG_EPSILON)
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{
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keep[i] = KEEP_KILL;
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clippedcount++;
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}
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else if (dotv[i] > FRAG_EPSILON)
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keep[i] = KEEP_KEEP;
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else
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keep[i] = KEEP_BORDER;
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}
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dotv[i] = dotv[0];
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keep[i] = keep[0];
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if (clippedcount == incount)
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return 0; //all were clipped
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if (clippedcount == 0)
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{ //none were clipped
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for (i = 0; i < incount; i++)
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VectorCopy((inverts+i*C), (outverts+i*C));
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return incount;
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}
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for (i = 0; i < incount; i++)
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{
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p1 = inverts+i*C;
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if (keep[i] == KEEP_BORDER)
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{
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out = outverts+outcount++*C;
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VectorCopy(p1, out);
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continue;
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}
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if (keep[i] == KEEP_KEEP)
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{
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out = outverts+outcount++*C;
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VectorCopy(p1, out);
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}
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if (keep[i+1] == KEEP_BORDER || keep[i] == keep[i+1])
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continue;
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p2 = inverts+((i+1)%incount)*C;
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d = dotv[i] - dotv[i+1];
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if (d)
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d = dotv[i] / d;
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out = outverts+outcount++*C;
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VectorInterpolate(p1, d, p2, out);
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}
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return outcount;
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}
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//the plane itself must be a vec4_t, but can have other data packed between
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size_t Fragment_ClipPlaneToBrush(vecV_t *points, size_t maxpoints, void *planes, size_t planestride, size_t numplanes, vec4_t face)
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{
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int p, a;
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vec4_t verts[MAXFRAGMENTVERTS];
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vec4_t verts2[MAXFRAGMENTVERTS];
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vec4_t *cverts;
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int flip;
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// vec3_t d1, d2, n;
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size_t numverts;
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//generate some huge quad/poly aligned with the plane
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vec3_t tmp;
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vec3_t right, forward;
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double t;
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float *plane;
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// if (face[2] != 1)
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// return 0;
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t = fabs(face[2]);
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if (t > fabs(face[0]) && t > fabs(face[1]))
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VectorSet(tmp, 1, 0, 0);
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else
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VectorSet(tmp, 0, 0, 1);
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CrossProduct(face, tmp, right);
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VectorNormalize(right);
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CrossProduct(face, right, forward);
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VectorNormalize(forward);
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VectorScale(face, face[3], verts[0]);
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VectorMA(verts[0], 32767, right, verts[0]);
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VectorMA(verts[0], 32767, forward, verts[0]);
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VectorScale(face, face[3], verts[1]);
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VectorMA(verts[1], 32767, right, verts[1]);
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VectorMA(verts[1], -32767, forward, verts[1]);
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VectorScale(face, face[3], verts[2]);
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VectorMA(verts[2], -32767, right, verts[2]);
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VectorMA(verts[2], -32767, forward, verts[2]);
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VectorScale(face, face[3], verts[3]);
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VectorMA(verts[3], -32767, right, verts[3]);
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VectorMA(verts[3], 32767, forward, verts[3]);
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numverts = 4;
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//clip the quad to the various other planes
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flip = 0;
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for (p = 0; p < numplanes; p++)
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{
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plane = (float*)((qbyte*)planes + p*planestride);
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if (plane != face)
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{
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vec3_t norm;
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flip^=1;
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VectorNegate(plane, norm);
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if (flip)
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numverts = Fragment_ClipPolyToPlane((float*)verts, (float*)verts2, numverts, norm, -plane[3]);
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else
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numverts = Fragment_ClipPolyToPlane((float*)verts2, (float*)verts, numverts, norm, -plane[3]);
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if (numverts < 3) //totally clipped.
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return 0;
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}
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}
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if (numverts > maxpoints)
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return 0;
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if (flip)
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cverts = verts2;
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else
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cverts = verts;
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for (p = 0; p < numverts; p++)
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{
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for (a = 0; a < 3; a++)
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{
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float f = cverts[p][a];
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int rounded = floor(f + 0.5);
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//if its within 1/1000th of a qu, just round it.
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if (fabs(f - rounded) < 0.001)
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points[p][a] = rounded;
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else
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points[p][a] = f;
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}
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}
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return numverts;
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}
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#ifndef SERVERONLY
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#define MAXFRAGMENTTRIS 256
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vec3_t decalfragmentverts[MAXFRAGMENTTRIS*3];
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struct fragmentdecal_s
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{
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vec3_t center;
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vec3_t normal;
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// vec3_t tangent1;
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// vec3_t tangent2;
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vec3_t planenorm[6];
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float planedist[6];
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int numplanes;
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vec_t radius;
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//will only appear on surfaces with the matching surfaceflag
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unsigned int surfflagmask;
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unsigned int surfflagmatch;
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void (*callback)(void *ctx, vec3_t *fte_restrict points, size_t numpoints, shader_t *shader);
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void *ctx;
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};
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//#define SHOWCLIPS
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//#define FRAGMENTASTRIANGLES //works, but produces more fragments.
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#ifdef FRAGMENTASTRIANGLES
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//if the triangle is clipped away, go recursive if there are tris left.
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static void Fragment_ClipTriToPlane(int trinum, float *plane, float planedist, fragmentdecal_t *dec)
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{
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float *point[3];
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float dotv[3];
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vec3_t impact1, impact2;
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float t;
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int i, i2, i3;
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int clippedverts = 0;
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for (i = 0; i < 3; i++)
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{
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point[i] = decalfragmentverts[trinum*3+i];
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dotv[i] = DotProduct(point[i], plane)-planedist;
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clippedverts += dotv[i] < 0;
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}
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//if they're all clipped away, scrap the tri
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switch (clippedverts)
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{
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case 0:
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return; //plane does not clip the triangle.
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case 1: //split into 3, disregard the clipped vert
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for (i = 0; i < 3; i++)
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{
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if (dotv[i] < 0)
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{ //This is the vertex that's getting clipped.
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if (dotv[i] > -DIST_EPSILON)
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return; //it's only over the line by a tiny ammount.
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i2 = (i+1)%3;
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i3 = (i+2)%3;
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if (dotv[i2] < DIST_EPSILON)
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return;
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if (dotv[i3] < DIST_EPSILON)
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return;
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//work out where the two lines impact the plane
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t = (dotv[i]) / (dotv[i]-dotv[i2]);
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VectorInterpolate(point[i], t, point[i2], impact1);
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t = (dotv[i]) / (dotv[i]-dotv[i3]);
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VectorInterpolate(point[i], t, point[i3], impact2);
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#ifdef SHOWCLIPS
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if (dec->numtris != MAXFRAGMENTTRIS)
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{
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VectorCopy(impact2, decalfragmentverts[dec->numtris*3+0]);
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VectorCopy(decalfragmentverts[trinum*3+i], decalfragmentverts[dec->numtris*3+1]);
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VectorCopy(impact1, decalfragmentverts[dec->numtris*3+2]);
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dec->numtris++;
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}
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#endif
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//shrink the tri, putting the impact into the killed vertex.
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VectorCopy(impact2, point[i]);
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if (dec->numtris == MAXFRAGMENTTRIS)
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return; //:(
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//build the second tri
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VectorCopy(impact1, decalfragmentverts[dec->numtris*3+0]);
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VectorCopy(decalfragmentverts[trinum*3+i2], decalfragmentverts[dec->numtris*3+1]);
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VectorCopy(impact2, decalfragmentverts[dec->numtris*3+2]);
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dec->numtris++;
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return;
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}
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}
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Sys_Error("Fragment_ClipTriToPlane: Clipped vertex not founc\n");
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return; //can't handle it
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case 2: //split into 3, disregarding both the clipped.
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for (i = 0; i < 3; i++)
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{
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if (!(dotv[i] < 0))
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{ //This is the vertex that's staying.
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if (dotv[i] < DIST_EPSILON)
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break; //only just inside
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i2 = (i+1)%3;
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i3 = (i+2)%3;
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//work out where the two lines impact the plane
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t = (dotv[i]) / (dotv[i]-dotv[i2]);
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VectorInterpolate(point[i], t, point[i2], impact1);
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t = (dotv[i]) / (dotv[i]-dotv[i3]);
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VectorInterpolate(point[i], t, point[i3], impact2);
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//shrink the tri, putting the impact into the killed vertex.
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#ifdef SHOWCLIPS
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if (dec->numtris != MAXFRAGMENTTRIS)
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{
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VectorCopy(impact1, decalfragmentverts[dec->numtris*3+0]);
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VectorCopy(point[i2], decalfragmentverts[dec->numtris*3+1]);
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VectorCopy(point[i3], decalfragmentverts[dec->numtris*3+2]);
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dec->numtris++;
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}
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if (dec->numtris != MAXFRAGMENTTRIS)
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{
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VectorCopy(impact1, decalfragmentverts[dec->numtris*3+0]);
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VectorCopy(point[i3], decalfragmentverts[dec->numtris*3+1]);
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VectorCopy(impact2, decalfragmentverts[dec->numtris*3+2]);
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dec->numtris++;
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}
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#endif
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VectorCopy(impact1, point[i2]);
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VectorCopy(impact2, point[i3]);
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return;
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}
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}
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case 3://scrap it
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//fill the verts with the verts of the last and go recursive (due to the nature of Fragment_ClipTriangle, which doesn't actually know if we clip them away)
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#ifndef SHOWCLIPS
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dec->numtris--;
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VectorCopy(decalfragmentverts[dec->numtris*3+0], decalfragmentverts[trinum*3+0]);
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VectorCopy(decalfragmentverts[dec->numtris*3+1], decalfragmentverts[trinum*3+1]);
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VectorCopy(decalfragmentverts[dec->numtris*3+2], decalfragmentverts[trinum*3+2]);
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if (trinum < dec->numtris)
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Fragment_ClipTriToPlane(trinum, plane, planedist, dec);
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#endif
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return;
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}
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}
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static void Fragment_ClipTriangle(fragmentdecal_t *dec, float *a, float *b, float *c)
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{
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//emit the triangle, and clip it's fragments.
