fteqw/engine/d3d
Spoike 5f7243c6dc capture[demo] now works in d3d renderers.
capturedemo now supports rendering to an fbo. this provides support for crazy video resolutions. 16k*16k videos are going to be quite large... only works in gl. hurrah...
console selection/copy indicators are back!
fix issue with q2 server browser.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4961 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-11 09:14:33 +00:00
..
d3d11_backend.c fix gameclock in mvds. 2015-08-07 17:49:49 +00:00
d3d11_image.c add geometry shader support. because why not. 2015-07-01 23:15:25 +00:00
d3d11_shader.c fix gameclock in mvds. 2015-08-07 17:49:49 +00:00
d3d_backend.c fix gameclock in mvds. 2015-08-07 17:49:49 +00:00
d3d_image.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
d3d_shader.c capture[demo] now works in d3d renderers. 2015-08-11 09:14:33 +00:00
vid_d3d.c capture[demo] now works in d3d renderers. 2015-08-11 09:14:33 +00:00
vid_d3d11.c capture[demo] now works in d3d renderers. 2015-08-11 09:14:33 +00:00