mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-27 06:02:16 +00:00
c7d5695e5e
fix capturedemo over vid reloads. fix playfilm letterboxing issue. con_printf will now create consoles as needed. fix .skin compose line. fix a couple of q3bsp issues core gl contexts will no longer be given pre-core glsl shaders, is the theory. qcc now warns about unused fields. use the __used keyword to mark those fields as actually needed. use __unused to allow the qcc to potentially silently strip them. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5166 fc73d0e0-1445-4013-8a0c-d673dee63da5
43 lines
865 B
GLSL
43 lines
865 B
GLSL
!!ver 100-450
|
|
|
|
//this shader is present for support for gles/gl3core contexts
|
|
//it is single-texture-with-vertex-colours, and doesn't do anything special.
|
|
//beware that a few things use this, including apparently fonts and bloom rescaling.
|
|
//its really not meant to do anything special.
|
|
|
|
#ifdef VERTEX_SHADER
|
|
attribute vec2 v_texcoord;
|
|
varying vec2 tc;
|
|
#ifndef UC
|
|
attribute vec4 v_colour;
|
|
varying vec4 vc;
|
|
#endif
|
|
void main ()
|
|
{
|
|
tc = v_texcoord;
|
|
#ifndef UC
|
|
vc = v_colour;
|
|
#endif
|
|
gl_Position = ftetransform();
|
|
}
|
|
#endif
|
|
#ifdef FRAGMENT_SHADER
|
|
uniform sampler2D s_t0;
|
|
varying vec2 tc;
|
|
#ifndef UC
|
|
varying vec4 vc;
|
|
#else
|
|
uniform vec4 s_colour;
|
|
#define vc s_colour
|
|
#endif
|
|
float e_time;
|
|
void main ()
|
|
{
|
|
vec4 fc = texture2D(s_t0, tc) * vc;
|
|
#ifdef ALPHATEST
|
|
if (!(fc.a ALPHATEST))
|
|
discard;
|
|
#endif
|
|
gl_FragColor = fc;
|
|
}
|
|
#endif
|