fteqw/engine/common/fs.h
Spoike fa9252cefa splitscreen cleaned up more.
demo menu can now leave quake dir.
scissor+line rendering abstracted from csqc.
added a rain particle effect to the 'high' particle set.
added support for parsing ezquake's koi stuff. Still only generates utf-8.
implemented some string-buffer builtins from dp that have been stubs for quite some time.
http code now supports/uses gzipped downloads properly.
added support for non-blocking tcp connects.
#pragma optimize makes more sense with the gui version now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4397 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-06-23 02:17:02 +00:00

54 lines
3.3 KiB
C

#include "hash.h"
#define FSVER 1
typedef struct
{
bucket_t buck;
int depth; /*shallower files will remove deeper files*/
} fsbucket_t;
extern hashtable_t filesystemhash; //this table is the one to build your hash references into
extern int fs_hash_dups; //for tracking efficiency. no functional use.
extern int fs_hash_files; //for tracking efficiency. no functional use.
struct searchpath_s;
struct searchpathfuncs_s
{
int fsver;
void (QDECL *ClosePath)(searchpathfuncs_t *handle);
void (QDECL *GetPathDetails)(searchpathfuncs_t *handle, char *outdetails, unsigned int sizeofdetails);
void (QDECL *BuildHash)(searchpathfuncs_t *handle, int depth, void (QDECL *FS_AddFileHash)(int depth, const char *fname, fsbucket_t *filehandle, void *pathhandle));
qboolean (QDECL *FindFile)(searchpathfuncs_t *handle, flocation_t *loc, const char *name, void *hashedresult); //true if found (hashedresult can be NULL)
//note that if rawfile and offset are set, many Com_FileOpens will read the raw file
//otherwise ReadFile will be called instead.
void (QDECL *ReadFile)(searchpathfuncs_t *handle, flocation_t *loc, char *buffer); //reads the entire file in one go (size comes from loc, so make sure the loc is valid, this is for performance with compressed archives)
int (QDECL *EnumerateFiles)(searchpathfuncs_t *handle, const char *match, int (QDECL *func)(const char *fname, int fsize, void *parm, searchpathfuncs_t *spath), void *parm);
int (QDECL *GeneratePureCRC) (searchpathfuncs_t *handle, int seed, int usepure);
vfsfile_t *(QDECL *OpenVFS)(searchpathfuncs_t *handle, flocation_t *loc, const char *mode);
qboolean (QDECL *PollChanges)(searchpathfuncs_t *handle); //returns true if there were changes
};
//searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc); //returns a handle to a new pak/path
//the stdio filesystem is special as that's the starting point of the entire filesystem
//warning: the handle is known to be a string pointer to the dir name
extern searchpathfuncs_t *(QDECL VFSOS_OpenPath) (vfsfile_t *file, const char *desc);
extern searchpathfuncs_t *(QDECL FSZIP_LoadArchive) (vfsfile_t *packhandle, const char *desc);
extern searchpathfuncs_t *(QDECL FSPAK_LoadArchive) (vfsfile_t *packhandle, const char *desc);
extern searchpathfuncs_t *(QDECL FSDWD_LoadArchive) (vfsfile_t *packhandle, const char *desc);
vfsfile_t *QDECL VFSOS_Open(const char *osname, const char *mode);
vfsfile_t *FS_DecompressGZip(vfsfile_t *infile, vfsfile_t *outfile);
int FS_RegisterFileSystemType(void *module, const char *extension, searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc), qboolean loadscan);
void FS_UnRegisterFileSystemType(int idx);
void FS_UnRegisterFileSystemModule(void *module);
#define SPF_REFERENCED 1 //something has been loaded from this path. should filter out client references...
#define SPF_COPYPROTECTED 2 //downloads are not allowed fom here.
#define SPF_TEMPORARY 4 //a map-specific path, purged at map change.
#define SPF_EXPLICIT 8 //a root gamedir (bumps depth on gamedir depth checks).
#define SPF_UNTRUSTED 16 //has been downloaded from somewhere. configs inside it should never be execed with local access rights.
qboolean FS_LoadPackageFromFile(vfsfile_t *vfs, char *pname, char *localname, int *crc, unsigned int flags);