fteqw/engine/server
Spoike 365c11181c wait now correctly waits until the start of the next input frame (thus ensuring that -attack is delayed for long enough).
implemented hud_teaminfo_show ezhud element. _LOTS_ of hacks. ezhud needs updated engine.
fix issue with overly friendly prints.
handle svc_setinfo more gracefully, for the next time OMC makes a bug.
allow glsl to embed default values for float cvars, in case they're not already set. this can save some docs...
removed prints about "wad" "foo\", fixing a crash concerning just which print function to call.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4925 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-29 23:46:31 +00:00
..
botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c fix colormod 2015-04-14 23:12:17 +00:00
pr_cmds.c wait now correctly waits until the start of the next input frame (thus ensuring that -attack is delayed for long enough). 2015-06-29 23:46:31 +00:00
pr_lua.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
pr_q1qvm.c fix recent saved game bug (reported by shpuld). 2015-06-21 12:10:25 +00:00
progdefs.h implemented autotracking, hightrack is no longer quite so obnoxious. 2015-06-12 14:44:50 +00:00
progs.h tweaks for ktx/nq clients. 2015-06-20 14:22:06 +00:00
q2game.h Attempt to improve areaportal support. now networked (so visible clientside), but will probably break anyway, if doors open before players join. should also block some rtlights, although perhaps not completely. 2014-06-02 16:50:40 +00:00
q3g_public.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
savegame.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
server.h try to fix entertimes. 2015-06-24 17:59:57 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c fix qcc typeinfo limit. 2015-06-16 23:53:58 +00:00
sv_chat.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
sv_cluster.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
sv_demo.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
sv_ents.c rewrote cam tracking code. should make cl_chasecam 0 more robust and avoid spam about invalid clients to track (and the associated ptrack spam). 2015-06-22 11:49:15 +00:00
sv_init.c fix pvs/phs memory leak when the same world map is used multiple times without getting flushed. 2015-06-14 12:26:01 +00:00
sv_main.c try to fix entertimes. 2015-06-24 17:59:57 +00:00
sv_master.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_move.c fix ffov, for now. 2014-12-08 21:18:32 +00:00
sv_mvd.c tweaks for ktx/nq clients. 2015-06-20 14:22:06 +00:00
sv_nchan.c portal tweaks. prediction code can now use portals, but cannot actually predict them yet, for a couple of reasons. 2014-06-21 17:58:17 +00:00
sv_phys.c try to fix entertimes. 2015-06-24 17:59:57 +00:00
sv_rankin.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
sv_send.c try to fix entertimes. 2015-06-24 17:59:57 +00:00
sv_sql.c fix ffov, for now. 2014-12-08 21:18:32 +00:00
sv_sql.h rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
sv_sys_unix.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
sv_sys_win.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
sv_user.c fix some issues with rulesets being reapplied and nuking framerates due to shader reloads. 2015-06-26 13:21:04 +00:00
svhl_game.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
svhl_gcapi.h added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
svhl_phys.c added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
svhl_world.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svq2_ents.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
svq2_game.c q2w bsp format support. 2015-03-03 00:14:43 +00:00
svq3_game.c finally fix fbsp lightgrid. 2015-06-28 00:42:00 +00:00
world.c fix some valgrind issues. 2015-06-14 08:16:15 +00:00