mirror of
https://github.com/nzp-team/fteqw.git
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cac1e0fb57
_windowed_mouse 0 on windows is basically identical to mono-touch on android, at least the touchless emulator. :) This needs testing on other platforms. Committing so I can easily get my source onto loonix. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4126 fc73d0e0-1445-4013-8a0c-d673dee63da5
308 lines
6.9 KiB
C
308 lines
6.9 KiB
C
#include "quakedef.h"
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#include <SDL.h>
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SDL_Surface *sdlsurf;
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qboolean ActiveApp;
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qboolean mouseactive;
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extern qboolean mouseusedforgui;
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extern qboolean vid_isfullscreen;
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void IN_ActivateMouse(void)
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{
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if (mouseactive)
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return;
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mouseactive = true;
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SDL_ShowCursor(0);
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SDL_WM_GrabInput(SDL_GRAB_ON);
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}
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void IN_DeactivateMouse(void)
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{
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if (!mouseactive)
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return;
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mouseactive = false;
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SDL_ShowCursor(1);
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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}
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void IN_UpdateGrabs(int fullscreen, int activeapp)
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{
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if (!vid_isfullscreen)
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{
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if (!_windowed_mouse.value)
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{
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if (mouseactive)
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{
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IN_DeactivateMouse ();
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}
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}
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else
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{
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if ((key_dest == key_game||mouseusedforgui) && ActiveApp)
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IN_ActivateMouse ();
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else if (!(key_dest == key_game || mouseusedforgui) || !ActiveApp)
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IN_DeactivateMouse ();
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}
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}
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}
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#define tenoh 0,0,0,0,0, 0,0,0,0,0
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#define fiftyoh tenoh, tenoh, tenoh, tenoh, tenoh
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#define hundredoh fiftyoh, fiftyoh
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static unsigned int tbl_sdltoquake[] =
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{
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0,0,0,0, //SDLK_UNKNOWN = 0,
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0,0,0,0, //SDLK_FIRST = 0,
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K_BACKSPACE, //SDLK_BACKSPACE = 8,
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K_TAB, //SDLK_TAB = 9,
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0,0,
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0, //SDLK_CLEAR = 12,
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K_ENTER, //SDLK_RETURN = 13,
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0,0,0,0,0,
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K_PAUSE, //SDLK_PAUSE = 19,
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0,0,0,0,0,0,0,
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K_ESCAPE, //SDLK_ESCAPE = 27,
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0,0,0,0,
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K_SPACE, //SDLK_SPACE = 32,
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'!', //SDLK_EXCLAIM = 33,
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'"', //SDLK_QUOTEDBL = 34,
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'#', //SDLK_HASH = 35,
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'$', //SDLK_DOLLAR = 36,
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0,
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'&', //SDLK_AMPERSAND = 38,
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'\'', //SDLK_QUOTE = 39,
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'(', //SDLK_LEFTPAREN = 40,
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')', //SDLK_RIGHTPAREN = 41,
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'*', //SDLK_ASTERISK = 42,
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'+', //SDLK_PLUS = 43,
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',', //SDLK_COMMA = 44,
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'-', //SDLK_MINUS = 45,
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'.', //SDLK_PERIOD = 46,
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'/', //SDLK_SLASH = 47,
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'0', //SDLK_0 = 48,
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'1', //SDLK_1 = 49,
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'2', //SDLK_2 = 50,
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'3', //SDLK_3 = 51,
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'4', //SDLK_4 = 52,
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'5', //SDLK_5 = 53,
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'6', //SDLK_6 = 54,
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'7', //SDLK_7 = 55,
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'8', //SDLK_8 = 56,
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'9', //SDLK_9 = 57,
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':', //SDLK_COLON = 58,
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';', //SDLK_SEMICOLON = 59,
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'<', //SDLK_LESS = 60,
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'=', //SDLK_EQUALS = 61,
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'>', //SDLK_GREATER = 62,
