mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 08:21:05 +00:00
6d36834f8e
added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
297 lines
9.9 KiB
C
297 lines
9.9 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// net.h -- quake's interface to the networking layer
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#define PORT_ANY -1
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#if defined(NACL) || defined(FTE_TARGET_WEB)
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#define HAVE_WEBSOCKCL
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#endif
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//FIXME: should split this into loopback/dgram/stream/irc
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//with the ipv4/v6/x as a separate parameter
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typedef enum {NA_INVALID, NA_LOOPBACK, NA_IP, NA_IPV6, NA_IPX, NA_BROADCAST_IP, NA_BROADCAST_IP6, NA_BROADCAST_IPX, NA_TCP, NA_TCPV6, NA_TLSV4, NA_TLSV6, NA_IRC, NA_WEBSOCKET, NA_NATPMP} netadrtype_t;
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typedef enum {NS_CLIENT, NS_SERVER} netsrc_t;
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typedef enum {NQP_ERROR, NQP_DATAGRAM, NQP_RELIABLE} nqprot_t;
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typedef struct
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{
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netadrtype_t type;
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union {
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qbyte ip[4];
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qbyte ip6[16];
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qbyte ipx[10];
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#ifdef IRCCONNECT
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struct {
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char host[32];
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char user[32];
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char channel[12];
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} irc;
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#endif
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#ifdef HAVE_WEBSOCKCL
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char websocketurl[64];
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#endif
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} address;
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unsigned short port;
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unsigned short connum; //which quake connection/socket the address is talking about. 1-based. 0 is unspecified.
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unsigned int scopeid; //ipv6 interface id thing.
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} netadr_t;
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struct sockaddr_qstorage
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{
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short dontusesa_family;
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unsigned char dontusesa_pad[6];
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#if defined(_MSC_VER) || defined(MINGW)
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__int64 sa_align;
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#else
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int sa_align[2];
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#endif
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unsigned char sa_pad2[112];
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};
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extern netadr_t net_local_cl_ipadr;
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extern netadr_t net_from; // address of who sent the packet
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extern sizebuf_t net_message;
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//#define MAX_UDP_PACKET (MAX_MSGLEN*2) // one more than msg + header
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#define MAX_UDP_PACKET 8192 // one more than msg + header
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extern qbyte net_message_buffer[MAX_OVERALLMSGLEN];
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extern cvar_t hostname;
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int TCP_OpenStream (netadr_t *remoteaddr); //makes things easier
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struct ftenet_connections_s;
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void NET_Init (void);
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void NET_Tick (void);
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void SVNET_RegisterCvars(void);
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void NET_InitClient (qboolean loopbackonly);
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void NET_InitServer (void);
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qboolean NET_WasSpecialPacket(netsrc_t netsrc);
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void NET_CloseServer (void);
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void UDP_CloseSocket (int socket);
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void NET_Shutdown (void);
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qboolean NET_GetRates(struct ftenet_connections_s *collection, float *pi, float *po, float *bi, float *bo);
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int NET_GetPacket (netsrc_t netsrc, int firstsock);
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qboolean NET_SendPacket (netsrc_t socket, int length, const void *data, netadr_t *to);
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int NET_LocalAddressForRemote(struct ftenet_connections_s *collection, netadr_t *remote, netadr_t *local, int idx);
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void NET_PrintAddresses(struct ftenet_connections_s *collection);
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qboolean NET_AddressSmellsFunny(netadr_t *a);
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qboolean NET_EnsureRoute(struct ftenet_connections_s *collection, char *routename, char *host, qboolean islisten);
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enum addressscope_e
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{
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ASCOPE_PROCESS=0,
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ASCOPE_HOST=1,
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ASCOPE_LAN=2,
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ASCOPE_NET=3
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};
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enum addressscope_e NET_ClassifyAddress(netadr_t *adr, char **outdesc);
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qboolean NET_CompareAdr (netadr_t *a, netadr_t *b);
