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c7bc101e12
r4202 | acceptthis | 2013-02-14 23:00:42 +0000 (Thu, 14 Feb 2013) | 1 line fix spectator angles and mvd movement issues. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4200 fc73d0e0-1445-4013-8a0c-d673dee63da5
1247 lines
31 KiB
C
1247 lines
31 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "winquake.h"
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cvar_t cl_nopred = SCVAR("cl_nopred","0");
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extern cvar_t cl_lerp_players;
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cvar_t cl_pushlatency = SCVAR("pushlatency","-999");
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extern float pm_airaccelerate;
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extern usercmd_t independantphysics[MAX_SPLITS];
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#ifdef Q2CLIENT
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#define MAX_PARSE_ENTITIES 1024
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extern entity_state_t cl_parse_entities[MAX_PARSE_ENTITIES];
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char *Get_Q2ConfigString(int i);
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#ifdef Q2BSPS
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void VARGS Q2_Pmove (q2pmove_t *pmove);
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#define Q2PMF_DUCKED 1
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#define Q2PMF_JUMP_HELD 2
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#define Q2PMF_ON_GROUND 4
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#define Q2PMF_TIME_WATERJUMP 8 // pm_time is waterjump
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#define Q2PMF_TIME_LAND 16 // pm_time is time before rejump
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#define Q2PMF_TIME_TELEPORT 32 // pm_time is non-moving time
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#define Q2PMF_NO_PREDICTION 64 // temporarily disables prediction (used for grappling hook)
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#endif
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vec3_t cl_predicted_origins[UPDATE_BACKUP];
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/*
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===================
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CL_CheckPredictionError
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===================
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*/
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#ifdef Q2BSPS
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void CLQ2_CheckPredictionError (void)
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{
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int frame;
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int delta[3];
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int i;
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int len;
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if (cl_nopred.value || (cl.q2frame.playerstate.pmove.pm_flags & Q2PMF_NO_PREDICTION))
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return;
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// calculate the last usercmd_t we sent that the server has processed
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frame = cls.netchan.incoming_acknowledged;
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frame &= (UPDATE_MASK);
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// compare what the server returned with what we had predicted it to be
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VectorSubtract (cl.q2frame.playerstate.pmove.origin, cl_predicted_origins[frame], delta);
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// save the prediction error for interpolation
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len = abs(delta[0]) + abs(delta[1]) + abs(delta[2]);
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if (len > 640) // 80 world units
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{ // a teleport or something
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VectorClear (cl.prediction_error);
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}
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else
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{
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// if (/*cl_showmiss->value && */(delta[0] || delta[1] || delta[2]) )
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// Con_Printf ("prediction miss on %i: %i\n", cl.q2frame.serverframe,
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// delta[0] + delta[1] + delta[2]);
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VectorCopy (cl.q2frame.playerstate.pmove.origin, cl_predicted_origins[frame]);
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// save for error itnerpolation
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for (i=0 ; i<3 ; i++)
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cl.prediction_error[i] = delta[i]*0.125;
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}
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}
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/*
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====================
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CL_ClipMoveToEntities
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====================
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*/
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void CLQ2_ClipMoveToEntities ( vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, trace_t *tr )
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{
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int i, x, zd, zu;
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trace_t trace;
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float *angles;
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entity_state_t *ent;
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int num;
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model_t *cmodel;
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vec3_t bmins, bmaxs;
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for (i=0 ; i<cl.q2frame.num_entities ; i++)
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{
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num = (cl.q2frame.parse_entities + i)&(MAX_PARSE_ENTITIES-1);
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ent = &cl_parse_entities[num];
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if (!ent->solid)
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continue;
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if (ent->number == cl.playernum[0]+1)
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continue;
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if (ent->solid == ES_SOLID_BSP)
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{ // special value for bmodel
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cmodel = cl.model_precache[ent->modelindex];
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if (!cmodel)
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continue;
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angles = ent->angles;
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}
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else
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{ // encoded bbox
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x = 8*(ent->solid & 31);
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zd = 8*((ent->solid>>5) & 31);
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zu = 8*((ent->solid>>10) & 63) - 32;
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bmins[0] = bmins[1] = -x;
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bmaxs[0] = bmaxs[1] = x;
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bmins[2] = -zd;
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bmaxs[2] = zu;
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cmodel = CM_TempBoxModel (bmins, bmaxs);
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angles = vec3_origin; // boxes don't rotate
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}
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if (tr->allsolid)
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return;
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trace = CM_TransformedBoxTrace (cmodel, start, end,
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mins, maxs, MASK_PLAYERSOLID,
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ent->origin, angles);
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if (trace.allsolid || trace.startsolid || trace.fraction < tr->fraction)
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{
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trace.ent = (struct edict_s *)ent;
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*tr = trace;
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}
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}
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}
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/*
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================
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CL_PMTrace
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================
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*/
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q2trace_t VARGS CLQ2_PMTrace (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
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{
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q2trace_t q2t;
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trace_t t;
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// check against world
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t = CM_BoxTrace (cl.worldmodel, start, end, mins, maxs, MASK_PLAYERSOLID);
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if (t.fraction < 1.0)
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t.ent = (struct edict_s *)1;
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// check all other solid models
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CLQ2_ClipMoveToEntities (start, mins, maxs, end, &t);
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q2t.allsolid = t.allsolid;
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q2t.contents = t.contents;
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VectorCopy(t.endpos, q2t.endpos);
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q2t.ent = t.ent;
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q2t.fraction = t.fraction;
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q2t.plane = t.plane;
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q2t.startsolid = t.startsolid;
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q2t.surface = t.surface;
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return q2t;
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}
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int VARGS CLQ2_PMpointcontents (vec3_t point)
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{
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int i;
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entity_state_t *ent;
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int num;
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model_t *cmodel;
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int contents;
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contents = CM_PointContents (cl.worldmodel, point);
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for (i=0 ; i<cl.q2frame.num_entities ; i++)
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{
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num = (cl.q2frame.parse_entities + i)&(MAX_PARSE_ENTITIES-1);
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ent = &cl_parse_entities[num];
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if (ent->solid != 31) // special value for bmodel
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continue;
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cmodel = cl.model_precache[ent->modelindex];
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if (!cmodel)
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continue;
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contents |= CM_TransformedPointContents (cl.worldmodel, point, cmodel->hulls[0].firstclipnode, ent->origin, ent->angles);
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}
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return contents;
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}
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#endif
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/*
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=================
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CL_PredictMovement
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Sets cl.predicted_origin and cl.predicted_angles
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=================
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*/
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void CLQ2_PredictMovement (void) //q2 doesn't support split clients.
