mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 00:10:46 +00:00
9ee7301d32
playing around with fragmentation and mtus. added net_mtu to negotiate some mtu size for smaller (or larger) network messages. setting a custom mtu allows for message fragmentation too. trying to add a reworked deltaing protocol, including all sorts of fun stuff like bbox sizes, and higher ent limits. added support for content override entities. set the skin field to some (negative) contents value, and you get movable water with prediction and waterwarp and everything, though you likely want a custom qbsp or a shader to get backface culling. removed some madness with model skins, fixing some weird q3 bugs. fixed forced-pause-on-start for q2 fixed q3 server to actually accept client packets again. fixed strftime builtin git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3979 fc73d0e0-1445-4013-8a0c-d673dee63da5
782 lines
18 KiB
C
782 lines
18 KiB
C
#include "qwsvdef.h"
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#ifndef CLIENTONLY
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#define Q2EDICT_NUM(i) (q2edict_t*)((char *)ge->edicts+i*ge->edict_size)
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#ifndef Q2SERVER
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void SV_WriteFrameToClient (client_t *client, sizebuf_t *msg)
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{
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}
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void SV_BuildClientFrame (client_t *client)
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{
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}
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#else
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q2entity_state_t *svs_client_entities;//[Q2UPDATE_BACKUP*MAX_PACKET_ENTITIES];
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int svs_num_client_entities;
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int svs_next_client_entities;
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q2entity_state_t sv_baselines[Q2MAX_EDICTS];
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/*
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=============================================================================
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Encode a client frame onto the network channel
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=============================================================================
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*/
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/*
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==================
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MSG_WriteDeltaEntity
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Writes part of a packetentities message.
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Can delta from either a baseline or a previous packet_entity
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==================
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*/
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void MSGQ2_WriteDeltaEntity (q2entity_state_t *from, q2entity_state_t *to, sizebuf_t *msg, qboolean force, qboolean newentity)
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{
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int bits;
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if (!to->number)
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Sys_Error ("Unset entity number");
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if (to->number >= Q2MAX_EDICTS)
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Sys_Error ("Entity number >= MAX_EDICTS");
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// send an update
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bits = 0;
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if (to->number >= 256)
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bits |= Q2U_NUMBER16; // number8 is implicit otherwise
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if (to->origin[0] != from->origin[0])
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bits |= Q2U_ORIGIN1;
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if (to->origin[1] != from->origin[1])
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bits |= Q2U_ORIGIN2;
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if (to->origin[2] != from->origin[2])
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bits |= Q2U_ORIGIN3;
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if ( to->angles[0] != from->angles[0] )
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bits |= Q2U_ANGLE1;
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if ( to->angles[1] != from->angles[1] )
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bits |= Q2U_ANGLE2;
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if ( to->angles[2] != from->angles[2] )
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bits |= Q2U_ANGLE3;
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if ( to->skinnum != from->skinnum )
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{
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if ((unsigned)to->skinnum < 256)
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bits |= Q2U_SKIN8;
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else if ((unsigned)to->skinnum < 0x10000)
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bits |= Q2U_SKIN16;
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else
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bits |= (Q2U_SKIN8|Q2U_SKIN16);
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}
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if ( to->frame != from->frame )
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{
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if (to->frame < 256)
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bits |= Q2U_FRAME8;
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else
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bits |= Q2U_FRAME16;
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}
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if ( to->effects != from->effects )
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{
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if (to->effects < 256)
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bits |= Q2U_EFFECTS8;
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else if (to->effects < 0x8000)
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bits |= Q2U_EFFECTS16;
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else
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bits |= Q2U_EFFECTS8|Q2U_EFFECTS16;
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}
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if ( to->renderfx != from->renderfx )
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{
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if (to->renderfx < 256)
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bits |= Q2U_RENDERFX8;
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else if (to->renderfx < 0x8000)
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bits |= Q2U_RENDERFX16;
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else
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bits |= Q2U_RENDERFX8|Q2U_RENDERFX16;
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}
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if ( to->solid != from->solid )
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bits |= Q2U_SOLID;
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// event is not delta compressed, just 0 compressed
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if ( to->event )
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bits |= Q2U_EVENT;
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if ( to->modelindex != from->modelindex )
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bits |= Q2U_MODEL;
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if ( to->modelindex2 != from->modelindex2 )
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bits |= Q2U_MODEL2;
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if ( to->modelindex3 != from->modelindex3 )
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bits |= Q2U_MODEL3;
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if ( to->modelindex4 != from->modelindex4 )
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bits |= Q2U_MODEL4;
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if ( to->sound != from->sound )
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bits |= Q2U_SOUND;
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if (newentity || (to->renderfx & Q2RF_BEAM))
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bits |= Q2U_OLDORIGIN;
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//
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// write the message
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//
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if (!bits && !force)
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return; // nothing to send!