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'?', //SDLK_QUESTION = 63,
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'@', //SDLK_AT = 64,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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'[', //SDLK_LEFTBRACKET = 91,
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'\\', //SDLK_BACKSLASH = 92,
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']', //SDLK_RIGHTBRACKET = 93,
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'^', //SDLK_CARET = 94,
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'_', //SDLK_UNDERSCORE = 95,
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'`', //SDLK_BACKQUOTE = 96,
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'a', //SDLK_a = 97,
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'b', //SDLK_b = 98,
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'c', //SDLK_c = 99,
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'd', //SDLK_d = 100,
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'e', //SDLK_e = 101,
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'f', //SDLK_f = 102,
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'g', //SDLK_g = 103,
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'h', //SDLK_h = 104,
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'i', //SDLK_i = 105,
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'j', //SDLK_j = 106,
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'k', //SDLK_k = 107,
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'l', //SDLK_l = 108,
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'm', //SDLK_m = 109,
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'n', //SDLK_n = 110,
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'o', //SDLK_o = 111,
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'p', //SDLK_p = 112,
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'q', //SDLK_q = 113,
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'r', //SDLK_r = 114,
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's', //SDLK_s = 115,
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't', //SDLK_t = 116,
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'u', //SDLK_u = 117,
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'v', //SDLK_v = 118,
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'w', //SDLK_w = 119,
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'x', //SDLK_x = 120,
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'y', //SDLK_y = 121,
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'z', //SDLK_z = 122,
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0,0,0,0,
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K_DEL, //SDLK_DELETE = 127,
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hundredoh /*227*/, tenoh, tenoh, 0,0,0,0,0,0,0,0,
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K_KP_INS, //SDLK_KP0 = 256,
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K_KP_END, //SDLK_KP1 = 257,
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K_KP_DOWNARROW, //SDLK_KP2 = 258,
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K_KP_PGDN, //SDLK_KP3 = 259,
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K_KP_LEFTARROW, //SDLK_KP4 = 260,
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K_KP_5, //SDLK_KP5 = 261,
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K_KP_RIGHTARROW, //SDLK_KP6 = 262,
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K_KP_HOME, //SDLK_KP7 = 263,
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K_KP_UPARROW, //SDLK_KP8 = 264,
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K_KP_PGUP, //SDLK_KP9 = 265,
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K_KP_DEL,//SDLK_KP_PERIOD = 266,
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K_KP_SLASH,//SDLK_KP_DIVIDE = 267,
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K_KP_STAR,//SDLK_KP_MULTIPLY= 268,
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K_KP_MINUS, //SDLK_KP_MINUS = 269,
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K_KP_PLUS, //SDLK_KP_PLUS = 270,
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K_KP_ENTER, //SDLK_KP_ENTER = 271,
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K_KP_EQUALS,//SDLK_KP_EQUALS = 272,
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K_UPARROW, //SDLK_UP = 273,
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K_DOWNARROW,//SDLK_DOWN = 274,
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K_RIGHTARROW,//SDLK_RIGHT = 275,
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K_LEFTARROW,//SDLK_LEFT = 276,
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K_INS, //SDLK_INSERT = 277,
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K_HOME, //SDLK_HOME = 278,
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K_END, //SDLK_END = 279,
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K_PGUP, //SDLK_PAGEUP = 280,
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K_PGDN, //SDLK_PAGEDOWN = 281,
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K_F1, //SDLK_F1 = 282,
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K_F2, //SDLK_F2 = 283,
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K_F3, //SDLK_F3 = 284,
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K_F4, //SDLK_F4 = 285,
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K_F5, //SDLK_F5 = 286,
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K_F6, //SDLK_F6 = 287,
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K_F7, //SDLK_F7 = 288,
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K_F8, //SDLK_F8 = 289,
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K_F9, //SDLK_F9 = 290,
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K_F10, //SDLK_F10 = 291,
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K_F11, //SDLK_F11 = 292,
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K_F12, //SDLK_F12 = 293,
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0, //SDLK_F13 = 294,
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0, //SDLK_F14 = 295,
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0, //SDLK_F15 = 296,
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0,0,0,
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0,//K_NUMLOCK, //SDLK_NUMLOCK = 300,
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K_CAPSLOCK, //SDLK_CAPSLOCK = 301,
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0,//K_SCROLLOCK,//SDLK_SCROLLOCK= 302,
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K_SHIFT, //SDLK_RSHIFT = 303,
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K_SHIFT, //SDLK_LSHIFT = 304,
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K_CTRL, //SDLK_RCTRL = 305,
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K_CTRL, //SDLK_LCTRL = 306,
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K_ALT, //SDLK_RALT = 307,
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K_ALT, //SDLK_LALT = 308,
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0, //SDLK_RMETA = 309,
