mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 22:51:57 +00:00
8efd3f15be
changed triggers so that some can be used in demos. demo_setspeed is now a command, in order to handle 100 being 1:1 speed. avoid weirdness at the start of demos. only display flag columns if someone grabbed a flag. reworked internal server browser. now has a filter, sorts by addresses, preserves sort columns, git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4905 fc73d0e0-1445-4013-8a0c-d673dee63da5
5073 lines
133 KiB
C
5073 lines
133 KiB
C
#include "quakedef.h"
|
|
#include "netinc.h"
|
|
|
|
//#define com_gamedir com__gamedir
|
|
|
|
#include <ctype.h>
|
|
#include <limits.h>
|
|
|
|
#include "fs.h"
|
|
#include "shader.h"
|
|
#ifdef _WIN32
|
|
#include "winquake.h"
|
|
#endif
|
|
|
|
static void QDECL fs_game_callback(cvar_t *var, char *oldvalue);
|
|
hashtable_t filesystemhash;
|
|
qboolean com_fschanged = true;
|
|
qboolean com_installer = false;
|
|
qboolean fs_readonly;
|
|
int waitingformanifest;
|
|
static unsigned int fs_restarts;
|
|
void *fs_thread_mutex;
|
|
|
|
cvar_t com_fs_cache = CVARF("fs_cache", IFMINIMAL("2","1"), CVAR_ARCHIVE);
|
|
cvar_t cfg_reload_on_gamedir = CVAR("cfg_reload_on_gamedir", "1");
|
|
cvar_t fs_game = CVARFDC("game", "", CVAR_NOSAVE|CVAR_NORESET, "Provided for Q2 compat.", fs_game_callback);
|
|
cvar_t fs_gamedir = CVARFD("fs_gamedir", "", CVAR_NOUNSAFEEXPAND|CVAR_NOSET|CVAR_NOSAVE, "Provided for Q2 compat.");
|
|
cvar_t fs_basedir = CVARFD("fs_basedir", "", CVAR_NOUNSAFEEXPAND|CVAR_NOSET|CVAR_NOSAVE, "Provided for Q2 compat.");
|
|
int active_fs_cachetype;
|
|
static int fs_referencetype;
|
|
int fs_finds;
|
|
void COM_CheckRegistered (void);
|
|
|
|
static void QDECL fs_game_callback(cvar_t *var, char *oldvalue)
|
|
{
|
|
static qboolean runaway = false;
|
|
char buf[MAX_OSPATH];
|
|
if (!strcmp(var->string, oldvalue))
|
|
return; //no change here.
|
|
if (runaway)
|
|
return; //ignore that
|
|
runaway = true;
|
|
Cmd_ExecuteString(va("gamedir %s\n", COM_QuotedString(var->string, buf, sizeof(buf), false)), Cmd_ExecLevel);
|
|
runaway = false;
|
|
}
|
|
|
|
struct
|
|
{
|
|
void *module;
|
|
const char *extension;
|
|
searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc);
|
|
qboolean loadscan;
|
|
} searchpathformats[64];
|
|
|
|
int FS_RegisterFileSystemType(void *module, const char *extension, searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc), qboolean loadscan)
|
|
{
|
|
unsigned int i;
|
|
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
|
|
{
|
|
if (searchpathformats[i].extension && !strcmp(searchpathformats[i].extension, extension))
|
|
break; //extension match always replaces
|
|
if (!searchpathformats[i].extension && !searchpathformats[i].OpenNew)
|
|
break;
|
|
}
|
|
if (i == sizeof(searchpathformats)/sizeof(searchpathformats[0]))
|
|
return 0;
|
|
|
|
searchpathformats[i].module = module;
|
|
searchpathformats[i].extension = extension;
|
|
searchpathformats[i].OpenNew = OpenNew;
|
|
searchpathformats[i].loadscan = loadscan;
|
|
com_fschanged = true;
|
|
|
|
return i+1;
|
|
}
|
|
|
|
void FS_UnRegisterFileSystemType(int idx)
|
|
{
|
|
if ((unsigned int)(idx-1) >= sizeof(searchpathformats)/sizeof(searchpathformats[0]))
|
|
return;
|
|
|
|
searchpathformats[idx-1].OpenNew = NULL;
|
|
searchpathformats[idx-1].module = NULL;
|
|
com_fschanged = true;
|
|
|
|
//FS_Restart will be needed
|
|
}
|
|
void FS_UnRegisterFileSystemModule(void *module)
|
|
{
|
|
int i;
|
|
qboolean found = false;
|
|
if (!fs_thread_mutex || Sys_LockMutex(fs_thread_mutex))
|
|
{
|
|
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
|
|
{
|
|
if (searchpathformats[i].module == module)
|
|
{
|
|
searchpathformats[i].OpenNew = NULL;
|
|
searchpathformats[i].module = NULL;
|
|
found = true;
|
|
}
|
|
}
|
|
if (fs_thread_mutex)
|
|
{
|
|
Sys_UnlockMutex(fs_thread_mutex);
|
|
if (found)
|
|
{
|
|
Cmd_ExecuteString("fs_restart", RESTRICT_LOCAL);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
char *VFS_GETS(vfsfile_t *vf, char *buffer, int buflen)
|
|
{
|
|
char in;
|
|
char *out = buffer;
|
|
int len;
|
|
len = buflen-1;
|
|
if (len == 0)
|
|
return NULL;
|
|
while (len > 0)
|
|
{
|
|
if (VFS_READ(vf, &in, 1) != 1)
|
|
{
|
|
if (len == buflen-1)
|
|
return NULL;
|
|
*out = '\0';
|
|
return buffer;
|
|
}
|
|
if (in == '\n')
|
|
break;
|
|
*out++ = in;
|
|
len--;
|
|
}
|
|
*out = '\0';
|
|
|
|
//if there's a trailing \r, strip it.
|
|
if (out > buffer)
|
|
if (out[-1] == '\r')
|
|
out[-1] = 0;
|
|
|
|
return buffer;
|
|
}
|
|
|
|
void VARGS VFS_PRINTF(vfsfile_t *vf, char *format, ...)
|
|
{
|
|
va_list argptr;
|
|
char string[1024];
|
|
|
|
va_start (argptr, format);
|
|
vsnprintf (string,sizeof(string)-1, format,argptr);
|
|
va_end (argptr);
|
|
|
|
VFS_PUTS(vf, string);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
char gamedirfile[MAX_OSPATH];
|
|
char pubgamedirfile[MAX_OSPATH]; //like gamedirfile, but not set to the fte-only paths
|
|
|
|
|
|
|
|
|
|
char com_gamepath[MAX_OSPATH]; //c:\games\quake
|
|
char com_homepath[MAX_OSPATH]; //c:\users\foo\my docs\fte\quake
|
|
qboolean com_homepathenabled;
|
|
qboolean com_homepathusable; //com_homepath is safe, even if not enabled.
|
|
|
|
char com_configdir[MAX_OSPATH]; //homedir/fte/configs
|
|
|
|
int fs_hash_dups;
|
|
int fs_hash_files;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const char *FS_GetCleanPath(const char *pattern, char *outbuf, int outlen);
|
|
void FS_RegisterDefaultFileSystems(void);
|
|
static void COM_CreatePath (char *path);
|
|
ftemanifest_t *FS_ReadDefaultManifest(char *newbasedir, size_t newbasedirsize, qboolean fixedbasedir);
|
|
|
|
#define ENFORCEFOPENMODE(mode) {if (strcmp(mode, "r") && strcmp(mode, "w")/* && strcmp(mode, "rw")*/)Sys_Error("fs mode %s is not permitted here\n");}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//forget a manifest entirely.
|
|
void FS_Manifest_Free(ftemanifest_t *man)
|
|
{
|
|
int i, j;
|
|
if (!man)
|
|
return;
|
|
Z_Free(man->updateurl);
|
|
Z_Free(man->updatefile);
|
|
Z_Free(man->installation);
|
|
Z_Free(man->formalname);
|
|
Z_Free(man->protocolname);
|
|
Z_Free(man->eula);
|
|
Z_Free(man->defaultexec);
|
|
for (i = 0; i < sizeof(man->gamepath) / sizeof(man->gamepath[0]); i++)
|
|
{
|
|
Z_Free(man->gamepath[i].path);
|
|
}
|
|
for (i = 0; i < sizeof(man->package) / sizeof(man->package[0]); i++)
|
|
{
|
|
Z_Free(man->package[i].path);
|
|
Z_Free(man->package[i].extractname);
|
|
for (j = 0; j < sizeof(man->package[i].mirrors) / sizeof(man->package[i].mirrors[0]); j++)
|
|
Z_Free(man->package[i].mirrors[j]);
|
|
}
|
|
Z_Free(man);
|
|
}
|
|
|
|
//clone a manifest, so we can hack at it.
|
|
static ftemanifest_t *FS_Manifest_Clone(ftemanifest_t *oldm)
|
|
{
|
|
ftemanifest_t *newm;
|
|
int i, j;
|
|
newm = Z_Malloc(sizeof(*newm));
|
|
if (oldm->updateurl)
|
|
newm->updateurl = Z_StrDup(oldm->updateurl);
|
|
if (oldm->installation)
|
|
newm->installation = Z_StrDup(oldm->installation);
|
|
if (oldm->formalname)
|
|
newm->formalname = Z_StrDup(oldm->formalname);
|
|
if (oldm->protocolname)
|
|
newm->protocolname = Z_StrDup(oldm->protocolname);
|
|
if (oldm->eula)
|
|
newm->eula = Z_StrDup(oldm->eula);
|
|
if (oldm->defaultexec)
|
|
newm->defaultexec = Z_StrDup(oldm->defaultexec);
|
|
newm->disablehomedir = oldm->disablehomedir;
|
|
|
|
for (i = 0; i < sizeof(newm->gamepath) / sizeof(newm->gamepath[0]); i++)
|
|
{
|
|
if (oldm->gamepath[i].path)
|
|
newm->gamepath[i].path = Z_StrDup(oldm->gamepath[i].path);
|
|
newm->gamepath[i].base = oldm->gamepath[i].base;
|
|
}
|
|
for (i = 0; i < sizeof(newm->package) / sizeof(newm->package[0]); i++)
|
|
{
|
|
if (oldm->package[i].path)
|
|
newm->package[i].path = Z_StrDup(oldm->package[i].path);
|
|
if (oldm->package[i].extractname)
|
|
newm->package[i].extractname = Z_StrDup(oldm->package[i].extractname);
|
|
for (j = 0; j < sizeof(newm->package[i].mirrors) / sizeof(newm->package[i].mirrors[0]); j++)
|
|
if (oldm->package[i].mirrors[j])
|
|
newm->package[i].mirrors[j] = Z_StrDup(oldm->package[i].mirrors[j]);
|
|
}
|
|
|
|
return newm;
|
|
}
|
|
|
|
void FS_Manifest_Print(ftemanifest_t *man)
|
|
{
|
|
char buffer[1024];
|
|
int i, j;
|
|
if (man->updateurl)
|
|
Con_Printf("updateurl %s\n", COM_QuotedString(man->updateurl, buffer, sizeof(buffer), false));
|
|
if (man->eula)
|
|
Con_Printf("eula %s\n", COM_QuotedString(man->eula, buffer, sizeof(buffer), false));
|
|
if (man->installation)
|
|
Con_Printf("game %s\n", COM_QuotedString(man->installation, buffer, sizeof(buffer), false));
|
|
if (man->formalname)
|
|
Con_Printf("name %s\n", COM_QuotedString(man->formalname, buffer, sizeof(buffer), false));
|
|
if (man->protocolname)
|
|
Con_Printf("protocolname %s\n", COM_QuotedString(man->protocolname, buffer, sizeof(buffer), false));
|
|
if (man->defaultexec)
|
|
Con_Printf("defaultexec %s\n", COM_QuotedString(man->defaultexec, buffer, sizeof(buffer), false));
|
|
|
|
for (i = 0; i < sizeof(man->gamepath) / sizeof(man->gamepath[0]); i++)
|
|
{
|
|
if (man->gamepath[i].path)
|
|
{
|
|
if (man->gamepath[i].base)
|
|
Con_Printf("basegame %s\n", COM_QuotedString(man->gamepath[i].path, buffer, sizeof(buffer), false));
|
|
else
|
|
Con_Printf("gamedir %s\n", COM_QuotedString(man->gamepath[i].path, buffer, sizeof(buffer), false));
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < sizeof(man->package) / sizeof(man->package[0]); i++)
|
|
{
|
|
if (man->package[i].path)
|
|
{
|
|
if (man->package[i].extractname)
|
|
Con_Printf("archived");
|
|
if (man->package[i].crcknown)
|
|
Con_Printf("package %s 0x%x", COM_QuotedString(man->package[i].path, buffer, sizeof(buffer), false), man->package[i].crc);
|
|
else
|
|
Con_Printf("package %s -", COM_QuotedString(man->package[i].path, buffer, sizeof(buffer), false));
|
|
if (man->package[i].extractname)
|
|
Con_Printf(" %s", COM_QuotedString(man->package[i].extractname, buffer, sizeof(buffer), false));
|
|
for (j = 0; j < sizeof(man->package[i].mirrors) / sizeof(man->package[i].mirrors[0]); j++)
|
|
if (man->package[i].mirrors[j])
|
|
Con_Printf(" %s", COM_QuotedString(man->package[i].mirrors[j], buffer, sizeof(buffer), false));
|
|
Con_Printf("\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
//forget any mod dirs.
|
|
static void FS_Manifest_PurgeGamedirs(ftemanifest_t *man)
|
|
{
|
|
int i;
|
|
for (i = 0; i < sizeof(man->gamepath) / sizeof(man->gamepath[0]); i++)
|
|
{
|
|
if (man->gamepath[i].path && !man->gamepath[i].base)
|
|
{
|
|
Z_Free(man->gamepath[i].path);
|
|
man->gamepath[i].path = NULL;
|
|
|
|
//FIXME: remove packages from the removed paths.
|
|
}
|
|
}
|
|
}
|
|
|
|
//create a new empty manifest with default values.
|
|
static ftemanifest_t *FS_Manifest_Create(const char *syspath)
|
|
{
|
|
ftemanifest_t *man = Z_Malloc(sizeof(*man));
|
|
|
|
man->formalname = Z_StrDup(FULLENGINENAME);
|
|
|
|
if (syspath)
|
|
man->updatefile = Z_StrDup(syspath); //this should be a system path.
|
|
return man;
|
|
}
|
|
|
|
static qboolean FS_Manifest_ParsePackage(ftemanifest_t *man, int type, char *path, unsigned int crc, qboolean crcknown, char *extractname, unsigned int mirrorarg)
|
|
{
|
|
size_t i, j;
|
|
if (type == mdt_singlepackage)
|
|
{
|
|
if (!strchr(path, '/') || strchr(path, ':') || strchr(path, '\\'))
|
|
{
|
|
Con_Printf("invalid package path specified in manifest (%s)\n", path);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < sizeof(man->package) / sizeof(man->package[0]); i++)
|
|
{
|
|
if (!man->package[i].path)
|
|
{
|
|
man->package[i].type = type;
|
|
man->package[i].path = Z_StrDup(path);
|
|
man->package[i].crcknown = crcknown;
|
|
man->package[i].crc = crc;
|
|
if (extractname)
|
|
man->package[i].extractname = Z_StrDup(extractname);
|
|
else
|
|
man->package[i].extractname = NULL;
|
|
for (j = 0; mirrorarg+j < Cmd_Argc() && j < sizeof(man->package[i].mirrors) / sizeof(man->package[i].mirrors[0]); j++)
|
|
{
|
|
man->package[i].mirrors[j] = Z_StrDup(Cmd_Argv(mirrorarg+j));
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
Con_Printf("Too many packages specified in manifest\n");
|
|
return false;
|
|
}
|
|
|
|
//parse Cmd_Argv tokens into the manifest.
|
|
static qboolean FS_Manifest_ParseTokens(ftemanifest_t *man)
|
|
{
|
|
qboolean result = true;
|
|
char *cmd = Cmd_Argv(0);
|
|
if (!*cmd)
|
|
return result;
|
|
|
|
if (*cmd == '*')
|
|
cmd++;
|
|
|
|
if (!Q_strcasecmp(cmd, "ftemanifestver") || !Q_strcasecmp(cmd, "ftemanifest"))
|
|
man->parsever = atoi(Cmd_Argv(1));
|
|
else if (!Q_strcasecmp(cmd, "minver"))
|
|
{
|
|
//ignore minimum versions for other engines.
|
|
if (!strcmp(Cmd_Argv(2), DISTRIBUTION))
|
|
man->minver = atoi(Cmd_Argv(3));
|
|
}
|
|
else if (!Q_strcasecmp(cmd, "maxver"))
|
|
{
|
|
//ignore minimum versions for other engines.
|
|
if (!strcmp(Cmd_Argv(2), DISTRIBUTION))
|
|
man->maxver = atoi(Cmd_Argv(3));
|
|
}
|
|
else if (!Q_strcasecmp(cmd, "game"))
|
|
{
|
|
Z_Free(man->installation);
|
|
man->installation = Z_StrDup(Cmd_Argv(1));
|
|
}
|
|
else if (!Q_strcasecmp(cmd, "name"))
|
|
{
|
|
Z_Free(man->formalname);
|
|
man->formalname = Z_StrDup(Cmd_Argv(1));
|
|
}
|
|
else if (!Q_strcasecmp(cmd, "eula"))
|
|
{
|
|
Z_Free(man->eula);
|
|
man->eula = Z_StrDup(Cmd_Argv(1));
|
|
}
|
|
else if (!Q_strcasecmp(cmd, "protocolname"))
|
|
{
|
|
Z_Free(man->protocolname);
|
|
man->protocolname = Z_StrDup(Cmd_Argv(1));
|
|
}
|
|
else if (!Q_strcasecmp(cmd, "defaultexec"))
|
|
{
|
|
Z_Free(man->defaultexec);
|
|
man->defaultexec = Z_StrDup(Cmd_Argv(1));
|
|
}
|
|
else if (!Q_strcasecmp(cmd, "updateurl"))
|
|
{
|
|
Z_Free(man->updateurl);
|
|
man->updateurl = Z_StrDup(Cmd_Argv(1));
|
|
}
|
|
else if (!Q_strcasecmp(cmd, "disablehomedir"))
|
|
{
|
|
man->disablehomedir = !!atoi(Cmd_Argv(1));
|
|
}
|
|
else if (!Q_strcasecmp(cmd, "basegame") || !Q_strcasecmp(cmd, "gamedir"))
|
|
{
|
|
int i;
|
|
char *newdir = Cmd_Argv(1);
|
|
|
|
//reject various evil path arguments.
|
|
if (!*newdir || strchr(newdir, '\n') || strchr(newdir, '\r') || !strcmp(newdir, ".") || !strcmp(newdir, "..") || strchr(newdir, ':') || strchr(newdir, '/') || strchr(newdir, '\\') || strchr(newdir, '$'))
|
|
{
|
|
Con_Printf("Illegal path specified: %s\n", newdir);
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < sizeof(man->gamepath) / sizeof(man->gamepath[0]); i++)
|
|
{
|
|
if (!man->gamepath[i].path)
|
|
{
|
|
man->gamepath[i].base = !Q_strcasecmp(cmd, "basegame");
|
|
man->gamepath[i].path = Z_StrDup(newdir);
|
|
break;
|
|
}
|
|
}
|
|
if (i == sizeof(man->gamepath) / sizeof(man->gamepath[0]))
|
|
{
|
|
Con_Printf("Too many game paths specified in manifest\n");
|
|
}
|
|
}
|
|
}
|
|
else if (!Q_strcasecmp(cmd, "filedependancies") || !Q_strcasecmp(cmd, "archiveddependancies"))
|
|
{
|
|
int arg = 1;
|
|
char *arch = Cmd_Argv(arg++);
|
|
char *files = Cmd_Argv(arg++);
|
|
char *extract = (!Q_strncasecmp(cmd, "archived", 8))?Cmd_Argv(arg++):NULL;
|
|
|
|
#ifdef PLATFORM
|
|
//just ignore other archs
|
|
if (!Q_strcasecmp(arch, PLATFORM))
|
|
FS_Manifest_ParsePackage(man, mdt_installation, files, 0, false, extract, arg);
|
|
#endif
|
|
}
|
|
else if (!Q_strcasecmp(cmd, "package") || !Q_strcasecmp(cmd, "archivedpackage"))
|
|
{
|
|
int arg = 1;
|
|
char *fname = Cmd_Argv(arg++);
|
|
|
|
qboolean crcknown = (strcmp(Cmd_Argv(arg), "-") && *Cmd_Argv(arg));
|
|
int crc = strtoul(Cmd_Argv(arg++), NULL, 0);
|
|
char *extract = (!Q_strncasecmp(cmd, "archived", 8))?Cmd_Argv(arg++):NULL;
|
|
|
|
FS_Manifest_ParsePackage(man, mdt_singlepackage, fname, crc, crcknown, extract, arg);
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("Unknown token: %s %s\n", cmd, Cmd_Args());
|
|
result = false;
|
|
}
|
|
return result;
|
|
}
|
|
//read a manifest file
|
|
ftemanifest_t *FS_Manifest_Parse(const char *fname, const char *data)
|
|
{
|
|
ftemanifest_t *man;
|
|
if (!data)
|
|
return NULL;
|
|
while (*data == ' ' || *data == '\t' || *data == '\r' || *data == '\n')
|
|
data++;
|
|
if (!*data)
|
|
return NULL;
|
|
|
|
man = FS_Manifest_Create(fname);
|
|
|
|
while (data && *data)
|
|
{
|
|
data = Cmd_TokenizeString((char*)data, false, false);
|
|
if (!FS_Manifest_ParseTokens(man) && man->parsever <= 1)
|
|
{
|
|
FS_Manifest_Free(man);
|
|
return NULL;
|
|
}
|
|
}
|
|
if (!man->installation)
|
|
{ //every manifest should have an internal name specified, so we can guess the correct basedir
|
|
//if we don't recognise it, then we'll typically prompt (or just use the working directory), but always assuming a default at least ensures things are sane.
|
|
//fixme: we should probably fill in the basegame here (and share that logic with the legacy manifest generation code)
|
|
#ifdef BRANDING_NAME
|
|
data = Cmd_TokenizeString((char*)"game "STRINGIFY(BRANDING_NAME), false, false);
|
|
#else
|
|
data = Cmd_TokenizeString((char*)"game quake", false, false);
|
|
#endif
|
|
FS_Manifest_ParseTokens(man);
|
|
}
|
|
|
|
#ifdef SVNREVISION
|
|
//svnrevision is often '-', which means we can't just use it as a constant.
|
|
{
|
|
int ver = atoi(STRINGIFY(SVNREVISION));
|
|
if (man->minver > ver || (man->maxver && man->maxver < ver))
|
|
{
|
|
FS_Manifest_Free(man);
|
|
return NULL;
|
|
}
|
|
}
|
|
#endif
|
|
return man;
|
|
}
|
|
|
|
//======================================================================================================
|
|
|
|
|
|
ftemanifest_t *fs_manifest; //currently active manifest.
|
|
static searchpath_t *com_searchpaths;
|
|
static searchpath_t *com_purepaths;
|
|
static searchpath_t *com_base_searchpaths; // without gamedirs
|
|
|
|
static int fs_puremode; //0=deprioritise pure, 1=prioritise pure, 2=pure only.
|
|
static char *fs_refnames; //list of allowed packages
|
|
static char *fs_refcrcs; //list of crcs for those packages. one token per package.
|
|
static char *fs_purenames; //list of allowed packages
|
|
static char *fs_purecrcs; //list of crcs for those packages. one token per package.
|
|
static unsigned int fs_pureseed; //used as a key so the server knows we're obeying. completely unreliable/redundant in an open source project, but needed for q3 network compat.
|
|
|
|
int QDECL COM_FileSize(const char *path)
|
|
{
|
|
int len;
|
|
flocation_t loc;
|
|
len = FS_FLocateFile(path, FSLFRT_LENGTH, &loc);
|
|
return len;
|
|
}
|
|
|
|
//appends a / on the end of the directory if it does not already have one.