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//----------
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if (bits & 0xff000000)
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bits |= Q2U_MOREBITS3 | Q2U_MOREBITS2 | Q2U_MOREBITS1;
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else if (bits & 0x00ff0000)
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bits |= Q2U_MOREBITS2 | Q2U_MOREBITS1;
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else if (bits & 0x0000ff00)
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bits |= Q2U_MOREBITS1;
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MSG_WriteByte (msg, bits&255 );
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if (bits & 0xff000000)
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{
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MSG_WriteByte (msg, (bits>>8)&255 );
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MSG_WriteByte (msg, (bits>>16)&255 );
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MSG_WriteByte (msg, (bits>>24)&255 );
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}
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else if (bits & 0x00ff0000)
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{
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MSG_WriteByte (msg, (bits>>8)&255 );
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MSG_WriteByte (msg, (bits>>16)&255 );
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}
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else if (bits & 0x0000ff00)
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{
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MSG_WriteByte (msg, (bits>>8)&255 );
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}
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//----------
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if (bits & Q2U_NUMBER16)
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MSG_WriteShort (msg, to->number);
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else
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MSG_WriteByte (msg, to->number);
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if (bits & Q2U_MODEL)
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MSG_WriteByte (msg, to->modelindex);
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if (bits & Q2U_MODEL2)
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MSG_WriteByte (msg, to->modelindex2);
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if (bits & Q2U_MODEL3)
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MSG_WriteByte (msg, to->modelindex3);
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if (bits & Q2U_MODEL4)
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MSG_WriteByte (msg, to->modelindex4);
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if (bits & Q2U_FRAME8)
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MSG_WriteByte (msg, to->frame);
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if (bits & Q2U_FRAME16)
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MSG_WriteShort (msg, to->frame);
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if ((bits & Q2U_SKIN8) && (bits & Q2U_SKIN16)) //used for laser colors
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MSG_WriteLong (msg, to->skinnum);
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else if (bits & Q2U_SKIN8)
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MSG_WriteByte (msg, to->skinnum);
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else if (bits & Q2U_SKIN16)
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MSG_WriteShort (msg, to->skinnum);
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if ( (bits & (Q2U_EFFECTS8|Q2U_EFFECTS16)) == (Q2U_EFFECTS8|Q2U_EFFECTS16) )
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MSG_WriteLong (msg, to->effects);
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else if (bits & Q2U_EFFECTS8)
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MSG_WriteByte (msg, to->effects);
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else if (bits & Q2U_EFFECTS16)
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MSG_WriteShort (msg, to->effects);
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if ( (bits & (Q2U_RENDERFX8|Q2U_RENDERFX16)) == (Q2U_RENDERFX8|Q2U_RENDERFX16) )
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MSG_WriteLong (msg, to->renderfx);
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else if (bits & Q2U_RENDERFX8)
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MSG_WriteByte (msg, to->renderfx);
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else if (bits & Q2U_RENDERFX16)
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MSG_WriteShort (msg, to->renderfx);
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if (bits & Q2U_ORIGIN1)
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MSG_WriteCoord (msg, to->origin[0]);
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if (bits & Q2U_ORIGIN2)
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MSG_WriteCoord (msg, to->origin[1]);
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if (bits & Q2U_ORIGIN3)
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MSG_WriteCoord (msg, to->origin[2]);
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if (bits & Q2U_ANGLE1)
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MSG_WriteAngle(msg, to->angles[0]);
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if (bits & Q2U_ANGLE2)
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MSG_WriteAngle(msg, to->angles[1]);
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if (bits & Q2U_ANGLE3)
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MSG_WriteAngle(msg, to->angles[2]);
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if (bits & Q2U_OLDORIGIN)
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{
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MSG_WriteCoord (msg, to->old_origin[0]);
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MSG_WriteCoord (msg, to->old_origin[1]);
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MSG_WriteCoord (msg, to->old_origin[2]);
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}
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if (bits & Q2U_SOUND)
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MSG_WriteByte (msg, to->sound);
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if (bits & Q2U_EVENT)
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MSG_WriteByte (msg, to->event);
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if (bits & Q2U_SOLID)
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MSG_WriteShort (msg, to->solid);
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}
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/*
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=============
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SV_EmitPacketEntities
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Writes a delta update of an entity_state_t list to the message.