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int start, i;
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int p;
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if (dec->numtris == MAXFRAGMENTTRIS)
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return; //:(
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start = dec->numtris;
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VectorCopy(a, decalfragmentverts[dec->numtris*3+0]);
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VectorCopy(b, decalfragmentverts[dec->numtris*3+1]);
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VectorCopy(c, decalfragmentverts[dec->numtris*3+2]);
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dec->numtris++;
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//clip all the fragments to all of the planes.
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//This will produce a quad if the source triangle was big enough.
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for (p = 0; p < 6; p++)
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{
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for (i = start; i < dec->numtris; i++)
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Fragment_ClipTriToPlane(i, dec->planenorm[p], dec->plantdist[p], dec);
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}
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}
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#else
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void Fragment_ClipPoly(fragmentdecal_t *dec, int numverts, float *inverts, shader_t *surfshader)
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{
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//emit the triangle, and clip it's fragments.
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int p;
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float verts[MAXFRAGMENTVERTS*C];
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float verts2[MAXFRAGMENTVERTS*C];
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float *cverts;
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int flip;
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vec3_t d1, d2, n;
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size_t numtris;
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if (numverts > MAXFRAGMENTTRIS)
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return;
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if (r_decal_noperpendicular.ival)
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{
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VectorSubtract(inverts+C*1, inverts+C*0, d1);
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for (p = 2; ; p++)
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{
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if (p >= numverts)
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return;
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VectorSubtract(inverts+C*p, inverts+C*0, d2);
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CrossProduct(d1, d2, n);
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if (DotProduct(n,n)>.1)
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break;
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}
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VectorNormalizeFast(n);
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if (DotProduct(n, dec->normal) < 0.1)
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return; //faces too far way from the normal
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}
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//clip to the first plane specially, so we don't have extra copys
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numverts = Fragment_ClipPolyToPlane(inverts, verts, numverts, dec->planenorm[0], dec->planedist[0]);
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//clip the triangle to the 6 planes.
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flip = 0;
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for (p = 1; p < dec->numplanes; p++)
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{
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flip^=1;
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if (flip)
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numverts = Fragment_ClipPolyToPlane(verts, verts2, numverts, dec->planenorm[p], dec->planedist[p]);
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else
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numverts = Fragment_ClipPolyToPlane(verts2, verts, numverts, dec->planenorm[p], dec->planedist[p]);
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if (numverts < 3) //totally clipped.
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return;
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}
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if (flip)
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cverts = verts2;
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else
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cverts = verts;
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//decompose the resultant polygon into triangles.
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numtris = 0;
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while(numverts-->2)
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{
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if (numtris == MAXFRAGMENTTRIS)
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{
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dec->callback(dec->ctx, decalfragmentverts, numtris, NULL);
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numtris = 0;
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break;
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}
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VectorCopy((cverts+C*0), decalfragmentverts[numtris*3+0]);
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VectorCopy((cverts+C*(numverts-1)), decalfragmentverts[numtris*3+1]);
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VectorCopy((cverts+C*numverts), decalfragmentverts[numtris*3+2]);
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numtris++;
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}
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if (numtris)
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dec->callback(dec->ctx, decalfragmentverts, numtris, surfshader);
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}
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#endif
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//this could be inlined, but I'm lazy.
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static void Fragment_Mesh (fragmentdecal_t *dec, mesh_t *mesh, mtexinfo_t *texinfo)
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{
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int i;
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vecV_t verts[3];
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shader_t *surfshader = texinfo->texture->shader;
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if (surfshader->flags & SHADER_NOMARKS)
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return;
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if (dec->surfflagmask)
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{
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if ((texinfo->flags & dec->surfflagmask) != dec->surfflagmatch)
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return;
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}
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/*if its a triangle fan/poly/quad then we can just submit the entire thing without generating extra fragments*/
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if (mesh->istrifan)
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{
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Fragment_ClipPoly(dec, mesh->numvertexes, mesh->xyz_array[0], surfshader);
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return;
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}
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//Fixme: optimise q3 patches (quad strips with bends between each strip)
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/*otherwise it goes in and out in weird places*/
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for (i = 0; i < mesh->numindexes; i+=3)
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{
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VectorCopy(mesh->xyz_array[mesh->indexes[i+0]], verts[0]);
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VectorCopy(mesh->xyz_array[mesh->indexes[i+1]], verts[1]);
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VectorCopy(mesh->xyz_array[mesh->indexes[i+2]], verts[2]);
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Fragment_ClipPoly(dec, 3, verts[0], surfshader);
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}
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}
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#ifdef Q1BSPS
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static void Q1BSP_ClipDecalToNodes (model_t *mod, fragmentdecal_t *dec, mnode_t *node)
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{
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mplane_t *splitplane;
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float dist;
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msurface_t *surf;
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int i;
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if (node->contents < 0)
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return;
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splitplane = node->plane;
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dist = DotProduct (dec->center, splitplane->normal) - splitplane->dist;
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if (dist > dec->radius)
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{
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Q1BSP_ClipDecalToNodes (mod, dec, node->children[0]);
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return;
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}
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if (dist < -dec->radius)
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{
|
|
Q1BSP_ClipDecalToNodes (mod, dec, node->children[1]);
|
|
return;
|
|
}
|
|
|
|
// mark the polygons
|
|
surf = mod->surfaces + node->firstsurface;
|
|
if (r_decal_noperpendicular.ival)
|
|
{
|
|
for (i=0 ; i<node->numsurfaces ; i++, surf++)
|
|
{
|
|
if (surf->flags & SURF_PLANEBACK)
|
|
{
|
|
if (-DotProduct(surf->plane->normal, dec->normal) > -0.5)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (DotProduct(surf->plane->normal, dec->normal) > -0.5)
|
|
continue;
|
|
}
|
|
Fragment_Mesh(dec, surf->mesh, surf->texinfo);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i=0 ; i<node->numsurfaces ; i++, surf++)
|
|
Fragment_Mesh(dec, surf->mesh, surf->texinfo);
|
|
}
|
|
|
|
Q1BSP_ClipDecalToNodes (mod, dec, node->children[0]);
|
|
Q1BSP_ClipDecalToNodes (mod, dec, node->children[1]);
|
|
}
|
|
#endif
|
|
|
|
#ifdef RTLIGHTS
|
|
extern int sh_shadowframe;
|
|
#else
|
|
static int sh_shadowframe;
|
|
#endif
|
|
#ifdef Q3BSPS
|
|
static void Q3BSP_ClipDecalToNodes (fragmentdecal_t *dec, mnode_t *node)
|
|
{
|
|
mplane_t *splitplane;
|
|
float dist;
|
|
msurface_t **msurf;
|
|
msurface_t *surf;
|
|
mleaf_t *leaf;
|
|
int i;
|
|
|
|
if (node->contents != -1)
|
|
{
|
|
