mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 12:22:42 +00:00
33a540806e
Added $reflection texture map for (water) shaders. Just renders the screen to an fbo before rendering the surface. hub/savegame fixes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4034 fc73d0e0-1445-4013-8a0c-d673dee63da5
13 lines
244 B
GLSL
13 lines
244 B
GLSL
//opaque surfaces are drawn to the render target to mask out skies
|
|
#ifdef VERTEX_SHADER
|
|
void main ()
|
|
{
|
|
gl_Position = ftetransform();
|
|
}
|
|
#endif
|
|
#ifdef FRAGMENT_SHADER
|
|
void main()
|
|
{
|
|
gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
#endif
|