mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 22:51:57 +00:00
2201b920c8
added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
162 lines
5 KiB
C
162 lines
5 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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memory allocation
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H_??? The hunk manages the entire memory block given to quake. It must be
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contiguous. Memory can be allocated from either the low or high end in a
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stack fashion. The only way memory is released is by resetting one of the
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pointers.
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Hunk allocations should be given a name, so the Hunk_Print () function
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can display usage.
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Hunk allocations are guaranteed to be 16 byte aligned.
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The video buffers are allocated high to avoid leaving a hole underneath
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server allocations when changing to a higher video mode.
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Z_??? Zone memory functions used for small, dynamic allocations like text
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strings from command input. There is only about 48K for it, allocated at
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the very bottom of the hunk.
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Cache_??? Cache memory is for objects that can be dynamically loaded and
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can usefully stay persistant between levels. The size of the cache
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fluctuates from level to level.
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To allocate a cachable object
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Temp_??? Temp memory is used for file loading and surface caching. The size
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of the cache memory is adjusted so that there is a minimum of 512k remaining
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for temp memory.
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------ Top of Memory -------
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high hunk allocations
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<--- high hunk reset point held by vid
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video buffer
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z buffer
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surface cache
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<--- high hunk used
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cachable memory
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<--- low hunk used
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client and server low hunk allocations
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<-- low hunk reset point held by host
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startup hunk allocations
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Zone block
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----- Bottom of Memory -----
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*/
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void Memory_Init (void);
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void Memory_DeInit(void);
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void VARGS Z_Free (void *ptr);
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void *Z_Malloc (int size); // returns 0 filled memory
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void *ZF_Malloc (int size); // allowed to fail
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void *Z_MallocNamed (int size, char *file, int line); // returns 0 filled memory
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void *ZF_MallocNamed (int size, char *file, int line); // allowed to fail
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//#define Z_Malloc(x) Z_MallocNamed2(x, __FILE__, __LINE__ )
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void *VARGS Z_TagMalloc (int size, int tag);
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void VARGS Z_TagFree(void *ptr);
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void VARGS Z_FreeTags(int tag);
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qboolean ZF_ReallocElements(void **ptr, size_t *elements, size_t newelements, size_t elementsize); //returns false on error
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#define Z_ReallocElements(ptr,elements,newelements,elementsize) do{if (!ZF_ReallocElements(ptr,elements,newelements,elementsize))Sys_Error("Z_ReallocElements failed (%s %i)\n", __FILE__, __LINE__);}while(0) //returns false on error
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//Big Zone: allowed to fail, doesn't clear. The expectation is a large file, rather than sensitive data structures.
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//(this is a nicer name for malloc)
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void *BZ_Malloc(int size);
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void *BZF_Malloc(int size);
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void *BZ_MallocNamed (int size, char *file, int line); // returns 0 filled memory
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void *BZF_MallocNamed (int size, char *file, int line); // allowed to fail
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void *BZ_Realloc(void *ptr, int size);
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void *BZ_ReallocNamed(void *data, int newsize, char *file, int line);
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void *BZF_Realloc(void *data, int newsize);
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void *BZF_ReallocNamed(void *data, int newsize, char *file, int line);
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void BZ_Free(void *ptr);
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//ctx should start off as void*ctx=NULL
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typedef struct zonegroup_s
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{
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void *first;
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int bytes;
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} zonegroup_t;
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void *QDECL ZG_Malloc(zonegroup_t *ctx, int size);
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void *ZG_MallocNamed(zonegroup_t *ctx, int size, char *file, int line);
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void ZG_FreeGroup(zonegroup_t *ctx);
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#ifdef USE_MSVCRT_DEBUG
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#define BZ_Malloc(size) BZ_MallocNamed(size, __FILE__, __LINE__)
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#define Z_Malloc(size) Z_MallocNamed(size, __FILE__, __LINE__)
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#define BZ_Realloc(ptr, size) BZ_ReallocNamed(ptr, size, __FILE__, __LINE__)
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#define BZF_Malloc(size) BZF_MallocNamed(size, __FILE__, __LINE__)
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#define ZF_Malloc(size) ZF_MallocNamed(size, __FILE__, __LINE__)
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#define BZF_Realloc(ptr, size) BZF_ReallocNamed(ptr, size, __FILE__, __LINE__)
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#define ZG_Malloc(ctx, size) ZG_MallocNamed(ctx, size, __FILE__, __LINE__)
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#endif
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#define Z_StrDup(s) strcpy(Z_Malloc(strlen(s)+1), s)
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/*
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void *Hunk_Alloc (int size); // returns 0 filled memory
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void *Hunk_AllocName (int size, char *name);
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*/
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void *Hunk_TempAlloc (int size);
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void *Hunk_TempAllocMore (int size); //Don't clear old temp
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/*
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typedef struct cache_user_s
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{
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void *data;
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qboolean fake;
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} cache_user_t;
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*/
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void Cache_Flush (void);
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/*
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void *Cache_Check (cache_user_t *c);
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// returns the cached data, and moves to the head of the LRU list
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// if present, otherwise returns NULL
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void Cache_Free (cache_user_t *c);
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void *Cache_Alloc (cache_user_t *c, int size, char *name);
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// Returns NULL if all purgable data was tossed and there still
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// wasn't enough room.
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void Cache_Report (void);
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*/
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