|
|
void FS_CleanDir(char *out, int outlen)
|
|
{
|
|
int olen = strlen(out);
|
|
if (!olen || olen >= outlen-1)
|
|
return;
|
|
|
|
if (out[olen-1] == '\\')
|
|
out[olen-1] = '/';
|
|
else if (out[olen-1] != '/')
|
|
{
|
|
out[olen+1] = '\0';
|
|
out[olen] = '/';
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_Path_f
|
|
|
|
============
|
|
*/
|
|
static void COM_PathLine(searchpath_t *s)
|
|
{
|
|
Con_Printf(U8("%s")" %s%s%s%s%s%s\n", s->logicalpath,
|
|
(s->flags & SPF_REFERENCED)?"^[(ref)\\tip\\Referenced\\desc\\Package will auto-download to clients^]":"",
|
|
(s->flags & SPF_TEMPORARY)?"^[(temp)\\tip\\Temporary\\desc\\Flushed on map change^]":"",
|
|
(s->flags & SPF_COPYPROTECTED)?"^[(c)\\tip\\Copyrighted\\desc\\Copy-Protected and is not downloadable^]":"",
|
|
(s->flags & SPF_EXPLICIT)?"^[(e)\\tip\\Explicit\\desc\\Loaded explicitly by the gamedir^]":"",
|
|
(s->flags & SPF_UNTRUSTED)?"^[(u)\\tip\\Untrusted\\desc\\Configs and scripts will not be given access to passwords^]":"",
|
|
(s->handle->GeneratePureCRC)?va("^[(h)\\tip\\Hash: %x^]", s->handle->GeneratePureCRC(s->handle, 0, 0)):"");
|
|
}
|
|
void COM_Path_f (void)
|
|
{
|
|
searchpath_t *s;
|
|
|
|
Con_TPrintf ("Current search path:\n");
|
|
|
|
if (com_purepaths || fs_puremode)
|
|
{
|
|
Con_Printf ("Pure paths:\n");
|
|
for (s=com_purepaths ; s ; s=s->nextpure)
|
|
{
|
|
COM_PathLine(s);
|
|
}
|
|
Con_Printf ("----------\n");
|
|
if (fs_puremode == 2)
|
|
Con_Printf ("Inactive paths:\n");
|
|
else
|
|
Con_Printf ("Impure paths:\n");
|
|
}
|
|
|
|
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
if (s == com_base_searchpaths)
|
|
Con_Printf ("----------\n");
|
|
|
|
COM_PathLine(s);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
COM_Dir_f
|
|
|
|
============
|
|
*/
|
|
static int QDECL COM_Dir_List(const char *name, qofs_t size, time_t mtime, void *parm, searchpathfuncs_t *spath)
|
|
{
|
|
searchpath_t *s;
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
if (s->handle == spath)
|
|
break;
|
|
}
|
|
if (size > 1.0*1024*1024*1024)
|
|
Con_Printf(U8("%s \t(%#.3ggb) (%s)\n"), name, size/(1024.0*1024*1024), s?s->logicalpath:"??");
|
|
else if (size > 1.0*1024*1024)
|
|
Con_Printf(U8("%s \t(%#.3gmb) (%s)\n"), name, size/(1024.0*1024), s?s->logicalpath:"??");
|
|
else if (size > 1.0*1024)
|
|
Con_Printf(U8("%s \t(%#.3gkb) (%s)\n"), name, size/1024.0, s?s->logicalpath:"??");
|
|
else
|
|
Con_Printf(U8("%s \t(%ub) (%s)\n"), name, (unsigned int)size, s?s->logicalpath:"??");
|
|
return 1;
|
|
}
|
|
|
|
void COM_Dir_f (void)
|
|
{
|
|
char match[MAX_QPATH];
|
|
|
|
Q_strncpyz(match, Cmd_Argv(1), sizeof(match));
|
|
if (Cmd_Argc()>2)
|
|
{
|
|
strncat(match, "/*.", sizeof(match)-1);
|
|
match[sizeof(match)-1] = '\0';
|
|
strncat(match, Cmd_Argv(2), sizeof(match)-1);
|
|
match[sizeof(match)-1] = '\0';
|
|
}
|
|
// else
|
|
// strncat(match, "/*", sizeof(match)-1);
|
|
|
|
COM_EnumerateFiles(match, COM_Dir_List, NULL);
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_Locate_f
|
|
|
|
============
|
|
*/
|
|
void COM_Locate_f (void)
|
|
{
|
|
flocation_t loc;
|
|
char *f = Cmd_Argv(1);
|
|
if (strchr(f, '^')) //fte's filesystem is assumed to be utf-8, but that doesn't mean that console input is. and I'm too lazy to utf-8ify the string (in part because markup can be used to exploit ascii assumptions).
|
|
Con_Printf("Warning: filename contains markup. If this is because of unicode, set com_parseutf8 1\n");
|
|
if (FS_FLocateFile(f, FSLFRT_LENGTH, &loc)>=0)
|
|
{
|
|
if (!*loc.rawname)
|
|
{
|
|
Con_Printf("File is %u bytes compressed inside "U8("%s")"\n", (unsigned)loc.len, loc.search->logicalpath);
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("Inside "U8("%s")" (%u bytes)\n "U8("%s")"\n", loc.rawname, (unsigned)loc.len, loc.search->logicalpath);
|
|
}
|
|
}
|
|
else
|
|
Con_Printf("Not found\n");
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_WriteFile
|
|
|
|
The filename will be prefixed by the current game directory
|
|
============
|
|
*/
|
|
void COM_WriteFile (const char *filename, enum fs_relative fsroot, const void *data, int len)
|
|
{
|
|
vfsfile_t *vfs;
|
|
|
|
Sys_Printf ("COM_WriteFile: %s\n", filename);
|
|
|
|
FS_CreatePath(filename, fsroot);
|
|
vfs = FS_OpenVFS(filename, "wb", fsroot);
|
|
if (vfs)
|
|
{
|
|
VFS_WRITE(vfs, data, len);
|
|
VFS_CLOSE(vfs);
|
|
}
|
|
|
|
com_fschanged=true;
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_CreatePath
|
|
|
|
Only used for CopyFile and download
|
|
============
|
|
*/
|
|
static void COM_CreatePath (char *path)
|
|
{
|
|
char *ofs;
|
|
|
|
if (fs_readonly)
|
|
return;
|
|
|
|
for (ofs = path+1 ; *ofs ; ofs++)
|
|
{
|
|
if (*ofs == '/')
|
|
{ // create the directory
|
|
*ofs = 0;
|
|
Sys_mkdir (path);
|
|
*ofs = '/';
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
COM_CopyFile
|
|
|
|
Copies a file over from the net to the local cache, creating any directories
|
|
needed. This is for the convenience of developers using ISDN from home.
|
|
===========
|
|
*/
|
|
/*
|
|
static void COM_CopyFile (char *netpath, char *cachepath)
|
|
{
|
|
FILE *in, *out;
|
|
int remaining, count;
|
|
char buf[4096];
|
|
|
|
remaining = COM_FileOpenRead (netpath, &in);
|
|
COM_CreatePath (cachepath); // create directories up to the cache file
|
|
out = fopen(cachepath, "wb");
|
|
if (!out)
|
|
Sys_Error ("Error opening %s", cachepath);
|
|
|
|
while (remaining)
|
|
{
|
|
if (remaining < sizeof(buf))
|
|
count = remaining;
|
|
else
|
|
count = sizeof(buf);
|
|
fread (buf, 1, count, in);
|
|
fwrite (buf, 1, count, out);
|
|
remaining -= count;
|
|
}
|
|
|
|
fclose (in);
|
|
fclose (out);
|
|
}
|
|
//*/
|
|
|
|
int fs_hash_dups;
|
|
int fs_hash_files;
|
|
|
|
//normally the filesystem drivers pass a pre-allocated bucket and static strings to us
|
|
//the OS driver can't really be expected to track things that reliably however, so it just gives names via the stack.
|
|
//these files are grouped up to avoid excessive memory allocations.
|
|
struct fsbucketblock
|
|
{
|
|
struct fsbucketblock *prev;
|
|
int used;
|
|
int total;
|
|
qbyte data[1];
|
|
};
|
|
static struct fsbucketblock *fs_hash_filebuckets;
|
|
|
|
void FS_FlushFSHashReally(qboolean domutexes)
|
|
{
|
|
COM_AssertMainThread("FS_FlushFSHashReally");
|
|
if (!domutexes || Sys_LockMutex(fs_thread_mutex))
|
|
{
|
|
com_fschanged = true;
|
|
|
|
if (filesystemhash.numbuckets)
|
|
{
|
|
int i;
|
|
for (i = 0; i < filesystemhash.numbuckets; i++)
|
|
filesystemhash.bucket[i] = NULL;
|
|
}
|
|
|
|
while (fs_hash_filebuckets)
|
|
{
|
|
struct fsbucketblock *n = fs_hash_filebuckets->prev;
|
|
Z_Free(fs_hash_filebuckets);
|
|
fs_hash_filebuckets = n;
|
|
}
|
|
|
|
if (domutexes)
|
|
Sys_UnlockMutex(fs_thread_mutex);
|
|
}
|
|
}
|
|
void FS_FlushFSHashWritten(void)
|
|
{
|
|
/*automatically handled*/
|
|
}
|
|
void FS_FlushFSHashRemoved(void)
|
|
{
|
|
FS_FlushFSHashReally(true);
|
|
}
|
|
|
|
static void QDECL FS_AddFileHash(int depth, const char *fname, fsbucket_t *filehandle, void *pathhandle)
|
|
{
|
|
fsbucket_t *old;
|
|
|
|
old = Hash_GetInsensitiveBucket(&filesystemhash, fname);
|
|
|
|
if (old)
|
|
{
|
|
fs_hash_dups++;
|
|
if (depth >= old->depth)
|
|
{
|
|
return;
|
|
}
|
|
|
|
//remove the old version
|
|
Hash_RemoveBucket(&filesystemhash, fname, &old->buck);
|
|
}
|
|
|
|
if (!filehandle)
|
|
{
|
|
int nlen = strlen(fname)+1;
|
|
if (!fs_hash_filebuckets || fs_hash_filebuckets->used+sizeof(*filehandle)+nlen > fs_hash_filebuckets->total)
|
|
{
|
|
void *o = fs_hash_filebuckets;
|
|
fs_hash_filebuckets = Z_Malloc(65536);
|
|
fs_hash_filebuckets->total = 65536 - sizeof(*fs_hash_filebuckets);
|
|
fs_hash_filebuckets->prev = o;
|
|
}
|
|
filehandle = (fsbucket_t*)(fs_hash_filebuckets->data+fs_hash_filebuckets->used);
|
|
fs_hash_filebuckets->used += sizeof(*filehandle)+nlen;
|
|
|
|
if (!filehandle)
|
|
return; //eep!
|
|
memcpy((char*)(filehandle+1), fname, nlen);
|
|
fname = (char*)(filehandle+1);
|
|
}
|
|
filehandle->depth = depth;
|
|
|
|
Hash_AddInsensitive(&filesystemhash, fname, pathhandle, &filehandle->buck);
|
|
fs_hash_files++;
|
|
}
|
|
|
|
void FS_RebuildFSHash(qboolean domutex)
|
|
{
|
|
int depth = 1;
|
|
searchpath_t *search;
|
|
if (!com_fschanged)
|
|
return;
|
|
|
|
COM_AssertMainThread("FS_RebuildFSHash");
|
|
if (domutex && !Sys_LockMutex(fs_thread_mutex))
|
|
return; //amg!
|
|
|
|
|
|
if (!filesystemhash.numbuckets)
|
|
{
|
|
filesystemhash.numbuckets = 1024;
|
|
filesystemhash.bucket = (bucket_t**)Z_Malloc(Hash_BytesForBuckets(filesystemhash.numbuckets));
|
|
}
|
|
else
|
|
{
|
|
FS_FlushFSHashReally(false);
|
|
}
|
|
Hash_InitTable(&filesystemhash, filesystemhash.numbuckets, filesystemhash.bucket);
|
|
|
|
fs_hash_dups = 0;
|
|
fs_hash_files = 0;
|
|
|
|
if (com_purepaths)
|
|
{ //go for the pure paths first.
|
|
for (search = com_purepaths; search; search = search->nextpure)
|
|
{
|
|
search->handle->BuildHash(search->handle, depth++, FS_AddFileHash);
|
|
}
|
|
}
|
|
if (fs_puremode < 2)
|
|
{
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
search->handle->BuildHash(search->handle, depth++, FS_AddFileHash);
|
|
}
|
|
}
|
|
|
|
com_fschanged = false;
|
|
|
|
if (domutex)
|
|
Sys_UnlockMutex(fs_thread_mutex);
|
|
|
|
Con_DPrintf("%i unique files, %i duplicates\n", fs_hash_files, fs_hash_dups);
|
|
}
|
|
|
|
/*
|
|
===========
|
|
COM_FindFile
|
|
|
|
Finds the file in the search path.
|
|
Sets com_filesize and one of handle or file
|
|
===========
|
|
*/
|
|
//if loc is valid, loc->search is always filled in, the others are filled on success.
|
|
//returns -1 if couldn't find.
|
|
int FS_FLocateFile(const char *filename, FSLF_ReturnType_e returntype, flocation_t *loc)
|
|
{
|
|
int depth=0;
|
|
searchpath_t *search;
|
|
char cleanpath[MAX_OSPATH];
|
|
flocation_t allownoloc;
|
|
|
|
void *pf;
|
|
unsigned int found = FF_NOTFOUND;
|
|
|
|
if (!loc)
|
|
loc = &allownoloc;
|
|
|
|
loc->index = 0;
|
|
loc->offset = 0;
|
|
*loc->rawname = 0;
|
|
loc->search = NULL;
|
|
loc->len = -1;
|
|
|
|
filename = FS_GetCleanPath(filename, cleanpath, sizeof(cleanpath));
|
|
if (!filename)
|
|
{
|
|
pf = NULL;
|
|
goto fail;
|
|
}
|
|
|
|
if (com_fs_cache.ival && !com_fschanged)
|
|
{
|
|
pf = Hash_GetInsensitive(&filesystemhash, filename);
|
|
if (!pf)
|
|
goto fail;
|
|
}
|
|
else
|
|
pf = NULL;
|
|
|
|
if (com_purepaths && found == FF_NOTFOUND)
|
|
{
|
|
//check if its in one of the 'pure' packages. these override the default ones.
|
|
for (search = com_purepaths ; search ; search = search->nextpure)
|
|
{
|
|
depth += ((search->flags & SPF_EXPLICIT) || returntype == FSLFRT_DEPTH_ANYPATH);
|
|
fs_finds++;
|
|
found = search->handle->FindFile(search->handle, loc, filename, pf);
|
|
if (found)
|
|
{
|
|
if (returntype != FSLFRT_DEPTH_OSONLY && returntype != FSLFRT_DEPTH_ANYPATH)
|
|
{
|
|
if ((search->flags & fs_referencetype) != fs_referencetype)
|
|
Con_DPrintf("%s became referenced due to %s\n", search->purepath, filename);
|
|
search->flags |= fs_referencetype;
|
|
}
|
|
loc->search = search;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (fs_puremode < 2 && found == FF_NOTFOUND)
|
|
{
|
|
// optionally check the non-pure paths too.
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
depth += ((search->flags & SPF_EXPLICIT) || returntype == FSLFRT_DEPTH_ANYPATH);
|
|
fs_finds++;
|
|
found = search->handle->FindFile(search->handle, loc, filename, pf);
|
|
if (found)
|
|
{
|
|
if (returntype != FSLFRT_DEPTH_OSONLY && returntype != FSLFRT_DEPTH_ANYPATH)
|
|
{
|
|
if ((search->flags & fs_referencetype) != fs_referencetype)
|
|
Con_DPrintf("%s became referenced due to %s\n", search->purepath, filename);
|
|
search->flags |= fs_referencetype;
|
|
}
|
|
loc->search = search;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
fail:
|
|
if (found == FF_SYMLINK)
|
|
{
|
|
static int blocklink;
|
|
if (blocklink < 4 && loc->len < MAX_QPATH)
|
|
{
|
|
//read the link target
|
|
char *s, *b;
|
|
char targname[MAX_QPATH];
|
|
char mergedname[MAX_QPATH];
|
|
targname[loc->len] = 0;
|
|
loc->search->handle->ReadFile(loc->search->handle, loc, targname);
|
|
|
|
//properlyish unixify
|
|
while((s = strchr(targname, '\\')))
|
|
*s = '/';
|
|
if (*targname == '/')
|
|
Q_strncpyz(mergedname, targname+1, sizeof(mergedname));
|
|
else
|
|
{
|
|
Q_strncpyz(mergedname, filename, sizeof(mergedname));
|
|
while((s = strchr(mergedname, '\\')))
|
|
*s = '/';
|
|
b = COM_SkipPath(mergedname);
|
|
*b = 0;
|
|
for (s = targname; !strncmp(s, "../", 3) && b > mergedname; )
|
|
{
|
|
s += 3;
|
|
if (b[-1] == '/')
|
|
*--b = 0;
|
|
*b = 0;
|
|
b = strrchr(mergedname, '/');
|
|
if (b)
|
|
*++b = 0;
|
|
else
|
|
{
|
|
//no prefix left.
|
|
*mergedname = 0;
|
|
break;
|
|
}
|
|
}
|
|
b = mergedname + strlen(mergedname);
|
|
Q_strncpyz(b, s, sizeof(mergedname) - (b - mergedname));
|
|
}
|
|
|
|
//and locate that instead.
|
|
blocklink++;
|
|
depth = FS_FLocateFile(mergedname, returntype, loc);
|
|
blocklink--;
|
|
if (!loc->search)
|
|
Con_Printf("Symlink %s -> %s (%s) is dead\n", filename, targname, mergedname);
|
|
return depth;
|
|
}
|
|
}
|
|
|
|
/* if (len>=0)
|
|
{
|
|
if (loc)
|
|
Con_Printf("Found %s:%i\n", loc->rawname, loc->len);
|
|
else
|
|
Con_Printf("Found %s\n", filename);
|
|
}
|
|
else
|
|
Con_Printf("Failed\n");
|
|
*/
|
|
if (returntype == FSLFRT_IFFOUND)
|
|
return (found != FF_NOTFOUND) && (loc->len != -1);
|
|
else if (returntype == FSLFRT_LENGTH)
|
|
{
|
|
if (found == FF_NOTFOUND)
|
|
return -1;
|
|
return loc->len;
|
|
}
|
|
else
|
|
{
|
|
if (found == FF_NOTFOUND)
|
|
return 0x7fffffff;
|
|
return depth;
|
|
}
|
|
}
|
|
|
|
char *FS_WhichPackForLocation(flocation_t *loc, qboolean makereferenced)
|
|
{
|
|
char *ret;
|
|
if (!loc->search)
|
|
return NULL; //huh? not a valid location.
|
|
|
|
ret = strchr(loc->search->purepath, '/');
|
|
if (ret)
|
|
{
|
|
ret++;
|
|
if (!strchr(ret, '/'))
|
|
{
|
|
if (makereferenced)
|
|
loc->search->flags |= SPF_REFERENCED;
|
|
return ret;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*requires extension*/
|
|
qboolean FS_GetPackageDownloadable(const char *package)
|
|
{
|
|
searchpath_t *search;
|
|
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
if (!Q_strcasecmp(package, search->purepath))
|
|
return !(search->flags & SPF_COPYPROTECTED);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
char *FS_GetPackHashes(char *buffer, int buffersize, qboolean referencedonly)
|
|
{
|
|
searchpath_t *search;
|
|
buffersize--;
|
|
*buffer = 0;
|
|
|
|
if (com_purepaths)
|
|
{
|
|
for (search = com_purepaths ; search ; search = search->nextpure)
|
|
{
|
|
Q_strncatz(buffer, va("%i ", search->crc_check), buffersize);
|
|
}
|
|
return buffer;
|
|
}
|
|
else
|
|
{
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
if (!search->crc_check && search->handle->GeneratePureCRC)
|
|
search->crc_check = search->handle->GeneratePureCRC(search->handle, 0, 0);
|
|
if (search->crc_check)
|
|
{
|
|
Q_strncatz(buffer, va("%i ", search->crc_check), buffersize);
|
|
}
|
|
}
|
|
return buffer;
|
|
}
|
|
}
|
|
/*
|
|
referencedonly=0: show all paks
|
|
referencedonly=1: show only paks that are referenced (q3-compat)
|
|
referencedonly=2: show all paks, but paks that are referenced are prefixed with a star
|
|
ext=0: hide extensions (q3-compat)
|
|
ext=1: show extensions.
|
|
*/
|
|
char *FS_GetPackNames(char *buffer, int buffersize, int referencedonly, qboolean ext)
|
|
{
|
|
char temp[MAX_OSPATH];
|
|
searchpath_t *search;
|
|
buffersize--;
|
|
*buffer = 0;
|
|
|
|
if (com_purepaths)
|
|
{
|
|
for (search = com_purepaths ; search ; search = search->nextpure)
|
|
{
|
|
if (referencedonly == 0 && !(search->flags & SPF_REFERENCED))
|
|
continue;
|
|
if (referencedonly == 2 && (search->flags & SPF_REFERENCED))
|
|
Q_strncatz(buffer, "*", buffersize);
|
|
|
|
if (!ext)
|
|
{
|
|
COM_StripExtension(search->purepath, temp, sizeof(temp));
|
|
Q_strncatz(buffer, va("%s ", temp), buffersize);
|
|
}
|
|
else
|
|
{
|
|
Q_strncatz(buffer, va("%s ", search->purepath), buffersize);
|
|
}
|
|
}
|
|
return buffer;
|
|
}
|
|
else
|
|
{
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
if (!search->crc_check && search->handle->GeneratePureCRC)
|
|
search->crc_check = search->handle->GeneratePureCRC(search->handle, 0, 0);
|
|
if (search->crc_check)
|
|
{
|
|
if (referencedonly == 0 && !(search->flags & SPF_REFERENCED))
|
|
continue;
|
|
if (referencedonly == 2 && (search->flags & SPF_REFERENCED))
|
|
{
|
|
// '*' prefix is meant to mean 'referenced'.
|
|
//really all that means to the client is that it definitely wants to download it.
|
|
//if its copyrighted, the client shouldn't try to do so, as it won't be allowed.
|
|
if (!(search->flags & SPF_COPYPROTECTED))
|
|
Q_strncatz(buffer, "*", buffersize);
|
|
}
|
|
|
|
if (!ext)
|
|
{
|
|
COM_StripExtension(search->purepath, temp, sizeof(temp));
|
|
Q_strncatz(buffer, va("%s ", temp), buffersize);
|
|
}
|
|
else
|
|
{
|
|
Q_strncatz(buffer, va("%s ", search->purepath), buffersize);
|
|
}
|
|
}
|
|
}
|
|
return buffer;
|
|
}
|
|
}
|
|
|
|
void FS_ReferenceControl(unsigned int refflag, unsigned int resetflags)
|
|
{
|
|
searchpath_t *s;
|
|
|
|
refflag &= SPF_REFERENCED;
|
|
resetflags &= SPF_REFERENCED;
|
|
|
|
if (resetflags)
|
|
{
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
s->flags &= ~resetflags;
|
|
}
|
|
}
|
|
|
|
fs_referencetype = refflag;
|
|
}
|
|
|
|
//outbuf might not be written into
|
|
const char *FS_GetCleanPath(const char *pattern, char *outbuf, int outlen)
|
|
{
|
|
const char *s;
|
|
char *o;
|
|
char *seg;
|
|
char *end = outbuf + outlen;
|
|
|
|
s = pattern;
|
|
seg = o = outbuf;
|
|
for(;;)
|
|
{
|
|
if (o == end)
|
|
{
|
|
Con_Printf("Error: filename too long\n");
|
|
return NULL;
|
|
}
|
|
if (*s == ':')
|
|
{
|
|
if (s == pattern+1 && (s[1] == '/' || s[1] == '\\'))
|
|
Con_Printf("Error: absolute path in filename %s\n", pattern);
|
|
else
|
|
Con_Printf("Error: alternative data stream in filename %s\n", pattern);
|
|
return NULL;
|
|
}
|
|
else if (*s == '\\' || *s == '/' || !*s)
|
|
{ //end of segment
|
|
if (o == seg)
|
|
{
|
|
if (o == outbuf)
|
|
{
|
|
Con_Printf("Error: absolute path in filename %s\n", pattern);
|
|
return NULL;
|
|
}
|
|
if (!*s)
|
|
{
|
|
*o++ = '\0';
|
|
break;
|
|
}
|
|
Con_Printf("Error: empty directory name (%s)\n", pattern);
|
|
s++;
|
|
continue;
|
|
}
|
|
//ignore any leading spaces in the name segment
|
|
//it should just make more stuff invalid
|
|
while (*seg == ' ')
|
|
seg++;
|
|
if (seg[0] == '.')
|
|
{
|
|
if (o == seg+1)
|
|
Con_Printf("Error: source directory (%s)\n", pattern);
|
|
else if (seg[1] == '.')
|
|
Con_Printf("Error: parent directory (%s)\n", pattern);
|
|
else
|
|
Con_Printf("Error: hidden name (%s)\n", pattern);
|
|
return NULL;
|
|
}
|
|
#if defined(_WIN32) || defined(__CYGWIN__)
|
|
//in win32, we use the //?/ trick to get around filename length restrictions.
|
|
//4-letter reserved paths: comX, lptX
|
|
//we'll allow this elsewhere to save cycles, just try to avoid running it on a fat32 or ntfs filesystem from linux
|
|
if (((seg[0] == 'c' || seg[0] == 'C') &&
|
|
(seg[1] == 'o' || seg[1] == 'O') &&
|
|
(seg[2] == 'm' || seg[2] == 'M') &&
|
|
(seg[3] >= '0' && seg[3] <= '9')) ||
|
|
((seg[0] == 'l' || seg[0] == 'L') &&
|
|
(seg[1] == 'p' || seg[1] == 'P') &&
|
|
(seg[2] == 't' || seg[2] == 'T') &&
|
|
(seg[3] >= '0' && seg[3] <= '9')))
|
|
{
|
|
if (o == seg+4 || seg[4] == ' '|| seg[4] == '\t' || seg[4] == '.')