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{
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#ifdef Q2BSPS
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int ack, current;
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int frame;
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int oldframe;
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q2usercmd_t *cmd;
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q2pmove_t pm;
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int step;
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int oldz;
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#endif
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int i;
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int pnum = 0;
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if (cls.state != ca_active)
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return;
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// if (cl_paused->value)
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// return;
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#ifdef Q2BSPS
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if (cl_nopred.value || (cl.q2frame.playerstate.pmove.pm_flags & Q2PMF_NO_PREDICTION))
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#endif
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{ // just set angles
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for (i=0 ; i<3 ; i++)
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{
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cl.predicted_angles[i] = cl.playerview[pnum].viewangles[i] + SHORT2ANGLE(cl.q2frame.playerstate.pmove.delta_angles[i]);
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}
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return;
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}
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#ifdef Q2BSPS
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ack = cls.netchan.incoming_acknowledged;
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current = cls.netchan.outgoing_sequence;
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// if we are too far out of date, just freeze
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if (current - ack >= UPDATE_MASK)
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{
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// if (cl_showmiss->value)
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// Con_Printf ("exceeded CMD_BACKUP\n");
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return;
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}
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// copy current state to pmove
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memset (&pm, 0, sizeof(pm));
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pm.trace = CLQ2_PMTrace;
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pm.pointcontents = CLQ2_PMpointcontents;
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pm_airaccelerate = atof(Get_Q2ConfigString(Q2CS_AIRACCEL));
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pm.s = cl.q2frame.playerstate.pmove;
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// SCR_DebugGraph (current - ack - 1, 0);
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frame = 0;
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// run frames
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while (++ack < current)
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{
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frame = ack & (UPDATE_MASK);
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cmd = (q2usercmd_t*)&cl.outframes[frame].cmd[0];
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pm.cmd = *cmd;
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Q2_Pmove (&pm);
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// save for debug checking
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VectorCopy (pm.s.origin, cl_predicted_origins[frame]);
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}
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if (independantphysics[0].msec)
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{
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cmd = (q2usercmd_t*)&independantphysics[0];
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pm.cmd = *cmd;
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Q2_Pmove (&pm);
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}
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oldframe = (ack-2) & (UPDATE_MASK);
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oldz = cl_predicted_origins[oldframe][2];
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step = pm.s.origin[2] - oldz;
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if (step > 63 && step < 160 && (pm.s.pm_flags & Q2PMF_ON_GROUND) )
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{
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cl.predicted_step = step * 0.125;
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cl.predicted_step_time = realtime - host_frametime * 0.5;
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}
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cl.onground[0] = !!(pm.s.pm_flags & Q2PMF_ON_GROUND);
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// copy results out for rendering
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cl.predicted_origin[0] = pm.s.origin[0]*0.125;
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cl.predicted_origin[1] = pm.s.origin[1]*0.125;
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cl.predicted_origin[2] = pm.s.origin[2]*0.125;
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VectorCopy (pm.viewangles, cl.predicted_angles);
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#endif
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}
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/*
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=================
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CL_NudgePosition
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If pmove.origin is in a solid position,
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try nudging slightly on all axis to
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allow for the cut precision of the net coordinates
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=================
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*/
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void CL_NudgePosition (void)
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{
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vec3_t base;
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int x, y;
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if (cl.worldmodel->funcs.PointContents (cl.worldmodel, NULL, pmove.origin) == FTECONTENTS_EMPTY)
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return;
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VectorCopy (pmove.origin, base);
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for (x=-1 ; x<=1 ; x++)
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{
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for (y=-1 ; y<=1 ; y++)
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{
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pmove.origin[0] = base[0] + x * 1.0/8;
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pmove.origin[1] = base[1] + y * 1.0/8;
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if (cl.worldmodel->funcs.PointContents (cl.worldmodel, NULL, pmove.origin) == FTECONTENTS_EMPTY)
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return;
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}
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}
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Con_DPrintf ("CL_NudgePosition: stuck\n");
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}
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#endif
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/*
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==============
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CL_PredictUsercmd
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==============
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*/
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void CL_PredictUsercmd (int pnum, int entnum, player_state_t *from, player_state_t *to, usercmd_t *u)
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{
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extern vec3_t player_mins;
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extern vec3_t player_maxs;
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// split up very long moves
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if (u->msec > 50)
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{
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player_state_t temp;
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usercmd_t split;
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split = *u;
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split.msec /= 2;
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CL_PredictUsercmd (pnum, entnum, from, &temp, &split);
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CL_PredictUsercmd (pnum, entnum, &temp, to, &split);
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return;
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}
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VectorCopy (from->origin, pmove.origin);
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VectorCopy (u->angles, pmove.angles);
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VectorCopy (from->velocity, pmove.velocity);
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VectorCopy (from->gravitydir, pmove.gravitydir);
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if (!(pmove.velocity[0] == 0) && !(pmove.velocity[0] != 0))
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{
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Con_Printf("nan velocity!\n");
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pmove.velocity[0] = 0;
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pmove.velocity[1] = 0;
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pmove.velocity[2] = 0;
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}
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pmove.jump_msec = (cls.z_ext & Z_EXT_PM_TYPE) ? 0 : from->jump_msec;
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pmove.jump_held = from->jump_held;
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pmove.waterjumptime = from->waterjumptime;
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pmove.pm_type = from->pm_type;
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pmove.cmd = *u;
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pmove.skipent = entnum;
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movevars.entgravity = cl.entgravity[pnum];
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movevars.maxspeed = cl.maxspeed[pnum];
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movevars.bunnyspeedcap = cl.bunnyspeedcap;
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pmove.onladder = false;
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VectorCopy(from->szmins, player_mins);
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VectorCopy(from->szmaxs, player_maxs);
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PM_PlayerMove (cl.gamespeed);
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to->waterjumptime = pmove.waterjumptime;
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to->jump_held = pmove.jump_held;
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to->jump_msec = pmove.jump_msec;
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pmove.jump_msec = 0;
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VectorCopy (pmove.origin, to->origin);
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VectorCopy (pmove.angles, to->viewangles);
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VectorCopy (pmove.velocity, to->velocity);
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VectorCopy (pmove.gravitydir, to->gravitydir);
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to->onground = pmove.onground;
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to->weaponframe = from->weaponframe;
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to->pm_type = from->pm_type;
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VectorCopy(player_mins, to->szmins);
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VectorCopy(player_maxs, to->szmaxs);
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}
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//Used when cl_nopred is 1 to determine whether we are on ground, otherwise stepup smoothing code produces ugly jump physics
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void CL_CatagorizePosition (int pnum)
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{
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if (cl.spectator)
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{
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cl.onground[pnum] = false; // in air
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return;
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}
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VectorClear (pmove.velocity);
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VectorCopy (cl.playerview[pnum].simorg, pmove.origin);
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pmove.numtouch = 0;
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PM_CategorizePosition ();
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cl.onground[pnum] = pmove.onground;
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}
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//Smooth out stair step ups.