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qboolean NET_CompareBaseAdr (netadr_t *a, netadr_t *b);
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void NET_AdrToStringResolve (netadr_t *adr, void (*resolved)(void *ctx, void *data, size_t a, size_t b), void *ctx, size_t a, size_t b);
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char *NET_AdrToString (char *s, int len, netadr_t *a);
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char *NET_BaseAdrToString (char *s, int len, netadr_t *a);
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size_t NET_StringToSockaddr2 (const char *s, int defaultport, struct sockaddr_qstorage *sadr, int *addrfamily, int *addrsize, size_t addrcount);
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#define NET_StringToSockaddr(s,p,a,f,z) (NET_StringToSockaddr2(s,p,a,f,z,1)>0)
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size_t NET_StringToAdr2 (const char *s, int defaultport, netadr_t *a, size_t addrcount);
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#define NET_StringToAdr(s,p,a) (NET_StringToAdr2(s,p,a,1)>0)
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qboolean NET_PortToAdr (int adrfamily, const char *s, netadr_t *a);
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qboolean NET_IsClientLegal(netadr_t *adr);
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qboolean NET_IsLoopBackAddress (netadr_t *adr);
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qboolean NET_StringToAdrMasked (const char *s, netadr_t *a, netadr_t *amask);
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char *NET_AdrToStringMasked (char *s, int len, netadr_t *a, netadr_t *amask);
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void NET_IntegerToMask (netadr_t *a, netadr_t *amask, int bits);
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qboolean NET_CompareAdrMasked(netadr_t *a, netadr_t *b, netadr_t *mask);
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qboolean FTENET_AddToCollection(struct ftenet_connections_s *col, const char *name, const char *address, netadrtype_t addrtype, qboolean islisten);
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//============================================================================
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#define OLD_AVG 0.99 // total = oldtotal*OLD_AVG + new*(1-OLD_AVG)
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#define MAX_LATENT 32
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#define MAX_ADR_SIZE 64
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typedef struct
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{
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qboolean fatal_error;
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#ifdef NQPROT
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int isnqprotocol;
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qboolean nqreliable_allowed; //says the peer has acked the last reliable (or timed out and needs resending).
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float nqreliable_resendtime;//force nqreliable_allowed, thereby forcing a resend of anything n
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qbyte nqunreliableonly; //nq can't cope with certain reliables some times. if 2, we have a reliable that result in a block (that should be sent). if 1, we are blocking. if 0, we can send reliables freely.
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#endif
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struct netprim_s netprim;
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int fragmentsize;
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int dupe;
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float last_received; // for timeouts
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// the statistics are cleared at each client begin, because
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// the server connecting process gives a bogus picture of the data
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float frame_latency; // rolling average
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float frame_rate;
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int drop_count; // dropped packets, cleared each level
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int good_count; // cleared each level
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int bytesin;
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int bytesout;
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netadr_t remote_address;
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netsrc_t sock;
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int qport;
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// bandwidth estimator
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double cleartime; // if realtime > nc->cleartime, free to go
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// double rate; // seconds / qbyte
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// sequencing variables
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int incoming_unreliable; //dictated by the other end.
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int incoming_sequence;
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int incoming_acknowledged;
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int incoming_reliable_acknowledged; // single bit
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int incoming_reliable_sequence; // single bit, maintained local
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int outgoing_unreliable;
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int outgoing_sequence;
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int reliable_sequence; // single bit
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int last_reliable_sequence; // sequence number of last send
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// reliable staging and holding areas
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sizebuf_t message; // writing buffer to send to server
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qbyte message_buf[MAX_OVERALLMSGLEN];
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//nq has message truncation.
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int reliable_length;
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int reliable_start;
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qbyte reliable_buf[MAX_OVERALLMSGLEN]; // unacked reliable message
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// time and size data to calculate bandwidth
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int outgoing_size[MAX_LATENT];
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double outgoing_time[MAX_LATENT];
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struct huffman_s *compresstable;
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//nq servers must recieve truncated packets.