leaf = (mleaf_t *)node;
|
|
// mark the polygons
|
|
msurf = leaf->firstmarksurface;
|
|
for (i=0 ; i<leaf->nummarksurfaces ; i++, msurf++)
|
|
{
|
|
surf = *msurf;
|
|
|
|
//only check each surface once. it can appear in multiple leafs.
|
|
if (surf->shadowframe == sh_shadowframe)
|
|
continue;
|
|
surf->shadowframe = sh_shadowframe;
|
|
|
|
Fragment_Mesh(dec, surf->mesh, surf->texinfo);
|
|
}
|
|
return;
|
|
}
|
|
|
|
splitplane = node->plane;
|
|
dist = DotProduct (dec->center, splitplane->normal) - splitplane->dist;
|
|
|
|
if (dist > dec->radius)
|
|
{
|
|
Q3BSP_ClipDecalToNodes (dec, node->children[0]);
|
|
return;
|
|
}
|
|
if (dist < -dec->radius)
|
|
{
|
|
Q3BSP_ClipDecalToNodes (dec, node->children[1]);
|
|
return;
|
|
}
|
|
Q3BSP_ClipDecalToNodes (dec, node->children[0]);
|
|
Q3BSP_ClipDecalToNodes (dec, node->children[1]);
|
|
}
|
|
#endif
|
|
|
|
void Mod_ClipDecal(struct model_s *mod, vec3_t center, vec3_t normal, vec3_t tangent1, vec3_t tangent2, float size, unsigned int surfflagmask, unsigned int surfflagmatch, void (*callback)(void *ctx, vec3_t *fte_restrict points, size_t numpoints, shader_t *shader), void *ctx)
|
|
{ //quad marks a full, independant quad
|
|
int p;
|
|
float r;
|
|
fragmentdecal_t dec;
|
|
|
|
VectorCopy(center, dec.center);
|
|
VectorCopy(normal, dec.normal);
|
|
dec.radius = 0;
|
|
dec.callback = callback;
|
|
dec.ctx = ctx;
|
|
dec.surfflagmask = surfflagmask;
|
|
dec.surfflagmatch = surfflagmatch;
|
|
|
|
VectorCopy(tangent1, dec.planenorm[0]);
|
|
VectorNegate(tangent1, dec.planenorm[1]);
|
|
VectorCopy(tangent2, dec.planenorm[2]);
|
|
VectorNegate(tangent2, dec.planenorm[3]);
|
|
VectorCopy(dec.normal, dec.planenorm[4]);
|
|
VectorNegate(dec.normal, dec.planenorm[5]);
|
|
for (p = 0; p < 6; p++)
|
|
{
|
|
r = sqrt(DotProduct(dec.planenorm[p], dec.planenorm[p]));
|
|
VectorScale(dec.planenorm[p], 1/r, dec.planenorm[p]);
|
|
r*= size/2;
|
|
if (r > dec.radius)
|
|
dec.radius = r;
|
|
dec.planedist[p] = -(r - DotProduct(dec.center, dec.planenorm[p]));
|
|
}
|
|
dec.numplanes = 6;
|
|
|
|
sh_shadowframe++;
|
|
|
|
if (!mod || mod->loadstate != MLS_LOADED || mod->type != mod_brush)
|
|
{
|
|
}
|
|
#ifdef Q1BSPS
|
|
else if (mod->fromgame == fg_quake || mod->fromgame == fg_halflife)
|
|
Q1BSP_ClipDecalToNodes(mod, &dec, mod->rootnode);
|
|
#endif
|
|
#ifdef Q3BSPS
|
|
else if (cl.worldmodel->fromgame == fg_quake3)
|
|
Q3BSP_ClipDecalToNodes(&dec, mod->rootnode);
|
|
#endif
|
|
|
|
#ifdef TERRAIN
|
|
if (cl.worldmodel && cl.worldmodel->terrain)
|
|
Terrain_ClipDecal(&dec, center, dec.radius, mod);
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
Decal functions
|
|
|
|
============================================================================
|
|
|
|
Physics functions (common)
|
|
*/
|
|
#ifdef Q1BSPS
|
|
|
|
void Q1BSP_CheckHullNodes(hull_t *hull)
|
|
{
|
|
int num, c;
|
|
mclipnode_t *node;
|
|
for (num = hull->firstclipnode; num < hull->lastclipnode; num++)
|
|
{
|
|
node = hull->clipnodes + num;
|
|
for (c = 0; c < 2; c++)
|
|
if (node->children[c] >= 0)
|
|
if (node->children[c] < hull->firstclipnode || node->children[c] > hull->lastclipnode)
|
|
Sys_Error ("Q1BSP_CheckHull: bad node number");
|
|
|
|
}
|
|
}
|
|
|
|
|
|
static int Q1_ModelPointContents (mnode_t *node, vec3_t p)
|
|
{
|
|
float d;
|
|
mplane_t *plane;
|
|
while(node->contents >= 0)
|
|
{
|
|
plane = node->plane;
|
|
if (plane->type < 3)
|
|
d = p[plane->type] - plane->dist;
|
|
else
|
|
d = DotProduct(plane->normal, p) - plane->dist;
|
|
node = node->children[d<0];
|
|
}
|
|
return node->contents;
|
|
}
|
|
|
|
#endif//Q1BSPS
|
|
/*
|
|
==================
|
|
SV_HullPointContents
|
|
|
|
==================
|
|
*/
|
|
static int Q1_HullPointContents (hull_t *hull, int num, vec3_t p)
|
|
{
|
|
float d;
|
|
mclipnode_t *node;
|
|
mplane_t *plane;
|
|
|
|
while (num >= 0)
|
|
{
|
|
node = hull->clipnodes + num;
|
|
plane = hull->planes + node->planenum;
|
|
|
|
if (plane->type < 3)
|
|
d = p[plane->type] - plane->dist;
|
|
else
|
|
d = DotProduct (plane->normal, p) - plane->dist;
|
|
if (d < 0)
|
|
num = node->children[1];
|
|
else
|
|
num = node->children[0];
|
|
}
|
|
|
|
return num;
|
|
}
|
|
|
|
#define DIST_EPSILON (0.03125)
|
|
#if 1
|
|
enum
|
|
{
|
|
rht_solid,
|
|
rht_empty,
|
|
rht_impact
|
|
};
|
|
struct rhtctx_s
|
|
{
|
|
vec3_t start, end;
|
|
mclipnode_t *clipnodes;
|
|
mplane_t *planes;
|
|
};
|
|
static int Q1BSP_RecursiveHullTrace (struct rhtctx_s *ctx, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
|
|
{
|
|
mclipnode_t *node;
|
|
mplane_t *plane;
|
|
float t1, t2;
|
|
vec3_t mid;
|
|
int side;
|
|
float midf;
|
|
int rht;
|
|
|
|
reenter:
|
|
|
|
if (num < 0)
|
|
{
|
|
/*hit a leaf*/
|
|
if (num == Q1CONTENTS_SOLID)
|
|
{
|
|
if (trace->allsolid)
|
|
trace->startsolid = true;
|
|
return rht_solid;
|
|
}
|
|
else
|
|
{
|
|
trace->allsolid = false;
|
|
if (num == Q1CONTENTS_EMPTY)
|
|
trace->inopen = true;
|
|
else
|
|
trace->inwater = true;
|
|
return rht_empty;
|
|
}
|
|
}
|
|
|
|
/*its a node*/
|
|
|
|
/*get the node info*/
|
|
node = ctx->clipnodes + num;
|
|
plane = ctx->planes + node->planenum;
|
|
|
|
if (plane->type < 3)
|
|
{
|
|
t1 = p1[plane->type] - plane->dist;
|
|
t2 = p2[plane->type] - plane->dist;
|
|
}
|
|
else
|
|
{
|
|
t1 = DotProduct (plane->normal, p1) - plane->dist;
|
|
t2 = DotProduct (plane->normal, p2) - plane->dist;
|
|
}
|
|
|
|
/*if its completely on one side, resume on that side*/
|
|
if (t1 >= 0 && t2 >= 0)
|
|
{
|
|
//return Q1BSP_RecursiveHullTrace (hull, node->children[0], p1f, p2f, p1, p2, trace);
|
|
num = node->children[0];
|
|
goto reenter;
|
|
}
|
|
if (t1 < 0 && t2 < 0)
|
|
{
|
|
//return Q1BSP_RecursiveHullTrace (hull, node->children[1], p1f, p2f, p1, p2, trace);
|
|
num = node->children[1];
|
|
goto reenter;
|
|
}
|
|
|
|
if (plane->type < 3)
|
|
{
|
|
t1 = ctx->start[plane->type] - plane->dist;
|
|
t2 = ctx->end[plane->type] - plane->dist;
|
|
}
|
|
else
|
|
{
|
|
t1 = DotProduct (plane->normal, ctx->start) - plane->dist;
|
|
t2 = DotProduct (plane->normal, ctx->end) - plane->dist;
|
|
}
|
|
|
|
side = t1 < 0;
|
|
|
|
midf = t1 / (t1 - t2);
|
|
if (midf < p1f) midf = p1f;
|
|
if (midf > p2f) midf = p2f;
|
|
VectorInterpolate(ctx->start, midf, ctx->end, mid);
|
|
|
|
rht = Q1BSP_RecursiveHullTrace(ctx, node->children[side], p1f, midf, p1, mid, trace);
|
|
if (rht != rht_empty && !trace->allsolid)
|
|
return rht;
|
|
rht = Q1BSP_RecursiveHullTrace(ctx, node->children[side^1], midf, p2f, mid, p2, trace);
|
|
if (rht != rht_solid)
|
|
return rht;
|
|
|
|
if (side)
|
|
{
|
|
/*we impacted the back of the node, so flip the plane*/
|
|
trace->plane.dist = -plane->dist;
|
|
VectorNegate(plane->normal, trace->plane.normal);
|
|
midf = (t1 + DIST_EPSILON) / (t1 - t2);
|
|
}
|
|
else
|
|
{
|
|
/*we impacted the front of the node*/
|
|
trace->plane.dist = plane->dist;
|
|
VectorCopy(plane->normal, trace->plane.normal);
|
|
midf = (t1 - DIST_EPSILON) / (t1 - t2);
|
|
}
|
|
|
|
t1 = DotProduct (trace->plane.normal, ctx->start) - trace->plane.dist;
|
|
t2 = DotProduct (trace->plane.normal, ctx->end) - trace->plane.dist;
|
|
midf = (t1 - DIST_EPSILON) / (t1 - t2);
|
|
|
|
midf = bound(0, midf, 1);
|
|
trace->fraction = midf;
|
|
VectorCopy (mid, trace->endpos);
|
|
VectorInterpolate(ctx->start, midf, ctx->end, trace->endpos);
|
|
|
|
return rht_impact;
|
|
}
|
|
|
|
qboolean Q1BSP_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
|
|
{
|
|
if (VectorEquals(p1, p2))
|
|
{
|
|
/*points cannot cross planes, so do it faster*/
|
|
switch(Q1_HullPointContents(hull, num, p1))
|
|
{
|
|
case Q1CONTENTS_SOLID:
|
|
trace->startsolid = true;
|
|
break;
|
|
case Q1CONTENTS_EMPTY:
|
|
trace->allsolid = false;
|
|
trace->inopen = true;
|
|
break;
|
|
default:
|
|
trace->allsolid = false;
|
|
trace->inwater = true;
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
struct rhtctx_s ctx;
|
|
VectorCopy(p1, ctx.start);
|
|
VectorCopy(p2, ctx.end);
|
|
ctx.clipnodes = hull->clipnodes;
|
|
ctx.planes = hull->planes;
|
|
return Q1BSP_RecursiveHullTrace(&ctx, num, p1f, p2f, p1, p2, trace) != rht_impact;
|
|
}
|
|
}
|
|
|
|
#else
|
|
qboolean Q1BSP_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
|
|
{
|
|
mclipnode_t *node;
|
|
mplane_t *plane;
|
|
float t1, t2;
|
|
float frac;
|
|
int i;
|
|
vec3_t mid;
|
|
int side;
|
|
float midf;
|
|
|
|
// check for empty
|
|
if (num < 0)
|
|
{
|
|
if (num != Q1CONTENTS_SOLID)
|
|
{
|
|
trace->allsolid = false;
|
|
if (num == Q1CONTENTS_EMPTY)
|
|
trace->inopen = true;
|
|
else
|
|
trace->inwater = true;
|
|
}
|
|
else
|
|
trace->startsolid = true;
|
|
return true; // empty
|
|
}
|
|
|
|
//
|
|
// find the point distances
|
|
//
|
|
node = hull->clipnodes + num;
|
|
plane = hull->planes + node->planenum;
|
|
|
|
if (plane->type < 3)
|
|
{
|
|
t1 = p1[plane->type] - plane->dist;
|
|
t2 = p2[plane->type] - plane->dist;
|
|
}
|
|
else
|
|
{
|
|
t1 = DotProduct (plane->normal, p1) - plane->dist;
|
|
t2 = DotProduct (plane->normal, p2) - plane->dist;
|
|
}
|
|
|
|
#if 1
|
|
if (t1 >= 0 && t2 >= 0)
|
|
return Q1BSP_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
|
|
if (t1 < 0 && t2 < 0)
|
|
return Q1BSP_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
|
|
#else
|
|
if ( (t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0) )
|
|
return Q1BSP_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
|
|
if ( (t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0) )
|
|
return Q1BSP_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
|
|
#endif
|
|
|
|
// put the crosspoint DIST_EPSILON pixels on the near side
|
|
if (t1 < 0)
|
|
frac = (t1 + DIST_EPSILON)/(t1-t2);
|
|
else
|
|
frac = (t1 - DIST_EPSILON)/(t1-t2);
|
|
if (frac < 0)
|
|
frac = 0;
|
|
if (frac > 1)
|
|
frac = 1;
|
|
|
|
midf = p1f + (p2f - p1f)*frac;
|
|
for (i=0 ; i<3 ; i++)
|
|
mid[i] = p1[i] + frac*(p2[i] - p1[i]);
|
|
|
|
side = (t1 < 0);
|
|
|
|
// move up to the node
|
|
if (!Q1BSP_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) )
|
|
return false;
|
|
|
|
#ifdef PARANOID
|
|
if (Q1BSP_RecursiveHullCheck (sv_hullmodel, mid, node->children[side])
|
|
== Q1CONTENTS_SOLID)
|
|
{
|
|
Con_Printf ("mid PointInHullSolid\n");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
if (Q1_HullPointContents (hull, node->children[side^1], mid)
|
|
!= Q1CONTENTS_SOLID)
|
|
// go past the node
|
|
return Q1BSP_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace);
|
|
|
|
if (trace->allsolid)
|
|
return false; // never got out of the solid area
|
|
|
|
//==================
|
|
// the other side of the node is solid, this is the impact point
|
|
//==================
|
|
if (!side)
|
|
{
|
|
VectorCopy (plane->normal, trace->plane.normal);
|
|
trace->plane.dist = plane->dist;
|
|
}
|
|
else
|
|
{
|
|
VectorNegate (plane->normal, trace->plane.normal);
|
|
trace->plane.dist = -plane->dist;
|
|
}
|
|
|
|
while (Q1_HullPointContents (hull, hull->firstclipnode, mid)
|
|
== Q1CONTENTS_SOLID)
|
|
{ // shouldn't really happen, but does occasionally
|
|
if (!(frac < 10000000) && !(frac > -10000000))
|
|
{
|
|
trace->fraction = 0;
|
|
VectorClear (trace->endpos);
|
|
Con_Printf ("nan in traceline\n");
|
|
return false;
|
|
}
|
|
frac -= 0.1;
|
|
if (frac < 0)
|
|
{
|
|
trace->fraction = midf;
|
|
VectorCopy (mid, trace->endpos);
|
|
Con_DPrintf ("backup past 0\n");
|
|
return false;
|
|
}
|
|
midf = p1f + (p2f - p1f)*frac;
|
|
for (i=0 ; i<3 ; i++)
|
|
mid[i] = p1[i] + frac*(p2[i] - p1[i]);
|
|
}
|
|
|
|
trace->fraction = midf;
|
|
VectorCopy (mid, trace->endpos);
|
|
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
#ifdef Q1BSPS
|
|
|
|
/*
|
|
the bsp tree we're walking through is the renderable hull
|
|
we need to trace a box through the world.