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//Called before CL_EmitEntities so that the player's lightning model origin is updated properly
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void CL_CalcCrouch (int pnum, float stepchange)
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{
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qboolean teleported;
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static vec3_t oldorigin[MAX_SPLITS];
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static float oldz[MAX_SPLITS] = {0}, extracrouch[MAX_SPLITS] = {0}, crouchspeed[MAX_SPLITS] = {100,100};
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vec3_t delta;
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VectorSubtract(cl.playerview[pnum].simorg, oldorigin[pnum], delta);
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teleported = Length(delta)>48;
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VectorCopy (cl.playerview[pnum].simorg, oldorigin[pnum]);
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if (teleported)
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{
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// possibly teleported or respawned
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oldz[pnum] = cl.playerview[pnum].simorg[2];
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extracrouch[pnum] = 0;
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crouchspeed[pnum] = 100;
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cl.crouch[pnum] = 0;
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VectorCopy (cl.playerview[pnum].simorg, oldorigin[pnum]);
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return;
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}
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if (cl.onground[pnum] && cl.playerview[pnum].simorg[2] - oldz[pnum] > 0)
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{
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if (cl.playerview[pnum].simorg[2] - oldz[pnum] > movevars.stepheight+2)
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{
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// if on steep stairs, increase speed
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if (crouchspeed[pnum] < 160)
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{
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extracrouch[pnum] = cl.playerview[pnum].simorg[2] - oldz[pnum] - host_frametime * 200 - 15;
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extracrouch[pnum] = min(extracrouch[pnum], 5);
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}
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crouchspeed[pnum] = 160;
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}
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oldz[pnum] += host_frametime * crouchspeed[pnum];
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if (oldz[pnum] > cl.playerview[pnum].simorg[2])
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oldz[pnum] = cl.playerview[pnum].simorg[2];
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if (cl.playerview[pnum].simorg[2] - oldz[pnum] > 15 + extracrouch[pnum])
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oldz[pnum] = cl.playerview[pnum].simorg[2] - 15 - extracrouch[pnum];
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extracrouch[pnum] -= host_frametime * 200;
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extracrouch[pnum] = max(extracrouch[pnum], 0);
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cl.crouch[pnum] = oldz[pnum] - cl.playerview[pnum].simorg[2];
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}
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else
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{
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// in air or moving down
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oldz[pnum] = cl.playerview[pnum].simorg[2];
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cl.crouch[pnum] += host_frametime * 150;
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if (cl.crouch[pnum] > 0)
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cl.crouch[pnum] = 0;
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crouchspeed[pnum] = 100;
|
|
extracrouch[pnum] = 0;
|
|
}
|
|
}
|
|
|
|
float LerpAngles360(float to, float from, float frac)
|
|
{
|
|
int delta;
|
|
delta = (from-to);
|
|
|
|
if (delta > 180)
|
|
delta -= 360;
|
|
if (delta < -180)
|
|
delta += 360;
|
|
|
|
return to + frac*delta;
|
|
}
|
|
|
|
//shamelessly ripped from zquake
|
|