|
|
{
|
|
Con_Printf("Error: reserved name in path (%c%c%c%c in %s)\n", seg[0], seg[1], seg[2], seg[3], pattern);
|
|
return NULL;
|
|
}
|
|
}
|
|
//3 letter reserved paths: con, nul, prn
|
|
if (((seg[0] == 'c' || seg[0] == 'C') &&
|
|
(seg[1] == 'o' || seg[1] == 'O') &&
|
|
(seg[2] == 'n' || seg[2] == 'N')) ||
|
|
((seg[0] == 'p' || seg[0] == 'P') &&
|
|
(seg[1] == 'r' || seg[1] == 'R') &&
|
|
(seg[2] == 'n' || seg[2] == 'N')) ||
|
|
((seg[0] == 'n' || seg[0] == 'N') &&
|
|
(seg[1] == 'u' || seg[1] == 'U') &&
|
|
(seg[2] == 'l' || seg[2] == 'L')))
|
|
{
|
|
if (o == seg+3 || seg[3] == ' '|| seg[3] == '\t' || seg[3] == '.')
|
|
{
|
|
Con_Printf("Error: reserved name in path (%c%c%c in %s)\n", seg[0], seg[1], seg[2], pattern);
|
|
return NULL;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (*s++)
|
|
*o++ = '/';
|
|
else
|
|
{
|
|
*o++ = '\0';
|
|
break;
|
|
}
|
|
seg = o;
|
|
}
|
|
else
|
|
*o++ = *s++;
|
|
}
|
|
|
|
// Sys_Printf("%s changed to %s\n", pattern, outbuf);
|
|
return outbuf;
|
|
}
|
|
|
|
vfsfile_t *VFS_Filter(const char *filename, vfsfile_t *handle)
|
|
{
|
|
// char *ext;
|
|
|
|
if (!handle || handle->WriteBytes || handle->seekingisabadplan) //only on readonly files
|
|
return handle;
|
|
// ext = COM_FileExtension (filename);
|
|
#ifdef AVAIL_ZLIB
|
|
// if (!Q_strcasecmp(ext, ".gz"))
|
|
{
|
|
return FS_DecompressGZip(handle, NULL);
|
|
}
|
|
#endif
|
|
return handle;
|
|
}
|
|
|
|
qboolean FS_NativePath(const char *fname, enum fs_relative relativeto, char *out, int outlen)
|
|
{
|
|
char *last;
|
|
int i;
|
|
char cleanname[MAX_QPATH];
|
|
|
|
if (relativeto == FS_SYSTEM)
|
|
{
|
|
//system is already the native path. we can just pass it through. perhaps we should clean it up first however, although that's just making sure all \ are /
|
|
snprintf(out, outlen, "%s", fname);
|
|
|
|
for (; *out; out++)
|
|
{
|
|
if (*out == '\\')
|
|
*out = '/';
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (*fname == 0)
|
|
{
|
|
//this is sometimes used to query the actual path.
|
|
//don't alow it for other stuff though.
|
|
if (relativeto != FS_ROOT && relativeto != FS_BINARYPATH)
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
fname = FS_GetCleanPath(fname, cleanname, sizeof(cleanname));
|
|
if (!fname)
|
|
return false;
|
|
}
|
|
|
|
switch (relativeto)
|
|
{
|
|
case FS_GAMEONLY:
|
|
case FS_GAME:
|
|
if (com_homepathenabled)
|
|
snprintf(out, outlen, "%s%s/%s", com_homepath, gamedirfile, fname);
|
|
else
|
|
snprintf(out, outlen, "%s%s/%s", com_gamepath, gamedirfile, fname);
|
|
break;
|
|
case FS_BINARYPATH:
|
|
if (host_parms.binarydir && *host_parms.binarydir)
|
|
snprintf(out, outlen, "%s%s", host_parms.binarydir, fname);
|
|
else
|
|
snprintf(out, outlen, "%s%s", host_parms.basedir, fname);
|
|
break;
|
|
case FS_ROOT:
|
|
if (com_installer)
|
|
return false;
|
|
if (com_homepathenabled)
|
|
snprintf(out, outlen, "%s%s", com_homepath, fname);
|
|
else
|
|
snprintf(out, outlen, "%s%s", com_gamepath, fname);
|
|
break;
|
|
case FS_BASEGAMEONLY:
|
|
last = NULL;
|
|
for (i = 0; i < sizeof(fs_manifest->gamepath)/sizeof(fs_manifest->gamepath[0]); i++)
|
|
{
|
|
if (fs_manifest->gamepath[i].base && fs_manifest->gamepath[i].path)
|
|
{
|
|
if (!strcmp(fs_manifest->gamepath[i].path, "*"))
|
|
continue;
|
|
last = fs_manifest->gamepath[i].path;
|
|
if (*last == '*')
|
|
last++;
|
|
}
|
|
}
|
|
if (!last)
|
|
return false; //eep?
|
|
if (com_homepathenabled)
|
|
snprintf(out, outlen, "%s%s/%s", com_homepath, last, fname);
|
|
else
|
|
snprintf(out, outlen, "%s%s/%s", com_gamepath, last, fname);
|
|
break;
|
|
case FS_PUBGAMEONLY:
|
|
last = NULL;
|
|
for (i = 0; i < sizeof(fs_manifest->gamepath)/sizeof(fs_manifest->gamepath[0]); i++)
|
|
{
|
|
if (fs_manifest->gamepath[i].path)
|
|
{
|
|
if (*fs_manifest->gamepath[i].path == '*')
|
|
continue;
|
|
last = fs_manifest->gamepath[i].path;
|
|
}
|
|
}
|
|
if (!last)
|
|
return false; //eep?
|
|
if (com_homepathenabled)
|
|
snprintf(out, outlen, "%s%s/%s", com_homepath, last, fname);
|
|
else
|
|
snprintf(out, outlen, "%s%s/%s", com_gamepath, last, fname);
|
|
break;
|
|
case FS_PUBBASEGAMEONLY:
|
|
last = NULL;
|
|
for (i = 0; i < sizeof(fs_manifest->gamepath)/sizeof(fs_manifest->gamepath[0]); i++)
|
|
{
|
|
if (fs_manifest->gamepath[i].base && fs_manifest->gamepath[i].path)
|
|
{
|
|
if (*fs_manifest->gamepath[i].path == '*')
|
|
continue;
|
|
last = fs_manifest->gamepath[i].path;
|
|
}
|
|
}
|
|
if (!last)
|
|
return false; //eep?
|
|
if (com_homepathenabled)
|
|
snprintf(out, outlen, "%s%s/%s", com_homepath, last, fname);
|
|
else
|
|
snprintf(out, outlen, "%s%s/%s", com_gamepath, last, fname);
|
|
break;
|
|
default:
|
|
Sys_Error("FS_NativePath case not handled\n");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//returns false to stop the enumeration. check the return value of the fs enumerator to see if it was canceled by this return value.
|
|
static int QDECL FS_NullFSEnumerator(const char *fname, qofs_t fsize, time_t mtime, void *parm, searchpathfuncs_t *spath)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
//opens a file in the same (writable) path that contains an existing version of the file or one of the other patterns listed
|
|
vfsfile_t *FS_OpenWithFriends(const char *fname, char *sysname, size_t sysnamesize, int numfriends, ...)
|
|
{
|
|
searchpath_t *search;
|
|
searchpath_t *lastwritable = NULL;
|
|
flocation_t loc;
|
|
va_list ap;
|
|
int i;
|
|
char cleanname[MAX_QPATH];
|
|
|
|
fname = FS_GetCleanPath(fname, cleanname, sizeof(cleanname));
|
|
if (!fname)
|
|
return NULL;
|
|
|
|
for (search = com_searchpaths; search ; search = search->next)
|
|
{
|
|
if ((search->flags & SPF_EXPLICIT) && (search->flags & SPF_WRITABLE))
|
|
lastwritable = search;
|
|
if (search->handle->FindFile(search->handle, &loc, fname, NULL))
|
|
break;
|
|
|
|
va_start(ap, numfriends);
|
|
for (i = 0; i < numfriends; i++)
|
|
{
|
|
char *path = va_arg(ap, char*);
|
|
if (!search->handle->EnumerateFiles(search->handle, path, FS_NullFSEnumerator, NULL))
|
|
break;
|
|
}
|
|
va_end(ap);
|
|
if (i < numfriends)
|
|
break;
|
|
}
|
|
if (lastwritable)
|
|
{
|
|
//figure out the system path
|
|
Q_strncpyz(sysname, lastwritable->logicalpath, sysnamesize);
|
|
FS_CleanDir(sysname, sysnamesize);
|
|
Q_strncatz(sysname, fname, sysnamesize);
|
|
|
|
//create the dir if needed and open the file.
|
|
COM_CreatePath(sysname);
|
|
return VFSOS_Open(sysname, "wbp");
|
|
}
|
|
FS_NativePath(fname, FS_GAMEONLY, sysname, sysnamesize);
|
|
return NULL;
|
|
}
|
|
|
|
/*locates and opens a file
|
|
modes:
|
|
r = read
|
|
w = write
|
|
a = append
|
|
t = text mode (because windows sucks). binary is otherwise assumed.
|
|
p = persist (ie: saved games and configs, but not downloads or large content)
|
|
*/
|
|
vfsfile_t *FS_OpenVFS(const char *filename, const char *mode, enum fs_relative relativeto)
|
|
{
|
|
char cleanname[MAX_QPATH];
|
|
char fullname[MAX_OSPATH];
|
|
flocation_t loc;
|
|
vfsfile_t *vfs;
|
|
|
|
//eventually, this function will be the *ONLY* way to get at files
|
|
|
|
if (relativeto == FS_SYSTEM)
|
|
return VFSOS_Open(filename, mode);
|
|
|
|
//blanket-bans
|
|
|
|
filename = FS_GetCleanPath(filename, cleanname, sizeof(cleanname));
|
|
if (!filename)
|
|
return NULL;
|
|
|
|
#ifdef _DEBUG
|
|
if (strcmp(mode, "rb"))
|
|
if (strcmp(mode, "r+b"))
|
|
if (strcmp(mode, "wb"))
|
|
if (strcmp(mode, "w+b"))
|
|
if (strcmp(mode, "ab"))
|
|
if (strcmp(mode, "wbp"))
|
|
return NULL; //urm, unable to write/append
|
|
#endif
|
|
|
|
//if there can only be one file (eg: write access) find out where it is.
|
|
switch (relativeto)
|
|
{
|
|
case FS_GAMEONLY: //OS access only, no paks
|
|
if (com_homepathenabled)
|
|
{
|
|
snprintf(fullname, sizeof(fullname), "%s%s/%s", com_homepath, gamedirfile, filename);
|
|
if (*mode == 'w')
|
|
COM_CreatePath(fullname);
|
|
vfs = VFSOS_Open(fullname, mode);
|
|
if (vfs)
|
|
return vfs;
|
|
}
|
|
if (*gamedirfile)
|
|
{
|
|
snprintf(fullname, sizeof(fullname), "%s%s/%s", com_gamepath, gamedirfile, filename);
|
|
if (*mode == 'w')
|
|
COM_CreatePath(fullname);
|
|
return VFSOS_Open(fullname, mode);
|
|
}
|
|
return NULL;
|
|
case FS_PUBGAMEONLY:
|
|
FS_NativePath(filename, relativeto, fullname, sizeof(fullname));
|
|
if (*mode == 'w')
|
|
COM_CreatePath(fullname);
|
|
return VFSOS_Open(fullname, mode);
|
|
case FS_GAME: //load from paks in preference to system paths. overwriting be damned.
|
|
case FS_PUBBASEGAMEONLY: //load from paks in preference to system paths. overwriting be damned.
|
|
FS_NativePath(filename, relativeto, fullname, sizeof(fullname));
|
|
break;
|
|
case FS_BINARYPATH:
|
|
FS_NativePath(filename, relativeto, fullname, sizeof(fullname));
|
|
if (*mode == 'w')
|
|
COM_CreatePath(fullname);
|
|
return VFSOS_Open(fullname, mode);
|
|
case FS_ROOT: //always bypass packs and gamedirs
|
|
if (com_installer)
|
|
return NULL;
|
|
if (com_homepathenabled)
|
|
{
|
|
snprintf(fullname, sizeof(fullname), "%s%s", com_homepath, filename);
|
|
vfs = VFSOS_Open(fullname, mode);
|
|
if (vfs)
|
|
return vfs;
|
|
}
|
|
snprintf(fullname, sizeof(fullname), "%s%s", com_gamepath, filename);
|
|
return VFSOS_Open(fullname, mode);
|
|
case FS_BASEGAMEONLY: //always bypass packs+pure.
|
|
if (com_homepathenabled)
|
|
{
|
|
snprintf(fullname, sizeof(fullname), "%sfte/%s", com_homepath, filename);
|
|
vfs = VFSOS_Open(fullname, mode);
|
|
if (vfs)
|
|
return vfs;
|
|
}
|
|
snprintf(fullname, sizeof(fullname), "%sfte/%s", com_gamepath, filename);
|
|
return VFSOS_Open(fullname, mode);
|
|
default:
|
|
Sys_Error("FS_OpenVFS: Bad relative path (%i)", relativeto);
|
|
break;
|
|
}
|
|
|
|
FS_FLocateFile(filename, FSLFRT_IFFOUND, &loc);
|
|
|
|
if (loc.search)
|
|
{
|
|
return VFS_Filter(filename, loc.search->handle->OpenVFS(loc.search->handle, &loc, mode));
|
|
}
|
|
|
|
//if we're meant to be writing, best write to it.
|
|
if (strchr(mode , 'w') || strchr(mode , 'a'))
|
|
{
|
|
COM_CreatePath(fullname);
|
|
return VFSOS_Open(fullname, mode);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*opens a vfsfile from an already discovered location*/
|
|
vfsfile_t *FS_OpenReadLocation(flocation_t *location)
|
|
{
|
|
if (location->search)
|
|
{
|
|
return VFS_Filter(NULL, location->search->handle->OpenVFS(location->search->handle, location, "rb"));
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
qboolean FS_Rename2(const char *oldf, const char *newf, enum fs_relative oldrelativeto, enum fs_relative newrelativeto)
|
|
{
|
|
char oldfullname[MAX_OSPATH];
|
|
char newfullname[MAX_OSPATH];
|
|
|
|
if (!FS_NativePath(oldf, oldrelativeto, oldfullname, sizeof(oldfullname)))
|
|
return false;
|
|
if (!FS_NativePath(newf, newrelativeto, newfullname, sizeof(newfullname)))
|
|
return false;
|
|
|
|
FS_CreatePath(newf, newrelativeto);
|
|
return Sys_Rename(oldfullname, newfullname);
|
|
}
|
|
qboolean FS_Rename(const char *oldf, const char *newf, enum fs_relative relativeto)
|
|
{
|
|
return FS_Rename2(oldf, newf, relativeto, relativeto);
|
|
}
|
|
qboolean FS_Remove(const char *fname, enum fs_relative relativeto)
|
|
{
|
|
char fullname[MAX_OSPATH];
|
|
|
|
if (!FS_NativePath(fname, relativeto, fullname, sizeof(fullname)))
|
|
return false;
|
|
|
|
return Sys_remove (fullname);
|
|
}
|
|
//create a path for the given filename (dir-only must have trailing slash)
|
|
void FS_CreatePath(const char *pname, enum fs_relative relativeto)
|
|
{
|
|
char fullname[MAX_OSPATH];
|
|
if (!FS_NativePath(pname, relativeto, fullname, sizeof(fullname)))
|
|
return;
|
|
|
|
COM_CreatePath(fullname);
|
|
}
|
|
|
|
void *FS_MallocFile(const char *filename, enum fs_relative relativeto, qofs_t *filesize)
|
|
{
|
|
vfsfile_t *f;
|
|
qbyte *buf;
|
|
qofs_t len;
|
|
|
|
f = FS_OpenVFS(filename, "rb", relativeto);
|
|
if (!f)
|
|
return NULL;
|
|
len = VFS_GETLEN(f);
|
|
if (filesize)
|
|
*filesize = len;
|
|
|
|
buf = (qbyte*)BZ_Malloc(len+1);
|
|
if (!buf)
|
|
Sys_Error ("FS_MallocFile: out of memory loading %s", filename);
|
|
|
|
((qbyte *)buf)[len] = 0;
|
|
|
|
VFS_READ(f, buf, len);
|
|
VFS_CLOSE(f);
|
|
return buf;
|
|
}
|
|
qboolean FS_WriteFile (const char *filename, const void *data, int len, enum fs_relative relativeto)
|
|
{
|
|
vfsfile_t *f;
|
|
FS_CreatePath(filename, relativeto);
|
|
f = FS_OpenVFS(filename, "wb", relativeto);
|
|
if (!f)
|
|
return false;
|
|
VFS_WRITE(f, data, len);
|
|
VFS_CLOSE(f);
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean FS_Copy(const char *source, const char *dest, enum fs_relative relativesource, enum fs_relative relativedest)
|
|
{
|
|
vfsfile_t *d, *s;
|
|
char buffer[8192*8];
|
|
int read;
|
|
qboolean result = false;
|
|
FS_CreatePath(dest, relativedest);
|
|
s = FS_OpenVFS(source, "rb", relativesource);
|
|
if (s)
|
|
{
|
|
d = FS_OpenVFS(dest, "wbp", relativedest);
|
|
if (d)
|
|
{
|
|
result = true;
|
|
|
|
for (;;)
|
|
{
|
|
read = VFS_READ(s, buffer, sizeof(buffer));
|
|
if (read <= 0)
|
|
break;
|
|
if (VFS_WRITE(d, buffer, read) != read)
|
|
{
|
|
result = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
VFS_CLOSE(d);
|
|
|
|
if (!result)
|
|
FS_Remove(dest, relativedest);
|
|
}
|
|
VFS_CLOSE(s);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
static qbyte *loadbuf;
|
|
static int loadsize;
|
|
|
|
/*
|
|
============
|
|
COM_LoadFile
|
|
|
|
Filename are reletive to the quake directory.
|
|
Always appends a 0 qbyte to the loaded data.
|
|
============
|
|
*/
|
|
qbyte *COM_LoadFile (const char *path, int usehunk, size_t *filesize)
|
|
{
|
|
vfsfile_t *f;
|
|
qbyte *buf;
|
|
qofs_t len;
|
|
flocation_t loc;
|
|
FS_FLocateFile(path, FSLFRT_LENGTH, &loc);
|
|
|
|
if (!loc.search)
|
|
return NULL; //wasn't found
|
|
|
|
if (loc.len > 0x7fffffff) //don't malloc 5000gb sparse files or anything crazy on a 32bit system...
|
|
return NULL;
|
|
|
|
f = loc.search->handle->OpenVFS(loc.search->handle, &loc, "rb");
|
|
if (!f)
|
|
return NULL;
|
|
|
|
len = VFS_GETLEN(f);
|
|
if (filesize)
|
|
*filesize = len;
|
|
|
|
if (usehunk == 2 || usehunk == 4 || usehunk == 6)
|
|
COM_AssertMainThread("COM_LoadFile+hunk");
|
|
|
|
if (usehunk == 0)
|
|
buf = (qbyte*)Z_Malloc (len+1);
|
|
else if (usehunk == 2)
|
|
buf = (qbyte*)Hunk_TempAlloc (len+1);
|
|
else if (usehunk == 4)
|
|
{
|
|
if (len+1 > loadsize)
|
|
buf = (qbyte*)Hunk_TempAlloc (len+1);
|
|
else
|
|
buf = loadbuf;
|
|
}
|
|
else if (usehunk == 5)
|
|
buf = (qbyte*)BZ_Malloc(len+1);
|
|
else if (usehunk == 6)
|
|
buf = (qbyte*)Hunk_TempAllocMore (len+1);
|
|
else
|
|
{
|
|
Sys_Error ("COM_LoadFile: bad usehunk");
|
|
buf = NULL;
|
|
}
|
|
|
|
if (!buf)
|
|
Sys_Error ("COM_LoadFile: not enough space for %s", path);
|
|
|
|
((qbyte *)buf)[len] = 0;
|
|
|
|
VFS_READ(f, buf, len);
|
|
VFS_CLOSE(f);
|
|
|
|
return buf;
|
|
}
|
|
|
|
qbyte *FS_LoadMallocFile (const char *path, size_t *fsize)
|
|
{
|
|
return COM_LoadFile (path, 5, fsize);
|
|
}
|
|
|
|
void *FS_LoadMallocGroupFile(zonegroup_t *ctx, char *path, size_t *fsize)
|
|
{
|
|
char *mem = NULL;
|
|
vfsfile_t *f = FS_OpenVFS(path, "rb", FS_GAME);
|
|
if (f)
|
|
{
|
|
int len = VFS_GETLEN(f);
|
|
mem = ZG_Malloc(ctx, len+1);
|
|
if (mem)
|
|
{
|
|
mem[len] = 0;
|
|
if (VFS_READ(f, mem, len) == len)
|
|
*fsize = len;
|
|
else
|
|
mem = NULL;
|
|
}
|
|
|
|
VFS_CLOSE(f);
|
|
}
|
|
return mem;
|
|
}
|
|
|
|
qbyte *COM_LoadTempFile (const char *path, size_t *fsize)
|
|
{
|
|
return COM_LoadFile (path, 2, fsize);
|
|
}
|
|
qbyte *COM_LoadTempMoreFile (const char *path, size_t *fsize)
|
|
{
|
|
return COM_LoadFile (path, 6, fsize);
|
|
}
|
|
|
|
// uses temp hunk if larger than bufsize
|
|
qbyte *QDECL COM_LoadStackFile (const char *path, void *buffer, int bufsize, size_t *fsize)
|
|
{
|
|
qbyte *buf;
|
|
|
|
COM_AssertMainThread("COM_LoadStackFile");
|
|
|
|
loadbuf = (qbyte *)buffer;
|
|
loadsize = bufsize;
|
|
buf = COM_LoadFile (path, 4, fsize);
|
|
|
|
return buf;
|
|
}
|
|
|
|
|
|
/*warning: at some point I'll change this function to return only read-only buffers*/
|
|
qofs_t FS_LoadFile(const char *name, void **file)
|
|
{
|
|
size_t fsz;
|
|
*file = COM_LoadFile (name, 5, &fsz);
|
|
if (!*file)
|
|
return (qofs_t)-1;
|
|
return fsz;
|
|
}
|
|
void FS_FreeFile(void *file)
|
|
{
|
|
BZ_Free(file);
|
|
}
|
|
|
|
|
|
|
|
void COM_EnumerateFiles (const char *match, int (QDECL *func)(const char *, qofs_t, time_t mtime, void *, searchpathfuncs_t*), void *parm)
|
|
{
|
|
searchpath_t *search;
|
|
for (search = com_searchpaths; search ; search = search->next)
|
|
{
|
|
// is the element a pak file?
|
|
if (!search->handle->EnumerateFiles(search->handle, match, func, parm))
|
|
break;
|
|
}
|
|
}
|
|
|
|
void COM_FlushTempoaryPacks(void)
|
|
{
|
|
#if 0
|
|
searchpath_t *sp, **link;
|
|
link = &com_searchpaths;
|
|
while (*link)
|
|
{
|
|
sp = *link;
|
|
if (sp->flags & SPF_TEMPORARY)
|
|
{
|
|
FS_FlushFSHashReally();
|
|
|
|
*link = sp->next;
|
|
|
|
sp->handle->ClosePath(sp->handle);
|
|
Z_Free (sp);
|
|
}
|
|
else
|
|
link = &sp->next;
|
|
}
|
|
com_purepaths = NULL;
|
|
#endif
|
|
}
|
|
|
|
qboolean COM_LoadMapPackFile (const char *filename, qofs_t ofs)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
static searchpath_t *FS_AddPathHandle(searchpath_t **oldpaths, const char *purepath, const char *probablepath, searchpathfuncs_t *handle, unsigned int flags, unsigned int loadstuff);
|
|
searchpathfuncs_t *FS_GetOldPath(searchpath_t **oldpaths, const char *dir, unsigned int *keepflags)
|
|
{
|
|
searchpath_t *p;
|
|
searchpathfuncs_t *r = NULL;
|
|
*keepflags = 0;
|
|
while(*oldpaths)
|
|
{
|
|
p = *oldpaths;
|
|
|
|
if (!Q_strcasecmp(p->logicalpath, dir))
|
|
{
|
|
*keepflags |= p->flags & (SPF_REFERENCED | SPF_UNTRUSTED);
|
|
*oldpaths = p->next;
|
|
r = p->handle;
|
|
Z_Free(p);
|
|
break;
|
|
}
|
|
|
|
oldpaths = &(*oldpaths)->next;
|
|
}
|
|
return r;
|
|
}
|
|
|
|
typedef struct {
|
|
searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc);
|
|
searchpath_t **oldpaths;
|
|
const char *parentdesc;
|
|
const char *puredesc;
|
|
} wildpaks_t;
|
|
|
|
static int QDECL FS_AddWildDataFiles (const char *descriptor, qofs_t size, time_t mtime, void *vparam, searchpathfuncs_t *funcs)
|
|
{
|
|
wildpaks_t *param = vparam;
|
|
vfsfile_t *vfs;
|
|
searchpath_t *search;
|
|
searchpathfuncs_t *newpak;
|
|
char pakfile[MAX_OSPATH];
|
|
char purefile[MAX_OSPATH];
|
|
flocation_t loc;
|
|
unsigned int keptflags = 0;
|
|
|
|
Q_snprintfz (pakfile, sizeof(pakfile), "%s%s", param->parentdesc, descriptor);
|
|
|
|
for (search = com_searchpaths; search; search = search->next)
|
|
{
|
|
if (!Q_strcasecmp(search->logicalpath, pakfile)) //assumption: first member of structure is a char array
|
|
return true; //already loaded (base paths?)