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=============
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*/
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void SVQ2_EmitPacketEntities (q2client_frame_t *from, q2client_frame_t *to, sizebuf_t *msg)
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{
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q2entity_state_t *oldent, *newent;
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int oldindex, newindex;
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int oldnum, newnum;
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int from_num_entities;
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int bits;
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MSG_WriteByte (msg, svcq2_packetentities);
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if (!from)
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from_num_entities = 0;
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else
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from_num_entities = from->num_entities;
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newindex = 0;
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oldindex = 0;
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while (newindex < to->num_entities || oldindex < from_num_entities)
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{
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if (newindex >= to->num_entities)
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{
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newent = NULL; //shh compiler, shh...
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newnum = 9999;
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}
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else
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{
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newent = &svs_client_entities[(to->first_entity+newindex)%svs_num_client_entities];
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newnum = newent->number;
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}
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if (oldindex >= from_num_entities)
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{
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oldent = NULL; //shh compiler, shh...
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oldnum = 9999;
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}
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else
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{
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oldent = &svs_client_entities[(from->first_entity+oldindex)%svs_num_client_entities];
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oldnum = oldent->number;
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}
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if (newnum == oldnum)
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{ // delta update from old position
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// because the force parm is false, this will not result
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// in any bytes being emited if the entity has not changed at all
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// note that players are always 'newentities', this updates their oldorigin always
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// and prevents warping
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if (msg->cursize+128 > msg->maxsize)
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memcpy(newent, oldent, sizeof(*newent)); //too much data, so set the ent up as the same as the old, so it's sent next frame
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else
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MSGQ2_WriteDeltaEntity (oldent, newent, msg, false, newent->number <= MAX_CLIENTS);
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oldindex++;
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newindex++;
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continue;
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}
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if (newnum < oldnum)
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{ // this is a new entity, send it from the baseline
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if (msg->cursize+128 > msg->maxsize)
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{ //might cause the packet to overflow
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//so strip out this ent, we can add it next frame if it's still relevent
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to->num_entities--;
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memmove(newent, newent+1, sizeof(*newent) * (to->num_entities-newindex));