extern cvar_t cl_nolerp;
|
|
static void CL_LerpMove (int pnum, float msgtime)
|
|
{
|
|
static int lastsequence = 0;
|
|
static vec3_t lerp_angles[3];
|
|
static vec3_t lerp_origin[3];
|
|
static float lerp_times[3];
|
|
static qboolean nolerp[2];
|
|
static float demo_latency = 0.01;
|
|
float frac;
|
|
float simtime;
|
|
int i;
|
|
int from, to;
|
|
|
|
if (!CL_MayLerp() || cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
|
|
return;
|
|
|
|
#ifdef NQPROT
|
|
if (cls.demoplayback == DPB_NETQUAKE)
|
|
return;
|
|
#endif
|
|
|
|
if (cls.netchan.outgoing_sequence < lastsequence)
|
|
{
|
|
// reset
|
|
lastsequence = -1;
|
|
lerp_times[0] = -1;
|
|
demo_latency = 0.01;
|
|
}
|
|
|
|
if (cls.netchan.outgoing_sequence > lastsequence)
|
|
{
|
|
lastsequence = cls.netchan.outgoing_sequence;
|
|
// move along
|
|
lerp_times[2] = lerp_times[1];
|
|
lerp_times[1] = lerp_times[0];
|
|
lerp_times[0] = msgtime;
|
|
|
|
VectorCopy (lerp_origin[1], lerp_origin[2]);
|
|
VectorCopy (lerp_origin[0], lerp_origin[1]);
|
|
VectorCopy (cl.playerview[pnum].simorg, lerp_origin[0]);
|
|
|
|
VectorCopy (lerp_angles[1], lerp_angles[2]);
|
|
VectorCopy (lerp_angles[0], lerp_angles[1]);
|
|
VectorCopy (cl.playerview[pnum].simangles, lerp_angles[0]);
|
|
|
|
nolerp[1] = nolerp[0];
|
|
nolerp[0] = false;
|
|
for (i = 0; i < 3; i++)
|
|
if (fabs(lerp_origin[0][i] - lerp_origin[1][i]) > 40)
|
|
break;
|
|
if (i < 3)
|
|
nolerp[0] = true; // a teleport or something
|
|
}
|
|
|
|
simtime = realtime - demo_latency;
|
|
|
|
// adjust latency
|
|
if (simtime > lerp_times[0])
|
|
{
|
|
// Com_DPrintf ("HIGH clamp\n");
|
|
demo_latency = realtime - lerp_times[0];
|
|
}
|
|
else if (simtime < lerp_times[2])
|
|
{
|
|
// Com_DPrintf (" low clamp\n");
|
|
demo_latency = realtime - lerp_times[2];
|
|
}
|
|
else
|
|
{
|
|
// drift towards ideal latency
|
|
float ideal_latency = (lerp_times[0] - lerp_times[2]) * 0.6;
|
|
if (demo_latency > ideal_latency)
|
|
demo_latency = max(demo_latency - host_frametime * 0.1, ideal_latency);
|
|
}
|
|
|
|
// decide where to lerp from
|
|
if (simtime > lerp_times[1])
|
|
{
|
|
from = 1;
|
|
to = 0;
|
|
}
|
|
else
|
|
{
|
|
from = 2;
|
|
to = 1;
|
|
}
|
|
|
|
if (nolerp[to])
|
|
return;
|
|
|
|
frac = (simtime - lerp_times[from]) / (lerp_times[to] - lerp_times[from]);
|
|
frac = bound (0, frac, 1);
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
cl.playerview[pnum].simorg[i] = lerp_origin[from][i] +
|
|
frac * (lerp_origin[to][i] - lerp_origin[from][i]);
|
|
cl.playerview[pnum].simangles[i] = LerpAngles360(lerp_angles[from][i], lerp_angles[to][i], frac);
|
|
}
|
|
|
|
// LerpVector (lerp_origin[from], lerp_origin[to], frac, cl.simorg);
|
|
// LerpAngles (lerp_angles[from], lerp_angles[to], frac, cl.simangles);
|
|
}
|
|
|
|
short LerpAngles16(short to, short from, float frac)
|
|
{
|
|
int delta;
|
|
delta = (from-to);
|
|
|
|
if (delta > 32767)
|
|
delta -= 65535;
|
|
if (delta < -32767)
|
|
delta += 65535;
|
|
|
|
return to + frac*delta;
|
|
}
|
|
|
|
void CL_CalcClientTime(void)
|
|
{
|
|
if (cls.protocol != CP_QUAKE3)
|
|
{
|
|
float oldst = realtime;
|
|
|
|
if (cls.protocol == CP_QUAKEWORLD && cls.demoplayback == DPB_MVD && !(cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS))
|
|
{
|
|
extern float nextdemotime, olddemotime, demtime;
|
|
float f;
|
|
f = (demtime - olddemotime) / (nextdemotime - olddemotime);
|
|
f = bound(0, f, 1);
|
|
cl.servertime = cl.gametime*f + cl.oldgametime*(1-f);
|
|
}
|
|
else if (0)
|
|
{
|
|
float f;
|
|
f = cl.gametime - cl.oldgametime;
|
|
if (f > 0.1)
|
|
f = 0.1;
|
|
f = (realtime - cl.gametimemark) / (f);
|
|
f = bound(0, f, 1);
|
|
cl.servertime = cl.gametime*f + cl.oldgametime*(1-f);
|
|
}
|
|
else
|
|
{
|
|
float min, max;
|
|
|
|
oldst = cl.servertime;
|
|
|
|
max = cl.gametime;
|
|
min = cl.oldgametime;
|
|
|
|
if (max)
|
|
cl.servertime += host_frametime;
|
|
else
|
|
cl.servertime = 0;
|
|
|
|
if (cl.servertime > max)
|
|
{
|
|
if (cl.servertime > cl.gametime)
|
|
{
|
|
cl.servertime = cl.gametime;
|
|
// Con_Printf("clamped to new time\n");
|
|
}
|
|
else
|
|
{
|
|
cl.servertime -= 0.02*(cl.gametime - cl.servertime);
|
|
}
|
|
}
|
|
if (cl.servertime < min)
|
|
{
|
|
if (cl.servertime < min-0.5)
|
|
{
|
|
cl.servertime = min-0.5;
|
|
// Con_Printf("clamped to old time\n");
|
|
}
|
|
else if (cl.servertime < min-0.3)
|
|
{
|
|
cl.servertime += 0.02*(min - cl.servertime);
|
|
// Con_Printf("running really slow\n");
|
|
}
|
|
else
|
|
{
|
|
cl.servertime += 0.01*(min - cl.servertime);
|
|
// Con_Printf("running slow\n");
|
|
}
|
|
}
|
|
}
|
|
cl.time = cl.servertime;
|
|
if (oldst == 0)
|
|
{