|
|
by its very nature, this will reach more nodes than we really want, and as we can follow a node sideways, the underlying bsp structure is no longer 100% reliable (meaning we cross planes that are entirely to one side, and follow its children too)
|
|
so all contents and solidity must come from the brushes and ONLY the brushes.
|
|
*/
|
|
struct traceinfo_s
|
|
{
|
|
unsigned int solidcontents;
|
|
trace_t trace;
|
|
|
|
qboolean capsule;
|
|
float radius;
|
|
/*set even for sphere traces (used for bbox tests)*/
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
|
|
vec3_t start;
|
|
vec3_t end;
|
|
|
|
vec3_t up;
|
|
vec3_t capsulesize;
|
|
vec3_t extents;
|
|
};
|
|
|
|
static void Q1BSP_ClipToBrushes(struct traceinfo_s *traceinfo, mbrush_t *brush)
|
|
{
|
|
struct mbrushplane_s *plane;
|
|
struct mbrushplane_s *enterplane;
|
|
int i, j;
|
|
vec3_t ofs;
|
|
qboolean startout, endout;
|
|
float d1,d2,dist,enterdist=0;
|
|
float f, enterfrac, exitfrac;
|
|
|
|
for (; brush; brush = brush->next)
|
|
{
|
|
/*ignore if its not solid to us*/
|
|
if (!(traceinfo->solidcontents & brush->contents))
|
|
continue;
|
|
|
|
startout = false;
|
|
endout = false;
|
|
enterplane= NULL;
|
|
enterfrac = -1;
|
|
exitfrac = 10;
|
|
for (i = brush->numplanes, plane = brush->planes; i; i--, plane++)
|
|
{
|
|
/*calculate the distance based upon the shape of the object we're tracing for*/
|
|
if (traceinfo->capsule)
|
|
{
|
|
dist = DotProduct(traceinfo->up, plane->normal);
|
|
dist = dist*(traceinfo->capsulesize[(dist<0)?1:2]) - traceinfo->capsulesize[0];
|
|
dist = plane->dist - dist;
|
|
|
|
//dist = plane->dist + traceinfo->radius;
|
|
}
|
|
else
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
if (plane->normal[j] < 0)
|
|
ofs[j] = traceinfo->maxs[j];
|
|
else
|
|
ofs[j] = traceinfo->mins[j];
|
|
}
|
|
dist = DotProduct (ofs, plane->normal);
|
|
dist = plane->dist - dist;
|
|
}
|
|
|
|
d1 = DotProduct (traceinfo->start, plane->normal) - dist;
|
|
d2 = DotProduct (traceinfo->end, plane->normal) - dist;
|
|
|
|
if (d1 >= 0)
|
|
startout = true;
|
|
if (d2 > 0)
|
|
endout = true;
|
|
|
|
//if we're fully outside any plane, then we cannot possibly enter the brush, skip to the next one
|
|
if (d1 > 0 && d2 >= 0)
|
|
goto nextbrush;
|
|
|
|
//if we're fully inside the plane, then whatever is happening is not relevent for this plane
|
|
if (d1 < 0 && d2 <= 0)
|
|
continue;
|
|
|
|
f = d1 / (d1-d2);
|
|
if (d1 > d2)
|
|
{
|
|
//entered the brush. favour the furthest fraction to avoid extended edges (yay for convex shapes)
|
|
if (enterfrac < f)
|
|
{
|
|
enterfrac = f;
|
|
enterplane = plane;
|
|
enterdist = dist;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//left the brush, favour the nearest plane (smallest frac)
|
|
if (exitfrac > f)
|
|
{
|
|
exitfrac = f;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!startout)
|
|
{
|
|
traceinfo->trace.startsolid = true;
|
|
if (!endout)
|
|
traceinfo->trace.allsolid = true;
|
|
traceinfo->trace.contents |= brush->contents;
|
|
return;
|
|
}
|
|
if (enterfrac != -1 && enterfrac < exitfrac)
|
|
{
|
|
//impact!
|
|
if (enterfrac < traceinfo->trace.fraction)
|
|
{
|
|
traceinfo->trace.fraction = enterfrac;
|
|
traceinfo->trace.plane.dist = enterdist;
|
|
VectorCopy(enterplane->normal, traceinfo->trace.plane.normal);
|
|
traceinfo->trace.contents = brush->contents;
|
|
}
|
|
}
|
|
nextbrush:
|
|
;
|
|
}
|
|
}
|
|
static void Q1BSP_InsertBrush(mnode_t *node, mbrush_t *brush, vec3_t bmins, vec3_t bmaxs)
|
|
{
|
|
vec3_t nearp, farp;
|
|
float nd, fd;
|
|
int i;
|
|
while(1)
|
|
{
|
|
if (node->contents < 0) /*leaf, so no smaller node to put it in (I'd be surprised if it got this far)*/
|
|
{
|
|
brush->next = node->brushes;
|
|
node->brushes = brush;
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (node->plane->normal[i] > 0)
|
|
{
|
|
nearp[i] = bmins[i];
|
|
farp[i] = bmaxs[i];
|
|
}
|
|
else
|
|
{
|
|
nearp[i] = bmaxs[i];
|
|
farp[i] = bmins[i];
|
|
}
|
|
}
|
|
|
|
nd = DotProduct(node->plane->normal, nearp) - node->plane->dist;
|
|
fd = DotProduct(node->plane->normal, farp) - node->plane->dist;
|
|
|
|
/*if its fully on either side, continue walking*/
|
|
if (nd < 0 && fd < 0)
|
|
node = node->children[1];
|
|
else if (nd > 0 && fd > 0)
|
|
node = node->children[0];
|
|
else
|
|
{
|
|
/*plane crosses bbox, so insert here*/
|
|
brush->next = node->brushes;
|
|
node->brushes = brush;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
static void Q1BSP_RecursiveBrushCheck (struct traceinfo_s *traceinfo, mnode_t *node, float p1f, float p2f, vec3_t p1, vec3_t p2)
|
|
{
|
|
mplane_t *plane;
|
|
float t1, t2;
|
|
float frac;
|
|
int i;
|
|
vec3_t mid;
|
|
int side;
|
|
float midf;
|
|
float offset;
|
|
|
|
if (node->brushes)
|
|
{
|
|
Q1BSP_ClipToBrushes(traceinfo, node->brushes);
|
|
}
|
|
|
|
if (traceinfo->trace.fraction < p1f)
|
|
{
|
|
//already hit something closer than this node
|
|
return;
|
|
}
|
|
|
|
if (node->contents < 0)
|
|
{
|
|
//we're in a leaf
|
|
return;
|
|
}
|
|
|
|
//
|
|
// find the point distances
|
|
//
|
|
plane = node->plane;
|
|
|
|
if (plane->type < 3)
|
|
{
|
|
t1 = p1[plane->type] - plane->dist;
|
|
t2 = p2[plane->type] - plane->dist;
|
|
if (plane->normal[plane->type] < 0)
|
|
offset = -traceinfo->mins[plane->type];
|
|
else
|
|
offset = traceinfo->maxs[plane->type];
|
|
}
|
|
else
|
|
{
|
|
t1 = DotProduct (plane->normal, p1) - plane->dist;
|
|
t2 = DotProduct (plane->normal, p2) - plane->dist;
|
|
offset = 0;
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (plane->normal[i] < 0)
|
|
offset += plane->normal[i] * -traceinfo->mins[i];
|
|
else
|
|
offset += plane->normal[i] * traceinfo->maxs[i];
|
|
}
|
|
}
|
|
|
|
/*if we're fully on one side of the trace, go only down that side*/
|
|
if (t1 >= offset && t2 >= offset)
|
|
{
|
|
Q1BSP_RecursiveBrushCheck (traceinfo, node->children[0], p1f, p2f, p1, p2);
|
|
return;
|
|
}
|
|
if (t1 < -offset && t2 < -offset)
|
|
{
|
|
Q1BSP_RecursiveBrushCheck (traceinfo, node->children[1], p1f, p2f, p1, p2);
|
|
return;
|
|
}
|
|
|
|
// put the crosspoint DIST_EPSILON pixels on the near side
|
|
if (t1 == t2)
|
|
{
|
|
side = 0;
|
|
frac = 0;
|
|
}
|
|
else if (t1 < 0)
|
|
{
|
|
frac = (t1 + DIST_EPSILON)/(t1-t2);
|
|
side = 1;
|
|
}
|
|
else
|
|
{
|
|
frac = (t1 - DIST_EPSILON)/(t1-t2);
|
|
side = 0;
|
|
}
|
|
if (frac < 0)
|
|
frac = 0;
|
|
if (frac > 1)
|
|
frac = 1;
|
|
|
|
midf = p1f + (p2f - p1f)*frac;
|
|
for (i=0 ; i<3 ; i++)
|
|
mid[i] = p1[i] + frac*(p2[i] - p1[i]);
|
|
|
|
// move up to the node
|
|
Q1BSP_RecursiveBrushCheck (traceinfo, node->children[side], p1f, midf, p1, mid);
|
|
|
|
// go past the node
|
|
Q1BSP_RecursiveBrushCheck (traceinfo, node->children[side^1], midf, p2f, mid, p2);
|
|
}
|
|
#endif //Q1BSPS
|
|
|
|
static unsigned int Q1BSP_TranslateContents(int contents)
|
|
{
|
|
switch(contents)
|
|
{
|
|
case Q1CONTENTS_EMPTY:
|
|
return FTECONTENTS_EMPTY;
|
|
case Q1CONTENTS_SOLID:
|
|
return FTECONTENTS_SOLID;
|
|
case Q1CONTENTS_WATER:
|
|
return FTECONTENTS_WATER;
|
|
case Q1CONTENTS_SLIME:
|
|
return FTECONTENTS_SLIME;
|
|
case Q1CONTENTS_LAVA:
|
|
return FTECONTENTS_LAVA;
|
|
case Q1CONTENTS_SKY:
|
|
return FTECONTENTS_SKY;
|
|
case Q1CONTENTS_LADDER:
|
|
return FTECONTENTS_LADDER;
|
|
case Q1CONTENTS_CLIP:
|
|
return FTECONTENTS_PLAYERCLIP;
|
|
case Q1CONTENTS_TRANS:
|
|
return FTECONTENTS_SOLID;
|
|
|
|
//q2 is better than nothing, right?
