fteqw/engine/sw
Spoike 2afefb77ca reworked the shader system slightly.
$diffuse can now sample animmaps correctly (although this only makes sense when using glsl or replacement shaders (read: rtlights)).
$fullbright now defaults according to the animmap too.
added reflectcube and reflectmask (the latter defaults according to map/animmap, the former needs to be explicitly stated).
fix d3d9+d3d11 renderers a little. needs much more work.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4868 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-05-03 19:57:46 +00:00
..
sw.h reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
sw_backend.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
sw_image.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
sw_rast.c preliminary support for qc rendertargets with d3d11. I took some shortcuts so try not to combine it with other render target stuff just yet. 2014-10-14 16:42:48 +00:00
sw_spans.h implement ripplemaps. currently requires explicit mod support to use properly. 2012-05-14 01:41:08 +00:00
sw_vidwin.c q2w bsp format support. 2015-03-03 00:14:43 +00:00