fteqw/engine/web
Spoike 685404250f added cmake file.
reduced input latency.
reworked how internal texture formats work,.
added support for LIGHTING_E5BGR9 bspx lump for HDR lighting.
updated support for srgb, no longer looks quite so weird. works on glx
vid_srgb 3 attempts to use half-float swapchains, where possible.
gl: use glTextureStorage where available.
d3d11: gave up on using dxgi for fullscreen, was just too buggy.
glx: updated gl context creation on linux.
server: fix svc_updatefrags not being passed though (fixes frikbot scores)
fs: spanned pk3s now work (fragmented files/directory will fail to open, so this needs a custom tool to be fully useful).
fixed restart_ents command (restarts the map, but preserving the players as they are)
tw: removed 'QWSKINS' featureset from tw config

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5217 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-04 14:41:16 +00:00
..
fs_web.c more compile fixes 2017-02-21 23:44:11 +00:00
ftejslib.h first version with dtls support. disabled for now. 2017-05-18 10:24:09 +00:00
ftejslib.js fix .gravity on non-players. 2017-07-31 17:15:37 +00:00
fteshell.html fix .gravity on non-players. 2017-07-31 17:15:37 +00:00
gl_vidweb.c added cmake file. 2018-03-04 14:41:16 +00:00
prejs.js playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_web.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00