mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-29 23:22:01 +00:00
c1a80e5ba8
r4256 | acceptthis | 2013-03-12 21:07:07 +0000 (Tue, 12 Mar 2013) | 5 lines Don't mess up/crash when the snap command is used (in multiple ways). Misc NQ+csqc compat tweaks/hacks/fixes. Added pointsound. Don't rely upon fragmentation support with downloads. its a bad idea. Fixed up the text editor to be able to debug properly again. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4252 fc73d0e0-1445-4013-8a0c-d673dee63da5
286 lines
9.7 KiB
C
286 lines
9.7 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// world.h
|
|
|
|
typedef struct plane_s
|
|
{
|
|
vec3_t normal;
|
|
float dist;
|
|
} plane_t;
|
|
|
|
typedef struct csurface_s
|
|
{
|
|
char name[16];
|
|
int flags;
|
|
int value;
|
|
} q2csurface_t;
|
|
|
|
typedef struct cplane_s
|
|
{
|
|
vec3_t normal;
|
|
float dist;
|
|
qbyte type; // for fast side tests
|
|
qbyte signbits; // signx + (signy<<1) + (signz<<1)
|
|
qbyte pad[2];
|
|
} cplane_t;
|
|
|
|
/*
|
|
typedef struct trace_s
|
|
{
|
|
qboolean allsolid; // if true, plane is not valid
|
|
qboolean startsolid; // if true, the initial point was in a solid area
|
|
qboolean inopen, inwater;
|
|
float fraction; // time completed, 1.0 = didn't hit anything
|
|
vec3_t endpos; // final position
|
|
plane_t plane; // surface normal at impact
|
|
edict_t *ent; // entity the surface is on
|
|
} trace_t;
|
|
*/
|
|
|
|
//these two structures must match (except for extra qw members)
|
|
typedef struct trace_s
|
|
{
|
|
//DON'T ADD ANYTHING BETWEEN THIS LINE
|
|
//q2 game dll code will memcpy the lot from trace_t to q2trace_t.
|
|
qboolean allsolid; // if true, plane is not valid
|
|
qboolean startsolid; // if true, the initial point was in a solid area
|
|
float fraction; // time completed, 1.0 = didn't hit anything
|
|
vec3_t endpos; // final position
|
|
cplane_t plane; // surface normal at impact
|
|
q2csurface_t *surface; // q2-compat surface hit
|
|
int contents; // contents on other side of surface hit
|
|
void *ent; // not set by CM_*() functions
|
|
//AND THIS LINE
|
|
int entnum;
|
|
|
|
qboolean inopen, inwater;
|
|
} trace_t;
|
|
|
|
typedef struct q2trace_s
|
|
{
|
|
qboolean allsolid; // if true, plane is not valid
|
|
qboolean startsolid; // if true, the initial point was in a solid area
|
|
float fraction; // time completed, 1.0 = didn't hit anything
|
|
vec3_t endpos; // final position
|
|
cplane_t plane; // surface normal at impact
|
|
q2csurface_t *surface; // surface hit
|
|
int contents; // contents on other side of surface hit
|
|
void *ent; // not set by CM_*() functions
|
|
} q2trace_t;
|
|
|
|
|
|
// edict->flags
|
|
#define FL_FLY (1<<0)
|
|
#define FL_SWIM (1<<1)
|
|
//#define FL_GLIMPSE (1<<2)
|
|
#define FL_CLIENT (1<<3)
|
|
#define FL_INWATER (1<<4)
|
|
#define FL_MONSTER (1<<5)
|
|
#define FL_GODMODE (1<<6)
|
|
#define FL_NOTARGET (1<<7)
|
|
#define FL_ITEM (1<<8)
|
|
#define FL_ONGROUND (1<<9)
|
|
#define FL_PARTIALGROUND (1<<10) // not all corners are valid
|
|
#define FL_WATERJUMP (1<<11) // player jumping out of water
|
|
#define FL_JUMPRELEASED (1<<12)
|
|
//13
|
|
#define FL_FINDABLE_NONSOLID (1<<14) //a cpqwsv feature
|
|
#define FL_MOVECHAIN_ANGLE (1<<15) // hexen2 - when in a move chain, will update the angle
|
|
#define FLQW_LAGGEDMOVE (1<<16)
|
|
#define FLH2_HUNTFACE (1<<16)
|
|
#define FLH2_NOZ (1<<17)
|
|
//18
|
|
//19
|
|
#define FL_HUBSAVERESET (1<<20) //hexen2, ent is reverted to original state on map changes.