|
|
case Q1CONTENTS_FLOW_1:
|
|
return Q2CONTENTS_CURRENT_0;
|
|
case Q1CONTENTS_FLOW_2:
|
|
return Q2CONTENTS_CURRENT_90;
|
|
case Q1CONTENTS_FLOW_3:
|
|
return Q2CONTENTS_CURRENT_180;
|
|
case Q1CONTENTS_FLOW_4:
|
|
return Q2CONTENTS_CURRENT_270;
|
|
case Q1CONTENTS_FLOW_5:
|
|
return Q2CONTENTS_CURRENT_UP;
|
|
case Q1CONTENTS_FLOW_6:
|
|
return Q2CONTENTS_CURRENT_DOWN;
|
|
|
|
default:
|
|
Con_Printf("Q1BSP_TranslateContents: Unknown contents type - %i", contents);
|
|
return FTECONTENTS_SOLID;
|
|
}
|
|
}
|
|
|
|
int Q1BSP_HullPointContents(hull_t *hull, vec3_t p)
|
|
{
|
|
return Q1BSP_TranslateContents(Q1_HullPointContents(hull, hull->firstclipnode, p));
|
|
}
|
|
|
|
#ifdef Q1BSPS
|
|
unsigned int Q1BSP_PointContents(model_t *model, vec3_t axis[3], vec3_t point)
|
|
{
|
|
int contents;
|
|
if (axis)
|
|
{
|
|
vec3_t transformed;
|
|
transformed[0] = DotProduct(point, axis[0]);
|
|
transformed[1] = DotProduct(point, axis[1]);
|
|
transformed[2] = DotProduct(point, axis[2]);
|
|
return Q1BSP_PointContents(model, NULL, transformed);
|
|
}
|
|
else
|
|
{
|
|
if (!model->firstmodelsurface)
|
|
{
|
|
contents = Q1BSP_TranslateContents(Q1_ModelPointContents(model->nodes, point));
|
|
}
|
|
else
|
|
contents = Q1BSP_HullPointContents(&model->hulls[0], point);
|
|
}
|
|
#ifdef TERRAIN
|
|
if (model->terrain)
|
|
contents |= Heightmap_PointContents(model, NULL, point);
|
|
#endif
|
|
return contents;
|
|
}
|
|
|
|
void Q1BSP_LoadBrushes(model_t *model)
|
|
{
|
|
struct {
|
|
unsigned int ver;
|
|
unsigned int modelnum;
|
|
unsigned int numbrushes;
|
|
unsigned int numplanes;
|
|
} *permodel;
|
|
struct {
|
|
float mins[3];
|
|
float maxs[3];
|
|
signed short contents;
|
|
unsigned short numplanes;
|
|
} *perbrush;
|
|
/*
|
|
Note to implementors:
|
|
a pointy brush with angles pointier than 90 degrees will extend further than any adjacent brush, thus creating invisible walls with larger expansions.
|
|
the engine inserts 6 axial planes acording to the bbox, thus the qbsp need not write any axial planes
|
|
note that doing it this way probably isn't good if you want to query textures...
|
|
*/
|
|
struct {
|
|
vec3_t normal;
|
|
float dist;
|
|
} *perplane;
|
|
|
|
static vec3_t axis[3] = {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}};
|
|
int br, pl, remainingplanes;
|
|
mbrush_t *brush;
|
|
mnode_t *rootnode;
|
|
unsigned int lumpsizeremaining;
|
|
|
|
model->engineflags &= ~MDLF_HASBRUSHES;
|
|
|
|
permodel = Q1BSPX_FindLump("BRUSHLIST", &lumpsizeremaining);
|
|
if (!permodel)
|
|
return;
|
|
|
|
while (lumpsizeremaining)
|
|
{
|
|
if (lumpsizeremaining < sizeof(*permodel))
|
|
return;
|
|
permodel->ver = LittleLong(permodel->ver);
|
|
permodel->modelnum = LittleLong(permodel->modelnum);
|
|
permodel->numbrushes = LittleLong(permodel->numbrushes);
|
|
permodel->numplanes = LittleLong(permodel->numplanes);
|
|
if (permodel->ver != 1 || lumpsizeremaining < sizeof(*permodel) + permodel->numbrushes*sizeof(*perbrush) + permodel->numplanes*sizeof(*perplane))
|
|
return;
|
|
|
|
//find the correct rootnode for the submodel (submodels are not set up yet).
|
|
rootnode = model->nodes;
|
|
if (permodel->modelnum > model->numsubmodels)
|
|
return;
|
|
rootnode += model->submodels[permodel->modelnum].headnode[0];
|
|
|
|
brush = ZG_Malloc(&model->memgroup, (sizeof(*brush) - sizeof(brush->planes[0]))*permodel->numbrushes + sizeof(brush->planes[0])*(permodel->numbrushes*6+permodel->numplanes));
|
|
remainingplanes = permodel->numplanes;
|
|
perbrush = (void*)(permodel+1);
|
|
for (br = 0; br < permodel->numbrushes; br++)
|
|
{
|
|
/*byteswap it all in place*/
|
|
perbrush->mins[0] = LittleFloat(perbrush->mins[0]);
|
|
perbrush->mins[1] = LittleFloat(perbrush->mins[1]);
|
|
perbrush->mins[2] = LittleFloat(perbrush->mins[2]);
|
|
perbrush->maxs[0] = LittleFloat(perbrush->maxs[0]);
|
|
perbrush->maxs[1] = LittleFloat(perbrush->maxs[1]);
|
|
perbrush->maxs[2] = LittleFloat(perbrush->maxs[2]);
|
|
perbrush->contents = LittleShort(perbrush->contents);
|
|
perbrush->numplanes = LittleShort(perbrush->numplanes);
|
|
|
|
/*make sure planes don't overflow*/
|
|
if (perbrush->numplanes > remainingplanes)
|
|
return;
|
|
remainingplanes-=perbrush->numplanes;
|
|
|
|
/*set up the mbrush from the file*/
|
|
brush->contents = Q1BSP_TranslateContents(perbrush->contents);
|
|
brush->numplanes = perbrush->numplanes;
|
|
for (pl = 0, perplane = (void*)(perbrush+1); pl < perbrush->numplanes; pl++, perplane++)
|
|
{
|
|
brush->planes[pl].normal[0] = LittleFloat(perplane->normal[0]);
|
|
brush->planes[pl].normal[1] = LittleFloat(perplane->normal[1]);
|
|
brush->planes[pl].normal[2] = LittleFloat(perplane->normal[2]);
|
|
brush->planes[pl].dist = LittleFloat(perplane->dist);
|
|
}
|
|
|
|
/*and add axial planes acording to the brush's bbox*/
|
|
for (pl = 0; pl < 3; pl++)
|
|
{
|
|
VectorCopy(axis[pl], brush->planes[brush->numplanes].normal);
|
|
brush->planes[brush->numplanes].dist = perbrush->maxs[pl];
|
|
brush->numplanes++;
|
|
}
|
|
for (pl = 0; pl < 3; pl++)
|
|
{
|
|
VectorNegate(axis[pl], brush->planes[brush->numplanes].normal);
|
|
brush->planes[brush->numplanes].dist = -perbrush->mins[pl];
|
|
brush->numplanes++;
|
|
}
|
|
|
|
/*link it in to the bsp tree*/
|
|
Q1BSP_InsertBrush(rootnode, brush, perbrush->mins, perbrush->maxs);
|
|
|
|
/*set up for the next brush*/
|
|
brush = (void*)&brush->planes[brush->numplanes];
|
|
perbrush = (void*)perplane;
|
|
}
|
|
/*move on to the next model*/
|
|
lumpsizeremaining -= sizeof(*permodel) + permodel->numbrushes*sizeof(*perbrush) + permodel->numplanes*sizeof(*perplane);
|
|
permodel = (void*)((char*)permodel + sizeof(*permodel) + permodel->numbrushes*sizeof(*perbrush) + permodel->numplanes*sizeof(*perplane));
|
|
}
|
|
/*parsing was successful! flag it as okay*/
|
|
model->engineflags |= MDLF_HASBRUSHES;
|
|
}
|
|
|
|
hull_t *Q1BSP_ChooseHull(model_t *model, int forcehullnum, vec3_t mins, vec3_t maxs, vec3_t offset)
|
|
{
|
|
hull_t *hull;
|
|
vec3_t size;
|
|
VectorSubtract (maxs, mins, size);
|
|
if (forcehullnum >= 1 && forcehullnum <= MAX_MAP_HULLSM && model->hulls[forcehullnum-1].available)
|
|
hull = &model->hulls[forcehullnum-1];
|
|
else
|
|
{
|
|
#ifdef HEXEN2
|
|
if (model->hulls[5].available)
|
|
{ //choose based on hexen2 sizes.