|
|
int i;
|
|
for (i = 0; i < MAX_CLIENTS; i++)
|
|
{
|
|
cl.players[i].entertime += cl.servertime;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (cls.protocol == CP_NETQUAKE || (cls.demoplayback && cls.demoplayback != DPB_MVD && cls.demoplayback != DPB_EZTV))
|
|
{
|
|
float want;
|
|
// float off;
|
|
|
|
want = cl.oldgametime + realtime - cl.gametimemark;
|
|
// off = (want - cl.time);
|
|
if (want>cl.time) //don't decrease
|
|
cl.time = want;
|
|
|
|
// Con_Printf("Drifted to %f off by %f\n", cl.time, off);
|
|
|
|
// Con_Printf("\n");
|
|
if (cl.time > cl.gametime)
|
|
{
|
|
cl.time = cl.gametime;
|
|
// Con_Printf("max TimeClamp\n");
|
|
}
|
|
if (cl.time < cl.oldgametime)
|
|
{
|
|
cl.time = cl.oldgametime;
|
|
// Con_Printf("old TimeClamp\n");
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
cl.time = realtime - cls.latency - cl_pushlatency.value*0.001;
|
|
if (cl.time > realtime)
|
|
cl.time = realtime;
|
|
}
|
|
}
|
|
|
|
static void CL_DecodeStateSize(unsigned short solid, int modelindex, vec3_t mins, vec3_t maxs)
|
|
{
|
|
if (solid == ES_SOLID_BSP)
|
|
{
|
|
if (modelindex < MAX_MODELS && cl.model_precache[modelindex] && !cl.model_precache[modelindex]->needload)
|
|
{
|
|
VectorCopy(cl.model_precache[modelindex]->mins, mins);
|
|
VectorCopy(cl.model_precache[modelindex]->maxs, maxs);
|
|
}
|
|
else
|
|
{
|
|
VectorClear(mins);
|
|
VectorClear(maxs);
|
|
}
|
|
}
|
|
else if (solid)
|
|
{
|
|
mins[0] = -8*(solid&31);
|
|
mins[1] = -8*(solid&31);
|
|
mins[2] = -8*((solid>>5)&31);
|
|
maxs[0] = 8*(solid&31);
|
|
maxs[1] = 8*(solid&31);
|
|
maxs[2] = 8*((solid>>10)&63) - 32;
|
|
}
|
|
else
|
|
{
|
|
VectorClear(mins);
|
|
VectorClear(maxs);
|
|
}
|
|
}
|
|
|
|
/*called on packet reception*/
|
|
#include "pr_common.h"
|
|
void CL_PlayerFrameUpdated(player_state_t *plstate, entity_state_t *state, int sequence)
|
|
{
|
|
/*update the prediction info*/
|
|
vec3_t a;
|
|
int pmtype, i;
|
|
switch(state->u.q1.pmovetype)
|
|
{
|
|
case MOVETYPE_NOCLIP:
|
|
if (cls.z_ext & Z_EXT_PM_TYPE_NEW)
|
|
pmtype = PM_SPECTATOR;
|
|
else
|
|
pmtype = PM_OLD_SPECTATOR;
|
|
break;
|
|
|
|
case MOVETYPE_FLY:
|
|
pmtype = PM_FLY;
|
|
break;
|
|
case MOVETYPE_NONE:
|
|
pmtype = PM_NONE;
|
|
break;
|
|
case MOVETYPE_BOUNCE:
|
|
case MOVETYPE_TOSS:
|
|
pmtype = PM_DEAD;
|
|
break;
|
|
case MOVETYPE_WALLWALK:
|
|
pmtype = PM_WALLWALK;
|
|
break;
|
|
default:
|
|
pmtype = PM_NORMAL;
|
|
break;
|
|
}
|
|
|
|
plstate->pm_type = pmtype;
|
|
VectorCopy(state->origin, plstate->origin);
|
|
plstate->command.angles[0] = state->angles[0] * -3 *65536/360.0;
|
|
plstate->command.angles[1] = state->angles[1] * 65536/360.0;
|
|
plstate->command.angles[2] = state->angles[2] * 65536/360.0;
|
|
VectorScale(state->u.q1.velocity, 1/8.0, plstate->velocity);
|
|
plstate->messagenum = sequence;
|
|
|
|
a[0] = ((-192-state->u.q1.gravitydir[0])/256.0f) * 360;
|
|
a[1] = (state->u.q1.gravitydir[1]/256.0f) * 360;
|
|
a[2] = 0;
|
|
AngleVectors(a, plstate->gravitydir, NULL, NULL);
|
|
|
|
cl.players[state->number-1].stats[STAT_WEAPONFRAME] = state->u.q1.weaponframe;
|
|
cl.players[state->number-1].statsf[STAT_WEAPONFRAME] = state->u.q1.weaponframe;
|
|
for (i = 0; i < cl.splitclients; i++)
|
|
{
|
|
if (cl.playernum[i] == state->number-1)
|
|
{
|
|
cl.playerview[i].stats[STAT_WEAPONFRAME] = state->u.q1.weaponframe;
|
|
cl.playerview[i].statsf[STAT_WEAPONFRAME] = state->u.q1.weaponframe;
|
|
}
|
|
}
|
|
|
|
CL_DecodeStateSize(state->solid, state->modelindex, plstate->szmins, plstate->szmaxs);
|
|
}
|
|
|
|
/*called once every rendered frame*/
|
|
qboolean CL_PredictPlayer(lerpents_t *le, entity_state_t *state, int sequence)
|
|
{
|
|
int msec, oldphysent;
|
|
usercmd_t cmd;
|
|
player_state_t start, exact;
|
|
int pnum;
|
|
|
|
if (state->number-1 > cl.allocated_client_slots || cl.intermission)
|
|
return false;
|
|
|
|
/*local players just interpolate for now. the prediction code will move it to the right place afterwards*/
|
|
for (pnum = 0; pnum < cl.splitclients; pnum++)
|
|
{
|
|
if (state->number-1 == cl.playernum[pnum])
|
|
return false;
|
|
}
|
|
|
|
memset(&cmd, 0, sizeof(cmd));
|
|
memset(&start, 0, sizeof(start));
|
|
|
|
CL_PlayerFrameUpdated(&start, state, sequence);
|
|
|
|
msec = 500*(realtime - cls.latency + 0.02 - cl.inframes[sequence & UPDATE_MASK].receivedtime);
|
|
cmd.msec = bound(0, msec, 255);
|
|
cmd.forwardmove = state->u.q1.movement[0];
|
|
cmd.sidemove = state->u.q1.movement[1];
|
|
cmd.upmove = state->u.q1.movement[2];
|
|
|
|
oldphysent = pmove.numphysent;
|
|
CL_PredictUsercmd (0, state->number, &start, &exact, &cmd); //uses player 0's maxspeed/grav...