|
|
#define FL_CLASS_DEPENDENT (1<<21) //hexen2
|
|
|
|
|
|
|
|
#define MOVE_NORMAL 0
|
|
#define MOVE_NOMONSTERS 1
|
|
#define MOVE_MISSILE 2
|
|
#define MOVE_HITMODEL 4
|
|
#define MOVE_RESERVED 8 //so we are less likly to get into tricky situations when we want to steal annother future DP extension.
|
|
#define MOVE_TRIGGERS 16 //triggers must be marked with FINDABLE_NONSOLID (an alternative to solid-corpse)
|
|
#define MOVE_EVERYTHING 32 //can return triggers and non-solid items if they're marked with FINDABLE_NONSOLID (works even if the items are not properly linked)
|
|
#define MOVE_LAGGED 64 //trace touches current last-known-state, instead of actual ents (just affects players for now)
|
|
#define MOVE_ENTCHAIN 128 //chain of impacted ents, otherwise result shows only world
|
|
|
|
typedef struct areanode_s
|
|
{
|
|
int axis; // -1 = leaf node
|
|
float dist;
|
|
struct areanode_s *children[2];
|
|
link_t edicts;
|
|
} areanode_t;
|
|
|
|
#define AREA_DEPTH 4
|
|
#define AREA_NODES 32 //pow(2, AREA_DEPTH+1)
|
|
#define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,wedict_t,area)
|
|
|
|
typedef struct wedict_s wedict_t;
|
|
#define PROG_TO_WEDICT (wedict_t*)PROG_TO_EDICT
|
|
#define WEDICT_NUM (wedict_t *)EDICT_NUM
|
|
#define G_WEDICT (wedict_t *)G_EDICT
|
|
|
|
typedef struct
|
|
{
|
|
qboolean present;
|
|
vec3_t laggedpos;
|
|
} laggedentinfo_t;
|
|
|
|
struct world_s
|
|
{
|
|
void (*Event_Touch)(struct world_s *w, wedict_t *s, wedict_t *o);
|
|
void (*Event_Think)(struct world_s *w, wedict_t *s);
|
|
void (*Event_Sound) (float *origin, wedict_t *entity, int channel, char *sample, int volume, float attenuation, int pitchadj);
|
|
qboolean (*Event_ContentsTransition) (struct world_s *w, wedict_t *ent, int oldwatertype, int newwatertype);
|
|
model_t *(*Get_CModel)(struct world_s *w, int modelindex);
|
|
void (*Get_FrameState)(struct world_s *w, wedict_t *s, framestate_t *fstate);
|
|
|
|
unsigned int max_edicts; //limiting factor... 1024 fields*4*MAX_EDICTS == a heck of a lot.
|
|
unsigned int num_edicts; // increases towards MAX_EDICTS
|
|
/*FTE_DEPRECATED*/ unsigned int edict_size; //still used in copyentity
|
|
wedict_t *edicts; // can NOT be array indexed.
|
|
struct pubprogfuncs_s *progs;
|
|
qboolean usesolidcorpse; //to disable SOLID_CORPSE when running hexen2 due to conflict.
|
|
model_t *worldmodel;
|
|
areanode_t areanodes[AREA_NODES];
|
|
int numareanodes;
|
|
|
|
double physicstime; // the last time global physics were run
|
|
unsigned int framenum;
|
|
int lastcheck; // used by PF_checkclient
|
|
double lastchecktime; // for monster ai
|
|
|
|
float defaultgravityscale; //0 in QW, 1 for anything else (inc csqc)
|
|
|
|
/*antilag*/
|
|
float lagentsfrac;
|
|
laggedentinfo_t *lagents;
|
|
unsigned int maxlagents;
|
|
|
|
/*qc globals*/
|
|
struct {
|
|
int *self;
|
|
int *other;
|
|
int *newmis;
|
|
float *time;
|
|
float *frametime;
|
|
float *force_retouch;
|
|
float *physics_mode;
|
|
float *v_forward;
|
|
float *v_right;
|
|
float *v_up;
|
|
|
|
//used by menu+csqc.