|
|
}
|
|
|
|
newpak = FS_GetOldPath(param->oldpaths, pakfile, &keptflags);
|
|
if (!newpak)
|
|
{
|
|
if (param->OpenNew == VFSOS_OpenPath)
|
|
{
|
|
vfs = NULL;
|
|
}
|
|
else
|
|
{
|
|
fs_finds++;
|
|
if (!funcs->FindFile(funcs, &loc, descriptor, NULL))
|
|
return true; //not found..
|
|
vfs = funcs->OpenVFS(funcs, &loc, "rb");
|
|
if (!vfs)
|
|
return true;
|
|
}
|
|
newpak = param->OpenNew (vfs, pakfile);
|
|
if (!newpak)
|
|
{
|
|
VFS_CLOSE(vfs);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
Q_snprintfz (pakfile, sizeof(pakfile), "%s%s", param->parentdesc, descriptor);
|
|
if (*param->puredesc)
|
|
snprintf (purefile, sizeof(purefile), "%s/%s", param->puredesc, descriptor);
|
|
else
|
|
Q_strncpyz(purefile, descriptor, sizeof(purefile));
|
|
FS_AddPathHandle(param->oldpaths, purefile, pakfile, newpak, ((!Q_strncasecmp(descriptor, "pak", 3))?SPF_COPYPROTECTED:0)|keptflags, (unsigned int)-1);
|
|
|
|
return true;
|
|
}
|
|
|
|
searchpathfuncs_t *FS_OpenPackByExtension(vfsfile_t *f, const char *pakname)
|
|
{
|
|
searchpathfuncs_t *pak;
|
|
int j;
|
|
char ext[8];
|
|
COM_FileExtension(pakname, ext, sizeof(ext));
|
|
for (j = 0; j < sizeof(searchpathformats)/sizeof(searchpathformats[0]); j++)
|
|
{
|
|
if (!searchpathformats[j].extension || !searchpathformats[j].OpenNew)
|
|
continue;
|
|
if (!strcmp(ext, searchpathformats[j].extension))
|
|
{
|
|
pak = searchpathformats[j].OpenNew(f, pakname);
|
|
if (pak)
|
|
return pak;
|
|
Con_Printf("Unable to open %s - corrupt?\n", pakname);
|
|
break;
|
|
}
|
|
}
|
|
|
|
VFS_CLOSE(f);
|
|
return NULL;
|
|
}
|
|
|
|
static void FS_AddManifestPackages(searchpath_t **oldpaths, const char *purepath, const char *logicalpaths, searchpath_t *search, const char *extension, searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc))
|
|
{
|
|
int i;
|
|
searchpathfuncs_t *handle;
|
|
unsigned int keptflags;
|
|
vfsfile_t *vfs;
|
|
flocation_t loc;
|
|
|
|
int ptlen, palen;
|
|
ptlen = strlen(purepath);
|
|
for (i = 0; i < sizeof(fs_manifest->package) / sizeof(fs_manifest->package[0]); i++)
|
|
{
|
|
char ext[8];
|
|
if (fs_manifest->package[i].path && !strcmp(COM_FileExtension(fs_manifest->package[i].path, ext, sizeof(ext)), extension))
|
|
{
|
|
palen = strlen(fs_manifest->package[i].path);
|
|
if (palen > ptlen && (fs_manifest->package[i].path[ptlen] == '/' || fs_manifest->package[i].path[ptlen] == '\\' )&& !strncmp(purepath, fs_manifest->package[i].path, ptlen))
|
|
{
|
|
searchpath_t *oldp;
|
|
char pname[MAX_OSPATH];
|
|
char lname[MAX_OSPATH];
|
|
char lname2[MAX_OSPATH];
|
|
if (fs_manifest->package[i].crcknown)
|
|
snprintf(lname, sizeof(lname), "%#x", fs_manifest->package[i].crc);
|
|
else
|
|
snprintf(lname, sizeof(lname), "");
|
|
if (!FS_GenCachedPakName(fs_manifest->package[i].path, lname, pname, sizeof(pname)))
|
|
continue;
|
|
snprintf (lname, sizeof(lname), "%s%s", logicalpaths, pname+ptlen+1);
|
|
snprintf (lname2, sizeof(lname), "%s%s", logicalpaths, fs_manifest->package[i].path+ptlen+1);
|
|
|
|
for (oldp = com_searchpaths; oldp; oldp = oldp->next)
|
|
{
|
|
if (!Q_strcasecmp(oldp->purepath, fs_manifest->package[i].path))
|
|
break;
|
|
if (!Q_strcasecmp(oldp->logicalpath, lname))
|
|
break;
|
|
if (!Q_strcasecmp(oldp->logicalpath, lname2))
|
|
break;
|
|
}
|
|
if (!oldp)
|
|
{
|
|
handle = FS_GetOldPath(oldpaths, lname2, &keptflags);
|
|
if (!handle)
|
|
handle = FS_GetOldPath(oldpaths, lname, &keptflags);
|
|
if (!handle)
|
|
{
|
|
vfs = NULL;
|
|
if (search)
|
|
{
|
|
if (search->handle->FindFile(search->handle, &loc, pname+ptlen+1, NULL))
|
|
vfs = search->handle->OpenVFS(search->handle, &loc, "r");
|
|
}
|
|
else
|
|
{
|
|
vfs = FS_OpenVFS(fs_manifest->package[i].path, "rb", FS_ROOT);
|
|
if (vfs)
|
|
snprintf (lname, sizeof(lname), "%s", lname2);
|
|
else
|
|
vfs = FS_OpenVFS(pname, "rb", FS_ROOT);
|
|
}
|
|
|
|
if (vfs)
|
|
handle = OpenNew (vfs, lname);
|
|
}
|
|
if (handle && fs_manifest->package[i].crcknown)
|
|
{
|
|
int truecrc = handle->GeneratePureCRC(handle, 0, false);
|
|
if (truecrc != fs_manifest->package[i].crc)
|
|
{
|
|
Con_Printf(CON_ERROR "File \"%s\" has hash %#x (required: %#x). Please delete it or move it away\n", lname, truecrc, fs_manifest->package[i].crc);
|
|
handle->ClosePath(handle);
|
|
handle = NULL;
|
|
}
|
|
}
|
|
if (handle)
|
|
FS_AddPathHandle(oldpaths, fs_manifest->package[i].path, lname, handle, SPF_COPYPROTECTED|SPF_UNTRUSTED|keptflags, (unsigned int)-1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void FS_AddDownloadManifestPackages(searchpath_t **oldpaths, unsigned int loadstuff)//, const char *purepath, searchpath_t *search, const char *extension, searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc))
|
|
{
|
|
int i;
|
|
char logicalroot[MAX_OSPATH];
|
|
FS_NativePath("downloads/", FS_ROOT, logicalroot, sizeof(logicalroot));
|
|
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
|
|
{
|
|
if (!searchpathformats[i].extension || !searchpathformats[i].OpenNew)// || !searchpathformats[i].loadscan)
|
|
continue;
|
|
if (loadstuff & (1<<i))
|
|
{
|
|
FS_AddManifestPackages(oldpaths, "downloads", logicalroot, NULL, searchpathformats[i].extension, searchpathformats[i].OpenNew);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void FS_AddDataFiles(searchpath_t **oldpaths, const char *purepath, const char *logicalpath, searchpath_t *search, const char *extension, searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc))
|
|
{
|
|
//search is the parent
|
|
int i;
|
|
searchpathfuncs_t *handle;
|
|
char pakfile[MAX_OSPATH];
|
|
char logicalpaths[MAX_OSPATH]; //with a slash
|
|
char purefile[MAX_OSPATH];
|
|
unsigned int keptflags;
|
|
vfsfile_t *vfs;
|
|
flocation_t loc;
|
|
wildpaks_t wp;
|
|
|
|
Q_strncpyz(logicalpaths, logicalpath, sizeof(logicalpaths));
|
|
FS_CleanDir(logicalpaths, sizeof(logicalpaths));
|
|
|
|
//first load all the numbered pak files
|
|
for (i=0 ; ; i++)
|
|
{
|
|
snprintf (pakfile, sizeof(pakfile), "pak%i.%s", i, extension);
|
|
fs_finds++;
|
|
if (!search->handle->FindFile(search->handle, &loc, pakfile, NULL))
|
|
break; //not found..
|
|
|
|
snprintf (pakfile, sizeof(pakfile), "%spak%i.%s", logicalpaths, i, extension);
|
|
snprintf (purefile, sizeof(purefile), "%s/pak%i.%s", purepath, i, extension);
|
|
|
|
handle = FS_GetOldPath(oldpaths, pakfile, &keptflags);
|
|
if (!handle)
|
|
{
|
|
vfs = search->handle->OpenVFS(search->handle, &loc, "r");
|
|
if (!vfs)
|
|
break;
|
|
handle = OpenNew (vfs, pakfile);
|
|
if (!handle)
|
|
break;
|
|
}
|
|
FS_AddPathHandle(oldpaths, purefile, pakfile, handle, SPF_COPYPROTECTED|keptflags, (unsigned int)-1);
|
|
}
|
|
|
|
//now load the random ones
|
|
Q_snprintfz (pakfile, sizeof(pakfile), "*.%s", extension);
|
|
wp.OpenNew = OpenNew;
|
|
wp.parentdesc = logicalpaths;
|
|
wp.puredesc = purepath;
|
|
wp.oldpaths = oldpaths;
|
|
search->handle->EnumerateFiles(search->handle, pakfile, FS_AddWildDataFiles, &wp);
|
|
|
|
FS_AddManifestPackages(oldpaths, purepath, logicalpaths, search, extension, OpenNew);
|
|
}
|
|
|
|
static searchpath_t *FS_AddPathHandle(searchpath_t **oldpaths, const char *purepath, const char *logicalpath, searchpathfuncs_t *handle, unsigned int flags, unsigned int loadstuff)
|
|
{
|
|
unsigned int i;
|
|
|
|
searchpath_t *search, **link;
|
|
|
|
if (!handle)
|
|
{
|
|
Con_Printf("COM_AddPathHandle: not a valid handle (%s)\n", logicalpath);
|
|
return NULL;
|
|
}
|
|
|
|
if (handle->fsver != FSVER)
|
|
{
|
|
Con_Printf("%s: file system driver is outdated (%u should be %u)\n", logicalpath, handle->fsver, FSVER);
|
|
handle->ClosePath(handle);
|
|
return NULL;
|
|
}
|
|
|
|
search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t));
|
|
search->flags = flags;
|
|
search->handle = handle;
|
|
Q_strncpyz(search->purepath, purepath, sizeof(search->purepath));
|
|
Q_strncpyz(search->logicalpath, logicalpath, sizeof(search->logicalpath));
|
|
|
|
flags &= ~SPF_WRITABLE;
|
|
|
|
//temp packages also do not nest
|
|
if (!(flags & SPF_TEMPORARY))
|
|
{
|
|
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
|
|
{
|
|
if (!searchpathformats[i].extension || !searchpathformats[i].OpenNew || !searchpathformats[i].loadscan)
|
|
continue;
|
|
if (loadstuff & (1<<i))
|
|
{
|
|
FS_AddDataFiles(oldpaths, purepath, logicalpath, search, searchpathformats[i].extension, searchpathformats[i].OpenNew);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (flags & SPF_TEMPORARY)
|
|
{
|
|
//add at end. pureness will reorder if needed.
|
|
link = &com_searchpaths;
|
|
while(*link)
|
|
{
|
|
link = &(*link)->next;
|
|
}
|
|
*link = search;
|
|
}
|
|
else
|
|
{
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
}
|
|
com_fschanged = true;
|
|
|
|
return search;
|
|
}
|
|
|
|
void COM_RefreshFSCache_f(void)
|
|
{
|
|
com_fschanged=true;
|
|
}
|
|
|
|
//optionally purges the cache and rebuilds it
|
|
void COM_FlushFSCache(qboolean purge, qboolean domutex)
|
|
{
|
|
searchpath_t *search;
|
|
if (com_fs_cache.ival && com_fs_cache.ival != 2)
|
|
{
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
if (search->handle->PollChanges)
|
|
com_fschanged |= search->handle->PollChanges(search->handle);
|
|
}
|
|
}
|
|
|
|
#ifdef FTE_TARGET_WEB
|
|
//web target doesn't support filesystem enumeration, so make sure the cache is kept invalid and disabled.
|
|
com_fschanged = true;
|
|
#else
|
|
if (com_fs_cache.ival && com_fschanged)
|
|
{
|
|
//rebuild it if needed
|
|
FS_RebuildFSHash(domutex);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*since should start as 0, otherwise this can be used to poll*/
|
|
qboolean FS_Restarted(unsigned int *since)
|
|
{
|
|
if (*since < fs_restarts)
|
|
{
|
|
*since = fs_restarts;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_AddGameDirectory
|
|
|
|
Sets com_gamedir, adds the directory to the head of the path,
|
|
then loads and adds pak1.pak pak2.pak ...
|
|
================
|
|
*/
|
|
void FS_AddGameDirectory (searchpath_t **oldpaths, const char *puredir, const char *dir, unsigned int loadstuff, unsigned int flags)
|
|
{
|
|
unsigned int keptflags;
|
|
searchpath_t *search;
|
|
|
|
char *p;
|
|
void *handle;
|
|
|
|
fs_restarts++;
|
|
|
|
for (search = com_searchpaths; search; search = search->next)
|
|
{
|
|
if (!Q_strcasecmp(search->logicalpath, dir))
|
|
return; //already loaded (base paths?)
|
|
}
|
|
|
|
if (!(flags & SPF_PRIVATE))
|
|
{
|
|
if ((p = strrchr(dir, '/')) != NULL)
|
|
strcpy(pubgamedirfile, ++p);
|
|
else
|
|
strcpy(pubgamedirfile, dir);
|
|
}
|
|
if ((p = strrchr(dir, '/')) != NULL)
|
|
strcpy(gamedirfile, ++p);
|
|
else
|
|
strcpy(gamedirfile, dir);
|
|
|
|
//
|
|
// add the directory to the search path
|
|
//
|
|
handle = FS_GetOldPath(oldpaths, dir, &keptflags);
|
|
if (!handle)
|
|
handle = VFSOS_OpenPath(NULL, dir);
|
|
|
|
FS_AddPathHandle(oldpaths, puredir, dir, handle, flags|keptflags, loadstuff);
|
|
}
|
|
|
|
//if syspath, something like c:\quake\baseq2
|
|
//otherwise just baseq2. beware of dupes.
|
|
searchpathfuncs_t *COM_IteratePaths (void **iterator, char *pathbuffer, int pathbuffersize, char *dirname, int dirnamesize)
|
|
{
|
|
searchpath_t *s;
|
|
void *prev;
|
|
|
|
prev = NULL;
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
if (!(s->flags & SPF_EXPLICIT))
|
|
continue;
|
|
|
|
if (*iterator == prev)
|
|
{
|
|
*iterator = s->handle;
|
|
if (!strchr(s->purepath, '/'))
|
|
{
|
|
if (pathbuffer)
|
|
{
|
|
Q_strncpyz(pathbuffer, s->logicalpath, pathbuffersize-1);
|
|
FS_CleanDir(pathbuffer, pathbuffersize);
|
|
}
|
|
if (dirname)
|
|
{
|
|
Q_strncpyz(dirname, s->purepath, dirnamesize-1);
|
|
}
|
|
return s->handle;
|
|
}
|
|
}
|
|
prev = s->handle;
|
|
}
|
|
|
|
*iterator = NULL;
|
|
if (pathbuffer)
|
|
*pathbuffer = 0;
|
|
if (dirname)
|
|
*dirname = 0;
|
|
return NULL;
|
|
}
|
|
|
|
char *FS_GetGamedir(qboolean publicpathonly)
|
|
{
|
|
if (publicpathonly)
|
|
return pubgamedirfile;
|
|
else
|
|
return gamedirfile;
|
|
}
|
|
|
|
//returns the commandline arguments required to duplicate the fs details
|
|
char *FS_GetManifestArgs(void)
|
|
{
|
|
char *homearg = com_homepathenabled?"-usehome ":"-nohome ";
|
|
if (fs_manifest->updatefile)
|
|
return va("%s-manifest %s -basedir %s -outputdebugstring", homearg, fs_manifest->updatefile, com_gamepath);
|
|
|
|
return va("%s-game %s -basedir %s -outputdebugstring", homearg, pubgamedirfile, com_gamepath);
|
|
}
|
|
|
|
//given a 'c:/foo/bar/' path, will extract 'bar'.
|
|
void FS_ExtractDir(char *in, char *out, int outlen)
|
|
{
|
|
char *end;
|
|
if (!outlen)
|
|
return;
|
|
end = in + strlen(in);
|
|
//skip over any trailing slashes
|
|
while (end > in)
|
|
{
|
|
if (end[-1] == '/' || end[-1] == '\\')
|
|
end--;
|
|
else
|
|
break;
|
|
}
|
|
|
|
//skip over the path
|
|
while (end > in)
|
|
{
|
|
if (end[-1] != '/' && end[-1] != '\\')
|
|
end--;
|
|
else
|
|
break;
|
|
}
|
|
|
|
//copy string into the dest
|
|
while (--outlen)
|
|
{
|
|
if (*end == '/' || *end == '\\' || !*end)
|
|
break;
|
|
*out++ = *end++;
|
|
}
|
|
*out = 0;
|
|
}
|
|
|
|
qboolean FS_PathURLCache(const char *url, char *path, size_t pathsize)
|
|
{
|
|
const char *FS_GetCleanPath(const char *pattern, char *outbuf, int outlen);
|
|
char tmp[MAX_QPATH];
|
|
char *o = tmp, *e = o + sizeof(tmp)-1;
|
|
const char *i = url;
|
|
strcpy(o, "downloads/");
|
|
o += strlen(o);
|
|
while(*i)
|
|
{
|
|
if (*i == ':' || *i == '?' || *i == '*' || *i == '&')
|
|
{
|
|
if (i[0] == ':' && i[1] == '/' && i[2] == '/')
|
|
{
|
|
i+=2;
|
|
continue;
|
|
}
|
|
*o++ = '_';
|
|
i++;
|
|
continue;
|
|
}
|
|
if (*i == '\\')
|
|
{
|
|
*o++ = '/';
|
|
i++;
|
|
continue;
|
|
}
|
|
*o++ = *i++;
|
|
}
|
|
*o = 0;
|
|
|
|
if (!FS_GetCleanPath(tmp, path, pathsize))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
COM_Gamedir
|
|
|
|
Sets the gamedir and path to a different directory.
|
|
================
|
|
*/
|
|
void COM_Gamedir (const char *dir, const struct gamepacks *packagespaths)
|
|
{
|
|
ftemanifest_t *man;
|
|
if (!fs_manifest)
|
|
FS_ChangeGame(NULL, true, false);
|
|
|
|
//don't allow leading dots, hidden files are evil.
|
|
//don't allow complex paths. those are evil too.
|
|
if (*dir == '.' || !strcmp(dir, ".") || strstr(dir, "..") || strstr(dir, "/")
|
|
|| strstr(dir, "\\") || strstr(dir, ":") )
|
|
{
|
|
Con_Printf ("Gamedir should be a single filename, not a path\n");
|
|
return;
|
|
}
|
|
|
|
man = NULL;
|
|
if (!man)
|
|
{
|
|
vfsfile_t *f = *dir?VFSOS_Open(va("%s%s.fmf", com_gamepath, dir), "rb"):NULL;
|
|
if (f)
|
|
{
|
|
size_t len = VFS_GETLEN(f);
|
|
char *fdata = BZ_Malloc(len+1);
|
|
if (fdata)
|
|
{
|
|
VFS_READ(f, fdata, len);
|
|
fdata[len] = 0;
|
|
man = FS_Manifest_Parse(NULL, fdata);
|
|
BZ_Free(fdata);
|
|
}
|
|
VFS_CLOSE(f);
|
|
}
|
|
}
|
|
|
|
if (!man)
|
|
{
|
|
//generate a new manifest based upon the current one.
|
|
man = FS_ReadDefaultManifest(com_gamepath, sizeof(com_gamepath), true);
|
|
if (man && strcmp(man->installation, fs_manifest->installation))
|
|
{
|
|
FS_Manifest_Free(man);
|
|
man = NULL;
|
|
}
|
|
if (!man)
|
|
man = FS_Manifest_Clone(fs_manifest);
|
|
FS_Manifest_PurgeGamedirs(man);
|
|
if (*dir)
|
|
{
|
|
char token[MAX_QPATH], quot[MAX_QPATH];
|
|
char *dup = Z_StrDup(dir); //FIXME: is this really needed?
|
|
dir = dup;
|
|
while ((dir = COM_ParseStringSet(dir, token, sizeof(token))))
|
|
{
|
|
if (!strcmp(dir, ";"))
|
|
continue;
|
|
if (!*token)
|
|
continue;
|
|
|
|
Cmd_TokenizeString(va("gamedir %s", COM_QuotedString(token, quot, sizeof(quot), false)), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
}
|
|
Z_Free(dup);
|
|
}
|
|
while(packagespaths && packagespaths->path)
|
|
{
|
|
char quot[MAX_QPATH];
|
|
char quot2[MAX_OSPATH];
|
|
Cmd_TokenizeString(va("package %s - %s", COM_QuotedString(packagespaths->path, quot, sizeof(quot), false), COM_QuotedString(packagespaths->url, quot2, sizeof(quot2), false)), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
packagespaths++;
|
|
}
|
|
}
|
|
FS_ChangeGame(man, cfg_reload_on_gamedir.ival, false);
|
|
}
|
|
|
|
#define QCFG "set allow_download_refpackages 0\nmap_autoopenportals 1\n"
|
|
/*stuff that makes dp-only mods work a bit better*/
|
|
#define DPCOMPAT QCFG "set _cl_playermodel \"\"\n set dpcompat_set 1\nset dpcompat_corruptglobals 1\nset vid_pixelheight 1\n"
|
|
/*nexuiz/xonotic has a few quirks/annoyances...*/
|
|
#define NEXCFG DPCOMPAT "cl_loopbackprotocol dpp7\nset sv_listen_dp 1\nset sv_listen_qw 0\nset sv_listen_nq 0\nset sv_listen_q3 0\nset dpcompat_nopreparse 1\nset r_particlesdesc effectinfo\nset sv_bigcoords 1\nset sv_maxairspeed \"400\"\nset sv_jumpvelocity 270\nset sv_mintic \"0.01\"\ncl_nolerp 0\npr_enable_uriget 0\n"
|
|
/*some modern non-compat settings*/
|
|
#define DMFCFG "set com_parseutf8 1\npm_airstep 1\nsv_demoExtensions 1\n"
|
|
/*set some stuff so our regular qw client appears more like hexen2. sv_mintic is required to 'fix' the ravenstaff so that its projectiles don't impact upon each other*/
|
|
#define HEX2CFG "set com_parseutf8 -1\nset gl_font gfx/hexen2\nset in_builtinkeymap 0\nset_calc cl_playerclass int (random * 5) + 1\nset sv_maxspeed 640\ncl_run 0\nset watervis 1\nset r_lavaalpha 1\nset r_lavastyle -2\nset r_wateralpha 0.5\nset sv_pupglow 1\ngl_shaftlight 0.5\nsv_mintic 0.015\nset mod_warnmodels 0\nset cl_model_bobbing 1\nsv_sound_land \"fx/thngland.wav\"\n"
|
|
/*yay q2!*/
|
|
#define Q2CFG "com_nogamedirnativecode 0\n"
|
|
/*Q3's ui doesn't like empty model/headmodel/handicap cvars, even if the gamecode copes*/
|
|
#define Q3CFG "gl_overbright 2\nseta model sarge\nseta headmodel sarge\nseta handicap 100\ncom_nogamedirnativecode 0\n"
|
|
//#define RMQCFG "sv_bigcoords 1\n"
|
|
|
|
typedef struct {
|
|
const char *argname; //used if this was used as a parameter.
