fteqw/engine/server
2009-11-12 08:53:10 +00:00
..
botlib.h Attempting to fix what I broke. 2009-10-06 08:12:29 +00:00
net_preparse.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
pr_cmds.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
pr_q1qvm.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
progdefs.h Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
progs.h Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
q2game.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
q3g_public.h Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
qwsvdef.h Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
savegame.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
server.h more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
sv_ccmds.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
sv_chat.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
sv_demo.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
sv_ents.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
sv_init.c ODE support works slightly better now. remember to force fixed-rate tics by setting sv_[min|max]tic to the same value. 2009-11-12 08:53:10 +00:00
sv_main.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
sv_master.c
sv_move.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
sv_mvd.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
sv_nchan.c
sv_phys.c Ripped LordHavoc's ODE physics support. It'll probably crash and burn. 99.995% untested. 2009-11-05 01:22:27 +00:00
sv_rankin.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
sv_send.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
sv_sys_unix.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
sv_sys_win.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
sv_user.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
svhl_game.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
svhl_gcapi.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
svhl_phys.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
svhl_world.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
svmodel.c Minor update... 2008-11-09 22:29:28 +00:00
svq2_ents.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
svq2_game.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
svq3_game.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
win_mysql.c mysql includes and libmysql.dll loader code for win32 2008-04-14 07:47:30 +00:00
win_mysql.h mysql includes and libmysql.dll loader code for win32 2008-04-14 07:47:30 +00:00
world.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
worlda.s