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int in_fragment_length;
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char in_fragment_buf[MAX_OVERALLMSGLEN];
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int in_fragment_start;
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} netchan_t;
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extern int net_drop; // packets dropped before this one
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void Net_Master_Init(void);
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void Netchan_Init (void);
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int Netchan_Transmit (netchan_t *chan, int length, qbyte *data, int rate);
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void Netchan_OutOfBand (netsrc_t sock, netadr_t *adr, int length, qbyte *data);
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void VARGS Netchan_OutOfBandPrint (netsrc_t sock, netadr_t *adr, char *format, ...) LIKEPRINTF(3);
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void VARGS Netchan_OutOfBandTPrintf (netsrc_t sock, netadr_t *adr, int language, translation_t text, ...);
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qboolean Netchan_Process (netchan_t *chan);
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void Netchan_Setup (netsrc_t sock, netchan_t *chan, netadr_t *adr, int qport);
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unsigned int Net_PextMask(int maskset, qboolean fornq);
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extern cvar_t net_mtu;
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qboolean Netchan_CanPacket (netchan_t *chan, int rate);
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void Netchan_Block (netchan_t *chan, int bytes, int rate);
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qboolean Netchan_CanReliable (netchan_t *chan, int rate);
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#ifdef NQPROT
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nqprot_t NQNetChan_Process(netchan_t *chan);
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#endif
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#ifdef HUFFNETWORK
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#define HUFFCRC_QUAKE3 0x286f2e8d
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typedef struct huffman_s huffman_t;
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int Huff_PreferedCompressionCRC (void);
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void Huff_EncryptPacket(sizebuf_t *msg, int offset);
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void Huff_DecryptPacket(sizebuf_t *msg, int offset);
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huffman_t *Huff_CompressionCRC(int crc);
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void Huff_CompressPacket(huffman_t *huff, sizebuf_t *msg, int offset);
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void Huff_DecompressPacket(huffman_t *huff, sizebuf_t *msg, int offset);
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int Huff_GetByte(qbyte *buffer, int *count);
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void Huff_EmitByte(int ch, qbyte *buffer, int *count);
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#endif
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#ifdef NQPROT
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//taken from nq's net.h
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//refer to that for usage info. :)
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#define NETFLAG_LENGTH_MASK 0x0000ffff
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#define NETFLAG_DATA 0x00010000
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#define NETFLAG_ACK 0x00020000
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#define NETFLAG_NAK 0x00040000
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#define NETFLAG_EOM 0x00080000
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#define NETFLAG_UNRELIABLE 0x00100000
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#define NETFLAG_CTL 0x80000000
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#define NQ_NETCHAN_GAMENAME "QUAKE"
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#define NQ_NETCHAN_VERSION 3
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#define CCREQ_CONNECT 0x01
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#define CCREQ_SERVER_INFO 0x02
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#define CCREQ_PLAYER_INFO 0x03
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#define CCREQ_RULE_INFO 0x04
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#define CCREP_ACCEPT 0x81
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#define CCREP_REJECT 0x82
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#define CCREP_SERVER_INFO 0x83
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#define CCREP_PLAYER_INFO 0x84
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#define CCREP_RULE_INFO 0x85
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//server->client protocol info
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#define NQ_PROTOCOL_VERSION 15
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#define H2_PROTOCOL_VERSION 19
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#define NEHD_PROTOCOL_VERSION 250
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#define FITZ_PROTOCOL_VERSION 666
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#define RMQ_PROTOCOL_VERSION 999
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#define DP5_PROTOCOL_VERSION 3502
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#define DP6_PROTOCOL_VERSION 3503
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#define DP7_PROTOCOL_VERSION 3504
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/*RMQ protocol flags*/
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#define RMQFL_SHORTANGLE (1 << 1)
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#define RMQFL_FLOATANGLE (1 << 2)
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#define RMQFL_24BITCOORD (1 << 3)
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#define RMQFL_FLOATCOORD (1 << 4)
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#define RMQFL_EDICTSCALE (1 << 5)
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#define RMQFL_ALPHASANITY (1 << 6)
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#define RMQFL_INT32COORD (1 << 7)
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#define RMQFL_MOREFLAGS (1 << 31)
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#endif
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int UDP_OpenSocket (int port, qboolean bcast);
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int UDP6_OpenSocket (int port, qboolean bcast);
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int IPX_OpenSocket (int port, qboolean bcast);
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int NetadrToSockadr (netadr_t *a, struct sockaddr_qstorage *s);
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void SockadrToNetadr (struct sockaddr_qstorage *s, netadr_t *a);
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qboolean NET_Sleep(float seconds, qboolean stdinissocket);
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