|
|
const char *exename; //used if the exe name contains this
|
|
const char *protocolname; //sent to the master server when this is the current gamemode (Typically set for DP compat).
|
|
const char *auniquefile[4]; //used if this file is relative from the gamedir. needs just one file
|
|
|
|
const char *customexec;
|
|
|
|
const char *dir[4];
|
|
const char *poshname; //Full name for the game.
|
|
const char *manifestfile;
|
|
} gamemode_info_t;
|
|
const gamemode_info_t gamemode_info[] = {
|
|
#define MASTER_PREFIX "FTE-"
|
|
//note that there is no basic 'fte' gamemode, this is because we aim for network compatability. Darkplaces-Quake is the closest we get.
|
|
//this is to avoid having too many gamemodes anyway.
|
|
|
|
//mission packs should generally come after the main game to avoid prefering the main game. we violate this for hexen2 as the mission pack is mostly a superset.
|
|
//whereas the quake mission packs replace start.bsp making the original episodes unreachable.
|
|
//for quake, we also allow extracting all files from paks. some people think it loads faster that way or something.
|
|
|
|
//cmdline switch exename protocol name(dpmaster) identifying file exec dir1 dir2 dir3 dir(fte) full name
|
|
{"-quake", "q1", MASTER_PREFIX"Quake", {"id1/pak0.pak",
|
|
"id1/quake.rc"}, QCFG, {"id1", "qw", "*fte"}, "Quake"/*, "id1/pak0.pak|http://quakeservers.nquake.com/qsw106.zip|http://nquake.localghost.net/qsw106.zip|http://qw.quakephil.com/nquake/qsw106.zip|http://fnu.nquake.com/qsw106.zip"*/},
|
|
{"-hipnotic", "hipnotic", MASTER_PREFIX"Hipnotic",{"hipnotic/pak0.pak"}, QCFG, {"id1", "qw", "hipnotic", "*fte"}, "Quake: Scourge of Armagon"},
|
|
{"-rogue", "rogue", MASTER_PREFIX"Rogue", {"rogue/pak0.pak"}, QCFG, {"id1", "qw", "rogue", "*fte"}, "Quake: Dissolution of Eternity"},
|
|
|
|
//various quake-based mods.
|
|
{"-nexuiz", "nexuiz", "Nexuiz", {"nexuiz.exe"}, NEXCFG, {"data", "*ftedata"}, "Nexuiz"},
|
|
{"-xonotic", "xonotic", "Xonotic", {"xonotic.exe"}, NEXCFG, {"data", "*ftedata"}, "Xonotic"},
|
|
// {"-spark", "spark", "Spark", {"base/src/progs.src",
|
|
// "base/qwprogs.dat",
|
|
// "base/pak0.pak"}, DMFCFG, {"base", }, "Spark"},
|
|
// {"-scouts", "scouts", "FTE-SJ", {"basesj/src/progs.src",
|
|
// "basesj/progs.dat",
|
|
// "basesj/pak0.pak"}, NULL, {"basesj", }, "Scouts Journey"},
|
|
// {"-rmq", "rmq", "RMQ", {NULL}, RMQCFG, {"id1", "qw", "rmq", "*fte"}, "Remake Quake"},
|
|
|
|
#ifdef HEXEN2
|
|
//hexen2's mission pack generally takes precedence if both are installed.
|
|
{"-portals", "h2mp", "FTE-H2MP", {"portals/hexen.rc",
|
|
"portals/pak3.pak"}, HEX2CFG,{"data1", "portals", "*fteh2"}, "Hexen II MP"},
|
|
{"-hexen2", "hexen2", "FTE-Hexen2", {"data1/pak0.pak"}, HEX2CFG,{"data1", "*fteh2"}, "Hexen II"},
|
|
#endif
|
|
#if defined(Q2CLIENT) || defined(Q2SERVER)
|
|
{"-quake2", "q2", "FTE-Quake2", {"baseq2/pak0.pak"}, Q2CFG, {"baseq2", "*fteq2"}, "Quake II"},
|
|
//mods of the above that should generally work.
|
|
{"-dday", "dday", "FTE-Quake2", {"dday/pak0.pak"}, Q2CFG, {"baseq2", "dday", "*fteq2"}, "D-Day: Normandy"},
|
|
#endif
|
|
|
|
#if defined(Q3CLIENT) || defined(Q3SERVER)
|
|
{"-quake3", "q3", "FTE-Quake3", {"baseq3/pak0.pk3"}, Q3CFG, {"baseq3", "*fteq3"}, "Quake III Arena"},
|
|
//the rest are not supported in any real way. maps-only mostly, if that
|
|
// {"-quake4", "q4", "FTE-Quake4", {"q4base/pak00.pk4"}, NULL, {"q4base", "*fteq4"}, "Quake 4"},
|
|
// {"-et", NULL, "FTE-EnemyTerritory", {"etmain/pak0.pk3"}, NULL, {"etmain", "*fteet"}, "Wolfenstein - Enemy Territory"},
|
|
|
|
// {"-jk2", "jk2", "FTE-JK2", {"base/assets0.pk3"}, NULL, {"base", "*ftejk2"}, "Jedi Knight II: Jedi Outcast"},
|
|
// {"-warsow", "warsow", "FTE-Warsow", {"basewsw/pak0.pk3"}, NULL, {"basewsw", "*ftewsw"}, "Warsow"},
|
|
#endif
|
|
#if !defined(QUAKETC) && !defined(MINIMAL)
|
|
// {"-doom", "doom", "FTE-Doom", {"doom.wad"}, NULL, {"*", "*ftedoom"}, "Doom"},
|
|
// {"-doom2", "doom2", "FTE-Doom2", {"doom2.wad"}, NULL, {"*", "*ftedoom"}, "Doom2"},
|
|
// {"-doom3", "doom3", "FTE-Doom3", {"doom3.wad"}, NULL, {"based3", "*ftedoom3"},"Doom3"},
|
|
|
|
//for the luls
|
|
// {"-diablo2", NULL, "FTE-Diablo2", {"d2music.mpq"}, NULL, {"*", "*fted2"}, "Diablo 2"},
|
|
#endif
|
|
#if defined(HLSERVER) || defined(HLCLIENT)
|
|
//can run in windows, needs hl gamecode enabled. maps can always be viewed, but meh.
|
|
{"-halflife", "halflife", "FTE-HalfLife", {"valve/liblist.gam"}, NULL, {"valve", "*ftehl"}, "Half-Life"},
|
|
#endif
|
|
|
|
{NULL}
|
|
};
|
|
|
|
qboolean FS_GenCachedPakName(char *pname, char *crc, char *local, int llen)
|
|
{
|
|
char *fn;
|
|
char hex[16];
|
|
if (strstr(pname, "dlcache"))
|
|
{
|
|
*local = 0;
|
|
return false;
|
|
}
|
|
|
|
for (fn = pname; *fn; fn++)
|
|
{
|
|
if (*fn == '\\' || *fn == '/')
|
|
{
|
|
fn++;
|
|
break;
|
|
}
|
|
}
|
|
// fn = COM_SkipPath(pname);
|
|
if (fn == pname)
|
|
{ //only allow it if it has some game path first.
|
|
*local = 0;
|
|
return false;
|
|
}
|
|
Q_strncpyz(local, pname, min((fn - pname) + 1, llen));
|
|
Q_strncatz(local, "dlcache/", llen);
|
|
Q_strncatz(local, fn, llen);
|
|
if (*crc)
|
|
{
|
|
Q_strncatz(local, ".", llen);
|
|
snprintf(hex, sizeof(hex), "%x", (unsigned int)strtoul(crc, NULL, 0));
|
|
Q_strncatz(local, hex, llen);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#if 0
|
|
qboolean FS_LoadPackageFromFile(vfsfile_t *vfs, char *pname, char *localname, int *crc, unsigned int flags)
|
|
{
|
|
int i;
|
|
char *ext = "zip";//(pname);
|
|
searchpathfuncs_t *handle;
|
|
searchpath_t *oldlist = NULL;
|
|
|
|
searchpath_t *sp;
|
|
|
|
com_fschanged = true;
|
|
|
|
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
|
|
{
|
|
if (!searchpathformats[i].extension || !searchpathformats[i].OpenNew)
|
|
continue;
|
|
if (!strcmp(ext, searchpathformats[i].extension))
|
|
{
|
|
handle = searchpathformats[i].OpenNew (vfs, localname);
|
|
if (!handle)
|
|
{
|
|
Con_Printf("file %s isn't a %s after all\n", pname, searchpathformats[i].extension);
|
|
break;
|
|
}
|
|
if (crc)
|
|
{
|
|
int truecrc = handle->GeneratePureCRC(handle, 0, false);
|
|
if (truecrc != *crc)
|
|
{
|
|
*crc = truecrc;
|
|
handle->ClosePath(handle);
|
|
return false;
|
|
}
|
|
}
|
|
sp = FS_AddPathHandle(&oldlist, pname, localname, handle, flags, (unsigned int)-1);
|
|
|
|
if (sp)
|
|
{
|
|
com_fschanged = true;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
VFS_CLOSE(vfs);
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
//'small' wrapper to open foo.zip/bar to read files within zips that are not part of the gamedir.
|
|
//name needs to be null terminated. recursive. pass null for search.
|
|
vfsfile_t *CL_OpenFileInPackage(searchpathfuncs_t *search, char *name)
|
|
{
|
|
int found;
|
|
vfsfile_t *f;
|
|
flocation_t loc;
|
|
char e, *n;
|
|
char ext[8];
|
|
char *end;
|
|
int i;
|
|
|
|
end = name + strlen(name);
|
|
|
|
while (end > name)
|
|
{
|
|
e = *end;
|
|
*end = 0;
|
|
|
|
if (!e)
|
|
{
|
|
//always open the last file properly.
|
|
loc.search = NULL;
|
|
if (search)
|
|
found = search->FindFile(search, &loc, name, NULL);
|
|
else
|
|
found = FS_FLocateFile(name, FSLFRT_IFFOUND, &loc);
|
|
if (found)
|
|
{
|
|
f = (search?search:loc.search->handle)->OpenVFS(search?search:loc.search->handle, &loc, "rb");
|
|
if (f)
|
|
return f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
COM_FileExtension(name, ext, sizeof(ext));
|
|
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
|
|
{
|
|
if (!searchpathformats[i].extension || !searchpathformats[i].OpenNew)
|
|
continue;
|
|
if (!strcmp(ext, searchpathformats[i].extension))
|
|
{
|
|
loc.search = NULL;
|
|
if (search)
|
|
found = search->FindFile(search, &loc, name, NULL);
|
|
else
|
|
found = FS_FLocateFile(name, FSLFRT_IFFOUND, &loc);
|
|
if (found)
|
|
{
|
|
f = (search?search:loc.search->handle)->OpenVFS(search?search:loc.search->handle, &loc, "rb");
|
|
if (f)
|
|
{
|
|
searchpathfuncs_t *newsearch = searchpathformats[i].OpenNew(f, name);
|
|
if (newsearch)
|
|
{
|
|
f = CL_OpenFileInPackage(newsearch, end+1);
|
|
newsearch->ClosePath(newsearch);
|
|
if (f)
|
|
{
|
|
*end = e;
|
|
return f;
|
|
}
|
|
}
|
|
else
|
|
VFS_CLOSE(f);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
n = COM_SkipPath(name);
|
|
*end = e;
|
|
end = n-1;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void FS_PureMode(int puremode, char *purenamelist, char *purecrclist, char *refnamelist, char *refcrclist, int pureseed)
|
|
{
|
|
qboolean pureflush;
|
|
|
|
if (puremode == fs_puremode && fs_pureseed == pureseed)
|
|
{
|
|
if ((!purenamelist && !fs_purenames) || !strcmp(fs_purenames?fs_purenames:"", purenamelist?purenamelist:""))
|
|
if ((!purecrclist && !fs_purecrcs) || !strcmp(fs_purecrcs?fs_purecrcs:"", purecrclist?purecrclist:""))
|
|
if ((!refnamelist && !fs_refnames) || !strcmp(fs_refnames?fs_refnames:"", refnamelist?refnamelist:""))
|
|
if ((!refcrclist && !fs_refcrcs) || !strcmp(fs_refcrcs?fs_refcrcs:"", refcrclist?refcrclist:""))
|
|
return;
|
|
}
|
|
|
|
Z_Free(fs_purenames);
|
|
Z_Free(fs_purecrcs);
|
|
Z_Free(fs_refnames);
|
|
Z_Free(fs_refcrcs);
|
|
|
|
pureflush = (fs_puremode != 2 && puremode == 2);
|
|
fs_puremode = puremode;
|
|
fs_purenames = purenamelist?Z_StrDup(purenamelist):NULL;
|
|
fs_purecrcs = purecrclist?Z_StrDup(purecrclist):NULL;
|
|
fs_pureseed = pureseed;
|
|
fs_refnames = refnamelist?Z_StrDup(refnamelist):NULL;
|
|
fs_refcrcs = refcrclist?Z_StrDup(refcrclist):NULL;
|
|
|
|
FS_ChangeGame(fs_manifest, false, false);
|
|
|
|
if (pureflush)
|
|
{
|
|
#ifndef SERVERONLY
|
|
Shader_NeedReload(true);
|
|
#endif
|
|
Mod_ClearAll();
|
|
Cache_Flush();
|
|
}
|
|
}
|
|
|
|
char *FSQ3_GenerateClientPacksList(char *buffer, int maxlen, int basechecksum)
|
|
{ //this is for q3 compatibility.
|
|
|
|
flocation_t loc;
|
|
int numpaks = 0;
|
|
searchpath_t *sp;
|
|
|
|
FS_FLocateFile("vm/cgame.qvm", FSLFRT_LENGTH, &loc);
|
|
Q_strncatz(buffer, va("%i ", loc.search->crc_reply), maxlen);
|
|
basechecksum ^= loc.search->crc_reply;
|
|
|
|
FS_FLocateFile("vm/ui.qvm", FSLFRT_LENGTH, &loc);
|
|
Q_strncatz(buffer, va("%i ", loc.search->crc_reply), maxlen);
|
|
basechecksum ^= loc.search->crc_reply;
|
|
|
|
Q_strncatz(buffer, "@ ", maxlen);
|
|
|
|
for (sp = com_purepaths; sp; sp = sp->nextpure)
|
|
{
|
|
if (sp->crc_reply)
|
|
{
|
|
Q_strncatz(buffer, va("%i ", sp->crc_reply), maxlen);
|
|
basechecksum ^= sp->crc_reply;
|
|
numpaks++;
|
|
}
|
|
}
|
|
|
|
basechecksum ^= numpaks;
|
|
Q_strncatz(buffer, va("%i ", basechecksum), maxlen);
|
|
|
|
return buffer;
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_ReloadPackFiles
|
|
================
|
|
|
|
Called when the client has downloaded a new pak/pk3 file
|
|
*/
|
|
void FS_ReloadPackFilesFlags(unsigned int reloadflags)
|
|
{
|
|
searchpath_t *oldpaths;
|
|
searchpath_t *next;
|
|
int i;
|
|
int orderkey;
|
|
char syspath[MAX_OSPATH];
|
|
|
|
COM_AssertMainThread("FS_ReloadPackFilesFlags");
|
|
COM_WorkerFullSync();
|
|
|
|
orderkey = 0;
|
|
if (com_purepaths)
|
|
for (next = com_purepaths; next; next = next->nextpure)
|
|
next->orderkey = ++orderkey;
|
|
if (fs_puremode < 2)
|
|
for (next = com_purepaths; next; next = next->nextpure)
|
|
next->orderkey = ++orderkey;
|
|
|
|
oldpaths = com_searchpaths;
|
|
com_searchpaths = NULL;
|
|
com_purepaths = NULL;
|
|
com_base_searchpaths = NULL;
|
|
|
|
i = COM_CheckParm ("-basepack");
|
|
while (i && i < com_argc-1)
|
|
{
|
|
const char *pakname = com_argv[i+1];
|
|
searchpathfuncs_t *pak;
|
|
vfsfile_t *vfs = VFSOS_Open(pakname, "rb");
|
|
pak = FS_OpenPackByExtension(vfs, pakname);
|
|
if (pak)
|
|
FS_AddPathHandle(&oldpaths, "", pakname, pak, SPF_COPYPROTECTED|SPF_EXPLICIT, reloadflags);
|
|
i = COM_CheckNextParm ("-basepack", i);
|
|
}
|
|
|
|
for (i = 0; i < sizeof(fs_manifest->gamepath) / sizeof(fs_manifest->gamepath[0]); i++)
|
|
{
|
|
char *dir = fs_manifest->gamepath[i].path;
|
|
if (dir && fs_manifest->gamepath[i].base)
|
|
{
|
|
//don't allow leading dots, hidden files are evil.
|
|
//don't allow complex paths. those are evil too.
|
|
if (!*dir || *dir == '.' || !strcmp(dir, ".") || strstr(dir, "..") || strstr(dir, "/")
|
|
|| strstr(dir, "\\") || strstr(dir, ":") )
|
|
{
|
|
Con_Printf ("Gamedir should be a single filename, not a path\n");
|
|
continue;
|
|
}
|
|
|
|
//paths equal to '*' actually result in loading packages without an actual gamedir. note that this does not imply that we can write anything.
|
|
if (!strcmp(dir, "*"))
|
|
{
|
|
int j;
|
|
searchpathfuncs_t *handle = VFSOS_OpenPath(NULL, com_gamepath);
|
|
searchpath_t *search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t));
|
|
search->flags = 0;
|
|
search->handle = handle;
|
|
Q_strncpyz(search->purepath, "", sizeof(search->purepath));
|
|
Q_strncpyz(search->logicalpath, com_gamepath, sizeof(search->logicalpath));
|
|
|
|
for (j = 0; j < sizeof(searchpathformats)/sizeof(searchpathformats[0]); j++)
|
|
{
|
|
if (!searchpathformats[j].extension || !searchpathformats[j].OpenNew || !searchpathformats[j].loadscan)
|
|
continue;
|
|
if (reloadflags & (1<<j))
|
|
{
|
|
FS_AddDataFiles(&oldpaths, search->purepath, search->logicalpath, search, searchpathformats[j].extension, searchpathformats[j].OpenNew);
|
|
}
|
|
}
|
|
handle->ClosePath(handle);
|
|
Z_Free(search);
|
|
}
|
|
else if (*dir == '*')
|
|
{
|
|
//paths with a leading * are private, and not announced to clients that ask what the current gamedir is.
|
|
Q_snprintfz(syspath, sizeof(syspath), "%s%s", com_gamepath, dir+1);
|
|
FS_AddGameDirectory(&oldpaths, dir+1, syspath, reloadflags, SPF_EXPLICIT|SPF_PRIVATE|(com_homepathenabled?0:SPF_WRITABLE));
|
|
if (com_homepathenabled)
|
|
{
|
|
Q_snprintfz(syspath, sizeof(syspath), "%s%s", com_homepath, dir+1);
|
|
FS_AddGameDirectory(&oldpaths, dir+1, syspath, reloadflags, SPF_EXPLICIT|SPF_PRIVATE|SPF_WRITABLE);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Q_snprintfz(syspath, sizeof(syspath), "%s%s", com_gamepath, dir);
|
|
FS_AddGameDirectory(&oldpaths, dir, syspath, reloadflags, SPF_EXPLICIT|(com_homepathenabled?0:SPF_WRITABLE));
|
|
if (com_homepathenabled)
|
|
{
|
|
Q_snprintfz(syspath, sizeof(syspath), "%s%s", com_homepath, dir);
|
|
FS_AddGameDirectory(&oldpaths, dir, syspath, reloadflags, SPF_EXPLICIT|SPF_WRITABLE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
com_base_searchpaths = com_searchpaths;
|
|
for (i = 0; i < sizeof(fs_manifest->gamepath) / sizeof(fs_manifest->gamepath[0]); i++)
|
|
{
|
|
char *dir = fs_manifest->gamepath[i].path;
|
|
if (dir && !fs_manifest->gamepath[i].base)
|
|
{
|
|
//don't allow leading dots, hidden files are evil.
|
|
//don't allow complex paths. those are evil too.
|
|
if (!*dir || *dir == '.' || !strcmp(dir, ".") || strstr(dir, "..") || strstr(dir, "/")
|
|
|| strstr(dir, "\\") || strstr(dir, ":") )
|
|
{
|
|
Con_Printf ("Gamedir should be a single filename, not a path\n");
|
|
continue;
|
|
}
|
|
|
|
if (*dir == '*')
|
|
{
|
|
}
|
|
else
|
|
{
|
|
FS_AddGameDirectory(&oldpaths, dir, va("%s%s", com_gamepath, dir), reloadflags, SPF_EXPLICIT|(com_homepathenabled?0:SPF_WRITABLE));
|
|
if (com_homepathenabled)
|
|
FS_AddGameDirectory(&oldpaths, dir, va("%s%s", com_homepath, dir), reloadflags, SPF_EXPLICIT|SPF_WRITABLE);
|
|
}
|
|
}
|
|
}
|
|
|
|
FS_AddDownloadManifestPackages(&oldpaths, reloadflags);
|
|
|
|
/*sv_pure: Reload pure paths*/
|
|
if (fs_purenames && fs_purecrcs)
|
|
{
|
|
char crctok[64];
|
|
char nametok[MAX_QPATH];
|
|
char nametok2[MAX_QPATH];
|
|
searchpath_t *sp, *lastpure = NULL;
|
|
char *names = fs_purenames, *pname;
|
|
char *crcs = fs_purecrcs;
|
|
int crc;
|
|
|
|
for (sp = com_searchpaths; sp; sp = sp->next)
|
|
{
|
|
if (sp->handle->GeneratePureCRC)
|
|
{
|
|
sp->nextpure = (void*)0x1;
|
|
sp->crc_check = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 0);
|
|
sp->crc_reply = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 1);
|
|
}
|
|
else
|
|
{
|
|
sp->nextpure = NULL;
|
|
sp->crc_check = 0;
|
|
sp->crc_reply = 0;
|
|
}
|
|
}
|
|
|
|
while(names && crcs)
|
|
{
|
|
crcs = COM_ParseOut(crcs, crctok, sizeof(crctok));
|
|
names = COM_ParseOut(names, nametok, sizeof(nametok));
|
|
|
|
crc = strtoul(crctok, NULL, 0);
|
|
if (!crc)
|
|
continue;
|
|
|
|
pname = nametok;
|
|
|
|
if (fs_refnames && fs_refcrcs)
|
|
{ //q3 is annoying as hell
|
|
int crc2;
|
|
char *rc = fs_refcrcs;
|
|
char *rn = fs_refnames;
|
|
pname = "";
|
|
for (; rc && rn; )
|
|
{
|
|
rc = COM_ParseOut(rc, crctok, sizeof(crctok));
|
|
rn = COM_ParseOut(rn, nametok2, sizeof(nametok2));
|
|
crc2 = strtoul(crctok, NULL, 0);
|
|
if (crc2 == crc)
|
|
{
|
|
COM_DefaultExtension(nametok2, ".pk3", sizeof(nametok2));
|
|
pname = nametok2;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (*pname == '*') // * means that its 'referenced' (read: actually useful) thus should be downloaded, which is not relevent here.
|
|
pname++;
|
|
|
|
for (sp = com_searchpaths; sp; sp = sp->next)
|
|
{
|
|
if (sp->nextpure == (void*)0x1) //don't add twice.
|
|
if (sp->crc_check == crc)
|
|
{
|
|
if (fs_puremode)
|
|
{
|
|
if (lastpure)
|
|
lastpure->nextpure = sp;
|
|
else
|
|
com_purepaths = sp;
|
|
sp->nextpure = NULL;
|
|
lastpure = sp;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (!fs_puremode && !sp)
|
|
{ //if we're not pure, we don't care if the version differs. don't load the server's version.
|
|
//this works around 1.01 vs 1.06 issues.