|
|
float *drawfont;
|
|
float *drawfontscale;
|
|
} g;
|
|
|
|
#ifdef USEODE
|
|
worldode_t ode;
|
|
#endif
|
|
};
|
|
typedef struct world_s world_t;
|
|
|
|
void PF_Common_RegisterCvars(void);
|
|
|
|
#ifdef USEODE
|
|
void World_ODE_RemoveFromEntity(world_t *world, wedict_t *ed);
|
|
void World_ODE_RemoveJointFromEntity(world_t *world, wedict_t *ed);
|
|
void World_ODE_Frame(world_t *world, double frametime, double gravity);
|
|
void World_ODE_Init(void);
|
|
void World_ODE_Start(world_t *world);
|
|
void World_ODE_End(world_t *world);
|
|
void World_ODE_Shutdown(void);
|
|
|
|
qboolean World_ODE_RagCreateBody(world_t *world, odebody_t *bodyptr, odebodyinfo_t *bodyinfo, float *mat, wedict_t *ent);
|
|
qboolean World_ODE_RagMatrixToBody(odebody_t *bodyptr, float *mat);
|
|
void World_ODE_RagMatrixFromBody(world_t *world, odebody_t *bodyptr, float *mat);
|
|
void World_ODE_RagDestroyBody(world_t *world, odebody_t *bodyptr);
|
|
void World_ODE_RagCreateJoint(world_t *world, odejoint_t *joint, odejointinfo_t *info, odebody_t *body1, odebody_t *body2, vec3_t aaa2[3]);
|
|
void World_ODE_RagEnableJoint(odejoint_t *joint, qboolean enabled);
|
|
void World_ODE_RagMatrixFromJoint(odejoint_t *joint, odejointinfo_t *info, float *mat);
|
|
void World_ODE_RagDestroyJoint(world_t *world, odejoint_t *joint);
|
|
#endif
|
|
|
|
void World_ClearWorld (world_t *w);
|
|
// called after the world model has been loaded, before linking any entities
|
|
|
|
void World_UnlinkEdict (wedict_t *ent);
|
|
// call before removing an entity, and before trying to move one,
|
|
// so it doesn't clip against itself
|
|
// flags ent->v.modified
|
|
|
|
void World_LinkEdict (world_t *w, wedict_t *ent, qboolean touch_triggers);
|
|
// Needs to be called any time an entity changes origin, mins, maxs, or solid
|
|
// flags ent->v.modified
|
|
// sets ent->v.absmin and ent->v.absmax
|
|
// if touchtriggers, calls prog functions for the intersected triggers
|
|
|
|
void World_TouchLinks (world_t *w, wedict_t *ent, areanode_t *node);
|
|
|
|
int World_PointContents (world_t *w, vec3_t p);
|
|
// returns the CONTENTS_* value from the world at the given point.
|
|
// does not check any entities at all
|
|
|
|
wedict_t *World_TestEntityPosition (world_t *w, wedict_t *ent);
|
|
|
|
/*
|
|
World_Move:
|
|
mins and maxs are reletive
|
|
|
|
if the entire move stays in a solid volume, trace.allsolid will be set
|
|
|
|
if the starting point is in a solid, it will be allowed to move out
|
|
to an open area
|
|
|
|
nomonsters is used for line of sight or edge testing, where mosnters
|
|
shouldn't be considered solid objects
|
|
|
|
passedict is explicitly excluded from clipping checks (normally NULL)
|
|
*/
|
|
trace_t World_Move (world_t *w, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, wedict_t *passedict);
|
|
|
|
|
|
#ifdef Q2SERVER
|
|
typedef struct q2edict_s q2edict_t;
|
|
|
|
void VARGS WorldQ2_LinkEdict(world_t *w, q2edict_t *ent);
|
|
void VARGS WorldQ2_UnlinkEdict(world_t *w, q2edict_t *ent);
|
|
int VARGS WorldQ2_AreaEdicts (world_t *w, vec3_t mins, vec3_t maxs, q2edict_t **list,
|
|
int maxcount, int areatype);
|
|
trace_t WorldQ2_Move (world_t *w, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int hitcontentsmask, q2edict_t *passedict);
|
|
|
|
unsigned int Q2BSP_FatPVS (model_t *mod, vec3_t org, qbyte *buffer, unsigned int buffersize, qboolean add);
|
|
qboolean Q2BSP_EdictInFatPVS(model_t *mod, struct pvscache_s *ent, qbyte *pvs);
|
|
void Q2BSP_FindTouchedLeafs(model_t *mod, struct pvscache_s *ent, float *mins, float *maxs);
|
|
|
|
#endif
|
|
|
|
|
|
/*sv_move.c*/
|
|
qboolean World_CheckBottom (world_t *world, wedict_t *ent);
|
|
qboolean World_movestep (world_t *world, wedict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, void (*set_move_trace)(trace_t *trace, struct globalvars_s *pr_globals), struct globalvars_s *set_trace_globs);
|
|
qboolean World_MoveToGoal (world_t *world, wedict_t *ent, float dist);
|
|
|
|
void WPhys_Init(void);
|
|
void World_Physics_Frame(world_t *w);
|