mirror of
https://github.com/nzp-team/fteqw.git
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5eb21d1b6e
fix some non-ascii encoding. generate placeholder 8bit mipmaps for gles2/webgl in case anyone tries using 'vanilla' rendering. revamping the downloads menu. fix particles needing a specific blend mode in order to use custom shaders. added trace_bone_id globals for qc. untested. try to fix ragdoll crash. failing that, at least prevent it from being a crash. try to fix d3d11 black lightmaps issue. add r_norefresh to d3d9+d3d11 skin composing can now use subpics. vulkan now tries to properly detect supported texture formats, instead of assuming. vulkan now has a cvar to configure which dynamic buffers should be staged or shared. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5006 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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vk_backend.c | ||
vk_init.c | ||
vk_win32.c | ||
vkrenderer.h |