|
|
for (sp = com_searchpaths; sp; sp = sp->next)
|
|
{
|
|
if (!Q_strcasecmp(pname, sp->purepath))
|
|
break;
|
|
}
|
|
}
|
|
//if its not already loaded (via wildcards), load it from the download cache, if we can
|
|
if (!sp && *pname)
|
|
{
|
|
char local[MAX_OSPATH];
|
|
vfsfile_t *vfs;
|
|
char ext[8];
|
|
void *handle;
|
|
int i;
|
|
COM_FileExtension(pname, ext, sizeof(ext));
|
|
|
|
if (FS_GenCachedPakName(pname, va("%i", crc), local, sizeof(local)))
|
|
{
|
|
unsigned int keptflags;
|
|
handle = FS_GetOldPath(&oldpaths, local, &keptflags);
|
|
if (handle)
|
|
{
|
|
sp = FS_AddPathHandle(&oldpaths, pname, local, handle, SPF_COPYPROTECTED|SPF_TEMPORARY|keptflags, (unsigned int)-1);
|
|
if (sp->crc_check == crc)
|
|
{
|
|
if (fs_puremode)
|
|
{
|
|
if (lastpure)
|
|
lastpure->nextpure = sp;
|
|
else
|
|
com_purepaths = sp;
|
|
sp->nextpure = NULL;
|
|
lastpure = sp;
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
vfs = FS_OpenVFS(local, "rb", FS_ROOT);
|
|
}
|
|
else
|
|
vfs = NULL;
|
|
if (vfs)
|
|
{
|
|
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
|
|
{
|
|
if (!searchpathformats[i].extension || !searchpathformats[i].OpenNew)
|
|
continue;
|
|
if (!strcmp(ext, searchpathformats[i].extension))
|
|
{
|
|
handle = searchpathformats[i].OpenNew (vfs, local);
|
|
if (!handle)
|
|
break;
|
|
sp = FS_AddPathHandle(&oldpaths, pname, local, handle, SPF_COPYPROTECTED|SPF_TEMPORARY, (unsigned int)-1);
|
|
|
|
sp->crc_check = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 0);
|
|
sp->crc_reply = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 1);
|
|
|
|
if (sp->crc_check == crc)
|
|
{
|
|
if (fs_puremode)
|
|
{
|
|
if (lastpure)
|
|
lastpure->nextpure = sp;
|
|
else
|
|
com_purepaths = sp;
|
|
sp->nextpure = NULL;
|
|
lastpure = sp;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!sp)
|
|
Con_DPrintf("Pure crc %i wasn't found\n", crc);
|
|
}
|
|
}
|
|
}
|
|
|
|
while(oldpaths)
|
|
{
|
|
next = oldpaths->next;
|
|
|
|
Con_Printf("%s is no longer needed\n", oldpaths->logicalpath);
|
|
oldpaths->handle->ClosePath(oldpaths->handle);
|
|
Z_Free(oldpaths);
|
|
oldpaths = next;
|
|
}
|
|
|
|
|
|
i = orderkey;
|
|
orderkey = 0;
|
|
next = NULL;
|
|
if (com_purepaths)
|
|
for (next = com_purepaths; next; next = next->nextpure)
|
|
if (next->orderkey != ++orderkey)
|
|
break;
|
|
if (!next && fs_puremode < 2)
|
|
for (next = com_purepaths; next; next = next->nextpure)
|
|
if (next->orderkey != ++orderkey)
|
|
break;
|
|
|
|
if (next || i != orderkey)//some path changed. make sure the fs cache is flushed.
|
|
FS_FlushFSHashReally(false);
|
|
|
|
#ifndef SERVERONLY
|
|
Shader_NeedReload(true);
|
|
#endif
|
|
// Mod_ClearAll();
|
|
// Cache_Flush();
|
|
}
|
|
|
|
void FS_UnloadPackFiles(void)
|
|
{
|
|
if (Sys_LockMutex(fs_thread_mutex))
|
|
{
|
|
FS_ReloadPackFilesFlags(1);
|
|
Sys_UnlockMutex(fs_thread_mutex);
|
|
}
|
|
}
|
|
|
|
void FS_ReloadPackFiles(void)
|
|
{
|
|
if (Sys_LockMutex(fs_thread_mutex))
|
|
{
|
|
FS_ReloadPackFilesFlags(~0);
|
|
Sys_UnlockMutex(fs_thread_mutex);
|
|
}
|
|
}
|
|
|
|
void FS_ReloadPackFiles_f(void)
|
|
{
|
|
if (Sys_LockMutex(fs_thread_mutex))
|
|
{
|
|
if (atoi(Cmd_Argv(1)))
|
|
FS_ReloadPackFilesFlags(atoi(Cmd_Argv(1)));
|
|
else
|
|
FS_ReloadPackFilesFlags(~0);
|
|
Sys_UnlockMutex(fs_thread_mutex);
|
|
}
|
|
}
|
|
|
|
#if defined(_WIN32) && !defined(WINRT)
|
|
#include "winquake.h"
|
|
#ifdef MINGW
|
|
#define byte BYTE //some versions of mingw headers are broken slightly. this lets it compile.
|
|
#endif
|
|
static qboolean Sys_SteamHasFile(char *basepath, int basepathlen, char *steamdir, char *fname)
|
|
{
|
|
/*
|
|
Find where Valve's Steam distribution platform is installed.
|
|
Then take a look at that location for the relevent installed app.
|
|
*/
|
|
FILE *f;
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
|
|
if (RegOpenKeyExW(HKEY_CURRENT_USER, L"SOFTWARE\\Valve\\Steam", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS)
|
|
{
|
|
wchar_t suckysucksuck[MAX_OSPATH];
|
|
resultlen = sizeof(suckysucksuck);
|
|
RegQueryValueExW(key, L"SteamPath", NULL, NULL, (void*)suckysucksuck, &resultlen);
|
|
RegCloseKey(key);
|
|
narrowen(basepath, basepathlen, suckysucksuck);
|
|
Q_strncatz(basepath, va("/SteamApps/common/%s", steamdir), basepathlen);
|
|
if ((f = fopen(va("%s/%s", basepath, fname), "rb")))
|
|
{
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
static INT CALLBACK StupidBrowseCallbackProc(HWND hwnd, UINT uMsg, LPARAM lp, LPARAM pData)
|
|
{ //'stolen' from microsoft's knowledge base.
|
|
//required to work around microsoft being annoying.
|
|
wchar_t szDir[MAX_PATH];
|
|
wchar_t *foo;
|
|
switch(uMsg)
|
|
{
|
|
case BFFM_INITIALIZED:
|
|
if (GetCurrentDirectoryW(sizeof(szDir)/sizeof(TCHAR), szDir))
|
|
{
|
|
// foo = strrchr(szDir, '\\');
|
|
// if (foo)
|
|
// *foo = 0;
|
|
// foo = strrchr(szDir, '\\');
|
|
// if (foo)
|
|
// *foo = 0;
|
|
SendMessageW(hwnd, BFFM_SETSELECTION, TRUE, (LPARAM)szDir);
|
|
}
|
|
break;
|
|
case BFFM_VALIDATEFAILEDW:
|
|
break; //FIXME: validate that the gamedir contains what its meant to
|
|
case BFFM_SELCHANGED:
|
|
if (pSHGetPathFromIDListW((LPITEMIDLIST) lp, szDir))
|
|
{
|
|
wchar_t statustxt[MAX_OSPATH];
|
|
while(foo = wcschr(szDir, '\\'))
|
|
*foo = '/';
|
|
if (pData)
|
|
_snwprintf(statustxt, countof(statustxt), L"%s/%s", szDir, pData);
|
|
else
|
|
_snwprintf(statustxt, countof(statustxt), L"%s", szDir);
|
|
statustxt[countof(statustxt)-1] = 0; //ms really suck.
|
|
SendMessageW(hwnd,BFFM_SETSTATUSTEXT,0,(LPARAM)statustxt);
|
|
}
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
int MessageBoxU(HWND hWnd, char *lpText, char *lpCaption, UINT uType);
|
|
#endif
|
|
|
|
qboolean Sys_DoDirectoryPrompt(char *basepath, size_t basepathsize, const char *poshname, const char *savedname)
|
|
{
|
|
#ifndef SERVERONLY
|
|
wchar_t resultpath[MAX_OSPATH];
|
|
wchar_t title[MAX_OSPATH];
|
|
BROWSEINFOW bi;
|
|
LPITEMIDLIST il;
|
|
memset(&bi, 0, sizeof(bi));
|
|
bi.hwndOwner = mainwindow; //note that this is usually still null
|
|
bi.pidlRoot = NULL;
|
|
GetCurrentDirectoryW(sizeof(resultpath)-1, resultpath);
|
|
bi.pszDisplayName = resultpath;
|
|
|
|
widen(resultpath, sizeof(resultpath), poshname);
|
|
_snwprintf(title, countof(title), L"Please locate your existing %s installation", resultpath);
|
|
|
|
//force mouse to deactivate, so that we can actually see it.
|
|
INS_UpdateGrabs(false, false);
|
|
|
|
bi.lpszTitle = title;
|
|
|
|
bi.ulFlags = BIF_RETURNONLYFSDIRS|BIF_STATUSTEXT;
|
|
bi.lpfn = StupidBrowseCallbackProc;
|
|
bi.lParam = 0;//(LPARAM)poshname;
|
|
bi.iImage = 0;
|
|
|
|
il = pSHBrowseForFolderW?pSHBrowseForFolderW(&bi):NULL;
|
|
if (il)
|
|
{
|
|
pSHGetPathFromIDListW(il, resultpath);
|
|
CoTaskMemFree(il);
|
|
narrowen(basepath, basepathsize, resultpath);
|
|
if (savedname)
|
|
{
|
|
if (MessageBoxU(mainwindow, va("Would you like to save the location of %s as:\n%s", poshname, resultpath), "Save Instaltion path", MB_YESNO|MB_DEFBUTTON2) == IDYES)
|
|
MyRegSetValue(HKEY_CURRENT_USER, "SOFTWARE\\" FULLENGINENAME "\\GamePaths", savedname, REG_SZ, basepath, strlen(basepath));
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
DWORD GetFileAttributesU(const char * lpFileName)
|
|
{
|
|
wchar_t wide[MAX_OSPATH];
|
|
widen(wide, sizeof(wide), lpFileName);
|
|
return GetFileAttributesW(wide);
|
|
}
|
|
qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen, qboolean allowprompts)
|
|
{
|
|
#ifndef INVALID_FILE_ATTRIBUTES
|
|
#define INVALID_FILE_ATTRIBUTES ((DWORD)-1)
|
|
#endif
|
|
|
|
//first, try and find it in our game paths location
|
|
if (MyRegGetStringValue(HKEY_CURRENT_USER, "SOFTWARE\\" FULLENGINENAME "\\GamePaths", gamename, basepath, basepathlen))
|
|
{
|
|
if (GetFileAttributesU(basepath) != INVALID_FILE_ATTRIBUTES)
|
|
return true;
|
|
}
|
|
|
|
|
|
if (!strcmp(gamename, "quake"))
|
|
{
|
|
char *prefix[] =
|
|
{
|
|
"c:/quake/", //quite a lot of people have it in c:\quake, as that's the default install location from the quake cd.
|
|
"c:/games/quake/", //personally I use this
|
|
|
|
"c:/nquake/", //nquake seems to have moved out of programfiles now. woo.
|
|
#ifdef _WIN64
|
|
//quite a few people have nquake installed. FIXME: we need to an api function to read the directory for non-english-windows users.
|
|
va("%s/nQuake/", getenv("%ProgramFiles(x86)%")), //64bit builds should look in both places
|
|
va("%s/nQuake/", getenv("%ProgramFiles%")), //
|
|
#else
|
|
va("%s/nQuake/", getenv("%ProgramFiles%")), //32bit builds will get the x86 version anyway.
|
|
#endif
|
|
NULL
|
|
};
|
|
int i;
|
|
|
|
//try and find it via steam
|
|
//reads HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam\InstallPath
|
|
//append SteamApps\common\quake
|
|
//use it if we find winquake.exe there
|
|
if (Sys_SteamHasFile(basepath, basepathlen, "quake", "Winquake.exe"))
|
|
return true;
|
|
//well, okay, so they don't have quake installed from steam.
|
|
|
|
//check various 'unadvertised' paths
|
|
for (i = 0; prefix[i]; i++)
|
|
{
|
|
char syspath[MAX_OSPATH];
|
|
Q_snprintfz(syspath, sizeof(syspath), "%sid1/pak0.pak", prefix[i]);
|
|
if (GetFileAttributesU(syspath) != INVALID_FILE_ATTRIBUTES)
|
|
{
|
|
Q_strncpyz(basepath, prefix[i], basepathlen);
|
|
return true;
|
|
}
|
|
Q_snprintfz(syspath, sizeof(syspath), "%squake.exe", prefix[i]);
|
|
if (GetFileAttributesU(syspath) != INVALID_FILE_ATTRIBUTES)
|
|
{
|
|
Q_strncpyz(basepath, prefix[i], basepathlen);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!strcmp(gamename, "quake2"))
|
|
{
|
|
//look for HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\Quake2_exe\Path
|
|
if (MyRegGetStringValue(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\App Paths\\Quake2_exe", "Path", basepath, basepathlen))
|
|
{
|
|
if (GetFileAttributesU(va("%s/quake2.exe", basepath)) != INVALID_FILE_ATTRIBUTES)
|
|
return true;
|
|
}
|
|
|
|
if (Sys_SteamHasFile(basepath, basepathlen, "quake 2", "quake2.exe"))
|
|
return true;
|
|
}
|
|
|
|
if (!strcmp(gamename, "et"))
|
|
{
|
|
//reads HKEY_LOCAL_MACHINE\SOFTWARE\Activision\Wolfenstein - Enemy Territory
|
|
if (MyRegGetStringValue(HKEY_LOCAL_MACHINE, "SOFTWARE\\Activision\\Wolfenstein - Enemy Territory", "InstallPath", basepath, basepathlen))
|
|
{
|
|
// if (GetFileAttributesU(va("%s/ET.exe", basepath) != INVALID_FILE_ATTRIBUTES)
|
|
// return true;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (!strcmp(gamename, "quake3"))
|
|
{
|
|
//reads HKEY_LOCAL_MACHINE\SOFTWARE\id\Quake III Arena\InstallPath
|
|
if (MyRegGetStringValue(HKEY_LOCAL_MACHINE, "SOFTWARE\\id\\Quake III Arena", "InstallPath", basepath, basepathlen))
|
|
{
|
|
if (GetFileAttributesU(va("%s/quake3.exe", basepath)) != INVALID_FILE_ATTRIBUTES)
|
|
return true;
|
|
}
|
|
|
|
if (Sys_SteamHasFile(basepath, basepathlen, "quake 3 arena", "quake3.exe"))
|
|
return true;
|
|
}
|
|
|
|
if (!strcmp(gamename, "wop"))
|
|
{
|
|
if (MyRegGetStringValue(HKEY_LOCAL_MACHINE, "SOFTWARE\\World Of Padman", "Path", basepath, basepathlen))
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
if (!strcmp(gamename, "d3"))
|
|
{
|
|
//reads HKEY_LOCAL_MACHINE\SOFTWARE\id\Doom 3\InstallPath
|
|
if (MyRegGetStringValue(HKEY_LOCAL_MACHINE, L"SOFTWARE\\id\\Doom 3", "InstallPath", basepath, basepathlen))
|
|
return true;
|
|
}
|
|
*/
|
|
|
|
if (!strcmp(gamename, "hexen2") || !strcmp(gamename, "h2mp"))
|
|
{
|
|
//append SteamApps\common\hexen 2
|
|
if (Sys_SteamHasFile(basepath, basepathlen, "hexen 2", "glh2.exe"))
|
|
return true;
|
|
}
|
|
|
|
#if !defined(NPFTE) && !defined(SERVERONLY) //this is *really* unfortunate, but doing this crashes the browser
|
|
if (allowprompts && poshname && *gamename && !COM_CheckParm("-manifest"))
|
|
{
|
|
if (Sys_DoDirectoryPrompt(basepath, basepathlen, poshname, gamename))
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
#else
|
|
#ifdef __linux__
|
|
#include <sys/stat.h>
|
|
#endif
|
|
qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen, qboolean allowprompts)
|
|
{
|
|
#ifdef __linux__
|
|
struct stat sb;
|
|
if (!strcmp(gamename, "quake"))
|
|
{
|
|
if (stat("/usr/share/quake/", &sb) == 0)
|
|
{
|
|
// /usr/share/quake
|
|
if (S_ISDIR(sb.st_mode))
|
|
{
|
|
Q_strncpyz(basepath, "/usr/share/quake/", basepathlen);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
#define Sys_DoDirectoryPrompt(bp,bps,game,savename) false
|
|
#endif
|
|
|
|
static void FS_FreePaths(void)
|
|
{
|
|
searchpath_t *next;
|
|
FS_FlushFSHashReally(true);
|
|
|
|
//
|
|
// free up any current game dir info
|
|
//
|
|
while (com_searchpaths)
|
|
{
|
|
com_searchpaths->handle->ClosePath(com_searchpaths->handle);
|
|
next = com_searchpaths->next;
|
|
Z_Free (com_searchpaths);
|
|
com_searchpaths = next;
|
|
}
|
|
|
|
com_fschanged = true;
|
|
|
|
|
|
if (filesystemhash.numbuckets)
|
|
{
|
|
BZ_Free(filesystemhash.bucket);
|
|
filesystemhash.bucket = NULL;
|
|
filesystemhash.numbuckets = 0;
|
|
}
|
|
|
|
FS_Manifest_Free(fs_manifest);
|
|
fs_manifest = NULL;
|
|
}
|
|
void FS_Shutdown(void)
|
|
{
|
|
FS_FreePaths();
|
|
Sys_DestroyMutex(fs_thread_mutex);
|
|
fs_thread_mutex = NULL;
|
|
|
|
Cvar_SetEngineDefault(&fs_gamename, NULL);
|
|
Cvar_SetEngineDefault(&com_protocolname, NULL);
|
|
}
|
|
|
|
//returns false if the directory is not suitable.
|
|
//returns true if it contains a known package. if we don't actually know of any packages that it should have, we just have to assume that its okay.
|
|
static qboolean FS_DirHasAPackage(char *basedir, ftemanifest_t *man)
|
|
{
|
|
qboolean defaultret = true;
|
|
int j;
|
|
vfsfile_t *f;
|
|
|
|
f = VFSOS_Open(va("%sdefault.fmf", basedir), "rb");
|
|
if (f)
|
|
{
|
|
VFS_CLOSE(f);
|
|
return true;
|
|
}
|
|
|
|
for (j = 0; j < sizeof(fs_manifest->package) / sizeof(fs_manifest->package[0]); j++)
|
|
{
|
|
if (!man->package[j].path)
|
|
continue;
|
|
defaultret = false;
|
|
|
|
f = VFSOS_Open(va("%s%s", basedir, man->package[j].path), "rb");
|
|
if (f)
|
|
{
|
|
VFS_CLOSE(f);
|
|
return true;
|
|
}
|
|
}
|
|
return defaultret;
|
|
}
|
|
|
|
//just check each possible file, see if one is there.
|
|
static qboolean FS_DirHasGame(char *basedir, int gameidx)
|
|
{
|
|
int j;
|
|
vfsfile_t *f;
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
if (!gamemode_info[gameidx].auniquefile[j])
|
|
continue; //no more
|
|
f = VFSOS_Open(va("%s%s", basedir, gamemode_info[gameidx].auniquefile[j]), "rb");
|
|
if (f)
|
|
{
|
|
VFS_CLOSE(f);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//check em all
|
|
static int FS_IdentifyDefaultGameFromDir(char *basedir)
|
|
{
|
|
int i;
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
if (FS_DirHasGame(basedir, i))
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
//attempt to work out which game we're meant to be trying to run based upon a few things
|
|
//1: fs_changegame console command override. fixme: needs to cope with manifests too.
|
|
//2: -quake3 argument implies that the user wants to run quake3.
|
|
//3: if we are ftequake3.exe then we always try to run quake3.
|
|
//4: identify characteristic files within the working directory (like id1/pak0.pak implies we're running quake)
|
|
//5: check where the exe actually is instead of simply where we're being run from.
|
|
//6: fallback to prompting. just returns -1 here.
|
|
//if autobasedir is not set, block gamedir changes/prompts.
|
|
static int FS_IdentifyDefaultGame(char *newbase, int sizeof_newbase, qboolean fixedbase)
|
|
{
|
|
int i;
|
|
int gamenum = -1;
|
|
|
|
//use the game based on an exe name over the filesystem one (could easily have multiple fs path matches).
|
|
if (gamenum == -1)
|
|
{
|
|
char *ev, *v0 = COM_SkipPath(com_argv[0]);
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
if (!gamemode_info[i].exename)
|
|
continue;
|
|
ev = strstr(v0, gamemode_info[i].exename);
|
|
if (ev && (!strchr(ev, '\\') && !strchr(ev, '/')))
|
|
gamenum = i;
|
|
}
|
|
}
|
|
|
|
//identify the game from a telling file in the working directory
|
|
if (gamenum == -1)
|
|
gamenum = FS_IdentifyDefaultGameFromDir(newbase);
|
|
//identify the game from a telling file relative to the exe's directory. for when shortcuts don't set the working dir sensibly.
|
|
if (gamenum == -1 && host_parms.binarydir && *host_parms.binarydir && !fixedbase)
|
|
{
|
|
gamenum = FS_IdentifyDefaultGameFromDir(host_parms.binarydir);
|
|
if (gamenum != -1)
|
|
Q_strncpyz(newbase, host_parms.binarydir, sizeof_newbase);
|
|
}
|
|
return gamenum;
|
|
}
|
|
|
|
//allowed to modify newbasedir if fixedbasedir isn't set
|
|
static ftemanifest_t *FS_GenerateLegacyManifest(char *newbasedir, int sizeof_newbasedir, qboolean fixedbasedir, int game)
|
|
{
|
|
int i;
|
|
ftemanifest_t *man;
|
|
|
|
if (gamemode_info[game].manifestfile)
|
|
man = FS_Manifest_Parse(NULL, gamemode_info[game].manifestfile);
|
|
else
|
|
{
|
|
man = FS_Manifest_Create(NULL);
|
|
|
|
Cmd_TokenizeString(va("game \"%s\"", gamemode_info[game].argname+1), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
if (gamemode_info[game].poshname)
|
|
{
|
|
Cmd_TokenizeString(va("name \"%s\"", gamemode_info[game].poshname), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
}
|
|
|
|
i = COM_CheckParm ("-basegame");
|
|
if (i)
|
|
{
|
|
do
|
|
{
|
|
Cmd_TokenizeString(va("basegame \"%s\"", com_argv[i+1]), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
|
|
i = COM_CheckNextParm ("-basegame", i);
|
|
}
|
|
while (i && i < com_argc-1);
|
|
}
|
|
|
|
i = COM_CheckParm ("-game");
|
|
if (i)
|
|
{
|
|
do
|
|
{
|
|
Cmd_TokenizeString(va("gamedir \"%s\"", com_argv[i+1]), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
|
|
i = COM_CheckNextParm ("-game", i);
|
|
}
|
|
while (i && i < com_argc-1);
|
|
}
|
|
|
|
i = COM_CheckParm ("+gamedir");
|
|
if (i)
|
|
{
|
|
do
|
|
{
|
|
Cmd_TokenizeString(va("gamedir \"%s\"", com_argv[i+1]), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
|
|
i = COM_CheckNextParm ("+gamedir", i);
|
|
}
|
|
while (i && i < com_argc-1);
|
|
}
|
|
}
|
|
return man;
|
|
}
|
|
|
|
static char *FS_RelativeURL(char *base, char *file, char *buffer, int bufferlen)
|
|
{
|
|
//fixme: cope with windows paths
|
|
qboolean baseisurl = base?!!strchr(base, ':'):false;
|
|
qboolean fileisurl = !!strchr(file, ':');
|
|
//qboolean baseisabsolute = (*base == '/' || *base == '\\');
|
|
qboolean fileisabsolute = (*file == '/' || *file == '\\');
|
|
char *ebase;
|
|
|
|
if (fileisurl || !base)
|
|
return file;
|
|
if (fileisabsolute)
|
|
{
|
|
if (baseisurl)
|
|
{
|
|
ebase = strchr(base, ':');
|
|
ebase++;
|
|
while(*ebase == '/')
|
|
ebase++;
|
|
while(*ebase && *ebase != '/')
|
|
ebase++;
|
|
}
|
|
else
|
|
ebase = base;
|
|
}
|
|
else
|
|
ebase = COM_SkipPath(base);
|
|
memcpy(buffer, base, ebase-base);
|
|
strcpy(buffer+(ebase-base), file);
|
|
|
|
return buffer;
|
|
}
|
|
|
|
#ifdef WEBCLIENT
|
|
static struct dl_download *curpackagedownload;
|
|
static enum manifestdeptype_e fspdl_type;
|
|
static char fspdl_internalname[MAX_QPATH];
|
|
static char fspdl_temppath[MAX_OSPATH];
|
|
static char fspdl_finalpath[MAX_OSPATH];
|
|
static void FS_BeginNextPackageDownload(void);
|
|
qboolean FS_DownloadingPackage(void)
|
|
{
|
|
return !fs_manifest || !!curpackagedownload;
|
|
}
|
|
//vfsfile_t *FS_DecompressXZip(vfsfile_t *infile, vfsfile_t *outfile);
|
|
vfsfile_t *FS_XZ_DecompressWriteFilter(vfsfile_t *infile);
|
|
vfsfile_t *FS_GZ_DecompressWriteFilter(vfsfile_t *outfile, qboolean autoclosefile);
|
|
static void FS_ExtractPackage(searchpathfuncs_t *archive, flocation_t *loc, const char *origname, const char *finalname)
|
|
{
|
|
vfsfile_t *in = archive->OpenVFS(archive, loc, "rb");
|
|
if (in)
|
|
{
|
|
vfsfile_t *out = VFSOS_Open(finalname, "wb");
|
|
qofs_t remaining = VFS_GETLEN(in);
|
|
size_t count;
|
|
if (out)
|
|
{
|
|
char buf[65536];
|
|
while (remaining)
|
|
{
|
|
if (remaining < sizeof(buf))
|
|
count = remaining;
|
|
else
|
|
count = sizeof(buf);
|
|
VFS_READ(in, buf, count);
|
|
VFS_WRITE(out, buf, count);
|
|
remaining -= count;
|
|
}
|
|
VFS_CLOSE(out);
|
|
}
|
|
else
|
|
Con_Printf("Unable to write %s\n", finalname);
|
|
VFS_CLOSE(in);
|
|
}
|
|
else
|
|
Con_Printf("Unable to read %s\n", origname);
|
|
}
|
|
static int QDECL FS_ExtractAllPackages(const char *fname, qofs_t fsize, time_t mtime, void *parm, searchpathfuncs_t *spath)
|
|
{
|
|
//okay, this package naming thing is getting stupid.
