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a18e83d843
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3838 fc73d0e0-1445-4013-8a0c-d673dee63da5
37 lines
1.4 KiB
C
37 lines
1.4 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*****************************************************************************
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* name: l_util.h
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*
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* desc: utils
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*
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* $Archive: /source/code/botlib/l_util.h $
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*
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*****************************************************************************/
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#define Vector2Angles(v,a) vectoangles(v,a)
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#ifndef MAX_PATH
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#define MAX_PATH MAX_QPATH
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#endif
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#define Maximum(x,y) (x > y ? x : y)
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#define Minimum(x,y) (x < y ? x : y)
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