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}
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else
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{
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MSGQ2_WriteDeltaEntity (&sv_baselines[newnum], newent, msg, true, true);
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newindex++;
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}
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continue;
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}
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if (newnum > oldnum)
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{ // the old entity isn't present in the new message
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bits = Q2U_REMOVE;
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if (oldnum >= 256)
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bits |= Q2U_NUMBER16 | Q2U_MOREBITS1;
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MSG_WriteByte (msg, bits&255 );
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if (bits & 0x0000ff00)
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MSG_WriteByte (msg, (bits>>8)&255 );
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if (bits & Q2U_NUMBER16)
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MSG_WriteShort (msg, oldnum);
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else
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MSG_WriteByte (msg, oldnum);
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oldindex++;
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continue;
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}
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}
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MSG_WriteShort (msg, 0); // end of packetentities
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#if 0
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if (numprojs)
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SV_EmitProjectileUpdate(msg);
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#endif
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}
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/*
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=============
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SV_WritePlayerstateToClient
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=============
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*/
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void SVQ2_WritePlayerstateToClient (q2client_frame_t *from, q2client_frame_t *to, sizebuf_t *msg)
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{
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int i;
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int pflags;
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q2player_state_t *ps, *ops;
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q2player_state_t dummy;
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int statbits;
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ps = &to->ps;
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if (!from)
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{
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memset (&dummy, 0, sizeof(dummy));
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ops = &dummy;
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}
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else
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ops = &from->ps;
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//
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// determine what needs to be sent
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//
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pflags = 0;
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if (ps->pmove.pm_type != ops->pmove.pm_type)
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pflags |= Q2PS_M_TYPE;
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if (ps->pmove.origin[0] != ops->pmove.origin[0]
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|| ps->pmove.origin[1] != ops->pmove.origin[1]
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|| ps->pmove.origin[2] != ops->pmove.origin[2] )
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pflags |= Q2PS_M_ORIGIN;
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if (ps->pmove.velocity[0] != ops->pmove.velocity[0]
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|| ps->pmove.velocity[1] != ops->pmove.velocity[1]
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|| ps->pmove.velocity[2] != ops->pmove.velocity[2] )
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pflags |= Q2PS_M_VELOCITY;
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if (ps->pmove.pm_time != ops->pmove.pm_time)