|
|
flocation_t loc;
|
|
int status = FF_NOTFOUND;
|
|
status = spath->FindFile(spath, &loc, fname, NULL);
|
|
//FIXME: symlinks?
|
|
if (status == FF_FOUND)
|
|
FS_ExtractPackage(spath, &loc, fname, va("%s%s", (const char*)parm, fname));
|
|
return 1;
|
|
}
|
|
static void FS_PackagePrompt(char *finalpath, char *filename, char *game)
|
|
{
|
|
static char existingbase[MAX_OSPATH];
|
|
static char prevgame[64];
|
|
vfsfile_t *in = NULL;
|
|
const char *posh = NULL;
|
|
int i;
|
|
if (game)
|
|
{
|
|
for (i = 0; i < sizeof(gamemode_info) / sizeof(gamemode_info[0]); i++)
|
|
{
|
|
if (!Q_strcasecmp(gamemode_info[i].poshname, gamemode_info[i].argname+1))
|
|
{
|
|
posh = gamemode_info[i].poshname;
|
|
break;
|
|
}
|
|
}
|
|
if (*existingbase && !strcmp(prevgame, game))
|
|
{
|
|
in = VFSOS_Open(va("%s/%s", existingbase, filename), "rb");
|
|
if (!in)
|
|
in = VFSOS_Open(va("%s/%s", existingbase, COM_SkipPath(filename)), "rb");
|
|
}
|
|
Q_strncpyz(prevgame, game, sizeof(prevgame));
|
|
if (!posh)
|
|
posh = game;
|
|
else if (!in && Sys_FindGameData(NULL, game, existingbase, sizeof(existingbase), false))
|
|
{
|
|
in = VFSOS_Open(va("%s/%s", existingbase, filename), "rb");
|
|
if (!in)
|
|
in = VFSOS_Open(va("%s/%s", existingbase, COM_SkipPath(filename)), "rb");
|
|
}
|
|
}
|
|
while(!in && Sys_DoDirectoryPrompt(existingbase, sizeof(existingbase), posh, NULL))
|
|
{
|
|
in = VFSOS_Open(va("%s/%s", existingbase, filename), "rb");
|
|
if (!in)
|
|
in = VFSOS_Open(va("%s/%s", existingbase, COM_SkipPath(filename)), "rb");
|
|
}
|
|
|
|
if (in)
|
|
{
|
|
vfsfile_t *out = VFSOS_Open(finalpath, "wb");
|
|
qofs_t remaining = VFS_GETLEN(in);
|
|
size_t count;
|
|
if (out)
|
|
{
|
|
char buf[65536];
|
|
while (remaining)
|
|
{
|
|
if (remaining < sizeof(buf))
|
|
count = remaining;
|
|
else
|
|
count = sizeof(buf);
|
|
VFS_READ(in, buf, count);
|
|
VFS_WRITE(out, buf, count);
|
|
remaining -= count;
|
|
}
|
|
VFS_CLOSE(out);
|
|
}
|
|
else
|
|
Con_Printf("Unable to write %s\n", finalpath);
|
|
VFS_CLOSE(in);
|
|
}
|
|
else
|
|
Con_Printf("Unable to read %s%s\n", existingbase, filename);
|
|
}
|
|
static void FS_PackageDownloaded(struct dl_download *dl)
|
|
{
|
|
curpackagedownload = NULL;
|
|
|
|
if (dl->file)
|
|
{
|
|
VFS_CLOSE(dl->file);
|
|
dl->file = NULL;
|
|
}
|
|
if (dl->status == DL_FAILED)
|
|
Con_Printf("download for %s:%s failed\n", fspdl_finalpath, fspdl_internalname);
|
|
|
|
if (dl->status == DL_FINISHED)
|
|
{
|
|
//rename the file as needed.
|
|
COM_CreatePath(fspdl_finalpath);
|
|
|
|
if (*fspdl_internalname) //if zip...
|
|
{ //archive
|
|
searchpathfuncs_t *archive = FSZIP_LoadArchive(VFSOS_Open(fspdl_temppath, "rb"), dl->url);
|
|
if (archive)
|
|
{
|
|
flocation_t loc;
|
|
if (fspdl_type == mdt_installation)
|
|
{
|
|
char *f = fspdl_internalname;
|
|
char *e;
|
|
for (f = fspdl_internalname; *f; f = e)
|
|
{
|
|
e = strchr(f, ':');
|
|
if (e)
|
|
*e++ = 0;
|
|
else
|
|
e = f + strlen(f);
|
|
|
|
if (strchr(f, '*'))
|
|
archive->EnumerateFiles(archive, f, FS_ExtractAllPackages, fspdl_finalpath);
|
|
else
|
|
{
|
|
int status = archive->FindFile(archive, &loc, f, NULL);
|
|
if (status == FF_FOUND)
|
|
FS_ExtractPackage(archive, &loc, f, va("%s%s", fspdl_finalpath, f));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
flocation_t loc;
|
|
int status = FF_NOTFOUND;
|
|
//FIXME: loop through all other packages to extract all of them as appropriate
|
|
if (status == FF_NOTFOUND)
|
|
status = archive->FindFile(archive, &loc, fspdl_internalname, NULL);
|
|
if (status == FF_NOTFOUND)
|
|
status = archive->FindFile(archive, &loc, COM_SkipPath(fspdl_internalname), NULL);
|
|
|
|
if (status == FF_FOUND)
|
|
FS_ExtractPackage(archive, &loc, fspdl_internalname, fspdl_finalpath);
|
|
else
|
|
{
|
|
Con_Printf("Unable to find %s in %s\n", fspdl_internalname, fspdl_temppath);
|
|
}
|
|
}
|
|
archive->ClosePath(archive);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//direct file
|
|
if (!Sys_Rename(fspdl_temppath, fspdl_finalpath))
|
|
{
|
|
Con_Printf("Unable to rename \"%s\" to \"%s\"\n", fspdl_temppath, fspdl_finalpath);
|
|
}
|
|
}
|
|
}
|
|
Sys_remove (fspdl_temppath);
|
|
|
|
fs_restarts++;
|
|
FS_ChangeGame(fs_manifest, true, false);
|
|
|
|
FS_BeginNextPackageDownload();
|
|
}
|
|
|
|
static qboolean FS_BeginPackageDownload(struct manpack_s *pack, char *baseurl, qboolean allownoncache)
|
|
{
|
|
char *crcstr = "";
|
|
vfsfile_t *check;
|
|
vfsfile_t *tmpf;
|
|
|
|
char buffer[MAX_OSPATH], *url;
|
|
if (pack->type == mdt_installation)
|
|
{
|
|
char *s, *e;
|
|
for (s = pack->path; *s; s = e)
|
|
{
|
|
while(*s == ':')
|
|
s++;
|
|
e = strchr(s, ':');
|
|
if (!e)
|
|
e = s+strlen(s);
|
|
if (e-s >= sizeof(buffer))
|
|
continue;
|
|
memcpy(buffer, s, e-s);
|
|
buffer[e-s] = 0;
|
|
|
|
check = FS_OpenVFS(buffer, "rb", FS_ROOT);
|
|
if (check)
|
|
{
|
|
VFS_CLOSE(check);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
if (!*s) //all files were already present, apparently
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
//check if we already have a version of the pak. if the user installed one, don't corrupt it with some unwanted pak. this may cause problems but whatever, user versitility wins.
|
|
//this matches the rules for loading packs too. double is utterly pointless.
|
|
check = FS_OpenVFS(pack->path, "rb", FS_ROOT);
|
|
if (check)
|
|
{
|
|
VFS_CLOSE(check);
|
|
return false;
|
|
}
|
|
|
|
//figure out what the cached name should be and see if we already have that or not
|
|
if (pack->crcknown)
|
|
crcstr = va("%#x", pack->crc);
|
|
if (!pack->crcknown && allownoncache)
|
|
Q_strncpyz(buffer, pack->path, sizeof(buffer));
|
|
else if (!FS_GenCachedPakName(pack->path, crcstr, buffer, sizeof(buffer)))
|
|
return false;
|
|
check = FS_OpenVFS(buffer, "rb", FS_ROOT);
|
|
if (check)
|
|
{
|
|
VFS_CLOSE(check);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (pack->type == mdt_installation)
|
|
{
|
|
//extract-all is only allowed when we're ALREADY writing to the base dir.
|
|
//this should only be possible when the manifest was embedded in the exe.
|
|
if (!allownoncache)
|
|
{
|
|
*fspdl_internalname = 0;
|
|
return false;
|
|
}
|
|
|
|
if (!pack->extractname)
|
|
{
|
|
FS_NativePath(pack->path, FS_ROOT, fspdl_finalpath, sizeof(fspdl_finalpath));
|
|
FS_NativePath(va("%s.tmp", pack->path), FS_ROOT, fspdl_temppath, sizeof(fspdl_temppath));
|
|
Q_strncpyz(fspdl_internalname, "", sizeof(fspdl_internalname));
|
|
}
|
|
else
|
|
{
|
|
if (pack->extractname && *pack->extractname)
|
|
Q_strncpyz(fspdl_internalname, pack->extractname, sizeof(fspdl_internalname));
|
|
else
|
|
Q_strncpyz(fspdl_internalname, pack->path, sizeof(fspdl_internalname));
|
|
FS_NativePath("", FS_ROOT, fspdl_finalpath, sizeof(fspdl_finalpath));
|
|
FS_NativePath(va("%s.tmp", fs_manifest->installation), FS_ROOT, fspdl_temppath, sizeof(fspdl_temppath));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (pack->extractname)
|
|
Q_strncpyz(fspdl_internalname, pack->extractname, sizeof(fspdl_internalname));
|
|
else
|
|
Q_strncpyz(fspdl_internalname, "", sizeof(fspdl_internalname));
|
|
|
|
//figure out a temp name and figure out where we're going to get it from.
|
|
FS_NativePath(buffer, FS_ROOT, fspdl_finalpath, sizeof(fspdl_finalpath));
|
|
if (!pack->crcknown && allownoncache)
|
|
Q_strncpyz(buffer, va("%s.tmp", pack->path), sizeof(buffer));
|
|
else if (!FS_GenCachedPakName(va("%s.tmp", pack->path), crcstr, buffer, sizeof(buffer)))
|
|
return false;
|
|
FS_NativePath(buffer, FS_ROOT, fspdl_temppath, sizeof(fspdl_temppath));
|
|
}
|
|
|
|
url = NULL;
|
|
while(!url)
|
|
{
|
|
//ran out of mirrors?
|
|
if (pack->mirrornum == (sizeof(pack->mirrors) / sizeof(pack->mirrors[0])))
|
|
break;
|
|
|
|
if (pack->mirrors[pack->mirrornum])
|
|
url = FS_RelativeURL(baseurl, pack->mirrors[pack->mirrornum], buffer, sizeof(buffer));
|
|
pack->mirrornum++;
|
|
}
|
|
//no valid mirrors
|
|
if (!url)
|
|
return false;
|
|
|
|
fspdl_type = pack->type;
|
|
|
|
if (!Q_strncasecmp(url, "prompt:", 7) && !*fspdl_internalname && fspdl_type != mdt_installation)
|
|
{
|
|
char file[MAX_QPATH];
|
|
char *game;
|
|
Q_strncpyz(file, url+7, sizeof(file));
|
|
game = strchr(file, ',');
|
|
if (game)
|
|
*game++ = 0;
|
|
|
|
FS_PackagePrompt(fspdl_finalpath, file, game);
|
|
return false;
|
|
}
|
|
|
|
COM_CreatePath(fspdl_temppath);
|
|
tmpf = VFSOS_Open(fspdl_temppath, "wb");
|
|
|
|
if (tmpf)
|
|
{
|
|
if (!strcmp(fspdl_internalname, "xz"))
|
|
{
|
|
#ifdef AVAIL_XZDEC
|
|
tmpf = FS_XZ_DecompressWriteFilter(tmpf);
|
|
#else
|
|
VFS_CLOSE(tmpf);
|
|
tmpf = NULL;
|
|
#endif
|
|
*fspdl_internalname = 0;
|
|
}
|
|
if (!strcmp(fspdl_internalname, "gz"))
|
|
{
|
|
#ifdef AVAIL_ZLIB
|
|
tmpf = FS_GZ_DecompressWriteFilter(tmpf, true);
|
|
#else
|
|
VFS_CLOSE(tmpf);
|
|
tmpf = NULL;
|
|
#endif
|
|
*fspdl_internalname = 0;
|
|
}
|
|
|
|
if (!tmpf)
|
|
Sys_remove (fspdl_temppath);
|
|
}
|
|
if (tmpf)
|
|
{
|
|
Con_Printf("Downloading %s from %s\n", fspdl_finalpath, url);
|
|
curpackagedownload = HTTP_CL_Get(url, NULL, FS_PackageDownloaded);
|
|
if (curpackagedownload)
|
|
{
|
|
curpackagedownload->file = tmpf;
|
|
#ifdef MULTITHREAD
|
|
DL_CreateThread(curpackagedownload, NULL, NULL);
|
|
#endif
|
|
return true;
|
|
}
|
|
VFS_CLOSE(tmpf);
|
|
Sys_remove (fspdl_temppath);
|
|
}
|
|
return false;
|
|
}
|
|
static void FS_ManifestUpdated(struct dl_download *dl);
|
|
static void FS_BeginNextPackageDownload(void)
|
|
{
|
|
int j;
|
|
ftemanifest_t *man = fs_manifest;
|
|
if (curpackagedownload || !man || com_installer)
|
|
return;
|
|
|
|
if (man->doinstall)
|
|
{
|
|
for (j = 0; j < sizeof(fs_manifest->package) / sizeof(fs_manifest->package[0]); j++)
|
|
{
|
|
if (man->package[j].type != mdt_installation)
|
|
continue;
|
|
|
|
if (FS_BeginPackageDownload(&man->package[j], man->updateurl, true))
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (man->updateurl && !man->blockupdate)
|
|
{
|
|
man->blockupdate = true;
|
|
Con_Printf("Updating manifest from %s\n", man->updateurl);
|
|
waitingformanifest++;
|
|
curpackagedownload = HTTP_CL_Get(man->updateurl, NULL, FS_ManifestUpdated);
|
|
if (curpackagedownload)
|
|
{
|
|
curpackagedownload->user_ctx = man;
|
|
return;
|
|
}
|
|
}
|
|
|
|
for (j = 0; j < sizeof(fs_manifest->package) / sizeof(fs_manifest->package[0]); j++)
|
|
{
|
|
if (man->package[j].type != mdt_singlepackage)
|
|
continue;
|
|
|
|
if (FS_BeginPackageDownload(&man->package[j], man->updateurl, false))
|
|
return;
|
|
}
|
|
}
|
|
static void FS_ManifestUpdated(struct dl_download *dl)
|
|
{
|
|
ftemanifest_t *man = fs_manifest;
|
|
|
|
curpackagedownload = NULL;
|
|
waitingformanifest--;
|
|
|
|
if (dl->file)
|
|
{
|
|
if (dl->user_ctx == man)
|
|
{
|
|
size_t len = VFS_GETLEN(dl->file), len2;
|
|
char *fdata = BZ_Malloc(len+1), *fdata2 = NULL;
|
|
if (fdata)
|
|
{
|
|
VFS_READ(dl->file, fdata, len);
|
|
fdata[len] = 0;
|
|
man = FS_Manifest_Parse(fs_manifest->updatefile, fdata);
|
|
if (man)
|
|
{
|
|
//the updateurl MUST match the current one in order for the local version of the manifest to be saved (to avoid extra updates, and so it appears in the menu_mods)
|
|
//this is a paranoia measure to avoid too much damage from buggy/malicious proxies that return empty pages or whatever.
|
|
if (man->updateurl && fs_manifest->updateurl && !strcmp(man->updateurl, fs_manifest->updateurl))
|
|
{
|
|
man->blockupdate = true; //don't download it multiple times. that's just crazy.
|
|
if (man->updatefile)
|
|
{
|
|
vfsfile_t *f2 = FS_OpenVFS(fs_manifest->updatefile, "rb", FS_SYSTEM);
|
|
if (f2)
|
|
{
|
|
len2 = VFS_GETLEN(f2);
|
|
if (len != len2)
|
|
{
|
|
fdata2 = NULL;
|
|
len2 = 0;
|
|
}
|
|
else
|
|
{
|
|
fdata2 = BZ_Malloc(len2);
|
|
VFS_READ(f2, fdata2, len2);
|
|
}
|
|
VFS_CLOSE(f2);
|
|
if (len == len2 && !memcmp(fdata, fdata2, len))
|
|
{
|
|
//files match, no need to use this new manifest at all.
|
|
FS_Manifest_Free(man);
|
|
man = NULL;
|
|
}
|
|
BZ_Free(fdata2);
|
|
}
|
|
if (man)
|
|
FS_WriteFile(man->updatefile, fdata, len, FS_SYSTEM);
|
|
}
|
|
if (man)
|
|
FS_ChangeGame(man, true, false);
|
|
}
|
|
else
|
|
FS_Manifest_Free(man);
|
|
}
|
|
BZ_Free(fdata);
|
|
}
|
|
}
|
|
|
|
VFS_CLOSE(dl->file);
|
|
dl->file = NULL;
|
|
}
|
|
|
|
FS_BeginNextPackageDownload();
|
|
}
|
|
void FS_BeginManifestUpdates(void)
|
|
{
|
|
ftemanifest_t *man = fs_manifest;
|
|
if (curpackagedownload || !man)
|
|
return;
|
|
|
|
if (!curpackagedownload)
|
|
FS_BeginNextPackageDownload();
|
|
}
|
|
#else
|
|
qboolean FS_DownloadingPackage(void)
|
|
{
|
|
return false;
|
|
}
|
|
void FS_BeginManifestUpdates(void)
|
|
{
|
|
}
|
|
#endif
|
|
|
|
qboolean FS_FoundManifest(void *usr, ftemanifest_t *man)
|
|
{
|
|
if (!*(ftemanifest_t**)usr)
|
|
{
|
|
*(ftemanifest_t**)usr = man;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//reads the default manifest based upon the basedir, the commandline arguments, the name of the exe, etc.
|
|
//may still fail if no game was identified.
|
|
//if fixedbasedir is true, stuff like -quake won't override/change the active basedir (ie: -basedir or gamedir switching without breaking gamedir)
|
|
ftemanifest_t *FS_ReadDefaultManifest(char *newbasedir, size_t newbasedirsize, qboolean fixedbasedir)
|
|
{
|
|
int game = -1;
|
|
ftemanifest_t *man = NULL;
|
|
|
|
vfsfile_t *f;
|
|
|
|
if (!man && game == -1)
|
|
{
|
|
#ifdef BRANDING_NAME
|
|
f = VFSOS_Open(va("%s"STRINGIFY(BRANDING_NAME)".fmf", newbasedir), "rb");
|
|
if (!f)
|
|
#endif
|
|
f = VFSOS_Open(va("%sdefault.fmf", newbasedir), "rb");
|
|
if (f)
|
|
{
|
|
size_t len = VFS_GETLEN(f);
|
|
char *fdata = BZ_Malloc(len+1);
|
|
if (fdata)
|
|
{
|
|
VFS_READ(f, fdata, len);
|
|
fdata[len] = 0;
|
|
man = FS_Manifest_Parse(NULL, fdata);
|
|
BZ_Free(fdata);
|
|
}
|
|
VFS_CLOSE(f);
|
|
}
|
|
}
|
|
|
|
if (!man && game == -1)
|
|
{
|
|
int i;
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
if (COM_CheckParm(gamemode_info[i].argname))
|
|
{
|
|
game = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!man && game == -1 && host_parms.manifest)
|
|
{
|
|
man = FS_Manifest_Parse(va("%sdefault.fmf", newbasedir), host_parms.manifest);
|
|
if (man)
|
|
man->doinstall = true;
|
|
}
|
|
|
|
if (!man)
|
|
{
|
|
if (game == -1)
|
|
game = FS_IdentifyDefaultGame(newbasedir, newbasedirsize, fixedbasedir);
|
|
if (game != -1)
|
|
man = FS_GenerateLegacyManifest(newbasedir, newbasedirsize, fixedbasedir, game);
|
|
}
|
|
return man;
|
|
}
|
|
|
|
qboolean FS_FixPath(char *path, size_t pathsize)
|
|
{
|
|
size_t len = strlen(path);
|
|
if (len)
|
|
{
|
|
if (path[len-1] == '/')
|
|
return true;
|
|
#ifdef _WIN32
|
|
if (path[len-1] == '\\')
|
|
return true;
|
|
#endif
|
|
if (len >= pathsize-1)
|
|
return false;
|
|
path[len] = '/';
|
|
path[len+1] = 0;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//this is potentially unsafe. needs lots of testing.
|
|
qboolean FS_ChangeGame(ftemanifest_t *man, qboolean allowreloadconfigs, qboolean allowbasedirchange)
|
|
{
|
|
int i, j;
|
|
char realpath[MAX_OSPATH-1];
|
|
char newbasedir[MAX_OSPATH];
|
|
qboolean fixedbasedir;
|
|
qboolean reloadconfigs = false;
|
|
qboolean builtingame = false;
|
|
flocation_t loc;
|
|
|
|
//if any of these files change location, the configs will be re-execed.
|
|
//note that we reuse path handles if they're still valid, so we can just check the pointer to see if it got unloaded/replaced.
|
|
char *conffile[] = {"quake.rc", "hexen.rc", "default.cfg", "server.cfg", NULL};
|
|
searchpathfuncs_t *confpath[sizeof(conffile)/sizeof(conffile[0])];
|
|
for (i = 0; conffile[i]; i++)
|
|
{
|
|
FS_FLocateFile(conffile[i], FSLFRT_IFFOUND, &loc); //q1
|
|
confpath[i] = loc.search?loc.search->handle:NULL;
|
|
}
|
|
|
|
#if defined(NACL) || defined(FTE_TARGET_WEB) || defined(ANDROID) || defined(WINRT)
|
|
//these targets are considered to be sandboxed already, and have their own app-based base directory which they will always use.
|
|
Q_strncpyz (newbasedir, host_parms.basedir, sizeof(newbasedir));
|
|
fixedbasedir = true;
|
|
#else
|
|
i = COM_CheckParm ("-basedir");
|
|
fixedbasedir = i && i < com_argc-1;
|
|
Q_strncpyz (newbasedir, fixedbasedir?com_argv[i+1]:host_parms.basedir, sizeof(newbasedir));
|
|
#endif
|
|
|
|
//make sure it has a trailing slash, or is empty. woo.
|
|
FS_CleanDir(newbasedir, sizeof(newbasedir));
|
|
|
|
if (!allowreloadconfigs || !allowbasedirchange || (man && fs_manifest && !Q_strcasecmp(man->installation, fs_manifest->installation)))
|
|
{
|
|
fixedbasedir = true;
|
|
Q_strncpyz (newbasedir, com_gamepath, sizeof(newbasedir));
|
|
}
|
|
|
|
if (!man)
|
|
{
|
|
//if we're already running a game, don't autodetect.
|
|
if (fs_manifest)
|
|
return false;
|
|
|
|
man = FS_ReadDefaultManifest(newbasedir, sizeof(newbasedir), fixedbasedir);
|
|
|
|
if (!man && isDedicated)
|
|
{ //dedicated servers have no menu code, so just pick the first fmf we could find.
|
|
FS_EnumerateKnownGames(FS_FoundManifest, &man);
|
|
}
|
|
if (!man)
|
|
{
|
|
man = FS_Manifest_Parse(NULL,
|
|
"FTEManifestVer 1\n"
|
|
"game \"\"\n"
|
|
"name \"" FULLENGINENAME "\"\n"
|
|
"defaultexec \\\"vid_fullscreen 0; gl_font cour;vid_width 640; vid_height 480\"\n"
|
|
);
|
|
}
|
|
if (!man)
|
|
Sys_Error("couldn't generate dataless manifest\n");
|
|
}
|
|
|
|
if (man == fs_manifest)
|
|
{
|
|
//don't close anything. theoretically nothing is changing, and we don't want to load new defaults either.