|
|
pmove.numphysent = oldphysent;
|
|
|
|
/*need to update the entity's angles and origin so the linkentities function puts it in the correct predicted place*/
|
|
le->angles[0] = state->angles[0];
|
|
le->angles[1] = state->angles[1];
|
|
le->angles[2] = state->angles[2];
|
|
VectorCopy (exact.origin, le->origin);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_PredictMove
|
|
==============
|
|
*/
|
|
void CL_PredictMovePNum (int vnum)
|
|
{
|
|
inframe_t indstate;
|
|
outframe_t indcmd;
|
|
int i;
|
|
float f;
|
|
inframe_t *from, *to = NULL;
|
|
outframe_t *cmdfrom, *cmdto;
|
|
int oldphysent;
|
|
vec3_t lrp, lrpv;
|
|
double simtime;
|
|
extern cvar_t cl_netfps;
|
|
|
|
//these are to make svc_viewentity work better
|
|
float *vel;
|
|
float *org;
|
|
float stepheight = 0;
|
|
float netfps = cl_netfps.value;
|
|
if (!netfps)
|
|
{
|
|
//every video frame has its own input frame.
|
|
simtime = realtime;
|
|
}
|
|
else
|
|
{
|
|
netfps = bound(6.7, netfps, cls.maxfps);
|
|
if (netfps < 30)
|
|
{
|
|
//extrapolate if we've a low net rate. This should reduce apparent lag, but will be jerky if the net rate is not an (inverse) multiple of the monitor rate.
|
|
//this is in addition to any monitor desync.
|
|
simtime = realtime;
|
|
}
|
|
else
|
|
{
|
|
//interpolate. The input rate is completely smoothed out, at the cost of some latency.
|
|
//You can still get juddering if the video rate doesn't match the monitor refresh rate (and isn't so high that it doesn't matter).
|
|
//note that the code below will back-date input frames if the server acks too fast.
|
|
netfps = bound(6.7, netfps, cls.maxfps);
|
|
simtime = realtime - (1/netfps);
|
|
}
|
|
}
|
|
|
|
cl.nolocalplayer[vnum] = !!(cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS) || (cls.protocol != CP_QUAKEWORLD);
|
|
|
|
#ifdef Q2CLIENT
|
|
if (cls.protocol == CP_QUAKE2)
|
|
{
|
|
if (!cl.worldmodel || cl.worldmodel->needload)
|
|
return;
|
|
cl.crouch[vnum] = 0;
|
|
CLQ2_PredictMovement();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (cl_pushlatency.value > 0)
|
|
Cvar_Set (&cl_pushlatency, "0");
|
|
|
|
if (cl.paused && !(cls.demoplayback!=DPB_MVD && cls.demoplayback!=DPB_EZTV) && (!cl.spectator || !autocam[vnum]))
|
|
return;
|
|
|
|
if (cl.intermission==1 && cls.protocol == CP_QUAKEWORLD)
|
|
{
|
|
cl.crouch[vnum] = 0;
|
|
return;
|
|
}
|
|
|
|
#ifdef NQPROT
|
|
if (cls.protocol == CP_NETQUAKE && !(cls.fteprotocolextensions2 & PEXT2_PREDINFO))
|
|
{
|
|
cl.ackedmovesequence = cl.movesequence;
|
|
}
|
|
#endif
|
|
|
|
if (!cl.validsequence)
|
|
{
|
|
return;
|
|
}
|
|
if (cl.movesequence - cl.ackedmovesequence >= UPDATE_BACKUP-1)
|
|
{ //lagging like poo.
|
|
if (!cl.intermission) //keep the angles working though.