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pflags |= Q2PS_M_TIME;
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if (ps->pmove.pm_flags != ops->pmove.pm_flags)
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pflags |= Q2PS_M_FLAGS;
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if (ps->pmove.gravity != ops->pmove.gravity)
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pflags |= Q2PS_M_GRAVITY;
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if (ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0]
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|| ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1]
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|| ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2] )
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pflags |= Q2PS_M_DELTA_ANGLES;
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if (ps->viewoffset[0] != ops->viewoffset[0]
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|| ps->viewoffset[1] != ops->viewoffset[1]
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|| ps->viewoffset[2] != ops->viewoffset[2] )
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pflags |= Q2PS_VIEWOFFSET;
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if (ps->viewangles[0] != ops->viewangles[0]
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|| ps->viewangles[1] != ops->viewangles[1]
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|| ps->viewangles[2] != ops->viewangles[2] )
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pflags |= Q2PS_VIEWANGLES;
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if (ps->kick_angles[0] != ops->kick_angles[0]
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|| ps->kick_angles[1] != ops->kick_angles[1]
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|| ps->kick_angles[2] != ops->kick_angles[2] )
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pflags |= Q2PS_KICKANGLES;
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if (ps->blend[0] != ops->blend[0]
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|| ps->blend[1] != ops->blend[1]
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|| ps->blend[2] != ops->blend[2]
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|| ps->blend[3] != ops->blend[3] )
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pflags |= Q2PS_BLEND;
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if (ps->fov != ops->fov)
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pflags |= Q2PS_FOV;
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if (ps->rdflags != ops->rdflags)
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pflags |= Q2PS_RDFLAGS;
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if (ps->gunframe != ops->gunframe)
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pflags |= Q2PS_WEAPONFRAME;
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pflags |= Q2PS_WEAPONINDEX;
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//
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// write it
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//
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MSG_WriteByte (msg, svcq2_playerinfo);
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MSG_WriteShort (msg, pflags);
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//
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// write the pmove_state_t
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//
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if (pflags & Q2PS_M_TYPE)
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MSG_WriteByte (msg, ps->pmove.pm_type);
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if (pflags & Q2PS_M_ORIGIN)
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{
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MSG_WriteShort (msg, ps->pmove.origin[0]);
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MSG_WriteShort (msg, ps->pmove.origin[1]);
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MSG_WriteShort (msg, ps->pmove.origin[2]);
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}
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if (pflags & Q2PS_M_VELOCITY)
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{
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MSG_WriteShort (msg, ps->pmove.velocity[0]);
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MSG_WriteShort (msg, ps->pmove.velocity[1]);
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MSG_WriteShort (msg, ps->pmove.velocity[2]);
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}
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if (pflags & Q2PS_M_TIME)
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MSG_WriteByte (msg, ps->pmove.pm_time);
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if (pflags & Q2PS_M_FLAGS)