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0, //SDLK_LMETA = 310,
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0, //SDLK_LSUPER = 311, /* Left "Windows" key */
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0, //SDLK_RSUPER = 312, /* Right "Windows" key */
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0, //SDLK_MODE = 313, /* "Alt Gr" key */
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0, //SDLK_COMPOSE = 314, /* Multi-key compose key */
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0, //SDLK_HELP = 315,
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0, //SDLK_PRINT = 316,
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0, //SDLK_SYSREQ = 317,
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K_PAUSE, //SDLK_BREAK = 318,
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0, //SDLK_MENU = 319,
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0, //SDLK_POWER = 320, /* Power Macintosh power key */
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'e', //SDLK_EURO = 321, /* Some european keyboards */
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0 //SDLK_UNDO = 322, /* Atari keyboard has Undo */
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};
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static unsigned int tbl_sdltoquakemouse[] =
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{
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K_MOUSE1,
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K_MOUSE3,
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K_MOUSE2,
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K_MWHEELUP,
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K_MWHEELDOWN,
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K_MOUSE4,
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K_MOUSE5,
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K_MOUSE6,
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K_MOUSE7,
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K_MOUSE8,
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K_MOUSE9,
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K_MOUSE10
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};
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void Sys_SendKeyEvents(void)
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{
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SDL_Event event;
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while(SDL_PollEvent(&event))
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{
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switch(event.type)
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{
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case SDL_ACTIVEEVENT:
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if (event.active.state & SDL_APPINPUTFOCUS)
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{ //follow keyboard status
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ActiveApp = !!event.active.gain;
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break;
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}
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break;
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case SDL_VIDEORESIZE:
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switch(qrenderer)
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{
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#ifdef GLQUAKE
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case QR_OPENGL:
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vid.pixelwidth = event.resize.w;
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vid.pixelheight = event.resize.h;
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break;
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#endif
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}
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break;
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case SDL_KEYUP:
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case SDL_KEYDOWN:
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IN_KeyEvent(0, event.key.state, tbl_sdltoquake[event.key.keysym.sym], event.key.keysym.unicode);
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break;
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case SDL_MOUSEMOTION:
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IN_MouseMove(0, 0, event.motion.xrel, event.motion.yrel, 0, 0);
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break;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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//Hmm. SDL allows for 255 buttons...
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if (event.button.button > sizeof(tbl_sdltoquakemouse)/sizeof(tbl_sdltoquakemouse[0]))
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event.button.button = sizeof(tbl_sdltoquakemouse)/sizeof(tbl_sdltoquakemouse[0]);
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IN_KeyEvent(0, event.button.state, tbl_sdltoquakemouse[event.button.button-1], 0);
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break;
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case SDL_QUIT:
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Cbuf_AddText("quit", RESTRICT_LOCAL);
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break;
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}
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}
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}
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void INS_Shutdown (void)
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{
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IN_DeactivateMouse();
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}
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void INS_ReInit (void)
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{
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IN_ActivateMouse();
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SDL_EnableUNICODE(SDL_ENABLE);
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}
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//stubs, all the work is done in Sys_SendKeyEvents
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void INS_Move(float *movements, int pnum)
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{
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}
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void INS_Init (void)
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{
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}
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void INS_Accumulate(void) //input polling
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{
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}
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void INS_Commands (void) //used to Cbuf_AddText joystick button events in windows.
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{
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}
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