|
|
|
|
if (size[0] < 3) // Point
|
|
hull = &model->hulls[0];
|
|
else if (size[0] <= 8.1 && model->hulls[4].available)
|
|
hull = &model->hulls[4]; //Pentacles
|
|
else if (size[0] <= 32.1 && size[2] <= 28.1) // Half Player
|
|
hull = &model->hulls[3];
|
|
else if (size[0] <= 32.1) // Full Player
|
|
hull = &model->hulls[1];
|
|
else // Golumn
|
|
hull = &model->hulls[5];
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if (size[0] < 3 || !model->hulls[1].available)
|
|
hull = &model->hulls[0];
|
|
else if (size[0] <= 32.1 || !model->hulls[2].available)
|
|
{
|
|
if (size[2] < 54.1 && model->hulls[3].available)
|
|
hull = &model->hulls[3]; // 32x32x36 (half-life's crouch)
|
|
else if (model->hulls[1].available)
|
|
hull = &model->hulls[1];
|
|
else
|
|
hull = &model->hulls[0];
|
|
}
|
|
else
|
|
hull = &model->hulls[2];
|
|
}
|
|
}
|
|
|
|
VectorSubtract (hull->clip_mins, mins, offset);
|
|
return hull;
|
|
}
|
|
qboolean Q1BSP_Trace(model_t *model, int forcehullnum, framestate_t *framestate, vec3_t axis[3], vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, qboolean capsule, unsigned int hitcontentsmask, trace_t *trace)
|
|
{
|
|
hull_t *hull;
|
|
vec3_t start_l, end_l;
|
|
vec3_t offset;
|
|
|
|
if ((model->engineflags & MDLF_HASBRUSHES))// && (size[0] || size[1] || size[2]))
|
|
{
|
|
struct traceinfo_s traceinfo;
|
|
memset (&traceinfo.trace, 0, sizeof(trace_t));
|
|
traceinfo.trace.fraction = 1;
|
|
traceinfo.trace.allsolid = false;
|
|
VectorCopy(mins, traceinfo.mins);
|
|
VectorCopy(maxs, traceinfo.maxs);
|
|
VectorCopy(start, traceinfo.start);
|
|
VectorCopy(end, traceinfo.end);
|
|
traceinfo.capsule = capsule;
|
|
|
|
if (traceinfo.capsule)
|
|
{
|
|
float ext;
|
|
traceinfo.capsulesize[0] = ((maxs[0]-mins[0]) + (maxs[1]-mins[1]))/4.0;
|
|
traceinfo.capsulesize[1] = maxs[2];
|
|
traceinfo.capsulesize[2] = mins[2];
|
|
ext = (traceinfo.capsulesize[1] > -traceinfo.capsulesize[2])?traceinfo.capsulesize[1]:-traceinfo.capsulesize[2];
|
|
traceinfo.capsulesize[1] -= traceinfo.capsulesize[0];
|
|
traceinfo.capsulesize[2] += traceinfo.capsulesize[0];
|
|
traceinfo.extents[0] = ext+1;
|
|
traceinfo.extents[1] = ext+1;
|
|
traceinfo.extents[2] = ext+1;
|
|
VectorSet(traceinfo.up, 0, 0, 1);
|
|
}
|
|
|
|
/* traceinfo.sphere = true;
|
|
traceinfo.radius = 48;
|
|
traceinfo.mins[0] = -traceinfo.radius;
|
|
traceinfo.mins[1] = -traceinfo.radius;
|
|
traceinfo.mins[2] = -traceinfo.radius;
|
|
traceinfo.maxs[0] = traceinfo.radius;
|
|
traceinfo.maxs[1] = traceinfo.radius;
|
|
traceinfo.maxs[2] = traceinfo.radius;
|
|
*/
|
|
traceinfo.solidcontents = hitcontentsmask;
|
|
Q1BSP_RecursiveBrushCheck(&traceinfo, model->rootnode, 0, 1, start, end);
|
|
memcpy(trace, &traceinfo.trace, sizeof(trace_t));
|
|
trace->contents = FTECONTENTS_SOLID;
|
|
if (trace->fraction < 1)
|
|
{
|
|
float d1 = DotProduct(start, trace->plane.normal) - trace->plane.dist;
|
|
float d2 = DotProduct(end, trace->plane.normal) - trace->plane.dist;
|
|
float f = (d1 - DIST_EPSILON) / (d1 - d2);
|
|
if (f < 0)
|
|
f = 0;
|
|
trace->fraction = f;
|
|
}
|
|
VectorInterpolate(start, trace->fraction, end, trace->endpos);
|
|
return trace->fraction != 1;
|
|
}
|
|
|
|
memset (trace, 0, sizeof(trace_t));
|
|
trace->fraction = 1;
|
|
trace->allsolid = true;
|
|
|
|
hull = Q1BSP_ChooseHull(model, forcehullnum, mins, maxs, offset);
|
|
|
|
//fix for hexen2 monsters half-walking into walls.
|
|
// if (forent.flags & FL_MONSTER)
|
|
// {
|
|
// offset[0] = 0;
|
|
// offset[1] = 0;
|
|
// }
|
|
|
|
if (axis)
|
|
{
|
|
vec3_t tmp;
|
|
VectorSubtract(start, offset, tmp);
|
|
start_l[0] = DotProduct(tmp, axis[0]);
|
|
start_l[1] = DotProduct(tmp, axis[1]);
|
|
start_l[2] = DotProduct(tmp, axis[2]);
|
|
VectorSubtract(end, offset, tmp);
|
|
end_l[0] = DotProduct(tmp, axis[0]);
|
|
end_l[1] = DotProduct(tmp, axis[1]);
|
|
end_l[2] = DotProduct(tmp, axis[2]);
|
|
trace->contents = FTECONTENTS_SOLID;
|
|
Q1BSP_RecursiveHullCheck(hull, hull->firstclipnode, 0, 1, start_l, end_l, trace);
|
|
|
|
if (trace->fraction == 1)
|
|
{
|
|
VectorCopy (end, trace->endpos);
|
|
}
|
|
else
|
|
{
|
|
vec3_t iaxis[3];
|
|
vec3_t norm;
|
|
Matrix3x3_RM_Invert_Simple((void *)axis, iaxis);
|
|
VectorCopy(trace->plane.normal, norm);
|
|
trace->plane.normal[0] = DotProduct(norm, iaxis[0]);
|
|
trace->plane.normal[1] = DotProduct(norm, iaxis[1]);
|
|
trace->plane.normal[2] = DotProduct(norm, iaxis[2]);
|
|
|
|
/*just interpolate it, its easier than inverse matrix rotations*/
|
|
VectorInterpolate(start, trace->fraction, end, trace->endpos);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VectorSubtract(start, offset, start_l);
|
|
VectorSubtract(end, offset, end_l);
|
|
Q1BSP_RecursiveHullCheck(hull, hull->firstclipnode, 0, 1, start_l, end_l, trace);
|
|
|
|
if (trace->fraction == 1)
|
|
{
|
|
VectorCopy (end, trace->endpos);
|
|
}
|
|
else
|
|
{
|
|
VectorAdd (trace->endpos, offset, trace->endpos);
|
|
}
|
|
}
|
|
|
|
#ifdef TERRAIN
|
|
if (model->terrain && trace->fraction)
|
|
{
|
|
trace_t hmt;
|
|
Heightmap_Trace(model, forcehullnum, framestate, axis, start, end, mins, maxs, capsule, hitcontentsmask, &hmt);
|
|
if (hmt.fraction < trace->fraction)
|
|
*trace = hmt;
|
|
}
|
|
#endif
|
|
|
|
return trace->fraction != 1;
|
|
}
|
|
|
|
/*
|
|
Physics functions (common)
|
|
|
|
============================================================================
|
|
|
|
Rendering functions (Client only)
|
|
*/
|
|
#ifndef SERVERONLY
|
|
|
|
extern int r_dlightframecount;
|
|
|
|
//goes through the nodes marking the surfaces near the dynamic light as lit.
|
|
void Q1BSP_MarkLights (dlight_t *light, int bit, mnode_t *node)
|
|
{
|
|
mplane_t *splitplane;
|
|
float dist;
|
|
msurface_t *surf;
|
|
int i;
|
|
|
|
float l, maxdist;
|
|
int j, s, t;
|
|
vec3_t impact;
|
|
|
|
if (node->contents < 0)
|
|
return;
|
|
|
|
splitplane = node->plane;
|
|
if (splitplane->type < 3)
|
|
dist = light->origin[splitplane->type] - splitplane->dist;
|
|
else
|
|
dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist;
|
|
|
|
if (dist > light->radius)
|
|
{
|
|
Q1BSP_MarkLights (light, bit, node->children[0]);
|
|
return;
|
|
}
|
|
if (dist < -light->radius)
|
|
{
|
|
Q1BSP_MarkLights (light, bit, node->children[1]);
|
|
return;
|
|
}
|
|
|
|
maxdist = light->radius*light->radius;
|
|
|
|
// mark the polygons
|
|
surf = currentmodel->surfaces + node->firstsurface;
|
|
for (i=0 ; i<node->numsurfaces ; i++, surf++)
|
|
{
|
|
//Yeah, you can blame LordHavoc for this alternate code here.