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MSG_WriteByte (msg, ps->pmove.pm_flags);
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if (pflags & Q2PS_M_GRAVITY)
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MSG_WriteShort (msg, ps->pmove.gravity);
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if (pflags & Q2PS_M_DELTA_ANGLES)
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{
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MSG_WriteShort (msg, ps->pmove.delta_angles[0]);
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MSG_WriteShort (msg, ps->pmove.delta_angles[1]);
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MSG_WriteShort (msg, ps->pmove.delta_angles[2]);
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}
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//
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// write the rest of the player_state_t
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//
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if (pflags & Q2PS_VIEWOFFSET)
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{
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MSG_WriteChar (msg, ps->viewoffset[0]*4);
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MSG_WriteChar (msg, ps->viewoffset[1]*4);
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MSG_WriteChar (msg, ps->viewoffset[2]*4);
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}
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if (pflags & Q2PS_VIEWANGLES)
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{
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MSG_WriteAngle16 (msg, ps->viewangles[0]);
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MSG_WriteAngle16 (msg, ps->viewangles[1]);
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MSG_WriteAngle16 (msg, ps->viewangles[2]);
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}
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if (pflags & Q2PS_KICKANGLES)
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{
|
|
MSG_WriteChar (msg, ps->kick_angles[0]*4);
|
|
MSG_WriteChar (msg, ps->kick_angles[1]*4);
|
|
MSG_WriteChar (msg, ps->kick_angles[2]*4);
|
|
}
|
|
|
|
if (pflags & Q2PS_WEAPONINDEX)
|
|
{
|
|
MSG_WriteByte (msg, ps->gunindex);
|
|
}
|
|
|
|
if (pflags & Q2PS_WEAPONFRAME)
|
|
{
|
|
MSG_WriteByte (msg, ps->gunframe);
|
|
MSG_WriteChar (msg, ps->gunoffset[0]*4);
|
|
MSG_WriteChar (msg, ps->gunoffset[1]*4);
|
|
MSG_WriteChar (msg, ps->gunoffset[2]*4);
|
|
MSG_WriteChar (msg, ps->gunangles[0]*4);
|
|
MSG_WriteChar (msg, ps->gunangles[1]*4);
|
|
MSG_WriteChar (msg, ps->gunangles[2]*4);
|
|
}
|
|
|
|
if (pflags & Q2PS_BLEND)
|
|
{
|
|
MSG_WriteByte (msg, ps->blend[0]*255);
|
|
MSG_WriteByte (msg, ps->blend[1]*255);
|
|
MSG_WriteByte (msg, ps->blend[2]*255);
|
|
MSG_WriteByte (msg, ps->blend[3]*255);
|
|
}
|
|
|
|
if (pflags & Q2PS_FOV)
|
|
MSG_WriteByte (msg, ps->fov);
|
|
if (pflags & Q2PS_RDFLAGS)
|
|
MSG_WriteByte (msg, ps->rdflags);
|
|
|
|
// send stats
|
|
statbits = 0;
|
|
for (i=0 ; i<Q2MAX_STATS ; i++)
|
|
if (ps->stats[i] != ops->stats[i])
|
|
statbits |= 1<<i;
|
|
MSG_WriteLong (msg, statbits);
|
|
for (i=0 ; i<Q2MAX_STATS ; i++)
|
|
if (statbits & (1<<i) )
|
|
MSG_WriteShort (msg, ps->stats[i]);
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SV_WriteFrameToClient
|
|
==================
|
|
*/
|
|
void SVQ2_WriteFrameToClient (client_t *client, sizebuf_t *msg)
|
|
{
|
|
q2client_frame_t *frame, *oldframe;
|
|
int lastframe;
|
|
|
|
//Com_Printf ("%i -> %i\n", client->lastframe, sv.framenum);
|
|
// this is the frame we are creating
|
|
frame = &client->frameunion.q2frames[sv.framenum & Q2UPDATE_MASK];
|
|
|
|
if (client->delta_sequence <= 0)
|
|
{ // client is asking for a retransmit
|
|
oldframe = NULL;
|
|
lastframe = -1;
|
|
}
|
|
else if (sv.framenum - client->delta_sequence >= (Q2UPDATE_BACKUP - 3) )
|
|
{ // client hasn't gotten a good message through in a long time
|
|
// Com_Printf ("%s: Delta request from out-of-date packet.\n", client->name);
|
|
oldframe = NULL;
|
|
lastframe = -1;
|
|
}
|
|
else
|
|
{ // we have a valid message to delta from
|
|
oldframe = &client->frameunion.q2frames[client->delta_sequence & Q2UPDATE_MASK];
|
|
lastframe = client->delta_sequence;
|
|
}
|
|
|
|
MSG_WriteByte (msg, svcq2_frame);
|
|
MSG_WriteLong (msg, sv.framenum);
|
|
MSG_WriteLong (msg, lastframe); // what we are delta'ing from
|
|
MSG_WriteByte (msg, client->chokecount); // rate dropped packets
|
|
client->chokecount = 0;
|
|
|
|
// send over the areabits
|
|
MSG_WriteByte (msg, frame->areabytes);
|
|
SZ_Write (msg, frame->areabits, frame->areabytes);
|
|
|
|
// delta encode the playerstate
|
|
SVQ2_WritePlayerstateToClient (oldframe, frame, msg);
|
|
|
|
// delta encode the entities
|
|
SVQ2_EmitPacketEntities (oldframe, frame, msg);
|
|
}
|
|
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