|
|
VectorCopy (cl.playerview[vnum].viewangles, cl.playerview[vnum].simangles);
|
|
return;
|
|
}
|
|
|
|
// this is the last frame received from the server
|
|
from = &cl.inframes[cl.validsequence & UPDATE_MASK];
|
|
cmdfrom = &cl.outframes[cl.ackedmovesequence & UPDATE_MASK];
|
|
|
|
if (!cl.intermission)
|
|
{
|
|
VectorCopy (cl.playerview[vnum].viewangles, cl.playerview[vnum].simangles);
|
|
}
|
|
|
|
vel = from->playerstate[cl.playernum[vnum]].velocity;
|
|
org = from->playerstate[cl.playernum[vnum]].origin;
|
|
|
|
#ifdef PEXT_SETVIEW
|
|
if (cl.viewentity[vnum] && (cl.viewentity[vnum] != cl.playernum[vnum]+1 || cl.ackedmovesequence == cl.movesequence))
|
|
{
|
|
if (cl.viewentity[vnum] < cl.maxlerpents)
|
|
{
|
|
cl.nolocalplayer[vnum] = true;
|
|
// Con_Printf("Using lerped pos\n");
|
|
org = cl.lerpents[cl.viewentity[vnum]].origin;
|
|
vel = vec3_origin;
|
|
goto fixedorg;
|
|
}
|
|
}
|
|
#endif
|
|
if (!from->playerstate[cl.playernum[vnum]].messagenum)
|
|
{
|
|
//no player states?? put the view on an ent
|
|
if (cl.playernum[vnum] < cl.maxlerpents)
|
|
{
|
|
cl.nolocalplayer[vnum] = true;
|
|
// Con_Printf("Using lerped pos\n");
|
|
org = cl.lerpents[cl.playernum[vnum]+1].origin;
|
|
vel = vec3_origin;
|
|
goto fixedorg;
|
|
}
|
|
}
|
|
|
|
|
|
if (((cl_nopred.value && cls.demoplayback!=DPB_MVD && cls.demoplayback != DPB_EZTV)|| cl.playerview[vnum].fixangle || cl.paused))
|
|
{
|
|
if (cl_lerp_players.ival && !cls.demoplayback)
|
|
{
|
|
lerpents_t *le;
|
|
if (cl.nolocalplayer[vnum])
|
|
le = &cl.lerpents[spec_track[vnum]+1];
|
|
else
|
|
le = &cl.lerpplayers[spec_track[vnum]];
|
|
org = le->origin;
|
|
vel = vec3_origin;
|
|
}
|
|
|
|
fixedorg:
|
|
VectorCopy (vel, cl.playerview[vnum].simvel);
|
|
VectorCopy (org, cl.playerview[vnum].simorg);
|
|
|
|
// to = &cl.inframes[cl.ackedinputsequence & UPDATE_MASK];
|
|
|
|
|
|
|
|
CL_CatagorizePosition(vnum);
|
|
goto out;
|
|
}
|
|
|
|
// predict forward until cl.time <= to->senttime
|
|
oldphysent = pmove.numphysent;
|
|
CL_SetSolidPlayers();
|
|
pmove.skipent = cl.playernum[vnum]+1;
|
|
|
|
// Con_Printf("%i<%i %i\n", cl.ackedmovesequence, cl.movesequence, cl.validsequence);
|
|
|
|
to = &cl.inframes[cl.validsequence & UPDATE_MASK];
|
|
cmdto = &cl.outframes[cl.ackedmovesequence & UPDATE_MASK];
|
|
|
|
if (Cam_TrackNum(vnum)>=0 && CL_MayLerp())
|
|
{
|
|
float f;
|
|
if (cl_lerp_players.ival && (cls.demoplayback==DPB_MVD || cls.demoplayback == DPB_EZTV))
|
|
{
|
|
lerpents_t *le = &cl.lerpplayers[spec_track[vnum]];
|
|
org = le->origin;
|
|
vel = vec3_origin;
|
|
VectorCopy(le->angles, cl.playerview[vnum].simangles);
|
|
goto fixedorg;
|
|
}
|
|
|
|
to = &cl.inframes[cl.validsequence & UPDATE_MASK];
|
|
from = &cl.inframes[cl.oldvalidsequence & UPDATE_MASK];
|
|
|
|
//figure out the lerp factor
|
|
if (cl.gametime == cl.servertime)
|
|
f = 0;
|
|
else
|
|
{
|
|
f = (cl.gametime-cl.servertime)/(cl.gametime-cl.oldgametime);
|
|
//f = (cl.time-cl.lerpents[state->number].lerptime)/cl.lerpents[state->number].lerprate;
|
|
}
|
|
if (f<0)
|
|
f=0;
|
|
if (f>1)
|
|
f=1;
|
|
// f = 1-f;
|
|
|
|
|
|
// calculate origin
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
lrp[i] = to->playerstate[spec_track[vnum]].origin[i] +
|
|
f * (from->playerstate[spec_track[vnum]].origin[i] - to->playerstate[spec_track[vnum]].origin[i]);
|
|
|
|
lrpv[i] = to->playerstate[spec_track[vnum]].velocity[i] +
|
|
f * (from->playerstate[spec_track[vnum]].velocity[i] - to->playerstate[spec_track[vnum]].velocity[i]);
|
|
|
|
cl.playerview[vnum].simangles[i] = LerpAngles16(to->playerstate[spec_track[vnum]].command.angles[i], from->playerstate[spec_track[vnum]].command.angles[i], f)*360.0f/65535;
|
|
}
|
|
|
|
org = lrp;
|
|
vel = lrpv;
|
|
|
|
cl.pmovetype[vnum] = PM_NONE;
|
|
goto fixedorg;
|
|
}
|
|
else
|
|
{
|
|
if (cls.demoplayback==DPB_MVD || cls.demoplayback==DPB_EZTV)
|
|
{
|
|
from = &cl.inframes[(cl.ackedmovesequence-1) & UPDATE_MASK];
|
|
to = &cl.inframes[(cl.ackedmovesequence) & UPDATE_MASK];
|
|
cmdto = &cl.outframes[(cl.ackedmovesequence) & UPDATE_MASK];
|
|
to->playerstate->pm_type = PM_SPECTATOR;
|
|
simtime = cmdto->senttime;
|
|
|
|
VectorCopy (cl.playerview[vnum].simvel, from->playerstate[cl.playernum[vnum]].velocity);
|
|
VectorCopy (cl.playerview[vnum].simorg, from->playerstate[cl.playernum[vnum]].origin);
|
|
|
|
CL_PredictUsercmd (vnum, 0, &from->playerstate[cl.playernum[vnum]], &to->playerstate[cl.playernum[vnum]], &cmdto->cmd[vnum]);
|
|
}
|
|
else
|
|
{
|
|
for (i=1 ; i<UPDATE_BACKUP-1 && cl.ackedmovesequence+i <
|
|
cl.movesequence; i++)
|
|
{
|
|
to = &cl.inframes[(cl.validsequence+i) & UPDATE_MASK];
|
|
cmdto = &cl.outframes[(cl.ackedmovesequence+i) & UPDATE_MASK];
|
|
|
|
CL_PredictUsercmd (vnum, cl.playernum[vnum]+1, &from->playerstate[cl.playernum[vnum]], &to->playerstate[cl.playernum[vnum]], &cmdto->cmd[vnum]);
|
|
|
|
if (cmdto->senttime >= simtime)
|
|
break;
|
|
from = to;
|
|
cmdfrom = cmdto;
|
|
}
|
|
}
|
|
|
|
if (simtime > cmdto->senttime)
|
|
{
|
|
float msec;
|
|
cmdfrom = cmdto;
|
|
from = to;
|
|
to = &indstate;
|
|
cmdto = &indcmd;
|
|
if (independantphysics[vnum].msec && !cls.demoplayback)
|
|
cmdto->cmd[vnum] = independantphysics[vnum];
|
|
else
|
|
cmdto->cmd[vnum] = cmdfrom->cmd[vnum];
|
|
cmdto->senttime = simtime;
|
|
msec = ((cmdto->senttime - cmdfrom->senttime) * 1000) + 0.5;
|
|
cmdto->cmd[vnum].msec = bound(0, msec, 250);
|
|
|
|
CL_PredictUsercmd (vnum, cl.playernum[vnum]+1, &from->playerstate[cl.playernum[vnum]]
|
|
, &to->playerstate[cl.playernum[vnum]], &cmdto->cmd[vnum]);
|
|
}
|
|
cl.onground[vnum] = pmove.onground;
|
|
cl.pmovetype[vnum] = to->playerstate[cl.playernum[vnum]].pm_type;
|
|
stepheight = to->playerstate[cl.playernum[vnum]].origin[2] - from->playerstate[cl.playernum[vnum]].origin[2];
|
|
}
|
|
|
|
//backdate it if our simulation time is in the past. this will happen on localhost, but not on 300-ping servers.