|
|
for (j=0 ; j<3 ; j++)
|
|
impact[j] = light->origin[j] - surf->plane->normal[j]*dist;
|
|
|
|
// clamp center of light to corner and check brightness
|
|
l = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0];
|
|
s = l+0.5;if (s < 0) s = 0;else if (s > surf->extents[0]) s = surf->extents[0];
|
|
s = (l - s)*surf->texinfo->vecscale[0];
|
|
l = DotProduct (impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3] - surf->texturemins[1];
|
|
t = l+0.5;if (t < 0) t = 0;else if (t > surf->extents[1]) t = surf->extents[1];
|
|
t = (l - t)*surf->texinfo->vecscale[1];
|
|
// compare to minimum light
|
|
if ((s*s+t*t+dist*dist) < maxdist)
|
|
{
|
|
if (surf->dlightframe != r_dlightframecount)
|
|
{
|
|
surf->dlightbits = bit;
|
|
surf->dlightframe = r_dlightframecount;
|
|
}
|
|
else
|
|
surf->dlightbits |= bit;
|
|
}
|
|
}
|
|
|
|
Q1BSP_MarkLights (light, bit, node->children[0]);
|
|
Q1BSP_MarkLights (light, bit, node->children[1]);
|
|
}
|
|
|
|
#endif
|
|
/*
|
|
Rendering functions (Client only)
|
|
|
|
==============================================================================
|
|
|
|
Server only functions
|
|
*/
|
|
#ifndef CLIENTONLY
|
|
static qbyte *Q1BSP_ClusterPVS (model_t *model, int cluster, pvsbuffer_t *buffer, pvsmerge_t merge);
|
|
|
|
//does the recursive work of Q1BSP_FatPVS
|
|
static void SV_Q1BSP_AddToFatPVS (model_t *mod, vec3_t org, mnode_t *node, pvsbuffer_t *pvsbuffer)
|
|
{
|
|
mplane_t *plane;
|
|
float d;
|
|
|
|
while (1)
|
|
{
|
|
// if this is a leaf, accumulate the pvs bits
|
|
if (node->contents < 0)
|
|
{
|
|
if (node->contents != Q1CONTENTS_SOLID)
|
|
{
|
|
Q1BSP_ClusterPVS(mod, ((mleaf_t *)node - mod->leafs)-1, pvsbuffer, PVM_MERGE);
|
|
}
|
|
return;
|
|
}
|
|
|
|
plane = node->plane;
|
|
d = DotProduct (org, plane->normal) - plane->dist;
|
|
if (d > 8)
|
|
node = node->children[0];
|
|
else if (d < -8)
|
|
node = node->children[1];
|
|
else
|
|
{ // go down both
|
|
SV_Q1BSP_AddToFatPVS (mod, org, node->children[0], pvsbuffer);
|
|
node = node->children[1];
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Q1BSP_FatPVS
|
|
|
|
Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
|
|
given point.
|
|
=============
|
|
*/
|
|
static unsigned int Q1BSP_FatPVS (model_t *mod, vec3_t org, pvsbuffer_t *pvsbuffer, qboolean add)
|
|
{
|
|
if (pvsbuffer->buffersize < mod->pvsbytes)
|
|
pvsbuffer->buffer = BZ_Realloc(pvsbuffer->buffer, pvsbuffer->buffersize=mod->pvsbytes);
|
|
if (!add)
|
|
Q_memset (pvsbuffer->buffer, 0, mod->pvsbytes);
|
|
SV_Q1BSP_AddToFatPVS (mod, org, mod->nodes, pvsbuffer);
|
|
return mod->pvsbytes;
|
|
}
|
|
|
|
#endif
|
|
static qboolean Q1BSP_EdictInFatPVS(model_t *mod, struct pvscache_s *ent, qbyte *pvs)
|
|
{
|
|
int i;
|
|
|
|
if (ent->num_leafs == MAX_ENT_LEAFS+1)
|
|
return true; //it's in too many leafs for us to cope with. Just trivially accept it.
|
|
|
|
for (i=0 ; i < ent->num_leafs ; i++)
|
|
if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
|
|
return true; //we might be able to see this one.
|
|
|
|
return false; //none of this ents leafs were visible, so neither is the ent.
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_FindTouchedLeafs
|
|
|
|
Links the edict to the right leafs so we can get it's potential visability.
|
|
===============
|
|
*/
|
|
static void Q1BSP_RFindTouchedLeafs (model_t *wm, struct pvscache_s *ent, mnode_t *node, float *mins, float *maxs)
|
|
{
|
|
mplane_t *splitplane;
|
|
mleaf_t *leaf;
|
|
int sides;
|
|
int leafnum;
|
|
|
|
// add an efrag if the node is a leaf
|
|
|
|
if (node->contents < 0)
|
|
{
|
|
//ignore solid leafs. this should include leaf 0 (which has no pvs info)
|
|
if (node->contents == Q1CONTENTS_SOLID)
|
|
return;
|
|
|
|
if (ent->num_leafs >= MAX_ENT_LEAFS)
|
|
{
|
|
ent->num_leafs = MAX_ENT_LEAFS+1; //too many. mark it as such so we can trivially accept huge mega-big brush models.
|
|
return;
|
|
}
|
|
|
|
leaf = (mleaf_t *)node;
|
|
leafnum = leaf - wm->leafs - 1;
|
|
|
|
ent->leafnums[ent->num_leafs] = leafnum;
|
|
ent->num_leafs++;
|
|
return;
|
|
}
|
|
|
|
// NODE_MIXED
|
|
|
|
splitplane = node->plane;
|
|
sides = BOX_ON_PLANE_SIDE(mins, maxs, splitplane);
|
|
|
|
// recurse down the contacted sides
|
|
if (sides & 1)
|
|
Q1BSP_RFindTouchedLeafs (wm, ent, node->children[0], mins, maxs);
|
|
|
|
if (sides & 2)
|
|
Q1BSP_RFindTouchedLeafs (wm, ent, node->children[1], mins, maxs);
|
|
}
|
|
static void Q1BSP_FindTouchedLeafs(model_t *mod, struct pvscache_s *ent, float *mins, float *maxs)
|
|
{
|
|
ent->num_leafs = 0;
|
|
if (mins && maxs)
|
|
Q1BSP_RFindTouchedLeafs (mod, ent, mod->nodes, mins, maxs);
|
|
}
|
|
|
|
|
|
/*
|
|
Server only functions
|
|
|
|
==============================================================================
|
|
|
|
PVS type stuff
|
|
*/
|
|
|
|
/*
|
|
===================
|
|
Mod_DecompressVis
|
|
===================
|
|
*/
|
|
static qbyte *Q1BSP_DecompressVis (qbyte *in, model_t *model, qbyte *decompressed, unsigned int buffersize, qboolean merge)
|
|
{
|
|
int c;
|
|
qbyte *out;
|
|
int row;
|
|
|
|
row = (model->numclusters+7)>>3;
|
|
out = decompressed;
|
|
|
|
if (buffersize < row)
|
|
row = buffersize;
|
|
|
|
if (!in)
|
|
{ // no vis info, so make all visible
|
|
while (row)
|
|
{
|
|
*out++ = 0xff;
|
|
row--;
|
|
}
|
|
return decompressed;
|
|
}
|
|
|
|
if (merge)
|
|
{
|
|
do
|
|
{
|
|
if (*in)
|
|
{
|
|
*out++ |= *in++;
|
|
continue;
|
|
}
|
|
out += in[1];
|
|
in += 2;
|
|
} while (out - decompressed < row);
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
if (*in)
|
|
{
|
|
*out++ = *in++;
|
|
continue;
|
|
}
|
|
|
|
c = in[1];
|
|
in += 2;
|
|
while (c)
|
|
{
|
|
*out++ = 0;
|
|
c--;
|
|
}
|
|
} while (out - decompressed < row);
|
|
}
|
|
|
|
return decompressed;
|
|
}
|
|
|
|
static pvsbuffer_t mod_novis;
|
|
static pvsbuffer_t mod_tempvis;
|
|
|
|
void Q1BSP_Shutdown(void)
|
|
{
|
|
Z_Free(mod_novis.buffer);
|
|
memset(&mod_novis, 0, sizeof(mod_novis));
|
|
Z_Free(mod_tempvis.buffer);
|
|
memset(&mod_tempvis, 0, sizeof(mod_tempvis));
|
|
}
|
|
|
|
//pvs is 1-based. clusters are 0-based. otherwise, q1bsp has a 1:1 mapping.
|
|
static qbyte *Q1BSP_ClusterPVS (model_t *model, int cluster, pvsbuffer_t *buffer, pvsmerge_t merge)
|
|
{
|
|
if (cluster == -1)
|
|
{
|
|
if (merge == PVM_FAST)
|
|
{
|
|
if (mod_novis.buffersize < model->pvsbytes)
|
|
{
|
|
mod_novis.buffer = BZ_Realloc(mod_novis.buffer, mod_novis.buffersize=model->pvsbytes);
|
|
memset(mod_novis.buffer, 0xff, mod_novis.buffersize);
|
|
}
|
|
return mod_novis.buffer;
|
|
}
|
|
if (buffer->buffersize < model->pvsbytes)
|
|
buffer->buffer = BZ_Realloc(buffer->buffer, buffer->buffersize=model->pvsbytes);
|
|
memset(buffer->buffer, 0xff, model->pvsbytes);
|
|
return buffer->buffer;
|
|
}
|
|
|
|
if (merge == PVM_FAST && model->pvs)
|
|
return model->pvs + cluster * model->pvsbytes;
|
|
|
|
cluster++;
|
|
|
|
if (!buffer)
|
|
buffer = &mod_tempvis;
|
|
|
|
if (buffer->buffersize < model->pvsbytes)
|
|
buffer->buffer = BZ_Realloc(buffer->buffer, buffer->buffersize=model->pvsbytes);
|
|
|
|
return Q1BSP_DecompressVis (model->leafs[cluster].compressed_vis, model, buffer->buffer, buffer->buffersize, merge==PVM_MERGE);
|
|
}
|
|
|
|
/*static qbyte *Q1BSP_ClusterPHS (model_t *model, int cluster, pvsbuffer_t *buffer, pvsmerge_t merge)
|
|
{
|
|
if (cluster == -1 || !model->phs)
|
|
{
|
|
if (merge == PVM_FAST)
|
|
{
|
|
if (mod_novis.buffersize < model->pvsbytes)
|
|
{
|
|
mod_novis.buffer = BZ_Realloc(mod_novis.buffer, mod_novis.buffersize=model->pvsbytes);
|
|
memset(mod_novis.buffer, 0xff, mod_novis.buffersize);
|
|
}
|
|
return mod_novis.buffer;
|
|
}
|
|
if (buffer->buffersize < model->pvsbytes)
|
|
buffer->buffer = BZ_Realloc(buffer->buffer, buffer->buffersize=model->pvsbytes);
|
|
memset(buffer->buffer, 0xff, model->pvsbytes);
|
|
return buffer->buffer;
|
|
}
|
|
|
|
if (merge == PVM_FAST)
|
|
return model->pvs + cluster * model->pvsbytes;
|
|
|
|
if (!buffer)
|
|
buffer = &mod_tempvis;
|
|
if (buffer->buffersize < model->pvsbytes)
|
|
buffer->buffer = BZ_Realloc(buffer->buffer, buffer->buffersize=model->pvsbytes);
|
|
memcpy(buffer->buffer, model->pvs + cluster * model->pvsbytes, model->pvsbytes);
|
|
return buffer->buffer;
|
|
}*/
|
|
|
|
//returns the leaf number, which is used as a bit index into the pvs.