Build a client frame structure
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
/*
|
|
=============
|
|
SV_BuildClientFrame
|
|
|
|
Decides which entities are going to be visible to the client, and
|
|
copies off the playerstat and areabits.
|
|
=============
|
|
*/
|
|
void SVQ2_Ents_Init(void);
|
|
void SVQ2_BuildClientFrame (client_t *client)
|
|
{
|
|
int e, i;
|
|
vec3_t org;
|
|
q2edict_t *ent;
|
|
q2edict_t *clent;
|
|
q2client_frame_t *frame;
|
|
q2entity_state_t *state;
|
|
int l;
|
|
int clientarea, clientcluster;
|
|
int leafnum;
|
|
int c_fullsend;
|
|
qbyte clientpvs[(MAX_MAP_LEAFS+7)>>3];
|
|
qbyte *clientphs;
|
|
|
|
if (client->state < cs_spawned)
|
|
return;
|
|
|
|
SVQ2_Ents_Init();
|
|
|
|
clent = client->q2edict;
|
|
|
|
if (!clent->client)
|
|
return;
|
|
|
|
#if 0
|
|
numprojs = 0; // no projectiles yet
|
|
#endif
|
|
|
|
// this is the frame we are creating
|
|
frame = &client->frameunion.q2frames[sv.framenum & Q2UPDATE_MASK];
|
|
|
|
frame->senttime = realtime; // save it for ping calc later
|
|
|
|
// find the client's PVS
|
|
for (i=0 ; i<3 ; i++)
|
|
org[i] = clent->client->ps.pmove.origin[i]*0.125 + clent->client->ps.viewoffset[i];
|
|
|
|
leafnum = CM_PointLeafnum (sv.world.worldmodel, org);
|
|
clientarea = CM_LeafArea (sv.world.worldmodel, leafnum);
|
|
clientcluster = CM_LeafCluster (sv.world.worldmodel, leafnum);
|
|
|
|
// calculate the visible areas
|
|
frame->areabytes = CM_WriteAreaBits (sv.world.worldmodel, frame->areabits, clientarea);
|
|
|
|
// grab the current player_state_t
|
|
frame->ps = clent->client->ps;
|
|
|
|
if (sv.paused)
|
|
frame->ps.pmove.pm_type = Q2PM_FREEZE;
|
|
|
|
|
|
sv.world.worldmodel->funcs.FatPVS(sv.world.worldmodel, org, clientpvs, sizeof(clientpvs), false);
|
|
clientphs = CM_ClusterPHS (sv.world.worldmodel, clientcluster);
|
|
|
|
// build up the list of visible entities
|
|
frame->num_entities = 0;
|
|
frame->first_entity = svs_next_client_entities;
|
|
|
|
c_fullsend = 0;
|
|
|
|
for (e=1 ; e<ge->num_edicts ; e++)
|
|
{
|
|
ent = Q2EDICT_NUM(e);
|
|
|
|
// ignore ents without visible models
|
|
if (ent->svflags & SVF_NOCLIENT)
|
|
continue;
|
|
|
|
// ignore ents without visible models unless they have an effect
|
|
if (!ent->s.modelindex && !ent->s.effects && !ent->s.sound
|
|
&& !ent->s.event)
|
|
continue;
|
|
|
|
// ignore if not touching a PV leaf
|
|
if (ent != clent)
|
|
{
|
|
// check area
|
|
if (!CM_AreasConnected (sv.world.worldmodel, clientarea, ent->areanum))
|
|
{ // doors can legally straddle two areas, so
|
|
// we may need to check another one
|
|
if (!ent->areanum2
|
|
|| !CM_AreasConnected (sv.world.worldmodel, clientarea, ent->areanum2))
|
|
continue; // blocked by a door
|
|
}
|
|
|
|
// beams just check one point for PHS
|
|
if (ent->s.renderfx & Q2RF_BEAM)
|
|
{
|
|
l = ent->clusternums[0];
|
|
if ( !(clientphs[l >> 3] & (1 << (l&7) )) )
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// FIXME: if an ent has a model and a sound, but isn't
|
|
// in the PVS, only the PHS, clear the model
|
|
|
|
if (ent->num_clusters == -1)
|
|
{ // too many leafs for individual check, go by headnode
|
|
if (!CM_HeadnodeVisible (sv.world.worldmodel, ent->headnode, clientpvs))
|
|
continue;
|
|
c_fullsend++;
|
|
}
|
|
else
|
|
{ // check individual leafs
|
|
for (i=0 ; i < ent->num_clusters ; i++)
|
|
{
|
|
l = ent->clusternums[i];
|
|
if (clientpvs[l >> 3] & (1 << (l&7) ))
|
|
break;
|
|
}
|
|
if (i == ent->num_clusters)
|
|
continue; // not visible
|
|
}
|
|
|
|
if (!ent->s.modelindex)
|
|
{ // don't send sounds if they will be attenuated away
|
|
vec3_t delta;
|
|
float len;
|
|
|
|
VectorSubtract (org, ent->s.origin, delta);
|
|
len = Length (delta);
|
|
if (len > 400)
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
// add it to the circular client_entities array
|
|
state = &svs_client_entities[svs_next_client_entities%svs_num_client_entities];
|
|
if (ent->s.number != e)
|
|
{
|
|
Con_DPrintf ("FIXING ENT->S.NUMBER!!!\n");
|
|
ent->s.number = e;
|
|
}
|
|
*state = ent->s;
|
|
|
|
// don't mark players missiles as solid
|
|
if (ent->owner == client->q2edict)
|
|
state->solid = 0;
|
|
|
|
svs_next_client_entities++;
|
|
frame->num_entities++;
|
|
}
|
|
}
|
|
|
|
void SVQ2_BuildBaselines(void)
|
|
{
|
|
unsigned int e;
|
|
q2edict_t *ent;
|
|
q2entity_state_t *base;
|
|
|
|
if (!ge)
|
|
return;
|
|
|
|
for (e=1 ; e<ge->num_edicts ; e++)
|
|
{
|
|
ent = Q2EDICT_NUM(e);
|
|
base = &ent->s;
|
|
|
|
if (base->modelindex || base->sound || base->effects)
|
|
sv_baselines[e] = *base;
|
|
}
|
|
}
|
|
|
|
void SVQ2_Ents_Init(void)
|
|
{
|
|
extern cvar_t maxclients;
|
|
if (!svs_client_entities)
|
|
{
|
|
svs_num_client_entities = maxclients.value*Q2UPDATE_BACKUP*64;
|
|
svs_client_entities = Z_Malloc (sizeof(entity_state_t)*svs_num_client_entities);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#endif
|