|
|
}
|
|
else if (!fs_manifest || !strcmp(fs_manifest->installation?fs_manifest->installation:"", man->installation?man->installation:""))
|
|
{
|
|
if (!fs_manifest)
|
|
reloadconfigs = true;
|
|
FS_Manifest_Free(fs_manifest);
|
|
}
|
|
else
|
|
{
|
|
FS_FreePaths();
|
|
|
|
reloadconfigs = true;
|
|
}
|
|
fs_manifest = man;
|
|
|
|
if (man->installation && *man->installation)
|
|
{
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
if (!strcmp(man->installation, gamemode_info[i].argname+1))
|
|
{
|
|
//if there's no base dirs, edit the manifest to give it its default ones.
|
|
for (j = 0; j < sizeof(man->gamepath) / sizeof(man->gamepath[0]); j++)
|
|
{
|
|
if (man->gamepath[j].path && man->gamepath[j].base)
|
|
break;
|
|
}
|
|
if (j == sizeof(man->gamepath) / sizeof(man->gamepath[0]))
|
|
{
|
|
for (j = 0; j < 4; j++)
|
|
if (gamemode_info[i].dir[j])
|
|
{
|
|
Cmd_TokenizeString(va("basegame \"%s\"", gamemode_info[i].dir[j]), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
}
|
|
}
|
|
|
|
if (!man->protocolname)
|
|
{
|
|
Cmd_TokenizeString(va("protocolname \"%s\"", gamemode_info[i].protocolname), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
}
|
|
if (!man->defaultexec && gamemode_info[i].customexec)
|
|
{
|
|
man->defaultexec = Z_StrDup(gamemode_info[i].customexec);
|
|
}
|
|
|
|
builtingame = true;
|
|
if (!fixedbasedir && !FS_DirHasGame(newbasedir, i))
|
|
if (Sys_FindGameData(man->formalname, man->installation, realpath, sizeof(realpath), !man->doinstall) && FS_FixPath(realpath, sizeof(realpath)) && FS_DirHasGame(realpath, i))
|
|
Q_strncpyz (newbasedir, realpath, sizeof(newbasedir));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!fixedbasedir)
|
|
{
|
|
if (!builtingame && !fixedbasedir && !FS_DirHasAPackage(newbasedir, man))
|
|
{
|
|
if (Sys_FindGameData(man->formalname, man->installation, realpath, sizeof(realpath), !man->doinstall) && FS_FixPath(realpath, sizeof(realpath)) && FS_DirHasAPackage(realpath, man))
|
|
Q_strncpyz (newbasedir, realpath, sizeof(newbasedir));
|
|
#ifndef SERVERONLY
|
|
else
|
|
{
|
|
Z_Free(man->updatefile);
|
|
man->updatefile = NULL;
|
|
com_installer = true;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
if (!fixedbasedir && !com_installer)
|
|
Q_strncpyz (com_gamepath, newbasedir, sizeof(com_gamepath));
|
|
|
|
//make sure it has a trailing slash, or is empty. woo.
|
|
FS_CleanDir(com_gamepath, sizeof(com_gamepath));
|
|
|
|
{
|
|
qboolean oldhome = com_homepathenabled;
|
|
com_homepathenabled = com_homepathusable;
|
|
|
|
if (man->disablehomedir && !COM_CheckParm("-usehome"))
|
|
com_homepathenabled = false;
|
|
|
|
if (com_homepathenabled != oldhome)
|
|
{
|
|
if (com_homepathenabled)
|
|
Con_TPrintf("Using home directory \"%s\"\n", com_homepath);
|
|
else
|
|
Con_TPrintf("Disabled home directory suport\n");
|
|
}
|
|
}
|
|
|
|
#ifdef ANDROID
|
|
{
|
|
vfsfile_t *f;
|
|
//write a .nomedia file to avoid people from getting random explosion sounds etc intersperced with their music
|
|
f = FS_OpenVFS(".nomedia", "rb", FS_ROOT);
|
|
if (f)
|
|
VFS_CLOSE(f);
|
|
else
|
|
FS_WriteFile(".nomedia", NULL, 0, FS_ROOT);
|
|
}
|
|
#endif
|
|
|
|
if (Sys_LockMutex(fs_thread_mutex))
|
|
{
|
|
FS_ReloadPackFilesFlags(~0);
|
|
|
|
FS_BeginManifestUpdates();
|
|
|
|
COM_CheckRegistered();
|
|
|
|
Sys_UnlockMutex(fs_thread_mutex);
|
|
|
|
if (allowreloadconfigs)
|
|
{
|
|
for (i = 0; conffile[i]; i++)
|
|
{
|
|
FS_FLocateFile(conffile[i], FSLFRT_IFFOUND, &loc);
|
|
if (confpath[i] != (loc.search?loc.search->handle:NULL))
|
|
{
|
|
reloadconfigs = true;
|
|
Con_DPrintf("Reloading configs because %s has changed\n", conffile[i]);
|
|
}
|
|
}
|
|
|
|
if (reloadconfigs)
|
|
{
|
|
Cvar_SetEngineDefault(&fs_gamename, man->formalname?man->formalname:"FTE");
|
|
Cvar_SetEngineDefault(&com_protocolname, man->protocolname?man->protocolname:"FTE");
|
|
//FIXME: flag this instead and do it after a delay?
|
|
Cvar_ForceSet(&fs_gamename, fs_gamename.enginevalue);
|
|
Cvar_ForceSet(&com_protocolname, com_protocolname.enginevalue);
|
|
|
|
if (isDedicated)
|
|
{
|
|
#ifndef CLIENTONLY
|
|
SV_ExecInitialConfigs(man->defaultexec?man->defaultexec:"");
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
#ifndef SERVERONLY
|
|
CL_ExecInitialConfigs(man->defaultexec?man->defaultexec:"");
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
//rebuild the cache now, should be safe to waste some cycles on it
|
|
COM_FlushFSCache(false, true);
|
|
}
|
|
|
|
// COM_Effectinfo_Clear();
|
|
#ifndef SERVERONLY
|
|
Validation_FlushFileList(); //prevent previous hacks from making a difference.
|
|
#endif
|
|
|
|
{
|
|
void (QDECL *callback)(struct cvar_s *var, char *oldvalue) = fs_game.callback;
|
|
fs_game.callback = NULL;
|
|
Cvar_ForceSet(&fs_game, FS_GetGamedir(false));
|
|
fs_game.callback = callback;
|
|
}
|
|
#ifdef Q2SERVER
|
|
Cvar_ForceSet(&fs_gamedir, va("%s%s", com_gamepath, FS_GetGamedir(false)));
|
|
Cvar_ForceSet(&fs_basedir, com_gamepath);
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
void FS_CreateBasedir(const char *path)
|
|
{
|
|
vfsfile_t *f;
|
|
com_installer = false;
|
|
Q_strncpyz (com_gamepath, path, sizeof(com_gamepath));
|
|
COM_CreatePath(com_gamepath);
|
|
FS_ChangeGame(fs_manifest, true, false);
|
|
|
|
if (host_parms.manifest)
|
|
{
|
|
f = FS_OpenVFS("default.fmf", "wb", FS_ROOT);
|
|
if (f)
|
|
{
|
|
VFS_WRITE(f, host_parms.manifest, strlen(host_parms.manifest));
|
|
VFS_CLOSE(f);
|
|
}
|
|
}
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
int found;
|
|
qboolean (*callback)(void *usr, ftemanifest_t *man);
|
|
void *usr;
|
|
} fmfenums_t;
|
|
static int QDECL FS_EnumerateFMFs(const char *fname, qofs_t fsize, time_t mtime, void *inf, searchpathfuncs_t *spath)
|
|
{
|
|
fmfenums_t *e = inf;
|
|
vfsfile_t *f = NULL;
|
|
char *homem = va("%s%s", com_homepathenabled?com_homepath:com_gamepath, COM_SkipPath(fname));
|
|
if (!f) //always try the homedir first, because that can be updated automagically.
|
|
f = VFSOS_Open(fname, "rb");
|
|
if (!f)
|
|
{ //*then* try in packages or basedir etc.
|
|
if (spath)
|
|
{
|
|
flocation_t loc;
|
|
if (spath->FindFile(spath, &loc, fname, NULL))
|
|
f = spath->OpenVFS(spath, &loc, "rb");
|
|
}
|
|
else
|
|
f = VFSOS_Open(fname, "rb");
|
|
}
|
|
if (f)
|
|
{
|
|
size_t l = VFS_GETLEN(f);
|
|
char *data = Z_Malloc(l+1);
|
|
if (data)
|
|
{
|
|
ftemanifest_t *man;
|
|
VFS_READ(f, data, l);
|
|
data[l] = 0; //just in case.
|
|
|
|
man = FS_Manifest_Parse(homem, data);
|
|
if (man)
|
|
{
|
|
if (e->callback(e->usr, man))
|
|
e->found++;
|
|
else
|
|
FS_Manifest_Free(man);
|
|
}
|
|
Z_Free(data);
|
|
}
|
|
VFS_CLOSE(f);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void FS_EnumerateKnownGames(qboolean (*callback)(void *usr, ftemanifest_t *man), void *usr)
|
|
{
|
|
int i;
|
|
char basedir[MAX_OSPATH];
|
|
fmfenums_t e;
|
|
e.found = 0;
|
|
e.callback = callback;
|
|
e.usr = usr;
|
|
|
|
//-basepack is primarily an android feature, where the apk file is specified.
|
|
//this allows custom mods purely by customising the apk
|
|
i = COM_CheckParm ("-basepack");
|
|
while (i && i < com_argc-1)
|
|
{
|
|
const char *pakname = com_argv[i+1];
|
|
searchpathfuncs_t *pak;
|
|
vfsfile_t *vfs = VFSOS_Open(pakname, "rb");
|
|
pak = FS_OpenPackByExtension(vfs, pakname);
|
|
if (pak)
|
|
{
|
|
pak->EnumerateFiles(pak, "*.fmf", FS_EnumerateFMFs, &e);
|
|
pak->ClosePath(pak);
|
|
}
|
|
i = COM_CheckNextParm ("-basepack", i);
|
|
}
|
|
|
|
//okay, no manifests in the basepack, try looking in the basedir.
|
|
//this defaults to the working directory. perhaps try the exe's location instead?
|
|
if (!e.found)
|
|
Sys_EnumerateFiles(host_parms.basedir, "*.fmf", FS_EnumerateFMFs, &e, NULL);
|
|
|
|
//right, no fmf files anywhere.
|
|
//just make stuff up from whatever games they may have installed on their system.
|
|
if (!e.found)
|
|
{
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
if (gamemode_info[i].manifestfile || Sys_FindGameData(NULL, gamemode_info[i].argname+1, basedir, sizeof(basedir), true))
|
|
{
|
|
ftemanifest_t *man = FS_GenerateLegacyManifest(NULL, 0, true, i);
|
|
if (e.callback(e.usr, man))
|
|
e.found++;
|
|
else
|
|
FS_Manifest_Free(man);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//attempts to find a new basedir for 'input', changing to it as appropriate
|
|
//returns fixed up filename relative to the new gamedir.
|
|
//input must be an absolute path.
|
|
qboolean FS_FixupGamedirForExternalFile(char *input, char *filename, size_t fnamelen)
|
|
{
|
|
char syspath[MAX_OSPATH];
|
|
char gamepath[MAX_OSPATH];
|
|
void *iterator;
|
|
char *sep,*bs;
|
|
char *src = NULL;
|
|
|
|
Q_strncpyz(filename, input, fnamelen);
|
|
|
|
iterator = NULL;
|
|
while(COM_IteratePaths(&iterator, syspath, sizeof(syspath), gamepath, sizeof(gamepath)))
|
|
{
|
|
if (!Q_strncasecmp(syspath, filename, strlen(syspath)))
|
|
{
|
|
src = filename+strlen(syspath);
|
|
memmove(filename, src, strlen(src)+1);
|
|
break;
|
|
}
|
|
}
|
|
if (!src)
|
|
{
|
|
for(;;)
|
|
{
|
|
sep = strchr(filename, '\\');
|
|
if (sep)
|
|
*sep = '/';
|
|
else
|
|
break;
|
|
}
|
|
for (sep = NULL;;)
|
|
{
|
|
bs = sep;
|
|
sep = strrchr(filename, '/');
|
|
if (bs)
|
|
*bs = '/';
|
|
if (sep)
|
|
{
|
|
int game;
|
|
*sep = 0;
|
|
if (strchr(filename, '/')) //make sure there's always at least one /
|
|
{
|
|
char temp[MAX_OSPATH];
|
|
Q_snprintfz(temp, sizeof(temp), "%s/", filename);
|
|
game = FS_IdentifyDefaultGameFromDir(temp);
|
|
if (game != -1)
|
|
{
|
|
static char newbase[MAX_OSPATH];
|
|
if (!host_parms.basedir || strcmp(host_parms.basedir, filename))
|
|
{
|
|
Con_Printf("switching basedir+game to %s for %s\n", filename, input);
|
|
Q_strncpyz(newbase, filename, sizeof(newbase));
|
|
host_parms.basedir = newbase;
|
|
FS_ChangeGame(FS_GenerateLegacyManifest(NULL, 0, true, game), true, true);
|
|
}
|
|
*sep = '/';
|
|
sep = NULL;
|
|
src = filename+strlen(host_parms.basedir);
|
|
memmove(filename, src, strlen(src)+1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
if (sep)
|
|
*sep = '/';
|
|
}
|
|
if (!src && host_parms.binarydir && !Q_strncasecmp(host_parms.binarydir, filename, strlen(host_parms.binarydir)))
|
|
{
|
|
src = filename+strlen(host_parms.binarydir);
|
|
memmove(filename, src, strlen(src)+1);
|
|
}
|
|
if (!src && host_parms.basedir && !Q_strncasecmp(host_parms.basedir, filename, strlen(host_parms.basedir)))
|
|
{
|
|
src = filename+strlen(host_parms.basedir);
|
|
memmove(filename, src, strlen(src)+1);
|
|
}
|
|
if (!src)
|
|
{
|
|
Q_snprintfz(filename, fnamelen, "#%s", input);
|
|
return false;
|
|
}
|
|
if (*filename == '/' || *filename == '\\')
|
|
memmove(filename, filename+1, strlen(filename+1)+1);
|
|
|
|
sep = strchr(filename, '/');
|
|
bs = strchr(filename, '\\');
|
|
if (bs && (!sep || bs < sep))
|
|
sep = bs;
|
|
if (sep)
|
|
{
|
|
Con_Printf("switching gamedir for %s\n", filename);
|
|
*sep = 0;
|
|
COM_Gamedir(filename, NULL);
|
|
memmove(filename, sep+1, strlen(sep+1)+1);
|
|
return true;
|
|
}
|
|
Q_snprintfz(filename, fnamelen, "#%s", input);
|
|
return false;
|
|
}
|
|
|
|
|
|
void FS_ChangeGame_f(void)
|
|
{
|
|
int i;
|
|
char *arg = Cmd_Argv(1);
|
|
|
|
//don't execute this if we're executing rcon commands, as this can change game directories.
|
|
if (cmd_blockwait)
|
|
return;
|
|
|
|
if (!*arg)
|
|
{
|
|
Con_Printf("Valid games are:\n");
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
Con_Printf(" %s\n", gamemode_info[i].argname+1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
if (!Q_strcasecmp(gamemode_info[i].argname+1, arg))
|
|
{
|
|
Con_Printf("Switching to %s\n", gamemode_info[i].argname+1);
|
|
FS_ChangeGame(FS_GenerateLegacyManifest(NULL, 0, true, i), true, true);
|
|
return;
|
|
}
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
if (!Host_RunFile(arg, strlen(arg), NULL))
|
|
Con_Printf("Game unknown\n");
|
|
#endif
|
|
}
|
|
}
|
|
void FS_ShowManifest_f(void)
|
|
{
|
|
if (fs_manifest)
|
|
FS_Manifest_Print(fs_manifest);
|
|
else
|
|
Con_Printf("no manifest loaded...\n");
|
|
}
|
|
/*
|
|
================
|
|
COM_InitFilesystem
|
|
|
|
note: does not actually load any packs, just makes sure the basedir+cvars+etc is set up. vfs_fopens will still fail.
|
|
================
|
|
*/
|
|
void COM_InitFilesystem (void)
|
|
{
|
|
int i;
|
|
|
|
char *ev;
|
|
qboolean usehome;
|
|
|
|
FS_RegisterDefaultFileSystems();
|
|
|
|
Cmd_AddCommand("fs_restart", FS_ReloadPackFiles_f);
|
|
Cmd_AddCommand("fs_changegame", FS_ChangeGame_f);
|
|
Cmd_AddCommand("fs_showmanifest", FS_ShowManifest_f);
|
|
|
|
//
|
|
// -basedir <path>
|
|
// Overrides the system supplied base directory (under id1)
|
|
//
|
|
i = COM_CheckParm ("-basedir");
|
|
if (i && i < com_argc-1)
|
|
strcpy (com_gamepath, com_argv[i+1]);
|
|
else
|
|
strcpy (com_gamepath, host_parms.basedir);
|
|
|
|
FS_CleanDir(com_gamepath, sizeof(com_gamepath));
|
|
|
|
|
|
Cvar_Register(&cfg_reload_on_gamedir, "Filesystem");
|
|
Cvar_Register(&com_fs_cache, "Filesystem");
|
|
Cvar_Register(&fs_gamename, "Filesystem");
|
|
Cvar_Register(&fs_gamemanifest, "Filesystem");
|
|
Cvar_Register(&com_protocolname, "Server Info");
|
|
Cvar_Register(&fs_game, "Filesystem");
|
|
#ifdef Q2SERVER
|
|
Cvar_Register(&fs_gamedir, "Filesystem");
|
|
Cvar_Register(&fs_basedir, "Filesystem");
|
|
#endif
|
|
|
|
usehome = false;
|
|
|
|
#if defined(_WIN32) && !defined(WINRT)
|
|
{ //win32 sucks.
|
|
HRESULT (WINAPI *dSHGetFolderPathW) (HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags, wchar_t *pszPath) = NULL;
|
|
dllfunction_t funcs[] =
|
|
{
|
|
{(void**)&dSHGetFolderPathW, "SHGetFolderPathW"},
|
|
{NULL,NULL}
|
|
};
|
|
DWORD winver = (DWORD)LOBYTE(LOWORD(GetVersion()));
|
|
/*HMODULE shfolder =*/ Sys_LoadLibrary("shfolder.dll", funcs);
|
|
|
|
if (dSHGetFolderPathW)
|
|
{
|
|
wchar_t wfolder[MAX_PATH];
|
|
char folder[MAX_PATH];
|
|
// 0x5 == CSIDL_PERSONAL
|
|
if (dSHGetFolderPathW(NULL, 0x5, NULL, 0, wfolder) == S_OK)
|
|
{
|
|
narrowen(folder, sizeof(folder), wfolder);
|
|
Q_snprintfz(com_homepath, sizeof(com_homepath), "%s/My Games/%s/", folder, FULLENGINENAME);
|
|
}
|
|
}
|
|
// if (shfolder)
|
|
// FreeLibrary(shfolder);
|
|
|
|
if (!*com_homepath)
|
|
{
|
|
ev = getenv("USERPROFILE");
|
|
if (ev)
|
|
Q_snprintfz(com_homepath, sizeof(com_homepath), "%s/My Documents/My Games/%s/", ev, FULLENGINENAME);
|
|
}
|
|
|
|
#ifdef NPFTE
|
|
if (!*com_homepath)
|
|
Q_snprintfz(com_homepath, sizeof(com_homepath), "/%s/", FULLENGINENAME);
|
|
//as a browser plugin, always use their home directory
|
|
usehome = true;
|
|
#else
|
|
/*would it not be better to just check to see if we have write permission to the basedir?*/
|
|
if (winver >= 0x6) // Windows Vista and above
|
|
usehome = true; // always use home directory by default, as Vista+ mimics this behavior anyway
|
|
else if (winver >= 0x5) // Windows 2000/XP/2003
|
|
{
|
|
HMODULE advapi32;
|
|
BOOL (WINAPI *dCheckTokenMembership) (HANDLE TokenHandle, PSID SidToCheck, PBOOL IsMember) = NULL;
|
|
dllfunction_t funcs[] =
|
|
{
|
|
{(void**)&dCheckTokenMembership, "CheckTokenMembership"},
|
|
{NULL,NULL}
|
|
};
|
|
advapi32 = Sys_LoadLibrary("advapi32.dll", funcs);
|
|
if (advapi32)
|
|
{
|
|
if (dCheckTokenMembership)
|
|
{
|
|
// on XP systems, only use a home directory by default if we're a limited user or if we're on a network
|
|
BOOL isadmin, isonnetwork;
|
|
SID_IDENTIFIER_AUTHORITY ntauth = {SECURITY_NT_AUTHORITY};
|
|
PSID adminSID, networkSID;
|
|
|
|
isadmin = AllocateAndInitializeSid(&ntauth,
|
|
2,
|
|
SECURITY_BUILTIN_DOMAIN_RID,
|
|
DOMAIN_ALIAS_RID_ADMINS,
|
|
0, 0, 0, 0, 0, 0,
|
|
&adminSID);
|
|
|
|
// just checking the network rid should be close enough to matching domain logins
|
|
isonnetwork = AllocateAndInitializeSid(&ntauth,
|
|
1,
|
|
SECURITY_NETWORK_RID,
|
|
0, 0, 0, 0, 0, 0, 0,
|
|
&networkSID);
|
|
|
|
if (isadmin && !dCheckTokenMembership(0, adminSID, &isadmin))
|
|
isadmin = 0;
|
|
|
|
if (isonnetwork && !dCheckTokenMembership(0, networkSID, &isonnetwork))
|
|
isonnetwork = 0;
|
|
|
|
usehome = isonnetwork || !isadmin;
|
|
|
|
FreeSid(networkSID);
|
|
FreeSid(adminSID);
|
|
}
|
|
|
|
Sys_CloseLibrary(advapi32);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
#else
|
|
//yay for unix!.
|
|
ev = getenv("HOME");
|
|
if (ev && *ev)
|
|
{
|
|
if (ev[strlen(ev)-1] == '/')
|
|
Q_snprintfz(com_homepath, sizeof(com_homepath), "%s.fte/", ev);
|
|
else
|
|
Q_snprintfz(com_homepath, sizeof(com_homepath), "%s/.fte/", ev);
|
|
usehome = true; // always use home on unix unless told not to
|
|
}
|
|
else
|
|
*com_homepath = '\0';
|
|
#endif
|
|
|
|
com_homepathusable = usehome;
|
|
com_homepathenabled = false;
|
|
|
|
if (COM_CheckParm("-usehome"))
|
|
com_homepathusable = true;
|
|
if (COM_CheckParm("-nohome"))
|
|
com_homepathusable = false;
|
|
if (!*com_homepath)
|
|
com_homepathusable = false;
|
|
|
|
fs_readonly = COM_CheckParm("-readonly");
|
|
|
|
fs_thread_mutex = Sys_CreateMutex();
|
|
|
|
#ifdef PLUGINS
|
|
Plug_Initialise(false);
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//this is at the bottom of the file to ensure these globals are not used elsewhere
|
|
extern searchpathfuncs_t *(QDECL VFSOS_OpenPath) (vfsfile_t *file, const char *desc);
|
|
#if 1//def AVAIL_ZLIB
|
|
extern searchpathfuncs_t *(QDECL FSZIP_LoadArchive) (vfsfile_t *packhandle, const char *desc);
|
|
#endif
|
|
extern searchpathfuncs_t *(QDECL FSPAK_LoadArchive) (vfsfile_t *packhandle, const char *desc);
|
|
#ifdef DOOMWADS
|
|
extern searchpathfuncs_t *(QDECL FSDWD_LoadArchive) (vfsfile_t *packhandle, const char *desc);
|
|
#endif
|
|
void FS_RegisterDefaultFileSystems(void)
|
|
{
|
|
FS_RegisterFileSystemType(NULL, "pak", FSPAK_LoadArchive, true);
|
|
#if !defined(_WIN32) && !defined(ANDROID)
|
|
/*for systems that have case sensitive paths, also include *.PAK */
|
|
FS_RegisterFileSystemType(NULL, "PAK", FSPAK_LoadArchive, true);
|
|
#endif
|
|
FS_RegisterFileSystemType(NULL, "pk3dir", VFSOS_OpenPath, true);
|
|
#if 1//def AVAIL_ZLIB
|
|
FS_RegisterFileSystemType(NULL, "pk3", FSZIP_LoadArchive, true);
|
|
FS_RegisterFileSystemType(NULL, "pk4", FSZIP_LoadArchive, true);
|
|
FS_RegisterFileSystemType(NULL, "apk", FSZIP_LoadArchive, false);
|
|
FS_RegisterFileSystemType(NULL, "zip", FSZIP_LoadArchive, false);
|
|
#endif
|
|
#ifdef DOOMWADS
|
|
FS_RegisterFileSystemType(NULL, "wad", FSDWD_LoadArchive, true);
|
|
#endif
|
|
}
|