|
|
for (i = 0; cmdfrom->senttime > simtime && i < 16; i++)
|
|
{
|
|
to = from;
|
|
cmdto = cmdfrom;
|
|
from = &cl.inframes[(cl.validsequence-i) & UPDATE_MASK];
|
|
cmdfrom = &cl.outframes[(cl.ackedmovesequence-i) & UPDATE_MASK];
|
|
}
|
|
|
|
pmove.numphysent = oldphysent;
|
|
|
|
// Con_Printf("%f %f %f\n", cmdfrom->senttime, simtime, cmdto->senttime);
|
|
if (cmdto->senttime == cmdfrom->senttime)
|
|
{
|
|
VectorCopy (to->playerstate[cl.playernum[vnum]].velocity, cl.playerview[vnum].simvel);
|
|
VectorCopy (to->playerstate[cl.playernum[vnum]].origin, cl.playerview[vnum].simorg);
|
|
}
|
|
else
|
|
{
|
|
int pnum = cl.playernum[vnum];
|
|
// now interpolate some fraction of the final frame
|
|
f = (simtime - cmdfrom->senttime) / (cmdto->senttime - cmdfrom->senttime);
|
|
|
|
if (f < 0)
|
|
f = 0;
|
|
if (f > 1)
|
|
f = 1;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
if ( fabs(from->playerstate[pnum].origin[i] - to->playerstate[pnum].origin[i]) > 128)
|
|
{ // teleported, so don't lerp
|
|
VectorCopy (to->playerstate[pnum].velocity, cl.playerview[vnum].simvel);
|
|
VectorCopy (to->playerstate[pnum].origin, cl.playerview[vnum].simorg);
|
|
goto out;
|
|
}
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
cl.playerview[vnum].simorg[i] = (1-f)*from->playerstate[pnum].origin[i] + f*to->playerstate[pnum].origin[i];
|
|
cl.playerview[vnum].simvel[i] = (1-f)*from->playerstate[pnum].velocity[i] + f*to->playerstate[pnum].velocity[i];
|
|
|
|
/* if (cl.spectator && Cam_TrackNum(vnum) >= 0)
|
|
cl.playerview[vnum].simangles[i] = LerpAngles16(from->playerstate[pnum].command.angles[i], to->playerstate[pnum].command.angles[i], f) * (360.0/65535);
|
|
else if (cls.demoplayback == DPB_QUAKEWORLD)
|
|
cl.playerview[vnum].simangles[i] = LerpAngles16(cmdfrom->cmd[vnum].angles[i], cmdto->cmd[vnum].angles[i], f) * (360.0/65535);
|
|
*/ }
|
|
CL_CatagorizePosition(vnum);
|
|
|
|
}
|
|
|
|
if (cl.nolocalplayer[vnum] && cl.maxlerpents > cl.playernum[vnum]+1)
|
|
{
|
|
//keep the entity tracking the prediction position, so mirrors don't go all weird
|
|
VectorCopy(to->playerstate[cl.playernum[vnum]].origin, cl.lerpents[cl.playernum[vnum]+1].origin);
|
|
VectorScale(cmdto->cmd[vnum].angles, 360.0f / 0xffff, cl.lerpents[cl.playernum[vnum]+1].angles);
|
|
cl.lerpents[cl.playernum[vnum]+1].angles[0] *= -0.333;
|
|
}
|
|
|
|
if (cls.demoplayback)
|
|
CL_LerpMove (vnum, cmdto->senttime);
|
|
|
|
out:
|
|
CL_CalcCrouch (vnum, stepheight);
|
|
cl.waterlevel[vnum] = pmove.waterlevel;
|
|
VectorCopy(pmove.gravitydir, cl.playerview[vnum].gravitydir);
|
|
}
|
|
|
|
void CL_PredictMove (void)
|
|
{
|
|
int i;
|
|
|
|
//work out which packet entities are solid
|
|
CL_SetSolidEntities ();
|
|
|
|
// Set up prediction for other players
|
|
CL_SetUpPlayerPrediction(false);
|
|
|
|
// do client side motion prediction
|
|
for (i = 0; i < cl.splitclients; i++)
|
|
CL_PredictMovePNum(i);
|
|
|
|
// Set up prediction for other players
|
|
CL_SetUpPlayerPrediction(true);
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
CL_InitPrediction
|
|
==============
|
|
*/
|
|
void CL_InitPrediction (void)
|
|
{
|
|
extern char cl_predictiongroup[];
|
|
Cvar_Register (&cl_pushlatency, cl_predictiongroup);
|
|
Cvar_Register (&cl_nopred, cl_predictiongroup);
|
|
}
|