|
|
static int Q1BSP_LeafnumForPoint (model_t *model, vec3_t p)
|
|
{
|
|
mnode_t *node;
|
|
float d;
|
|
mplane_t *plane;
|
|
|
|
if (!model)
|
|
{
|
|
Sys_Error ("Mod_PointInLeaf: bad model");
|
|
}
|
|
if (!model->nodes)
|
|
return 0;
|
|
|
|
node = model->nodes;
|
|
while (1)
|
|
{
|
|
if (node->contents < 0)
|
|
return (mleaf_t *)node - model->leafs;
|
|
plane = node->plane;
|
|
d = DotProduct (p,plane->normal) - plane->dist;
|
|
if (d > 0)
|
|
node = node->children[0];
|
|
else
|
|
node = node->children[1];
|
|
}
|
|
|
|
return 0; // never reached
|
|
}
|
|
|
|
mleaf_t *Q1BSP_LeafForPoint (model_t *model, vec3_t p)
|
|
{
|
|
return model->leafs + Q1BSP_LeafnumForPoint(model, p);
|
|
}
|
|
|
|
static void Q1BSP_ClustersInSphere_Union(mleaf_t *firstleaf, vec3_t center, float radius, mnode_t *node, qbyte *out, qbyte *unionwith)
|
|
{ //this is really for rtlights.
|
|
float t1, t2;
|
|
mplane_t *plane;
|
|
while (1)
|
|
{
|
|
if (node->contents < 0)
|
|
{ //leaf! mark/merge it.
|
|
size_t c = (mleaf_t *)node - firstleaf;
|
|
if (unionwith)
|
|
out[c>>3] |= (1<<(c&7)) & unionwith[c>>3];
|
|
else
|
|
out[c>>3] |= (1<<(c&7));
|
|
return;
|
|
}
|
|
|
|
plane = node->plane;
|
|
if (plane->type < 3)
|
|
t1 = center[plane->type] - plane->dist;
|
|
else
|
|
t1 = DotProduct (plane->normal, center) - plane->dist;
|
|
t2 = t1 - radius;
|
|
t1 = t1 + radius;
|
|
|
|
//if the sphere is fully to one side, only walk that side.
|
|
if (t1 > 0 && t2 > 0)
|
|
{
|
|
node = node->children[0];
|
|
continue;
|
|
}
|
|
if (t1 < 0 && t2 < 0)
|
|
{
|
|
node = node->children[1];
|
|
continue;
|
|
}
|
|
|
|
//both sides are within the sphere
|
|
Q1BSP_ClustersInSphere_Union(firstleaf, center, radius, node->children[0], out, unionwith);
|
|
node = node->children[1];
|
|
continue;
|
|
}
|
|
}
|
|
static qbyte *Q1BSP_ClustersInSphere(model_t *mod, vec3_t center, float radius, pvsbuffer_t *pvsbuffer, qbyte *unionwith)
|
|
{
|
|
if (!mod)
|
|
Sys_Error ("Mod_PointInLeaf: bad model");
|
|
if (!mod->nodes)
|
|
return NULL;
|
|
|
|
if (pvsbuffer->buffersize < mod->pvsbytes)
|
|
pvsbuffer->buffer = BZ_Realloc(pvsbuffer->buffer, pvsbuffer->buffersize=mod->pvsbytes);
|
|
Q_memset (pvsbuffer->buffer, 0, mod->pvsbytes);
|
|
Q1BSP_ClustersInSphere_Union(mod->leafs-1, center, radius, mod->nodes, pvsbuffer->buffer, NULL);//unionwith);
|
|
return pvsbuffer->buffer;
|
|
}
|
|
|
|
//returns the leaf number, which is used as a direct bit index into the pvs.
|
|
//-1 for invalid
|
|
static int Q1BSP_ClusterForPoint (model_t *model, vec3_t p)
|
|
{
|
|
mnode_t *node;
|
|
float d;
|
|
mplane_t *plane;
|
|
|
|
if (!model)
|
|
{
|
|
Sys_Error ("Mod_PointInLeaf: bad model");
|
|
}
|
|
if (!model->nodes)
|
|
return -1;
|
|
|
|
node = model->nodes;
|
|
while (1)
|
|
{
|
|
if (node->contents < 0)
|
|
return ((mleaf_t *)node - model->leafs) - 1;
|
|
plane = node->plane;
|
|
d = DotProduct (p,plane->normal) - plane->dist;
|
|
if (d > 0)
|
|
node = node->children[0];
|
|
else
|
|
node = node->children[1];
|
|
}
|
|
|
|
return -1; // never reached
|
|
}
|
|
|
|
|
|
/*
|
|
PVS type stuff
|
|
|
|
==============================================================================
|
|
|
|
Init stuff
|
|
*/
|
|
|
|
|
|
void Q1BSP_Init(void)
|
|
{
|
|
}
|
|
|
|
//sets up the functions a server needs.
|
|
//fills in bspfuncs_t
|
|
void Q1BSP_SetModelFuncs(model_t *mod)
|
|
{
|
|
#ifndef CLIENTONLY
|
|
mod->funcs.FatPVS = Q1BSP_FatPVS;
|
|
#endif
|
|
mod->funcs.EdictInFatPVS = Q1BSP_EdictInFatPVS;
|
|
mod->funcs.FindTouchedLeafs = Q1BSP_FindTouchedLeafs;
|
|
mod->funcs.LightPointValues = NULL;
|
|
mod->funcs.StainNode = NULL;
|
|
mod->funcs.MarkLights = NULL;
|
|
|
|
mod->funcs.ClustersInSphere = Q1BSP_ClustersInSphere;
|
|
mod->funcs.ClusterForPoint = Q1BSP_ClusterForPoint;
|
|
mod->funcs.ClusterPVS = Q1BSP_ClusterPVS;
|
|
// mod->funcs.ClusterPHS = Q1BSP_ClusterPHS;
|
|
mod->funcs.NativeTrace = Q1BSP_Trace;
|
|
mod->funcs.PointContents = Q1BSP_PointContents;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
Init stuff
|
|
|
|
==============================================================================
|
|
|
|
BSPX Stuff
|
|
*/
|
|
|
|
typedef struct {
|
|
char lumpname[24]; // up to 23 chars, zero-padded
|
|
int fileofs; // from file start
|
|
int filelen;
|
|
} bspx_lump_t;
|
|
typedef struct {
|
|
char id[4]; // 'BSPX'
|
|
int numlumps;
|
|
bspx_lump_t lumps[1];
|
|
} bspx_header_t;
|
|
static char *bspxbase;
|
|
static bspx_header_t *bspxheader;
|
|
//supported lumps:
|
|
//RGBLIGHTING (.lit)
|
|
//LIGHTINGDIR (.lux)
|
|
void *Q1BSPX_FindLump(char *lumpname, int *lumpsize)
|
|
{
|
|
int i;
|
|
*lumpsize = 0;
|
|
if (!bspxheader)
|
|
return NULL;
|
|
|
|
for (i = 0; i < bspxheader->numlumps; i++)
|
|
{
|
|
if (!strncmp(bspxheader->lumps[i].lumpname, lumpname, 24))
|
|
{
|
|
*lumpsize = bspxheader->lumps[i].filelen;
|
|
return bspxbase + bspxheader->lumps[i].fileofs;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
void Q1BSPX_Setup(model_t *mod, char *filebase, unsigned int filelen, lump_t *lumps, int numlumps)
|
|
{
|
|
int i;
|
|
int offs = 0;
|
|
bspx_header_t *h;
|
|
|
|
bspxbase = filebase;
|
|
bspxheader = NULL;
|
|
|
|
for (i = 0; i < numlumps; i++, lumps++)
|
|
{
|
|
if (offs < lumps->fileofs + lumps->filelen)
|
|
offs = lumps->fileofs + lumps->filelen;
|
|
}
|
|
offs = (offs + 3) & ~3;
|
|
if (offs + sizeof(*bspxheader) > filelen)
|
|
return; /*no space for it*/
|
|
h = (bspx_header_t*)(filebase + offs);
|
|
|
|
i = LittleLong(h->numlumps);
|
|
/*verify the header*/
|
|
if (*(int*)h->id != (('B'<<0)|('S'<<8)|('P'<<16)|('X'<<24)) ||
|
|
i < 0 ||
|
|
offs + sizeof(*h) + sizeof(h->lumps[0])*(i-1) > filelen)
|
|
return;
|
|
h->numlumps = i;
|
|
while(i-->0)
|
|
{
|
|
h->lumps[i].fileofs = LittleLong(h->lumps[i].fileofs);
|
|
h->lumps[i].filelen = LittleLong(h->lumps[i].filelen);
|
|
if (h->lumps[i].fileofs + h->lumps[i].filelen > filelen)
|
|
return;
|
|
}
|
|
|
|
bspxheader = h;
|
|
}
|